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1988-02-28
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Title: Docs for Yeagers Flight Simulator
Date: 9/12/87
Time: 9:17 am
The PTL Club Presents
Chuck Yeager's Advanced Flight Simulator Docs
Call The Anarchy Burger At
(206) 537-6906 1200/2400 FCP/Emulex
Typed Up By:
The Spiker
Gaining More Disk Space
------- ---- ---- -----
If you need more disk space on your backup copy, DEL<Dos command>
Dup.exe, Install.bat, and Afscklst.txt from the root directory.
Controlling AFS Planes
----------- --- ------
You control AFS planes in one of four ways: 1) using a joystick; 2) using
the numeric keypad, 3) using the mouse or 4) using the Maxx computer interface
peripheral. Read the following sections for umportant information regarding
joysticks and Maxx. See "Aircraft and Simulator Controls" for all of AFS'
keypad controls.
Tandy Joystick Ports: if you own a: Tandy 1000, plug your joystick into
the 'right' port; Tandy 1000SX, plug your joystick into the 'left' port; Tandy
1000EX, plug your joystick into the 'rear' port.
Recalibrating Joysticks: if your joystick loses synchronization with the
elevators, ailerons, and rudder, center the joystick and hit J to
recalibrate.
Using the Maxx Computer Interface Peripheral: AFS is compatible with the
Maxx control stick, which simulates an airplane's control yoke. Set the Maxx
throttle slider all the way off(down), and start AFS. When AFS is running,
select Joystick from the Sys menu. If you accidentaly start AFS with the Maxx
throttle in the ON position, center the wheel, slide throttle off(down), and
press J to "calibrate joystick."
Menus
-----
Press the Up or Down cursor key and press Enter to select a command from
the Main menu. Selecting a Main meny commands opens a menu containing the titles
of several pull-down menus. If you choose Intro Flight, Test Flight, or
Airplane Racing from the Main meny, you begin flying immediately. Press the
Esc key or the Spacebar tp see the menu bar in one of those cases. Select a
pull-down menu using the Right or Left cursor key, and press Enter to pull it
down. Press the Right or Left cursor key to open a different pull-down menu.
Press Esc to close the menu or the menu bar.
Each pull-down menu contains commands, usually with first command selected.
Press the Up or Down cursor key to select a command, and press Enter to
activate it and return to flying. Active commands are red. Inactive commands
are white. Unavailable commands are blue. Select the Main Menu command from
the Option menu to return to the main menu. Many menus also contain blank
space that you can fill in with your own flight lessons or formation flight
maneuvers (see manual).
Configuring AFS For Your Computer
----------- --- --- ---- --------
AFS attempts to configure itself for your computer each time you start the
program. However, if you have a color graphics adapter, AFS can't tell whether
you have an RGB or composite color monitor. AFS defaults to RGB, so change the
default setting in order to see colors on a composite color monitor. You can
also change other configuration items to match your own preferences. To change
the system settings: choose Intro Flight from the main menu and press Esc
until the menu bar appears across the top of the screen; select Sys in the
menu bar and press Enter. The SYStem configuration menu appears, listing
various configuration options (See "Sys Menu" below); use the cursor keys to
select an option you want, then press Enter. AFS closes the menu bar and
returns you to flying; to make another menu change, press Esc or the Spacebar
to open the menu bar.
Sys Menu
--- ----
RGB: sets the colors and character style for an RGB color monitor.
Composite: sets the colors and character style for a composite color monitor.
New Palette: changes the screen to a color scheme appropriate for an EGA card.
Composite 2: changes the screen to a color scheme appropriate for the Tandy
PCs.
Sound: turns on sound effects.
No Sound: turns off sound effects.
Joystick: chooses the joystick of Maxx for operating ailerons, elevators, and
rudder.
Mouse: chooses the mouse (Microsoft type) for operating the ailerons,
elevators, and rudder. This option is only available if you have
installed a mouse driver (see your mouse documentation for information on use
and installation).
