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Text File  |  1995-04-12  |  14KB  |  419 lines

  1. "LXWP"
  2. TITLE=ZEBRA
  3. BRITISH=YES
  4. RATING=1
  5. AUTHOR=Lee
  6. AUTHCODE=-1
  7. ID=2038
  8. VOLUME=ANIMALS
  9. PHOTO=1000
  10. ***
  11. .......HOUR.
  12. .......E....
  13. .D.W..BROWN.
  14. .E.A...D.A.M
  15. .STRIPES.T.A
  16. .E.......E.N
  17. GRAZE..HORSE
  18. .T.........S
  19. ***
  20. 1 A baby zebra can run and walk within an ___ of its birth. ((tbs_sil1))
  21. 4 At birth a Grevy's zebra foal is colored black and ___. ((tbs_fac2))
  22. 7 A Grevy's zebras ___ are very close together.((tbs_fac1))
  23. 8 Grevy's zebras ___ on grasses. ((tbs_eat1))
  24. 9 Grevy's zebra is the largest member of the wild ___ family. ((tbs_scr1))
  25. ***
  26. 1 Most zebras live in loyal family ___. ((tbs_jig1))
  27. 2 Grevy's zebra live in a habitat zone of near-___. ((tbs_hab1))
  28. 3 ___ threatens many of the countries where the Grevy's zebras live. ((tbs_hds04))
  29. 5 When ___ is available, the Grevy's zebra has some each day. ((tbs_fnd1))
  30. 6 Grevy's zebras have stripes in their bushy ___. ((tbs_snp1))
  31. ***
  32. ;--- Settings
  33. set Inherit=1
  34. set subdir=38
  35. set dll=$dew_38.dll
  36. set tilesize=52
  37.  
  38. ;-------- Tile bmp defs
  39. VAR gbase=1010                   ;Specify ID# for ##TILES.BMP
  40. bitmap cursor=gbase,0,0,ts,ts
  41. bitmap hilite=gbase,ts,0,ts,ts
  42. bitmap plaindn=gbase,0,ts,ts,ts
  43. bitmap plain=gbase,ts,ts,ts,ts
  44. bitmap cwd=gbase,g3,ts,ts,ts         ; Indicates Crossword words.
  45. ;
  46. ;Concentration Tile Bitmaps
  47. ; Downs
  48. bitmap tbD_uni1=gbase,0,g3,ts,ts    ;Uni1
  49. bitmap tbD_uni2=gbase,ts,g3,ts,ts   ;Uni2
  50. bitmap tbD_sil1=gbase,g3,g3,ts,ts   ;Silouette
  51. ;Ups
  52. bitmap tbU_uni1=gbase,0,g4,ts,ts
  53. bitmap tbU_uni2=gbase,ts,g4,ts,ts
  54. bitmap tbU_sil1=gbase,g3,g4,ts,ts
  55. ;
  56. ;Small Tile Bitmaps - for vueclue display (smaller)
  57. bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
  58. bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
  59. bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
  60. ;
  61. ;------------------
  62. ; tileset -- the cursor hilite & however many plain tiles you want
  63. tileset junk=cursor,hilite,cwd  ;CWD should stand out from plain - Lee
  64. ;==================
  65. ;--- Done-ness
  66. PICTURE p_MainPhoto=rfull,1000
  67. screen s_done1=rfull,(p_MainPhoto,b_cont_c)
  68. group _done=s_done1     ; End of Crossword Game
  69. ;
  70. ;--- BITMAP ASSIGNMENT
  71. ; Look & Feel
  72. XREF BMP_VCBMP=VCLU01                      ; Define the VueClue image here.
  73. XREF BMP_GAMEBAR=GBAR01                    ; Assign common Gamebar
  74. PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
  75.  
  76. ; Game done stuff
  77. text x_gamedone=Good job!
  78. PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
  79. showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
  80. msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
  81.  
  82. ; JigSaw
  83. BITMAP BMP_JIG1=1301
  84.  
  85. ; Maps
  86. BITMAP BMP_MAP1A=1401
  87. BITMAP BMP_MAP1B=1402
  88.  
  89. ; Scramble Picture
  90. BITMAP BMP_SCR1=1601
  91.  
  92. ; Sound Picture (if any)
  93. ;BITMAP BMP_SND1=1700
  94.  
