home *** CD-ROM | disk | FTP | other *** search
Text File | 2003-06-11 | 329.9 KB | 11,452 lines |
- ---------------------------------------
- -- How to modify the 16k Ram Board --
- By: Axe Man
- ---------------------------------------
-
- WRITE PROTECT:
- LIFT PIN #3 FROM U18 CHIP & CONNECT
- TO ONE SIDE OF SWITCH.
- CONNECT SOCKET AND PIN #13 74LS175
- TO CENTER OF SWITCH
- CONNECT TOP OF R3 TO OTHER SIDE OF
- THE SWITCH
-
- R3---------------------O
- !
- / NORMAL OPEN
- !
- PIN #13----------------O
- 74LS175 !
- / NORMAL CLOSED
- !
- PIN #3-----------------0
- U18
-
- CHANGES FOR RAM & ROM
- LIFT PIN #3 FROM U14 CHIP & CONNECT
- TO ONE SIDE OF SWITCH
- CONNECT SOCKET AND PIN #5 74LS175
- TO CENTER OF SWITCH
- CONNECT GROUND TO OTHER SIDE
-
- GROUND-----------------O
- !
- / NORMAL OPEN
- !
- PIN #5-----------------O
- 74LS175 !
- / NORMAL CLOSED
- !
- PIN #3-----------------O
- U14
-
- * * * * * * * W A R N I N G * * * * * *
- THIS IS DONE AT YOUR OWN RISK
- IT WILL VOID YOUR GUARANTEE
- WE ASSUME NO RESPONSIBILITY FOR RESULTS
- * * * * * * * W A R N I N G * * * * * *
-
- IT SEEMS THERE'S A DEMAND FOR A W/P
- SWITCH ON THE ANDROMEDA -- SO HERE IT
- IS ...
-
- LOCATED ON THE ANDROMEDA RAM CARD IS
- A PIN NUMBER 25 WHICH HAPPENS TO BE
- THE POWER (+5V) PIN. IF THIS PIN IS
- FOLLOWED ONTO THE PC BOARD, THERE WILL
- BE TWO RESISTORS (SMALL TUBE-LIKE
- THINGS WITH COLOR BANDS AND ONE LEAD
- OUT OF EACH END). AT ONE END THE POWER
- WILL GO INTO THIS RESISTOR, AT THE OTHE
- R ANOTHER TRACE WILL GO OFF TO SOME
- OF THE OTHER ELECTRONICS ON THE BOARD.
- WE WANT TO USE THE END THAT HAS THE
- TRACES GOING TO OTHER CHIPS ON THE
- BOARD. (CALL THIS POINT #1 (USE EITHER
- RESISTOR - THERE ARE TWO)). POINT NUMBE
- R TWO IS WHERE PIN 18 FROM THE APPLE
- CONNECTOR (7 PINS DOWN FROM 25 ON THE
- SAME SIDE) ENTERS ONTO THE PC BOARD
- AND IMMEDIATELY GOES THROUGH TO THE
- OTHER SIDE (AFTER ABT 1/2 "). THIS
- IS POINT #2. IF YOU TRACE WHERE TH
- E THING COMES OUT ON THE OTHER SIDE,
- YOU'LL FIND OUT THAT IT POPS BACK ON
- THE SIDE IT STARTED FROM ABOUT 1/2"
- LATER... THIS LITTLE LINK IS WHEERE WE
- CUT THE TRACE TO INSERT THE SWITCH.
- OK, WE CUT THE TRACE BETWEEN THE TWO
- POINTS THAT IT GOES THROUGH THE PC
- BOARD. LABEL THE OTHER PLACE WHERE THE
- TRACE GOES THROUGH POINT#3. NOW WE
- WILL ATTACH AN SPDT SWITCH TO THE BOARD
- SOLDER ONE WIRE TO POINT 3, AND ATTACH
- IT TO THE CENTER TERMINAL OF THE SWITCH
- THEN SOLDER A WIRE TO POINT 1 AND
- ATTACH IT TO EITHER SIDE OF THE CENTER
- SWITCH. LASTLY, TAKE A WIRE AND SOLDER
- IT TO POINT 2 AND THEN TO THE UNUSED
- PIN ON THE SWITCH. THERE YOU HAVE IT!
- WHEN THE SWITCH HANDLE IS ON THE SAME
- SIDE AS THE WIRE FROM POINT #1, REG-
- ULAR OPERATION WILL TAKE PLACE. IF THE
- SWITCH IS THROWN IN THE OTHER DIRECTION
- THE CARD WILL BE WRITE PROTECTED.
- (*PLEASE NOTE THAT THIS MODIFICATION
- WILL VOID YOUR WARRANTY AND THAT THE
- USER ASSUMES AND WILL BE RESPONSIBLE
- FOR ALL RISKS AND DAMAGES INCURRED IN
- THE MAKING OR THE USE OF THIS MOD-
- IFICATION, AND THAT THIS MODIFICATION
- IS NOT GUARANTEED TO BE SUITABLE FOR
- ANY PARTICULAR PURPOSE*)
- ----------------------------------------
- >THE SPACE BAR<
- Compleat Nationwide AE List
- Version 2.0
- March 10th 1985
-
- Completely revised in late February-early March of 1985 by
-
- >SPACE<
- (prop.) of >THE SPACE BAR< 505-265-5178 pw:BANZAI
- and
- /\/oo\/\ Count Nibble /\/oo\/\
- future sysop of >PLANET 10< AE/CS/CF
-
- Got any adds, deletions, or changes to this list? Post them on >THE SPACE BAR<
- and we'll confirm them and make the appropriate changes!
-
- To the User: A Key To Abbreviations, Notations, etc...
- ------------------------------------------------------
- >> = More than just an AE or a BBS
- b = Board has been busy for a while and we didn't get through
- n = System has n drives
- Rn = System has n drives and a Ramdisk
- nM = System has an n Meg hard disk
- (-Ind Pw-) = Passwords are assigned individually
- (-Unk Pw-) = We don't know the password -- let us know if you do
- (-No Pw-) = Lucky you! No password to memorize!
- SS = Saturday and Sunday (Weekend, you dweeb!)
- 3/12 = Board runs at both 300 and 1200 baud
-
- Please only call boards during their stated operating hours!
-
- To the Sysop: How We Compile This List
- --------------------------------------
- Every two months or so, we go through our current list of confirmed and
- reputed ae's and CALL EVERY ONE TWICE; once on a weekend, then a second
- time a week later. All calls are made during the board's claimed operating
- schedule. If the number RINGS both times we call, the AE is removed from
- the list (we usually allow 5 or 6 rings when we're checking numbers). If
- the number is BUSY it stays on the list. For this reason, if you are a sysop
- and your board is down temporarily we ask that you leave your phone off the
- hook during operating hours if you want your board to remain on the list.
- If you decide to go down for good, PLEASE PLEASE PLEASE call the phone company
- and have the line disconnected, or your number changed. This makes it easier
- for everyone involved, as constantly ringing numbers are an annoyance to all
- of us. Better yet, let us know, and we'll do our best to eliminate unwanted
- late-night wake-up calls.
-
- DISCLAIMER: We can't be responsible for mistakes unless you have called
- them to our attention. If there is a problem with the entry
- for your AE then call us and let us know. We'll fix it!
- Remember, we aren't perfect yet!
-
- /\/oo\/\ Count Nibble /\/oo\/\
-
- -------------------------------------------------------------------------------
- A/C Number Up? Dvs PASSWD <* System Info *>
- -------------------------------------------------------------------------------
- 201:New Jersey (Northern/Newark)
- 221-0222 b FALCON <* Number has been busy for some time *>
- 267-1207=BA (-Ind Pw-) <* Armoury BBS/AE *>
- 347-7325 10M (-Ind Pw-) <* The Fire House BBS/AE, 3/12 *>
- 464-3598=AE 2 SKA <* Princebuster's AE, M-F=12A-3P SS=24Hr *>
- 528-6647=AE R2 ZANDAR <* Mordor AE, 7dy=24hr *>
- 529-4381=AE LAIR <* 1200 only *>
- 543-6139=AE TREKKY <* Connection's I/O, 3/12 *>
- 567-1325=AE R2 TATE <* Tate's AE *>
- 762-0075=AE R2 (-Ind Pw-) <* Hell AE, SS=AE, M-F=BBS (?) *>
- 763-4956 b R2 KNIGHT <* Silicon Valley AE, 7dy=24hr *>
- 879-6668=CS R2 (-Ind Pw-) <* The Metal Catsend (Sometimes AE) *>
- 891-3695=AE R2 GUIDO <* Guido's Hideout *>
- 896-1328 b 4 (-Ind Pw-) <* Starship BBS/AE, AE:Su=12A-M=7A, 3/12 *>
- 925-2728=AE 2 AGENT <* 7dy=24hr *>
- 202:Washington, D.C.
- 203:Connecticut
- 387-2906 b (-No pw-) <* BBS/AE *>
- 204:Manitoba, Canada
- 205:Alabama
- 870-4358=AE 3 DUNE <* Rebel's Hideout, M-F=6P-6A, SS=24Hr, 3/12 *>
- 870-9075=AE R2 PASCAL <* Castle Red AE *>
- 967-8484=AE 2 PRODOS <* 2-Ring Circus ProDOS AE (V4.3P Required) *>
- 206:Washington (Western/Seattle)
- 246-9098=AE 2 ATC <* The Institute AE *>
- 435-8690=CS (-Ind Pw-) <* Double-Shot #2 *>
- 734-7468=BA 10M REMOTE <* The Pirate's Chip *>
- 783-9798=BA (-Ind Pw-) <* Pirates of Pugetsound BBS/AE *>
- 878-1519=CS (-Ind Pw-) <* Double-Shot #1 *>
- 207:Maine
- 208:Idaho
- 746-0071=CS 10M (-Ind Pw-) <* Medicine Shop Catsend *>
- 209:California (Central/Fresno)
- 533-2391=BC (-Ind Pw-) <* BBS/Catsend *>
- 212:New York City
- 535-8144=AE ART <* The Cave, 7dy=24hr *>
- 886-5035 b
- 213:California (LA Area)
- 393-5247 b (-Ind Pw-) <* Private *>
- 395-3667 b STUD <* Party Plaza *>
- 395-9496 o (-UNK PW-) <* Got carrier, nothing else *>
- 214:Texas (Northeast/Dallas)
- 252-6903=AE R6 HACKER <* Red Light Inn, 3/12 *>
- 263-9017 b 2 (-Ind Pw-) <* Cracksmith's Forge AE/CS, 7dy=24hr *>
- 341-1972=AE R2 (-Ind Pw-) <* Kandiman's Keep, 7dy=24hr *>
- 215:Pennsylvania (Southeast/Philadelphia)
- 269-8303=AE 3 YO BUM <* AE/CS, SS=6P-7A (Just one pw:'YO BUM') *>
- 357-5120=BA (-Ind Pw-) <* Pirate's Ship BBS/AE, 7dy=24hr *>
- 363-2546=AE 2 KNIGHT <* M-F=9P-2:30P SS=12P-7A *>
- 386-6696=AE 2 DUO <* Dynamic Duo II AE, 7dy=24hr *>
- 436-8311=BA (-Ind Pw-) <* BBS/AE, AE:M-F=12A-7A SS=12A-12P *>
- 582-4773=AE 2 (-Ind Pw-) <* Air Logic Express, 7dy=24hr, 3/12 *>
- 775-4058=BA 10M (-Ind Pw-) <* USS Enterprise BBS/AE *>
- 926-1661=AE 2 PIRACY
- 926-3007=AE 2 MAGIC <* The Spaniard's Magical AE *>
- 216:Ohio (Northeast/Cleveland)
- 871-0437=AE LIGHT <* Pw wrong *>
- 217:Illinois (Central/Springfield)
- 218:Minnesota (Northern/Duluth)
- 219:Indiana (Northern/South Bend)
- 301:Maryland
- 302:Delaware
- 303:Colorado
- 278-1487=>> 10M (-Ind Pw-) <* Gold Strike BBS/AE/CS *>
- 279-6134=AE R2 LANCE <* 1200 only *>
- 693-5508=AE 2 LEONOV <* Dragon's Hoard #1 *>
- 699-6517=>> (-Ind Pw-) <* Shadow House AE/BBS/CS *>
- 777-6811=AC (-Ind Pw-) <* AE/CS, M-F=10:30P-9A SS=24Hr *>
- 797-6616 b WIZ <* Dragon's Hoard #2 *>
- 304:West Virginia
- 305:Florida (Eastern/Miami)
- 229-9508=AE 2 PHONE <* Long Distance AE, 7dy=24hr, 3/12 *>
- 472-7909 b CABIN <* F-Su *>
- 564-9999=CS (-Ind Pw-) <* Black Market Catsend *>
- 753-5479 b (-Ind Pw-) <* Twilight Zone CS, 7Dy=6P-6A *>
- 777-3202=AE 1 (-Ind Pw-) <* Surfrat's AE, 7Dy=9P-7A *>
- 871-1461=AE (-Ind Pw-) <* Dark Dungeon Catsend, 7dy=24hr *>
- 306:Saskatchewan, Canada
- 307:Wyoming
- 308:Nebraska (Western/North Platte)
- 309:Illinois (Central/Peoria)
- 787-0016=CS 1 (-No Pw-) <* 7dy=24hr *>
- 312:Illinois (Chicago Area)
- 295-8706 b OAKLEY
- 323-0915=BA (-Ind Pw-) <* Lost Island *>
- 325-0021=AE R2 666 <* Hell AE, 7Dy=8P-? *>
- 382-1369=AE 2 PURINA <* Doghouse AE *>
- 441-9374 b MODEM
- 469-7737=>> R2 (-Ind Pw-) <* Space Station 2 AE/CS/BBS, 7Dy=5:30P-3P *>
- 564-0931=AE 2 SPY <* 7dy=24hr *>
- 564-3004=AE SPY <* 7dy=24hr *>
- 665-0364=BC 10M (-Ind Pw-) <* Homer Bros. BBS/Catsend, 7dy=24hr *>
- 665-6122=AE VOYAGE <* Frontiers AE, M-F=3P-10P SS=10A-10P *>
- 724-2766=AE (-Ind Pw-) <* 7Dy=6P-11P *>
- 893-6211=AE (-Unk Pw-)
- 893-7346=AE R2 *2010* <* Space Station 1, 7dy=24hr, ID on D2 *>
- 897-4221=AE (-Ind Pw-) <* Kevin's Watch, M-F=10P-3P SS=8P-12P *>
- 998-5706=CS 2 RIPCO <* Pirate Palace, M-F=24Hr SS=VARY *>
- 313:Michigan (Eastern/Detroit)
- 662-9638=AC R2 (-Ind Pw-) <* ATC #4 AE/CS, 7dy=24hr, 3/12 *>
- 994-5940=AE R2 DIME <* Rad AE, 7dy=24hr *>
- 314:Missouri (Eastern/St. Louis)
- 874-1890=AE R2 (-No Pw-) <* Bumone AE, 7dy=24hr, 1200 only *>
- 315:New York (North Central/Syracuse)
- 316:Kansas (Southern/Wichita)
- 317:Indiana (Central/Indianapolis)
- 783-7686=AE (-Ind Pw-)
- 318:Louisiana (Western/Shreveport)
- 981-7402 b SR25!# <* Private BBS/AE *>
- 319:Iowa (Eastern/Dubuque)
- 401:Rhode Island
- 402:Nebraska (Eastern/Omaha)
- 333-4632=AE R2 (-No Pw-) <* Brass Dragon Tavern *>
- 403:Alberta, Canada
- 251-4527=AE 3 (-Ind Pw-) <* Sysop claims 50MHD on April 1 *>
- 271-8810=AE 3 (-Ind Pw-) <* Data Domain *>
- 404:Georgia (Northern/Atlanta)
- 231-0583=AC 1 (-Ind Pw-) <* Blackhawk's AE/Catsend *>
- 296-7026=AE R2 ATOMIC <* Atomic AE, 7dy=24hr, R5 on weekends *>
- 325-0358=AE (-Ind Pw-) <* Thieve's Guild, 7Dy=8P-7A *>
- 395-9184=CS (-Ind Pw-)
- 399-0526=CS 2 MASTER <* AE/CS, Weekends only *>
- 449-5986=BA 10M (-Ind Pw-) <* BBS/AE, M-F=7P-8A SS=24Hr, 3/12 *>
- 843-2537=AE 10M KING <* Basher AE, Hrs vary *>
- 405:Oklahoma (Western/Oklahoma City)
- 406:Montana
- 408:California (San Jose Area)
- 246-7239=AE (-Ind Pw-)
- 662-0702=AE R1 SHADOW <* 7dy=24hr, 1200 only *>
- 726-2469=AE R4 TITAN
- 409:Texas (Southeast/Galveston)
- 693-6019=AE 10M CHEESE <* The Cheese Board free access 10 Meg AE *>
- 693-7908=AE R2 DHARMA <* Blue Oyster Bay, 326k dvs, 7dy=24hr, 3/12 *>
- 846-3072=AE 6 BURGUL <* 7Dy=3P-?, 1200 only *>
- 846-6697=AE 5 HACKER <* Red-Light Inn, 3/12 *>
- 892-8206=CS R2 (-No Pw-) <* The Final Cut Catsend *>
- 412:Pennsylvania (Western/Pittsburgh)
- 413:Massacheusetts (Western/Springfield)
- 414:Wisconsin (Eastern/Milwaukee)
- 242-1184 b FEMMES
- 272-0369 b
- 352-0844=AE R2 DR MAD <* F=6A-Su=11P, 3/12, one pw='DR MAD' *>
- 462-8978=AE (-Unk Pw-) <* 7dy=24hr *>
- 552-9401=AE (-Ind Pw-)
- 729-5954=CS SKULL
- 781-8653=BA 10M (-Ind Pw-) <* John's Bar And Grill BBS/AE *>
- 415:California (San Francisco Bay Area)
- 472-3097=AE R2 POLO <* Mariner AE (soon 10M AE/BBS) *>
- 574-0481=AE R2 WAVE
- 858-2840=AE (-Unk Pw-)
- 961-9337=AE (-Unk Pw-) <* Rogue's Gallery, 7dy=24hr *>
- 416:Ontario, Canada (South Central/Totonto)
- 417:Missouri (Southwestern/Springfield)
- 418:Quebec, Canada (Eastern/Quebec)
- 419:Ohio (Northwest/Toledo)
- 501:Arkansas
- 502:Kentucky (Western/Louisville)
- 503:Oregon
- 538-0761=AE METAL <* Metaland, 7dy=24hr, 10M AE/CS/BBS soon *>
- 635-3010=AE (-Ind Pw-) <* International Wareport, 7dy=24hr, 3/12 *>
- 635-8443=AE R2 (-Ind Pw-) <* London Calling, 7dy=24hr, 3/12 *>
- 649-7950=AC 2 (-No Pw-) <* Satan's Hollow AE/CS, 7dy=24hr, 3/12 *>
- 682-0686=AE 4 (-Unk Pw-) <* Whispering Pines GBBS/AE, 7dy=24hr *>
- 838-3535=AE R2 CLOVER <* Clovernet 1, 7dy=24hr *>
- 504:Louisiana (Southeast/New Orleans)
- 275-8184=AE BOSUN <* MWFSa=8P-12P *>
- 291-5690=AE R2 OCEAN <* Lighthouse AE, 3/12 *>
- 505:New Mexico
- 265-5178=AE 2 BANZAI <* The Space Bar, 7dy=24hr *>
- 506:New Brunswick, Canada
- 507:Minnesota (Southern/Rochester)
- 509:Washington (Eastern/Spokane)
- 512:Texas (Southern/San Antonio)
- 629-3040=AE R2 2112 <* Software Palace AE, 7dy=24hr *>
- 680-7912=AE R4 (-Ind Pw-) <* Repository AE, 7dy=24hr, M-F=3/12 SS=1200 *>
- 513:Ohio (Southwest/Cincinnati)
- 514:Quebec, Canada (South Central/Montreal)
- 516:New York (Long Island)
- 348-7482=AE 4 (-Ind Pw-) <* Linefeed's Lair, 7dy=24hr, 3/12 *>
- 361-6744=AE (-Ind Pw-) <* Middle Earth AE *>
- 365-8189=AE DARK <* Nightstalker's AE *>
- 374-5071=BA 10M (-Ind Pw-) <* Dragon's Lair BBS/AE, 7dy=24hr, 3/12 *>
- 935-3613=AC (-Ind Pw-) <* Oven AE/CS *>
- 944-5262=AE (-Ind Pw-) <* Awesome Harbor *>
- 517:Michigan (Central/Lansing)
- 518:New York (Eastern Upstate/Albany)
- 519:Ontario, Canada (Southwest/London)
- 736-6838=AC (-Ind Pw-) <* 7dy=24hr *>
- 601:Mississippi
- 602:Arizona
- 577-1157 b 10M (-Ind Pw-) <* Barbary Coast BBS/AE *>
- 603:New Hampshire
- 604:British Columbia, Canada
- 274-0893 b (-Ind Pw-) <* Ware Line #2 *>
- 274-7900 b (-Ind Pw-) <* Ware Line #1 *>
- 438-4714 b R2 (-Ind Pw-) <* Nite Line AE, 7dy=24hr *>
- 926-0892=AE 2 X-MAN
- 605:South Dakota
- 606:Kentucky (Eastern/Covington)
- 607:New York (South Central/Binghamton)
- 608:Wisconsin (Southwestern/Madison)
- 609:New Jersey (Southern/Trenton)
- 612:Minnesota (Central/Minneapolis)
- 253-6217=AE R1 FISH <* The Burnt Sushi AE *>
- 544-3980=AE R3 (-Ind Pw-) <* 7dy=24hr *>
- 613:Ontario, Canada (Southeastern/Ottawa)
- 614:Ohio (Southeast/Columbus)
- 235-5458=AE 2 (-Ind Pw-) <* Point of Entry *>
- 875-7399=AE 10M (-Ind Pw-)
- 615:Tennessee (Eastern/Nashville)
- 886-3453=AE R2 EXODUS <* Rebel Alliance AE, 7dy=8P-7A *>
- 616:Michigan (Western/Grand Rapids)
- 617:Massachusetts (Eastern/Boston)
- 527-4531=CS RUFUS
- 843-4705=AE 4 PIRATE <* The A-Team AE *>
- 862-5989 b MBTA <* Catsend, 7dy=8:30P-5P *>
- 863-0677=CS 10M (-Ind Pw-) <* Buckman's Tavern, 3/12 *>
- 618:Illinois (Southern/Centralia)
- 619:California (West and Far South/San Diego)
- 571-3330=AE (-Ind Pw-) <* Gamblers' Casino *>
- 728-0485=AC 3 SECTOR <* Sector 7 AE/CS *>
- 701:North Dakota
- What? You mean you expect an AE in North Dakota? Get real, man!
- 702:Nevada
- 827-9273=BA (-Ind Pw-) <* Pirate's Tavern BBS/AE *>
- 831-4263=AE 2 BOMB <* High Mountain Hackerz *>
- 703:Virginia (Northern/Arlington)
- 827-0131 b (-Ind Pw-) <* Independence Catsend *>
- 938-4147=AE (-Ind Pw-) <* The Buccaneer's AE *>
- 704:North Carolina (Western/Charlotte)
- 705:Ontario, Canada (Northeastern/North Bay)
- 706:Northwest Mexico
- 707:California (Northwest/Santa Rosa)
- 527-5500=AE R4 FRITZ <* Fritz' AE, SS=24hr, 3/12 *>
- 709:Newfoundland, Canada
- 712:Iowa (Western/Council Bluffs)
- 713:Texas (Houston Area)
- 714:California (Anaheim Area)
- 963-5752=AE COMBAT <* Frontline AE, 7dy=24hr *>
- 715:Wisconsin (Northern/Eau Claire)
- 716:New York (Western/Buffalo)
- 343-6415=CS PIRATE
- 637-6068=AE (-Unk Pw-)
- 681-7638 b (-Ind Pw-) <* Inner Sanctum 2 CS, 7dy=24hr *>
- 717:Pennsylvania (East Central/Harrisburg)
- 718:New York City
- 591-4244=AE 2 (-Ind Pw-) <* Noah's Ark AE *>
- 801:Utah
- 264-8201=BA 10M (-Ind Pw-) <* CPU BBS/AE *>
- 295-6021=AE 3 PIRATE <* Pirate's Roost AE, 7dy=24hr *>
- 484-2577=AE 2 JOLLY <* Jolly Roger, Su-Th=10P-7:30A F-Sa=10P-9A *>
- 969-9546=AE 2 AABUSE <* Apple Abusers' AE, 7dy=24hr *>
- 802:Vermont
- 803:South Carolina
- 804:Virginia (Southern/Richmond)
- 744-5384=AE 2 JUNKIE <* 7dy=24hr *>
- 784-3884=CS (-Ind Pw-) <* Franklin's Tower CS *>
- 805:California (South Central/Bakersfield)
- 806:Texas (Northern/Amarillo)
- 807:Ontario, Canada (Western/Ft. Williams)
- 808:Hawaii
- 377-5012=AE 10M (-Ind Pw-) <* 11:30P-12P *>
- 422-1269=CS (-Ind Pw-) <* Excalibur Catsend *>
- 737-5943=AE 2 ALOHA
- 809:Caribbean States (Bermuda/Virgin Islands/Puerto Rico)
- 812:Indiana (Southern/Evansville)
- 813:Florida (Southern/Ft. Myers)
- 814:Pennsylvania (West Central/Altoona)
- 815:Illinois (Northwest/Rockford)
- 816:Missouri (Northern/Kansas City)
- 228-6711=AE 3 ASYLUM <* Insane Asylum, M-F=11:30P-3:30P SS=24hr *>
- 373-8227=AE 10M MAGE <* The Wizard's Keep, (-Ind Pw-) soon *>
- 942-4832=AE 2 ANALOG <* ESP (Exchangeable Software Prototypes) *>
- 817:Texas (Central/Fort Worth)
- 732-8813=AE COVE <* Pap Cove, M-Sa=9P-7A Su=24hr *>
- 818:California (Pasadena Area)
- 794-8916=BA (-Ind Pw-)
- 999-4278=AE (-Unk Pw-)
- 819:Quebec, Canada (Central/Sherbrooke)
- 901:Tennessee (Western/Memphis)
- 902:Prince Edward Island/Nova Scotia, Canada
- 904:Florida (Northern/Jacksonville)
- 905:Mexico City
- 906:Michigan (Peninsula/Escanaba)
- 907:Alaska
- 912:Georgia (Southern/Savannah)
- 913:Kansas (Nothern/Topeka)
- 492-9427=AE KCPL <* 7dy=24hr *>
- 649-2732=AE CROM! <* Platinum Dragon Inn, 7dy=24hr *>
- 914:New York (Southeast/White Plains)
- 357-8791=AE 2 GRAPES
- 638-4248=BA (-Ind Pw-) <* Apple Orchard AE/BBS, AE:SS=8P-? *>
- 915:Texas (Western/El Paso)
- 677-5510=AE SHADOW <* Shadowland AE, 1200 only *>
- 698-7796=CS (-Ind Pw-)
- 916:California (Northeast/Sacramento)
- 918:Oklahoma (Northeast/Tulsa)
- 919:North Carolina (Eastern/Raliegh)
- ------------------------------------
- Call us with changes:
- >THE SPACE BAR< 505-265-5178 pw:BANZAI
-
- >SPACE<
- (prop.) /\/oo\/\ Count Nibble /\/oo\/\
- (Co-Sysop -- general malcontent)
-
- -30-
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- FOR YE WITH SCANNERS IN NEW JERSEY-
- N.J. BELL SECURITY CAN BE FOUND AT
-
- 462.55 462.575 462.600 462.625
- 462.65 462.675 462.700 462.725
-
- ABOVE FREQUENCYS ARE IN MHZ.
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- THATS RIGHT! IF YA WANT A CATALOG OF YE
- BELL DOCUMENTATION CATALOG FER FREE-
- THEN CALL 1-800-432-6600
-
- THIS CATALOG LISTS AT&T DOCS FOR SALE!
-
- IF YA GET ANY-LETS TRADE-CALL ME VIA
- VOICE AT 503-592-4461
-
- NUFF SAID-
- BOOTLEG
-
-
-
-
-
- OK-TO ALL OF YOU FOOLISH ENOUGH TO
- ASK
-
- NO-NO-NO FREE SAMPLE ISSUES!
-
- BUT BACK ISSUES ARE AVAILABLE FOR
- $10 EACH.
-
- IF YOU HAVE PROBLEMS WITH ANY DISK
- NOT WORKING-MAIL IT BACK WITH AN
- EXPLANATION OF THE PROBLEM.
- ILL REMAIL A FRESH COPY UPON GETTING
- THE OLD ONE.
-
- AND TELL YOUR FRIENDS-NO FREE SAMPLES
- (UNLESS THEY FEEL LIKE MAILING FREE
- SAMPLES OF 10 DOLLAR BILLS FIRST!)
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- AN INTERESTING MESSAGE POSTED ON TEXCON
- CAUGHT MY EYE..IN LIGHT OF THE NAZI BBS
- THE MOLESTERS BBS AND THE BUST IN N.J..
- A NEW FEDERAL LAW THAT WOULD OUTLAW OR
- SEVERELY RESTRICT BBS ACTIVITY IS BEING
- PUSHED THROUGH CONGRESS, ACCORDING TO
- TWO SOURCES THE METAL DETECTOR AND JOHN
- EDENS. ANOMG THE RESTRICTIONS DISCUSSED
- ARE: *REGISTRATION OF ALL BBS AS PUBLIC
- UTILITIES.
- *SYSOPS REQUIRED TO KEEP LOGS OF
- ALL USERS "VERIFIED" NAMES AND
- ADDRESSES.
- *SYSOPS REQUIRED TO KEEP LOGS OF
- ALL MESSAGE POSTINGS AND TIMES OF
- POSITNG
- *CRIMINAL PENALTIES FOR SYSOPS WHO
- ALLOW ILLEGAL MESSAGE POSTINGS
- WHETHER OR NOT THEY HAVE KNOW OF
- THE CONTENT OR HAVE HAD A CHANCE
- TO REMOVE IT.
- *BBS USERS WOULD BE "REQUIRED" TO
- USE THEIR LEGAL NAMES.
- I HAVE NO WAY TO BE SURE THIS DATA IS
- CORRECT, BUT I SUSPECT IT IS CLOSE TO
- THE TRUTH. CONTACT YOUR CONGRESSIONAL
- REPRESENTATIVE, THEY ALMOST ALL HAVE
- 800 #'S, AND FIND OUT AND EXPRESS YOUR
- OPINION, TOO, WHILE YOU HAVE THE CHANCE
- SALLY RIDE:::SPACE CADET
-
- MSG LEFT BY: THE WARLOCK LORD
- DATE POSTED:
-
- IS SO DAMN UNCONSTITUTIONAL IT MAKES ME SICK. THE SYSOP SHOULD NOT BE HELD
- RESPONSIBLE FOR MESSAGES, HE IS PROTECTED BY THE FIRST AMENDMENT. IT'LL
- NEVER PASS.
-
- THE WARLOCK LORD
- WHEW-
-
- WHAT A YEAR SO FAR-
- BOARDS BEING BUSTED THROUGHOUT THE U.S.
- NEW COMPUTER CRIME LAWS BEING ABUSED BY
- COPS IN MOST STATES (THOUGH MOST OF THESE LAWS CERTAINLY WILL PROVE
- UN-CONSTITUTIONAL IF EVER TAKEN TO THE SUPREME COURT).
- AND-NEW FEDERAL LAWS IN THE FEDERAL SUB-COMMITTEES WAITIN TO BE VOTED ON!
- ALSO,YE SECRET SERVICE HAS TAKEN OVER
- FEDERAL COMPUTER INVESTIGATIONS FROM
- THE FBI.
-
- SEEMS LIKE EVERY PREDICTION I MADE IN
- EARLIER ISSUES HAS COME TRUE!
-
- NOW LET ME TELL YA WHATS HAPPENIN AND
- WHY. THE FEDS KNOW EVERYTHING IS GOIN
- COMPUTER IN THE NEAR FUTURE,AND NATURALLY LAW ENFORCEMENT AGENCYS WANTED THE
- WORST LAWS POSSIBLE ON THE BOOKS SO
- THEY COULD RUN AMOK WITHOUT ANY CONCERN
- OF OUR CONSTITUTIONAL RIGHTS.
- SINCE OUR LEGISLATORS KNOW LITTLE OF
- COMPUTER HAPPENINGS,YE SNEAKY FEDS
- DECIDED TO RAID VIRTUALLY EVERY KID
- THAT RAN A GOOD BOARD THIS SPRING.
- NATURALLY,THEY SPENT MEGA-THOUSANDS
- ON THESE RAIDS AND THEN WERE KIND
- ENOUGH TO MIS-INFORM THE PRESS AS
- TO FABLES LIKE HACKERS MOVIN SATELITES,
- ETC.NOW WHEN OUR INK HUNGRY MEDIA GOT
- HOLD OF ALL THESE LIES, THEY TRUMP
- EM UP EVEN FURTHER IN A BLITZ THAT
- INCLUDED FRONT PAGE HEADLINES,UPI,
- AND NATIONAL TV.
- O.K. SO HERE SITS MR & MRS CITIZEN
- BELIEVIN THAT GARBAGE AN CALLIN MR
- CONGRESSMAN SCREAMIN BLOODY MURDER.
- AN YA CAN GUESS WHATS HAPPENIN NOW-
- YEP-THEYRE TRYIN TO DEPRIVE US OF
- CONSTITUTIONAL RIGHTS (1ST & 4TH
- AMMENDMENTS) THROUGH NEW PENDING
- LEGISLATION......
-
- NOW YA SAY-WHAT CAN BE DONE?
-
- OK-WRITE EVERY CONGRESSMAN IN YOUR
- STATE AND ALSO OTHER STATES AN EVEN
- THE PRESIDENT TELLIN THEM YOU DONT
- WANT ANY LAWS PASSED THAT WILL
- INFRINGE ON YOUR RIGHTS RE COMPUTERS.
- MASS PRODUCE THOSE LETTERS & SEND EM
- OUT NOW-THESE BAD LAWS CAN ONLY BE
- STOPPED BY DOIN SOMETHING RIGHT AWAY.
-
- ALSO-BITCH ABOUT SPENDING ALL OUR
- TAX MONEY HARASSING KIDS.THERE IS
- A LOT OF CROOKS RUNNIN ROUND THEY
- SHOULD BE AFTER WITH THOSE FEDERAL
- AGENTS.
-
- AND MAKE UP PETITIONS SIGNED BY
- ANYONE FROM ADULTS TO YOUR CLASSMATES
- TO SEND IN ALSO. HECK-SEND THOSE
- LETTERS IN EVERY WEEK TILL WE GET
- RESULTS.ALSO-POST THIS FILE EVERYWHERE.
-
-
-
- THE BOOTLEGGER MAGAZINE
- 1080 HAYS CUT-OFF ROAD
- CAVE JCT.OR.97523
-
- NUFF SAID-
- BOOTLEG
- ---------------------------------------
- -- How to modify the 16k Ram Board --
- By: Axe Man
- ---------------------------------------
-
- WRITE PROTECT:
- LIFT PIN #3 FROM U18 CHIP & CONNECT
- TO ONE SIDE OF SWITCH.
- CONNECT SOCKET AND PIN #13 74LS175
- TO CENTER OF SWITCH
- CONNECT TOP OF R3 TO OTHER SIDE OF
- THE SWITCH
-
- R3---------------------O
- !
- / NORMAL OPEN
- !
- PIN #13----------------O
- 74LS175 !
- / NORMAL CLOSED
- !
- PIN #3-----------------0
- U18
-
- CHANGES FOR RAM & ROM
- LIFT PIN #3 FROM U14 CHIP & CONNECT
- TO ONE SIDE OF SWITCH
- CONNECT SOCKET AND PIN #5 74LS175
- TO CENTER OF SWITCH
- CONNECT GROUND TO OTHER SIDE
-
- GROUND-----------------O
- !
- / NORMAL OPEN
- !
- PIN #5-----------------O
- 74LS175 !
- / NORMAL CLOSED
- !
- PIN #3-----------------O
- U14
-
- * * * * * * * W A R N I N G * * * * * *
- THIS IS DONE AT YOUR OWN RISK
- IT WILL VOID YOUR GUARANTEE
- WE ASSUME NO RESPONSIBILITY FOR RESULTS
- * * * * * * * W A R N I N G * * * * * *
-
- IT SEEMS THERE'S A DEMAND FOR A W/P
- SWITCH ON THE ANDROMEDA -- SO HERE IT
- IS ...
-
- LOCATED ON THE ANDROMEDA RAM CARD IS
- A PIN NUMBER 25 WHICH HAPPENS TO BE
- THE POWER (+5V) PIN. IF THIS PIN IS
- FOLLOWED ONTO THE PC BOARD, THERE WILL
- BE TWO RESISTORS (SMALL TUBE-LIKE
- THINGS WITH COLOR BANDS AND ONE LEAD
- OUT OF EACH END). AT ONE END THE POWER
- WILL GO INTO THIS RESISTOR, AT THE OTHE
- R ANOTHER TRACE WILL GO OFF TO SOME
- OF THE OTHER ELECTRONICS ON THE BOARD.
- WE WANT TO USE THE END THAT HAS THE
- TRACES GOING TO OTHER CHIPS ON THE
- BOARD. (CALL THIS POINT #1 (USE EITHER
- RESISTOR - THERE ARE TWO)). POINT NUMBE
- R TWO IS WHERE PIN 18 FROM THE APPLE
- CONNECTOR (7 PINS DOWN FROM 25 ON THE
- SAME SIDE) ENTERS ONTO THE PC BOARD
- AND IMMEDIATELY GOES THROUGH TO THE
- OTHER SIDE (AFTER ABT 1/2 "). THIS
- IS POINT #2. IF YOU TRACE WHERE TH
- E THING COMES OUT ON THE OTHER SIDE,
- YOU'LL FIND OUT THAT IT POPS BACK ON
- THE SIDE IT STARTED FROM ABOUT 1/2"
- LATER... THIS LITTLE LINK IS WHEERE WE
- CUT THE TRACE TO INSERT THE SWITCH.
- OK, WE CUT THE TRACE BETWEEN THE TWO
- POINTS THAT IT GOES THROUGH THE PC
- BOARD. LABEL THE OTHER PLACE WHERE THE
- TRACE GOES THROUGH POINT#3. NOW WE
- WILL ATTACH AN SPDT SWITCH TO THE BOARD
- SOLDER ONE WIRE TO POINT 3, AND ATTACH
- IT TO THE CENTER TERMINAL OF THE SWITCH
- THEN SOLDER A WIRE TO POINT 1 AND
- ATTACH IT TO EITHER SIDE OF THE CENTER
- SWITCH. LASTLY, TAKE A WIRE AND SOLDER
- IT TO POINT 2 AND THEN TO THE UNUSED
- PIN ON THE SWITCH. THERE YOU HAVE IT!
- WHEN THE SWITCH HANDLE IS ON THE SAME
- SIDE AS THE WIRE FROM POINT #1, REG-
- ULAR OPERATION WILL TAKE PLACE. IF THE
- SWITCH IS THROWN IN THE OTHER DIRECTION
- THE CARD WILL BE WRITE PROTECTED.
- (*PLEASE NOTE THAT THIS MODIFICATION
- WILL VOID YOUR WARRANTY AND THAT THE
- USER ASSUMES AND WILL BE RESPONSIBLE
- FOR ALL RISKS AND DAMAGES INCURRED IN
- THE MAKING OR THE USE OF THIS MOD-
- IFICATION, AND THAT THIS MODIFICATION
- IS NOT GUARANTEED TO BE SUITABLE FOR
- ANY PARTICULAR PURPOSE*)
- ----------------------------------------
- >THE SPACE BAR<
- Compleat Nationwide AE List
- Version 2.0
- March 10th 1985
-
- Completely revised in late February-early March of 1985 by
-
- >SPACE<
- (prop.) of >THE SPACE BAR< 505-265-5178 pw:BANZAI
- and
- /\/oo\/\ Count Nibble /\/oo\/\
- future sysop of >PLANET 10< AE/CS/CF
-
- Got any adds, deletions, or changes to this list? Post them on >THE SPACE BAR<
- and we'll confirm them and make the appropriate changes!
-
- To the User: A Key To Abbreviations, Notations, etc...
- ------------------------------------------------------
- >> = More than just an AE or a BBS
- b = Board has been busy for a while and we didn't get through
- n = System has n drives
- Rn = System has n drives and a Ramdisk
- nM = System has an n Meg hard disk
- (-Ind Pw-) = Passwords are assigned individually
- (-Unk Pw-) = We don't know the password -- let us know if you do
- (-No Pw-) = Lucky you! No password to memorize!
- SS = Saturday and Sunday (Weekend, you dweeb!)
- 3/12 = Board runs at both 300 and 1200 baud
-
- Please only call boards during their stated operating hours!
-
- To the Sysop: How We Compile This List
- --------------------------------------
- Every two months or so, we go through our current list of confirmed and
- reputed ae's and CALL EVERY ONE TWICE; once on a weekend, then a second
- time a week later. All calls are made during the board's claimed operating
- schedule. If the number RINGS both times we call, the AE is removed from
- the list (we usually allow 5 or 6 rings when we're checking numbers). If
- the number is BUSY it stays on the list. For this reason, if you are a sysop
- and your board is down temporarily we ask that you leave your phone off the
- hook during operating hours if you want your board to remain on the list.
- If you decide to go down for good, PLEASE PLEASE PLEASE call the phone company
- and have the line disconnected, or your number changed. This makes it easier
- for everyone involved, as constantly ringing numbers are an annoyance to all
- of us. Better yet, let us know, and we'll do our best to eliminate unwanted
- late-night wake-up calls.
-
- DISCLAIMER: We can't be responsible for mistakes unless you have called
- them to our attention. If there is a problem with the entry
- for your AE then call us and let us know. We'll fix it!
- Remember, we aren't perfect yet!
