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Text File  |  1995-04-12  |  17KB  |  515 lines

  1. "LXWP"
  2. TITLE=GREEN SEA TURTLE
  3. BRITISH=YES
  4. RATING=1
  5. AUTHOR=Lee
  6. AUTHCODE=-1
  7. ID=2024
  8. VOLUME=ANIMALS
  9. PHOTO=1000
  10. ***
  11. H..F........
  12. U.BLACK.JAWS
  13. N..I.......W
  14. TROPICAL...I
  15. I..P....S..M
  16. N.BEACH.OARS
  17. G..R....U...
  18. ...SHRIMP...
  19. ***
  20. 3 Baby green sea turtles are ___.((tbs_cls1))
  21. 4 Green sea turtles use their ___ to rip up sea grasses.((tbs_cls1))
  22. 6 You can find green sea turtles in ___ waters. ((tbs_jig1))
  23. 8 Adult green sea turtles lay eggs on the same ___ where they hatched.((tbs_scr1))
  24. 9 Green sea turtles have powerful front flippers shaped like ___. ((tbs_cls1))
  25. 10 Young turtles eat plants and animals, including ___.((tbs_eat1))
  26. ***
  27. 1 ___ green sea turtles for meat, eggs, or shell is against the law. ((tbs_mainT))
  28. 2 The green sea turtle's ___ make it clumsy on land.((tbs_snp2))
  29. 5 A green sea turtle ___ at up to 18 miles an hour. ((tbs_snp1))
  30. 7 People used to eat turtle ___. ((tbs_Man03))
  31. ***
  32. ;--- Settings
  33. set Inherit=1
  34. set subdir=24
  35. set dll=$dew_24.dll
  36. set tilesize=52
  37.  
  38. ;--- Video
  39. quicktime q_mov1=rmovie,$24qtm1.MOV,0
  40. button b_mov1=rbtn_c,bvidup,bviddn,StartVideo
  41.  
  42. ;-------- Tile bmp defs
  43. VAR gbase=1010                   ;Specify ID# for ##TILES.BMP
  44. bitmap cursor=gbase,0,0,ts,ts
  45. bitmap hilite=gbase,ts,0,ts,ts
  46. bitmap plaindn=gbase,0,ts,ts,ts
  47. bitmap plain=gbase,ts,ts,ts,ts
  48. bitmap cwd=gbase,g3,ts,ts,ts         ; Indicates Crossword words.
  49. ;
  50. ;Concentration Tile Bitmaps
  51. ; Downs
  52. bitmap tbD_uni1=gbase,0,g3,ts,ts    ;Uni1
  53. bitmap tbD_uni2=gbase,ts,g3,ts,ts   ;Uni2
  54. bitmap tbD_sil1=gbase,g3,g3,ts,ts   ;Silouette
  55. ;Ups
  56. bitmap tbU_uni1=gbase,0,g4,ts,ts
  57. bitmap tbU_uni2=gbase,ts,g4,ts,ts
  58. bitmap tbU_sil1=gbase,g3,g4,ts,ts
  59. ;
  60. ;Small Tile Bitmaps - for vueclue display (smaller)
  61. bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
  62. bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
  63. bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
  64. ;
  65. ;------------------
  66. ; tileset -- the cursor hilite & however many plain tiles you want
  67. tileset junk=cursor,hilite,cwd  ;CWD should stand out from plain - Lee
  68. ;==================
  69. ;--- Done-ness
  70. PICTURE p_MainPhoto=rfull,1000
  71. screen s_done1=rfull,(p_MainPhoto,b_cont_c)
  72. group _done=s_done1     ; End of Crossword Game
  73. ;
  74. ;--- BITMAP ASSIGNMENT
  75. ; Look & Feel
  76. XREF BMP_VCBMP=VCLU02                      ; Define the VueClue image here.
  77. XREF BMP_GAMEBAR=GBAR02                    ; Assign common Gamebar
  78. PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
  79.  
  80. ; Game done stuff
  81. text x_gamedone=Good job!
  82. PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
  83. showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
  84. msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
  85.  
  86. ; CloseUp
  87. BITMAP BMP_CLS0=1201
  88. BITMAP BMP_CLS1=1202
  89. BITMAP BMP_CLS2=1203
  90. BITMAP BMP_CLS3=1204
  91.  
