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p1TPlace.txt
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1998-09-28
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3KB
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60 lines
0
16
107
15
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bidir = false
object = true
object animate = true
65 05 000
wide = true
bodyAniCycle = 2
bodyAniFrequency = 8
maxBodyAnimations = 1
randomAniOrderFlag = False
bodyAniOnComputerWinFlag = False
bodyAniOnHumanWinFlag = True
xxxShow = false
specialeffectswave =
bodyAniUpDown = True
bodySoundStart = 5
bodySoundEnd = 9
bodySoundSkip = 1
winLoseAniUpDown = true
winLoseSoundStart = 2
winLoseSoundEnd = 4
winLoseSoundSkip = 0
winLoseWave = fist.wav
winLoseAniCycle = 1
winLoseAniFrequency = 0
maxWinLoseAnimations = 1
winLoseRAniOrderFlag = false
** -- NOTE: Place a hard return after the text to truncate the line
* --- line 1 = sprite x position
* --- line 2 = sprite y position
* --- line 3 = sprite head x position
* --- line 4 = sprite head y position
* --- line 5 = sprite face x position to add to the head x position for talking
* --- line 6 = sprite face y position to add to the head y position for talking
* --- line 7 = bidir -- show special spite heads in both directions
* --- line 8 = object -- show the objects if any are in the directory
* --- line 9 = object animate -- show each object after a specific amount of time has elapsed
* --- line 10 = xxx = xpos of object from left edge -- 25 n/a -- xxx = y pos from the bottom
* --- line 11 = use to position sprite on a straight edge table vs round table
* 12 - bodyAniCycle = 1 (default 1) ' set the speed of the animation ( lower number are produce faster animation)
* 13 - bodyAniFrequency = 0 (default 6) ' how often does random animation take place (lower numbers means more animation, 0 means no random animation)
* 13c - continued -- set to 0 to turn off random body animations. 1 = constant animations
* 14 - maxBodyAnimations = 35 (default 20) ' how many animation cycles before it stops
* 15 - randomAniOrderFlag = True (default false) ' set to true to randomize order or false to go in sequence for body sprites
* 16 - bodyAniOnComputerWinFlag = True (default false) ' set to true if want body animation when computer wins
* 17 - bodyAniOnHumanWinFlag = True (default false) ' set to true if want body animation when human wins
* 18 - xxxShow = True (default false) ' set to have xxx version so sprite show right away
* 19 - specialeffectswave = ' set to wave to be played when boss hits table, etc. an empty value = no sound
* 20 - bodyAniUpDown = True ' set to have body animations start and end at 1 -- otherwise end at high num -- use for boss with pepsi
* 21 - bodySoundStart = 6 ' set to the sprite number to start playing sounds
* 22 - bodySundEnd = 9 ' set to the sprite to stop playing sounds
* 23 - bodySoundSkip = 1 ' set to the number of sprites to skip between sounds
******* NOTE: # 18 only works if there are P(nn)bx(n).bmp s are found in the directory.
******* All other animation works if P(nn)ba(n).bmp s are found in the directory.