  95. ; Tic-Tac-Toe (bitmaps)
  96. BITMAP BMP_TIC1o=1802        ; Make sure player is the good guy!
  97. BITMAP BMP_TIC1x=1801
  98.  
  99. ;BOOKS
  100. ;XREF BMP_BOK1=BOK01   ;Cant contain clues, all same icon.
  101.  
  102. ; Threats
  103. ; Main - Man
  104. BITMAP BMP_MAINTPIC=5030     ; Threat Picture
  105. XREF BMP_MAIN_ANI=AHDS02     ; Threat Animation
  106. XREF BMP_MAINTILE=THDS02
  107. XREF tbU_mT=tbU_HDS02        ; Threat Tile
  108. XREF tbD_mT=tbD_HDS02        ; Threat Tile
  109. XREF tbs_mT=tbs_HDS02        ; Threat Tile
  110.  
  111. ; 2nd - Hab Des
  112. BITMAP BMP_2NDTPIC=5032      ; Threat Picture - Hab Des 1
  113. XREF BMP_2ND_ANI=AHDS04      ; Threat Animation - Hab Des 1
  114. XREF BMP_2NDTILE=THDS04
  115. XREF tbU_2T=tbU_HDS04        ; Threat Tile
  116. XREF tbD_2T=tbD_HDS04        ; Threat Tile
  117. XREF tbs_2T=tbs_HDS04        ; Threat Tile
  118.  
  119. ; Extra Framed Pictures
  120. PICTURE p_PIC01=rfull,2001    ; SIL1 - Mother and foal
  121. PICTURE p_PIC02=rfull,2002    ; SNP1 - Vertical - Face
  122.  
  123. ;VueClue definition
  124. ;--- VC_?? up to 10 actions. Drawn in order.
  125. rect rVC1=0,0,52,48
  126. rect rVC3=572,0,52,48
  127. rect rVCrvw=52,0,52,48
  128. screen s_rvw=rgame,null      ; Redefined later in script
  129.  
  130. rect vc_01=104,0,416,48                           ; this one's for the vc text
  131. rect rVcbk=0,0,624,48                             ; rect for vc background
  132. picture vc_02=rVcbk,BMP_VCBMP                     ; the vc background
  133. button vc_03=rVC1,bvctup,bvctdn,s_lhelp           ; dir toggle
  134. button vc_04=rVC3,bvcxup,bvcxdn,exit          ; exit
  135. rect vc_05=524,4,44,40                              ; this one's for displaying tile bitmaps
  136. button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw       ; rvw hookup
  137.  
  138. ;TEXT FILE =========================
  139. include thetext=$xew\dew_38.xew
  140. include wave_38=$inc\wave_38.inc
  141.  
  142. ;--- Scramble game
  143. PICTURE p_scr1=rgame,BMP_SCR1
  144. game _scramble=rgame,scramble.dll,BMP_SCR1,4
  145. showtext st_scramble3=rtopctr,font25,l,ds_yb,x_scr1
  146. screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
  147. screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS4,st_xs_scr,b_Give)
  148. screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
  149. group g_scr1=s_scr1,s_scr2,s_scr3
  150.  
  151. ;--- TicTacToe
  152. PICTURE p_tic1a=rfull,1800
  153. game _TicTacToe=rgame,TicTac.dll,BMP_TIC1,BMP_TIC1x,BMP_TIC1o
  154. showtext st_tic1=rtictxt,font25,v,tfc,x_tic1
  155. screen s_tic1=rfull,(p_tic1,p_gamebar,vTimeT,_TicTacToe,st_xs_tic,b_Give)
  156. screen s_tic2=rfull,(p_tic1a,st_tic1,b_Cont_c),w_tic1
  157. group g_tic1=s_tic1,s_tic2
  158.  
  159. ;--- WordFind
  160. rect rGrid=70,65,300,300
  161. rect rWl=460,120,200,400
  162. showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
  163. game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
  164. screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
  165. screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
  166. group g_fnd1=s_fnd1,s_fnd2
  167.  
  168. ;--- Jigsaw
  169. PICTURE p_jig1=rgame,BMP_JIG1
  170. showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
  171. game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,4,3
  172. screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
  173. screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ43,st_xs_jig,b_Give),DisableBtnGame
  174. screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
  175. group g_jig1=s_jig0,s_jig1,s_jig2
  176.  
