home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Discovering Endangered Wildlife
/
GSPCD296A.iso
/
dew
/
lso
/
dew_22.pzl
< prev
next >
Wrap
Text File
|
1996-02-03
|
16KB
|
487 lines
"LXWP"
TITLE=ORANGUTAN
BRITISH=YES
RATING=1
AUTHOR=Lee
AUTHCODE=-1
ID=2022
VOLUME=ANIMALS
PHOTO=1000
***
G.THROAT....
O.O.......D.
R.O.L.....A.
I.L.U..F..Y.
L.SUMATRA.T.
L...B..U.SIX
ANKLES.I..M.
....R..TREES
***
2 The male orangutan uses the air sac on its ___ to make a loud sound. ((tbs_com1))
6 Orangutans hang out on ___ and Borneo. ((tbs_map1))
7 Orangutans may leave home when only ___ years old. ((tbs_snp1))
8 An orangutan's arms can dangle to its ___. ((tbs_scl1))
9 The orangutans live in ___ . ((tbs_hab1))
***
1 Long ago, the orangutan might have been bigger than a ___. ((tbs_fnd1))
2 The orangutan uses simple ___ . ((tbs_cls1))
3 Orangutans are most active in the ___. ((tbs_jig1))
4 ___ companies pay lots of money for the wood from rain forests. ((tbs_HDS03))
5 The orangutan eats ___. ((tbs_eat1))
***
;--- Settings
set Inherit=1
set subdir=22
set dll=$dew_22.dll
set tilesize=52
;--- Video
quicktime q_mov1=rmovie,$22qtm1.MOV,0
button b_mov1=rbtn_c,bvidup,bviddn,StartVideo
;-------- Tile bmp defs
VAR gbase=1010 ;Specify ID# for ##TILES.BMP
bitmap cursor=gbase,0,0,ts,ts
bitmap hilite=gbase,ts,0,ts,ts
bitmap plaindn=gbase,0,ts,ts,ts
bitmap plain=gbase,ts,ts,ts,ts
bitmap cwd=gbase,g3,ts,ts,ts ; Indicates Crossword words.
;
;Concentration Tile Bitmaps
; Downs
bitmap tbD_uni1=gbase,0,g3,ts,ts ;Uni1
bitmap tbD_uni2=gbase,ts,g3,ts,ts ;Uni2
bitmap tbD_sil1=gbase,g3,g3,ts,ts ;Silouette
;Ups
bitmap tbU_uni1=gbase,0,g4,ts,ts
bitmap tbU_uni2=gbase,ts,g4,ts,ts
bitmap tbU_sil1=gbase,g3,g4,ts,ts
;
;Small Tile Bitmaps - for vueclue display (smaller)
bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
;
;------------------
; tileset -- the cursor hilite & however many plain tiles you want
tileset junk=cursor,hilite,cwd ;CWD should stand out from plain - Lee
;==================
;--- Done-ness
PICTURE p_MainPhoto=rfull,1000
screen s_done1=rfull,(p_MainPhoto,b_cont_c)
group _done=s_done1 ; End of Crossword Game
;
;--- BITMAP ASSIGNMENT
; Look & Feel
XREF BMP_VCBMP=VCLU01 ; Define the VueClue image here.
XREF BMP_GAMEBAR=GBAR01 ; Assign common Gamebar
PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
; Game done stuff
text x_gamedone=Good job!
PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
; CloseUp
BITMAP BMP_CLS0=1201
BITMAP BMP_CLS1=1202
BITMAP BMP_CLS2=1203
; JigSaw
BITMAP BMP_JIG1=1301
; Maps
BITMAP BMP_MAP1A=1401
BITMAP BMP_MAP1B=1402
; Scale Screens
;p_sclbkgd defined in GAME.DSS
BITMAP BMP_SCLAO=1500 ; Large
BITMAP BMP_SCLAU=1502 ; Button Up
BITMAP BMP_SCLAD=1504 ; Button Down
BITMAP BMP_SCLBO=1510 ; Medium
BITMAP BMP_SCLBU=1512 ; Button Up
BITMAP BMP_SCLBD=1514 ; Button Down
BITMAP BMP_SCLCO=1520 ; Small
BITMAP BMP_SCLCU=1522 ; Button Up
BITMAP BMP_SCLCD=1524 ; Button Down
; Scramble Picture
BITMAP BMP_SCR1=1601
; Sound Picture (if any)
BITMAP BMP_SND1=1700
; Tic-Tac-Toe (bitmaps)
BITMAP BMP_TIC1o=1802 ; Make sure player is the good guy!
