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- This file contains important information about
-
- █████████ █ █ █ █ █
- █ █ █ ██ █ █ █
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- █ ███████ █ █ █ ███
- █ █ █ █ ██ █ █ kombat 3D
- █ █ █ █ █ █ █ 1.0
- _ _
- by Marko Kavcic
-
- CONTENTS
- ────────
-
- 1. System requirements
- 2. Introduction
- 3. The story
- 4. Controls & parts of the screen
- 5. Problems
- 6. Next version information
- 7. Credits
-
-
-
- 1. System requirements
-
- 386 or better (486 recommended),
- VGA graphics (needed resolution 320X200 in 256 colors),
- DOS (works OK under Windows(not in a window), not tested on Windows95),
- some free conventional memory.
-
- 2. Introduction
-
- TANKkombat3D is a balistics game in a full 3D environment. There can be 2
- to 11 players. All you have to do is to blow everybody else away. You can
- select bomb, speed and direction of the shot. And then you shoot. You get
- money for surviving as long as possible, killing and winning. With this you
- can buy better (bigger!) bombs. In the beginnining you only have 100 hand
- grenades, 10 grenades and one other randomly selected bomb.
-
- 3. The story
-
- In the beginning (1918) there was a multinacional country named Hiugoslavia.
- It was formed as a federation of six republics. The more developed republics
- had to pay less developed republics money for development. For a long time
- everybody was pleased with that. Especially because of their great leader
- OTIT. Everything seemed OK, until OTIT passed away.
- The leader of Sberbia (on the north - east part of Hiugoslavia) Blodosan
- Limosevic (pron. Bloodthirsty) wanted to take over the control of the entire
- Hiugoslavia. The western republics were against it. But they couldn't do
- anything about it. So they did the only possible thing. They decided to become
- more independent. First they wanted a confederation, but that wasn't enough.
- Complete independence was the only option. Since seizing control over the
- remaining Hiugoslavia was not enough for Blodosan, he got the idea of creating
- Big Big Sberbia. 'Wherever there are Sberbs, there is Sberbia.' was his motto.
- At the same time he was trying to keep Hiugoslavia together. With the aid of
- federal army he tried to force Svolenia (the republic on the north-west) to
- stay in Hiugoslavia by taking control over its borders. But the old sicret
- wish of Svolenians to be independent was too great. After ten days and a few
- dozen casualties of so called 'war' the federal army had to leave Svolenians
- in peace (and in one piece). Svolenia was out. It should never even be in.
- This was good.
- But it had disastrous consequences. Crobatia (the second republic from the
- north-west) wanted to leave as well. This was not so good. There were many
- Sberbians in Crobatia (remember what Blodo Said?). The Sberbs in Crobatia
- under his influence wanted to be independent as well, eventhough life in
- Crobatia would be much better. But the seed of international hate was planted.
- The war was at this point inevitable. It was a much bigger war then the
- previous one. At one point Sberbs controlled more than a third of Crobatia.
- Now they have only about five percent and the war seems to be over in
- Crobatia.
- In the meantime BOMBSNIA (republic trapped between Sberbia and Crobatia)
- went on its way to be independent too. This republic was like a barrel of
- radioactive material you can see in DooM. It had three nationalities.
- Bombsnians, Sberbs and Crobatians. Blodo was the trigger. The war started.
- And it was much much bigger than the previous one. Sberbs fought Bombsnians
- and Crobatians, than Crobatians fought Bombsnians. And Bombsnians fought
- Bombsnians. Sberbs against Sberbians and Crobatians against Crobatians. Then
- the Nations United tried to stop the war with diplomacy. There were endless
- negotiations with no effect. So OTAN and Maericans took over the peace
- negotiations. No effect. They almost gave up. But then suddenly, like a
- miracle, negotiations became effective (nobody knows why).
- At the moment (1996) it seems the war in BOMBSNIA has ended. They even managed
- to hold free elections. But nobody knows what the future holds. I doubt the
- conflicts are over.
- The future (2000) is not bright. Everybody will fight everybody. Each tank
- against everybody else in the hills and valleys of BOMBSNIA. Some aliances
- will be possible, but they won't last...
- It is now 2001. OTIT is very pissed in heaven. He thinks he has done such a
- good job keeping Hiugoslavia together. He wants to wipe BOMBSNIA off the face
- of the planet with a series of tank battles with improved weapons.
-
- ██ █████ █ █████
- █ █ █ █ █
- ██ █ █ █ INVITES YOU TO A GAME OF T A N K k o m b a t 3D.
- Your reward is your continuous existence
- and a piece of land left after the game.
-
- You'll be sent in with a little tank as one of two to eleven players and
- a few grenades. Your job is to survive. The only way to do this is by killing
- everybody else! If you are good enough, you will gain some money and buy
- bigger and better bombs for the next battles. The winner of a battle is the
- only one who survives. The winner of the game is whoever wins more battles
- (what else?). Suicides are not appreciated. Beware of the Super H(idrogen)
- Bomb. It might blow up your computer. After some shots OTIT usually gets bored
- and throws lightning and OTAN tries to stop the war with an airstrike.