  177. ;--- Screen Definitions
  178. ;--- Eat - Con
  179. showtext st_eat1=rcon,font22,v,black,x_eat1
  180. screen s_eatcon=rfull,(p_eatcon,st_eat1,b_Cont_c),w_eat1
  181.  
  182. ;--- Hut - Con
  183. showtext st_hab1=rcon,font22,v,black,x_hab1
  184. screen s_hutcon=rfull,(p_hutcon,st_hab1,b_Cont_c),w_hab1
  185.  
  186. ;--- Uni1 - Con   REWIRED TO USE PIC02
  187. rect r38unipic=39,35,231,420
  188. showtext st_uni1=r38unipic,font19,v,black,x_uni1
  189. waveque wq_uni1=w_snap,w_uni1
  190. screen s_unicon1=rfull,(p_pic02,st_uni1,b_Cont_c2),wq_uni1
  191.  
  192. ;--- Sil - Con   REWIRED TO USE PIC01
  193. showtext st_sil1=rpictext,mapfont,v,black,x_sil1
  194. waveque wq_sil1=w_snap,w_sil1
  195. screen s_silcon=rfull,(p_pic01,st_xs_snap,st_sil1,b_Cont_c2),wq_sil1
  196.  
  197. ;DYKs & WOWs (New Fast Facts & Snapshots)
  198. ;NEW FORMATS
  199. ;FAC1
  200. showtext st_fac1=rFactTxt,font22,v,black,x_fac1
  201. waveque wq_fac1=w_fact,w_fac1
  202. msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
  203.  
  204. ;FAC2
  205. showtext st_fac2=rFactTxt,font22,v,black,x_fac2
  206. waveque wq_fac2=w_fact,w_fac2
  207. msgbox s_fac2=rfact,(p_fact2,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
  208.  
  209. ;FAC3
  210. showtext st_fac3=rFactTxt,font22,v,black,x_fac3
  211. waveque wq_fac3=w_fact,w_fac3
  212. msgbox s_fac3=rfact,(p_fact1,st_fac3,st_facttitle1,b_Cont_f),wq_fac3
  213.  
  214. ;SNP1 USES PIC02
  215. showtext st_snp1=rVpic,font20,v,black,x_snp1
  216. waveque wq_snp1=w_snap,w_snp1
  217. screen s_snp1=rfull,(p_pic02,st_xs_snap,st_snp1,b_Cont_c2),wq_snp1
  218.  
  219. ;ACTIVITY SCREENS
  220.  
  221. ;--- The Maps (then & now)
  222. PICTURE p_map1a=rfull,BMP_MAP1A
  223. showtext st_map1a=rmaptext,mapfont,v,black,x_map1a
  224. screen s_map1a=rfull,(p_map1a,st_map1a,bg_mapbuttsf),w_map1a
  225. PICTURE p_map1b=rfull,BMP_MAP1B
  226. showtext st_map1b=rmaptext,mapfont,v,black,x_map1b
  227. screen s_map1b=rfull,(p_map1b,st_map1b,bg_mapbuttsl),w_map1b
  228. group g_map1=s_map1a,s_map1b
  229.  
  230. ;--- Threats
  231. text x_mt_title=LOSS OF HABITAT
  232. text x_2t_title=POLITICAL UNREST
  233. rect rThTitle=30,30,280,60
  234. showtext st_mt_title=rThTitle,font30,l,ds_yb,x_mt_title
  235. showtext st_2t_title=rThTitle,font30,l,ds_yb,x_2t_title
  236.  
  237. ;--- Main Threat -
  238. PICTURE p_MainTpic=rTpic,BMP_MAINTPIC
  239. showtext st_MainThreat=rThrTxt,font19,v,black,x_MainThreat
  240. screen s_MainThreat=rfull,(p_MainThreat,p_mainTpic,st_mt_title,st_MainThreat,g_mt,b_Cont_ct),w_thr1
  241.  
  242. ;-------Main Threat Solutions
  243. ;FINAL
  244. PICTURE p_mainSolF=rfull,PAP1c3
  245. showtext st_mainSol1=rSol1Txt,fontSol,v,black,x_mainSol1
  246. screen s_mainFinal=rfull,(p_mainSo