-
- /\/oo\/\ Count Nibble /\/oo\/\
-
- -------------------------------------------------------------------------------
- A/C Number Up? Dvs PASSWD <* System Info *>
- -------------------------------------------------------------------------------
- 201:New Jersey (Northern/Newark)
- 221-0222 b FALCON <* Number has been busy for some time *>
- 267-1207=BA (-Ind Pw-) <* Armoury BBS/AE *>
- 347-7325 10M (-Ind Pw-) <* The Fire House BBS/AE, 3/12 *>
- 464-3598=AE 2 SKA <* Princebuster's AE, M-F=12A-3P SS=24Hr *>
- 528-6647=AE R2 ZANDAR <* Mordor AE, 7dy=24hr *>
- 529-4381=AE LAIR <* 1200 only *>
- 543-6139=AE TREKKY <* Connection's I/O, 3/12 *>
- 567-1325=AE R2 TATE <* Tate's AE *>
- 762-0075=AE R2 (-Ind Pw-) <* Hell AE, SS=AE, M-F=BBS (?) *>
- 763-4956 b R2 KNIGHT <* Silicon Valley AE, 7dy=24hr *>
- 879-6668=CS R2 (-Ind Pw-) <* The Metal Catsend (Sometimes AE) *>
- 891-3695=AE R2 GUIDO <* Guido's Hideout *>
- 896-1328 b 4 (-Ind Pw-) <* Starship BBS/AE, AE:Su=12A-M=7A, 3/12 *>
- 925-2728=AE 2 AGENT <* 7dy=24hr *>
- 202:Washington, D.C.
- 203:Connecticut
- 387-2906 b (-No pw-) <* BBS/AE *>
- 204:Manitoba, Canada
- 205:Alabama
- 870-4358=AE 3 DUNE <* Rebel's Hideout, M-F=6P-6A, SS=24Hr, 3/12 *>
- 870-9075=AE R2 PASCAL <* Castle Red AE *>
- 967-8484=AE 2 PRODOS <* 2-Ring Circus ProDOS AE (V4.3P Required) *>
- 206:Washington (Western/Seattle)
- 246-9098=AE 2 ATC <* The Institute AE *>
- 435-8690=CS (-Ind Pw-) <* Double-Shot #2 *>
- 734-7468=BA 10M REMOTE <* The Pirate's Chip *>
- 783-9798=BA (-Ind Pw-) <* Pirates of Pugetsound BBS/AE *>
- 878-1519=CS (-Ind Pw-) <* Double-Shot #1 *>
- 207:Maine
- 208:Idaho
- 746-0071=CS 10M (-Ind Pw-) <* Medicine Shop Catsend *>
- 209:California (Central/Fresno)
- 533-2391=BC (-Ind Pw-) <* BBS/Catsend *>
- 212:New York City
- 535-8144=AE ART <* The Cave, 7dy=24hr *>
- 886-5035 b
- 213:California (LA Area)
- 393-5247 b (-Ind Pw-) <* Private *>
- 395-3667 b STUD <* Party Plaza *>
- 395-9496 o (-UNK PW-) <* Got carrier, nothing else *>
- 214:Texas (Northeast/Dallas)
- 252-6903=AE R6 HACKER <* Red Light Inn, 3/12 *>
- 263-9017 b 2 (-Ind Pw-) <* Cracksmith's Forge AE/CS, 7dy=24hr *>
- 341-1972=AE R2 (-Ind Pw-) <* Kandiman's Keep, 7dy=24hr *>
- 215:Pennsylvania (Southeast/Philadelphia)
- 269-8303=AE 3 YO BUM <* AE/CS, SS=6P-7A (Just one pw:'YO BUM') *>
- 357-5120=BA (-Ind Pw-) <* Pirate's Ship BBS/AE, 7dy=24hr *>
- 363-2546=AE 2 KNIGHT <* M-F=9P-2:30P SS=12P-7A *>
- 386-6696=AE 2 DUO <* Dynamic Duo II AE, 7dy=24hr *>
- 436-8311=BA (-Ind Pw-) <* BBS/AE, AE:M-F=12A-7A SS=12A-12P *>
- 582-4773=AE 2 (-Ind Pw-) <* Air Logic Express, 7dy=24hr, 3/12 *>
- 775-4058=BA 10M (-Ind Pw-) <* USS Enterprise BBS/AE *>
- 926-1661=AE 2 PIRACY
- 926-3007=AE 2 MAGIC <* The Spaniard's Magical AE *>
- 216:Ohio (Northeast/Cleveland)
- 871-0437=AE LIGHT <* Pw wrong *>
- 217:Illinois (Central/Springfield)
- 218:Minnesota (Northern/Duluth)
- 219:Indiana (Northern/South Bend)
- 301:Maryland
- 302:Delaware
- 303:Colorado
- 278-1487=>> 10M (-Ind Pw-) <* Gold Strike BBS/AE/CS *>
- 279-6134=AE R2 LANCE <* 1200 only *>
- 693-5508=AE 2 LEONOV <* Dragon's Hoard #1 *>
- 699-6517=>> (-Ind Pw-) <* Shadow House AE/BBS/CS *>
- 777-6811=AC (-Ind Pw-) <* AE/CS, M-F=10:30P-9A SS=24Hr *>
- 797-6616 b WIZ <* Dragon's Hoard #2 *>
- 304:West Virginia
- 305:Florida (Eastern/Miami)
- 229-9508=AE 2 PHONE <* Long Distance AE, 7dy=24hr, 3/12 *>
- 472-7909 b CABIN <* F-Su *>
- 564-9999=CS (-Ind Pw-) <* Black Market Catsend *>
- 753-5479 b (-Ind Pw-) <* Twilight Zone CS, 7Dy=6P-6A *>
- 777-3202=AE 1 (-Ind Pw-) <* Surfrat's AE, 7Dy=9P-7A *>
- 871-1461=AE (-Ind Pw-) <* Dark Dungeon Catsend, 7dy=24hr *>
- 306:Saskatchewan, Canada
- 307:Wyoming
- 308:Nebraska (Western/North Platte)
- 309:Illinois (Central/Peoria)
- 787-0016=CS 1 (-No Pw-) <* 7dy=24hr *>
- 312:Illinois (Chicago Area)
- 295-8706 b OAKLEY
- 323-0915=BA (-Ind Pw-) <* Lost Island *>
- 325-0021=AE R2 666 <* Hell AE, 7Dy=8P-? *>
- 382-1369=AE 2 PURINA <* Doghouse AE *>
- 441-9374 b MODEM
- 469-7737=>> R2 (-Ind Pw-) <* Space Station 2 AE/CS/BBS, 7Dy=5:30P-3P *>
- 564-0931=AE 2 SPY <* 7dy=24hr *>
- 564-3004=AE SPY <* 7dy=24hr *>
- 665-0364=BC 10M (-Ind Pw-) <* Homer Bros. BBS/Catsend, 7dy=24hr *>
- 665-6122=AE VOYAGE <* Frontiers AE, M-F=3P-10P SS=10A-10P *>
- 724-2766=AE (-Ind Pw-) <* 7Dy=6P-11P *>
- 893-6211=AE (-Unk Pw-)
- 893-7346=AE R2 *2010* <* Space Station 1, 7dy=24hr, ID on D2 *>
- 897-4221=AE (-Ind Pw-) <* Kevin's Watch, M-F=10P-3P SS=8P-12P *>
- 998-5706=CS 2 RIPCO <* Pirate Palace, M-F=24Hr SS=VARY *>
- 313:Michigan (Eastern/Detroit)
- 662-9638=AC R2 (-Ind Pw-) <* ATC #4 AE/CS, 7dy=24hr, 3/12 *>
- 994-5940=AE R2 DIME <* Rad AE, 7dy=24hr *>
- 314:Missouri (Eastern/St. Louis)
- 874-1890=AE R2 (-No Pw-) <* Bumone AE, 7dy=24hr, 1200 only *>
- 315:New York (North Central/Syracuse)
- 316:Kansas (Southern/Wichita)
- 317:Indiana (Central/Indianapolis)
- 783-7686=AE (-Ind Pw-)
- 318:Louisiana (Western/Shreveport)
- 981-7402 b SR25!# <* Private BBS/AE *>
- 319:Iowa (Eastern/Dubuque)
- 401:Rhode Island
- 402:Nebraska (Eastern/Omaha)
- 333-4632=AE R2 (-No Pw-) <* Brass Dragon Tavern *>
- 403:Alberta, Canada
- 251-4527=AE 3 (-Ind Pw-) <* Sysop claims 50MHD on April 1 *>
- 271-8810=AE 3 (-Ind Pw-) <* Data Domain *>
- 404:Georgia (Northern/Atlanta)
- 231-0583=AC 1 (-Ind Pw-) <* Blackhawk's AE/Catsend *>
- 296-7026=AE R2 ATOMIC <* Atomic AE, 7dy=24hr, R5 on weekends *>
- 325-0358=AE (-Ind Pw-) <* Thieve's Guild, 7Dy=8P-7A *>
- 395-9184=CS (-Ind Pw-)
- 399-0526=CS 2 MASTER <* AE/CS, Weekends only *>
- 449-5986=BA 10M (-Ind Pw-) <* BBS/AE, M-F=7P-8A SS=24Hr, 3/12 *>
- 843-2537=AE 10M KING <* Basher AE, Hrs vary *>
- 405:Oklahoma (Western/Oklahoma City)
- 406:Montana
- 408:California (San Jose Area)
- 246-7239=AE (-Ind Pw-)
- 662-0702=AE R1 SHADOW <* 7dy=24hr, 1200 only *>
- 726-2469=AE R4 TITAN
- 409:Texas (Southeast/Galveston)
- 693-6019=AE 10M CHEESE <* The Cheese Board free access 10 Meg AE *>
- 693-7908=AE R2 DHARMA <* Blue Oyster Bay, 326k dvs, 7dy=24hr, 3/12 *>
- 846-3072=AE 6 BURGUL <* 7Dy=3P-?, 1200 only *>
- 846-6697=AE 5 HACKER <* Red-Light Inn, 3/12 *>
- 892-8206=CS R2 (-No Pw-) <* The Final Cut Catsend *>
- 412:Pennsylvania (Western/Pittsburgh)
- 413:Massacheusetts (Western/Springfield)
- 414:Wisconsin (Eastern/Milwaukee)
- 242-1184 b FEMMES
- 272-0369 b
- 352-0844=AE R2 DR MAD <* F=6A-Su=11P, 3/12, one pw='DR MAD' *>
- 462-8978=AE (-Unk Pw-) <* 7dy=24hr *>
- 552-9401=AE (-Ind Pw-)
- 729-5954=CS SKULL
- 781-8653=BA 10M (-Ind Pw-) <* John's Bar And Grill BBS/AE *>
- 415:California (San Francisco Bay Area)
- 472-3097=AE R2 POLO <* Mariner AE (soon 10M AE/BBS) *>
- 574-0481=AE R2 WAVE
- 858-2840=AE (-Unk Pw-)
- 961-9337=AE (-Unk Pw-) <* Rogue's Gallery, 7dy=24hr *>
- 416:Ontario, Canada (South Central/Totonto)
- 417:Missouri (Southwestern/Springfield)
- 418:Quebec, Canada (Eastern/Quebec)
- 419:Ohio (Northwest/Toledo)
- 501:Arkansas
- 502:Kentucky (Western/Louisville)
- 503:Oregon
- 538-0761=AE METAL <* Metaland, 7dy=24hr, 10M AE/CS/BBS soon *>
- 635-3010=AE (-Ind Pw-) <* International Wareport, 7dy=24hr, 3/12 *>
- 635-8443=AE R2 (-Ind Pw-) <* London Calling, 7dy=24hr, 3/12 *>
- 649-7950=AC 2 (-No Pw-) <* Satan's Hollow AE/CS, 7dy=24hr, 3/12 *>
- 682-0686=AE 4 (-Unk Pw-) <* Whispering Pines GBBS/AE, 7dy=24hr *>
- 838-3535=AE R2 CLOVER <* Clovernet 1, 7dy=24hr *>
- 504:Louisiana (Southeast/New Orleans)
- 275-8184=AE BOSUN <* MWFSa=8P-12P *>
- 291-5690=AE R2 OCEAN <* Lighthouse AE, 3/12 *>
- 505:New Mexico
- 265-5178=AE 2 BANZAI <* The Space Bar, 7dy=24hr *>
- 506:New Brunswick, Canada
- 507:Minnesota (Southern/Rochester)
- 509:Washington (Eastern/Spokane)
- 512:Texas (Southern/San Antonio)
- 629-3040=AE R2 2112 <* Software Palace AE, 7dy=24hr *>
- 680-7912=AE R4 (-Ind Pw-) <* Repository AE, 7dy=24hr, M-F=3/12 SS=1200 *>
- 513:Ohio (Southwest/Cincinnati)
- 514:Quebec, Canada (South Central/Montreal)
- 516:New York (Long Island)
- 348-7482=AE 4 (-Ind Pw-) <* Linefeed's Lair, 7dy=24hr, 3/12 *>
- 361-6744=AE (-Ind Pw-) <* Middle Earth AE *>
- 365-8189=AE DARK <* Nightstalker's AE *>
- 374-5071=BA 10M (-Ind Pw-) <* Dragon's Lair BBS/AE, 7dy=24hr, 3/12 *>
- 935-3613=AC (-Ind Pw-) <* Oven AE/CS *>
- 944-5262=AE (-Ind Pw-) <* Awesome Harbor *>
- 517:Michigan (Central/Lansing)
- 518:New York (Eastern Upstate/Albany)
- 519:Ontario, Canada (Southwest/London)
- 736-6838=AC (-Ind Pw-) <* 7dy=24hr *>
- 601:Mississippi
- 602:Arizona
- 577-1157 b 10M (-Ind Pw-) <* Barbary Coast BBS/AE *>
- 603:New Hampshire
- 604:British Columbia, Canada
- 274-0893 b (-Ind Pw-) <* Ware Line #2 *>
- 274-7900 b (-Ind Pw-) <* Ware Line #1 *>
- 438-4714 b R2 (-Ind Pw-) <* Nite Line AE, 7dy=24hr *>
- 926-0892=AE 2 X-MAN
- 605:South Dakota
- 606:Kentucky (Eastern/Covington)
- 607:New York (South Central/Binghamton)
- 608:Wisconsin (Southwestern/Madison)
- 609:New Jersey (Southern/Trenton)
- 612:Minnesota (Central/Minneapolis)
- 253-6217=AE R1 FISH <* The Burnt Sushi AE *>
- 544-3980=AE R3 (-Ind Pw-) <* 7dy=24hr *>
- 613:Ontario, Canada (Southeastern/Ottawa)
- 614:Ohio (Southeast/Columbus)
- 235-5458=AE 2 (-Ind Pw-) <* Point of Entry *>
- 875-7399=AE 10M (-Ind Pw-)
- 615:Tennessee (Eastern/Nashville)
- 886-3453=AE R2 EXODUS <* Rebel Alliance AE, 7dy=8P-7A *>
- 616:Michigan (Western/Grand Rapids)
- 617:Massachusetts (Eastern/Boston)
- 527-4531=CS RUFUS
- 843-4705=AE 4 PIRATE <* The A-Team AE *>
- 862-5989 b MBTA <* Catsend, 7dy=8:30P-5P *>
- 863-0677=CS 10M (-Ind Pw-) <* Buckman's Tavern, 3/12 *>
- 618:Illinois (Southern/Centralia)
- 619:California (West and Far South/San Diego)
- 571-3330=AE (-Ind Pw-) <* Gamblers' Casino *>
- 728-0485=AC 3 SECTOR <* Sector 7 AE/CS *>
- 701:North Dakota
- What? You mean you expect an AE in North Dakota? Get real, man!
- 702:Nevada
- 827-9273=BA (-Ind Pw-) <* Pirate's Tavern BBS/AE *>
- 831-4263=AE 2 BOMB <* High Mountain Hackerz *>
- 703:Virginia (Northern/Arlington)
- 827-0131 b (-Ind Pw-) <* Independence Catsend *>
- 938-4147=AE (-Ind Pw-) <* The Buccaneer's AE *>
- 704:North Carolina (Western/Charlotte)
- 705:Ontario, Canada (Northeastern/North Bay)
- 706:Northwest Mexico
- 707:California (Northwest/Santa Rosa)
- 527-5500=AE R4 FRITZ <* Fritz' AE, SS=24hr, 3/12 *>
- 709:Newfoundland, Canada
- 712:Iowa (Western/Council Bluffs)
- 713:Texas (Houston Area)
- 714:California (Anaheim Area)
- 963-5752=AE COMBAT <* Frontline AE, 7dy=24hr *>
- 715:Wisconsin (Northern/Eau Claire)
- 716:New York (Western/Buffalo)
- 343-6415=CS PIRATE
- 637-6068=AE (-Unk Pw-)
- 681-7638 b (-Ind Pw-) <* Inner Sanctum 2 CS, 7dy=24hr *>
- 717:Pennsylvania (East Central/Harrisburg)
- 718:New York City
- 591-4244=AE 2 (-Ind Pw-) <* Noah's Ark AE *>
- 801:Utah
- 264-8201=BA 10M (-Ind Pw-) <* CPU BBS/AE *>
- 295-6021=AE 3 PIRATE <* Pirate's Roost AE, 7dy=24hr *>
- 484-2577=AE 2 JOLLY <* Jolly Roger, Su-Th=10P-7:30A F-Sa=10P-9A *>
- 969-9546=AE 2 AABUSE <* Apple Abusers' AE, 7dy=24hr *>
- 802:Vermont
- 803:South Carolina
- 804:Virginia (Southern/Richmond)
- 744-5384=AE 2 JUNKIE <* 7dy=24hr *>
- 784-3884=CS (-Ind Pw-) <* Franklin's Tower CS *>
- 805:California (South Central/Bakersfield)
- 806:Texas (Northern/Amarillo)
- 807:Ontario, Canada (Western/Ft. Williams)
- 808:Hawaii
- 377-5012=AE 10M (-Ind Pw-) <* 11:30P-12P *>
- 422-1269=CS (-Ind Pw-) <* Excalibur Catsend *>
- 737-5943=AE 2 ALOHA
- 809:Caribbean States (Bermuda/Virgin Islands/Puerto Rico)
- 812:Indiana (Southern/Evansville)
- 813:Florida (Southern/Ft. Myers)
- 814:Pennsylvania (West Central/Altoona)
- 815:Illinois (Northwest/Rockford)
- 816:Missouri (Northern/Kansas City)
- 228-6711=AE 3 ASYLUM <* Insane Asylum, M-F=11:30P-3:30P SS=24hr *>
- 373-8227=AE 10M MAGE <* The Wizard's Keep, (-Ind Pw-) soon *>
- 942-4832=AE 2 ANALOG <* ESP (Exchangeable Software Prototypes) *>
- 817:Texas (Central/Fort Worth)
- 732-8813=AE COVE <* Pap Cove, M-Sa=9P-7A Su=24hr *>
- 818:California (Pasadena Area)
- 794-8916=BA (-Ind Pw-)
- 999-4278=AE (-Unk Pw-)
- 819:Quebec, Canada (Central/Sherbrooke)
- 901:Tennessee (Western/Memphis)
- 902:Prince Edward Island/Nova Scotia, Canada
- 904:Florida (Northern/Jacksonville)
- 905:Mexico City
- 906:Michigan (Peninsula/Escanaba)
- 907:Alaska
- 912:Georgia (Southern/Savannah)
- 913:Kansas (Nothern/Topeka)
- 492-9427=AE KCPL <* 7dy=24hr *>
- 649-2732=AE CROM! <* Platinum Dragon Inn, 7dy=24hr *>
- 914:New York (Southeast/White Plains)
- 357-8791=AE 2 GRAPES
- 638-4248=BA (-Ind Pw-) <* Apple Orchard AE/BBS, AE:SS=8P-? *>
- 915:Texas (Western/El Paso)
- 677-5510=AE SHADOW <* Shadowland AE, 1200 only *>
- 698-7796=CS (-Ind Pw-)
- 916:California (Northeast/Sacramento)
- 918:Oklahoma (Northeast/Tulsa)
- 919:North Carolina (Eastern/Raliegh)
- ------------------------------------
- Call us with changes:
- >THE SPACE BAR< 505-265-5178 pw:BANZAI
-
- >SPACE<
- (prop.) /\/oo\/\ Count Nibble /\/oo\/\
- (Co-Sysop -- general malcontent)
-
- -30-
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- FOR YE WITH SCANNERS IN NEW JERSEY-
- N.J. BELL SECURITY CAN BE FOUND AT
-
- 462.55 462.575 462.600 462.625
- 462.65 462.675 462.700 462.725
-
- ABOVE FREQUENCYS ARE IN MHZ.
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- THATS RIGHT! IF YA WANT A CATALOG OF YE
- BELL DOCUMENTATION CATALOG FER FREE-
- THEN CALL 1-800-432-6600
-
- THIS CATALOG LISTS AT&T DOCS FOR SALE!
-
- IF YA GET ANY-LETS TRADE-CALL ME VIA
- VOICE AT 503-592-4461
-
- NUFF SAID-
- BOOTLEG
-
-
-
-
-
- OK-TO ALL OF YOU FOOLISH ENOUGH TO
- ASK
-
- NO-NO-NO FREE SAMPLE ISSUES!
-
- BUT BACK ISSUES ARE AVAILABLE FOR
- $10 EACH.
-
- IF YOU HAVE PROBLEMS WITH ANY DISK
- NOT WORKING-MAIL IT BACK WITH AN
- EXPLANATION OF THE PROBLEM.
- ILL REMAIL A FRESH COPY UPON GETTING
- THE OLD ONE.
-
- AND TELL YOUR FRIENDS-NO FREE SAMPLES
- (UNLESS THEY FEEL LIKE MAILING FREE
- SAMPLES OF 10 DOLLAR BILLS FIRST!)
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- AN INTERESTING MESSAGE POSTED ON TEXCON
- CAUGHT MY EYE..IN LIGHT OF THE NAZI BBS
- THE MOLESTERS BBS AND THE BUST IN N.J..
- A NEW FEDERAL LAW THAT WOULD OUTLAW OR
- SEVERELY RESTRICT BBS ACTIVITY IS BEING
- PUSHED THROUGH CONGRESS, ACCORDING TO
- TWO SOURCES THE METAL DETECTOR AND JOHN
- EDENS. ANOMG THE RESTRICTIONS DISCUSSED
- ARE: *REGISTRATION OF ALL BBS AS PUBLIC
- UTILITIES.
- *SYSOPS REQUIRED TO KEEP LOGS OF
- ALL USERS "VERIFIED" NAMES AND
- ADDRESSES.
- *SYSOPS REQUIRED TO KEEP LOGS OF
- ALL MESSAGE POSTINGS AND TIMES OF
- POSITNG
- *CRIMINAL PENALTIES FOR SYSOPS WHO
- ALLOW ILLEGAL MESSAGE POSTINGS
- WHETHER OR NOT THEY HAVE KNOW OF
- THE CONTENT OR HAVE HAD A CHANCE
- TO REMOVE IT.
- *BBS USERS WOULD BE "REQUIRED" TO
- USE THEIR LEGAL NAMES.
- I HAVE NO WAY TO BE SURE THIS DATA IS
- CORRECT, BUT I SUSPECT IT IS CLOSE TO
- THE TRUTH. CONTACT YOUR CONGRESSIONAL
- REPRESENTATIVE, THEY ALMOST ALL HAVE
- 800 #'S, AND FIND OUT AND EXPRESS YOUR
- OPINION, TOO, WHILE YOU HAVE THE CHANCE
- SALLY RIDE:::SPACE CADET
-
- MSG LEFT BY: THE WARLOCK LORD
- DATE POSTED:
-
- IS SO DAMN UNCONSTITUTIONAL IT MAKES ME SICK. THE SYSOP SHOULD NOT BE HELD
- RESPONSIBLE FOR MESSAGES, HE IS PROTECTED BY THE FIRST AMENDMENT. IT'LL
- NEVER PASS.
-
- THE WARLOCK LORD
- WHEW-
-
- WHAT A YEAR SO FAR-
- BOARDS BEING BUSTED THROUGHOUT THE U.S.
- NEW COMPUTER CRIME LAWS BEING ABUSED BY
- COPS IN MOST STATES (THOUGH MOST OF THESE LAWS CERTAINLY WILL PROVE
- UN-CONSTITUTIONAL IF EVER TAKEN TO THE SUPREME COURT).
- AND-NEW FEDERAL LAWS IN THE FEDERAL SUB-COMMITTEES WAITIN TO BE VOTED ON!
- ALSO,YE SECRET SERVICE HAS TAKEN OVER
- FEDERAL COMPUTER INVESTIGATIONS FROM
- THE FBI.
-
- SEEMS LIKE EVERY PREDICTION I MADE IN
- EARLIER ISSUES HAS COME TRUE!
-
- NOW LET ME TELL YA WHATS HAPPENIN AND
- WHY. THE FEDS KNOW EVERYTHING IS GOIN
- COMPUTER IN THE NEAR FUTURE,AND NATURALLY LAW ENFORCEMENT AGENCYS WANTED THE
- WORST LAWS POSSIBLE ON THE BOOKS SO
- THEY COULD RUN AMOK WITHOUT ANY CONCERN
- OF OUR CONSTITUTIONAL RIGHTS.
- SINCE OUR LEGISLATORS KNOW LITTLE OF
- COMPUTER HAPPENINGS,YE SNEAKY FEDS
- DECIDED TO RAID VIRTUALLY EVERY KID
- THAT RAN A GOOD BOARD THIS SPRING.
- NATURALLY,THEY SPENT MEGA-THOUSANDS
- ON THESE RAIDS AND THEN WERE KIND
- ENOUGH TO MIS-INFORM THE PRESS AS
- TO FABLES LIKE HACKERS MOVIN SATELITES,
- ETC.NOW WHEN OUR INK HUNGRY MEDIA GOT
- HOLD OF ALL THESE LIES, THEY TRUMP
- EM UP EVEN FURTHER IN A BLITZ THAT
- INCLUDED FRONT PAGE HEADLINES,UPI,
- AND NATIONAL TV.
- O.K. SO HERE SITS MR & MRS CITIZEN
- BELIEVIN THAT GARBAGE AN CALLIN MR
- CONGRESSMAN SCREAMIN BLOODY MURDER.
- AN YA CAN GUESS WHATS HAPPENIN NOW-
- YEP-THEYRE TRYIN TO DEPRIVE US OF
- CONSTITUTIONAL RIGHTS (1ST & 4TH
- AMMENDMENTS) THROUGH NEW PENDING
- LEGISLATION......
-
- NOW YA SAY-WHAT CAN BE DONE?
-
- OK-WRITE EVERY CONGRESSMAN IN YOUR
- STATE AND ALSO OTHER STATES AN EVEN
- THE PRESIDENT TELLIN THEM YOU DONT
- WANT ANY LAWS PASSED THAT WILL
- INFRINGE ON YOUR RIGHTS RE COMPUTERS.
- MASS PRODUCE THOSE LETTERS & SEND EM
- OUT NOW-THESE BAD LAWS CAN ONLY BE
- STOPPED BY DOIN SOMETHING RIGHT AWAY.
-
- ALSO-BITCH ABOUT SPENDING ALL OUR
- TAX MONEY HARASSING KIDS.THERE IS
- A LOT OF CROOKS RUNNIN ROUND THEY
- SHOULD BE AFTER WITH THOSE FEDERAL
- AGENTS.
-
- AND MAKE UP PETITIONS SIGNED BY
- ANYONE FROM ADULTS TO YOUR CLASSMATES
- TO SEND IN ALSO. HECK-SEND THOSE
- LETTERS IN EVERY WEEK TILL WE GET
- RESULTS.ALSO-POST THIS FILE EVERYWHERE.
-
-
-
- THE BOOTLEGGER MAGAZINE
- 1080 HAYS CUT-OFF ROAD
- CAVE JCT.OR.97523
-
- NUFF SAID-
- BOOTLEG
- 3
-
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- [[ PRESS SPACEBAR TO QUIT ]]
-
-
- 99
-
-
- *:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*
-
- -PRESS SPACEBAR TO QUIT-
-
-
-
- COPY II PLUS 4.1 DISK-BACKUP INSTRUCTI
- ONS
- 1/19/83
-
- 'T' INDICATES A TRACK NUMBER. WHEN A
- RANGE OF TRACKS ARE TO BE COPIED, YOU
- WILL SEE "TX-TXX". THIS MEANS SET THE
- START TRACK TO "X", AND THE END TRACK
- TO "XX". IF ONLY A SINGLE TRACK IS TO
- BE COPIED, YOU WILL SEE "TX". THIS
- MEANS USE "X" FOR BOTH START AND END
- TRACKS. NUMBERS TO THE RIGHT ARE
- PARAMETER CHANGES THAT SHOULD BE MADE
- BEFORE COPYING THE TRACKS SHOWN.
- "STEP" MEANS TRACK INCREMENT.
-
- WHEN MAKING A BACKUP, BE SURE TO FOLLOW
- THE STEPS IN ORDER. OFTEN A PARAMETER
- WILL NOT BE RE-LISTED IF IT IS SET FOR
- A PRIOR RANGE OF TRACKS.
-
- IF A PARAMETER LISTING INCLUDES "SECTOR
- EDIT", USE THE COPY II PLUS SECTOR EDIT
- OR TO MODIFY THE TRACK AND SECTOR
- SHOWN. BE SURE TO PATCH THE READ/WRITE
- ROUTINES IF THE LISTING SHOWS "PATCHED"
- AND TO USE THE CORRECT DOS (3.2 OR 3.3)
- .
-
- SOME DISKETTES CAN BE DUPLICATED USING
- THE DEFAULT PARAMETERS (OR COPY DISK
- FROM THE MAIN MENU). IF THE DISKETTE
- YOU WISH TO BACKUP IS NOT LISTED, TRY
- THE DEFAULT SETTINGS OR COPY DISK FIRST
- .
-
- A "*" NEXT TO THE PRODUCT NAME IN-
- DICATES THESE PARAMETERS WERE USER
- SUBMITTED AND HAVE NOT BEEN VERIFIED BY
- CENTRAL POINT SOFTWARE. WE ENCOURAGE
- OUR CUSTOMERS TO LET US KNOW WHEN THEY
- BACKUP A DISK NOT ON THIS LIST. THIS
- INFORMATION IS MADE AVAILABLE TO ALL
- COPY II PLUS OWNERS.
-
- NOTE TO ALL IBM PC OWNERS: COPY II PC
- IS NOW AVAILABLE. SAME PRICE AS COPY
- II PLUS FOR THE APPLE, AND IT IS HANDS-
- DOWN THE FASTEST, MOST RELIABLE AND
- MOST POWERFUL COPY PROGRAM FOR THE
- PERSONAL COMPUTER.
-
-
- ALIEN RAIN & TYPHOON (BRODERBUND)
- T0-T5 9=0, 31=0, D=D5
- , F=0
- T6-TE E=DE
-
- APPLE ADVENTURE *
- T0-T22 D=1, 10=96, 24=
- 96
-
- APPLE LOGO * (APPLE COMPUTER
- )
- T0-T22
- T1 A=1, 4B=1, 50=1
- (ERROR 6 OK)
-
- APPLE PANIC * (BRODERBUND)
- T0-TD
-
- APPLE WORLD * (USA)
- T0-T23
-
- APPLEWRITER II (APPLE)
- T0-T22 10=96
-
- APPLEWRITER /// (APPLE)
- T0-T22 D=1, 10=96, 24=
- 96
-
- A2-PB1 (PINBALL) (SUB LOGIC)
- T0 10=96
- T1-T15 A=3, E=DB, F=AB
- , 10=BF, 44=1,
- 45=D, 46=F
-
- AZTEC *
- T0-22 D=1, 10=96, 24=
- 96
-
- BACK-IT-UP II * (SENSIBLE)
- T0 10=96, 9=0
- T1.5-TB.5 10=B5, A=3
-
- BEER RUN
- T0 9=0
- T1.5-TD.5 D=1, 3B=40
-
- CANNONBALL BLITZ *
- T0-T22
- T3-TF 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- CANNONBALL BLITZ (ALTERNATE)
- T0-T22 10=96
- SECTOR EDIT DOS 3.3 PATCHED
- TRACK 17, SECTOR E.
- CHANGE ADDRESS CD FROM 49 TO
- 60
-
- CASTLE WOLFENSTEIN (MUSE)
- T0-T22 D=1, 31=0
-
- CEILING ZERO *
- T0-T2
- T3-T11 9=0, E=D6, 1C=D
- 6, 34=1, 38=F9, 4F=1
-
- CHESS 7.0 * (ODESTA)
- T0-T22 10=96, 9=0
-
- CHOPLIFTER & SERPENTINE (BRODERBUND)
- T0 A=3, 44=1, 45=D
- , 9=0, 0=F, 50=3
- T1-T8 4=FD, 31=0, 43=
- 0, 45=10, 4F=1, 46=12
- T9 45=8, 46=D
- TA-TB 45=2
- TC-T1E.5 STEP .5 45=8, 1
- 0=D4, 51=1, D=1
- T20 45=6, D=0, 4F=0
-
- NOTE: CHOPLIFTER, SERPENTINE, DAVID'S M
- IDNIGHT MAGIC AND STARBLAZER USE TRACK A
- RCING AND ARE VERY SENSITIVE TO DRIVE SP
- EED. IF YOU HAVE PROBLEMS, TRY REVERSIN
- G DRIVES.
-
- COLOSSAL CAVE ADVENTURE *
- T0-T22
-
- CRANSTON MANOR (ON-LINE)
- T0-T22
- T18 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- CROSSFIRE (ON-LINE)
- T0-TB 9=0
- T1 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- CRUSH, CRUMBLE AND CHOMP *
- T0-T22 10=96, 9=0
-
- DAVID'S MIDNIGHT MAGIC (BRODERBUND)
- T0 A=3, 44=1, 45=D
- , 9=0, 0=F, 50=3
- T1-TA 44=0
- TB 44=1, 31=0, 43=
- 0, 45=8
- TC-T19 STEP .5 10=F5, F=FD, 51
- =1, 4F=1, D=1
- SEE NOTES FOR CHOPLIFTER
-
- DB MASTER (STONEWARE)
- T0-T5 10=96, 24=96, D
- =1
- T6.5-T22.5 D=0
-
- DEADLINE * (INFOCOM)
- T0-T22
-
- DESKTOP PLAN II (VISICORP)
- T0-T22 10=96, 34=1, 36
- =2A
-
- DISK ORGANIZER *
- T0
- T1 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
- T2-T4 D=1
- TA-TB
-
- ELECTRIC DUET * (INSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ESCAPE *
- T0-T22
-
- EXECUTIVE SECRETARY *
- T0-T22 9=0, 8=1, 10=96
-
- EXPEDITOR (ON-LINE)
- T0-22 10=96
- T3 & T1F 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- FORMAT II *
- USE COPY DISK FROM MAIN MENU
-
- FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
- T0 10=96
- T1.5-T21 STEP 1.5 E=DB, F
- =AB, 10=BF, A=3, 4E=1
- T7-T8
- T9.5
-
- GALACTIC GLADIATORS *
- T0-T20 10=B7, E=D7, 9=
- 0, 31=0
- T21-T22 34=1
-
- GORGON (SIRIUS)
- T0 10=96, 9=0
- T1.5-E.5 D=1, 24=96, A=3
- , E=DD, F=AD,
- 10=DA, 3B=40
-
- HYPERSPACE WARS * (CONTINENTAL)
- T0-T22 9=0
-
- JAW BREAKER * (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- KRELL LOGO *
- T0-T22
-
- LIST HANDLER AND UTILITY *
- T1-T11
- T0 9=0, A=3, 44=1,
- 45=D, 50=3
- T12-T22.5 STEP .5 D=1, E=
- F5, F=D7, 10=F7
- 45=8, 4
- 6=D, 51=1
- (SEE NOTES FOR CHOPLIFTER)
-
- MAGIC WINDOW *
- T0-T22
-
- MICRO WAVE * (CAVALIER)
- T0-T22
- T11 3B=1, A=1, 4B=1
- , 4D=8, 50=1
-
- MOUSKATTACK * (SIERRA ON-LINE
- )
- T0-T22 10=96
- SECTOR EDIT DOS 3.3 PATCHED
- TRACK 18, SECTOR 3
- CHANGE ADDRESS B1 FROM 49 TO
- 60
-
- MULTI PLAN (MICROSOFT)
- T0-T22 10=96
-
- OLYMPIC DECATHALON * (MICROSOFT)
- T0-T22 9=0
-
- ORBITRON *
- T0-T1 9=0, 31=0
- T1.5-TF.5
- WRITE PROTECT COPY!
-
- PFS & PFS REPORT (SOFTWARE PUBLI
- SHING CORP.)
- USE "COPY DISK" FROM MAIN MENU.
- AFTER COPYING AND BEFORE
- USING, PUT A TAB OVER THE WRITE
- PROTECT NOTCH OR THE
- COPY WILL NOT WORK.
-
- PHANTOMS FIVE (SIRIUS)
- T0 9=0
- T2-T1C 3A=0, 50=20
-
- PRISM *
- T0-T22
-
- PRISONER *
- T0-T22
-
- RASTER BLASTER (OLD & NEW VERS
- IONS - BUDGECO)
- T0 10=96
- T5-T11 STEP 4 D=1, 9=0, 31=0,
- A=2, E=AD,
- F=DE, 3B=40
- T6-T12 STEP 4
- T7.5-TF.5 STEP 4
- T1.5-T3.5 STEP 2
-
- SABATOGE *
- T0-T22
- T3 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- SARGON * (HAYDEN)
- T0-T1A
-
- SCREENWRITER II *
- COPY DISK, THEN SECTOR EDIT
- DOS 3.3 PATCHED
- TRACK 3, SECTOR B
- CHANGE ADDRESSES 94, 95, 96 T
- O EA EA EA
-
- SNOGGLE * (BRODERBUND)
- T0-T9 9=0, 8=1
-
- SPACE INVADERS *
- T0-T22 10=96
-
- SNACK ATTACK (DATA MOST)
- T0-T12
- SECTOR EDIT DOS 3.2 PATCHED
- TRACK 0 SECTOR 3
- CHANGE ADDRESS 63 FROM 38 TO
- 18
-
- SNEAKERS (SIRIUS)
- T0 9=0, 10=96, 44=
- 1, 45=10, D=1
- T1.5-TC.5 44=0
- TD.5 44=1
-
- SOFTPORN ADVENTURE (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- SPACE EGGS * (SIRIUS)
- T0 9=0
- T2-T6
- T11-1A
-
- SPACE VIKINGS *
- T0-T22
-
- SPEED READING *
- T0-T22 9=0, 10=96
-
- SPIDER RAID * (INSOFT)
- T0
- T1-T17 A=3, E=92, F=93
- , 4F=1, 10=95, 44=1
- 46=A, 9=0, 8=1,
- D=1, 24=96
- 3F=1, 34=1, 36=
- 2A, 37=97
- 31=0, 43=0
- T1.5-T17.5 E=95, 10=92
- (SEE NOTES FOR CHOPLIFTER)
- (ONLY WORKS ON NEW VERSIONS)
-
- STARBLASTER *
- T0 10=96, 9=0
- T7-T20 STEP 1.5 E=DF, F=AD, 10=
- DE
-
- STARBLAZER (BRODERBUND)
- SAME AS CHOPLIFTER
-
- STARCROSS * (INFOCOM)
- T0-T22 10=96
-
- STELLAR INVADERS * (APPLE)
- T0-T22
-
- STOCK PORTFOLIO SYSTEM *
- T3-T22
- T0-T2 4=FD, 8=1, 10=A
- D
-
- TAX MANAGER * (MICROLAB)
- USE COPY DISK FROM MAIN MENU
-
- TAX PREPARER * (HOWARDSOFT)
- USE COPY DISK FROM MAIN MENU
-
- THRESHOLD (ON-LINE)
- T0-T22
- T1-T23 STEP 22 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- TUBE WAY *
- T0-T22
-
- TYPING TUTOR * (MICROSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ULTIMA II *
- COPY DISK, THEN SECTOR EDIT
- TRACK 3, SECTOR 0C
- CHANGE ADDRESSES 84, 85, 86 A
- LL TO EA.
-
- ULTIMA II *
- T0-T22 10=96, 9=0, 34=
- 1, 31=0
-
- VERSAFORM *
- T0-T22
-
- VISICALC (VISICORP)
- T0-T16
-
- VISICALC /// (APPLE COMPUTER
- )
- T0-T22 10=96, 24=96, D
- =1
-
- VISIDEX, VISISCHEDULE, VISITERM, VISITR
- END/VISIPLOT (VISICORP)
- DON'T USE BIT COPY. USE "COPY
- DISK" FROM MAIN MENU.
-
- VISIFILE (VISICORP)
- T0-T22 10=96, 34=1, 36
- =2A, 37=EB, 3E=2
-
- WIZARDRY * (FRONT SIDE)
- COPY DISK THEN USE BIT COPY:
- T3-T23 10=96, 24=96, D
- =1
- NOTE: WRITE PROTECT BACKUP OR I
- T WILL NOT WORK.
-
- WIZARDRY * (BACK SIDE)
- T1-T22 10=96, 24=96, D
- =1
-
- WORD HANDLER *
- USE COPY DISK FROM MAIN MENU
-
- ZARGS * (INOSFT)
- SAME AS SPIDER RAID
-
-
- (?=MENU, 1-9) ->:
-
-
- ---------------------------------------
- COPY II+ PLUS PARAMETERS
- ---------------------------------------
-
- FROM:
- THE FORBIDDEN ZONE
- THE ROM RAIDER
-
-
- UPDATE:3/28/83
-
-
- 3-D Graphics System * (Cal Pacific Computer)
- T0-T8
- T11-T12
- T15-T17
-
- 3-D Graphics System *
- T0-T2
- T4-T8
- T11-T18
-
- Adventure To Atlantis * (Synergistic)
- T0-T22 10=96 24=96 9=0 31=0 D=1
-
- Air Simulator * (Mind Systems)
- T0-TF
-
- Air Traffic Controller *
- T0-T22 10=96
- T23 31=0 50=1 10=96
-
- Akalabeth *
- T0 9=0 31=0
- T2-T3 E=DE F=AA 10=AD
- T6-T18
-
- Alien Rain & Typhoon Broderbund)
- T0=T5 9=0 31=0 D=D5 F=0
- T6-TE E=DE
-
- Alkem Stones *
- T0-T22 A=3 10=96
-
- Apple Adventure *
- T0-T22 D=1 10=96 24=96
-
- Apple Cillin II *
- T0-TC
-
- Apple //e Business Graphics *
- T0-T22 D=1 10=96 24=96
-
- Apple /// Business Graphics *
- T0-T22 (error 2 OK)
-
- Apple Logo *
- T0-T22
- T1 A=1 4B=1 50=1 E=FC 19=FD 1C=AA 1F=EE
- or for T1
- T1 A=1 4B=1 50=1 E=AA 1C=AA
- or
- T1 A=1 4B=1 50=1 3B=1 4D=8
-
- NOTE: We have been told that Apple Logo requires persistance!