  92. ; JigSaw
  93. BITMAP BMP_JIG1=1301
  94.  
  95. ; Maps
  96. BITMAP BMP_MAP1A=1401
  97.  
  98. ; Scramble Picture
  99. BITMAP BMP_SCR1=1601
  100.  
  101. ; Sound Picture (if any)
  102. ;BITMAP BMP_SND1=1700
  103.  
  104. ; Tic-Tac-Toe (bitmaps)
  105. BITMAP BMP_TIC1o=1802        ; Make sure player is the good guy!
  106. BITMAP BMP_TIC1x=1801
  107.  
  108. ;BOOKS
  109. XREF BMP_BOK1=BOK01   ;Cant contain clues, all same icon.
  110.  
  111. ; Threats
  112. ; Main - Man
  113. BITMAP BMP_MAINTPIC=5030     ; Threat Picture - Hunter 1
  114. XREF BMP_MAIN_ANI=AMAN03     ; Threat Animation - Hunter 1
  115. XREF BMP_MAINTILE=TMAN03
  116. XREF tbU_mT=tbU_MAN03        ; Threat Tile
  117. XREF tbD_mT=tbD_MAN03        ; Threat Tile
  118. XREF tbs_mT=tbs_MAN03        ; Threat Tile
  119.  
  120. ; 2nd - Hab Des
  121. BITMAP BMP_2NDTPIC=5032      ; Threat Picture - Hab Des 1
  122. XREF BMP_2ND_ANI=AHDS01      ; Threat Animation - Hab Des 1
  123. XREF BMP_2NDTILE=THDS01
  124. XREF tbU_2T=tbU_HDS01        ; Threat Tile
  125. XREF tbD_2T=tbD_HDS01        ; Threat Tile
  126. XREF tbs_2T=tbs_HDS01        ; Threat Tile
  127.  
  128. ; 3rd - Fishing???
  129. BITMAP BMP_3RDTPIC=5033      ; Threat Picture -
  130. XREF BMP_3RD_ANI=AMAN04      ; Threat Animation -
  131. XREF BMP_3RDTILE=TMAN04
  132. XREF tbU_3T=tbU_MAN04        ; Threat Tile
  133. XREF tbD_3T=tbD_MAN04        ; Threat Tile
  134. XREF tbs_3T=tbs_MAN04        ; Threat Tile
  135.  
  136. ; 24 - Extra Framed Pictures
  137. PICTURE p_PIC01=rfull,2001    ; SNP1 - Swimming turtle
  138. PICTURE p_PIC02=rfull,2002    ; SNP2 - Turtle on beach
  139. PICTURE p_PIC03=rfull,2003    ; NOT USED YET - Spray painting ranger
  140. PICTURE p_PIC04=rfull,2004    ; SIL1 -
  141. PICTURE p_PIC05=rfull,2005    ; UNI1 -
  142. PICTURE p_PIC06=rfull,2006    ; UNI2 -
  143.  
  144. ;VueClue definition
  145. ;--- VC_?? up to 10 actions. Drawn in order.
  146. rect rVC1=0,0,52,48
  147. rect rVC3=572,0,52,48
  148. rect rVCrvw=52,0,52,48
  149. screen s_rvw=rgame,null      ; Redefined later in script
  150.  
  151. rect vc_01=104,0,416,48                           ; this one's for the vc text
  152. rect rVcbk=0,0,624,48                             ; rect for vc background
  153. picture vc_02=rVcbk,BMP_VCBMP                     ; the vc background
  154. button vc_03=rVC1,bvctup,bvctdn,s_lhelp           ; dir toggle
  155. button vc_04=rVC3,bvcxup,bvcxdn,exit          ; exit
  156. rect vc_05=524,4,44,40                              ; this one's for displaying tile bitmaps
  157. button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw       ; rvw hookup
  158.  
  159. ;TEXT FILE =========================
  160. include thetext=$xew\dew_24.xew
  161. include wave_24=$inc\wave_24.inc
  162.  
  163. ;--- Scramble game
  164. PICTURE p_scr1=rgame,BMP_SCR1
  165. game _scramble=rgame,scramble.dll,BMP_SCR1,3
  166. showtext st_scramble3=rtopctr,font25,l,ds_yb,x_scr1
  167. screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
  168. screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS3,st_xs_scr,b_Give)
  169. screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
  170. group g_scr1=s_scr1,s_scr2,s_scr3
  171.  
