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Text File  |  1996-02-03  |  16KB  |  487 lines

  1. "LXWP"
  2. TITLE=ORANGUTAN
  3. BRITISH=YES
  4. RATING=1
  5. AUTHOR=Lee
  6. AUTHCODE=-1
  7. ID=2022
  8. VOLUME=ANIMALS
  9. PHOTO=1000
  10. ***
  11. G.THROAT....
  12. O.O.......D.
  13. R.O.L.....A.
  14. I.L.U..F..Y.
  15. L.SUMATRA.T.
  16. L...B..U.SIX
  17. ANKLES.I..M.
  18. ....R..TREES
  19. ***
  20. 2 The male orangutan uses the air sac on its ___ to make a loud sound. ((tbs_com1))
  21. 6 Orangutans hang out on ___ and Borneo. ((tbs_map1))
  22. 7 Orangutans may leave home when only ___ years old. ((tbs_snp1))
  23. 8 An orangutan's arms can dangle to its ___. ((tbs_scl1))
  24. 9 The orangutans live in ___ . ((tbs_hab1))
  25. ***
  26. 1 Long ago, the orangutan might have been bigger than a ___. ((tbs_fnd1))
  27. 2 The orangutan uses simple ___ . ((tbs_cls1))
  28. 3 Orangutans are most active in the ___. ((tbs_jig1))
  29. 4  ___ companies pay lots of money for the wood from rain forests. ((tbs_HDS03))
  30. 5 The orangutan eats ___. ((tbs_eat1))
  31. ***
  32. ;--- Settings
  33. set Inherit=1
  34. set subdir=22
  35. set dll=$dew_22.dll
  36. set tilesize=52
  37.  
  38. ;--- Video
  39. quicktime q_mov1=rmovie,$22qtm1.MOV,0
  40. button b_mov1=rbtn_c,bvidup,bviddn,StartVideo
  41.  
  42. ;-------- Tile bmp defs
  43. VAR gbase=1010                   ;Specify ID# for ##TILES.BMP
  44. bitmap cursor=gbase,0,0,ts,ts
  45. bitmap hilite=gbase,ts,0,ts,ts
  46. bitmap plaindn=gbase,0,ts,ts,ts
  47. bitmap plain=gbase,ts,ts,ts,ts
  48. bitmap cwd=gbase,g3,ts,ts,ts         ; Indicates Crossword words.
  49. ;
  50. ;Concentration Tile Bitmaps
  51. ; Downs
  52. bitmap tbD_uni1=gbase,0,g3,ts,ts    ;Uni1
  53. bitmap tbD_uni2=gbase,ts,g3,ts,ts   ;Uni2
  54. bitmap tbD_sil1=gbase,g3,g3,ts,ts   ;Silouette
  55. ;Ups
  56. bitmap tbU_uni1=gbase,0,g4,ts,ts
  57. bitmap tbU_uni2=gbase,ts,g4,ts,ts
  58. bitmap tbU_sil1=gbase,g3,g4,ts,ts
  59. ;
  60. ;Small Tile Bitmaps - for vueclue display (smaller)
  61. bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
  62. bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
  63. bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
  64. ;
  65. ;------------------
  66. ; tileset -- the cursor hilite & however many plain tiles you want
  67. tileset junk=cursor,hilite,cwd  ;CWD should stand out from plain - Lee
  68. ;==================
  69. ;--- Done-ness
  70. PICTURE p_MainPhoto=rfull,1000
  71. screen s_done1=rfull,(p_MainPhoto,b_cont_c)
  72. group _done=s_done1     ; End of Crossword Game
  73. ;
  74. ;--- BITMAP ASSIGNMENT
  75. ; Look & Feel
  76. XREF BMP_VCBMP=VCLU01                      ; Define the VueClue image here.
  77. XREF BMP_GAMEBAR=GBAR01                    ; Assign common Gamebar
  78. PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
  79.  
  80. ; Game done stuff
  81. text x_gamedone=Good job!
  82. PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
  83. showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
  84. msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
  85.  
  86. ; CloseUp
  87. BITMAP BMP_CLS0=1201
  88. BITMAP BMP_CLS1=1202
  89. BITMAP BMP_CLS2=1203
  90.  
  91. ; JigSaw
  92. BITMAP BMP_JIG1=1301
  93.  