- Keep trying
- track 1 until the disk works.
-
- Apple Panic * (Broderbund)
- T0-TD
-
- Apple Panic *
- T0-T5 9=0 F=0
- T6-TD E=DE
-
- Apple Pilot and Super Pilot *
- T0-T22
-
- Apple World * (USA)
- T0-T23
-
- Apple Writer II (and IIe)
- T0-T22 10=96
-
- Apple Writer II Pre-Boot *
- T0-T22 10=96 9=0
-
- Apple Writer /// (Apple)
- T0-T22 D=1 10=96 24=96
-
- A2-PB1 (Pinball) (Sub-Logic)
- T0 10=96
- T1-T15 A=3 E=DB F=AB 10=BF 44=1 45=D 46=F
-
- AZTEC *
- T0-T22 D=1 10=96 24=96
-
- Back-It-Up II * (Sensible)
- T0 10=96 9=0
- T1.5-TB.5 10=b5 A=3
-
- Battle of Shilo *
- T0-T22 E=D4 10=b7
-
- Beer Run
- T0 9=0
- T1.5-TD.5 D=1 3B=40
-
- Bomb Alley *
- T0-T22 E=D4 10=B7 34=1 37=6E 38=fe
-
- Borg * (Sirius)
- T0 10=96 9=0
- T1.5-TB.5 D=1 24=96 A=3 E=DD F=AD 10=DA 3B=40
- TD-T20
-
- Cannonball Blitz *
- T0-T22
- T3-TF 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)
-
- Cannonball Blitz (alternate)
- T0-T22 10=96
- Sector Edit Dos 3.3 Patched
- Track 17, Sector E
- Change Address CD From 49 to 60
-
- Castle Wolfenstein (Muse)
- T0-T22 D=1 31=0
-
- Caves of Olympus *
- T0-T22 10=96 9=0
-
- Ceiling Zero *
- T0-T2
- T3-T11 9=0 E=D6 1C=D6 34=1 38=F9 4F=1
-
- Chess 7.0 * (Odesta)
- T0-T22 10=96 9=0
-
- Chess 7.0 *
- T0-T22 10=96 9=0 8=1 3E=2
-
- Choplifter, Serpentine, & Starblazer (Broderbund)
- T0 A=3 44=1 45=d 9=0 0=F 50=3
- T1-T8 4=FD 31=0 43=0 45=10 4F=1 46=12
- T9 45=8 46=D
- TA-TB 45=2
- TC-T1E.5 Step .5 45=8 10=D4 51=1 D=1
- T20 45=6 D=0 4F=0
-
- NOTE: Choplifter, Serpentine, David's Midnight Magic and
- Starblazer use track
- arcing and are very sensitive to drive speed. If you have
- problems, try
- reversing drives.
- -- Sea Fox may also copy using these parameters --
-
- Colossal Cave Adventure *
- T0-T22
-
- Congo *
- T0-T22 D=1 9=0 24=96 10=96
-
- Cranson Manor (On-Line)
- T0-T22
- T18 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)
-
- Crossfire (On-Line)
- T0-T8 9=0
- T1 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)
-
- If you want CRUSH, CRUMBLE AND CHOMP you're crazy! That game
- sucks!
-
- Dark Crystal (On-Line)
- Copy all 4 sides from main menu
- Sector Edit side 1A as follows:
- Track 5, Sector F change address A8-AA all to EA
- Track 7, Sec C, change addressess 22-24 all to EA
-
- David's Midnight Magic (Broderbund)
- T0 A=3, 44=1, 45=D, 9=0, 0=F, 50=3
- T1-TA 44=0
- TB 44=1, 31=0, 43=0, 45=8
- TC-T19 STEP .5 10=F5, F=FD, 51=1, 4F=1, D=1
- SEE NOTES FOR CHOPLIFTER
-
- DB MASTER (STONEWARE)
- T0-T5 10=96, 24=96, D=1
- T6.5-T22.5 D=0
-
- DEADLINE * (INFOCOM)
- T0-T22
-
- DESKTOP PLAN II (VISICORP)
- T0-T22 10=96, 34=1, 36=2A
-
- DISK ORGANIZER *
- T0
- T1 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
- T2-T4 D=1
- TA-TB
-
- DLM Software *
- T0-T22
-
- Dragon Fire *
- T0-T22 10=96 9=0
-
- Early Games *
- Use Copy Disk from Main Menu
-
- Education Activities Software *
- T0-T22
-
- Einstein Computer *
- Copy Disk from Main Menu
- Sector Edit Track 8, Sector 4
- Change Addresses 2A-2C from BD 8C C0 to 4C E2 91
-
- ELECTRIC DUET * (INSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ESCAPE *
- T0-T22
-
- EXECUTIVE SECRETARY *
- T0-T22 9=0, 8=1, 10=96
-
- EXPEDITOR (ON-LINE)
- T0-22 10=96
- T3 & T1F 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- First Class Mail *
- Use Copy Disk from Main Menu
-
- FORMAT II *
- USE COPY DISK FROM MAIN MENU
-
- FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
- T0 10=96
- T1.5-T21 STEP 1.5 E=DB, F=AB, 10=BF, A=3, 4E=1
- T7-T8
- T9.5
-
- GALACTIC GLADIATORS *
- T0-T20 10=B7, E=D7, 9=0, 31=0
- T21-T22 34=1
-
- GORGON (SIRIUS)
- T0 10=96, 9=0
- T1.5-E.5 D=1, 24=96, A=3, E=DD, F=AD,
- 10=DA, 3B=40
-
- HYPERSPACE WARS * (CONTINENTAL)
- T0-T22 9=0
-
- JAW BREAKER * (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- KRELL LOGO *
- T0-T22
-
- LIST HANDLER AND UTILITY *
- T1-T11
- T0 9=0, A=3, 44=1, 45=D, 50=3
- T12-T22.5 STEP .5 D=1, E=F5, F=D7, 10=F7
- 45=8, 46=D, 51=1
- (SEE NOTES FOR CHOPLIFTER)
-
- MAGIC WINDOW *
- T0-T22
-
- MICRO WAVE * (CAVALIER)
- T0-T22
- T11 3B=1, A=1, 4B=1, 4D=8, 50=1
-
- MOUSKATTACK * (SIERRA ON-LINE)
- T0-T22 10=96
- SECTOR EDIT DOS 3.3 PATCHED
- TRACK 18, SECTOR 3
- CHANGE ADDRESS B1 FROM 49 TO 60
-
- MULTI PLAN (MICROSOFT)
- T0-T22 10=96
-
- OLYMPIC DECATHALON * (MICROSOFT)
- T0-T22 9=0
-
- ORBITRON *
- T0-T1 9=0, 31=0
- T1.5-TF.5
- WRITE PROTECT COPY!
-
- PFS & PFS REPORT (SOFTWARE PUBLISHING CORP.)
- USE "COPY DISK" FROM MAIN MENU. AFTER COPYING AND BEFORE
- USING, PUT A TAB OVER THE WRITE PROTECT NOTCH OR THE
- COPY WILL NOT WORK.
-
- PHANTOMS FIVE (SIRIUS)
- T0 9=0
- T2-T1C 3A=0, 50=20
-
- PRISM *
- T0-T22
-
- PRISONER *
- T0-T22
-
- RASTER BLASTER (OLD & NEW VERSIONS - BUDGECO)
- T0 10=96
- T5-T11 STEP 4 D=1, 9=0, 31=0, A=2, E=AD,
- F=DE, 3B=40
- T6-T12 STEP 4
- T7.5-TF.5 STEP 4
- T1.5-T3.5 STEP 2
-
- SABATOGE *
- T0-T22
- T3 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- SARGON * (HAYDEN)
- T0-T1A
-
- SCREENWRITER II *
- COPY DISK, THEN SECTOR EDIT
- DOS 3.3 PATCHED
- TRACK 3, SECTOR B
- CHANGE ADDRESSES 94, 95, 96 TO EA EA EA
-
- SNOGGLE * (BRODERBUND)
- T0-T9 9=0, 8=1
-
- SPACE INVADERS *
- T0-T22 10=96
-
- SNACK ATTACK (DATA MOST)
- T0-T12
- SECTOR EDIT DOS 3.2 PATCHED
- TRACK 0 SECTOR 3
- CHANGE ADDRESS 63 FROM 38 TO 18
-
- SNEAKERS (SIRIUS)
- T0 9=0, 10=96, 44=1, 45=10, D=1
- T1.5-TC.5 44=0
- TD.5 44=1
-
- SOFTPORN ADVENTURE (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- SPACE EGGS * (SIRIUS)
- T0 9=0
- T2-T6
- T11-1A
-
- SPACE VIKINGS *
- T0-T22
-
- SPEED READING *
- T0-T22 9=0, 10=96
-
- SPIDER RAID * (INSOFT)
- T0
- T1-T17 A=3, E=92, F=93, 4F=1, 10=95, 44=1
- 46=A, 9=0, 8=1, D=1, 24=96
- 3F=1, 34=1, 36=2A, 37=97
- 31=0, 43=0
- T1.5-T17.5 E=95, 10=92
- (SEE NOTES FOR CHOPLIFTER)
- (ONLY WORKS ON NEW VERSIONS)
-
- STARBLASTER *
- T0 10=96, 9=0
- T7-T20 STEP 1.5 E=DF, F=AD, 10=DE
-
- STARBLAZER (BRODERBUND)
- SAME AS CHOPLIFTER
-
- STARCROSS * (INFOCOM)
- T0-T22 10=96
-
- STELLAR INVADERS * (APPLE)
- T0-T22
-
- STOCK PORTFOLIO SYSTEM *
- T3-T22
- T0-T2 4=FD, 8=1, 10=AD
-
- TAX MANAGER * (MICROLAB)
- USE COPY DISK FROM MAIN MENU
-
- TAX PREPARER * (HOWARDSOFT)
- USE COPY DISK FROM MAIN MENU
-
- THRESHOLD (ON-LINE)
- T0-T22
- T1-T23 STEP 22 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- TUBE WAY *
- T0-T22
-
- TYPING TUTOR * (MICROSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ULTIMA II *
- COPY DISK, THEN SECTOR EDIT
- TRACK 3, SECTOR 0C
- CHANGE ADDRESSES 84, 85, 86 ALL TO EA.
-
- ULTIMA II *
- T0-T22 10=96, 9=0, 34=1, 31=0
-
- VERSAFORM *
- T0-T22
-
- VISICALC (VISICORP)
- T0-T16
-
- VISICALC /// (APPLE COMPUTER)
- T0-T22 10=96, 24=96, D=1
-
- VISIDEX, VISISCHEDULE, VISITERM, VISITREND/VISIPLOT (VISICORP)
- DON'T USE BIT COPY. USE "COPY DISK" FROM MAIN MENU.
-
- VISIFILE (VISICORP)
- T0-T22 10=96, 34=1, 36=2A, 37=EB, 3E=2
-
- WIZARDRY * (FRONT SIDE)
- COPY DISK THEN USE BIT COPY:
- T3-T23 10=96, 24=96, D=1
- NOTE: WRITE PROTECT BACKUP OR IT WILL NOT WORK.
-
- WIZARDRY * (BACK SIDE)
- T1-T22 10=96, 24=96, D=1
-
- WORD HANDLER *
- USE COPY DISK FROM MAIN MENU
-
- ZARGS * (INOSFT)
- SAME AS SPIDER RAID
- ---------------------------------------
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- STARTING IN 86,SEARS WILL ISSUE THE
- "DISCOVER" CREDIT CARDS.THESE SHOULD
- SOON PROVE BETTER THAN VISA AND MASTER
- CARD WITH CONSUMER AND DEALER DISCOUNTS
- AND 35 BILLION IN CREDIT AVAILABLE.
- REMEMBER THE CHAOS WHEN VISA MAILED
- OUT MILLIONS OF CREDIT CARDS! WATCH
- YOUR MAILBOX (AND YOUR NEIGHBORS) IN
- 86 FOR YOUR VERY OWN UNUSED "DISCOVER"
- CREDIT CARD(S).
-
- NUFF SAID-
- BOOTLEG
- ======================
- DOS Notes & Pointers..
- ======================
-
- -=> By THE FREEZE <=-
-
- Suggested reading: Beneath Apple DOS
- The DOS Manual
-
- Needed equipment: Apple, Drive
- IQ > 60
-
- I will start this article by giving
- you an overview of what is in DOS and
- what it does. First of all there is
- the RWTS. This allows you to read or
- write a sector at a time. All oper-
- ations are done either directly or
- indirectly through this. Starting at
- $B600 and ending at $BFFF RWTS takes
- up about 2.5K. Next is the File
- Manager. This goes from $AAC9 to $B5FF
- This is a bunch of subroutines which
- execute your commands from basic.
- Then there are the main DOS routines.
- These interpret your commands and tell
- the file manager what to do, which in
- turn uses the RWTS to do them. These
- routines go from $9D00 to $AAC8.
- When you have MAXFILES set to 3, DOS
- reserves memory from $9600 to $9CFF.
- Setting MAXFILES higher will take up
- more memory, lower than $9600.
- There is another part of DOS, which
- resides in the latter part of page 3
- or from $3D0 to $3FF. This is called
- the Dos Vector Table. I will go into
- detail on that later.
-
- Well now, lets say you put a disk in
- the drive and turned your computer on.
- Then you loaded a file, edited it and
- saved it. Why don't we take a look and
- see exactly what is happening.
-
- When you turn your computer on (if
- you have autostart) the code on your
- drive controller prom takes over.
- This loads in a routine at $800.
- This is called Boot 0. Then it jumps
- to $801 and executes that code (boot
- 1). That code loads in sectors 1
- through 9 which in turn loads in the
- rest of DOS. Then it looks to see if
- you have a HELLO program and jumps
- to it. The first thing it does when
- loading in a program, in this case
- the HELLO program, is look at the
- catalog track. Then after it finds
- the file and the track and sector it
- starts on, it reads in the first
- sector. The first sector of a program
- is called the Track Sector List or
- TSL. This is a listing of all tracks
- and sectors that have data for that
- program. DOS reads this into memory
- and then starts loading the program
- in. But where does it know where to
- load the program in and how does it
- know what file type it is?
- The file type was back on the catalog,
- more (lots more) on that later...
- On the first sector of data, not the
- TSL, in the first two bytes is the
- address to start loading in at. These
- bytes as usual are in reverse order.
- Well, now you know a little of how
- DOS works. Lets go into more detail.
-
- Here is where I will probably lose
- you. If it gets confusing hang on.
- Now we will look at track $11, which
- is the catalog track. The VTOC or
- Volume Table Of Contents is stored
- at track $11, sector $00. This tells
- DOS such things as: what sectors are
- free, volume #, DOS version, first
- link to catalog sector...
- Bytes $01 & $02 of the VTOC tells us
- where to find the
- first catalog sector. This usually is
- track $11, sector $0F. Byte $02 is
- the DOS version. Either a "1", "2",
- "3", for DOS 3.1, 3.2, 3.3, consec-
- utively. Byte $07 is the volume #
- usually $FE (254). The next thing of
- interest is the Bit Map. Starting at
- byte $38 you will see "FFFF0000".
- For now, ignore the last two bytes.
- The "FFFF" is a binary representation
- of what sectors are free on a certain
- track. In the two bytes there are
- 16 bits. Makes sense doesn't it, 16
- bits and 16 sectors. If the bit is
- set or a "1" then that sector is free.
- If it is a "0" then it's used.
- Now lets look at the catalog link.
- On track $11, sector $0F, byte $01,
- are two bytes that tell what track
- and sector to find the first catalog
- sector. This is almost always track 11
- sector $0F. On track $11, sector $0F,
- bytes 1 and 2, is a pointer to the
- next sector, track $11, sector $0E.
- The links continue until sector $01
- where you will see zero's in those
- bytes. I have been asked many times
- how to get more than 105 files onto
- a disk. If you edit the second and
- third bytes on track $11, sector $01
- to "100F", you will be able to use
- track $10, sector $0F for a catalog
- sector. You can continue on track
- 10 sector F and make a link to the
- next sector and so on. Be sure to
- mark it on the bit map or it will
- get wiped out when DOS has to write
- there. Well, we have covered most
- of the VTOC, lets look at how the
- catalog sectors are formatted.
-
- Starting at byte $0B on any catalog
- sector, is the entry for a file.
- The first two bytes after that, tells
- what track and sector the program
- starts on. Then is the file type (more
- on that later). Next comes the file
- name, up to 30 characters. The last
- byte before the next entry tells us
- how many sectors the file takes.
- This usually never goes over 255
- sectors, however text files can take
- more than 255 sectors. Now we can
- look at the file type. We have to look
- at this at the binary level. If the
- first bit is set, it is a text file.
- If the second is set, it's Integer.
- Third is applesoft, fourth is binary.
- If the eigth or MSB is set, the file
- is locked. It's really quite simple.
- $00 means a text file. $80 means a
- locked text file. If it is a $84,
- we have a locked binary file.
-
- Now for the complicated stuff, how
- DOS writes sectors, INITs a disk,
- the "6 & 2" split. Lets say you put a
- blank disk in the drive, initialized
- it, and saved a file onto it. Lets see
- what happens. First off, at $A54F is
- the INIT routine. If you did A54FG
- from monitor, it would INIT your disk
- without a hello program. This lets
- your disk boot faster because it does
- not have to load in that file.
- Ok. So you type in "INIT HELLO". DOS
- takes over and starts formatting your
- disk starting with track 0 and ending
- with track $23. Then it writes the
- catalog track and VTOC. Last it writes
- in DOS. Lets take a close look at a
- disk at the track level. First off we
- have what is called a GAP. This is made
- up of "FF"'s. Then we have the prolouge
- marks, ye olde "D5 AA 96". After that
- comes the volume, track, sector, check-
- sum, epilouge "DE AA EB". Then comes a
- smaller GAP with a different prolouge
- "D5 AA AD". Then $342 bytes of user
- data. Oops! $342 bytes of user data?
- I thought there were only $FF or 255
- bytes per sector! (more on this later).
- Then we have the checksum. And last
- we have the epilouge "DE AA EB".
- There are certain bytes that DOS
- doesn't write as data. These bytes are
- used in proulouge and epilouge marks.
- DOS looks for these when trying to find
- a sector. Now for the "6 & 2" split.
- The hardware on the apple doesn't allow
- for more than $3F different bytes to
- be written. That's why they used the
- "5 & 3" split on 3.2 disks. What that
- means is that from one byte, five bits
- are taken out and form one byte. The
- other three bits form one byte also.
- The six and two split is the same thing
- as the five and three but allows for
- more combinations.
-
- Now for a little on copy protection.
- Back in the good 'ol days we could just
- demuffin everything. All they had was
- a modified DOS or changed address marks
- etc. After that they got a little
- smarter and some wrote their own DOS
- or used a modified RWTS. But nothing
- stops us pirates, all you had to do
- is read in data through their RWTS and
- write it back out standard. Then they
- got dirty, using the text page and the
- input buffer for data or code. They
- even used the stack (page 1) for code.
- To get around this, NMI card like
- crackshot and cracking chips were made.
- these dumped all memory to disk allow-
- ing the text page and the input buffer
- to be undisturbed. The newest thing
- seems to be SPIRAL TRACKING. The first
- game I saw this on was Maze Craze.
- Cracking it was quite easy though. All
- you had to do is cut out one part of
- disk access (at $855) that wasn't even
- needed. But who knows what we will be
- up against in the future.
-
- I suggest you read "Beneath Apple DOS"
- and look at the DOS manual supplied
- with your Apple. This is for beginners
- or people who are too lazy to read
- a book...
-
- I would appreciate lots of questions,
- I may not have made myself too clear
- or you may want to know more about
- a certain area. Just leave me e-mail.
-
- The Freeze
-
- D O S T R I C K S
-
- TRY THIS TO SEE ANY DOS, REMOVE THE
- REAR MOST SET OF RAM CHIPS FROM YOUR
- APPLE (THE ONES NEAR THE I/O SLOTS).
- THEN INIT A DISK, REPLACE THE RAM AND
- BOOT UP UNDER THE PROGRAM YOU WISH TO
- DEPROTECT. THEN FORCE A REBOOT WITH THE
- DISK YOU INITED IN DRIVE 1. THE DOS
- FROM THE PROTECTED DISK WILL (IN MOST
- CASES) STILL BE IN THE RAM UP TOP....
-
- THIS NEW DOS IS A SLAVE AT 32 K AND
- THE OLD (AND PROTECTED DOS) IS STILL
- AT 48 K. THIS WILL WORK ON ABOUT 50%
- OF THE PROGRAMS. ENJOY
-
-
- YOU CAN ALSO REMOVE THE TOP 32K AND
- GET TWICE AS MUCH.
-
- =======================================
- CHECKSUM TRICK
-
- A VERY HANDY TECHNIQUE FOR TAKING A
- LOOK AT THE DATA ON A PROTECTED DISK IS
- TO DISABLE THE CHECKSUM IN THE RWTS.
- THE FORMATS OF MANY PROTECTED DISKS
- VARY ONLY IN THIS CHECKSUM, SO TURNING
- IT OFF SHOULD ALLOW ANY STANDARD
- TRACK/SECTOR UTILITY TO LOOK AT THE
- DISK! TO DO THIS, BOOT UP THE DOS THAT
- YOU WISH TO USE, AND ENTER THE MONITOR.
- THEN ENTER B942:18 FOR DOS 3.3 OR
- B963:18 FOR DOS 3.2. THIS CHANGES A
- SET CARRY INSTRUCTION TO A CLEAR CARRY
- INSTRUCTION. NOW RETURN TO DOS AND RUN
- YOUR EDITOR. IF THE DISK YOU ARE
- LOOKING AT IS PROTECTED WITH THIS
- SYSTEM, YOU SHOULD BE ABLE TO READ IT
- NOW. TO MAKE THIS CHANGE TO A DOS ON A
- DISK, THIS DATA IS CONTAINED IN TRACK 0
- SECTOR 3, AT EITHER BYTE $42 OR BYTE
- $63, FOR DOS 3.3 OR 3.2, RESPECTIVELY.
- GOOD LUCK.......
- RANDY
-
- =======================================
-
- TO AVOID RE-LOADING THE LANGUAGE CARD
- ON BOOTUP ( A MAJOR IRRITATION )
- CHANGE THE FOLLOWING :
-
-
- IN A 48K SYSTEM, CHANGE $BFCC TO 00 AND
- $BFCF TO 00 : THIS WILL PREVENT THE
- LANGUAGE CARD FROM BEING WRITTEN TO.
- (INITIALIZE A DISKETTE WITH THIS DO
- TO MAKE IT BOOT UP IN THIS FASHION)
-
- (IF YOU LOOK AT THE CODE, YOU CAN MAKE
- THE SAME MODS IN A COPY OF A SYST
- MASTER ON THE DISK ITSELF, SO A MASTER
- CREATE WILL PUT THIS DOS ON A DISKETTE.
- CHANGE THE CODE THAT SAYS LDA C081 WITH
- LDA C000 -- THAT SSHOULD WORK FINE.
-
- =======================================
-
- GET INTO MONITOR FROM A NORMAL DISK.
- TYPE: 400<A800.ABFFM
-
- POOF THERE YOU HAVE ALL THE DOS COMANDS
- NOTICE THAT ALL THE LETTERS IN THE
- COMAND ARE FLASHING BUT THE LAST ONE
- THAT IS TO TELL YOU WHERE THE COMAND
- ENDS. NOW NOTICE WHERE THE INIT,LOAD,
- BLOAD,SAVE,BSAVE,CATALOG, ETC...
- THEN BOOT SOMETHING LIKE BRAIN SURGEON
- OR SOMETHING THAT HAS SOMETHING LIKE
- A NORMAL FORMAT THEN TYPE THAT LINE
- AND THEN YOU CAN SEE IF THEY CHANGED
- ANY OF THE COMANDS!
- ---------------------------------------
-
- =======================================
- E.D.D. PARMAMETERS
- ---------------------------------------
-
- A2-FS1:
- T0 - T6 INC 1.5
- T7 - T8
- T9.5-TA.5
- TC - T21 INC 1.5
- ABM:NORM
- A.E SIDE A:
- T1.5-TD.5
- TE -T18.5 INC 1.5
- SIDE B:NORM
- ASCII EXPRESS PROFESSIONAL:NORM
- ADVENTURE:NORM
- AIRSIM-1:NORM
- WRITE-PROTECT BEFORE BOOTING!
- ALGEBRA 1:NORM
- ALKEMSTONE:NORM
- APPLE PRESENTS- ERNIE'S QUIZ:NORM
- APPLE PRESENTS- INSTANT ZOO:NORM
- APPLE PRESENTS- SPOTLIGHT:NORM
- APPLE PRESENTS- MIX AND MATCH:NORM
- APPLE WORLD:
- T0-T23
- APPLE WRITER:NORM
- APPLE WRITER II:NORM
- APPLE WRITER IIE:NORM
- APPLE WRITER 80 COLMN PRE-BOOT:NORM
- APVENTURE TO ATLANTIS:NORM
- ARCADE MACHINE:
- T0 -T11
- T12.25-T21.25
- ASTEROID FIELD:NORM
- AUDEX:NORM
- AZTEC:NORM
- BANK STREET WRITER:
- T0 -T1A
- T1B-T22 PPM#3 OR #4
- BATTLE FOR NORMANDY:SEE MINER 2049ER
- BEER RUN:
- T0 PARM 28=2 OR 3
- T1.5-TD.5 PPM#2
- BENEATH APPLE MANOR:(SPECIAL EDITION)
- T0-T22 PARM 0=3
- BILL BUDGE 3-D GRAPHICS:NORM
- BILL BUDGE SPACE ALBUM:NORM
- BILL BUDGE TRILOGY OF GAMES:NORM
- BORG:
- T1.5-TB.5
- TD-TE
- T0 PARM 28=2 OR 3
- BUG ATTACK:
- T0-T22
- T1.5 =PPM#2
- T22 =PPM#2
- BUSINESS GRAPHICS:NORM
- CAMPAIGN TRILOGY:NORM
- CANNONBALL BLITZ:NORM
- CANYON CLIMBER:NORM
- CARTELS AND CUTTHROATS:NORM
- CASTLE WOLFENSTEIN:NORM
- CCA DATA MANAGEMENT:NORM
- CHECKERS (ODESTA):NORM (T0-T6)
- CHESS 7.0 (ODESTA):NORM
- CHOPLIFTER:
- NOTE:SOMETIMES VERY HARD TO COPY
- T0-TB PARM 28=2 00=3
- TC.25-T21.25
- T22
- COMPUTER AMBUSH:NORM
- COMPUTER AMBUSH VER 2:NORM
- COMPUTER BISMARK:NORM
- CONGO:NORM
- COPTS & ROBBERS:SEE EPOCH
- COPY II PLUS:NORM
- CRANSTON MANOR:
- T0-T22
- T18 PPM#3
- CRIME WAVE:NORM (T0-T11)
- CRISIS MOUNTAIN:NORM
- CRITICAL MASS:
- SIDE A:
- T0-TA
- T22 PPM#3
- SIDE B:NORM
- CROSSFIRE:
- T0-T22
- T1 PPM#3
- CROSSWORD MAGIC (BOTH SIDES):
- T0-T22 PPM#2
- CUSTOM MICRO SYSTEMS ASSEMBLER:
- T0-T23:NORM
- D.B. MASTER AND UTILITIES:
- T0 - T5
- T6.5-T22.5
- DARK CRYSTAL:NORM
- DATA TREE:NORM
- DEADLINE:NORM
- DESKTOP PLAN II:NORM
- DISK EDIT 2.0 (DISK EDITOR):
- T0
- T1.5 -T5.5
- T21.25-T22.25
- DISK RECOVERY:NORM
- IF THAT DOESN'T WORK, TRY:
- T0
- T1.25-T10.25 PPM#2
- DOS ENHANCER:NORM
- DUNG BEETLES:NORM
- EASY-WRITER:NORM
- EDU-PAINT:NORM
- EINSTEIN COMPILER:NORM
- ELECTRIC DUET:NORM
- EMPIRE I: WORLD BUILDERS:NORM
- EPOCH:
- T0 PARM 28=2 OR 3
- T1.5-TF.5 PPM#2
- EVOLUTION:
- T0.25-T18.25
- E-Z DRAW:NORM
- FINANCIAL MANAGMENT SYSTEM III:
- T0-22
- T3 PARM 4=10 9=3 A=14 B=13 11=3;
- PPM#3 OR #4
- FIRE BUG:NORM
- GALACTIC EMPIRE:NORM
- GALACTIC REVOLUTION:NORM
- GAMMA GOBLINS:SEE BEER RUN
- GAME SHOW & SUBJECTS:NORM
- GERMAN/ENGLISH HANGMAN:NORM
- GERMANY 1985:NORM
- GORGON:
- T0 PARM 28=2 OR 3
- T1.5-TE.5 PPM#2
- HADRON:SEE GORGON
- HAIL:NORM
- HEAD-ON:NORM
- HELLFIRE WARRIOR:NORM
- HOME ACCOUNTANT:NORM
- INFORMATION MASTER:NORM
- JAWBREAKER:
- T0-T22
- T3 PPM#3
- KNIGHT OF DIAMONDS:PPM#2
- L.A. LAND MONOPOLY:NORM
- LABYRINTH:SEE CHOPLIFTER
- LETTER PERFECT:NORM
- LINGUIST:NORM
- LIST HANDLER & UTILITIES:
- T11
- T12.25-T22.25 PARM 0=3
- T0 PARM 0=0 28=2
- MASTER TYPE:NORM
- MATH GAMES:NORM
- MERLIN ASSEMBLER:NORM
- MICROBE:NORM
- MIDNIGHT MAGIC:
- T0 - T12
- T13.25-T15.25
- T22
- MINER 2049ER:
- T1-T22
- T0 PPM#3 OR #4
- MINGS CHALLENGE:SEE MINER 2049ER
- MISSION ASTEROID:NORM
- MOPTOWN:
- T0-T22 PARM 28=3
- MILTIPLAN:
- T0-T22
- TA PPM#3 OR #4
- MUSICOMP:NORM
- NIBBLES AWAY II:NORM
- NIGHT MISSION PINBALL:NORM
- ODYSSEY:NORM
- OLYMPIC DECATHALON:NORM
- OLYMPIC INSURANCE SYSTEMS:NORM
- PEGASUS II:SEE JAWBREAKER
- PFM:NORM
- PFS-FILE:
- T1-T22
- T0 PPM#3 OR #4
- >> WRITE-PROTECT BEFORE BOOTING !!! <<
- PFS-FILE IIE:SEE PFS-FILE
- PFS-GRAPH:SEE PFS-FILE
- PFS-REPORT:SEE PFS FILE
- PHANTOMS FIVE:SEE EPOCH
- PINBALL CONSTRUCTION SET:NORM
- POOL 1.5:PPM#2
- PRESIDENT ELECT:NORM
- PRISONER:NORM
- PULSAR II:
- T: - T19
- T1A.5-T1D.5
- QUEEN OF PHOBOS:NORM (T0-T1A)
- REAR GUARD:NORM
- RENDEZVOUS:SEE MINER 2049ER
- RESCUE AT RIGEL:NORM
- ROBOTWAR:NORM
- SABATOGE:SEE JAWBREAKER
- SARGON II:NORM
- SCREENWRITER II:NORM
- SEA FOX:SEE CHOPLIFTER
- SENSIBLE SPELLER:NORM
- SERIES RU-2:NORM
- SERIES SP-2:NORM
- SERIES FR-2:NORM
- SERPENTINE:SEE CHOPLIFTER
- SNEAKERS:SEE BEER RUN
- SOFTPORN ADVENTURE:SEE JAWBREAKER
- SORCEROR OF SIVA:NORM
- SPACE EGGS:NORM
- SPANISH/ENGLISH HANGMAN:NORM
- SPECTRE:NORM
- SPITFIRE SIMULATOR:NORM
- SPY'S DEMISE:NORM
- STARCROSS:NORM
- STAR THIEF:
- T0-T13
- T22 PPM#3
- SWASHBUCKLER:PARM 28=10
- SUPER DISK COPY III:NORM
- TWALA'S LAST REDOUT:PPM #2
- TAXMAN:NORM
- TEMPLE OF APSHAI:NORM
- TERRORIST:NORM
- IF THAT DOESN'T WORK, TRY:
- T0-T1F
- T20.75-T22.75
- THE ROUTINE MACHINE:NORM
- THIEF:
- T0-T22
- T4-T5 PPM#2
- THREE MILE ISLAND:NORM
- THRESHHOLD:SEE CROSSFIRE
- THUNDER BOMB:NORM (T0-T11)
- TIC TAC SHOW:
- T0
- T1.5-T4.5
- T6-T22
- SERIES DISKS:NORM
- TIME ZONE SIDE A:SEE MINER 2049ER
- SIDES B-L:NORM
- TORPEDO FIRE:NORM
- TRACK ATTACK:SEE CHOPLIFTER
- TRANSEND: PPM#2
- TRANSYLVANIA:NORM
- TUBEWAY:NORM
- TYPING TUTOR:NORM
- ULTIMA:NORM
- ULTIMA II:SEE RENDEZVOUS
- ULYSSES:NORM
- VISICALC 3.3:NORM
- VISICALC 80 COLMN PRE-BOOT:NORM
- VISICALC IIE:NORM
- VISIDEX:NORM
- VISIFILE:NORM
- VISIPLOT:NORM
- VISISCHEDULE:NORM
- VISITERM:NORM
- VOCABULARY BUILDER-FRENCH:NORM
- VOCABULARY BUILDER-GERMAN:NORM
- VOCABULARY BUILDER-SPANISH:NORM
- WARP FACTOR:PPM#2
- WIZARDRY:PPM#2
- WORD HANDLER:
- NOTE: SOMETIMES VERY HARD TO COPY
- T11
- TB.25-T10.25
- T0-TA PARM 0=0 28=2
- WORD RACE:PPM#2
- WORLDS GREATEST BLACK-JACK:NORM
- ZENITH:SEE CHOPLIFTER
- ZOOM GRAPHICS:NORM
- ZORK I:NORM
- ZORK II:NORM
- ZORK III:NORM
- ----------------------------------------
-
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- CBS IN NYC HAS AN EXPERIMENTAL RESEARCH
- STATION GOIN AT 149.195,149.220 AND
- 149.245 MHZ TO DETERMINE THE FEASIBILIT
- Y OF MOBILE SATELITE USE.
-
- OTHER RESEARCH STATION ARE-
-
- MOTOROLA-SCHAUMBERG,ILL. 1359.6 AND
- 1360.06 MHZ.
-
- MOTOROLA-CANTON,MASS. SAME AS ABOVE
-
- MOTOROLA-CUPERTINO,CA. SAME AS ABOVE
-
- NUFF SAID-
- BOOTLEG
- ATTENTION ][ E hackers! Having problems doing serious disk snooping
- because you can't reset to the monitor? For just 19.95 + 2.00 s/h I will send
- you the chip to make it all possible. Easily installed in 5 minutes with no
- cutting or soldering. These chips come programmed, tested, and ready to go.
- Cracking hints, tips and docs. included. Send check or money order to: Hacker
- Chips Inc. P.O. Box 2571 Hag. Md. 21740-2571. Allow 2 to 3 weeks for delivery.
- NOTE not available for the E or C YET!
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- HERE IS THE NEWEST FILE FROM THE LEGION
- OF DOOM:
- HACKING THE COSMOS PART 1
- HERE IS A BRIEF DESCRIIPTION OF THE
- MOST COMMONLY USED TRANSACTION CODES:
- CAY-CREATE AN ASSEMBLY
- DAY-DELETE AN ASSEMBLY
- DRE-DENY AND RESTORE ESTABLISHMENT
- FLR-FFRAME LAYOUT REPORT
- ISH-INQUIRE ABOUT A CIRCUIT(PHONE #)
- LO-LIST ORIGINATING LINE EQUIPMENT
- MAL-MANUAL ASSIGNMENT LIST
- MAY-MODIFY AN ASSEMBLY
- MCH-MANUALLY CHANGE HUNT
- MDC-MANUALLY DISCONNECT A CIRCUIT
- SCA-SERVICE ORDER COMPLETION
- SIR-SORTING INQUIRY BY RANGE
- SLC-SUBSCRIBER LINE COUNTS FOR
- CUSTOM CALLING FEATURES
- US- LIST USOC FILE DATA
- WC- WIRE CENTER CHANGE
- THOSE WILL BE DISCUSSED IN FURTHER
- DETAIL IN PART 2.
-
- PREFIXES, FORMATS AND CODE VALUES:
- ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
- COSMOS PROVIDES A LANGUAGE BY MEAN OF
- WHICH A USER CAN COMMUNICATE WITH THE
- SYSTEM. THE LANGUAGE INCLUDES VARIOUS
- PREFIXES AS WELL AS INPUT FORMATS AND
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- INPUT VALUES. PREFIXES ARE ABBREVIATION
- WHICH REPRESENT SPECIFIC DATA CATAGORIE
- TO THE SYSTEM WHEN INPUT BY THE USER.
- AN EXAMPLE OF A PREFIX IS "TN"WHICH
- MEANS "TELEPHONE NUMBER". AN INPUT
- FORMAT DETERMINES THE NUMBER OF CHARAC-
- TERS FOLLOWING A PREFIX AS WELL AS THE
- PATTERN IN WHICH THESE MUST BE ENTERED.
- FOR EXAMPLE, "TN XXX-XXXX" MEANS THAT
- THE PREFIX "TN" MUST BE FOLLOWED BY
- SEVEN CHARACTERS IN THE FORMAT SHOWN.
-
- INPUT VALUES ARE THE ALLOWABLE DATA
- ENTERED FOR EACH PREFIX IN THE CORRECT
- INPUT FORMAT. AS MENTIONED IN THE
- PREVIOUS PARAGRAPH THE INPUT FORMAT
- FOR THE PREFIX "TN" IS "TN XXX-XXXX"
- THE FIRST THREE CHARACTERS (XXX) MUST
- BE ALPHANUMERIC; THE LAST FOUR (XXXX)
- MUST BE NUMERIC. SO, COSMOS WOULD CON-
- SIDER AN INPUT OF "TN 935-2481" AS
- VALID INPUT. BUT YOU *MUST* USE THE
- CORRECT WIRE CENTER FOR THE (XXX) IN
- QUESTION. IN HACKING COSMOS PART 2
- LEX WILL HAVE A LIST OF THE MOST
- COMMONLY USED PREFIXES, FORMATS AND
- PREFIX CODE VALUES WHICH ENABLE YOU
- TO READ AND UNDERSTAND COSMOS TRANS-
- ACTIONS.
- SALLY RIDE:::SPACE CADET
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- COSNIX IS THE MUTATED VERSION OF COSMOS
- AND UNIX BOTH WRITTEN BY BELL LABS.
- COSNIX IS THE OPERATING SYSTEM OF THE
- COSMOS SYSTEM.
- SYSTEM COMMANDS------AS SOME OF YOU
- WILL NOTICE, IF YOU READ THE BASICS OF
- HACKING II, BY THE KNIGHTS OF SHADOW,
- ALOT OF THE COMMANDS USED ON UNIX ARE
- ALSO USED ON COSMOS. COMMANDS ARE AS
- FOLLOWS::
- WHERE---GIVES LOCATION OF THE SYSTEM::
- THIS COMMAND CAN BE VERY USEFUL
- SINCE YOU CAN GO TRASHING AT
- THE LOCATION THAT THE CENTER IS
- AT.
- WC%WHERE====COSMOS 5
- STREET ADDRESS
- CITY, STATE ZIP
- WHAT----TELLS WHAT VERSION OF COSNIX
- THE SYSTEM IS RUNNING ON.
- WC%WHAT==COSNIX OPERATING SYSTEM9.2.3
- RELEASE DECEMBER 7, 19831.2.2
- ETC.
- JUST LIKE ON UNIX, TO SEE WHO ELSE IS
- ON THE SYSTEM TYPE: WC%WHO
- COM3 TTOO GB
- FW6 TTO4 HH, ETC.
- COLUMN ONE BEING THE USERNAME, NEXT THE
- TT#, AND LAST IS THE WIRE CENTER. SEE
- THE CONTINUED CONCLUSION NEXT POSTING.
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- TO SEE WHAT YOU HAVE ACCESS TO TYPE:
- WCLLS, OR WC%LS /* TO SEE ALL THE FILES
- YOU HAVE ACCESS TO.
- USE CAT/FILE-NAME TO SEE SOME MORE INFO
- THIS WILL BE EXPLAINED IN MORE DETAIL
- IN FUTURE EDITIONS.
- DATE==SIMPLY GIVES THE DATE
- USING CONTROL C WILL INTERUPT ANYTHING
- YOU ARE EXECUTING AT THE TIME. YOU MAY
- HAVE TO ENTER IT MORE THAN ONCE.
-
- THAT IS ALL FOR PART 1, IT SHOULD GIVE
- YOU A BASIC UNDERSTANDING OF COSMOS.
- PART 2 WILL EXPLAIN AND SHOW YOU HOW TO
- HOOK UP PHONE #'S AND SEE WHAT EQUIPMNT
- IS ATTACHED, ALSO, WHAT THE ABBREVIA-
- TIONS ARE SO YOU CAN UNDERSTAND IT ALL.
-
- ACKNOWLEDGEMENTS: THE WARLOCK
- BIOC AGENT 003
- TUC-TUCBBS
- WRITTEN BY: LEX LUTHOR
-
- UPLOADED HERE BY:
- SALLY RIDE:::SPACE CADET
- POST SOME DAMN MESSAGES YOU SLUGS!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- APPLE CLONES
-
- 64K
- CPM
- NUMERIC KEYPAD
- FUNCTION KEYS
- AUTO REPEAT
- 100% APPLE COMPATABLE
-
- $650
-
- IBM CLONES
- 128K RAM
- ROM CHIPS NOT INCLUDED
- AVAILABLE IN PC OR XT VERSIONS
-
- $650
-
- CALL FOR DETAILS- 503-592-4461
-
- NUFF SAID-
- BOOTLEG
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
- LOCKSMITH PARAMETERS LIST
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- DONATED BY: SHERLOCK APPLE
-
- ZORK (OLD VERSIONS)
- T0-T22: 1E=0B
- T3: 4C=1B (PATCH NC30 FOR VERSI
- ON 4.0)
- 4C=1B 57=00
- E9=02 (USES NIBBLE COUNT SEE TECH NOTE
- S) (VERSION 4.1 ONLY)
- ZORK I AND ZORK II (NEW VERSIONS)
- T0-T22: 46=96 40=14
-
- WARP FACTOR ** SAME AS TORPEDO FIRE
- .FF4
- WORD HANDLER
- T0: 46=96 54=12
- -T22
- T1-TC: 44=FF 45=DF 46=DE (8 ERRORS
- O.K.)