  172. ;--- TicTacToe
  173. PICTURE p_tic1a=rfull,1800
  174. game _TicTacToe=rgame,TicTac.dll,BMP_TIC1,BMP_TIC1x,BMP_TIC1o
  175. showtext st_tic1=rtictxt,font25,v,tfc,x_tic1
  176. screen s_tic1=rfull,(p_tic1,p_gamebar,vTimeT,_TicTacToe,st_xs_tic,b_Give)
  177. screen s_tic2=rfull,(p_tic1a,st_tic1,b_Cont_c),w_tic1
  178. group g_tic1=s_tic1,s_tic2
  179.  
  180. ;--- WordFind
  181. rect rGrid=70,65,300,300
  182. rect rWl=460,120,200,400
  183. showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
  184. game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
  185. screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
  186. screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
  187. group g_fnd1=s_fnd1,s_fnd2
  188.  
  189. ;--- Jigsaw
  190. PICTURE p_jig1=rgame,BMP_JIG1
  191. showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
  192. game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,4,3,2
  193. screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
  194. screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ43,st_xs_jig,b_Give),DisableBtnGame
  195. screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
  196. group g_jig1=s_jig0,s_jig1,s_jig2
  197.  
  198. ;--- Screen Definitions
  199. ;CONCENTRATION SCREENS
  200. ;--- Eat - Con
  201. showtext st_eat1=rcon,font22,v,black,x_eat1
  202. screen s_eatcon=rfull,(p_eatcon,st_eat1,b_Cont_c),w_eat1
  203.  
  204. ;--- Hut - Con
  205. showtext st_hab1=rcon,font22,v,black,x_hab1
  206. screen s_hutcon=rfull,(p_hutcon,st_hab1,b_Cont_c),w_hab1
  207.  
  208. ;--- Mov1 - Con
  209. ;showtext st_mov1=rcon,font22,v,white,x_mov1
  210. screen s_movcon1=rfull,(p_movcon,q_mov1,b_mov1,b_Cont),StartVideo
  211.  
  212. ;--- Uni1 - Con   REWIRED TO USE PIC05
  213. showtext st_uni1=rbotctr,font22,v,ds_yb,x_uni1
  214. waveque wq_uni1=w_snap,w_uni1
  215. screen s_unicon1=rfull,(p_pic05,st_uni1,b_Cont_c),wq_uni1
  216.  
  217. ;--- Uni2 - Con   REWIRED TO USE PIC06
  218. showtext st_uni2=rpictext,mapfont,v,black,x_uni2
  219. waveque wq_uni2=w_snap,w_uni2
  220. screen s_unicon2=rfull,(p_pic06,st_xs_snap,st_uni2,b_Cont_c2),wq_uni2
  221.  
  222. ;--- Sil - Con   REWIRED TO USE PIC04
  223. showtext st_sil1=rtopctr,font22,l,ds_yb,x_sil1
  224. waveque wq_sil1=w_snap,w_sil1
  225. screen s_silcon=rfull,(p_pic04,st_sil1,b_Cont_c),wq_sil1
  226.  
  227. ;DYKs & WOWs (New Fast Facts & Snapshots)
  228. ;NEW FORMATS
  229. ;FAC1
  230. showtext st_fac1=rFactTxt,font22,m,black,x_fac1
  231. waveque wq_fac1=w_fact,w_fac1
  232. msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
  233.  
  234. ;FAC2
  235. showtext st_fac2=rFactTxt,font22,v,black,x_fac2
  236. waveque wq_fac2=w_fact,w_fac2
  237. msgbox s_fac2=rfact,(p_fact1,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
  238.  
  239. ;FAC3
  240. showtext st_fac3=rFactTxt,font22,v,black,x_fac3
  241. waveque wq_fac3=w_fact,w_fac3
  242. msgbox s_fac3=rfact,(p_fact1,st_fac3,st_facttitle1,b_Cont_f),wq_fac3
  243.  
  244. ;FAC4
  245. showtext st_fac4=rFactTxt,font22,v,black,x_fac4
  246. waveque wq_fac4=w_fact,w_fac4
  247. msgbox s_fac4=rfact,(p_fact1,st_fac4,st_facttitle1,b_Cont_f),wq_fac4
  248.  
  249. ;