- All you need to do is set up the direction and power of the shot and then shoot!
-
- WARNING:
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ The above story is absolutely true (up to 1996). Only some names have been │
- │ changed to avoid the consequences of speaking the truth. You can and │
- │ should guess the original ones. I will deny them if necessary! │
- └────────────────────────────────────────────────────────────────────────────┘
-
- 4. Controls & parts of the screen
-
- Inside game:
- Controls:
-
- Key Action
- F1 ingame HELP
- Esc exit current round
- Enter shoot
- + - next/previous bomb
-
- Fast
- key Key Action
- m , (<) decrease speed
- / . (>) increase speed
- Home Left turn cannon anticlockwise
- End Right turn cannon clockwise
- PgUp Up turn cannon up
- PgDn Down turn cannon down
-
- 'Fast key' does ten times 'key'.
-
- Game Screen:
- ┌─────────────────────────────────────────────────────────┐
- │ XXXXXXXXXXXXXXXXXXXXXXX │
- │ X X │
- │ X X │
- │ X X │
- │ X 3D X ┌──────────┐ │
- │ X GROUND X │ │ │ │
- │ X X 2 │ D │ 2D │ │
- │ X X ────┼──── │ MAP │ │
- │ X X WI │ ND │ │ │
- │ XXXXXXXXXXXXXXXXXXXXXXX │ └──────────┘ │
- │─────────────────────────────────────────────────────── │
- │ ┌────┐ ┌─────────────────┐ │ HOR. VE│RT. │
- │Player name │BOMB│ │ SPEED │ │ ANGLE ───┼─── │
- │ └────┘ └─────────────────┘ └─────── AN│GLE │
- └─────────────────────────────────────────────────────────┘
-
- Bombshop:
-
- Controls:
-
- Key Action
-
- F1 help
- Esc exit bomb shop
- Space,Enter choose bomb
- Down move down
- Up move up
-
- Bomb buying panel:
- ┌───────────────────────────────────┐
- │ BOMB Bomb name │
- │ PICTURE You get You have Price │
- └───────────────────────────────────┘
- If bomb picture is reddish, the bomb is unavailable(you don't have enough cash
- to buy it).
-
- 5. Problems
-
- No real unsolved problems detected.
- If the game is too slow, buy yourself a better computer (486's are not so
- expensive).
- It might be hard to control where you are shooting, but you'll get used to it.
- This section will include answers to your questions.
- Send e-mail to Marko.Kavcic@kiss.uni-lj.si if you have any.
-
- 6. Next versions
-
- Future versions of TANKkombat3D will include (not in this order):
- - computer intelligence,
- - new bombs (rollers, bouncers, dirt),
- - new grounds,
- - music & SFX,
- - joystick and mouse support,
- - team play,
- - some of your suggestions,
- - ...
- Check my homepage (http://kiss.uni-lj.si/~k4fe0394/) for new versions.
-
- 7.Credits
- _ _
- TANKkombat3D was created by Marko Kavcic.
- It was written in Turbo Pascal.
- Thanks go to Mitja Krebelj for help with the assembler procedures.
-
- You can and should support me in these ways :
- - by playing the game,
- - by testing it under different conditions and in different environmets,
- - by reporting any bugs you encounter in the game (not very likely),
- - by sending your oppinions about the game (the best ones will be in the next
- version of this file with the next version of TANKkombat3D),
- - by sending me your suggestions and ideas about the future versions of
- TANKkombat3D and any other game you would like me to make,
- - by reporting any mistakes in this file (grammar and other),
- - by leaving all the TANKkombat3D files:
- tank3d.exe - the game file,
- tank3d.txt - this file,
- tank3d.sto - story,
- tank3d.pix - file including all the pictures
- intact and not separated,
- - by copying, lending, uploading, downloading, distributing, redistributing,
- reredistributing, making spare copies,... (follow the previous instruction!)
- - by NOT reverse engineering, decompiling, disassembling, creating derivatives,
- using parts of the program for a different purpose, taking out pictures or
- any similar doing,
- - by copying, lending, uploading, downloading, distributing, redistributing,
- reredistributing, making spare copies,... (follow the previous instruction!)
- - by sending me contributions in CASH (I can't accept credit cards)
- - by drawing two strange markings on the 'c'-s in my surname (as seen on the
- starting screen of the game) and pronouncing them as 'ch' in 'cheese',
- - by including your name, address, type of computer, kind of problem (if any),
- version of TANKkombat (this one should be 1.00), where you got TANKkombat3D
- and any other important data in you mail or e-mail.
-
- My address is:
- _ _
- Marko Kavcic
- Poljanska 17
- 1000 Ljubljana
- Slovenia
- Europe
-
- e-mail: Marko.Kavcic@campus.fri.uni-lj.si
- home page: http://www.slosite.com/~markok/
-
- P.S. Play TANKkombat3D!