- .FF5
- WORD HANDLER II
- T0: 46=96 54=12 53=00
- T11-T22
- T1-TC: 44=FF 45=DF 46=DE
- (NOTE-IF
- AN 8 ERROR OCCURS RECOPY TRACK IT HAPPE
- NED ON UNTIL GOOD.)
-
- VISICALC (DOS 3.3 VERSION)
- T0-T15 NORMAL (T1 ERR IS OK)
- VISICALC (APPLE ///)
- T0-T22 SYNC
- VISIDEX (CHANGE AS OF 11-18-81)
- T0-T22: 40=04 16=08 41=FF 19=00 58
- =0B 59=FF 81=AA 82=EB
- 83=FD 21=02
- 46=96 54=12
- VISIFILE SAME AS DESK TOP PLAN II E
- XCEPT PARM C0=FD SHOULD BE
- C0=EC
- VISISCHEDULE
- T0-T22: 40=04 16=08 41=FF 19=00 58
- =0B 59=FF 81=AA 82=EB
- 83=EC 21=02 46=96 54=12
- .FF3
- VISITERM
- T0-T22 NORMAL
- T6: 40=08 16=08 41=FF 19=00 58=0B
- 59=FF 81=AA 82=EB 83=FC
- .FF3
- VISITREND/VISIPLOT
- T0-T22 NORMAL
- T7: 40=08 16=08 41=FF 19=00 81=DE
- 82=AA 58=0B 59=FF
-
- U-BOAT COMMAND **
- T0-T22: 4E=00 51=00 52=00 40=02 1E
- =30 1B=19 1D=18 44=00
- 45=00 46=EB 47=AF
- 48=FB 49=EB
- .FF2
- ULTIMA
- T0-T22: 1E=0B
- ULYSIS **
- T0-T22 NORM
- T3: 4C=1B APPLY PATCH NC30 (VERSIO
- N4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBBL
- E COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
-
- TAX PREPARER
- T0-T22: 46=96 54=12 4C=19
- .FF4
- THRESHOLD
- T0-T22 NORMAL
- T1-T23 BY 22: 4C=1B (PATCH NC30 FO
- R VERSION 4.0)
- 4C=1B 57=00 E9=02 (
- USES NIBBLE COUNT SEE TECH
- NOTES) (VERSION 4.1 ONLY)
- .FF2
- TINY TROL
- T0-T22 NORMAL T3.5-T5 BY 1.5
- .FF2
- TORPEDO FIRE
- T0 NORMAL T1-T22: 4F=0B
- .FF3
- TWERPS **
- SAME AS GORGON
- PLUS T1C: 4C=1B 57=00 E9=02 D2=00
- TWERPS **
- T0: 18=20 19=00 46=96 4D=00 4E=00
- 52=00 53=00 54=12 57=00
- 40=20
- T1.5-TE.5 BY 1 SYNC: 72=00 73=00 7
- 7=00 78=00 79=12 7C=00
- 44=DD 45=AD 46=DA
-
- SABATOGE **
- T0-T22 NORM
- T3: 4C=1B APPLY PATCH NC30 (VERSI
- ON 4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBBL
- E COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
- SARGON II **
- T0-T1A NORM: 19=00 54=12 47=FF 4C=
- 18 48=FF 50=00 51=00 52=00
- 53=00
- SCREENWRITER II **
- T0-T2: 4D=00
- SHATTERED ALLIANCE
- T0-T22: 25=19
- SHATTERED ALLIANCE (NEW)
- T0: 4C=18 47=FF 53=0B 54=12
- T1-T22: 44=D4 46=B7
- .FF2
- SINGA SHAPE MANAGER **
- T0-T22 SYNC
- SNAKEBITE ** SAME AS GORGON
- SNEAKERS
- T0: 18=20 19=00 46=96 4D=00 4E=00
- 52=00 53=00 54=12 57=00
- 40=20
- T1.5-TD.5 BY 1 SYNC: 72=00 73=00 7
- 7=00 78=00 79=12 7C=00
- 40=20 19=00 44=DD 45=AD 46=DA
- .FF5
- SNOGGLE **
- T0-T9 NORM
- OR
- T0-TF NORM T10.5-T11.5 SYNC
- .FF4
- SOFTPORN ADVENTURE
- T0-T22 NORMAL (ALL VERSIONS)
- T3: 4C=1B APPLY PATCH NC30 (VERSIO
- N 4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBBL
- E COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
- .FF2
- SOUTHERN COMMAND **
- T0-T22: 25=19 6B=00 34=D5 35=AB
- .FF3
- SPACE EGGS
- T0 NORM T2-6 NORM T11-13 N
- ORM
- T14-1A: 44=DD
- SPACE QUARKS
- T0: 18=50 19=00 40=20 46=96 4D=00
- 4E=00 52=00 53=00 54=12
- 57=00
- T1-T2: 44=AB 45=D4 46=AB
- T3.5-T5.5 BY 1 T7
- T9: 44=FE 45=DD 46=AF
- TA.5-B.5 BY 1: 44=AA 45=DE 46=BB
- TD-15 BY 1
- SPACE WARRIOR
- T0: 18=50 19=00 40=20 46=96 40=20
- 4E=00 52=00 53=00 54=12
- 57=00
- T2.5-T3.5: 44=DF 45=AD 46=DE
- T5-T8 BY 3 T6.5 TA-T10 BY
- 3
- STAR BLASTER **
- T0 NORM
- T7-T20.5 BY 1.5 SYNC: 72=00 73=00
- 77=00 78=00 79=12 7C=00
- 40=20 19=00 44=DF 45=AD 46=DE
- STAR CRUISER **
- T0-T3 BY 3 SYNC T5-TB BY 1 SYN
- C T11-T12 BY 1 SYNC
- T4 SYNC: 44=AA 45=DD 46=BB
- STAR MINES **
- T0 NORM
- T1-T2 NORM: 46=AD
- T4-TA NORM
- STAR RATERS **
- T0-T5 NORM (TRACK 5 ERROR MAY OCCU
- R)
- STAR THIEF
- T0-T13 NORMAL (TRACK E-13 ERRORS M
- AY OCCUR) (ALL VERSIONS)
- T22: 4C=1B APPLY PATCH NC30 (VERSI
- ON 4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBB
- LE COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
- .FF2
- SUPER APPLE BASIC **
- T0-T22 NORM T3 NORM-EXTENDED R
- ETRY
- .FF3
- SUPERSCRIBE II
- T0-T22 NORM
- T3 NORM: 45=00 50=00
- SUPERSCRIBE II ** SAME AS PEGASUS I
- I
- .FF2
-
- RASTER BLASTER (FOR OLD RASTER BLASTER
- ONLY)
- T0 NORMAL
- T5-T11 BY 4 SYNC: 44=AD 45=DE 53=0
- 0
- T6-T12 BY 4 SYNC T7.5-TF.5 BY
- 4 SYNC T1.5-T3.5 BY 2
- SYNC
- .FF4
- RASTER BLASTER (NEW VERSIONS)
- T0: 46=96 54=12
- T5-T11 BY 4 SYNC: 44=AD 45=DE 46=0
- 0 72=00 73=00 75=00 78=00
- 79=12
- T6-T12 BY 4 SYNC T7.5-TF.5 BY
- 4 SYNC T1.5-T3.5 BY 2
- SYNC
- .FF3
- RETROBALL **
- T0, T4-T6, T
- ----------------------------------------
-
-
-
-
-
-
-
-
-
-
- YEP-WEVE BEEN A LITTLE LATE WITH THIS
- ISSUE DUE TO MOVING.
- STILL HAVE THE SAME PHONE NUMBERS,
- BUT OUR CURRENT ADDRESS TIS-
-
- THE BOOTLEGGER/HACKER MAGAZINE
-
- 1080 HAYS CUT-OFF ROAD
- CAVE JUCTION,OR.97523
- 2
-
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- [[ PRESS SPACEBAR TO QUIT ]]
-
-
- NIBBLES AWAY PARAMETERS
-
-
- COMPANY NAME:
- AUTO-LOAD FILE
- PROGRAM NAME COPY TRACKS PARA
- METERS TO CHANGE TO USE
- ---------------- ----------- ----
- ---------------- ----------------
- A P P L E C O M P U T E R
- SUPER PILOT ------- 0-0............ADDR
- =D5 AA 96
- 2-22
- SECTMOD [F=16,C
- =OFF,T=0,S=0A]
- CHANGE ADDRES
- S 79 FROM 43 TO EA
- CHANGE ADDRES
- S 7A FROM 41 TO EA
- CHANGE ADDRES
- S 7B FROM C6 TO EA
-
- A U T O M A T E D S I M U L A T I O N
- S:
- TEMPLE OF APSHAI -- 0-22...........ADDR
- =D5 AA B5
-
- A V A N T E - G A R D E
- HI-RES SECRETS ---- 0-22...........ADDR
- =D5 AA 96
-
- B R O D E R B U N D S O F T W A R E:
- WARLORDS ---------- 0-F............ADDR
- =D5 AA B5
-
- C E N T R A L P O I N T S O F T W A
- R E:
- COPY ][ PLUS ------ 0-2............NORM
- AL
- DEL
- BYTE =20
- D A T A M O S T:
- SPACE KADET ------- 0-22...........ADDR
- =D5 AA 96
- MARS CARS OVER
- IDE STANDARDIZER
- CRAZY MAZEY
- TAX BEATER -------- 0-22...........ADDR
- =D5 AA 96
- REAP SECTMOD [F=16,C
- =OFF,T=0,S=03]
- CHANGE ADDRES
- S 42 FROM 38 TO 18
- MONEY MUNCHER ----- 0-22...........ADDR
- =D5 AA 96
-
- E D U W A R E:
- THE PRISONER ------ 0-22...........SYNC
- ALGEBRA I --------- 0-22...........ADDR
- =D5 AA B5
- EMPIRE 1 WORLD ---- 0-22...........ADDR
- =D5 AA 96
- BUILDERS 3-3............NIBB
- LE COUNT
- PRISONER ][ ------- 0-22...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C
- =ON,T=1F,S=0E]
- CHANGE ADDRESS
- D5 FROM AD TO 2F
- CHANGE ADDRESS
- D6 FROM 99 TO AF
- CHANGE ADDRESS
- D7 FROM F0 TO 32
- I N F O C O M:
- STARCROSS --------- 0-22...........ADDR
- =D5 AA 96
-
- I N S O F T:
- ELECTRIC DUET ----- 0-22...........ADDR
- =D5 AA 96
- INS=
- DE AA EB
- OVER
- IDE STANDARDIZER
- FIX
- AMNT=04
- I N T ' L S O F T W A R E M K T G
- MATH MAGIC -------- 0-22...........NORM
- AL
-
- I D S:
- PRISM PRINT ------- 0-21...........ADDR
- =D5 AA 96
- OVER
- IDE STANDARDIZER
- SECTMOD [F=16,C
- =ON,T=21,S=00]
- CHANGE ADDRES
- S 27 FROM FB TO 22
-
- L E A R N I N G C O M P A N Y
- BUMBLE GAMES ------ 0-22...........ADDR
- =D5 AA 96
- BUMBLE PLOT NOTE: WRITE PROTECT
- BEFORE BOOTING!
- ROCKY'S BOOTS
- JUGGLER'S RAINBOW
-
- M I C R O L A B
- JIGSAW ------------ 0-0............NORM
- AL
- A-17...........NORM
- AL
- 1-9............ADDR
- =D3 96 F2
- M U S E:
- BEST OF MUSE ------ 0-22...........SYNC
- THREE MILE ISLAND
- GLOBAL WAR
-
- M I C R O S O F T:
- OLYMPIC DECATHALON 0-22...........ADDR
- =D5 AA B5
-
- O N L I N E S Y S T E M S:
- GENERAL MANAGER --- 0-22...........ADDR
- =D5 AA 96
- V1.5 SECTMOD [F=16,C
- =ON,T=1F,S=0E]
- CHANGE ADDRES
- S C1 FROM -- TO 4B
- CHANGE ADDRES
- S C2 FROM -- TO E0
- CHANGE ADDRES
- S C3 FROM -- TO 49
- SECTMOD [F=16,C
- =ON,T=21,S=01]
- CHANGE ADDRES
- S 2E FROM -- TO 60
- SABOTAGE ---------- 0-22...........NORM
- AL
- ALIEN RAIN
- SNOGGLE ----------- 0-22...........ADDR
- =D5 AA B5
-
- TIME ZONE V1.1 ---- 0-22...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C
- =ON,T=03,S=0B]
- CHANGE ADDRESS
- F0 FROM 20 TO EA
- CHANGE ADDRESS
- F1 FROM 00 TO EA
- CHANGE ADDRESS
- F2 FROM 17 TO EA
-
- P E N G U I N S O F T W A R E:
- PIE MAN ----------- 0-22...........ADDR
- =D5 AA 96
-
- P H O E N I X S O F T W A R E:
- ZOOM GRAPHICS ----- 0-22 BY 2......ADDR
- =D5 AA 96
- 2ND EDITION INS=
- DD AA ED B5
- 1-21 BY 2......ADDR
- =D4 AA 96
- N O T E: WRITE PROT
- ECT BEFORE BOOTING!!
-
- ADVENTURE IN TIME - 0-C...........NORMA
- L
- BIRTH OF THE ------ 0-9...........NORMA
- L
- PHOENIX
-
- P I C A D I L L Y S O F T W A R E:
- FALCONS ----------- 0-0............ADDR
- =D5 AA B5
- 1.5-4.5X1.5....ADDR
- DF AD DE
- 5.5-5.5X1
- 7-AX1
- B.5-E.5X1.5
- 10-12X1
- 13.5-14.5X1
- 16-19X1.5
- 1A-1B.5X1.5
-
- S E N S I B L E S O F T W A R E:
- IMAGE PRINTER ----- 0-2............ADDR
- =D5 AA 96
- 3-7............ADDR
- =F7 AA 96
- 9-22
- SECTMOD [F=16,C=OF
- F,T=0,S=03]
- CHANGE ADDRESS 4
- 2 FROM 38 TO 18
- SECTMOD [F=16,C=OF
- F,T=2,S=03]
- CHANGE ADDRESS 2
- A FROM 2C TO 4C
- CHANGE ADDRESS 2
- B FROM 06 TO 5D
- CHANGE ADDRESS 2
- C FROM B7 TO B4
- SUPER DISK COPY --- 0-22...........ADDR
- =D5 AA 96
- (VERSION 3.7) ERR
- ORS OK
- THE BUG ----------- 0-0............NORM
- AL
- 15-15..........GAP
- BYTE 2=FF
- GAP
- SIZE=10
- 16.5-16.5
-
- S E R I U S S O F T W A R E:
- KABUL SPY --------- 0-21...........ADDR
- =D5 AA 96
- (BOTH SIDES) SECTMOD [F=16,C=OF
- F,T=0,S=0
- CHANGE ADDRESS 4
- 9 FROM -- TO EA
- CHANGE ADDRESS 4
- A FROM -- TO EA
- CHANGE ADDRESS 4
- B FROM -- TO EA
- DARK FOREST ------- 0-22...........ADDR
- =D5 AA B5
- OVER
- IDE GLITCH DETECT
-
- S I L I C O N V A L L E Y S O F T W
- A R E:
- WORD HANDLER ][ --- 0-0C...........ADDR
- =FF DF DE
- 11-22..........ADDR
- =D5 AA 96
- S O F T A P E:
- DRAW POKER -------- 0-22...........ADDR
- =D5 AA B5
-
- S O F T W A R E P U B L I S H I N G
- C O R P.:
- PFS/PFS REPORT ---- 0-13...........ADDR
- =D5 AA 96
- (REVISED) OVER
- IDE STANDARDIZER
- GAP
- BYTE 1=C0, GAP BYTE 2=D0
- FILT
- ER=C0-C8 (NO INVERSE)
- N O T E: WRITE PROT
- ECT BEFORE BOOTING!!
- PFS GRAPH --------- 0-22...........ADDR
- =D5 AA 96
- OVER
- IDE STANDARDIZER
- GAP
- BYTE 1=C0, GAP BYTE 2=D0
- FILT
- ER=C0-C8 (NO INVERSE)
-
- S P E C I A L D E L I V E R Y S O F
- T W A R E:
- UTOPIA GRAPHICS --- 0-22...........ADDR
- =D5 AA 96
- SYSTEM TURN
- ON 3.3 FILTER
- SECTMOD [F=16,C=
- ON,T=0,S=0]
- CHANGE ADDRESS
- 42 FROM 38 TO 18
- GALACTIC WARS ----- 0-22...........ADDR
- =D5 AA 96
- BRIDGE TUTOR
-
- S T O N E W A R E:
- D B MASTER -------- 0-5............ADDR
- =D5 AA 96, SYNC
- UTILITY PAC #1 6.5-22.5.......SYNC
-
- S T R A T E G I C S I M U L A T I O N
- S:
- BATTLE OF SHILOH -- 0-22...........ADDR
- =D4 AA B7
- WARP FACTOR
-
- S Y T O N I C S O F T W A R E:
- INTERLUDE ----------0-22...........ADDR
- =D5 AA B5
-
- X P S:
- APPLE CILLIN ------ 0-0............ADDR
- =D5 AA 96
- 1-22...........ADDR
- =D5 AA B5
- 11-11..........ADDR
- =D5 AA 96
-
- PARAMETERS: OCTOBER 19
- 82
-
-
- COMPANY NAME:
- PROGRAM NAME COPY TRACKS PARA
- METERS TO CHANGE
- ---------------- ----------- ----
- ----------------
- A D V E N T U R E I N T E R N A T I O
- N A L:
- ELIMINATOR -------- 0-21...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C
- =OFF,T=03,S=0D]
- CHANGE ADDRES
- S 2E FROM 20 TO EA
- CHANGE ADDRES
- S 2F FROM 30 TO EA
- CHANGE ADDRES
- S 30 FROM 72 TO EA
-
- A P P L E C O M P U T E R:
- VISICALC /// ------ 0-22...........SYNC
- APPLE WRITER /// -- 0-22...........SYNC
- APPLE LOGO -------- 0-22...........ADDR
- D5 AA 96
- 1-1............ADDR
- AA D6 EE
- NIBBL
- E COUNT=Y
- FI
- ND MAX=03
- SHIF
- T N+ = 08
- SHIF
- T N- = 00
-
- APPLE WRITER ][ --- 0-3............ADDR
- D5 AA DA (OR D5 AA DB)
- 4-22...........ADDR
- D5 AA 96
-
- A V A N T E - G A R D E C R E A T I O
- N S
- ZERO GRAVITY PINBALL 0-22...........ADD
- R=D5 AA B5
-
- B P I:
- (REVISED)
- ACCOUNTING -------- 0-22...........ADDR
- =D5 AA 96
- SYSTEM FIX AMNT=04
- , GAPBYTE1=C8
- GLOBAL MOD
- BYTE D972 FROM 03 TO 00
- 11-11..........INS=
- AD FB E6 FF E6
- SYNC
- SIZ=0A
-
- B R O D E R B U N D S O F T W A R E:
- APPLE PANIC ------- 0-D
- GENETIC DRIFT ----- 0-0............ADDR
- =D5 AA B5
- 1-3............ADDR
- =BB D5 BB
- 4.5-6 BY 1.5
- 7.5-B.5
- D-D............ADDR
- =D4 D5 BB
- E.5-12.5.......ADDR
- =AD B5 DE
-
- SPACE QUARKS ------ 0-0............ADDR
- =D5 AA B5
- 1-2............ADDR
- =FF DF DE, DATA MAX=25
- 3.5-5.5
- 7-9 BY 2
- A.5-B.5
- D-15
-
- SPACE WARRIOR ----- 0-0............ADDR
- =D5 AA B5, DATA MAX=30
- 2.5-3.5........ADDR
- =DF AD DE
- 5-8 BY 3
- 6.5-6.5
- A-10 BY 3
-
- B U D G C O:
- RASTER BLASTER ---- 0-0............ADDR
- =D5 AA 96, SYNC
- DATA
- MIN=18, DATA MAX=40
- 5-11 BY 4......ADDR
- =AD DE, DATA MIN=13, SYNC
- 6-12 BY 4......SYNC
- 7.5-F.5 BY 4...SYNC
- 1.5-3.5 BY 2...SYNC
-
- C A V A L I E R C O M P U T E R:
- MICROWAVE --------- 0-22...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C=O
- N,T=02,S=01]
- CHANGE ADDRESS
- DA FROM A9 TO AD
- CHANGE ADDRESS
- DB FROM 60 TO 03
- CHANGE ADDRESS
- DC FROM 8D TO 81
- CHANGE ADDRESS
- DD FROM 7E TO 60
-
- C O N T I N E N T A L S O F T W A R E
- :
- GUARDIAN ---------- 0-1............ADDR
- =D5 AA B5
- 2-11...........ADDR
- =D6 AA B5
- INS=
- DF AA EB F7, SYNC SIZ=0A
- D A T A M O S T:
- COUNTY FAIR ------- 0-22...........ADDR
- =D5 AA B5
- SNACK ATTACK SECTMOD [F=13,C=OF
- F,S=03,T=00]
- CHANGE ADDRESS 6
- 3 FROM 38 TO 18
- SNACK ATTACK ------ 0-22...........ADDR
- =D5 AA B5
- (REVISED) SECTMOD [F=13,C=OF
- F,S=01,T=00]
- CHANGE ADDRESS 3
- 9 FROM 38 TO 18
-
- SWASHBUCKLER ------ 0-22...........ADDR
- =D5 AA 96
- CASINO 21 SECTMOD [F=16,C=OF
- F,S=03,T=00]
- CHANGE ADDRESS 4
- 2 FROM 38 TO 18
-
- D A T A S O F T:
- DUNG BEETLES ------ 0-0............ADDR
- =D5 AA B5
- 1-1............ADDR
- =F5 F6 F7
- 4-22
- SECTMOD [F=13,C=ON
- ,T=00,S=01]
- CHANGE ADDRESS
- 6D FROM 01 TO 7B
- CHANGE ADDRESS
- 6E FROM 61 TO 69
-
- G E B E L L I S O F T W A R E:
- FIREBIRD ---------- 0-0............ADDR
- =DD AD DA, SYNC
- 1.5-B.5........SYNC
-
- H O W A R D S O F T:
- TAX PREPARER ------ 0-22...........ADDR
- =D5 AA 96
-
- I N F O C O M:
- DEADLINE ---------- 0-22...........ADDR
- =D5 AA 96
-
- I N N O V A T I V E D E S I G N S O
- F T W A R E:
- POOL 1.5 ---------- 0-15...........ADDR
- =D5 AA B5
- 1E-21
- SECTMOD[F=13,C=OF
- F,T=0B,S=07]
- CHANGE ADDRESS
- 6A FROM 8D TO 60
-
- ------------------------------------------------------------------------------
-
- STEP BY STEP GUIDE TO BACKING-UP DISKS
- WITH
- NIBBLES AWAY ][
-
- THERE ARE THREE BASIC STEPS TO BACKUP A DISKETTE:
-
- 1. LOCATE THE TRACKS WHICH CONTAIN DATA.
- 2. FIND THE ADDRESS MARKER FOR THE SECTORS THERE.
- 3. FIGURE OUT ANY ADDITIONAL PROTECTION.
-
- (HINT: #3 IS THE HARD ONE!)
-
- FOR MOST OF THE PROCEDURES BELOW, A BASIC WORKING KNOWLEDGE OF THE
- TRACK/BIT EDITOR (TBE) IS REQUIRED. FOR THOSE WHO ARE NOT FAMILIAR WITH THE
- TBE, AN OVERALL DESCRIPTION AND SOME EXAMPLES ARE GIVEN BELOW. THE EXAMPLES
- ARE EASIER TO UNDERSTAND IF THEY ARE PERFORMED AS YOU READ THIS, SO YOU MAY
- WANT TO BOOT UP NIBBLES AWAY ][ AND TRY THEM OUT TO GET A BETTER UNDERSTANDING
- OF WHAT IS GOING ON.
-
- ENTER THE TBE BY SELECTING OPTION 'T' FROM THE MAIN MENU. A LARGE
- SECTION OF NUMBERS WILL APPEAR ON THE SCREEN, WITH TWO DASHED LINES AT THE
- TOP. THE INFORMATION IN BETWEEN THESE LINES IS THE STATUS INFORMATION AND
- INFORMS YOU OF SUCH THINGS AS CURSOR POSITION, TRACK NUMBER, AND IS ALSO THE
- LOCATION WHERE VARIOUS PROMPTS APPEAR FOR CERTAIN FUNCTIONS. THE NUMBERS AT
- THE BOTTOM ARE SEPARATED INTO TWO SECTIONS. ON THE LEFT ARE THE STARTING
- MEMORY ADDRESS'S FOR EACH LINE TO THE RIGHT. MOVE THE CURSOR AROUND USING
- I,J,K OR M, AND WATCH THE ADDR INDICATOR IN THE STATUS LINE. IT WILL TELL YOU
- EXACTLY WHAT MEMORY ADDRESS THE VALUE UNDER THE CURSOR REPRESENTS. THE ARROW
- KEYS CHANGE THE AREA OF MEMORY WHICH YOU CAN SEE. THEY SHIFT YOUR VIEW 256
- BYTES FORWARD OR BACKWARD AT A TIME. THE ONLY REALLY IMPORTANT THING TO KNOW
- FOR THIS DISCUSSION IS HOW TO USE THE ARROW KEYS TO MOVE THE VIEWING 'WINDOW'
- AROUND IN MEMORY.
- THE ';' (UNSHIFTED '+') AND THE '-' KEYS INCREMENT AND DECREMENT THE
- TRACK NUMBER IN THE STATUS LINE. PRESSING 'R' WILL CAUSE DRIVE ONE TO READ
- THE DATA FROM THE TRACK INDICATED IN THE STATUS LINE INTO MEMORY. THE BYTES
- ON THE SCREEN WILL CHANGE, SINCE DIFFERENT DATA HAS BEEN READ IN. PRESSING
- THE 'R' KEY MULTIPLE TIMES WILL RESULT IN DIFFERENT DATA BEING DISPLAYED.
- THIS IS BECAUSE NIBBLES AWAY ][ STARTS READING AT WHATEVER POINT HAPPENS TO BE
- UNDER THE HEAD WHEN THE DRIVE IS TURNED ON, WHICH IS RANDOM, HENCE THE CHANGE
- IN THE DISPLAYED DATA (THE DATA IS NOT ACTUALLY DIFFERENT, IT IS JUST NOT
- LOADED AT THE SAME MEMORY LOCATION AS IT WAS PREVIOUSLY).
-
- STEP 1:
- TO DO THIS WE MUST LOCATE ALL OF THE TRACKS ON THE DISK WHICH CONTAIN
- DATA. TO DO THIS WE SHOULD HAVE THE TRACK POINTER SET TO TRACK 00. PRESSING
- 'R' WILL READ IN THE TRACK AND SHOW IT ON THE SCREEN. THE ARROW KEYS SHOULD
- BE USED TO MOVE THE VIEWING 'WINDOW' TO START AT $2000. NOW WE WILL MOVE
- FORWARD AND TRY TO DETERMINE IF THIS TRACK CONTAINS VALID DATA. ACTUALLY,
- TRACK 00 MUST CONTAIN SOME DATA IN ORDER FOR THE DISK TO BOOT, BUT WE WILL BE
- USING THIS PROCEDURE ON OTHER TRACKS WHICH DO NOT NECESSARILY CONTAIN DATA.
- THE MAIN THING WHICH WILL IDENTIFY A TRACK AS CONTAINING DATA IS THE
- PRESENCE OF GAPS. GAPS ARE SECTIONS OF THE SAME BYTE REPEATED SEVERAL TIMES.
- NORMALLY THEY ARE MADE UP OF $FF'S AND ARE 6-20 IN LENGTH. TO SEE WHAT THESE
- LOOK LIKE, INSERT YOUR SYSTEM MASTER DISK AND READ IN TRACK 00 AS DESCRIBED
- ABOVE. MOVING THROUGH THE BUFFER WITH THE ARROW KEYS WILL REVEAL A LARGE
- VARIETY OF VALUES. SPACED OUT AMONG THESE SHOULD BE SECTIONS OF FF'S WHICH
- CONTAIN ABOUT 6-20 IN A ROW, DEPENDING ON THE EXACT DISK. NORMALLY DOS 3.2
- DISKS HAVE LARGER GAPS THAN DOS 3.3 DISKS. THERE SHOULD BE MANY OCCURANCES OF
- THE GAPS, SPACED OUT SO THAT YOU SEE ONE ABOUT EVERY OTHER TIME THAT YOU USE
- THE ARROW KEYS TO MOVE FORWARD OR BACKWARD.
-
- NOTE:YOU MAY SEE A SECOND, SMALLER (2-5 $FF'S), GAP FOLLOWING A LARGE GAP,
- WITH A SMALL SECTION OF DATA IN BETWEEN. THIS IS CALLED THE SECONDARY
- GAP. WHEN REFERING TO A GAP HERE, WE WILL ALWAYS BE TALKING ABOUT THE
- PRIMARY GAP, NOT THE SECONDARY ONE.
-
- NOW TRY LOOKING AT OTHER TRACKS ON THE DISK. FIRST LOOK ONLY AT THE FULL
- TRACKS (NO .5 ON THE END). ALL OF THEM WILL BE SIMILAR TO TRACK 00 IN THE
- APPEARANCE OF THE GAPS. YOU MAY WANT TO TRY THIS SEVERAL TIMES TO BECOME
- COMFORTABLE WITH LOCATING GAPS ON A GIVEN TRACK.
- NOW READ IN A HALF TRACK (.5 ON THE END). SCAN MEMORY TO LACATE SOME OF
- THE GAPS. SINCE SYSTEM MASTER DISKS DO NOT USE HALF-TRACKS, THE DATA WHICH WE
- SEE HERE IS REALLY 'CROSS-TALK'. IN OTHER WORDS, DATA WAS WRITTEN ON THE FULL
- TRACK, BUT THE MAGNETIC PATTERN SPREAD OUT A BIT, AND SO WE SEE SOME DATA
- HERE. THE TELL-TALE SIGN OF THIS PHENOMENA IS THAT THE GAPS WILL NOT BE ALL
- THE SAME. THAT IS, THEY MAY HAVE ONE OR MORE VALUES IN THEM WHICH ARE NOT
- CONSISTENT. THIS TELLS US THAT THERE IS SOME DATA ON THIS TRACK, BUT THAT IT
- IS NOT VALID DATA. TAKE A LOOK AT SOME OTHER HALF-TRACKS SO THAT YOU CAN TELL
- IF YOU ARE LOOKING AT A FULL TRACK OR A HALF TRACK BY EXAMINING THE GAPS.
- THE NEXT ITEM WHICH YOU NEED TO BE ABLE TO IDENTIFY IS A BLANK TRACK. TO
- DO THIS, INSERT A BLANK (NON-INITIALIZED) DISK INTO DRIVE ONE. READ ANY TRACK
- ON THIS DISK AND SCAN THROUGH THE MEMORY ADDRESSES. THERE WILL BE NO GAPS
- FOUND, AND MANY OF THE BYTES SEEN ON A TRACK LIKE THIS WILL END IN 0 (I.E.
- $A0,$B0,$E0), WHICH ARE NOT LEGAL DISK BYTES. THIS MEANS THAT THE CONTROLLER
- CAN FIND NO VALID DATA ON THE TRACK. SOME DISKS HAVE PORTIONS OF TRACKS WHICH
- ARE NOT USED, SO YOU SHOULD ALWAYS BE SURE TO EXAMINE AT LEAST 24 SCREENFULLS
- OF INFORMATION TO MAKE SURE THAT THERE IS NO DATA AT ANY POINT ON THE TRACK.
- OUR NEXT TOOL FOR FINDING DATA IS THE FACT THAT VALID DATA MUST BE AT
- LEAST 1 TRACK APART. IN OTHER WORDS, IF YOU LOCATE DATA ON TRACK 3.5, THEN
- TRACK 4 CANNOT HAVE DATA AND THE NEXT PLACE WHERE DATA CAN BE IS TRACK 4.5.
- THIS IS VERY HELPFUL FOR FINDING TRACKS WITH DATA.
-
- NOTE: IF YOU LOCATE DATA ON A GIVEN TRACK, IT IS A GOOD IDEA TO LOOK AT THE
- TRACKS ONE HALF TRACK TO EITHER SIDE, TO MAKE SURE THAT THEY LOOK LESS
- VALID THAN THE ONE THAT YOU HAVE SELECTED AS THE REAL ONE.
-
- WELL, NOW THAT WE KNOW HOW TO LOACATE DATA ON A TRACK, WE CAN BEGIN AT
- TRACK 0 AND STEP TOWARDS TRACK 22, CHECKING EACH TRACK TO SEE IF IT APPEARS TO
- HAVE DATA ON IT. MOST DISKS HAVE A PATTERN TO THE POSITION OF THE DATA, AND
- IF YOU CAN FIGURE IT OUT, YOU MAY BE ABLE TO JUST CHECK A FEW TRACKS TO MAKE
- SURE, AND THEN GO ON TO STEP 2. OTHERWISE THE DATA MUST BE LOCATED ONE TRACK
- AT A TIME.
- MOST DISKS USE THE STANDARD TRACKS (1,2,3,...,22), BUT THERE ARE SOME
- WHICH USE HALF-TRACKS AND SOME WHICH USE ALL THE WAY OUT TO TRACK 23 (WHICH,
- BY THE WAY CANNOT BE READ ON ALL DRIVES SINCE NO DRIVES WERE EVER DESIGNED TO
- GO OUT THAT FAR).
- WHEN ALL TRACKS WHICH CONTAIN SOME TYPE OF DATA ARE LOCATED, WE CAN MOVE
- ON TO STEP 2.
-
- STEP 2:
- NOW WE MUST TELL NIBBLES AWAY ][ HOW TO READ THE INFORMATION ON THE
- TRACKS WHICH WE HAVE FOUND TO CONTAIN VALID DATA. THIS IS DONE BY GOING BACK
- TO EACH OF THESE TRACKS WITH THE TBE AND FINDING THE ADDRESS MARK FOR EACH
- ONE. THE ADDRESS MARK WILL BE THE FIRST 3 BYTES FOLLOWING THE GAP. TO SEE
- THIS IN OPERATION, TAKE A LOOK AT A TRACK FROM YOUR SYSTEM MASTER DISK. AFTER
- EACH GAP YOU WILL SEE EITHER 'D5 AA 96' FOR A DOS 3.3 MASTER DISK, OR 'D5 AA
- B5' FOR A DOS 3.2 DISK. THESE VALUES SHOULD BE NOTED DOWN ALONGSIDE OF EACH
- TRACK NUMBER WHICH CONTAINS DATA. MANY TIMES THERE WILL BE ONLY ONE, OR MAYBE
- 2 PATTERNS FOR ALL TRACKS.
- AFTER THIS, WE ARE READY TO BACK-UP THESE TRACKS. THIS IS DONE BY
- EXITING THE TBE (USE 'Q') AND THEN SELECTING 'M' FOR THE MODIFIERS MENU. THEN
- SELECT 'B' FOR BACKUP MODIFIER. WHEN ASKED 'USE ADDRESS MARK' ANSWER 'Y' AND
- THEN TYPE IN THE ADDRESS MARK WHICH YOU NOTED DOWN FOR THE RANGE OF TRACKS TO
- BE BACKED-UP. SIMPLY PRESS RETURN TO THE REST OF THE QUESTIONS AND THEN
- RETURN TO THE MAIN MENU. SELECT 'N' TO ENTER NIBBLES AWAY ][, AND ANSWER 'Y'
- TO THE QUESTION 'CHANGE DEFAULT OPTIONS'. USE THE <RETURN> KEY TO MOVE TO THE
- 'START TRACK' PROMPT, AND THEN ENTER THE FIRST TRACK TO BE BACKED-UP. PRESS
- RETURN AND THEN TYPE IN THE LAST TRACK TO BE BACKED-UP WITH THE CURRENT
- ADDRESS MARKER SETTING. IF THE TRACKS IN THE SPECIFIED RANGE ARE NOT SPACED
- AT 1 TRACK INTERVALS, ENTER THE INTERVAL AT THE 'TRACK INCREMENT' PROMPT.
- PRESS RETURN FOR THE FOLLOWING QUESTIONS AND BEGIN THE BACKUP AFTER INSERTING
- THE DISKS WHEN PROMPTED. WHEN YOU RETURN TO THE MAIN MENU, REPEAT THE ABOVE
- PROCEDURE FOR EACH RANGE OF TRACKS WHICH CONTAINS A DIFFERENT ADDRESS MARKER.
- NOW COMES THE MOMENT OF TRUTH! TRY TO BOOT UP THE BACKED-UP DISK (IF THE
- ORIGINAL HAD A WRITE-PROTECT TAB, THE BACK-UP SHOULD TOO!). IF THE BACKUP
- BOOTS, THEN ALL WENT SUCCESFULLY.
-
- STEP 3:
- IF THE BACK-UP DID NOT WORK PROPERLY THEN THERE ARE A FEW THINGS TO LOOK
- FOR.
-
- 1....DID ALL OF THE TRACKS WHICH SHOULD HAVE BACKED-UP DO SO? THIS CAN BE
- SEEN WHILE THE BACK-UP TAKES PLACE AS A 'Y' OR AN 'N' UNDER THAT TRACKS
- STATUS LOCATION. IF SOME DID NOT, THEN THE ADDRESS MARKER WAS PROBABLY
- NOT DETERMINED PROPERLY. IF THIS IS THE CASE, THEN GO BACK TO THE TBE
- AND TRY THOSE TRACKS AGAIN.
- 2....IF EVERYTHING SEEMED TO GO WELL, BUT THE BACKUP REFUSES TO WORK (YOU MAY
- WANT TO TRY THE PROCEDURE AGAIN, MAYBE WITH THE SOURCE AND DESTINATION
- DRIVES REVERSED, TO MAKE SURE IT WAS NOT A POWER GLITCH OR OTHER SUCH
- OCCURANCE WHICH MESSED THINGS UP) THE NEXT STEP IS TO TRY THE PROCEDURE
- WITH THE 'SYNCHRONIZED COPY' OPTION SELECTED. DISKS WHICH USE THIS
- METHOD OFTEN MAKE VIOLENT HEAD MOVEMENTS DURING THEIR BOOT PROCEDURE.
- THIS CAN BE A CLUE TO THIS TYPE OF PROTECTION.
-
- ADDITIONAL INFORMATION:
- ON SOME DOS 3.3 DISKETTES, THE GAPS BETWEEN THE SECTORS ARE REDUCED IN
- SIZE. IN SOME CASES THEY CAN BE AS SMALL AS 4 OR 5 BYTES. WHEN
- NIBBLES AWAY ][ FINDS THE BEGINNING OF A SECTION OF DATA, IT NORMALLY ADDS 8
- BYTES OF SYNC JUST BEFORE THE DATA. THIS WILL NORMALLY PUT SYNC BYTES INTO
- THE GAP BEFORE THE DATA, WHERE IT SHOULD BE. HOWEVER, IF A DISK HAS VERY
- SMALL GAPS, THEN THE ADDED SYNC CAN OVERWRITE THE END OF THE PREVIOUS SECTOR.
- THE PARAMETER FIX AMNT CONTROLS THE NUMBER OF SYNC BYTES WHICH ARE ADDED, SO
- THIS VALUE CAN BE REDUCED TO PREVENT ANY DATA FROM BEING OVERWRITTEN. THE
- VALUE THAT NIBBLES AWAY ][ USES FOR THE SYNC WHICH IT PUTS IN IS CONTAINED IN
- THE PARAMETER FIX VALU. NORMALLY THIS IS A $7F, BUT IT CAN BE SET TO ANY
- DESIRED VALUE.
- IT SHOULD BE NOTED THAT NIBBLES AWAY ][ REGARDS ANY DATA BYTE WHICH HAS
- ITS HIGH BIT CLEARED TO BE A SYNC BYTE. SO THE $7F WHICH IS NORMALLY IN THIS
- PARAMETER MEANS THAT A SYNC $FF IS TO BE ADDED. IF THE 'OVERIDE STANDARDIZER'
- OPTION IS SELECTED, THEN NIBBLES AWAY ][ WILL NOT ADD ANY BYTES, IT WILL
- SIMPLY CONVERT THE DATA WHICH IS PRESENT BEFORE A SECTOR INTO SYNC, WITHOUT
- CHANGING ITS VALUE. THIS TECHNIQUE CAN ALSO BE USED FOR DISKS WHOSE GAPS ARE
- VERY SMALL.
-
- ANOTHER ITEM TO WATCH FOR IS DISKS WHOSE TRACKS APPEAR TO BE VERY LONG.
- SOME DISK PROTECTION SCHEMES PUT GARBAGE ON A PORTION OF THE TRACK. WHEN THIS
- GARBAGE IS READ BACK, MORE BYTES ARE READ IN THAN WERE WRITTEN OUT. THIS
- CAUSES THE TRACK TO BE LONGER THAN NORMAL, AND IN SOME CASES IT BECOMES SO
- LONG THAT THE DEFAULT PARAMETERS FOR NIBBLES AWAY ][ CANNOT FIND THE DATA
- PROPERLY. THE PARAMETERS DATA MIN AND DATA MAX CONTROL THE MINUMUM AND
- MAXIMUM TRACK LENGTHS (IN INCREMENTS OF 256 BYTES) WHICH NIBBLES AWAY ][ WILL
- ACCOMODATE. THE NORMAL VALUE OF DATA MAX IS $1D, BUT THIS CAN BE SET TO A
- HIGHER VALUE, SUCH AS $25, IF A TRACK APPEARS TO BE VERY LONG. EVEN THOUGH
- THE TRACK MAY READ IN AS A LARGE NUMBER OF BYTES, MANY OF THESE WILL BE
- REMOVED BY THE NIBBLE FILTER, SINCE THEY ARE GARBAGE BYTES. THIS WILL ASSURE
- THAT THE AMOUNT OF DATA WRITTEN BACK OUT WILL NOT BE TO LARGE TO FIT ON THE
- DESTINATION TRACK.
