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1998-08-30
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================================================================
C R A Z Y K I N G V 1 . 3
================================================================
Contents of this file:
1. The program
2. The author
3. Installation
4. Deinstall
5. What is Shareware?
6. Disclaimer of warranties
7. Licence agreement for users
8. Distribution by vendors
9. How to register?
================================================================
1. The program
================================================================
Help the subjects out of their jam and bring the chessboard
back to the crazy king.
The story
---------
A long time ago a king, who loved playing chess more than any-
thing else, reigned over a country. His chancellor, who was a
great magician, did all the government. He wisely reigned the
country and everybody was happy and confident.
Each day the king demanded one of his subjects to a chess-duel.
If he won, everything was alright. If not, he got very angry
and his opponent was banished. So nobody ever dared to win,
and the king never lost a game, although he was a bad player.
One day it was the chancellor's turn to play against the king.
But the magician was sick of cheating. This time he won.The
king was wild with anger and wanted him to be marched off to
prison.
At this moment the cancellor spoke some magic words and the
king's chess board broke into twelve pieces. Then he locked
each piece of the chess board in a room deep down in the
cellar of the palace. Next he casted a strange spell on the
cellar's corridors, turned into a huge black bird and flew away.
What should the king do without his beloved chess game? He
turned into a hard-hearted and embittered man. As he had no
chancellar, he began to reign his country himself. That turned
out badly for his subjects.
The subjects of the king tried hard to find the pieces of the
the chess board. That was not easy though the casted corridors
were changing their appearance permanently. Many a one,
stepping down into the cellar, could not find the exit any more.
To enter a room, in which one piece of the chess board was
locked, they had to solve a certain riddle. Although many had
tried to find the pieces of the chess board nobody ever
succeeded in doing so.
Your mission
------------
So bold-hearted subjects travelled to distant countries and
looked for courageous people being clever enough to solve the
exercises. On their way they also found you. They implore you
to give back the chess board to their king so that they get
back their happiness and satisfaction.
As you've made up your mind and you really want to help the
subjects of the crazy king, you will find some indications
for your difficult mission.
The function of all buttons will be shown, if you leave the
mouse pointer on them motionless.
The casted corridors
--------------------
Deep down in the cellar you'll first see the casted corridors.
Perhaps your further way is barricaded. Now you can understand
that many subjects did not find their way out.
You can see thirteen doors round the jumble of corridors, but
they are all locked. There is one piece of the chessboard
behind each of the twelve doors. Door number thirteen leads you
to the old throne room. Between the doors there are arrow signs
chisled into the stone. Click on these signs and the corridors
will move. Keep on trying and you will soon look through.
To move yourself you must click on the corridor you want to
enter next. It is possible to reach all doors, if you move the
corridors skillfully. With the help of this mechanism you can
also move yourself. For example: Your position is on the right
side, now you click on the arrow sign showing right, your
position will be on the left side at once. This can shorten
your routes. Try it!
The king's subjects would be really happy, if you could be
able to disentangle the corridors. They were symetrically
ordered at the beginning. Maybe this can help you. You can
decide if you do this exercise at once or later.
The closed rooms
----------------
Try to reach the doors which are closed. Then click on the
door and you will be proposed a riddle. You must solve it,
to be able to open the door. Press the button with the book
on it and you will get instructions.
You can leave the riddle using the door-button, if you don't
want to go on. Then you will find yourself in front of the
closed door again. Click somewhere beside the door and you
will be inside the casted corridors again.
The riddles
-----------
All riddles can be solved with simple mouseclicks. Only a few
have to been solved by keeping the mousebutton pushed and
moving the ball. Try to experiment a bit, your time is
unlimited. The button with the crown restarts the riddle. You
can start as often as you want to.
If you have solved a riddle, click the button which now shows
you a part of the chess board. You will find yourself in
front of the opened door. You can now take the piece of the
chess board. Just click on it. It will be put to the old
throne room automatically and there it is waiting for you
with all the others.
The old throne room
-------------------
The entrance to the old throne room is on the very right in
the middle, just opposite to the entrance. If you enter, you
will see all the pieces of the chess board, you have already
collected. You can try to put them together, whenever you want,
but it only will work if you have all twelve pieces. You can
rotate every piece in 90░ steps with a right mouseclick. Maybe
the black-white pattern of a normal chess board is a help for
you.
If you manage to put all pieces of the chessboard together and
the result looks like a real chess board, your work is done.
The additional riddles
----------------------
But the game is far from being ready. You will have certainly
observed, that three stones in the wall blink brightly in the
rooms you can enter. Behind each of these stones hides another
similar riddle being more difficult.
You can only solve these additional riddles after you've ful-
filled your mission AND after you've registered the game. By
means of registration there will be no boring shareware-
dialogues any more.
So the short investigation of US$ 20.00 pays. Besides, you
make it possible to the author to keep on developing new games.
================================================================
2. The author
================================================================
Josef St÷ckl
Kundmanngasse 10/9
A-1030 Vienna
Austria
Europe
Tel.: +43-1-7149215
Compuserve: 106371,1776
E-mail: Crazy_Bytes@compuserve.com
Homepage: http://ourworld.compuserve.com/homepages/crazy_bytes
================================================================
3. Installation
================================================================
If you got "CRAZY KING V1.3" on disks you find the file
CKIN1.EXE on the first disk and CKIN2.EXE on the second.
If you have downloaded "CRAZY KING V1.3", there is only one
file CKIN.EXE.
All these EXE files are self-extracting ZIP-files.
Start this files.
In a dialog you are asked for the unzip-directory.
The default is C:\TEMP. Put the directory of your choice in
the edit-field, then press the UNZIP-button.
After the unzip-operation you find a lot of files in your
Crazy Convert - directory.
If you've installed Windows 3.x, you should use the
16-bit-version CKIN116.EXE.
If you've installed Windows95 or Windows NT, it's better to
use the 32-bit version CKIN132.EXE.
To play the game start one of these.
To create a pro