  94. ; Maps
  95. BITMAP BMP_MAP1A=1401
  96. BITMAP BMP_MAP1B=1402
  97.  
  98. ; Scale Screens
  99. ;p_sclbkgd defined in GAME.DSS
  100. BITMAP BMP_SCLAO=1500     ; Large
  101. BITMAP BMP_SCLAU=1502        ;   Button Up
  102. BITMAP BMP_SCLAD=1504         ;   Button Down
  103. BITMAP BMP_SCLBO=1510     ; Medium
  104. BITMAP BMP_SCLBU=1512         ;   Button Up
  105. BITMAP BMP_SCLBD=1514         ;   Button Down
  106. BITMAP BMP_SCLCO=1520     ; Small
  107. BITMAP BMP_SCLCU=1522         ;   Button Up
  108. BITMAP BMP_SCLCD=1524         ;   Button Down
  109.  
  110. ; Scramble Picture
  111. BITMAP BMP_SCR1=1601
  112.  
  113. ; Sound Picture (if any)
  114. BITMAP BMP_SND1=1700
  115.  
  116. ; Tic-Tac-Toe (bitmaps)
  117. BITMAP BMP_TIC1o=1802        ; Make sure player is the good guy!
  118. BITMAP BMP_TIC1x=1801
  119.  
  120. ; Threats
  121. ; Main - Man
  122. BITMAP BMP_MAINTPIC=5030     ; Threat Picture - Hunter 1
  123. XREF BMP_MAIN_ANI=AMAN02     ; Threat Animation - Hunter 1
  124. XREF BMP_MAINTILE=TMAN02
  125. XREF tbU_mT=tbU_MAN02        ; Threat Tile
  126. XREF tbD_mT=tbD_MAN02        ; Threat Tile
  127. XREF tbs_mT=tbs_MAN02        ; Threat Tile
  128.  
  129. ; 2nd - Hab Des
  130. BITMAP BMP_2NDTPIC=5032      ; Threat Picture - Hab Des 1
  131. XREF BMP_2ND_ANI=AHDS03      ; Threat Animation - Hab Des 3
  132. XREF BMP_2NDTILE=THDS03
  133. XREF tbU_2T=tbU_HDS03        ; Threat Tile
  134. XREF tbD_2T=tbD_HDS03        ; Threat Tile
  135. XREF tbs_2T=tbs_HDS03        ; Threat Tile
  136.  
  137. ; 22 - Extra Framed Pictures
  138. PICTURE p_PIC01=rfull,2001    ; com1
  139. PICTURE p_PIC02=rfull,2002    ; uni1
  140. PICTURE p_PIC03=rfull,2003    ; hab1
  141. PICTURE p_PIC04=rfull,2004    ; snp1
  142. PICTURE p_PIC05=rfull,2005    ; uni2
  143. PICTURE p_PIC06=rfull,2006    ; sil1
  144.  
  145. ;VueClue definition
  146. ;--- VC_?? up to 10 actions. Drawn in order.
  147. rect rVC1=0,0,52,48
  148. rect rVC3=572,0,52,48
  149. rect rVCrvw=52,0,52,48
  150. screen s_rvw=rgame,null      ; Redefined later in script
  151.  
  152. rect vc_01=104,0,416,48                           ; this one's for the vc text
  153. rect rVcbk=0,0,624,48                             ; rect for vc background
  154. picture vc_02=rVcbk,BMP_VCBMP                     ; the vc background
  155. button vc_03=rVC1,bvctup,bvctdn,s_lhelp           ; dir toggle
  156. button vc_04=rVC3,bvcxup,bvcxdn,exit          ; exit
  157. rect vc_05=524,4,44,40                              ; this one's for displaying tile bitmaps
  158. button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw       ; rvw hookup
  159.  
  160. ;TEXT FILE =========================
  161. include thetext=$xew\dew_22.xew
  162. include wave_22=$inc\wave_22.inc
  163.  
  164. ;--- Scramble game
  165. PICTURE p_scr1=rgame,BMP_SCR1
  166. game _scramble=rgame,scramble.dll,BMP_SCR1,3
  167. showtext st_scramble3=rtopctr,font25,l,ds_yb,x_scr1
  168. screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
  169. screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS3,st_xs_scr,b_Give)
  170. screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
  171. group g_scr1=s_scr1,s_scr2,s_scr3
  172.  