-
- WHEN NIBBLES AWAY ][ FINDS A SECTOR OF DATA, IT LOOKS FORWARD IN THE DATA
- TO FIND A SECOND OCCURANCE OF THE SAME PATTERN. THIS INSURES THAT THE SECTOR
- HAS BEEN READ IN AND LOCATED CORRECTLY. ON MANY DISKS, THERE IS A PRIMARY
- SECTION OF DATA, CALLED THE ADDRESS FIELD, AND THE THE ACTUAL DATA FIELD
- FOLLOWS. IN BETWEEN THESE IS A SMALL GAP, AND MANY TIMES IT CONTAINS RANDOM
- INFORMATION. THIS MEANS THAT NIBBLES AWAY ][ SHOULD ONLY MATCH THE NUMBER OF
- BYTES WHICH ARE FOUND IN THE ADDRESS FIELD, SINCE THE BYTES IN THE GAP MAY NOT
- READ AS THE SAME VALUE EVERY TIME. THE PARAMETER FIND MAX CONTROLS THE NUMBER
- OF BYTES WHICH ARE CHECKED DURING THIS PROCEDURE. THE DEFAULT VALUE OF $0C
- WORKS IN MOST CASES, BUT SOME DISKS USE A SMALLER ADDRESS FIELD WHICH MAY
- REQUIRE THIS PARAMETER TO BE SET TO A SMALLER VALUE. HOWEVER, IF THIS
- PARAMETER IS SET TOO LOW, THEN NIBBLES AWAY ][ MAY IDENTIFY THE MATCH FOR A
- SECTION OF DATA WHOSE FIRST FEW BYTES ARE THE SAME, BUT WHICH DIFFER LATER ON.
- THEREFORE ONE SHOULD EXCERSIZE CAUTION WHEN LOWERING THIS VALUE.
- ---------------------------------------
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- OK,HERE TIS SOME BASIC SATELITE TELCO
- TUTORIALS NEVER BEFORE WRITTEN!
-
- FIRST OF ALL EVERY SATELITE HAS 24
- TRANSPONDERS EACH 36 MHZ WIDE.
- INDIVIDUAL TELCO CARRIERS ARE 4KHZ
- WIDE.THE VOICE/DATA CARRIER IS USED
- TO MODULATE A DOUBLE BALANCED MODULATOR
- WHERE ONE OF THE 2 SIDEBANDS TIS ELIMIN
- ATED WITH A FILTER.THE REMAINING SIDE
- BAND SIGNAL IS APPLIED TO ANOTHER
- CARRIER FREQUENCY BETWEEN 64-108 KHZ.
- THESE CARRIERS ARE THEN MULTIPLEXED
- TOGETHER IN GROUPS OF 12.SUPERGROUPS
- CONTAIN 5 GROUPS AND MASTERGROUPS
- CONTAIN 5 SUPERGROUPS.(300 CARRIERS)
- THESE ARE THEN SENT VIA SATELITE IN
- "PACKETS" CONTAINING EITHER GROUPS,
- SUPERGROUPS,OR MASTERGROUPS IN THE
- 0 TO 10.75 MHZ RANGE ON A TRANSPONDER.
- MASTERGROUPS ARE 5 SUPERGROUPS MULTIPLE
- XED AND 1 MIXING CARRIER PER SUPERGROUP
- WHICH ARE UPLINKED BY THE TOC(TOLL
- OPERATIONS CENTER) LOCATED IN VARIOUS
- AREAS OF THE U.S.
- BLOCK CONVERSION IS USED TO EXTRACT
- GROUPS DURING DOWNLINKING.
-
- CONTINUED NEXT MSG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- THEN THE GROUP IS MICROWAVED VIA
- TERRESTIAL MICROWAVE CIRCUIT TO THE
- DESTINATION TOC WHICH DEMODULATES THE
- GROUP USING A LOWER SIDEBAND RECEIVER.
- THE CARRIERS ARE THEN SENT TO THEIR
- FINAL DESTINATION VIA LEASED TELCO
- LINE OR RADIO CIRCUIT.
-
- SCPC (SINGLE CHANNEL PER CARRIER)
- MAY OPERATE BY THEMSELVES OR BE SLTTED
- (OOPS)SLOTTED NEXT TO GROUPS.THESE ARE
- 60 KHZ WIDE WITHIN 65 TO 85 MHZ
-
- AS SMALL AS AN 4.5 METER DISH WITH 30-
- 100 WATTS POWER WILL ACHIEVE UPLINK
- CAPABILITIES.
-
- TVRO RECIEVES 3.7-4.2 GHZ AND DOWNCONVE
- RTS TO SOME IF(SUCH AS 70MHZ) THEN
- DEMODULATES TO 0-10.75 MHZ(BASEBAND)
- IF YA OWN A TVRO-RUN CABLE FROM THE
- VIDEO/DEMODULATED/BASEBAND OUTPUT OF
- THE RECEIVER TO A HAM RECEIVER (SUCH
- AS AN ICOM R-71A) TO TUNE IN THE
- 0-10.75 MHZ RANGE OF YOUR SATELITE
- OF CHOICE.HEE-HEE-HEE
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- OK-NOW YA GOTTA FIND OUT WHERE TO LOOK
- FOR TELCO TRANSPONDERS.BELOW TIS YE
- MAIN SATELITE/TELCO INFO-
-
- SATELITE TELCO TRANSPONDERS
-
- SATCOM V 3-5-7-11-17-13
- SATCOM IR 5-7-9-10-17-23
- COMSTAR IV 1-3-4-6-7-15-16-19-22-23
- WESTAR IV 14-20-24
- TELSTAR IIIA ALL
- COMSTAR III 2-5-6-7-9-14-15-16
- 18-20-21-22-23
- WESTAR II 1-4-5-8-9
- GALAXY II 12 MCI TRANSPONDERS HERE
- COMSTAR 01/02 ALL
- SATCOM IIR 3-4-7-19-21-22-23-
-
- REMEMBER EACH CARRIER MAY USE TO 2700
- VOICE CHANNELS WITH NUMBERS GROWING.
- DUPLEX FM OR SSB/SCPC CARRIERS ARE
- YE FUTURE PHREAKERS TARGETS.
-
- TRYING TO TRACE YE NEW GENERATION OF
- SATELITE PHREAKS WILL LEAD TELCO SECUR
- ITY STRAIGHT TO A LOCATION IN OUTER
- SPACE!!! HAR-HAR-HAR
-
- NUFF SAID-
- BOOTLEG
-
-
-
- DUE TO POPULAR DEMAND AND THE HUGE
- AMOUNT OF INFORMATION NOW AVAILABLE
- TO ME,I HAVE DECIDED TO PUBLISH A
- SISTER MAGAZINE TO THE BOOTLEGGER
- CALLED-
-
- "THE HACKER"
-
- SAME SUBSCRIPTION PRICE AS THE
- BOOTLEGGER.SAME ADDRESS ALSO,BUT
- THE HACKER WILL BE PUBLISHED IN
- BETWEEN BOOTLEGGER ISSUES SO THAT
- YOU CAN GET INFO A LOT QUICKER!
- NATURALLY THE HACKER WILL PUBLISH
- A LOT OF GREAT INFO PERTAINING TO
- THE UNDERGROUND HACKING WORLD-
- SUBSCRIBE NOW-DON'T MISS ISSUE #1.
-
- (SOME OF THE HACKERS INFO WILL
- INCLUDE FILES TAKEN RIGHT OUT OF
- THE LATEST ESS MANUALS!)
-
- NUFF SAID-
- BOOTLEG
- -------------------------------------
- FUN STUFF FOR SYSOPS
- ---------------------------------------
- First, you must be a sysop.
- (Obviously!) Or, you may be at a
- sysop's house (When he or she is not
- around.)
-
- Second, you must be VERY popular,
- or VERY daring. Either way, your
- victim will have a strong dendency
- to: a) crash your board, b) hate you,
- or c) spread malicious rumors about
- you, and, or your board to everyone
- in the world that will listen.
-
- I am going to write about AE
- fun first, and then Net-Worx.
-
-
- AE Fun
- -- ---
-
- So you are bored, and want to
- have some fun, huh?
- Go into your room, or wherever
- you have your apple, and sit down.
- Turn on the monitor, and lets see
- if there is a leech on the line.
- (-note: if you are the unlucky type,
- I suggest that you give this up,
- because for all you know, that sysop
- of the 20meg board is on your line,
- and he's going to be your victim!!)
- Now for some of these pranks, you
- will need to make things before-
- hand. I suggest you read this through,
- and make the necessary mods.
-
- 1) This one is probably my meanest
- trick, and should only be used on
- people like Matt Ackerett, or Little
- Al.
- Your victim has to be leeching
- a game off of your AE for this to
- work.
- You wait until your victim is at
- his last 2 blocks of memeory to go
- until the transfer is done, and
- you take out the disk.
- This will ruin the >entire<
- transmission. It won't piss them off
- too bad if it is only 50 or so blocks,
- but can you imagine:
-
- Send: Matt Ackerett is a fag
- 290 blocks
- crc=167
- <289>
-
- Note- The victim has to get 290
- blocks, you only let the victim get
- 289!
-
-
- At that point, take out the disk!
- They have just waited 1/2 hour for
- nothing! They can't get the last block
- and have to go through the whole
- thing again!! Ha ha!
- This is very mean, especially if
- they aren't phreaking, they have
- been >paying< for it all!
-
-
- 2) If you want to see if the person
- on is intelligent...simply let him
- catalog your drive once, then when he
- is done, take the disk out, and
- put in the disk from the other drive.
- When they catalog the disk next, it
- will be different!
- This will freak them out, they will
- think that they have switched to d1
- somehow. The victim will then L)og the
- drive, and find it still on D2. Wow!
- Hopefully they will catalog D1
- anyway, thinking that they were
- originally on D1 and it switched.
- Now comes the fun.
- Put the right disk back in D2,
- and put the disk that used to be in D2
- into D1, so they will get the same
- catalog.
- Now they are confused. Now
- they will catalog D2, and find the
- normal stuff. Hopefull they will
- read something, now take the disk
- out while they are typing in the name,
- and slip the other disk in. It
- will say 'file not found.'
- Good. Now they will catalog it,
- and look! The wares have changed!
- Now something is wrong here! They
- will say:
-
- hey! stop it!
-
- Oh no! They are on to your scheme!
- But, 1 last joke! Get a copy-protected
- type disk, one that you <gasp> bought.
- They won't be able to catalog this
- at all! Ha!
- If they get mad, they might
- say something like:
-
- Hey! Stop it!
-
- But will you listen? nnnoooooo!
- Take the disk out, and slip something
- totally new, preferably the disk that
- has "sneakers" or some ancient wares.
- Maybe they will think these are the
- latest! Watch them post!:
-
- Hey! I just got some new
- Warez! Do you want to trade??
-
- hah hah!
-
- Satisfied, you may put the normal
- disks back in and walk off to see
- some football game.
-
- 3) Lock out the space-bar. This will
- make it so that they can't type a
- <space>. Then, they can't read
- anything that requires a space.
- Most likely the victim will think that
- there is something wrong with >his<
- computer. Thusly sending him/her/it
- into a 1/2 hour scan of their install
- program to see what is wrong.
-
- 4) Change the commands...such as:
-
- d)irectory= c)irectory
- - -
-
- They will have to hack at the
- commands! This won't be too funny,
- because they won't do anything stupid
- like posting:
-
- hey your commands are screwed!
-
- Most likely they wont find the
- command for 'copy'.
-
-
- 5) lock out the "ctrl-c". This will
- piss them off when the victim just
- can't exit from posting. Ha!
-
- 6) Change the ring count, most, or
- almost >all< AE lines are set to
- pick up after just 1 ring. Change it
- to...say...5 rings, and only tell your
- friends that it is at 5 rings. When
- they call, they will only wait for
- about 2 rings, and hang up thinking
- that the line is down. Only the people
- you like will get on, because they
- will be the only ones to wait 5 rings.
- Mean huh?
-
- 7) When someone is posting, or c)opy-
- ing a message, pick up the voice line,
- and blow into the reciever. This will
- put all of these weird characters onto
- the screen. He will save a gay looking
- message, that will make it look like
- the victim can't type!!
-
-
- Net Works
- --- -----
-
- I don't have as many fun tricks
- with net-worx as I do with AE, but
- here are a couple of my favorites...
-
- 1) In the program, make a bug, like
- "ctrl-k" that when pushed (like ctrl-t
- for chat) it will dump you into basic.
- take out the disks, and put in like
- the "bare-bones" net-worx disk and let
- them have fun reading fake messages,
- mail, and passwords. Ooooh! They will
- think:
-
- oh yay! I have everyone's pass!
-
- Now, see if he/she will init the
- disks, if they do, you know what type
- of user it is. If they are nice,
- and 'hang' the line for you so that
- no one wil be able to get on after,
- or they try to beep you, then give
- them a level raise.
-
- 2) Be a tyrant. Juggle their levels
- while they are on. Like break into
- chat, change their level, and watch
- them get all mad.
-
- 3) Break into chat, and just walk off,
- leaving a frustrated user sitting
- there.
-
- 4) break into chat, and change the
- time. In other words, leave them
- with -10 minutes, instead of 35 or
- so.
-
- 5) when they log off, and they get
- that stupid message about:
-
- Thank you for
- calling
-
- and all of that, press 'ctrl-c' a
- few times, and they will be brought
- back. Wow! What happened? Let them
- try to log off a few times nd keep
- pressing ctrl-c. Finally they should
- just press 'reset'. He he!
-
-
- I hope you have enjoyed these
- little pranks. Your users will hate
- you if you do this too often, unless
- they are like Matt Ackeret or Little
- Al. Then it doesn't matter much.
- Remember! I hold no responsibilty
- for people wanting to crash your
- system because they are so pissed
- at you!
-
- Sysop fun- A Surf Rat file.
-
- Call The Realm of the Rogues!
- 415/941-1990 20 megs!!
-
- Call The Twilight Zone!
- 408/253-2140 C00L!
-
- Call The Gossip Line! (AE)
- 415/949-1049:pw/gossip
-
-
- And hey! dont put >your< name in here!
-
- Surf..
- -BFB
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
-
-
- A LOT OF YOU HAVE BEEN ASKING FOR
- PROGRAMS THAT WILL HACK OUT VARIOUS
- CODES,NUMBERS,PSWDS,ETC.
-
- OK-IVE COMPILED THE MOST POPULAR
- AND EFFICIENT HACKING PROGRAMS
- EVER ASSEMBLED!THESE INCLUDE SUCH
- INFAMOUS PROGRAMS AS THE OUTLAWED
- "TSPS" AND THE NOTORIOUS "JOSHUA".
- ALONG WITH THESE FAVORATES,INCLUDED
- ARE THE 600 CODE PER NIGHT HACKING
- PROGRAM BY THE PROFESSOR.ALSO,ALL THE
- OTHER UNDERGROUND HACKING PROGRAMS
- THAT HAVE EARNED THEIR FAME IN THE
- SPIRIT OF WARGAMES!!!
-
- TO ORDER "THE HACKER" SEND $100
- TO-
-
- THE HACKER
-
- 1080 HAYS CUT-OFF ROAD
- CAVE JCT.OR.97523
-
-
- NUFF SAID-
- BOOTLEG
-
- P.S. THIS COLLECTION OF HACKING
- PROGRAMS WILL DEFINATELY TAKE
- UP SEVERAL DISKS OF SPACE!
- THE BOOTLEGGER HAS A FOOLPROOF METHOD
- OF SAFELY TRADING DISKS WITHOUT BEING
- RIPPED OFF!
- SIMPLY SEND 10 OR MORE DISKS TO ME
- WITH $2 TO COVER POSTAGE,AND I WILL
- HOLD THEM UNTILL THE PERSON YOU ARE TRADING WITH ALSO SENDS THE DISKS YOU
- WANTED! WHEN BOTH PARCELS ARE RECEIVED-I'LL
- MAIL THEM OUT.IF ONLY ONE PARCEL IS RECEIVED- AFTER 2 WEEKS ILL MAIL IT BACK,OR
- FILL YOUR DISKS WITH NEW PROGRAMS!
- I RESERVE THE RIGHT TO COPY ANY PROGRAMS WHILE WAITING! HEE-HEE
-
- NUFF SAID-
- BOOTLEG
-
- P.S. AT LEAST ONE PARTY TO THE TRADE
- MUST BE A CURRENT SUBSCRIBER!
- ALSO-FILL BOTH SIDES OF YOUR DISKS.
- I'VE BEEN GETTING SOME OLD STUFF
- IN THE TRADE CLUB LATELY,SO WHAT IM
- DOING IS EXCHANGING OLD FOR OLD,NEW
- FOR NEW! (GET THE HINT?)
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- VA (VARIABLE ANI ROUTE TREATMENT) IS
- USED TO PROVIDE THE START SIGNALS AND
- CATAGORY SIGNALS AS REQUIRED FOR
- VARIOUS PULSING FORMATS,SUCH AS BELL
- SYSTEM STANDARD AND NT-500.THE SYSTEM
- OUTPUT AND INPUT PARMS FOR THIS ROUTE
- TREATMENT ARE-
-
- ANIFST & ONIST
-
- START SIGNALS FOR AN ANI/ONI FAIL TYPE
- CALL ARE 15 FOR KP,12 FOR ST,13 FOR
- STP,14 FOR ST2P,11 FOR ST3P,OR 0 FOR
- SENDING THE START SIGNAL PASSED BY THE
- TRANSLATOR.
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- WANT DTMF DECODER FER YER COMPUTER?
-
- THEY CAN BE HAD FROM $22.95 TO $89.95
- FROM ENGINEERING CONSULTING AT
- 714-671-2009
-
- LOTS OF PHUN WITH YE STUFF THIS COMPANY
- SELLS.ASK FOR CATALOG
-
- OH YEA- VISA AND MASTERCARD ACCEPTED!
-
- HAR-HAR-HAR
-
- NUFF SAID-
- BOOTLEG
- ---------------------------------------
- -- How to modify the 16k Ram Board --
- By: Axe Man
- ---------------------------------------
-
- WRITE PROTECT:
- LIFT PIN #3 FROM U18 CHIP & CONNECT
- TO ONE SIDE OF SWITCH.
- CONNECT SOCKET AND PIN #13 74LS175
- TO CENTER OF SWITCH
- CONNECT TOP OF R3 TO OTHER SIDE OF
- THE SWITCH
-
- R3---------------------O
- !
- / NORMAL OPEN
- !
- PIN #13----------------O
- 74LS175 !
- / NORMAL CLOSED
- !
- PIN #3-----------------0
- U18
-
- CHANGES FOR RAM & ROM
- LIFT PIN #3 FROM U14 CHIP & CONNECT
- TO ONE SIDE OF SWITCH
- CONNECT SOCKET AND PIN #5 74LS175
- TO CENTER OF SWITCH
- CONNECT GROUND TO OTHER SIDE
-
- GROUND-----------------O
- !
- / NORMAL OPEN
- !
- PIN #5-----------------O
- 74LS175 !
- / NORMAL CLOSED
- !
- PIN #3-----------------O
- U14
-
- * * * * * * * W A R N I N G * * * * * *
- THIS IS DONE AT YOUR OWN RISK
- IT WILL VOID YOUR GUARANTEE
- WE ASSUME NO RESPONSIBILITY FOR RESULTS
- * * * * * * * W A R N I N G * * * * * *
-
- IT SEEMS THERE'S A DEMAND FOR A W/P
- SWITCH ON THE ANDROMEDA -- SO HERE IT
- IS ...
-
- LOCATED ON THE ANDROMEDA RAM CARD IS
- A PIN NUMBER 25 WHICH HAPPENS TO BE
- THE POWER (+5V) PIN. IF THIS PIN IS
- FOLLOWED ONTO THE PC BOARD, THERE WILL
- BE TWO RESISTORS (SMALL TUBE-LIKE
- THINGS WITH COLOR BANDS AND ONE LEAD
- OUT OF EACH END). AT ONE END THE POWER
- WILL GO INTO THIS RESISTOR, AT THE OTHE
- R ANOTHER TRACE WILL GO OFF TO SOME
- OF THE OTHER ELECTRONICS ON THE BOARD.
- WE WANT TO USE THE END THAT HAS THE
- TRACES GOING TO OTHER CHIPS ON THE
- BOARD. (CALL THIS POINT #1 (USE EITHER
- RESISTOR - THERE ARE TWO)). POINT NUMBE
- R TWO IS WHERE PIN 18 FROM THE APPLE
- CONNECTOR (7 PINS DOWN FROM 25 ON THE
- SAME SIDE) ENTERS ONTO THE PC BOARD
- AND IMMEDIATELY GOES THROUGH TO THE
- OTHER SIDE (AFTER ABT 1/2 "). THIS
- IS POINT #2. IF YOU TRACE WHERE TH
- E THING COMES OUT ON THE OTHER SIDE,
- YOU'LL FIND OUT THAT IT POPS BACK ON
- THE SIDE IT STARTED FROM ABOUT 1/2"
- LATER... THIS LITTLE LINK IS WHEERE WE
- CUT THE TRACE TO INSERT THE SWITCH.
- OK, WE CUT THE TRACE BETWEEN THE TWO
- POINTS THAT IT GOES THROUGH THE PC
- BOARD. LABEL THE OTHER PLACE WHERE THE
- TRACE GOES THROUGH POINT#3. NOW WE
- WILL ATTACH AN SPDT SWITCH TO THE BOARD
- SOLDER ONE WIRE TO POINT 3, AND ATTACH
- IT TO THE CENTER TERMINAL OF THE SWITCH
- THEN SOLDER A WIRE TO POINT 1 AND
- ATTACH IT TO EITHER SIDE OF THE CENTER
- SWITCH. LASTLY, TAKE A WIRE AND SOLDER
- IT TO POINT 2 AND THEN TO THE UNUSED
- PIN ON THE SWITCH. THERE YOU HAVE IT!
- WHEN THE SWITCH HANDLE IS ON THE SAME
- SIDE AS THE WIRE FROM POINT #1, REG-
- ULAR OPERATION WILL TAKE PLACE. IF THE
- SWITCH IS THROWN IN THE OTHER DIRECTION
- THE CARD WILL BE WRITE PROTECTED.
- (*PLEASE NOTE THAT THIS MODIFICATION
- WILL VOID YOUR WARRANTY AND THAT THE
- USER ASSUMES AND WILL BE RESPONSIBLE
- FOR ALL RISKS AND DAMAGES INCURRED IN
- THE MAKING OR THE USE OF THIS MOD-
- IFICATION, AND THAT THIS MODIFICATION
- IS NOT GUARANTEED TO BE SUITABLE FOR
- ANY PARTICULAR PURPOSE*)
- ----------------------------------------
- >THE SPACE BAR<
- Compleat Nationwide AE List
- Version 2.0
- March 10th 1985
-
- Completely revised in late February-early March of 1985 by
-
- >SPACE<
- (prop.) of >THE SPACE BAR< 505-265-5178 pw:BANZAI
- and
- /\/oo\/\ Count Nibble /\/oo\/\
- future sysop of >PLANET 10< AE/CS/CF
-
- Got any adds, deletions, or changes to this list? Post them on >THE SPACE BAR<
- and we'll confirm them and make the appropriate changes!
-
- To the User: A Key To Abbreviations, Notations, etc...
- ------------------------------------------------------
- >> = More than just an AE or a BBS
- b = Board has been busy for a while and we didn't get through
- n = System has n drives
- Rn = System has n drives and a Ramdisk
- nM = System has an n Meg hard disk
- (-Ind Pw-) = Passwords are assigned individually
- (-Unk Pw-) = We don't know the password -- let us know if you do
- (-No Pw-) = Lucky you! No password to memorize!
- SS = Saturday and Sunday (Weekend, you dweeb!)
- 3/12 = Board runs at both 300 and 1200 baud
-
- Please only call boards during their stated operating hours!
-
- To the Sysop: How We Compile This List
- --------------------------------------
- Every two months or so, we go through our current list of confirmed and
- reputed ae's and CALL EVERY ONE TWICE; once on a weekend, then a second
- time a week later. All calls are made during the board's claimed operating
- schedule. If the number RINGS both times we call, the AE is removed from
- the list (we usually allow 5 or 6 rings when we're checking numbers). If
- the number is BUSY it stays on the list. For this reason, if you are a sysop
- and your board is down temporarily we ask that you leave your phone off the
- hook during operating hours if you want your board to remain on the list.
- If you decide to go down for good, PLEASE PLEASE PLEASE call the phone company
- and have the line disconnected, or your number changed. This makes it easier
- for everyone involved, as constantly ringing numbers are an annoyance to all
- of us. Better yet, let us know, and we'll do our best to eliminate unwanted
- late-night wake-up calls.
-
- DISCLAIMER: We can't be responsible for mistakes unless you have called
- them to our attention. If there is a problem with the entry
- for your AE then call us and let us know. We'll fix it!
- Remember, we aren't perfect yet!
-
- /\/oo\/\ Count Nibble /\/oo\/\
-
- -------------------------------------------------------------------------------
- A/C Number Up? Dvs PASSWD <* System Info *>
- -------------------------------------------------------------------------------
- 201:New Jersey (Northern/Newark)
- 221-0222 b FALCON <* Number has been busy for some time *>
- 267-1207=BA (-Ind Pw-) <* Armoury BBS/AE *>
- 347-7325 10M (-Ind Pw-) <* The Fire House BBS/AE, 3/12 *>
- 464-3598=AE 2 SKA <* Princebuster's AE, M-F=12A-3P SS=24Hr *>
- 528-6647=AE R2 ZANDAR <* Mordor AE, 7dy=24hr *>
- 529-4381=AE LAIR <* 1200 only *>
- 543-6139=AE TREKKY <* Connection's I/O, 3/12 *>
- 567-1325=AE R2 TATE <* Tate's AE *>
- 762-0075=AE R2 (-Ind Pw-) <* Hell AE, SS=AE, M-F=BBS (?) *>
- 763-4956 b R2 KNIGHT <* Silicon Valley AE, 7dy=24hr *>
- 879-6668=CS R2 (-Ind Pw-) <* The Metal Catsend (Sometimes AE) *>
- 891-3695=AE R2 GUIDO <* Guido's Hideout *>
- 896-1328 b 4 (-Ind Pw-) <* Starship BBS/AE, AE:Su=12A-M=7A, 3/12 *>
- 925-2728=AE 2 AGENT <* 7dy=24hr *>
- 202:Washington, D.C.
- 203:Connecticut
- 387-2906 b (-No pw-) <* BBS/AE *>
- 204:Manitoba, Canada
- 205:Alabama
- 870-4358=AE 3 DUNE <* Rebel's Hideout, M-F=6P-6A, SS=24Hr, 3/12 *>
- 870-9075=AE R2 PASCAL <* Castle Red AE *>
- 967-8484=AE 2 PRODOS <* 2-Ring Circus ProDOS AE (V4.3P Required) *>
- 206:Washington (Western/Seattle)
- 246-9098=AE 2 ATC <* The Institute AE *>
- 435-8690=CS (-Ind Pw-) <* Double-Shot #2 *>
- 734-7468=BA 10M REMOTE <* The Pirate's Chip *>
- 783-9798=BA (-Ind Pw-) <* Pirates of Pugetsound BBS/AE *>
- 878-1519=CS (-Ind Pw-) <* Double-Shot #1 *>
- 207:Maine
- 208:Idaho
- 746-0071=CS 10M (-Ind Pw-) <* Medicine Shop Catsend *>
- 209:California (Central/Fresno)
- 533-2391=BC (-Ind Pw-) <* BBS/Catsend *>
- 212:New York City
- 535-8144=AE ART <* The Cave, 7dy=24hr *>
- 886-5035 b
- 213:California (LA Area)
- 393-5247 b (-Ind Pw-) <* Private *>
- 395-3667 b STUD <* Party Plaza *>
- 395-9496 o (-UNK PW-) <* Got carrier, nothing else *>
- 214:Texas (Northeast/Dallas)
- 252-6903=AE R6 HACKER <* Red Light Inn, 3/12 *>
- 263-9017 b 2 (-Ind Pw-) <* Cracksmith's Forge AE/CS, 7dy=24hr *>
- 341-1972=AE R2 (-Ind Pw-) <* Kandiman's Keep, 7dy=24hr *>
- 215:Pennsylvania (Southeast/Philadelphia)
- 269-8303=AE 3 YO BUM <* AE/CS, SS=6P-7A (Just one pw:'YO BUM') *>
- 357-5120=BA (-Ind Pw-) <* Pirate's Ship BBS/AE, 7dy=24hr *>
- 363-2546=AE 2 KNIGHT <* M-F=9P-2:30P SS=12P-7A *>
- 386-6696=AE 2 DUO <* Dynamic Duo II AE, 7dy=24hr *>
- 436-8311=BA (-Ind Pw-) <* BBS/AE, AE:M-F=12A-7A SS=12A-12P *>
- 582-4773=AE 2 (-Ind Pw-) <* Air Logic Express, 7dy=24hr, 3/12 *>
- 775-4058=BA 10M (-Ind Pw-) <* USS Enterprise BBS/AE *>
- 926-1661=AE 2 PIRACY
- 926-3007=AE 2 MAGIC <* The Spaniard's Magical AE *>
- 216:Ohio (Northeast/Cleveland)
- 871-0437=AE LIGHT <* Pw wrong *>
- 217:Illinois (Central/Springfield)
- 218:Minnesota (Northern/Duluth)
- 219:Indiana (Northern/South Bend)
- 301:Maryland
- 302:Delaware
- 303:Colorado
- 278-1487=>> 10M (-Ind Pw-) <* Gold Strike BBS/AE/CS *>
- 279-6134=AE R2 LANCE <* 1200 only *>
- 693-5508=AE 2 LEONOV <* Dragon's Hoard #1 *>
- 699-6517=>> (-Ind Pw-) <* Shadow House AE/BBS/CS *>
- 777-6811=AC (-Ind Pw-) <* AE/CS, M-F=10:30P-9A SS=24Hr *>
- 797-6616 b WIZ <* Dragon's Hoard #2 *>
- 304:West Virginia
- 305:Florida (Eastern/Miami)
- 229-9508=AE 2 PHONE <* Long Distance AE, 7dy=24hr, 3/12 *>
- 472-7909 b CABIN <* F-Su *>
- 564-9999=CS (-Ind Pw-) <* Black Market Catsend *>
- 753-5479 b (-Ind Pw-) <* Twilight Zone CS, 7Dy=6P-6A *>
- 777-3202=AE 1 (-Ind Pw-) <* Surfrat's AE, 7Dy=9P-7A *>
- 871-1461=AE (-Ind Pw-) <* Dark Dungeon Catsend, 7dy=24hr *>
- 306:Saskatchewan, Canada
- 307:Wyoming
- 308:Nebraska (Western/North Platte)
- 309:Illinois (Central/Peoria)
- 787-0016=CS 1 (-No Pw-) <* 7dy=24hr *>
- 312:Illinois (Chicago Area)
- 295-8706 b OAKLEY
- 323-0915=BA (-Ind Pw-) <* Lost Island *>
- 325-0021=AE R2 666 <* Hell AE, 7Dy=8P-? *>
- 382-1369=AE 2 PURINA <* Doghouse AE *>
- 441-9374 b MODEM
- 469-7737=>> R2 (-Ind Pw-) <* Space Station 2 AE/CS/BBS, 7Dy=5:30P-3P *>
- 564-0931=AE 2 SPY <* 7dy=24hr *>
- 564-3004=AE SPY <* 7dy=24hr *>
- 665-0364=BC 10M (-Ind Pw-) <* Homer Bros. BBS/Catsend, 7dy=24hr *>
- 665-6122=AE VOYAGE <* Frontiers AE, M-F=3P-10P SS=10A-10P *>
- 724-2766=AE (-Ind Pw-) <* 7Dy=6P-11P *>
- 893-6211=AE (-Unk Pw-)
- 893-7346=AE R2 *2010* <* Space Station 1, 7dy=24hr, ID on D2 *>
- 897-4221=AE (-Ind Pw-) <* Kevin's Watch, M-F=10P-3P SS=8P-12P *>
- 998-5706=CS 2 RIPCO <* Pirate Palace, M-F=24Hr SS=VARY *>
- 313:Michigan (Eastern/Detroit)
- 662-9638=AC R2 (-Ind Pw-) <* ATC #4 AE/CS, 7dy=24hr, 3/12 *>
- 994-5940=AE R2 DIME <* Rad AE, 7dy=24hr *>
- 314:Missouri (Eastern/St. Louis)
- 874-1890=AE R2 (-No Pw-) <* Bumone AE, 7dy=24hr, 1200 only *>
- 315:New York (North Central/Syracuse)
- 316:Kansas (Southern/Wichita)
- 317:Indiana (Central/Indianapolis)
- 783-7686=AE (-Ind Pw-)
- 318:Louisiana (Western/Shreveport)
- 981-7402 b SR25!# <* Private BBS/AE *>
- 319:Iowa (Eastern/Dubuque)
- 401:Rhode Island
- 402:Nebraska (Eastern/Omaha)
- 333-4632=AE R2 (-No Pw-) <* Brass Dragon Tavern *>
- 403:Alberta, Canada
- 251-4527=AE 3 (-Ind Pw-) <* Sysop claims 50MHD on April 1 *>
- 271-8810=AE 3 (-Ind Pw-) <* Data Domain *>
- 404:Georgia (Northern/Atlanta)
- 231-0583=AC 1 (-Ind Pw-) <* Blackhawk's AE/Catsend *>
- 296-7026=AE R2 ATOMIC <* Atomic AE, 7dy=24hr, R5 on weekends *>
- 325-0358=AE (-Ind Pw-) <* Thieve's Guild, 7Dy=8P-7A *>
- 395-9184=CS (-Ind Pw-)
- 399-0526=CS 2 MASTER <* AE/CS, Weekends only *>
- 449-5986=BA 10M (-Ind Pw-) <* BBS/AE, M-F=7P-8A SS=24Hr, 3/12 *>
- 843-2537=AE 10M KING <* Basher AE, Hrs vary *>
- 405:Oklahoma (Western/Oklahoma City)
- 406:Montana
- 408:California (San Jose Area)
- 246-7239=AE (-Ind Pw-)
- 662-0702=AE R1 SHADOW <* 7dy=24hr, 1200 only *>
- 726-2469=AE R4 TITAN
- 409:Texas (Southeast/Galveston)
- 693-6019=AE 10M CHEESE <* The Cheese Board free access 10 Meg AE *>
- 693-7908=AE R2 DHARMA <* Blue Oyster Bay, 326k dvs, 7dy=24hr, 3/12 *>
- 846-3072=AE 6 BURGUL <* 7Dy=3P-?, 1200 only *>
- 846-6697=AE 5 HACKER <* Red-Light Inn, 3/12 *>
- 892-8206=CS R2 (-No Pw-) <* The Final Cut Catsend *>
- 412:Pennsylvania (Western/Pittsburgh)
- 413:Massacheusetts (Western/Springfield)
- 414:Wisconsin (Eastern/Milwaukee)
- 242-1184 b FEMMES
- 272-0369 b
- 352-0844=AE R2 DR MAD <* F=6A-Su=11P, 3/12, one pw='DR MAD' *>
- 462-8978=AE (-Unk Pw-) <* 7dy=24hr *>
- 552-9401=AE (-Ind Pw-)
- 729-5954=CS SKULL
- 781-8653=BA 10M (-Ind Pw-) <* John's Bar And Grill BBS/AE *>
- 415:California (San Francisco Bay Area)
- 472-3097=AE R2 POLO <* Mariner AE (soon 10M AE/BBS) *>
- 574-0481=AE R2 WAVE
- 858-2840=AE (-Unk Pw-)
- 961-9337=AE (-Unk Pw-) <* Rogue's Gallery, 7dy=24hr *>
- 416:Ontario, Canada (South Central/Totonto)
- 417:Missouri (Southwestern/Springfield)
- 418:Quebec, Canada (Eastern/Quebec)
- 419:Ohio (Northwest/Toledo)
- 501:Arkansas
- 502:Kentucky (Western/Louisville)
- 503:Oregon
- 538-0761=AE METAL <* Metaland, 7dy=24hr, 10M AE/CS/BBS soon *>
- 635-3010=AE (-Ind Pw-) <* International Wareport, 7dy=24hr, 3/12 *>
- 635-8443=AE R2 (-Ind Pw-) <* London Calling, 7dy=24hr, 3/12 *>
- 649-7950=AC 2 (-No Pw-) <* Satan's Hollow AE/CS, 7dy=24hr, 3/12 *>
- 682-0686=AE 4 (-Unk Pw-) <* Whispering Pines GBBS/AE, 7dy=24hr *>
- 838-3535=AE R2 CLOVER <* Clovernet 1, 7dy=24hr *>
- 504:Louisiana (Southeast/New Orleans)
- 275-8184=AE BOSUN <* MWFSa=8P-12P *>
- 291-5690=AE R2 OCEAN <* Lighthouse AE, 3/12 *>
- 505:New Mexico
- 265-5178=AE 2 BANZAI <* The Space Bar, 7dy=24hr *>
- 506:New Brunswick, Canada
- 507:Minnesota (Southern/Rochester)
- 509:Washington (Eastern/Spokane)
- 512:Texas (Southern/San Antonio)
- 629-3040=AE R2 2112 <* Software Palace AE, 7dy=24hr *>
- 680-7912=AE R4 (-Ind Pw-) <* Repository AE, 7dy=24hr, M-F=3/12 SS=1200 *>
- 513:Ohio (Southwest/Cincinnati)
- 514:Quebec, Canada (South Central/Montreal)
- 516:New York (Long Island)
- 348-7482=AE 4 (-Ind Pw-) <* Linefeed's Lair, 7dy=24hr, 3/12 *>
- 361-6744=AE (-Ind Pw-) <* Middle Earth AE *>
- 365-8189=AE DARK <* Nightstalker's AE *>
- 374-5071=BA 10M (-Ind Pw-) <* Dragon's Lair BBS/AE, 7dy=24hr, 3/12 *>
- 935-3613=AC (-Ind Pw-) <* Oven AE/CS *>
- 944-5262=AE (-Ind Pw-) <* Awesome Harbor *>
- 517:Michigan (Central/Lansing)
- 518:New York (Eastern Upstate/Albany)
- 519:Ontario, Canada (Southwest/London)
- 736-6838=AC (-Ind Pw-) <* 7dy=24hr *>
- 601:Mississippi
- 602:Arizona
- 577-1157 b 10M (-Ind Pw-) <* Barbary Coast BBS/AE *>
- 603:New Hampshire
- 604:British Columbia, Canada
- 274-0893 b (-Ind Pw-) <* Ware Line #2 *>
- 274-7900 b (-Ind Pw-) <* Ware Line #1 *>
- 438-4714 b R2 (-Ind Pw-) <* Nite Line AE, 7dy=24hr *>
- 926-0892=AE 2 X-MAN
- 605:South Dakota
- 606:Kentucky (Eastern/Covington)
- 607:New York (South Central/Binghamton)
- 608:Wisconsin (Southwestern/Madison)
- 609:New Jersey (Southern/Trenton)
- 612:Minnesota (Central/Minneapolis)
- 253-6217=AE R1 FISH <* The Burnt Sushi AE *>
- 544-3980=AE R3 (-Ind Pw-) <* 7dy=24hr *>
- 613:Ontario, Canada (Southeastern/Ottawa)
- 614:Ohio (Southeast/Columbus)
- 235-5458=AE 2 (-Ind Pw-) <* Point of Entry *>
- 875-7399=AE 10M (-Ind Pw-)
- 615:Tennessee (Eastern/Nashville)
- 886-3453=AE R2 EXODUS <* Rebel Alliance AE, 7dy=8P-7A *>
- 616:Michigan (Western/Grand Rapids)
- 617:Massachusetts (Eastern/Boston)
- 527-4531=CS RUFUS
- 843-4705=AE 4 PIRATE <* The A-Team AE *>
- 862-5989 b MBTA <* Catsend, 7dy=8:30P-5P *>
- 863-0677=CS 10M (-Ind Pw-) <* Buckman's Tavern, 3/12 *>
- 618:Illinois (Southern/Centralia)
- 619:California (West and Far South/San Diego)
- 571-3330=AE (-Ind Pw-) <* Gamblers' Casino *>
- 728-0485=AC 3 SECTOR <* Sector 7 AE/CS *>
- 701:North Dakota
- What? You mean you expect an AE in North Dakota? Get real, man!