Slow Mouse: chooses an older (white with green buttons) Microsoft-type mouse
for operating the ailerons, elevators, and rudder. This option is only
available if you have installed a mouse driver (see your mouse documentation
for information on use and installation).
Keyboard: chooses the arrow keys on the keyboard for oprating the ailerons,
elevators, and rudder.
Center Image: shifts the entire displayed image to the right a bit,
compensating for an off-center image.
Save Setup: saves the current airplane and palette/display settings so they
will be in effect the next time you start AFS.
The Flight Recorder and Buying the Farm
--- ------ -------- --- ------ --- ----
The flight recorder may be damaged if you buy the farm while it is
running. So you may get unpredictable results if you try to replace an auger
job.
Removing Recordings from Menus
-------- ---------- ---- -----
When you record maneuvers in Formation Flight, or lessons in Flight
Instruction, your recordings are added to the AFS menus. These menu items
reside in the AFS directory on disk a the file names you assign during the
recording session. For instance, if you record a maneuver called "Figure8,"
AFS creates files in the AFS directory, but all you see is the command
"Figure8" in the Maneuver menu. To remove the "Figure8" command from the
Maneuver menu, choose Return to DOS from the Main menu, and at the DOS prompt
type: DEL \AFS\FIGURE8.*. This command deletes all of the "Figure8" files, and
when you start AFS, the command is deleted from the Maneuver menu. This
procedure also works for the recordings you make in Basic, Advanced, and
Aerobatic Flight instruction. Simply use the name you assign to the recording
in the same manner: DEL \AFS\MYSTUNT.* (replace MYSTUNT with your own
recording name).
Using the Clear Race Command
----- --- ----- ---- -------
The Clear Race command in Airplane Racing removes your race opponents
permanently -- even if you quit and restart the program. Each time you
successfully complete the course, AFS adds a new opponent until you reach the
maximum number of opponents for your computer's memory configuration. If you
want to reinstate all of the race opponents without running the course a
number of times, you must reinstall AFS on your backup disk.
Printing the Test Flight Checklist
-------- --- ---- ------ ---------
There is a duplicate of the test flight checklist (Appendix B of the
manual) on your AFS master disk. The checklist is stored on disk as a text
file called AFSCKLST.TXT. If you have a printer, use the DOS print command to
print as many checklists as you need (see your DOS user's manual for more
information on printing text files).
Using a TV as a Composite Monitor
----- - -- -- - --------- -------
Use your VCR to turn your color TV into a composite monitor. Plus the
composite Video Out signal from your computer's graphics adapter into the
Video In jack of your VCR. Switch your VCR to Camera mode so it recognizes
the video signal, and you have a composite color monitor. You may need to
asjust your TV in order to match the colors onscreen with those described in
the manual. If the display runs off the left edge of the screen, choose Center
Image from the Sys menu to shift the image right.
Enhancing AFS Performance
--------- --- -----------
You can greatly enhance AFS' performance by using the CONFIG.SYS file on
your DOS system disk to increase the number of file buffers available. (See
your DOS user's manual for information on modifying the CONFIG.SYS file.) Add
the following line to CONFIG.SYS: BUFFERS = 24. Also, without a CONFIG.SYS
file, you can race against only two opponents. To race against five opponents,
add this line: FILES = 8. The changes you make to CONFIG.SYS take effect only
after you reboot the computer.