BITMAP BMP_TIC1x=1801
; Threats
; Main - Man
BITMAP BMP_MAINTPIC=5030 ; Threat Picture - Hunter 1
XREF BMP_MAIN_ANI=AMAN02 ; Threat Animation - Hunter 1
XREF BMP_MAINTILE=TMAN02
XREF tbU_mT=tbU_MAN02 ; Threat Tile
XREF tbD_mT=tbD_MAN02 ; Threat Tile
XREF tbs_mT=tbs_MAN02 ; Threat Tile
; 2nd - Hab Des
BITMAP BMP_2NDTPIC=5032 ; Threat Picture - Hab Des 1
XREF BMP_2ND_ANI=AHDS03 ; Threat Animation - Hab Des 3
XREF BMP_2NDTILE=THDS03
XREF tbU_2T=tbU_HDS03 ; Threat Tile
XREF tbD_2T=tbD_HDS03 ; Threat Tile
XREF tbs_2T=tbs_HDS03 ; Threat Tile
; 22 - Extra Framed Pictures
PICTURE p_PIC01=rfull,2001 ; com1
PICTURE p_PIC02=rfull,2002 ; uni1
PICTURE p_PIC03=rfull,2003 ; hab1
PICTURE p_PIC04=rfull,2004 ; snp1
PICTURE p_PIC05=rfull,2005 ; uni2
PICTURE p_PIC06=rfull,2006 ; sil1
;VueClue definition
;--- VC_?? up to 10 actions. Drawn in order.
rect rVC1=0,0,52,48
rect rVC3=572,0,52,48
rect rVCrvw=52,0,52,48
screen s_rvw=rgame,null ; Redefined later in script
rect vc_01=104,0,416,48 ; this one's for the vc text
rect rVcbk=0,0,624,48 ; rect for vc background
picture vc_02=rVcbk,BMP_VCBMP ; the vc background
button vc_03=rVC1,bvctup,bvctdn,s_lhelp ; dir toggle
button vc_04=rVC3,bvcxup,bvcxdn,exit ; exit
rect vc_05=524,4,44,40 ; this one's for displaying tile bitmaps
button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw ; rvw hookup
;TEXT FILE =========================
include thetext=$xew\dew_22.xew
include wave_22=$inc\wave_22.inc
;--- Scramble game
PICTURE p_scr1=rgame,BMP_SCR1
game _scramble=rgame,scramble.dll,BMP_SCR1,3
showtext st_scramble3=rtopctr,font25,l,ds_yb,x_scr1
screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS3,st_xs_scr,b_Give)
screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
group g_scr1=s_scr1,s_scr2,s_scr3
;--- WordFind
rect rGrid=70,65,300,300
rect rWl=460,120,200,400
showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
group g_fnd1=s_fnd1,s_fnd2
;--- Jigsaw
PICTURE p_jig1=rgame,BMP_JIG1
showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,5,4
screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ54,st_xs_jig,b_Give),DisableBtnGame
screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
group g_jig1=s_jig0,s_jig1,s_jig2
;--- Screen Definitions
;CONCENTRATION SCREENS
;--- Eat - Con
showtext st_eat1=rcon,font22,v,black,x_eat1
screen s_eatcon=rfull,(p_eatcon,st_eat1,b_Cont_c),w_eat1
;--- Hab - Con REWIRED TO USE PIC03
showtext st_hab1=rpictext,mapfont,v,black,x_hab1
waveque wq_hab1=w_snap,w_hab1
screen s_hutcon=rfull,(p_pic03,st_xs_snap,st_hab1,b_Cont_c2),wq_hab1
;--- Com - Con REWIRED TO USE PIC01
showtext st_com1=rpictext5,mapfont,v,black,x_com1
waveque wq_com1=w_snap,w_com1
screen s_comcon=rfull,(p_pic01,st_xs_snap,st_com1,b_Cont_c2),wq_com1
;--- Mov1 - Con
;showtext st_mov1=rcon,font22,v,white,x_mov1
screen s_movcon1=rfull,(p_movcon,q_mov1,b_mov1,b_Cont),StartVideo
;--- Uni1 - Con REWIRED TO USE PIC02
rect r22uni1Vpic=39,30,235,387
showtext st_uni1=r22uni1Vpic,font20,v,black,x_uni1
waveque wq_uni1=w_snap,w_uni1
screen s_unicon1=rfull,(p_pic02,st_uni1,b_Cont_c2),wq_uni1
;--- Uni2 - Con REWIRED TO USE PIC05
showtext st_uni2=rtopctr,font22,l,ds_yb,x_uni2
waveque wq_uni2=w_snap,w_uni2
screen s_unicon2=rfull,(p_pic05,st_uni2,b_Cont_c),wq_uni2
;--- Sil - Con REWIRED TO USE PIC06
showtext st_sil1=rtopctr,font22,l,ds_yb,x_sil1
waveque wq_sil1=w_snap,w_sil1
screen s_silcon=rfull,(p_pic06,st_sil1,b_Cont_c),wq_sil1
;DYKs & WOWs (New Fast Facts & Snapshots)
;NEW FORMATS
;FAC1
showtext st_fac1=rFactTxt,font22,v,black,x_fac1
waveque wq_fac1=w_fact,w_fac1
msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
;FAC2
showtext st_fac2=rFactTxt,font22,v,black,x_fac2
waveque wq_fac2=w_fact,w_fac2
msgbox s_fac2=rfact,(p_fact1,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
;SNP1 USES PIC04
showtext st_snp1=rpictext,mapfont,v,black,x_snp1
waveque wq_snp1=w_snap,w_snp1
screen s_snp1=rfull,(p_pic04,st_xs_snap,st_snp1,b_Cont_c2),wq_snp1
;ACTIVITY SCREENS
;--- Scale Screen
rect rscaleAsk=30,30,390,144
rect rscaletext=50,175,320,235
rect rsclhow=76,106,300,50
PICTURE p_scale1=rscale,BMP_SCLAO
PICTURE p_scale2=rscale,BMP_SCLBO
PICTURE p_scale3=rscale,BMP_SCLCO
text x_