- 702:Nevada
- 827-9273=BA (-Ind Pw-) <* Pirate's Tavern BBS/AE *>
- 831-4263=AE 2 BOMB <* High Mountain Hackerz *>
- 703:Virginia (Northern/Arlington)
- 827-0131 b (-Ind Pw-) <* Independence Catsend *>
- 938-4147=AE (-Ind Pw-) <* The Buccaneer's AE *>
- 704:North Carolina (Western/Charlotte)
- 705:Ontario, Canada (Northeastern/North Bay)
- 706:Northwest Mexico
- 707:California (Northwest/Santa Rosa)
- 527-5500=AE R4 FRITZ <* Fritz' AE, SS=24hr, 3/12 *>
- 709:Newfoundland, Canada
- 712:Iowa (Western/Council Bluffs)
- 713:Texas (Houston Area)
- 714:California (Anaheim Area)
- 963-5752=AE COMBAT <* Frontline AE, 7dy=24hr *>
- 715:Wisconsin (Northern/Eau Claire)
- 716:New York (Western/Buffalo)
- 343-6415=CS PIRATE
- 637-6068=AE (-Unk Pw-)
- 681-7638 b (-Ind Pw-) <* Inner Sanctum 2 CS, 7dy=24hr *>
- 717:Pennsylvania (East Central/Harrisburg)
- 718:New York City
- 591-4244=AE 2 (-Ind Pw-) <* Noah's Ark AE *>
- 801:Utah
- 264-8201=BA 10M (-Ind Pw-) <* CPU BBS/AE *>
- 295-6021=AE 3 PIRATE <* Pirate's Roost AE, 7dy=24hr *>
- 484-2577=AE 2 JOLLY <* Jolly Roger, Su-Th=10P-7:30A F-Sa=10P-9A *>
- 969-9546=AE 2 AABUSE <* Apple Abusers' AE, 7dy=24hr *>
- 802:Vermont
- 803:South Carolina
- 804:Virginia (Southern/Richmond)
- 744-5384=AE 2 JUNKIE <* 7dy=24hr *>
- 784-3884=CS (-Ind Pw-) <* Franklin's Tower CS *>
- 805:California (South Central/Bakersfield)
- 806:Texas (Northern/Amarillo)
- 807:Ontario, Canada (Western/Ft. Williams)
- 808:Hawaii
- 377-5012=AE 10M (-Ind Pw-) <* 11:30P-12P *>
- 422-1269=CS (-Ind Pw-) <* Excalibur Catsend *>
- 737-5943=AE 2 ALOHA
- 809:Caribbean States (Bermuda/Virgin Islands/Puerto Rico)
- 812:Indiana (Southern/Evansville)
- 813:Florida (Southern/Ft. Myers)
- 814:Pennsylvania (West Central/Altoona)
- 815:Illinois (Northwest/Rockford)
- 816:Missouri (Northern/Kansas City)
- 228-6711=AE 3 ASYLUM <* Insane Asylum, M-F=11:30P-3:30P SS=24hr *>
- 373-8227=AE 10M MAGE <* The Wizard's Keep, (-Ind Pw-) soon *>
- 942-4832=AE 2 ANALOG <* ESP (Exchangeable Software Prototypes) *>
- 817:Texas (Central/Fort Worth)
- 732-8813=AE COVE <* Pap Cove, M-Sa=9P-7A Su=24hr *>
- 818:California (Pasadena Area)
- 794-8916=BA (-Ind Pw-)
- 999-4278=AE (-Unk Pw-)
- 819:Quebec, Canada (Central/Sherbrooke)
- 901:Tennessee (Western/Memphis)
- 902:Prince Edward Island/Nova Scotia, Canada
- 904:Florida (Northern/Jacksonville)
- 905:Mexico City
- 906:Michigan (Peninsula/Escanaba)
- 907:Alaska
- 912:Georgia (Southern/Savannah)
- 913:Kansas (Nothern/Topeka)
- 492-9427=AE KCPL <* 7dy=24hr *>
- 649-2732=AE CROM! <* Platinum Dragon Inn, 7dy=24hr *>
- 914:New York (Southeast/White Plains)
- 357-8791=AE 2 GRAPES
- 638-4248=BA (-Ind Pw-) <* Apple Orchard AE/BBS, AE:SS=8P-? *>
- 915:Texas (Western/El Paso)
- 677-5510=AE SHADOW <* Shadowland AE, 1200 only *>
- 698-7796=CS (-Ind Pw-)
- 916:California (Northeast/Sacramento)
- 918:Oklahoma (Northeast/Tulsa)
- 919:North Carolina (Eastern/Raliegh)
- ------------------------------------
- Call us with changes:
- >THE SPACE BAR< 505-265-5178 pw:BANZAI
-
- >SPACE<
- (prop.) /\/oo\/\ Count Nibble /\/oo\/\
- (Co-Sysop -- general malcontent)
-
- -30-
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- FOR YE WITH SCANNERS IN NEW JERSEY-
- N.J. BELL SECURITY CAN BE FOUND AT
-
- 462.55 462.575 462.600 462.625
- 462.65 462.675 462.700 462.725
-
- ABOVE FREQUENCYS ARE IN MHZ.
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- THATS RIGHT! IF YA WANT A CATALOG OF YE
- BELL DOCUMENTATION CATALOG FER FREE-
- THEN CALL 1-800-432-6600
-
- THIS CATALOG LISTS AT&T DOCS FOR SALE!
-
- IF YA GET ANY-LETS TRADE-CALL ME VIA
- VOICE AT 503-592-4461
-
- NUFF SAID-
- BOOTLEG
-
-
-
-
-
- OK-TO ALL OF YOU FOOLISH ENOUGH TO
- ASK
-
- NO-NO-NO FREE SAMPLE ISSUES!
-
- BUT BACK ISSUES ARE AVAILABLE FOR
- $10 EACH.
-
- IF YOU HAVE PROBLEMS WITH ANY DISK
- NOT WORKING-MAIL IT BACK WITH AN
- EXPLANATION OF THE PROBLEM.
- ILL REMAIL A FRESH COPY UPON GETTING
- THE OLD ONE.
-
- AND TELL YOUR FRIENDS-NO FREE SAMPLES
- (UNLESS THEY FEEL LIKE MAILING FREE
- SAMPLES OF 10 DOLLAR BILLS FIRST!)
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- AN INTERESTING MESSAGE POSTED ON TEXCON
- CAUGHT MY EYE..IN LIGHT OF THE NAZI BBS
- THE MOLESTERS BBS AND THE BUST IN N.J..
- A NEW FEDERAL LAW THAT WOULD OUTLAW OR
- SEVERELY RESTRICT BBS ACTIVITY IS BEING
- PUSHED THROUGH CONGRESS, ACCORDING TO
- TWO SOURCES THE METAL DETECTOR AND JOHN
- EDENS. ANOMG THE RESTRICTIONS DISCUSSED
- ARE: *REGISTRATION OF ALL BBS AS PUBLIC
- UTILITIES.
- *SYSOPS REQUIRED TO KEEP LOGS OF
- ALL USERS "VERIFIED" NAMES AND
- ADDRESSES.
- *SYSOPS REQUIRED TO KEEP LOGS OF
- ALL MESSAGE POSTINGS AND TIMES OF
- POSITNG
- *CRIMINAL PENALTIES FOR SYSOPS WHO
- ALLOW ILLEGAL MESSAGE POSTINGS
- WHETHER OR NOT THEY HAVE KNOW OF
- THE CONTENT OR HAVE HAD A CHANCE
- TO REMOVE IT.
- *BBS USERS WOULD BE "REQUIRED" TO
- USE THEIR LEGAL NAMES.
- I HAVE NO WAY TO BE SURE THIS DATA IS
- CORRECT, BUT I SUSPECT IT IS CLOSE TO
- THE TRUTH. CONTACT YOUR CONGRESSIONAL
- REPRESENTATIVE, THEY ALMOST ALL HAVE
- 800 #'S, AND FIND OUT AND EXPRESS YOUR
- OPINION, TOO, WHILE YOU HAVE THE CHANCE
- SALLY RIDE:::SPACE CADET
-
- MSG LEFT BY: THE WARLOCK LORD
- DATE POSTED:
-
- IS SO DAMN UNCONSTITUTIONAL IT MAKES ME SICK. THE SYSOP SHOULD NOT BE HELD
- RESPONSIBLE FOR MESSAGES, HE IS PROTECTED BY THE FIRST AMENDMENT. IT'LL
- NEVER PASS.
-
- THE WARLOCK LORD
- WHEW-
-
- WHAT A YEAR SO FAR-
- BOARDS BEING BUSTED THROUGHOUT THE U.S.
- NEW COMPUTER CRIME LAWS BEING ABUSED BY
- COPS IN MOST STATES (THOUGH MOST OF THESE LAWS CERTAINLY WILL PROVE
- UN-CONSTITUTIONAL IF EVER TAKEN TO THE SUPREME COURT).
- AND-NEW FEDERAL LAWS IN THE FEDERAL SUB-COMMITTEES WAITIN TO BE VOTED ON!
- ALSO,YE SECRET SERVICE HAS TAKEN OVER
- FEDERAL COMPUTER INVESTIGATIONS FROM
- THE FBI.
-
- SEEMS LIKE EVERY PREDICTION I MADE IN
- EARLIER ISSUES HAS COME TRUE!
-
- NOW LET ME TELL YA WHATS HAPPENIN AND
- WHY. THE FEDS KNOW EVERYTHING IS GOIN
- COMPUTER IN THE NEAR FUTURE,AND NATURALLY LAW ENFORCEMENT AGENCYS WANTED THE
- WORST LAWS POSSIBLE ON THE BOOKS SO
- THEY COULD RUN AMOK WITHOUT ANY CONCERN
- OF OUR CONSTITUTIONAL RIGHTS.
- SINCE OUR LEGISLATORS KNOW LITTLE OF
- COMPUTER HAPPENINGS,YE SNEAKY FEDS
- DECIDED TO RAID VIRTUALLY EVERY KID
- THAT RAN A GOOD BOARD THIS SPRING.
- NATURALLY,THEY SPENT MEGA-THOUSANDS
- ON THESE RAIDS AND THEN WERE KIND
- ENOUGH TO MIS-INFORM THE PRESS AS
- TO FABLES LIKE HACKERS MOVIN SATELITES,
- ETC.NOW WHEN OUR INK HUNGRY MEDIA GOT
- HOLD OF ALL THESE LIES, THEY TRUMP
- EM UP EVEN FURTHER IN A BLITZ THAT
- INCLUDED FRONT PAGE HEADLINES,UPI,
- AND NATIONAL TV.
- O.K. SO HERE SITS MR & MRS CITIZEN
- BELIEVIN THAT GARBAGE AN CALLIN MR
- CONGRESSMAN SCREAMIN BLOODY MURDER.
- AN YA CAN GUESS WHATS HAPPENIN NOW-
- YEP-THEYRE TRYIN TO DEPRIVE US OF
- CONSTITUTIONAL RIGHTS (1ST & 4TH
- AMMENDMENTS) THROUGH NEW PENDING
- LEGISLATION......
-
- NOW YA SAY-WHAT CAN BE DONE?
-
- OK-WRITE EVERY CONGRESSMAN IN YOUR
- STATE AND ALSO OTHER STATES AN EVEN
- THE PRESIDENT TELLIN THEM YOU DONT
- WANT ANY LAWS PASSED THAT WILL
- INFRINGE ON YOUR RIGHTS RE COMPUTERS.
- MASS PRODUCE THOSE LETTERS & SEND EM
- OUT NOW-THESE BAD LAWS CAN ONLY BE
- STOPPED BY DOIN SOMETHING RIGHT AWAY.
-
- ALSO-BITCH ABOUT SPENDING ALL OUR
- TAX MONEY HARASSING KIDS.THERE IS
- A LOT OF CROOKS RUNNIN ROUND THEY
- SHOULD BE AFTER WITH THOSE FEDERAL
- AGENTS.
-
- AND MAKE UP PETITIONS SIGNED BY
- ANYONE FROM ADULTS TO YOUR CLASSMATES
- TO SEND IN ALSO. HECK-SEND THOSE
- LETTERS IN EVERY WEEK TILL WE GET
- RESULTS.ALSO-POST THIS FILE EVERYWHERE.
-
-
-
- THE BOOTLEGGER MAGAZINE
- 1080 HAYS CUT-OFF ROAD
- CAVE JCT.OR.97523
-
- NUFF SAID-
- BOOTLEG
- 3
-
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- [[ PRESS SPACEBAR TO QUIT ]]
-
-
- 99
-
-
- *:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*
-
- -PRESS SPACEBAR TO QUIT-
-
-
-
- COPY II PLUS 4.1 DISK-BACKUP INSTRUCTI
- ONS
- 1/19/83
-
- 'T' INDICATES A TRACK NUMBER. WHEN A
- RANGE OF TRACKS ARE TO BE COPIED, YOU
- WILL SEE "TX-TXX". THIS MEANS SET THE
- START TRACK TO "X", AND THE END TRACK
- TO "XX". IF ONLY A SINGLE TRACK IS TO
- BE COPIED, YOU WILL SEE "TX". THIS
- MEANS USE "X" FOR BOTH START AND END
- TRACKS. NUMBERS TO THE RIGHT ARE
- PARAMETER CHANGES THAT SHOULD BE MADE
- BEFORE COPYING THE TRACKS SHOWN.
- "STEP" MEANS TRACK INCREMENT.
-
- WHEN MAKING A BACKUP, BE SURE TO FOLLOW
- THE STEPS IN ORDER. OFTEN A PARAMETER
- WILL NOT BE RE-LISTED IF IT IS SET FOR
- A PRIOR RANGE OF TRACKS.
-
- IF A PARAMETER LISTING INCLUDES "SECTOR
- EDIT", USE THE COPY II PLUS SECTOR EDIT
- OR TO MODIFY THE TRACK AND SECTOR
- SHOWN. BE SURE TO PATCH THE READ/WRITE
- ROUTINES IF THE LISTING SHOWS "PATCHED"
- AND TO USE THE CORRECT DOS (3.2 OR 3.3)
- .
-
- SOME DISKETTES CAN BE DUPLICATED USING
- THE DEFAULT PARAMETERS (OR COPY DISK
- FROM THE MAIN MENU). IF THE DISKETTE
- YOU WISH TO BACKUP IS NOT LISTED, TRY
- THE DEFAULT SETTINGS OR COPY DISK FIRST
- .
-
- A "*" NEXT TO THE PRODUCT NAME IN-
- DICATES THESE PARAMETERS WERE USER
- SUBMITTED AND HAVE NOT BEEN VERIFIED BY
- CENTRAL POINT SOFTWARE. WE ENCOURAGE
- OUR CUSTOMERS TO LET US KNOW WHEN THEY
- BACKUP A DISK NOT ON THIS LIST. THIS
- INFORMATION IS MADE AVAILABLE TO ALL
- COPY II PLUS OWNERS.
-
- NOTE TO ALL IBM PC OWNERS: COPY II PC
- IS NOW AVAILABLE. SAME PRICE AS COPY
- II PLUS FOR THE APPLE, AND IT IS HANDS-
- DOWN THE FASTEST, MOST RELIABLE AND
- MOST POWERFUL COPY PROGRAM FOR THE
- PERSONAL COMPUTER.
-
-
- ALIEN RAIN & TYPHOON (BRODERBUND)
- T0-T5 9=0, 31=0, D=D5
- , F=0
- T6-TE E=DE
-
- APPLE ADVENTURE *
- T0-T22 D=1, 10=96, 24=
- 96
-
- APPLE LOGO * (APPLE COMPUTER
- )
- T0-T22
- T1 A=1, 4B=1, 50=1
- (ERROR 6 OK)
-
- APPLE PANIC * (BRODERBUND)
- T0-TD
-
- APPLE WORLD * (USA)
- T0-T23
-
- APPLEWRITER II (APPLE)
- T0-T22 10=96
-
- APPLEWRITER /// (APPLE)
- T0-T22 D=1, 10=96, 24=
- 96
-
- A2-PB1 (PINBALL) (SUB LOGIC)
- T0 10=96
- T1-T15 A=3, E=DB, F=AB
- , 10=BF, 44=1,
- 45=D, 46=F
-
- AZTEC *
- T0-22 D=1, 10=96, 24=
- 96
-
- BACK-IT-UP II * (SENSIBLE)
- T0 10=96, 9=0
- T1.5-TB.5 10=B5, A=3
-
- BEER RUN
- T0 9=0
- T1.5-TD.5 D=1, 3B=40
-
- CANNONBALL BLITZ *
- T0-T22
- T3-TF 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- CANNONBALL BLITZ (ALTERNATE)
- T0-T22 10=96
- SECTOR EDIT DOS 3.3 PATCHED
- TRACK 17, SECTOR E.
- CHANGE ADDRESS CD FROM 49 TO
- 60
-
- CASTLE WOLFENSTEIN (MUSE)
- T0-T22 D=1, 31=0
-
- CEILING ZERO *
- T0-T2
- T3-T11 9=0, E=D6, 1C=D
- 6, 34=1, 38=F9, 4F=1
-
- CHESS 7.0 * (ODESTA)
- T0-T22 10=96, 9=0
-
- CHOPLIFTER & SERPENTINE (BRODERBUND)
- T0 A=3, 44=1, 45=D
- , 9=0, 0=F, 50=3
- T1-T8 4=FD, 31=0, 43=
- 0, 45=10, 4F=1, 46=12
- T9 45=8, 46=D
- TA-TB 45=2
- TC-T1E.5 STEP .5 45=8, 1
- 0=D4, 51=1, D=1
- T20 45=6, D=0, 4F=0
-
- NOTE: CHOPLIFTER, SERPENTINE, DAVID'S M
- IDNIGHT MAGIC AND STARBLAZER USE TRACK A
- RCING AND ARE VERY SENSITIVE TO DRIVE SP
- EED. IF YOU HAVE PROBLEMS, TRY REVERSIN
- G DRIVES.
-
- COLOSSAL CAVE ADVENTURE *
- T0-T22
-
- CRANSTON MANOR (ON-LINE)
- T0-T22
- T18 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- CROSSFIRE (ON-LINE)
- T0-TB 9=0
- T1 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- CRUSH, CRUMBLE AND CHOMP *
- T0-T22 10=96, 9=0
-
- DAVID'S MIDNIGHT MAGIC (BRODERBUND)
- T0 A=3, 44=1, 45=D
- , 9=0, 0=F, 50=3
- T1-TA 44=0
- TB 44=1, 31=0, 43=
- 0, 45=8
- TC-T19 STEP .5 10=F5, F=FD, 51
- =1, 4F=1, D=1
- SEE NOTES FOR CHOPLIFTER
-
- DB MASTER (STONEWARE)
- T0-T5 10=96, 24=96, D
- =1
- T6.5-T22.5 D=0
-
- DEADLINE * (INFOCOM)
- T0-T22
-
- DESKTOP PLAN II (VISICORP)
- T0-T22 10=96, 34=1, 36
- =2A
-
- DISK ORGANIZER *
- T0
- T1 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
- T2-T4 D=1
- TA-TB
-
- ELECTRIC DUET * (INSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ESCAPE *
- T0-T22
-
- EXECUTIVE SECRETARY *
- T0-T22 9=0, 8=1, 10=96
-
- EXPEDITOR (ON-LINE)
- T0-22 10=96
- T3 & T1F 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- FORMAT II *
- USE COPY DISK FROM MAIN MENU
-
- FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
- T0 10=96
- T1.5-T21 STEP 1.5 E=DB, F
- =AB, 10=BF, A=3, 4E=1
- T7-T8
- T9.5
-
- GALACTIC GLADIATORS *
- T0-T20 10=B7, E=D7, 9=
- 0, 31=0
- T21-T22 34=1
-
- GORGON (SIRIUS)
- T0 10=96, 9=0
- T1.5-E.5 D=1, 24=96, A=3
- , E=DD, F=AD,
- 10=DA, 3B=40
-
- HYPERSPACE WARS * (CONTINENTAL)
- T0-T22 9=0
-
- JAW BREAKER * (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- KRELL LOGO *
- T0-T22
-
- LIST HANDLER AND UTILITY *
- T1-T11
- T0 9=0, A=3, 44=1,
- 45=D, 50=3
- T12-T22.5 STEP .5 D=1, E=
- F5, F=D7, 10=F7
- 45=8, 4
- 6=D, 51=1
- (SEE NOTES FOR CHOPLIFTER)
-
- MAGIC WINDOW *
- T0-T22
-
- MICRO WAVE * (CAVALIER)
- T0-T22
- T11 3B=1, A=1, 4B=1
- , 4D=8, 50=1
-
- MOUSKATTACK * (SIERRA ON-LINE
- )
- T0-T22 10=96
- SECTOR EDIT DOS 3.3 PATCHED
- TRACK 18, SECTOR 3
- CHANGE ADDRESS B1 FROM 49 TO
- 60
-
- MULTI PLAN (MICROSOFT)
- T0-T22 10=96
-
- OLYMPIC DECATHALON * (MICROSOFT)
- T0-T22 9=0
-
- ORBITRON *
- T0-T1 9=0, 31=0
- T1.5-TF.5
- WRITE PROTECT COPY!
-
- PFS & PFS REPORT (SOFTWARE PUBLI
- SHING CORP.)
- USE "COPY DISK" FROM MAIN MENU.
- AFTER COPYING AND BEFORE
- USING, PUT A TAB OVER THE WRITE
- PROTECT NOTCH OR THE
- COPY WILL NOT WORK.
-
- PHANTOMS FIVE (SIRIUS)
- T0 9=0
- T2-T1C 3A=0, 50=20
-
- PRISM *
- T0-T22
-
- PRISONER *
- T0-T22
-
- RASTER BLASTER (OLD & NEW VERS
- IONS - BUDGECO)
- T0 10=96
- T5-T11 STEP 4 D=1, 9=0, 31=0,
- A=2, E=AD,
- F=DE, 3B=40
- T6-T12 STEP 4
- T7.5-TF.5 STEP 4
- T1.5-T3.5 STEP 2
-
- SABATOGE *
- T0-T22
- T3 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- SARGON * (HAYDEN)
- T0-T1A
-
- SCREENWRITER II *
- COPY DISK, THEN SECTOR EDIT
- DOS 3.3 PATCHED
- TRACK 3, SECTOR B
- CHANGE ADDRESSES 94, 95, 96 T
- O EA EA EA
-
- SNOGGLE * (BRODERBUND)
- T0-T9 9=0, 8=1
-
- SPACE INVADERS *
- T0-T22 10=96
-
- SNACK ATTACK (DATA MOST)
- T0-T12
- SECTOR EDIT DOS 3.2 PATCHED
- TRACK 0 SECTOR 3
- CHANGE ADDRESS 63 FROM 38 TO
- 18
-
- SNEAKERS (SIRIUS)
- T0 9=0, 10=96, 44=
- 1, 45=10, D=1
- T1.5-TC.5 44=0
- TD.5 44=1
-
- SOFTPORN ADVENTURE (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- SPACE EGGS * (SIRIUS)
- T0 9=0
- T2-T6
- T11-1A
-
- SPACE VIKINGS *
- T0-T22
-
- SPEED READING *
- T0-T22 9=0, 10=96
-
- SPIDER RAID * (INSOFT)
- T0
- T1-T17 A=3, E=92, F=93
- , 4F=1, 10=95, 44=1
- 46=A, 9=0, 8=1,
- D=1, 24=96
- 3F=1, 34=1, 36=
- 2A, 37=97
- 31=0, 43=0
- T1.5-T17.5 E=95, 10=92
- (SEE NOTES FOR CHOPLIFTER)
- (ONLY WORKS ON NEW VERSIONS)
-
- STARBLASTER *
- T0 10=96, 9=0
- T7-T20 STEP 1.5 E=DF, F=AD, 10=
- DE
-
- STARBLAZER (BRODERBUND)
- SAME AS CHOPLIFTER
-
- STARCROSS * (INFOCOM)
- T0-T22 10=96
-
- STELLAR INVADERS * (APPLE)
- T0-T22
-
- STOCK PORTFOLIO SYSTEM *
- T3-T22
- T0-T2 4=FD, 8=1, 10=A
- D
-
- TAX MANAGER * (MICROLAB)
- USE COPY DISK FROM MAIN MENU
-
- TAX PREPARER * (HOWARDSOFT)
- USE COPY DISK FROM MAIN MENU
-
- THRESHOLD (ON-LINE)
- T0-T22
- T1-T23 STEP 22 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- TUBE WAY *
- T0-T22
-
- TYPING TUTOR * (MICROSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ULTIMA II *
- COPY DISK, THEN SECTOR EDIT
- TRACK 3, SECTOR 0C
- CHANGE ADDRESSES 84, 85, 86 A
- LL TO EA.
-
- ULTIMA II *
- T0-T22 10=96, 9=0, 34=
- 1, 31=0
-
- VERSAFORM *
- T0-T22
-
- VISICALC (VISICORP)
- T0-T16
-
- VISICALC /// (APPLE COMPUTER
- )
- T0-T22 10=96, 24=96, D
- =1
-
- VISIDEX, VISISCHEDULE, VISITERM, VISITR
- END/VISIPLOT (VISICORP)
- DON'T USE BIT COPY. USE "COPY
- DISK" FROM MAIN MENU.
-
- VISIFILE (VISICORP)
- T0-T22 10=96, 34=1, 36
- =2A, 37=EB, 3E=2
-
- WIZARDRY * (FRONT SIDE)
- COPY DISK THEN USE BIT COPY:
- T3-T23 10=96, 24=96, D
- =1
- NOTE: WRITE PROTECT BACKUP OR I
- T WILL NOT WORK.
-
- WIZARDRY * (BACK SIDE)
- T1-T22 10=96, 24=96, D
- =1
-
- WORD HANDLER *
- USE COPY DISK FROM MAIN MENU
-
- ZARGS * (INOSFT)
- SAME AS SPIDER RAID
-
-
- (?=MENU, 1-9) ->:
-
-
- ---------------------------------------
- COPY II+ PLUS PARAMETERS
- ---------------------------------------
-
- FROM:
- THE FORBIDDEN ZONE
- THE ROM RAIDER
-
-
- UPDATE:3/28/83
-
-
- 3-D Graphics System * (Cal Pacific Computer)
- T0-T8
- T11-T12
- T15-T17
-
- 3-D Graphics System *
- T0-T2
- T4-T8
- T11-T18
-
- Adventure To Atlantis * (Synergistic)
- T0-T22 10=96 24=96 9=0 31=0 D=1
-
- Air Simulator * (Mind Systems)
- T0-TF
-
- Air Traffic Controller *
- T0-T22 10=96
- T23 31=0 50=1 10=96
-
- Akalabeth *
- T0 9=0 31=0
- T2-T3 E=DE F=AA 10=AD
- T6-T18
-
- Alien Rain & Typhoon Broderbund)
- T0=T5 9=0 31=0 D=D5 F=0
- T6-TE E=DE
-
- Alkem Stones *
- T0-T22 A=3 10=96
-
- Apple Adventure *
- T0-T22 D=1 10=96 24=96
-
- Apple Cillin II *
- T0-TC
-
- Apple //e Business Graphics *
- T0-T22 D=1 10=96 24=96
-
- Apple /// Business Graphics *
- T0-T22 (error 2 OK)
-
- Apple Logo *
- T0-T22
- T1 A=1 4B=1 50=1 E=FC 19=FD 1C=AA 1F=EE
- or for T1
- T1 A=1 4B=1 50=1 E=AA 1C=AA
- or
- T1 A=1 4B=1 50=1 3B=1 4D=8
-
- NOTE: We have been told that Apple Logo requires persistance!
- Keep trying
- track 1 until the disk works.
-
- Apple Panic * (Broderbund)
- T0-TD
-
- Apple Panic *
- T0-T5 9=0 F=0
- T6-TD E=DE
-
- Apple Pilot and Super Pilot *
- T0-T22
-
- Apple World * (USA)
- T0-T23
-
- Apple Writer II (and IIe)
- T0-T22 10=96
-
- Apple Writer II Pre-Boot *
- T0-T22 10=96 9=0
-
- Apple Writer /// (Apple)
- T0-T22 D=1 10=96 24=96
-
- A2-PB1 (Pinball) (Sub-Logic)
- T0 10=96
- T1-T15 A=3 E=DB F=AB 10=BF 44=1 45=D 46=F
-
- AZTEC *
- T0-T22 D=1 10=96 24=96
-
- Back-It-Up II * (Sensible)
- T0 10=96 9=0
- T1.5-TB.5 10=b5 A=3
-
- Battle of Shilo *
- T0-T22 E=D4 10=b7
-
- Beer Run
- T0 9=0
- T1.5-TD.5 D=1 3B=40
-
- Bomb Alley *
- T0-T22 E=D4 10=B7 34=1 37=6E 38=fe
-
- Borg * (Sirius)
- T0 10=96 9=0
- T1.5-TB.5 D=1 24=96 A=3 E=DD F=AD 10=DA 3B=40
- TD-T20
-
- Cannonball Blitz *
- T0-T22
- T3-TF 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)
-
- Cannonball Blitz (alternate)
- T0-T22 10=96
- Sector Edit Dos 3.3 Patched
- Track 17, Sector E
- Change Address CD From 49 to 60
-
- Castle Wolfenstein (Muse)
- T0-T22 D=1 31=0
-
- Caves of Olympus *
- T0-T22 10=96 9=0
-
- Ceiling Zero *
- T0-T2
- T3-T11 9=0 E=D6 1C=D6 34=1 38=F9 4F=1
-
- Chess 7.0 * (Odesta)
- T0-T22 10=96 9=0
-
- Chess 7.0 *
- T0-T22 10=96 9=0 8=1 3E=2
-
- Choplifter, Serpentine, & Starblazer (Broderbund)
- T0 A=3 44=1 45=d 9=0 0=F 50=3
- T1-T8 4=FD 31=0 43=0 45=10 4F=1 46=12
- T9 45=8 46=D
- TA-TB 45=2
- TC-T1E.5 Step .5 45=8 10=D4 51=1 D=1
- T20 45=6 D=0 4F=0
-
- NOTE: Choplifter, Serpentine, David's Midnight Magic and
- Starblazer use track
- arcing and are very sensitive to drive speed. If you have
- problems, try
- reversing drives.
- -- Sea Fox may also copy using these parameters --
-
- Colossal Cave Adventure *
- T0-T22
-
- Congo *
- T0-T22 D=1 9=0 24=96 10=96
-
- Cranson Manor (On-Line)
- T0-T22
- T18 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)
-
- Crossfire (On-Line)
- T0-T8 9=0
- T1 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)
-
- If you want CRUSH, CRUMBLE AND CHOMP you're crazy! That game
- sucks!
-
- Dark Crystal (On-Line)
- Copy all 4 sides from main menu
- Sector Edit side 1A as follows:
- Track 5, Sector F change address A8-AA all to EA
- Track 7, Sec C, change addressess 22-24 all to EA
-
- David's Midnight Magic (Broderbund)
- T0 A=3, 44=1, 45=D, 9=0, 0=F, 50=3
- T1-TA 44=0
- TB 44=1, 31=0, 43=0, 45=8
- TC-T19 STEP .5 10=F5, F=FD, 51=1, 4F=1, D=1
- SEE NOTES FOR CHOPLIFTER
-
- DB MASTER (STONEWARE)
- T0-T5 10=96, 24=96, D=1
- T6.5-T22.5 D=0
-
- DEADLINE * (INFOCOM)
- T0-T22
-
- DESKTOP PLAN II (VISICORP)
- T0-T22 10=96, 34=1, 36=2A
-
- DISK ORGANIZER *
- T0
- T1 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
- T2-T4 D=1
- TA-TB
-
- DLM Software *
- T0-T22
-
- Dragon Fire *
- T0-T22 10=96 9=0
-
- Early Games *
- Use Copy Disk from Main Menu
-
- Education Activities Software *
- T0-T22
-
- Einstein Computer *
- Copy Disk from Main Menu
- Sector Edit Track 8, Sector 4
- Change Addresses 2A-2C from BD 8C C0 to 4C E2 91
-
- ELECTRIC DUET * (INSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ESCAPE *
- T0-T22
-
- EXECUTIVE SECRETARY *
- T0-T22 9=0, 8=1, 10=96
-
- EXPEDITOR (ON-LINE)
- T0-22 10=96
- T3 & T1F 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- First Class Mail *
- Use Copy Disk from Main Menu
-
- FORMAT II *
- USE COPY DISK FROM MAIN MENU
-
- FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
- T0 10=96
- T1.5-T21 STEP 1.5 E=DB, F=AB, 10=BF, A=3, 4E=1
- T7-T8
- T9.5
-
- GALACTIC GLADIATORS *
- T0-T20 10=B7, E=D7, 9=0, 31=0
- T21-T22 34=1
-
- GORGON (SIRIUS)
- T0 10=96, 9=0
- T1.5-E.5 D=1, 24=96, A=3, E=DD, F=AD,
- 10=DA, 3B=40
-
- HYPERSPACE WARS * (CONTINENTAL)
- T0-T22 9=0
-
- JAW BREAKER * (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- KRELL LOGO *
- T0-T22
-
- LIST HANDLER AND UTILITY *
- T1-T11
- T0 9=0, A=3, 44=1, 45=D, 50=3
- T12-T22.5 STEP .5 D=1, E=F5, F=D7, 10=F7
- 45=8, 46=D, 51=1
- (SEE NOTES FOR CHOPLIFTER)
-
- MAGIC WINDOW *
- T0-T22
-
- MICRO WAVE * (CAVALIER)
- T0-T22
- T11 3B=1, A=1, 4B=1, 4D=8, 50=1
-
- MOUSKATTACK * (SIERRA ON-LINE)
- T0-T22 10=96
- SECTOR EDIT DOS 3.3 PATCHED
- TRACK 18, SECTOR 3
- CHANGE ADDRESS B1 FROM 49 TO 60
-
- MULTI PLAN (MICROSOFT)
- T0-T22 10=96
-
- OLYMPIC DECATHALON * (MICROSOFT)
- T0-T22 9=0
-
- ORBITRON *
- T0-T1 9=0, 31=0
- T1.5-TF.5
- WRITE PROTECT COPY!
-
- PFS & PFS REPORT (SOFTWARE PUBLISHING CORP.)
- USE "COPY DISK" FROM MAIN MENU. AFTER COPYING AND BEFORE
- USING, PUT A TAB OVER THE WRITE PROTECT NOTCH OR THE
- COPY WILL NOT WORK.
-
- PHANTOMS FIVE (SIRIUS)
- T0 9=0
- T2-T1C 3A=0, 50=20
-
- PRISM *
- T0-T22
-
- PRISONER *
- T0-T22
-
- RASTER BLASTER (OLD & NEW VERSIONS - BUDGECO)
- T0 10=96
- T5-T11 STEP 4 D=1, 9=0, 31=0, A=2, E=AD,
- F=DE, 3B=40
- T6-T12 STEP 4
- T7.5-TF.5 STEP 4
- T1.5-T3.5 STEP 2
-
- SABATOGE *
- T0-T22
- T3 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- SARGON * (HAYDEN)
- T0-T1A
-
- SCREENWRITER II *
- COPY DISK, THEN SECTOR EDIT
- DOS 3.3 PATCHED
- TRACK 3, SECTOR B
- CHANGE ADDRESSES 94, 95, 96 TO EA EA EA
-
- SNOGGLE * (BRODERBUND)
- T0-T9 9=0, 8=1
-
- SPACE INVADERS *
- T0-T22 10=96
-
- SNACK ATTACK (DATA MOST)
- T0-T12
- SECTOR EDIT DOS 3.2 PATCHED
- TRACK 0 SECTOR 3
- CHANGE ADDRESS 63 FROM 38 TO 18
-
- SNEAKERS (SIRIUS)
- T0 9=0, 10=96, 44=1, 45=10, D=1
- T1.5-TC.5 44=0
- TD.5 44=1
-
- SOFTPORN ADVENTURE (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- SPACE EGGS * (SIRIUS)
- T0 9=0
- T2-T6
- T11-1A
-
- SPACE VIKINGS *
- T0-T22
-
- SPEED READING *
- T0-T22 9=0, 10=96
-
- SPIDER RAID * (INSOFT)
- T0
- T1-T17 A=3, E=92, F=93, 4F=1, 10=95, 44=1
- 46=A, 9=0, 8=1, D=1, 24=96
- 3F=1, 34=1, 36=2A, 37=97
- 31=0, 43=0
- T1.5-T17.5 E=95, 10=92
- (SEE NOTES FOR CHOPLIFTER)
- (ONLY WORKS ON NEW VERSIONS)
-
- STARBLASTER *
- T0 10=96, 9=0
- T7-T20 STEP 1.5 E=DF, F=AD, 10=DE
-
- STARBLAZER (BRODERBUND)
- SAME AS CHOPLIFTER
-
- STARCROSS * (INFOCOM)
- T0-T22 10=96
-
- STELLAR INVADERS * (APPLE)
- T0-T22
-
- STOCK PORTFOLIO SYSTEM *
- T3-T22
- T0-T2 4=FD, 8=1, 10=AD
-
- TAX MANAGER * (MICROLAB)
- USE COPY DISK FROM MAIN MENU
-
- TAX PREPARER * (HOWARDSOFT)
- USE COPY DISK FROM MAIN MENU
-
- THRESHOLD (ON-LINE)
- T0-T22
- T1-T23 STEP 22 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- TUBE WAY *
- T0-T22
-
- TYPING TUTOR * (MICROSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ULTIMA II *
- COPY DISK, THEN SECTOR EDIT
- TRACK 3, SECTOR 0C
- CHANGE ADDRESSES 84, 85, 86 ALL TO EA.
-
- ULTIMA II *
- T0-T22 10=96, 9=0, 34=1, 31=0
-
- VERSAFORM *
- T0-T22
-
- VISICALC (VISICORP)
- T0-T16
-
- VISICALC /// (APPLE COMPUTER)
- T0-T22 10=96, 24=96, D=1
-
- VISIDEX, VISISCHEDULE, VISITERM, VISITREND/VISIPLOT (VISICORP)
- DON'T USE BIT COPY. USE "COPY DISK" FROM MAIN MENU.
-
- VISIFILE (VISICORP)
- T0-T22 10=96, 34=1, 36=2A, 37=EB, 3E=2
-
- WIZARDRY * (FRONT SIDE)
- COPY DISK THEN USE BIT COPY:
- T3-T23 10=96, 24=96, D=1
- NOTE: WRITE PROTECT BACKUP OR IT WILL NOT WORK.
-
- WIZARDRY * (BACK SIDE)
- T1-T22 10=96, 24=96, D=1
-
- WORD HANDLER *
- USE COPY DISK FROM MAIN MENU
-
- ZARGS * (INOSFT)
- SAME AS SPIDER RAID
- ---------------------------------------
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- STARTING IN 86,SEARS WILL ISSUE THE
- "DISCOVER" CREDIT CARDS.THESE SHOULD
- SOON PROVE BETTER THAN VISA AND MASTER
- CARD WITH CONSUMER AND DEALER DISCOUNTS
- AND 35 BILLION IN CREDIT AVAILABLE.
- REMEMBER THE CHAOS WHEN VISA MAILED
- OUT MILLIONS OF CREDIT CARDS! WATCH
- YOUR MAILBOX (AND YOUR NEIGHBORS) IN
- 86 FOR YOUR VERY OWN UNUSED "DISCOVER"
- CREDIT CARD(S).
-
- NUFF SAID-
- BOOTLEG
- ======================
- DOS Notes & Pointers..
- ======================
-
- -=> By THE FREEZE <=-
-
- Suggested reading: Beneath Apple DOS
- The DOS Manual
-
- Needed equipment: Apple, Drive
- IQ > 60
-
- I will start this article by giving
- you an overview of what is in DOS and
- what it does. First of all there is
- the RWTS. This allows you to read or
- write a sector at a time. All oper-
- ations are done either directly or
- indirectly through this. Starting at
- $B600 and ending at $BFFF RWTS takes
- up about 2.5K. Next is the File
- Manager. This goes from $AAC9 to $B5FF
- This is a bunch of subroutines which
- execute your commands from basic.
- Then there are the main DOS routines.
- These interpret your commands and tell
- the file manager what to do, which in
- turn uses the RWTS to do them. These
- routines go from $9D00 to $AAC8.
- When you have MAXFILES set to 3, DOS
- reserves memory from $9600 to $9CFF.
- Setting MAXFILES higher will take up
- more memory, lower than $9600.
- There is another part of DOS, which
- resides in the latter part of page 3
- or from $3D0 to $3FF. This is called
- the Dos Vector Table. I will go into
- detail on that later.
-
- Well now, lets say you put a disk in
- the drive and turned your computer on.
- Then you loaded a file, edited it and
- saved it. Why don't we take a look and
- see exactly what is happening.
-
- When you turn your computer on (if
- you have autostart) the code on your
- drive controller prom takes over.
- This loads in a routine at $800.
- This is called Boot 0. Then it jumps
- to $801 and executes that code (boot
- 1). That code loads in sectors 1
- through 9 which in turn loads in the
- rest of DOS. Then it looks to see if
- you have a HELLO program and jumps
- to it. The first thing it does when
- loading in a program, in this case
- the HELLO program, is look at the
- catalog track. Then after it finds
- the file and the track and sector it
- starts on, it reads in the first
- sector. The first sector of a program
- is called the Track Sector List or
- TSL. This is a listing of all tracks
- and sectors that have data for that
- program. DOS reads this into memory
- and then starts loading the program
- in. But where does it know where to
- load the program in and how does it
- know what file type it is?
- The file type was back on the catalog,
- more (lots more) on that later...
- On the first sector of data, not the
- TSL, in the first two bytes is the
- address to start loading in at. These
- bytes as usual are in reverse order.
- Well, now you know a little of how
- DOS works. Lets go into more detail.
-
- Here is where I will probably lose
- you. If it gets confusing hang on.
- Now we will look at track $11, which
- is the catalog track. The VTOC or
- Volume Table Of Contents is stored
- at track $11, sector $00. This tells
- DOS such things as: what sectors are
- free, volume #, DOS version, first
- link to catalog sector...
- Bytes $01 & $02 of the VTOC tells us
- where to find the
- first catalog sector. This usually is
- track $11, sector $0F. Byte $02 is
- the DOS version. Either a "1", "2",
- "3", for DOS 3.1, 3.2, 3.3, consec-
- utively. Byte $07 is the volume #
- usually $FE (254). The next thing of
- interest is the Bit Map. Starting at
- byte $38 you will see "FFFF0000".
- For now, ignore the last two bytes.
- The "FFFF" is a binary representation
- of what sectors are free on a certain
- track. In the two bytes there are
- 16 bits. Makes sense doesn't it, 16
- bits and 16 sectors. If the bit is
- set or a "1" then that sector is free.
- If it is a "0" then it's used.
- Now lets look at the catalog link.
- On track $11, sector $0F, byte $01,
- are two bytes that tell what track
- and sector to find the first catalog
- sector. This is almost always track 11
- sector $0F. On track $11, sector $0F,
- bytes 1 and 2, is a pointer to the
- next sector, track $11, sector $0E.
- The links continue until sector $01
- where you will see zero's in those
- bytes. I have been asked many times
- how to get more than 105 files onto
- a disk. If you edit the second and
- third bytes on track $11, sector $01
- to "100F", you will be able to use
- track $10, sector $0F for a catalog
- sector. You can continue on track
- 10 sector F and make a link to the
- next sector and so on. Be sure to
- mark it on the bit map or it will
- get wiped out when DOS has to write
- there. Well, we have covered most
- of the VTOC, lets look at how the
- catalog sectors are formatted.
-
- Starting at byte $0B on any catalog
- sector, is the entry for a file.
- The first two bytes after that, tells
- what track and sector the program
- starts on. Then is the file type (more
- on that later). Next comes the file
- name, up to 30 characters. The last
- byte before the next entry tells us
- how many sectors the file takes.
- This usually never goes over 255
- sectors, however text files can take
- more than 255 sectors. Now we can
- look at the file type. We have to look
- at this at the binary level. If the
- first bit is set, it is a text file.
- If the second is set, it's Integer.
- Third is applesoft, fourth is binary.
- If the eigth or MSB is set, the file
- is locked. It's really quite simple.
- $00 means a text file. $80 means a
- locked text file. If it is a $84,
- we have a locked binary file.
-
- Now for the complicated stuff, how
- DOS writes sectors, INITs a disk,
- the "6 & 2" split. Lets say you put a
- blank disk in the drive, initialized
- it, and saved a file onto it. Lets see
- what happens. First off, at $A54F is
- the INIT routine. If you did A54FG
- from monitor, it would INIT your disk
- without a hello program. This lets
- your disk boot faster because it does
- not have to load in that file.
- Ok. So you type in "INIT HELLO". DOS
- takes over and starts formatting your
- disk starting with track 0 and ending
- with track $23. Then it writes the
- catalog track and VTOC. Last it writes
- in DOS. Lets take a close look at a
- disk at the track level. First off we
- have what is called a GAP. This is made
- up of "FF"'s. Then we have the prolouge
- marks, ye olde "D5 AA 96". After that
- comes the volume, track, sector, check-
- sum, epilouge "DE AA EB". Then comes a
- smaller GAP with a different prolouge
- "D5 AA AD". Then $342 bytes of user
- data. Oops! $342 bytes of user data?