Aircraft and Simulator Controls
-------- --- --------- --------
Aircraft Controls
------------------------------------------------------------------------------
Input Device Throttle Systems Stick
------------------------------------------------------------------------------
Keyboard + Increase B Brakes (Keypad)
- Decrease *F Flaps 8,2 Elevators Up/Down
F2 Full *G Landing gear 4,6 Ailerons Left/Right
F4 Increase 1 Notch R Radio 7,9 Up & Left/Right
F6 Increase 1/2 Notch 1,3 Down & Left/Right
F8 Decrease 2 Notches 5 Center Stick
F10 Cut < or 0 Rudder Left
> or Decimal Rudder Right
------------------------------------------------------------------------------
Mouse Same as Above Same as Above Mouse Control Stick
Right Button Right Rudder
Left Button Left Rudder
Both Buttons Center Rudder
------------------------------------------------------------------------------
Joystick Same as Above Same as Above Stick Control Stick
Button 0 Right Rudder
Button 1 Left Rudder
Both Buttons Center Rudder
------------------------------------------------------------------------------
Maxx Slide Control Same as Above
(below wheel) Wheel Left/Right Ailerons Left/Right
Wheel Fwd/Back Elevators Up/Down
------------------------------------------------------------------------------
Simulator Controls
------------------------------------------------------------------------------
View Menus Functions
------------------------------------------------------------------------------
A-Left/Front View Return-Select Highlighted Command J-Calibrate Joystick
C-Chase Plane/Front View Esc-Open/Close/Cancel menu O-Fly/Observe
D-Right/Front View 2,4,6,8-Change Menu or Highlight (Instruction Only)
S-Satellite/Front View Spacebar-Open Menu Bar From Flight P-Pause
X-Rear/Front View F1-Go to Demo Flight Ctrl-Break--Quit AFS
Z-Tower/Front View F3-Go to Test Flight (Return to DOS)
F5-Go to Formation Flying Return-Cancel maneuver
F7-Go to Airplane Racing or lesson recording
F9-Go to Flight Instruction (press at filename
prompt)
* Inoperative on Some Airplanes
Leached From Avengers Island 612/439-9782
*--* Qmodem Capture File 02/28/88 08:12:27 *--*
d21
Press [X] to Abort / [CR] to Continue:
Title: Docs for Yeagers Flight Simulator
Date: 10/24/87
Time: 3:29 pm
----------------------------------------------------------------
- Ninja - The History and the Legend -
- -
- As Transcribed by: Bad Brains -
- -
- Call the PC Anarchy Burger BBS (206) -
- Number soon to be available -
----------------------------------------------------------------
The Shadow Warriors
The origins of Ninjutsu, the least known of all the Japanese marial arts can be
traced back over 1000 years. Judo, Karate and Aikido made popular in the West
after the second world war, were only introduced to Japan comparatively
recently in the last century.
The Art was developed in the wooded mountain areas of Japan known as Iga and
Koga by isolated family groups who had rejected the civilized world and had
elected to live in harmony with nature and to seek total enlightenment through
a study of mysticism!
Development of Warrior Art
The family clans were peace loving, but the knowledge of their existance and
way of life displeased the Emperor and his Warlords, it was not permitted in
feudal Japan to go against the way of life dictated by the State.
The Emperor's troops were dispatched with orders to eliminate the troublesome
families, and the resulting centuries long struggle produced the legend of the
supernatural Ninja Warriors of Japan.
It rapidly became clear that the families would need to defend themselves, as
the attacks from the Japanese Warlords were intensified. Training methods for
the warriors were developed, concentrating on physical combat, psychological
warfare and the use of occult powers. Training was quick and rigorous. The
warriors relied upon physical tricks, on strategy and cunning, they were adept
at camouflage, and the use of fire and explosives in battle.
The reputation of the Ninja warriors spread throughout Japan, for their
ruthlessness and their lack of scruples in battle. What the enemy would call
"deceit, cowardice and treachery" the Ninja would term "strategy, cunning and
wit". It was for these reasons that they were shunned by the Samurai who were
loyal and "fair" in battle.
Weaponry
The sword was the main weapon. It had a short flat blade for close range
fighting: for medium and long range fighting 2/3 edged blades and spears were
used. The use of fire and explosives was widespread and very effective in
Japan, where most buildings were constructed from paper and wood.
Gradually over the centuries the Ninja families became more and more involved
with their reputations as military specialists and less with their lives as
mysticss. Their methods of physical combat became so admired that they were
taught throughout Japan and are still practiced today...
Your Mission...
For many years the people of the small Japanese village Tambo Machi have lived
in fear of the evil tyrant, Akuma. Akuma and his band of ruthless thieves have
taken nearly everything of value from the villagers, leaving them scarcely able
to survive on what remains.
