0 16 107 15 0 0 bidir = false object = true object animate = true 65 05 000 wide = true bodyAniCycle = 2 bodyAniFrequency = 8 maxBodyAnimations = 1 randomAniOrderFlag = False bodyAniOnComputerWinFlag = False bodyAniOnHumanWinFlag = True xxxShow = false specialeffectswave = bodyAniUpDown = True bodySoundStart = 5 bodySoundEnd = 9 bodySoundSkip = 1 winLoseAniUpDown = true winLoseSoundStart = 2 winLoseSoundEnd = 4 winLoseSoundSkip = 0 winLoseWave = fist.wav winLoseAniCycle = 1 winLoseAniFrequency = 0 maxWinLoseAnimations = 1 winLoseRAniOrderFlag = false ** -- NOTE: Place a hard return after the text to truncate the line * --- line 1 = sprite x position * --- line 2 = sprite y position * --- line 3 = sprite head x position * --- line 4 = sprite head y position * --- line 5 = sprite face x position to add to the head x position for talking * --- line 6 = sprite face y position to add to the head y position for talking * --- line 7 = bidir -- show special spite heads in both directions * --- line 8 = object -- show the objects if any are in the directory * --- line 9 = object animate -- show each object after a specific amount of time has elapsed * --- line 10 = xxx = xpos of object from left edge -- 25 n/a -- xxx = y pos from the bottom * --- line 11 = use to position sprite on a straight edge table vs round table * 12 - bodyAniCycle = 1 (default 1) ' set the speed of the animation ( lower number are produce faster animation) * 13 - bodyAniFrequency = 0 (default 6) ' how often does random animation take place (lower numbers means more animation, 0 means no random animation) * 13c - continued -- set to 0 to turn off random body animations. 1 = constant animations * 14 - maxBodyAnimations = 35 (default 20) ' how many animation cycles before it stops * 15 - randomAniOrderFlag = True (default false) ' set to true to randomize order or false to go in sequence for body sprites * 16 - bodyAniOnComputerWinFlag = True (default false) ' set to true if want body animation when computer wins * 17 - bodyAniOnHumanWinFlag = True (default false) ' set to true if want body animation when human wins * 18 - xxxShow = True (default false) ' set to have xxx version so sprite show right away * 19 - specialeffectswave = ' set to wave to be played when boss hits table, etc. an empty value = no sound * 20 - bodyAniUpDown = True ' set to have body animations start and end at 1 -- otherwise end at high num -- use for boss with pepsi * 21 - bodySoundStart = 6 ' set to the sprite number to start playing sounds * 22 - bodySundEnd = 9 ' set to the sprite to stop playing sounds * 23 - bodySoundSkip = 1 ' set to the number of sprites to skip between sounds ******* NOTE: # 18 only works if there are P(nn)bx(n).bmp s are found in the directory. ******* All other animation works if P(nn)ba(n).bmp s are found in the directory.