  173. ;--- WordFind
  174. rect rGrid=70,65,300,300
  175. rect rWl=460,120,200,400
  176. showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
  177. game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
  178. screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
  179. screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
  180. group g_fnd1=s_fnd1,s_fnd2
  181.  
  182. ;--- Jigsaw
  183. PICTURE p_jig1=rgame,BMP_JIG1
  184. showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
  185. game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,5,4
  186. screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
  187. screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ54,st_xs_jig,b_Give),DisableBtnGame
  188. screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
  189. group g_jig1=s_jig0,s_jig1,s_jig2
  190.  
  191. ;--- Screen Definitions
  192. ;CONCENTRATION SCREENS
  193. ;--- Eat - Con
  194. showtext st_eat1=rcon,font22,v,black,x_eat1
  195. screen s_eatcon=rfull,(p_eatcon,st_eat1,b_Cont_c),w_eat1
  196.  
  197. ;--- Hab - Con   REWIRED TO USE PIC03
  198. showtext st_hab1=rpictext,mapfont,v,black,x_hab1
  199. waveque wq_hab1=w_snap,w_hab1
  200. screen s_hutcon=rfull,(p_pic03,st_xs_snap,st_hab1,b_Cont_c2),wq_hab1
  201.  
  202. ;--- Com - Con   REWIRED TO USE PIC01
  203. showtext st_com1=rpictext5,mapfont,v,black,x_com1
  204. waveque wq_com1=w_snap,w_com1
  205. screen s_comcon=rfull,(p_pic01,st_xs_snap,st_com1,b_Cont_c2),wq_com1
  206.  
  207. ;--- Mov1 - Con
  208. ;showtext st_mov1=rcon,font22,v,white,x_mov1
  209. screen s_movcon1=rfull,(p_movcon,q_mov1,b_mov1,b_Cont),StartVideo
  210.  
  211. ;--- Uni1 - Con   REWIRED TO USE PIC02
  212. rect r22uni1Vpic=39,30,235,387
  213. showtext st_uni1=r22uni1Vpic,font20,v,black,x_uni1
  214. waveque wq_uni1=w_snap,w_uni1
  215. screen s_unicon1=rfull,(p_pic02,st_uni1,b_Cont_c2),wq_uni1
  216.  
  217. ;--- Uni2 - Con   REWIRED TO USE PIC05
  218. showtext st_uni2=rtopctr,font22,l,ds_yb,x_uni2
  219. waveque wq_uni2=w_snap,w_uni2
  220. screen s_unicon2=rfull,(p_pic05,st_uni2,b_Cont_c),wq_uni2
  221.  
  222. ;--- Sil - Con   REWIRED TO USE PIC06
  223. showtext st_sil1=rtopctr,font22,l,ds_yb,x_sil1
  224. waveque wq_sil1=w_snap,w_sil1
  225. screen s_silcon=rfull,(p_pic06,st_sil1,b_Cont_c),wq_sil1
  226.  
  227. ;DYKs & WOWs (New Fast Facts & Snapshots)
  228. ;NEW FORMATS
  229. ;FAC1
  230. showtext st_fac1=rFactTxt,font22,v,black,x_fac1
  231. waveque wq_fac1=w_fact,w_fac1
  232. msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
  233.  
  234. ;FAC2
  235. showtext st_fac2=rFactTxt,font22,v,black,x_fac2
  236. waveque wq_fac2=w_fact,w_fac2
  237. msgbox s_fac2=rfact,(p_fact1,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
  238.  
  239. ;SNP1 USES PIC04
  240. showtext st_snp1=rpictext,mapfont,v,black,x_snp1
  241. waveque wq_snp1=w_snap,w_snp1
  242. screen s_snp1=rfull,(p_pic04,st_xs_snap,st_snp1,b_Cont_c2),wq_snp1
  243.  
  244. ;ACTIVITY SCREENS
  245. ;--- Scale Screen
  246. rect rscaleAsk=30,30,390,144
  247. rect rscaletext=50,175,320,235
  248. rect rsclhow=76,106,300,50
  249. PICTURE p_scale1=rscale,BMP_SCLAO
  250. PICTURE p_scale2=rscale,BMP_SCLBO
  251. PICTURE p_scale3=rscale,BMP_SCLCO
  252. text x_