- I thought there were only $FF or 255
- bytes per sector! (more on this later).
- Then we have the checksum. And last
- we have the epilouge "DE AA EB".
- There are certain bytes that DOS
- doesn't write as data. These bytes are
- used in proulouge and epilouge marks.
- DOS looks for these when trying to find
- a sector. Now for the "6 & 2" split.
- The hardware on the apple doesn't allow
- for more than $3F different bytes to
- be written. That's why they used the
- "5 & 3" split on 3.2 disks. What that
- means is that from one byte, five bits
- are taken out and form one byte. The
- other three bits form one byte also.
- The six and two split is the same thing
- as the five and three but allows for
- more combinations.
-
- Now for a little on copy protection.
- Back in the good 'ol days we could just
- demuffin everything. All they had was
- a modified DOS or changed address marks
- etc. After that they got a little
- smarter and some wrote their own DOS
- or used a modified RWTS. But nothing
- stops us pirates, all you had to do
- is read in data through their RWTS and
- write it back out standard. Then they
- got dirty, using the text page and the
- input buffer for data or code. They
- even used the stack (page 1) for code.
- To get around this, NMI card like
- crackshot and cracking chips were made.
- these dumped all memory to disk allow-
- ing the text page and the input buffer
- to be undisturbed. The newest thing
- seems to be SPIRAL TRACKING. The first
- game I saw this on was Maze Craze.
- Cracking it was quite easy though. All
- you had to do is cut out one part of
- disk access (at $855) that wasn't even
- needed. But who knows what we will be
- up against in the future.
-
- I suggest you read "Beneath Apple DOS"
- and look at the DOS manual supplied
- with your Apple. This is for beginners
- or people who are too lazy to read
- a book...
-
- I would appreciate lots of questions,
- I may not have made myself too clear
- or you may want to know more about
- a certain area. Just leave me e-mail.
-
- The Freeze
-
- D O S T R I C K S
-
- TRY THIS TO SEE ANY DOS, REMOVE THE
- REAR MOST SET OF RAM CHIPS FROM YOUR
- APPLE (THE ONES NEAR THE I/O SLOTS).
- THEN INIT A DISK, REPLACE THE RAM AND
- BOOT UP UNDER THE PROGRAM YOU WISH TO
- DEPROTECT. THEN FORCE A REBOOT WITH THE
- DISK YOU INITED IN DRIVE 1. THE DOS
- FROM THE PROTECTED DISK WILL (IN MOST
- CASES) STILL BE IN THE RAM UP TOP....
-
- THIS NEW DOS IS A SLAVE AT 32 K AND
- THE OLD (AND PROTECTED DOS) IS STILL
- AT 48 K. THIS WILL WORK ON ABOUT 50%
- OF THE PROGRAMS. ENJOY
-
-
- YOU CAN ALSO REMOVE THE TOP 32K AND
- GET TWICE AS MUCH.
-
- =======================================
- CHECKSUM TRICK
-
- A VERY HANDY TECHNIQUE FOR TAKING A
- LOOK AT THE DATA ON A PROTECTED DISK IS
- TO DISABLE THE CHECKSUM IN THE RWTS.
- THE FORMATS OF MANY PROTECTED DISKS
- VARY ONLY IN THIS CHECKSUM, SO TURNING
- IT OFF SHOULD ALLOW ANY STANDARD
- TRACK/SECTOR UTILITY TO LOOK AT THE
- DISK! TO DO THIS, BOOT UP THE DOS THAT
- YOU WISH TO USE, AND ENTER THE MONITOR.
- THEN ENTER B942:18 FOR DOS 3.3 OR
- B963:18 FOR DOS 3.2. THIS CHANGES A
- SET CARRY INSTRUCTION TO A CLEAR CARRY
- INSTRUCTION. NOW RETURN TO DOS AND RUN
- YOUR EDITOR. IF THE DISK YOU ARE
- LOOKING AT IS PROTECTED WITH THIS
- SYSTEM, YOU SHOULD BE ABLE TO READ IT
- NOW. TO MAKE THIS CHANGE TO A DOS ON A
- DISK, THIS DATA IS CONTAINED IN TRACK 0
- SECTOR 3, AT EITHER BYTE $42 OR BYTE
- $63, FOR DOS 3.3 OR 3.2, RESPECTIVELY.
- GOOD LUCK.......
- RANDY
-
- =======================================
-
- TO AVOID RE-LOADING THE LANGUAGE CARD
- ON BOOTUP ( A MAJOR IRRITATION )
- CHANGE THE FOLLOWING :
-
-
- IN A 48K SYSTEM, CHANGE $BFCC TO 00 AND
- $BFCF TO 00 : THIS WILL PREVENT THE
- LANGUAGE CARD FROM BEING WRITTEN TO.
- (INITIALIZE A DISKETTE WITH THIS DO
- TO MAKE IT BOOT UP IN THIS FASHION)
-
- (IF YOU LOOK AT THE CODE, YOU CAN MAKE
- THE SAME MODS IN A COPY OF A SYST
- MASTER ON THE DISK ITSELF, SO A MASTER
- CREATE WILL PUT THIS DOS ON A DISKETTE.
- CHANGE THE CODE THAT SAYS LDA C081 WITH
- LDA C000 -- THAT SSHOULD WORK FINE.
-
- =======================================
-
- GET INTO MONITOR FROM A NORMAL DISK.
- TYPE: 400<A800.ABFFM
-
- POOF THERE YOU HAVE ALL THE DOS COMANDS
- NOTICE THAT ALL THE LETTERS IN THE
- COMAND ARE FLASHING BUT THE LAST ONE
- THAT IS TO TELL YOU WHERE THE COMAND
- ENDS. NOW NOTICE WHERE THE INIT,LOAD,
- BLOAD,SAVE,BSAVE,CATALOG, ETC...
- THEN BOOT SOMETHING LIKE BRAIN SURGEON
- OR SOMETHING THAT HAS SOMETHING LIKE
- A NORMAL FORMAT THEN TYPE THAT LINE
- AND THEN YOU CAN SEE IF THEY CHANGED
- ANY OF THE COMANDS!
- ---------------------------------------
-
- =======================================
- E.D.D. PARMAMETERS
- ---------------------------------------
-
- A2-FS1:
- T0 - T6 INC 1.5
- T7 - T8
- T9.5-TA.5
- TC - T21 INC 1.5
- ABM:NORM
- A.E SIDE A:
- T1.5-TD.5
- TE -T18.5 INC 1.5
- SIDE B:NORM
- ASCII EXPRESS PROFESSIONAL:NORM
- ADVENTURE:NORM
- AIRSIM-1:NORM
- WRITE-PROTECT BEFORE BOOTING!
- ALGEBRA 1:NORM
- ALKEMSTONE:NORM
- APPLE PRESENTS- ERNIE'S QUIZ:NORM
- APPLE PRESENTS- INSTANT ZOO:NORM
- APPLE PRESENTS- SPOTLIGHT:NORM
- APPLE PRESENTS- MIX AND MATCH:NORM
- APPLE WORLD:
- T0-T23
- APPLE WRITER:NORM
- APPLE WRITER II:NORM
- APPLE WRITER IIE:NORM
- APPLE WRITER 80 COLMN PRE-BOOT:NORM
- APVENTURE TO ATLANTIS:NORM
- ARCADE MACHINE:
- T0 -T11
- T12.25-T21.25
- ASTEROID FIELD:NORM
- AUDEX:NORM
- AZTEC:NORM
- BANK STREET WRITER:
- T0 -T1A
- T1B-T22 PPM#3 OR #4
- BATTLE FOR NORMANDY:SEE MINER 2049ER
- BEER RUN:
- T0 PARM 28=2 OR 3
- T1.5-TD.5 PPM#2
- BENEATH APPLE MANOR:(SPECIAL EDITION)
- T0-T22 PARM 0=3
- BILL BUDGE 3-D GRAPHICS:NORM
- BILL BUDGE SPACE ALBUM:NORM
- BILL BUDGE TRILOGY OF GAMES:NORM
- BORG:
- T1.5-TB.5
- TD-TE
- T0 PARM 28=2 OR 3
- BUG ATTACK:
- T0-T22
- T1.5 =PPM#2
- T22 =PPM#2
- BUSINESS GRAPHICS:NORM
- CAMPAIGN TRILOGY:NORM
- CANNONBALL BLITZ:NORM
- CANYON CLIMBER:NORM
- CARTELS AND CUTTHROATS:NORM
- CASTLE WOLFENSTEIN:NORM
- CCA DATA MANAGEMENT:NORM
- CHECKERS (ODESTA):NORM (T0-T6)
- CHESS 7.0 (ODESTA):NORM
- CHOPLIFTER:
- NOTE:SOMETIMES VERY HARD TO COPY
- T0-TB PARM 28=2 00=3
- TC.25-T21.25
- T22
- COMPUTER AMBUSH:NORM
- COMPUTER AMBUSH VER 2:NORM
- COMPUTER BISMARK:NORM
- CONGO:NORM
- COPTS & ROBBERS:SEE EPOCH
- COPY II PLUS:NORM
- CRANSTON MANOR:
- T0-T22
- T18 PPM#3
- CRIME WAVE:NORM (T0-T11)
- CRISIS MOUNTAIN:NORM
- CRITICAL MASS:
- SIDE A:
- T0-TA
- T22 PPM#3
- SIDE B:NORM
- CROSSFIRE:
- T0-T22
- T1 PPM#3
- CROSSWORD MAGIC (BOTH SIDES):
- T0-T22 PPM#2
- CUSTOM MICRO SYSTEMS ASSEMBLER:
- T0-T23:NORM
- D.B. MASTER AND UTILITIES:
- T0 - T5
- T6.5-T22.5
- DARK CRYSTAL:NORM
- DATA TREE:NORM
- DEADLINE:NORM
- DESKTOP PLAN II:NORM
- DISK EDIT 2.0 (DISK EDITOR):
- T0
- T1.5 -T5.5
- T21.25-T22.25
- DISK RECOVERY:NORM
- IF THAT DOESN'T WORK, TRY:
- T0
- T1.25-T10.25 PPM#2
- DOS ENHANCER:NORM
- DUNG BEETLES:NORM
- EASY-WRITER:NORM
- EDU-PAINT:NORM
- EINSTEIN COMPILER:NORM
- ELECTRIC DUET:NORM
- EMPIRE I: WORLD BUILDERS:NORM
- EPOCH:
- T0 PARM 28=2 OR 3
- T1.5-TF.5 PPM#2
- EVOLUTION:
- T0.25-T18.25
- E-Z DRAW:NORM
- FINANCIAL MANAGMENT SYSTEM III:
- T0-22
- T3 PARM 4=10 9=3 A=14 B=13 11=3;
- PPM#3 OR #4
- FIRE BUG:NORM
- GALACTIC EMPIRE:NORM
- GALACTIC REVOLUTION:NORM
- GAMMA GOBLINS:SEE BEER RUN
- GAME SHOW & SUBJECTS:NORM
- GERMAN/ENGLISH HANGMAN:NORM
- GERMANY 1985:NORM
- GORGON:
- T0 PARM 28=2 OR 3
- T1.5-TE.5 PPM#2
- HADRON:SEE GORGON
- HAIL:NORM
- HEAD-ON:NORM
- HELLFIRE WARRIOR:NORM
- HOME ACCOUNTANT:NORM
- INFORMATION MASTER:NORM
- JAWBREAKER:
- T0-T22
- T3 PPM#3
- KNIGHT OF DIAMONDS:PPM#2
- L.A. LAND MONOPOLY:NORM
- LABYRINTH:SEE CHOPLIFTER
- LETTER PERFECT:NORM
- LINGUIST:NORM
- LIST HANDLER & UTILITIES:
- T11
- T12.25-T22.25 PARM 0=3
- T0 PARM 0=0 28=2
- MASTER TYPE:NORM
- MATH GAMES:NORM
- MERLIN ASSEMBLER:NORM
- MICROBE:NORM
- MIDNIGHT MAGIC:
- T0 - T12
- T13.25-T15.25
- T22
- MINER 2049ER:
- T1-T22
- T0 PPM#3 OR #4
- MINGS CHALLENGE:SEE MINER 2049ER
- MISSION ASTEROID:NORM
- MOPTOWN:
- T0-T22 PARM 28=3
- MILTIPLAN:
- T0-T22
- TA PPM#3 OR #4
- MUSICOMP:NORM
- NIBBLES AWAY II:NORM
- NIGHT MISSION PINBALL:NORM
- ODYSSEY:NORM
- OLYMPIC DECATHALON:NORM
- OLYMPIC INSURANCE SYSTEMS:NORM
- PEGASUS II:SEE JAWBREAKER
- PFM:NORM
- PFS-FILE:
- T1-T22
- T0 PPM#3 OR #4
- >> WRITE-PROTECT BEFORE BOOTING !!! <<
- PFS-FILE IIE:SEE PFS-FILE
- PFS-GRAPH:SEE PFS-FILE
- PFS-REPORT:SEE PFS FILE
- PHANTOMS FIVE:SEE EPOCH
- PINBALL CONSTRUCTION SET:NORM
- POOL 1.5:PPM#2
- PRESIDENT ELECT:NORM
- PRISONER:NORM
- PULSAR II:
- T: - T19
- T1A.5-T1D.5
- QUEEN OF PHOBOS:NORM (T0-T1A)
- REAR GUARD:NORM
- RENDEZVOUS:SEE MINER 2049ER
- RESCUE AT RIGEL:NORM
- ROBOTWAR:NORM
- SABATOGE:SEE JAWBREAKER
- SARGON II:NORM
- SCREENWRITER II:NORM
- SEA FOX:SEE CHOPLIFTER
- SENSIBLE SPELLER:NORM
- SERIES RU-2:NORM
- SERIES SP-2:NORM
- SERIES FR-2:NORM
- SERPENTINE:SEE CHOPLIFTER
- SNEAKERS:SEE BEER RUN
- SOFTPORN ADVENTURE:SEE JAWBREAKER
- SORCEROR OF SIVA:NORM
- SPACE EGGS:NORM
- SPANISH/ENGLISH HANGMAN:NORM
- SPECTRE:NORM
- SPITFIRE SIMULATOR:NORM
- SPY'S DEMISE:NORM
- STARCROSS:NORM
- STAR THIEF:
- T0-T13
- T22 PPM#3
- SWASHBUCKLER:PARM 28=10
- SUPER DISK COPY III:NORM
- TWALA'S LAST REDOUT:PPM #2
- TAXMAN:NORM
- TEMPLE OF APSHAI:NORM
- TERRORIST:NORM
- IF THAT DOESN'T WORK, TRY:
- T0-T1F
- T20.75-T22.75
- THE ROUTINE MACHINE:NORM
- THIEF:
- T0-T22
- T4-T5 PPM#2
- THREE MILE ISLAND:NORM
- THRESHHOLD:SEE CROSSFIRE
- THUNDER BOMB:NORM (T0-T11)
- TIC TAC SHOW:
- T0
- T1.5-T4.5
- T6-T22
- SERIES DISKS:NORM
- TIME ZONE SIDE A:SEE MINER 2049ER
- SIDES B-L:NORM
- TORPEDO FIRE:NORM
- TRACK ATTACK:SEE CHOPLIFTER
- TRANSEND: PPM#2
- TRANSYLVANIA:NORM
- TUBEWAY:NORM
- TYPING TUTOR:NORM
- ULTIMA:NORM
- ULTIMA II:SEE RENDEZVOUS
- ULYSSES:NORM
- VISICALC 3.3:NORM
- VISICALC 80 COLMN PRE-BOOT:NORM
- VISICALC IIE:NORM
- VISIDEX:NORM
- VISIFILE:NORM
- VISIPLOT:NORM
- VISISCHEDULE:NORM
- VISITERM:NORM
- VOCABULARY BUILDER-FRENCH:NORM
- VOCABULARY BUILDER-GERMAN:NORM
- VOCABULARY BUILDER-SPANISH:NORM
- WARP FACTOR:PPM#2
- WIZARDRY:PPM#2
- WORD HANDLER:
- NOTE: SOMETIMES VERY HARD TO COPY
- T11
- TB.25-T10.25
- T0-TA PARM 0=0 28=2
- WORD RACE:PPM#2
- WORLDS GREATEST BLACK-JACK:NORM
- ZENITH:SEE CHOPLIFTER
- ZOOM GRAPHICS:NORM
- ZORK I:NORM
- ZORK II:NORM
- ZORK III:NORM
- ----------------------------------------
-
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- CBS IN NYC HAS AN EXPERIMENTAL RESEARCH
- STATION GOIN AT 149.195,149.220 AND
- 149.245 MHZ TO DETERMINE THE FEASIBILIT
- Y OF MOBILE SATELITE USE.
-
- OTHER RESEARCH STATION ARE-
-
- MOTOROLA-SCHAUMBERG,ILL. 1359.6 AND
- 1360.06 MHZ.
-
- MOTOROLA-CANTON,MASS. SAME AS ABOVE
-
- MOTOROLA-CUPERTINO,CA. SAME AS ABOVE
-
- NUFF SAID-
- BOOTLEG
- ATTENTION ][ E hackers! Having problems doing serious disk snooping
- because you can't reset to the monitor? For just 19.95 + 2.00 s/h I will send
- you the chip to make it all possible. Easily installed in 5 minutes with no
- cutting or soldering. These chips come programmed, tested, and ready to go.
- Cracking hints, tips and docs. included. Send check or money order to: Hacker
- Chips Inc. P.O. Box 2571 Hag. Md. 21740-2571. Allow 2 to 3 weeks for delivery.
- NOTE not available for the E or C YET!
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- HERE IS THE NEWEST FILE FROM THE LEGION
- OF DOOM:
- HACKING THE COSMOS PART 1
- HERE IS A BRIEF DESCRIIPTION OF THE
- MOST COMMONLY USED TRANSACTION CODES:
- CAY-CREATE AN ASSEMBLY
- DAY-DELETE AN ASSEMBLY
- DRE-DENY AND RESTORE ESTABLISHMENT
- FLR-FFRAME LAYOUT REPORT
- ISH-INQUIRE ABOUT A CIRCUIT(PHONE #)
- LO-LIST ORIGINATING LINE EQUIPMENT
- MAL-MANUAL ASSIGNMENT LIST
- MAY-MODIFY AN ASSEMBLY
- MCH-MANUALLY CHANGE HUNT
- MDC-MANUALLY DISCONNECT A CIRCUIT
- SCA-SERVICE ORDER COMPLETION
- SIR-SORTING INQUIRY BY RANGE
- SLC-SUBSCRIBER LINE COUNTS FOR
- CUSTOM CALLING FEATURES
- US- LIST USOC FILE DATA
- WC- WIRE CENTER CHANGE
- THOSE WILL BE DISCUSSED IN FURTHER
- DETAIL IN PART 2.
-
- PREFIXES, FORMATS AND CODE VALUES:
- ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
- COSMOS PROVIDES A LANGUAGE BY MEAN OF
- WHICH A USER CAN COMMUNICATE WITH THE
- SYSTEM. THE LANGUAGE INCLUDES VARIOUS
- PREFIXES AS WELL AS INPUT FORMATS AND
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- INPUT VALUES. PREFIXES ARE ABBREVIATION
- WHICH REPRESENT SPECIFIC DATA CATAGORIE
- TO THE SYSTEM WHEN INPUT BY THE USER.
- AN EXAMPLE OF A PREFIX IS "TN"WHICH
- MEANS "TELEPHONE NUMBER". AN INPUT
- FORMAT DETERMINES THE NUMBER OF CHARAC-
- TERS FOLLOWING A PREFIX AS WELL AS THE
- PATTERN IN WHICH THESE MUST BE ENTERED.
- FOR EXAMPLE, "TN XXX-XXXX" MEANS THAT
- THE PREFIX "TN" MUST BE FOLLOWED BY
- SEVEN CHARACTERS IN THE FORMAT SHOWN.
-
- INPUT VALUES ARE THE ALLOWABLE DATA
- ENTERED FOR EACH PREFIX IN THE CORRECT
- INPUT FORMAT. AS MENTIONED IN THE
- PREVIOUS PARAGRAPH THE INPUT FORMAT
- FOR THE PREFIX "TN" IS "TN XXX-XXXX"
- THE FIRST THREE CHARACTERS (XXX) MUST
- BE ALPHANUMERIC; THE LAST FOUR (XXXX)
- MUST BE NUMERIC. SO, COSMOS WOULD CON-
- SIDER AN INPUT OF "TN 935-2481" AS
- VALID INPUT. BUT YOU *MUST* USE THE
- CORRECT WIRE CENTER FOR THE (XXX) IN
- QUESTION. IN HACKING COSMOS PART 2
- LEX WILL HAVE A LIST OF THE MOST
- COMMONLY USED PREFIXES, FORMATS AND
- PREFIX CODE VALUES WHICH ENABLE YOU
- TO READ AND UNDERSTAND COSMOS TRANS-
- ACTIONS.
- SALLY RIDE:::SPACE CADET
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- COSNIX IS THE MUTATED VERSION OF COSMOS
- AND UNIX BOTH WRITTEN BY BELL LABS.
- COSNIX IS THE OPERATING SYSTEM OF THE
- COSMOS SYSTEM.
- SYSTEM COMMANDS------AS SOME OF YOU
- WILL NOTICE, IF YOU READ THE BASICS OF
- HACKING II, BY THE KNIGHTS OF SHADOW,
- ALOT OF THE COMMANDS USED ON UNIX ARE
- ALSO USED ON COSMOS. COMMANDS ARE AS
- FOLLOWS::
- WHERE---GIVES LOCATION OF THE SYSTEM::
- THIS COMMAND CAN BE VERY USEFUL
- SINCE YOU CAN GO TRASHING AT
- THE LOCATION THAT THE CENTER IS
- AT.
- WC%WHERE====COSMOS 5
- STREET ADDRESS
- CITY, STATE ZIP
- WHAT----TELLS WHAT VERSION OF COSNIX
- THE SYSTEM IS RUNNING ON.
- WC%WHAT==COSNIX OPERATING SYSTEM9.2.3
- RELEASE DECEMBER 7, 19831.2.2
- ETC.
- JUST LIKE ON UNIX, TO SEE WHO ELSE IS
- ON THE SYSTEM TYPE: WC%WHO
- COM3 TTOO GB
- FW6 TTO4 HH, ETC.
- COLUMN ONE BEING THE USERNAME, NEXT THE
- TT#, AND LAST IS THE WIRE CENTER. SEE
- THE CONTINUED CONCLUSION NEXT POSTING.
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- TO SEE WHAT YOU HAVE ACCESS TO TYPE:
- WCLLS, OR WC%LS /* TO SEE ALL THE FILES
- YOU HAVE ACCESS TO.
- USE CAT/FILE-NAME TO SEE SOME MORE INFO
- THIS WILL BE EXPLAINED IN MORE DETAIL
- IN FUTURE EDITIONS.
- DATE==SIMPLY GIVES THE DATE
- USING CONTROL C WILL INTERUPT ANYTHING
- YOU ARE EXECUTING AT THE TIME. YOU MAY
- HAVE TO ENTER IT MORE THAN ONCE.
-
- THAT IS ALL FOR PART 1, IT SHOULD GIVE
- YOU A BASIC UNDERSTANDING OF COSMOS.
- PART 2 WILL EXPLAIN AND SHOW YOU HOW TO
- HOOK UP PHONE #'S AND SEE WHAT EQUIPMNT
- IS ATTACHED, ALSO, WHAT THE ABBREVIA-
- TIONS ARE SO YOU CAN UNDERSTAND IT ALL.
-
- ACKNOWLEDGEMENTS: THE WARLOCK
- BIOC AGENT 003
- TUC-TUCBBS
- WRITTEN BY: LEX LUTHOR
-
- UPLOADED HERE BY:
- SALLY RIDE:::SPACE CADET
- POST SOME DAMN MESSAGES YOU SLUGS!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- APPLE CLONES
-
- 64K
- CPM
- NUMERIC KEYPAD
- FUNCTION KEYS
- AUTO REPEAT
- 100% APPLE COMPATABLE
-
- $650
-
- IBM CLONES
- 128K RAM
- ROM CHIPS NOT INCLUDED
- AVAILABLE IN PC OR XT VERSIONS
-
- $650
-
- CALL FOR DETAILS- 503-592-4461
-
- NUFF SAID-
- BOOTLEG
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
- LOCKSMITH PARAMETERS LIST
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- DONATED BY: SHERLOCK APPLE
-
- ZORK (OLD VERSIONS)
- T0-T22: 1E=0B
- T3: 4C=1B (PATCH NC30 FOR VERSI
- ON 4.0)
- 4C=1B 57=00
- E9=02 (USES NIBBLE COUNT SEE TECH NOTE
- S) (VERSION 4.1 ONLY)
- ZORK I AND ZORK II (NEW VERSIONS)
- T0-T22: 46=96 40=14
-
- WARP FACTOR ** SAME AS TORPEDO FIRE
- .FF4
- WORD HANDLER
- T0: 46=96 54=12
- -T22
- T1-TC: 44=FF 45=DF 46=DE (8 ERRORS
- O.K.)
- .FF5
- WORD HANDLER II
- T0: 46=96 54=12 53=00
- T11-T22
- T1-TC: 44=FF 45=DF 46=DE
- (NOTE-IF
- AN 8 ERROR OCCURS RECOPY TRACK IT HAPPE
- NED ON UNTIL GOOD.)
-
- VISICALC (DOS 3.3 VERSION)
- T0-T15 NORMAL (T1 ERR IS OK)
- VISICALC (APPLE ///)
- T0-T22 SYNC
- VISIDEX (CHANGE AS OF 11-18-81)
- T0-T22: 40=04 16=08 41=FF 19=00 58
- =0B 59=FF 81=AA 82=EB
- 83=FD 21=02
- 46=96 54=12
- VISIFILE SAME AS DESK TOP PLAN II E
- XCEPT PARM C0=FD SHOULD BE
- C0=EC
- VISISCHEDULE
- T0-T22: 40=04 16=08 41=FF 19=00 58
- =0B 59=FF 81=AA 82=EB
- 83=EC 21=02 46=96 54=12
- .FF3
- VISITERM
- T0-T22 NORMAL
- T6: 40=08 16=08 41=FF 19=00 58=0B
- 59=FF 81=AA 82=EB 83=FC
- .FF3
- VISITREND/VISIPLOT
- T0-T22 NORMAL
- T7: 40=08 16=08 41=FF 19=00 81=DE
- 82=AA 58=0B 59=FF
-
- U-BOAT COMMAND **
- T0-T22: 4E=00 51=00 52=00 40=02 1E
- =30 1B=19 1D=18 44=00
- 45=00 46=EB 47=AF
- 48=FB 49=EB
- .FF2
- ULTIMA
- T0-T22: 1E=0B
- ULYSIS **
- T0-T22 NORM
- T3: 4C=1B APPLY PATCH NC30 (VERSIO
- N4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBBL
- E COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
-
- TAX PREPARER
- T0-T22: 46=96 54=12 4C=19
- .FF4
- THRESHOLD
- T0-T22 NORMAL
- T1-T23 BY 22: 4C=1B (PATCH NC30 FO
- R VERSION 4.0)
- 4C=1B 57=00 E9=02 (
- USES NIBBLE COUNT SEE TECH
- NOTES) (VERSION 4.1 ONLY)
- .FF2
- TINY TROL
- T0-T22 NORMAL T3.5-T5 BY 1.5
- .FF2
- TORPEDO FIRE
- T0 NORMAL T1-T22: 4F=0B
- .FF3
- TWERPS **
- SAME AS GORGON
- PLUS T1C: 4C=1B 57=00 E9=02 D2=00
- TWERPS **
- T0: 18=20 19=00 46=96 4D=00 4E=00
- 52=00 53=00 54=12 57=00
- 40=20
- T1.5-TE.5 BY 1 SYNC: 72=00 73=00 7
- 7=00 78=00 79=12 7C=00
- 44=DD 45=AD 46=DA
-
- SABATOGE **
- T0-T22 NORM
- T3: 4C=1B APPLY PATCH NC30 (VERSI
- ON 4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBBL
- E COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
- SARGON II **
- T0-T1A NORM: 19=00 54=12 47=FF 4C=
- 18 48=FF 50=00 51=00 52=00
- 53=00
- SCREENWRITER II **
- T0-T2: 4D=00
- SHATTERED ALLIANCE
- T0-T22: 25=19
- SHATTERED ALLIANCE (NEW)
- T0: 4C=18 47=FF 53=0B 54=12
- T1-T22: 44=D4 46=B7
- .FF2
- SINGA SHAPE MANAGER **
- T0-T22 SYNC
- SNAKEBITE ** SAME AS GORGON
- SNEAKERS
- T0: 18=20 19=00 46=96 4D=00 4E=00
- 52=00 53=00 54=12 57=00
- 40=20
- T1.5-TD.5 BY 1 SYNC: 72=00 73=00 7
- 7=00 78=00 79=12 7C=00
- 40=20 19=00 44=DD 45=AD 46=DA
- .FF5
- SNOGGLE **
- T0-T9 NORM
- OR
- T0-TF NORM T10.5-T11.5 SYNC
- .FF4
- SOFTPORN ADVENTURE
- T0-T22 NORMAL (ALL VERSIONS)
- T3: 4C=1B APPLY PATCH NC30 (VERSIO
- N 4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBBL
- E COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
- .FF2
- SOUTHERN COMMAND **
- T0-T22: 25=19 6B=00 34=D5 35=AB
- .FF3
- SPACE EGGS
- T0 NORM T2-6 NORM T11-13 N
- ORM
- T14-1A: 44=DD
- SPACE QUARKS
- T0: 18=50 19=00 40=20 46=96 4D=00
- 4E=00 52=00 53=00 54=12
- 57=00
- T1-T2: 44=AB 45=D4 46=AB
- T3.5-T5.5 BY 1 T7
- T9: 44=FE 45=DD 46=AF
- TA.5-B.5 BY 1: 44=AA 45=DE 46=BB
- TD-15 BY 1
- SPACE WARRIOR
- T0: 18=50 19=00 40=20 46=96 40=20
- 4E=00 52=00 53=00 54=12
- 57=00
- T2.5-T3.5: 44=DF 45=AD 46=DE
- T5-T8 BY 3 T6.5 TA-T10 BY
- 3
- STAR BLASTER **
- T0 NORM
- T7-T20.5 BY 1.5 SYNC: 72=00 73=00
- 77=00 78=00 79=12 7C=00
- 40=20 19=00 44=DF 45=AD 46=DE
- STAR CRUISER **
- T0-T3 BY 3 SYNC T5-TB BY 1 SYN
- C T11-T12 BY 1 SYNC
- T4 SYNC: 44=AA 45=DD 46=BB
- STAR MINES **
- T0 NORM
- T1-T2 NORM: 46=AD
- T4-TA NORM
- STAR RATERS **
- T0-T5 NORM (TRACK 5 ERROR MAY OCCU
- R)
- STAR THIEF
- T0-T13 NORMAL (TRACK E-13 ERRORS M
- AY OCCUR) (ALL VERSIONS)
- T22: 4C=1B APPLY PATCH NC30 (VERSI
- ON 4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBB
- LE COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
- .FF2
- SUPER APPLE BASIC **
- T0-T22 NORM T3 NORM-EXTENDED R
- ETRY
- .FF3
- SUPERSCRIBE II
- T0-T22 NORM
- T3 NORM: 45=00 50=00
- SUPERSCRIBE II ** SAME AS PEGASUS I
- I
- .FF2
-
- RASTER BLASTER (FOR OLD RASTER BLASTER
- ONLY)
- T0 NORMAL
- T5-T11 BY 4 SYNC: 44=AD 45=DE 53=0
- 0
- T6-T12 BY 4 SYNC T7.5-TF.5 BY
- 4 SYNC T1.5-T3.5 BY 2
- SYNC
- .FF4
- RASTER BLASTER (NEW VERSIONS)
- T0: 46=96 54=12
- T5-T11 BY 4 SYNC: 44=AD 45=DE 46=0
- 0 72=00 73=00 75=00 78=00
- 79=12
- T6-T12 BY 4 SYNC T7.5-TF.5 BY
- 4 SYNC T1.5-T3.5 BY 2
- SYNC
- .FF3
- RETROBALL **
- T0, T4-T6, T
- ----------------------------------------
-
-
-
-
-
-
-
-
-
-
- YEP-WEVE BEEN A LITTLE LATE WITH THIS
- ISSUE DUE TO MOVING.
- STILL HAVE THE SAME PHONE NUMBERS,
- BUT OUR CURRENT ADDRESS TIS-
-
- THE BOOTLEGGER/HACKER MAGAZINE
-
- 1080 HAYS CUT-OFF ROAD
- CAVE JUCTION,OR.97523
- 2
-
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- [[ PRESS SPACEBAR TO QUIT ]]
-
-
- NIBBLES AWAY PARAMETERS
-
-
- COMPANY NAME:
- AUTO-LOAD FILE
- PROGRAM NAME COPY TRACKS PARA
- METERS TO CHANGE TO USE
- ---------------- ----------- ----
- ---------------- ----------------
- A P P L E C O M P U T E R
- SUPER PILOT ------- 0-0............ADDR
- =D5 AA 96
- 2-22
- SECTMOD [F=16,C
- =OFF,T=0,S=0A]
- CHANGE ADDRES
- S 79 FROM 43 TO EA
- CHANGE ADDRES
- S 7A FROM 41 TO EA
- CHANGE ADDRES
- S 7B FROM C6 TO EA
-
- A U T O M A T E D S I M U L A T I O N
- S:
- TEMPLE OF APSHAI -- 0-22...........ADDR
- =D5 AA B5
-
- A V A N T E - G A R D E
- HI-RES SECRETS ---- 0-22...........ADDR
- =D5 AA 96
-
- B R O D E R B U N D S O F T W A R E:
- WARLORDS ---------- 0-F............ADDR
- =D5 AA B5
-
- C E N T R A L P O I N T S O F T W A
- R E:
- COPY ][ PLUS ------ 0-2............NORM
- AL
- DEL
- BYTE =20
- D A T A M O S T:
- SPACE KADET ------- 0-22...........ADDR
- =D5 AA 96
- MARS CARS OVER
- IDE STANDARDIZER
- CRAZY MAZEY
- TAX BEATER -------- 0-22...........ADDR
- =D5 AA 96
- REAP SECTMOD [F=16,C
- =OFF,T=0,S=03]
- CHANGE ADDRES
- S 42 FROM 38 TO 18
- MONEY MUNCHER ----- 0-22...........ADDR
- =D5 AA 96
-
- E D U W A R E:
- THE PRISONER ------ 0-22...........SYNC
- ALGEBRA I --------- 0-22...........ADDR
- =D5 AA B5
- EMPIRE 1 WORLD ---- 0-22...........ADDR
- =D5 AA 96
- BUILDERS 3-3............NIBB
- LE COUNT
- PRISONER ][ ------- 0-22...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C
- =ON,T=1F,S=0E]
- CHANGE ADDRESS
- D5 FROM AD TO 2F
- CHANGE ADDRESS
- D6 FROM 99 TO AF
- CHANGE ADDRESS
- D7 FROM F0 TO 32
- I N F O C O M:
- STARCROSS --------- 0-22...........ADDR
- =D5 AA 96
-
- I N S O F T:
- ELECTRIC DUET ----- 0-22...........ADDR
- =D5 AA 96
- INS=
- DE AA EB
- OVER
- IDE STANDARDIZER
- FIX
- AMNT=04
- I N T ' L S O F T W A R E M K T G
- MATH MAGIC -------- 0-22...........NORM
- AL
-
- I D S:
- PRISM PRINT ------- 0-21...........ADDR
- =D5 AA 96
- OVER
- IDE STANDARDIZER
- SECTMOD [F=16,C
- =ON,T=21,S=00]
- CHANGE ADDRES
- S 27 FROM FB TO 22
-
- L E A R N I N G C O M P A N Y
- BUMBLE GAMES ------ 0-22...........ADDR
- =D5 AA 96
- BUMBLE PLOT NOTE: WRITE PROTECT
- BEFORE BOOTING!
- ROCKY'S BOOTS
- JUGGLER'S RAINBOW
-
- M I C R O L A B
- JIGSAW ------------ 0-0............NORM
- AL
- A-17...........NORM
- AL
- 1-9............ADDR
- =D3 96 F2
- M U S E:
- BEST OF MUSE ------ 0-22...........SYNC
- THREE MILE ISLAND
- GLOBAL WAR
-
- M I C R O S O F T:
- OLYMPIC DECATHALON 0-22...........ADDR
- =D5 AA B5
-
- O N L I N E S Y S T E M S:
- GENERAL MANAGER --- 0-22...........ADDR
- =D5 AA 96
- V1.5 SECTMOD [F=16,C
- =ON,T=1F,S=0E]
- CHANGE ADDRES
- S C1 FROM -- TO 4B
- CHANGE ADDRES
- S C2 FROM -- TO E0
- CHANGE ADDRES
- S C3 FROM -- TO 49
- SECTMOD [F=16,C
- =ON,T=21,S=01]
- CHANGE ADDRES
- S 2E FROM -- TO 60
- SABOTAGE ---------- 0-22...........NORM
- AL
- ALIEN RAIN
- SNOGGLE ----------- 0-22...........ADDR
- =D5 AA B5
-
- TIME ZONE V1.1 ---- 0-22...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C
- =ON,T=03,S=0B]
- CHANGE ADDRESS
- F0 FROM 20 TO EA
- CHANGE ADDRESS
- F1 FROM 00 TO EA
- CHANGE ADDRESS
- F2 FROM 17 TO EA
-
- P E N G U I N S O F T W A R E:
- PIE MAN ----------- 0-22...........ADDR
- =D5 AA 96
-
- P H O E N I X S O F T W A R E:
- ZOOM GRAPHICS ----- 0-22 BY 2......ADDR
- =D5 AA 96
- 2ND EDITION INS=
- DD AA ED B5
- 1-21 BY 2......ADDR
- =D4 AA 96
- N O T E: WRITE PROT
- ECT BEFORE BOOTING!!
-
- ADVENTURE IN TIME - 0-C...........NORMA
- L
- BIRTH OF THE ------ 0-9...........NORMA
- L
- PHOENIX
-
- P I C A D I L L Y S O F T W A R E:
- FALCONS ----------- 0-0............ADDR
- =D5 AA B5
- 1.5-4.5X1.5....ADDR
- DF AD DE
- 5.5-5.5X1
- 7-AX1
- B.5-E.5X1.5
- 10-12X1
- 13.5-14.5X1
- 16-19X1.5
- 1A-1B.5X1.5
-
- S E N S I B L E S O F T W A R E:
- IMAGE PRINTER ----- 0-2............ADDR
- =D5 AA 96
- 3-7............ADDR
- =F7 AA 96
- 9-22
- SECTMOD [F=16,C=OF
- F,T=0,S=03]
- CHANGE ADDRESS 4
- 2 FROM 38 TO 18
- SECTMOD [F=16,C=OF
- F,T=2,S=03]
- CHANGE ADDRESS 2
- A FROM 2C TO 4C
- CHANGE ADDRESS 2
- B FROM 06 TO 5D
- CHANGE ADDRESS 2
- C FROM B7 TO B4
- SUPER DISK COPY --- 0-22...........ADDR
- =D5 AA 96
- (VERSION 3.7) ERR
- ORS OK
- THE BUG ----------- 0-0............NORM
- AL
- 15-15..........GAP
- BYTE 2=FF
- GAP
- SIZE=10
- 16.5-16.5
-
- S E R I U S S O F T W A R E:
- KABUL SPY --------- 0-21...........ADDR
- =D5 AA 96
- (BOTH SIDES) SECTMOD [F=16,C=OF
- F,T=0,S=0
- CHANGE ADDRESS 4
- 9 FROM -- TO EA
- CHANGE ADDRESS 4
- A FROM -- TO EA
- CHANGE ADDRESS 4
- B FROM -- TO EA
- DARK FOREST ------- 0-22...........ADDR
- =D5 AA B5
- OVER
- IDE GLITCH DETECT
-
- S I L I C O N V A L L E Y S O F T W
- A R E:
- WORD HANDLER ][ --- 0-0C...........ADDR
- =FF DF DE
- 11-22..........ADDR
- =D5 AA 96
- S O F T A P E:
- DRAW POKER -------- 0-22...........ADDR
- =D5 AA B5
-
- S O F T W A R E P U B L I S H I N G
- C O R P.:
- PFS/PFS REPORT ---- 0-13...........ADDR
- =D5 AA 96
- (REVISED) OVER
- IDE STANDARDIZER
- GAP
- BYTE 1=C0, GAP BYTE 2=D0
- FILT
- ER=C0-C8 (NO INVERSE)
- N O T E: WRITE PROT
- ECT BEFORE BOOTING!!