Now the village faces its greatest crisis... Akuma and his men have stolen the
"Shichi Nin No Kami", the seven jade idols, which the people had kept hidden
for years. The idols are considered priceless because of their mystical powers.
The peasants of Tambo Machi have called on you, the greatest Ninja warrior of
the land, to help them retrieve the idols. You must enter Akuma's fortress of
death, the Shijo, to recover the idols which are scattered throughout the
rooms. Armed with your special Ninja weapons, you will battle the guards of the
Shijo in order to bring back all the idols and make a safe escpae from the
Shijo.
All of Tambo Machi is counting on you... Good Luck!
Controls
Jump
Up
Jump ----- ----- ----- Jump
Left | 7 | | 8 | | 9 | Right
----- ----- -----
|
Walk ----- | ----- Walk
Left | 4 |-----------------+------------------| 6 | Right
----- | -----
|
Walk ----- ----- ----- Walk
Left | 1 | | 2 | | 3 | Right
----- ----- -----
crouch
(pick-up)
Controls with Space Bar or Fire Button Pressed
High
Punch
Use ----- ----- ----- High
Sword| 7 | | 8 | | 9 | Kick
----- ----- -----
|
----- | ----- Body
Throw| 4 |-----------------+------------------| 6 | Kick
----- | -----
|
----- ----- ----- low
Defend| 1 | | 2 | | 3 | kick
----- ----- -----
low
punch
Fire button pressed controls assume Ninja is walking right to left. Reverse
controls when he does not. Return/Enter begins new game once completed or lost.
To Move upwards, stand under the holes in the ceilings and jump upwards. (You
must be exactly under it.)
Loading
Insert the disk into the drive and reset the machine. The game will load and
run automatically.
Game Play
Your goal is to bring back all seven jade idols which are scattered through the
floors of the Shijo. Each room can be protected by three different kinds of
guards. There are karate experts, skilled at hand-to-hand combat, whose kicks
can be deadly. You will also face judo experts who have strong punches. Most
deadly of all, you will have to battle Akuma's Ninja warriors who will try to
defeat you with throwing stars, knives, and skills equal to yours.
As you move through the Shijo, you may fight the guards (there may be up to
five per room) or escape! You may do this by running to the exits at the sides,
jumping up through the holes in the ceiling, or jumping down through holes in
the floor. If you choose to fight the guards, you may punch or kick them or
throw stars and knives. But you must be careful... with each injury you suffer
from the guards, you strength will weaken.
Points may be scored by defeating guards and by retrieving idols. With each
idol you retrieve, your strength is restored by mystical forces. You must try
to obtain all seven statuettes without being destroyed by the guards. You must
then make your way safely back to the exit of the Shijo at the bottom, where
you began, to return the treasured idols to the villagers, and win the game.
The final idol lies in a locked room at the very top of the Shijo. The forces
of the idols will open the door for you, but only once you have six of the
seven idols.
As you move up through the levels, more points are scored for defeating Ninjas,
Thugs and Karatekas than on the lower floors. They are, however, considerably
harder to kill!
Your strength and theirs is shown as a bar at the bottom of the screen.
The Map Akuma's Chamber
|
(Hidden Entrance)
|
Kanagura <--------------------> Grey Wall
| |
| |
Zashikigura <---> Big Door Blue Door
| |
| |
Dozo <---> Window <---> Diamond Hall <---> Enshogura
Room
|
|
Red Door <---> Takimikura <---> Dojo <---> Rainbow Room <---> Blue Windows
|
|
--> Walkway <---> Torii <---> Shuo <---> Shrine <---> Walkway
| Entrance |
| |
Torii in Sea <--------------------------------------------
Call These BBS systems:
Globe Quest (206) 537-4267
Lunatic Phringe (312) 965-3677
The Board (312) 757-3135
Wizard's Palace (312) 725-7586
Twilight Zone (617) 244-3425
Celestial Alliance (713) 568-4715
and watch for the forthcoming...
ANARCHY BURGER!!!
Leached From Exodus bbs 408/268-3986