- PFS GRAPH --------- 0-22...........ADDR
- =D5 AA 96
- OVER
- IDE STANDARDIZER
- GAP
- BYTE 1=C0, GAP BYTE 2=D0
- FILT
- ER=C0-C8 (NO INVERSE)
-
- S P E C I A L D E L I V E R Y S O F
- T W A R E:
- UTOPIA GRAPHICS --- 0-22...........ADDR
- =D5 AA 96
- SYSTEM TURN
- ON 3.3 FILTER
- SECTMOD [F=16,C=
- ON,T=0,S=0]
- CHANGE ADDRESS
- 42 FROM 38 TO 18
- GALACTIC WARS ----- 0-22...........ADDR
- =D5 AA 96
- BRIDGE TUTOR
-
- S T O N E W A R E:
- D B MASTER -------- 0-5............ADDR
- =D5 AA 96, SYNC
- UTILITY PAC #1 6.5-22.5.......SYNC
-
- S T R A T E G I C S I M U L A T I O N
- S:
- BATTLE OF SHILOH -- 0-22...........ADDR
- =D4 AA B7
- WARP FACTOR
-
- S Y T O N I C S O F T W A R E:
- INTERLUDE ----------0-22...........ADDR
- =D5 AA B5
-
- X P S:
- APPLE CILLIN ------ 0-0............ADDR
- =D5 AA 96
- 1-22...........ADDR
- =D5 AA B5
- 11-11..........ADDR
- =D5 AA 96
-
- PARAMETERS: OCTOBER 19
- 82
-
-
- COMPANY NAME:
- PROGRAM NAME COPY TRACKS PARA
- METERS TO CHANGE
- ---------------- ----------- ----
- ----------------
- A D V E N T U R E I N T E R N A T I O
- N A L:
- ELIMINATOR -------- 0-21...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C
- =OFF,T=03,S=0D]
- CHANGE ADDRES
- S 2E FROM 20 TO EA
- CHANGE ADDRES
- S 2F FROM 30 TO EA
- CHANGE ADDRES
- S 30 FROM 72 TO EA
-
- A P P L E C O M P U T E R:
- VISICALC /// ------ 0-22...........SYNC
- APPLE WRITER /// -- 0-22...........SYNC
- APPLE LOGO -------- 0-22...........ADDR
- D5 AA 96
- 1-1............ADDR
- AA D6 EE
- NIBBL
- E COUNT=Y
- FI
- ND MAX=03
- SHIF
- T N+ = 08
- SHIF
- T N- = 00
-
- APPLE WRITER ][ --- 0-3............ADDR
- D5 AA DA (OR D5 AA DB)
- 4-22...........ADDR
- D5 AA 96
-
- A V A N T E - G A R D E C R E A T I O
- N S
- ZERO GRAVITY PINBALL 0-22...........ADD
- R=D5 AA B5
-
- B P I:
- (REVISED)
- ACCOUNTING -------- 0-22...........ADDR
- =D5 AA 96
- SYSTEM FIX AMNT=04
- , GAPBYTE1=C8
- GLOBAL MOD
- BYTE D972 FROM 03 TO 00
- 11-11..........INS=
- AD FB E6 FF E6
- SYNC
- SIZ=0A
-
- B R O D E R B U N D S O F T W A R E:
- APPLE PANIC ------- 0-D
- GENETIC DRIFT ----- 0-0............ADDR
- =D5 AA B5
- 1-3............ADDR
- =BB D5 BB
- 4.5-6 BY 1.5
- 7.5-B.5
- D-D............ADDR
- =D4 D5 BB
- E.5-12.5.......ADDR
- =AD B5 DE
-
- SPACE QUARKS ------ 0-0............ADDR
- =D5 AA B5
- 1-2............ADDR
- =FF DF DE, DATA MAX=25
- 3.5-5.5
- 7-9 BY 2
- A.5-B.5
- D-15
-
- SPACE WARRIOR ----- 0-0............ADDR
- =D5 AA B5, DATA MAX=30
- 2.5-3.5........ADDR
- =DF AD DE
- 5-8 BY 3
- 6.5-6.5
- A-10 BY 3
-
- B U D G C O:
- RASTER BLASTER ---- 0-0............ADDR
- =D5 AA 96, SYNC
- DATA
- MIN=18, DATA MAX=40
- 5-11 BY 4......ADDR
- =AD DE, DATA MIN=13, SYNC
- 6-12 BY 4......SYNC
- 7.5-F.5 BY 4...SYNC
- 1.5-3.5 BY 2...SYNC
-
- C A V A L I E R C O M P U T E R:
- MICROWAVE --------- 0-22...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C=O
- N,T=02,S=01]
- CHANGE ADDRESS
- DA FROM A9 TO AD
- CHANGE ADDRESS
- DB FROM 60 TO 03
- CHANGE ADDRESS
- DC FROM 8D TO 81
- CHANGE ADDRESS
- DD FROM 7E TO 60
-
- C O N T I N E N T A L S O F T W A R E
- :
- GUARDIAN ---------- 0-1............ADDR
- =D5 AA B5
- 2-11...........ADDR
- =D6 AA B5
- INS=
- DF AA EB F7, SYNC SIZ=0A
- D A T A M O S T:
- COUNTY FAIR ------- 0-22...........ADDR
- =D5 AA B5
- SNACK ATTACK SECTMOD [F=13,C=OF
- F,S=03,T=00]
- CHANGE ADDRESS 6
- 3 FROM 38 TO 18
- SNACK ATTACK ------ 0-22...........ADDR
- =D5 AA B5
- (REVISED) SECTMOD [F=13,C=OF
- F,S=01,T=00]
- CHANGE ADDRESS 3
- 9 FROM 38 TO 18
-
- SWASHBUCKLER ------ 0-22...........ADDR
- =D5 AA 96
- CASINO 21 SECTMOD [F=16,C=OF
- F,S=03,T=00]
- CHANGE ADDRESS 4
- 2 FROM 38 TO 18
-
- D A T A S O F T:
- DUNG BEETLES ------ 0-0............ADDR
- =D5 AA B5
- 1-1............ADDR
- =F5 F6 F7
- 4-22
- SECTMOD [F=13,C=ON
- ,T=00,S=01]
- CHANGE ADDRESS
- 6D FROM 01 TO 7B
- CHANGE ADDRESS
- 6E FROM 61 TO 69
-
- G E B E L L I S O F T W A R E:
- FIREBIRD ---------- 0-0............ADDR
- =DD AD DA, SYNC
- 1.5-B.5........SYNC
-
- H O W A R D S O F T:
- TAX PREPARER ------ 0-22...........ADDR
- =D5 AA 96
-
- I N F O C O M:
- DEADLINE ---------- 0-22...........ADDR
- =D5 AA 96
-
- I N N O V A T I V E D E S I G N S O
- F T W A R E:
- POOL 1.5 ---------- 0-15...........ADDR
- =D5 AA B5
- 1E-21
- SECTMOD[F=13,C=OF
- F,T=0B,S=07]
- CHANGE ADDRESS
- 6A FROM 8D TO 60
-
- ------------------------------------------------------------------------------
-
- STEP BY STEP GUIDE TO BACKING-UP DISKS
- WITH
- NIBBLES AWAY ][
-
- THERE ARE THREE BASIC STEPS TO BACKUP A DISKETTE:
-
- 1. LOCATE THE TRACKS WHICH CONTAIN DATA.
- 2. FIND THE ADDRESS MARKER FOR THE SECTORS THERE.
- 3. FIGURE OUT ANY ADDITIONAL PROTECTION.
-
- (HINT: #3 IS THE HARD ONE!)
-
- FOR MOST OF THE PROCEDURES BELOW, A BASIC WORKING KNOWLEDGE OF THE
- TRACK/BIT EDITOR (TBE) IS REQUIRED. FOR THOSE WHO ARE NOT FAMILIAR WITH THE
- TBE, AN OVERALL DESCRIPTION AND SOME EXAMPLES ARE GIVEN BELOW. THE EXAMPLES
- ARE EASIER TO UNDERSTAND IF THEY ARE PERFORMED AS YOU READ THIS, SO YOU MAY
- WANT TO BOOT UP NIBBLES AWAY ][ AND TRY THEM OUT TO GET A BETTER UNDERSTANDING
- OF WHAT IS GOING ON.
-
- ENTER THE TBE BY SELECTING OPTION 'T' FROM THE MAIN MENU. A LARGE
- SECTION OF NUMBERS WILL APPEAR ON THE SCREEN, WITH TWO DASHED LINES AT THE
- TOP. THE INFORMATION IN BETWEEN THESE LINES IS THE STATUS INFORMATION AND
- INFORMS YOU OF SUCH THINGS AS CURSOR POSITION, TRACK NUMBER, AND IS ALSO THE
- LOCATION WHERE VARIOUS PROMPTS APPEAR FOR CERTAIN FUNCTIONS. THE NUMBERS AT
- THE BOTTOM ARE SEPARATED INTO TWO SECTIONS. ON THE LEFT ARE THE STARTING
- MEMORY ADDRESS'S FOR EACH LINE TO THE RIGHT. MOVE THE CURSOR AROUND USING
- I,J,K OR M, AND WATCH THE ADDR INDICATOR IN THE STATUS LINE. IT WILL TELL YOU
- EXACTLY WHAT MEMORY ADDRESS THE VALUE UNDER THE CURSOR REPRESENTS. THE ARROW
- KEYS CHANGE THE AREA OF MEMORY WHICH YOU CAN SEE. THEY SHIFT YOUR VIEW 256
- BYTES FORWARD OR BACKWARD AT A TIME. THE ONLY REALLY IMPORTANT THING TO KNOW
- FOR THIS DISCUSSION IS HOW TO USE THE ARROW KEYS TO MOVE THE VIEWING 'WINDOW'
- AROUND IN MEMORY.
- THE ';' (UNSHIFTED '+') AND THE '-' KEYS INCREMENT AND DECREMENT THE
- TRACK NUMBER IN THE STATUS LINE. PRESSING 'R' WILL CAUSE DRIVE ONE TO READ
- THE DATA FROM THE TRACK INDICATED IN THE STATUS LINE INTO MEMORY. THE BYTES
- ON THE SCREEN WILL CHANGE, SINCE DIFFERENT DATA HAS BEEN READ IN. PRESSING
- THE 'R' KEY MULTIPLE TIMES WILL RESULT IN DIFFERENT DATA BEING DISPLAYED.
- THIS IS BECAUSE NIBBLES AWAY ][ STARTS READING AT WHATEVER POINT HAPPENS TO BE
- UNDER THE HEAD WHEN THE DRIVE IS TURNED ON, WHICH IS RANDOM, HENCE THE CHANGE
- IN THE DISPLAYED DATA (THE DATA IS NOT ACTUALLY DIFFERENT, IT IS JUST NOT
- LOADED AT THE SAME MEMORY LOCATION AS IT WAS PREVIOUSLY).
-
- STEP 1:
- TO DO THIS WE MUST LOCATE ALL OF THE TRACKS ON THE DISK WHICH CONTAIN
- DATA. TO DO THIS WE SHOULD HAVE THE TRACK POINTER SET TO TRACK 00. PRESSING
- 'R' WILL READ IN THE TRACK AND SHOW IT ON THE SCREEN. THE ARROW KEYS SHOULD
- BE USED TO MOVE THE VIEWING 'WINDOW' TO START AT $2000. NOW WE WILL MOVE
- FORWARD AND TRY TO DETERMINE IF THIS TRACK CONTAINS VALID DATA. ACTUALLY,
- TRACK 00 MUST CONTAIN SOME DATA IN ORDER FOR THE DISK TO BOOT, BUT WE WILL BE
- USING THIS PROCEDURE ON OTHER TRACKS WHICH DO NOT NECESSARILY CONTAIN DATA.
- THE MAIN THING WHICH WILL IDENTIFY A TRACK AS CONTAINING DATA IS THE
- PRESENCE OF GAPS. GAPS ARE SECTIONS OF THE SAME BYTE REPEATED SEVERAL TIMES.
- NORMALLY THEY ARE MADE UP OF $FF'S AND ARE 6-20 IN LENGTH. TO SEE WHAT THESE
- LOOK LIKE, INSERT YOUR SYSTEM MASTER DISK AND READ IN TRACK 00 AS DESCRIBED
- ABOVE. MOVING THROUGH THE BUFFER WITH THE ARROW KEYS WILL REVEAL A LARGE
- VARIETY OF VALUES. SPACED OUT AMONG THESE SHOULD BE SECTIONS OF FF'S WHICH
- CONTAIN ABOUT 6-20 IN A ROW, DEPENDING ON THE EXACT DISK. NORMALLY DOS 3.2
- DISKS HAVE LARGER GAPS THAN DOS 3.3 DISKS. THERE SHOULD BE MANY OCCURANCES OF
- THE GAPS, SPACED OUT SO THAT YOU SEE ONE ABOUT EVERY OTHER TIME THAT YOU USE
- THE ARROW KEYS TO MOVE FORWARD OR BACKWARD.
-
- NOTE:YOU MAY SEE A SECOND, SMALLER (2-5 $FF'S), GAP FOLLOWING A LARGE GAP,
- WITH A SMALL SECTION OF DATA IN BETWEEN. THIS IS CALLED THE SECONDARY
- GAP. WHEN REFERING TO A GAP HERE, WE WILL ALWAYS BE TALKING ABOUT THE
- PRIMARY GAP, NOT THE SECONDARY ONE.
-
- NOW TRY LOOKING AT OTHER TRACKS ON THE DISK. FIRST LOOK ONLY AT THE FULL
- TRACKS (NO .5 ON THE END). ALL OF THEM WILL BE SIMILAR TO TRACK 00 IN THE
- APPEARANCE OF THE GAPS. YOU MAY WANT TO TRY THIS SEVERAL TIMES TO BECOME
- COMFORTABLE WITH LOCATING GAPS ON A GIVEN TRACK.
- NOW READ IN A HALF TRACK (.5 ON THE END). SCAN MEMORY TO LACATE SOME OF
- THE GAPS. SINCE SYSTEM MASTER DISKS DO NOT USE HALF-TRACKS, THE DATA WHICH WE
- SEE HERE IS REALLY 'CROSS-TALK'. IN OTHER WORDS, DATA WAS WRITTEN ON THE FULL
- TRACK, BUT THE MAGNETIC PATTERN SPREAD OUT A BIT, AND SO WE SEE SOME DATA
- HERE. THE TELL-TALE SIGN OF THIS PHENOMENA IS THAT THE GAPS WILL NOT BE ALL
- THE SAME. THAT IS, THEY MAY HAVE ONE OR MORE VALUES IN THEM WHICH ARE NOT
- CONSISTENT. THIS TELLS US THAT THERE IS SOME DATA ON THIS TRACK, BUT THAT IT
- IS NOT VALID DATA. TAKE A LOOK AT SOME OTHER HALF-TRACKS SO THAT YOU CAN TELL
- IF YOU ARE LOOKING AT A FULL TRACK OR A HALF TRACK BY EXAMINING THE GAPS.
- THE NEXT ITEM WHICH YOU NEED TO BE ABLE TO IDENTIFY IS A BLANK TRACK. TO
- DO THIS, INSERT A BLANK (NON-INITIALIZED) DISK INTO DRIVE ONE. READ ANY TRACK
- ON THIS DISK AND SCAN THROUGH THE MEMORY ADDRESSES. THERE WILL BE NO GAPS
- FOUND, AND MANY OF THE BYTES SEEN ON A TRACK LIKE THIS WILL END IN 0 (I.E.
- $A0,$B0,$E0), WHICH ARE NOT LEGAL DISK BYTES. THIS MEANS THAT THE CONTROLLER
- CAN FIND NO VALID DATA ON THE TRACK. SOME DISKS HAVE PORTIONS OF TRACKS WHICH
- ARE NOT USED, SO YOU SHOULD ALWAYS BE SURE TO EXAMINE AT LEAST 24 SCREENFULLS
- OF INFORMATION TO MAKE SURE THAT THERE IS NO DATA AT ANY POINT ON THE TRACK.
- OUR NEXT TOOL FOR FINDING DATA IS THE FACT THAT VALID DATA MUST BE AT
- LEAST 1 TRACK APART. IN OTHER WORDS, IF YOU LOCATE DATA ON TRACK 3.5, THEN
- TRACK 4 CANNOT HAVE DATA AND THE NEXT PLACE WHERE DATA CAN BE IS TRACK 4.5.
- THIS IS VERY HELPFUL FOR FINDING TRACKS WITH DATA.
-
- NOTE: IF YOU LOCATE DATA ON A GIVEN TRACK, IT IS A GOOD IDEA TO LOOK AT THE
- TRACKS ONE HALF TRACK TO EITHER SIDE, TO MAKE SURE THAT THEY LOOK LESS
- VALID THAN THE ONE THAT YOU HAVE SELECTED AS THE REAL ONE.
-
- WELL, NOW THAT WE KNOW HOW TO LOACATE DATA ON A TRACK, WE CAN BEGIN AT
- TRACK 0 AND STEP TOWARDS TRACK 22, CHECKING EACH TRACK TO SEE IF IT APPEARS TO
- HAVE DATA ON IT. MOST DISKS HAVE A PATTERN TO THE POSITION OF THE DATA, AND
- IF YOU CAN FIGURE IT OUT, YOU MAY BE ABLE TO JUST CHECK A FEW TRACKS TO MAKE
- SURE, AND THEN GO ON TO STEP 2. OTHERWISE THE DATA MUST BE LOCATED ONE TRACK
- AT A TIME.
- MOST DISKS USE THE STANDARD TRACKS (1,2,3,...,22), BUT THERE ARE SOME
- WHICH USE HALF-TRACKS AND SOME WHICH USE ALL THE WAY OUT TO TRACK 23 (WHICH,
- BY THE WAY CANNOT BE READ ON ALL DRIVES SINCE NO DRIVES WERE EVER DESIGNED TO
- GO OUT THAT FAR).
- WHEN ALL TRACKS WHICH CONTAIN SOME TYPE OF DATA ARE LOCATED, WE CAN MOVE
- ON TO STEP 2.
-
- STEP 2:
- NOW WE MUST TELL NIBBLES AWAY ][ HOW TO READ THE INFORMATION ON THE
- TRACKS WHICH WE HAVE FOUND TO CONTAIN VALID DATA. THIS IS DONE BY GOING BACK
- TO EACH OF THESE TRACKS WITH THE TBE AND FINDING THE ADDRESS MARK FOR EACH
- ONE. THE ADDRESS MARK WILL BE THE FIRST 3 BYTES FOLLOWING THE GAP. TO SEE
- THIS IN OPERATION, TAKE A LOOK AT A TRACK FROM YOUR SYSTEM MASTER DISK. AFTER
- EACH GAP YOU WILL SEE EITHER 'D5 AA 96' FOR A DOS 3.3 MASTER DISK, OR 'D5 AA
- B5' FOR A DOS 3.2 DISK. THESE VALUES SHOULD BE NOTED DOWN ALONGSIDE OF EACH
- TRACK NUMBER WHICH CONTAINS DATA. MANY TIMES THERE WILL BE ONLY ONE, OR MAYBE
- 2 PATTERNS FOR ALL TRACKS.
- AFTER THIS, WE ARE READY TO BACK-UP THESE TRACKS. THIS IS DONE BY
- EXITING THE TBE (USE 'Q') AND THEN SELECTING 'M' FOR THE MODIFIERS MENU. THEN
- SELECT 'B' FOR BACKUP MODIFIER. WHEN ASKED 'USE ADDRESS MARK' ANSWER 'Y' AND
- THEN TYPE IN THE ADDRESS MARK WHICH YOU NOTED DOWN FOR THE RANGE OF TRACKS TO
- BE BACKED-UP. SIMPLY PRESS RETURN TO THE REST OF THE QUESTIONS AND THEN
- RETURN TO THE MAIN MENU. SELECT 'N' TO ENTER NIBBLES AWAY ][, AND ANSWER 'Y'
- TO THE QUESTION 'CHANGE DEFAULT OPTIONS'. USE THE <RETURN> KEY TO MOVE TO THE
- 'START TRACK' PROMPT, AND THEN ENTER THE FIRST TRACK TO BE BACKED-UP. PRESS
- RETURN AND THEN TYPE IN THE LAST TRACK TO BE BACKED-UP WITH THE CURRENT
- ADDRESS MARKER SETTING. IF THE TRACKS IN THE SPECIFIED RANGE ARE NOT SPACED
- AT 1 TRACK INTERVALS, ENTER THE INTERVAL AT THE 'TRACK INCREMENT' PROMPT.
- PRESS RETURN FOR THE FOLLOWING QUESTIONS AND BEGIN THE BACKUP AFTER INSERTING
- THE DISKS WHEN PROMPTED. WHEN YOU RETURN TO THE MAIN MENU, REPEAT THE ABOVE
- PROCEDURE FOR EACH RANGE OF TRACKS WHICH CONTAINS A DIFFERENT ADDRESS MARKER.
- NOW COMES THE MOMENT OF TRUTH! TRY TO BOOT UP THE BACKED-UP DISK (IF THE
- ORIGINAL HAD A WRITE-PROTECT TAB, THE BACK-UP SHOULD TOO!). IF THE BACKUP
- BOOTS, THEN ALL WENT SUCCESFULLY.
-
- STEP 3:
- IF THE BACK-UP DID NOT WORK PROPERLY THEN THERE ARE A FEW THINGS TO LOOK
- FOR.
-
- 1....DID ALL OF THE TRACKS WHICH SHOULD HAVE BACKED-UP DO SO? THIS CAN BE
- SEEN WHILE THE BACK-UP TAKES PLACE AS A 'Y' OR AN 'N' UNDER THAT TRACKS
- STATUS LOCATION. IF SOME DID NOT, THEN THE ADDRESS MARKER WAS PROBABLY
- NOT DETERMINED PROPERLY. IF THIS IS THE CASE, THEN GO BACK TO THE TBE
- AND TRY THOSE TRACKS AGAIN.
- 2....IF EVERYTHING SEEMED TO GO WELL, BUT THE BACKUP REFUSES TO WORK (YOU MAY
- WANT TO TRY THE PROCEDURE AGAIN, MAYBE WITH THE SOURCE AND DESTINATION
- DRIVES REVERSED, TO MAKE SURE IT WAS NOT A POWER GLITCH OR OTHER SUCH
- OCCURANCE WHICH MESSED THINGS UP) THE NEXT STEP IS TO TRY THE PROCEDURE
- WITH THE 'SYNCHRONIZED COPY' OPTION SELECTED. DISKS WHICH USE THIS
- METHOD OFTEN MAKE VIOLENT HEAD MOVEMENTS DURING THEIR BOOT PROCEDURE.
- THIS CAN BE A CLUE TO THIS TYPE OF PROTECTION.
-
- ADDITIONAL INFORMATION:
- ON SOME DOS 3.3 DISKETTES, THE GAPS BETWEEN THE SECTORS ARE REDUCED IN
- SIZE. IN SOME CASES THEY CAN BE AS SMALL AS 4 OR 5 BYTES. WHEN
- NIBBLES AWAY ][ FINDS THE BEGINNING OF A SECTION OF DATA, IT NORMALLY ADDS 8
- BYTES OF SYNC JUST BEFORE THE DATA. THIS WILL NORMALLY PUT SYNC BYTES INTO
- THE GAP BEFORE THE DATA, WHERE IT SHOULD BE. HOWEVER, IF A DISK HAS VERY
- SMALL GAPS, THEN THE ADDED SYNC CAN OVERWRITE THE END OF THE PREVIOUS SECTOR.
- THE PARAMETER FIX AMNT CONTROLS THE NUMBER OF SYNC BYTES WHICH ARE ADDED, SO
- THIS VALUE CAN BE REDUCED TO PREVENT ANY DATA FROM BEING OVERWRITTEN. THE
- VALUE THAT NIBBLES AWAY ][ USES FOR THE SYNC WHICH IT PUTS IN IS CONTAINED IN
- THE PARAMETER FIX VALU. NORMALLY THIS IS A $7F, BUT IT CAN BE SET TO ANY
- DESIRED VALUE.
- IT SHOULD BE NOTED THAT NIBBLES AWAY ][ REGARDS ANY DATA BYTE WHICH HAS
- ITS HIGH BIT CLEARED TO BE A SYNC BYTE. SO THE $7F WHICH IS NORMALLY IN THIS
- PARAMETER MEANS THAT A SYNC $FF IS TO BE ADDED. IF THE 'OVERIDE STANDARDIZER'
- OPTION IS SELECTED, THEN NIBBLES AWAY ][ WILL NOT ADD ANY BYTES, IT WILL
- SIMPLY CONVERT THE DATA WHICH IS PRESENT BEFORE A SECTOR INTO SYNC, WITHOUT
- CHANGING ITS VALUE. THIS TECHNIQUE CAN ALSO BE USED FOR DISKS WHOSE GAPS ARE
- VERY SMALL.
-
- ANOTHER ITEM TO WATCH FOR IS DISKS WHOSE TRACKS APPEAR TO BE VERY LONG.
- SOME DISK PROTECTION SCHEMES PUT GARBAGE ON A PORTION OF THE TRACK. WHEN THIS
- GARBAGE IS READ BACK, MORE BYTES ARE READ IN THAN WERE WRITTEN OUT. THIS
- CAUSES THE TRACK TO BE LONGER THAN NORMAL, AND IN SOME CASES IT BECOMES SO
- LONG THAT THE DEFAULT PARAMETERS FOR NIBBLES AWAY ][ CANNOT FIND THE DATA
- PROPERLY. THE PARAMETERS DATA MIN AND DATA MAX CONTROL THE MINUMUM AND
- MAXIMUM TRACK LENGTHS (IN INCREMENTS OF 256 BYTES) WHICH NIBBLES AWAY ][ WILL
- ACCOMODATE. THE NORMAL VALUE OF DATA MAX IS $1D, BUT THIS CAN BE SET TO A
- HIGHER VALUE, SUCH AS $25, IF A TRACK APPEARS TO BE VERY LONG. EVEN THOUGH
- THE TRACK MAY READ IN AS A LARGE NUMBER OF BYTES, MANY OF THESE WILL BE
- REMOVED BY THE NIBBLE FILTER, SINCE THEY ARE GARBAGE BYTES. THIS WILL ASSURE
- THAT THE AMOUNT OF DATA WRITTEN BACK OUT WILL NOT BE TO LARGE TO FIT ON THE
- DESTINATION TRACK.
-
- WHEN NIBBLES AWAY ][ FINDS A SECTOR OF DATA, IT LOOKS FORWARD IN THE DATA
- TO FIND A SECOND OCCURANCE OF THE SAME PATTERN. THIS INSURES THAT THE SECTOR
- HAS BEEN READ IN AND LOCATED CORRECTLY. ON MANY DISKS, THERE IS A PRIMARY
- SECTION OF DATA, CALLED THE ADDRESS FIELD, AND THE THE ACTUAL DATA FIELD
- FOLLOWS. IN BETWEEN THESE IS A SMALL GAP, AND MANY TIMES IT CONTAINS RANDOM
- INFORMATION. THIS MEANS THAT NIBBLES AWAY ][ SHOULD ONLY MATCH THE NUMBER OF
- BYTES WHICH ARE FOUND IN THE ADDRESS FIELD, SINCE THE BYTES IN THE GAP MAY NOT
- READ AS THE SAME VALUE EVERY TIME. THE PARAMETER FIND MAX CONTROLS THE NUMBER
- OF BYTES WHICH ARE CHECKED DURING THIS PROCEDURE. THE DEFAULT VALUE OF $0C
- WORKS IN MOST CASES, BUT SOME DISKS USE A SMALLER ADDRESS FIELD WHICH MAY
- REQUIRE THIS PARAMETER TO BE SET TO A SMALLER VALUE. HOWEVER, IF THIS
- PARAMETER IS SET TOO LOW, THEN NIBBLES AWAY ][ MAY IDENTIFY THE MATCH FOR A
- SECTION OF DATA WHOSE FIRST FEW BYTES ARE THE SAME, BUT WHICH DIFFER LATER ON.
- THEREFORE ONE SHOULD EXCERSIZE CAUTION WHEN LOWERING THIS VALUE.
- ---------------------------------------
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- OK,HERE TIS SOME BASIC SATELITE TELCO
- TUTORIALS NEVER BEFORE WRITTEN!
-
- FIRST OF ALL EVERY SATELITE HAS 24
- TRANSPONDERS EACH 36 MHZ WIDE.
- INDIVIDUAL TELCO CARRIERS ARE 4KHZ
- WIDE.THE VOICE/DATA CARRIER IS USED
- TO MODULATE A DOUBLE BALANCED MODULATOR
- WHERE ONE OF THE 2 SIDEBANDS TIS ELIMIN
- ATED WITH A FILTER.THE REMAINING SIDE
- BAND SIGNAL IS APPLIED TO ANOTHER
- CARRIER FREQUENCY BETWEEN 64-108 KHZ.
- THESE CARRIERS ARE THEN MULTIPLEXED
- TOGETHER IN GROUPS OF 12.SUPERGROUPS
- CONTAIN 5 GROUPS AND MASTERGROUPS
- CONTAIN 5 SUPERGROUPS.(300 CARRIERS)
- THESE ARE THEN SENT VIA SATELITE IN
- "PACKETS" CONTAINING EITHER GROUPS,
- SUPERGROUPS,OR MASTERGROUPS IN THE
- 0 TO 10.75 MHZ RANGE ON A TRANSPONDER.
- MASTERGROUPS ARE 5 SUPERGROUPS MULTIPLE
- XED AND 1 MIXING CARRIER PER SUPERGROUP
- WHICH ARE UPLINKED BY THE TOC(TOLL
- OPERATIONS CENTER) LOCATED IN VARIOUS
- AREAS OF THE U.S.
- BLOCK CONVERSION IS USED TO EXTRACT
- GROUPS DURING DOWNLINKING.
-
- CONTINUED NEXT MSG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- THEN THE GROUP IS MICROWAVED VIA
- TERRESTIAL MICROWAVE CIRCUIT TO THE
- DESTINATION TOC WHICH DEMODULATES THE
- GROUP USING A LOWER SIDEBAND RECEIVER.
- THE CARRIERS ARE THEN SENT TO THEIR
- FINAL DESTINATION VIA LEASED TELCO
- LINE OR RADIO CIRCUIT.
-
- SCPC (SINGLE CHANNEL PER CARRIER)
- MAY OPERATE BY THEMSELVES OR BE SLTTED
- (OOPS)SLOTTED NEXT TO GROUPS.THESE ARE
- 60 KHZ WIDE WITHIN 65 TO 85 MHZ
-
- AS SMALL AS AN 4.5 METER DISH WITH 30-
- 100 WATTS POWER WILL ACHIEVE UPLINK
- CAPABILITIES.
-
- TVRO RECIEVES 3.7-4.2 GHZ AND DOWNCONVE
- RTS TO SOME IF(SUCH AS 70MHZ) THEN
- DEMODULATES TO 0-10.75 MHZ(BASEBAND)
- IF YA OWN A TVRO-RUN CABLE FROM THE
- VIDEO/DEMODULATED/BASEBAND OUTPUT OF
- THE RECEIVER TO A HAM RECEIVER (SUCH
- AS AN ICOM R-71A) TO TUNE IN THE
- 0-10.75 MHZ RANGE OF YOUR SATELITE
- OF CHOICE.HEE-HEE-HEE
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- OK-NOW YA GOTTA FIND OUT WHERE TO LOOK
- FOR TELCO TRANSPONDERS.BELOW TIS YE
- MAIN SATELITE/TELCO INFO-
-
- SATELITE TELCO TRANSPONDERS
-
- SATCOM V 3-5-7-11-17-13
- SATCOM IR 5-7-9-10-17-23
- COMSTAR IV 1-3-4-6-7-15-16-19-22-23
- WESTAR IV 14-20-24
- TELSTAR IIIA ALL
- COMSTAR III 2-5-6-7-9-14-15-16
- 18-20-21-22-23
- WESTAR II 1-4-5-8-9
- GALAXY II 12 MCI TRANSPONDERS HERE
- COMSTAR 01/02 ALL
- SATCOM IIR 3-4-7-19-21-22-23-
-
- REMEMBER EACH CARRIER MAY USE TO 2700
- VOICE CHANNELS WITH NUMBERS GROWING.
- DUPLEX FM OR SSB/SCPC CARRIERS ARE
- YE FUTURE PHREAKERS TARGETS.
-
- TRYING TO TRACE YE NEW GENERATION OF
- SATELITE PHREAKS WILL LEAD TELCO SECUR
- ITY STRAIGHT TO A LOCATION IN OUTER
- SPACE!!! HAR-HAR-HAR
-
- NUFF SAID-
- BOOTLEG
-
-
-
- DUE TO POPULAR DEMAND AND THE HUGE
- AMOUNT OF INFORMATION NOW AVAILABLE
- TO ME,I HAVE DECIDED TO PUBLISH A
- SISTER MAGAZINE TO THE BOOTLEGGER
- CALLED-
-
- "THE HACKER"
-
- SAME SUBSCRIPTION PRICE AS THE
- BOOTLEGGER.SAME ADDRESS ALSO,BUT
- THE HACKER WILL BE PUBLISHED IN
- BETWEEN BOOTLEGGER ISSUES SO THAT
- YOU CAN GET INFO A LOT QUICKER!
- NATURALLY THE HACKER WILL PUBLISH
- A LOT OF GREAT INFO PERTAINING TO
- THE UNDERGROUND HACKING WORLD-
- SUBSCRIBE NOW-DON'T MISS ISSUE #1.
-
- (SOME OF THE HACKERS INFO WILL
- INCLUDE FILES TAKEN RIGHT OUT OF
- THE LATEST ESS MANUALS!)
-
- NUFF SAID-
- BOOTLEG
- -------------------------------------
- FUN STUFF FOR SYSOPS
- ---------------------------------------
- First, you must be a sysop.
- (Obviously!) Or, you may be at a
- sysop's house (When he or she is not
- around.)
-
- Second, you must be VERY popular,
- or VERY daring. Either way, your
- victim will have a strong dendency
- to: a) crash your board, b) hate you,
- or c) spread malicious rumors about
- you, and, or your board to everyone
- in the world that will listen.
-
- I am going to write about AE
- fun first, and then Net-Worx.
-
-
- AE Fun
- -- ---
-
- So you are bored, and want to
- have some fun, huh?
- Go into your room, or wherever
- you have your apple, and sit down.
- Turn on the monitor, and lets see
- if there is a leech on the line.
- (-note: if you are the unlucky type,
- I suggest that you give this up,
- because for all you know, that sysop
- of the 20meg board is on your line,
- and he's going to be your victim!!)
- Now for some of these pranks, you
- will need to make things before-
- hand. I suggest you read this through,
- and make the necessary mods.
-
- 1) This one is probably my meanest
- trick, and should only be used on
- people like Matt Ackerett, or Little
- Al.
- Your victim has to be leeching
- a game off of your AE for this to
- work.
- You wait until your victim is at
- his last 2 blocks of memeory to go
- until the transfer is done, and
- you take out the disk.
- This will ruin the >entire<
- transmission. It won't piss them off
- too bad if it is only 50 or so blocks,
- but can you imagine:
-
- Send: Matt Ackerett is a fag
- 290 blocks
- crc=167
- <289>
-
- Note- The victim has to get 290
- blocks, you only let the victim get
- 289!
-
-
- At that point, take out the disk!
- They have just waited 1/2 hour for
- nothing! They can't get the last block
- and have to go through the whole
- thing again!! Ha ha!
- This is very mean, especially if
- they aren't phreaking, they have
- been >paying< for it all!
-
-
- 2) If you want to see if the person
- on is intelligent...simply let him
- catalog your drive once, then when he
- is done, take the disk out, and
- put in the disk from the other drive.
- When they catalog the disk next, it
- will be different!
- This will freak them out, they will
- think that they have switched to d1
- somehow. The victim will then L)og the
- drive, and find it still on D2. Wow!
- Hopefully they will catalog D1
- anyway, thinking that they were
- originally on D1 and it switched.
- Now comes the fun.
- Put the right disk back in D2,
- and put the disk that used to be in D2
- into D1, so they will get the same
- catalog.
- Now they are confused. Now
- they will catalog D2, and find the
- normal stuff. Hopefull they will
- read something, now take the disk
- out while they are typing in the name,
- and slip the other disk in. It
- will say 'file not found.'
- Good. Now they will catalog it,
- and look! The wares have changed!
- Now something is wrong here! They
- will say:
-
- hey! stop it!
-
- Oh no! They are on to your scheme!
- But, 1 last joke! Get a copy-protected
- type disk, one that you <gasp> bought.
- They won't be able to catalog this
- at all! Ha!
- If they get mad, they might
- say something like:
-
- Hey! Stop it!
-
- But will you listen? nnnoooooo!
- Take the disk out, and slip something
- totally new, preferably the disk that
- has "sneakers" or some ancient wares.
- Maybe they will think these are the
- latest! Watch them post!:
-
- Hey! I just got some new
- Warez! Do you want to trade??
-
- hah hah!
-
- Satisfied, you may put the normal
- disks back in and walk off to see
- some football game.
-
- 3) Lock out the space-bar. This will
- make it so that they can't type a
- <space>. Then, they can't read
- anything that requires a space.
- Most likely the victim will think that
- there is something wrong with >his<
- computer. Thusly sending him/her/it
- into a 1/2 hour scan of their install
- program to see what is wrong.
-
- 4) Change the commands...such as:
-
- d)irectory= c)irectory
- - -
-
- They will have to hack at the
- commands! This won't be too funny,
- because they won't do anything stupid
- like posting:
-
- hey your commands are screwed!
-
- Most likely they wont find the
- command for 'copy'.
-
-
- 5) lock out the "ctrl-c". This will
- piss them off when the victim just
- can't exit from posting. Ha!
-
- 6) Change the ring count, most, or
- almost >all< AE lines are set to
- pick up after just 1 ring. Change it
- to...say...5 rings, and only tell your
- friends that it is at 5 rings. When
- they call, they will only wait for
- about 2 rings, and hang up thinking
- that the line is down. Only the people
- you like will get on, because they
- will be the only ones to wait 5 rings.
- Mean huh?
-
- 7) When someone is posting, or c)opy-
- ing a message, pick up the voice line,
- and blow into the reciever. This will
- put all of these weird characters onto
- the screen. He will save a gay looking
- message, that will make it look like
- the victim can't type!!
-
-
- Net Works
- --- -----
-
- I don't have as many fun tricks
- with net-worx as I do with AE, but
- here are a couple of my favorites...
-
- 1) In the program, make a bug, like
- "ctrl-k" that when pushed (like ctrl-t
- for chat) it will dump you into basic.
- take out the disks, and put in like
- the "bare-bones" net-worx disk and let
- them have fun reading fake messages,
- mail, and passwords. Ooooh! They will
- think:
-
- oh yay! I have everyone's pass!
-
- Now, see if he/she will init the
- disks, if they do, you know what type
- of user it is. If they are nice,
- and 'hang' the line for you so that
- no one wil be able to get on after,
- or they try to beep you, then give
- them a level raise.
-
- 2) Be a tyrant. Juggle their levels
- while they are on. Like break into
- chat, change their level, and watch
- them get all mad.
-
- 3) Break into chat, and just walk off,
- leaving a frustrated user sitting
- there.
-
- 4) break into chat, and change the
- time. In other words, leave them
- with -10 minutes, instead of 35 or
- so.
-
- 5) when they log off, and they get
- that stupid message about:
-
- Thank you for
- calling
-
- and all of that, press 'ctrl-c' a
- few times, and they will be brought
- back. Wow! What happened? Let them
- try to log off a few times nd keep
- pressing ctrl-c. Finally they should
- just press 'reset'. He he!
-
-
- I hope you have enjoyed these
- little pranks. Your users will hate
- you if you do this too often, unless
- they are like Matt Ackeret or Little
- Al. Then it doesn't matter much.
- Remember! I hold no responsibilty
- for people wanting to crash your
- system because they are so pissed
- at you!
-
- Sysop fun- A Surf Rat file.
-
- Call The Realm of the Rogues!
- 415/941-1990 20 megs!!
-
- Call The Twilight Zone!
- 408/253-2140 C00L!
-
- Call The Gossip Line! (AE)
- 415/949-1049:pw/gossip
-
-
- And hey! dont put >your< name in here!
-
- Surf..
- -BFB
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
-
-
- A LOT OF YOU HAVE BEEN ASKING FOR
- PROGRAMS THAT WILL HACK OUT VARIOUS
- CODES,NUMBERS,PSWDS,ETC.
-
- OK-IVE COMPILED THE MOST POPULAR
- AND EFFICIENT HACKING PROGRAMS
- EVER ASSEMBLED!THESE INCLUDE SUCH
- INFAMOUS PROGRAMS AS THE OUTLAWED
- "TSPS" AND THE NOTORIOUS "JOSHUA".
- ALONG WITH THESE FAVORATES,INCLUDED
- ARE THE 600 CODE PER NIGHT HACKING
- PROGRAM BY THE PROFESSOR.ALSO,ALL THE
- OTHER UNDERGROUND HACKING PROGRAMS
- THAT HAVE EARNED THEIR FAME IN THE
- SPIRIT OF WARGAMES!!!
-
- TO ORDER "THE HACKER" SEND $100
- TO-
-
- THE HACKER
-
- 1080 HAYS CUT-OFF ROAD
- CAVE JCT.OR.97523
-
-
- NUFF SAID-
- BOOTLEG
-
- P.S. THIS COLLECTION OF HACKING
- PROGRAMS WILL DEFINATELY TAKE
- UP SEVERAL DISKS OF SPACE!
- THE BOOTLEGGER HAS A FOOLPROOF METHOD
- OF SAFELY TRADING DISKS WITHOUT BEING
- RIPPED OFF!
- SIMPLY SEND 10 OR MORE DISKS TO ME
- WITH $2 TO COVER POSTAGE,AND I WILL
- HOLD THEM UNTILL THE PERSON YOU ARE TRADING WITH ALSO SENDS THE DISKS YOU
- WANTED! WHEN BOTH PARCELS ARE RECEIVED-I'LL
- MAIL THEM OUT.IF ONLY ONE PARCEL IS RECEIVED- AFTER 2 WEEKS ILL MAIL IT BACK,OR
- FILL YOUR DISKS WITH NEW PROGRAMS!
- I RESERVE THE RIGHT TO COPY ANY PROGRAMS WHILE WAITING! HEE-HEE
-
- NUFF SAID-
- BOOTLEG
-
- P.S. AT LEAST ONE PARTY TO THE TRADE
- MUST BE A CURRENT SUBSCRIBER!
- ALSO-FILL BOTH SIDES OF YOUR DISKS.
- I'VE BEEN GETTING SOME OLD STUFF
- IN THE TRADE CLUB LATELY,SO WHAT IM
- DOING IS EXCHANGING OLD FOR OLD,NEW
- FOR NEW! (GET THE HINT?)
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- VA (VARIABLE ANI ROUTE TREATMENT) IS
- USED TO PROVIDE THE START SIGNALS AND
- CATAGORY SIGNALS AS REQUIRED FOR
- VARIOUS PULSING FORMATS,SUCH AS BELL
- SYSTEM STANDARD AND NT-500.THE SYSTEM
- OUTPUT AND INPUT PARMS FOR THIS ROUTE
- TREATMENT ARE-
-
- ANIFST & ONIST
-
- START SIGNALS FOR AN ANI/ONI FAIL TYPE
- CALL ARE 15 FOR KP,12 FOR ST,13 FOR
- STP,14 FOR ST2P,11 FOR ST3P,OR 0 FOR
- SENDING THE START SIGNAL PASSED BY THE
- TRANSLATOR.
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- WANT DTMF DECODER FER YER COMPUTER?
-
- THEY CAN BE HAD FROM $22.95 TO $89.95
- FROM ENGINEERING CONSULTING AT
- 714-671-2009
-
- LOTS OF PHUN WITH YE STUFF THIS COMPANY
- SELLS.ASK FOR CATALOG
-
- OH YEA- VISA AND MASTERCARD ACCEPTED!
-
- HAR-HAR-HAR
-
- NUFF SAID-
- BOOTLEG
- 3
-
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- [[ PRESS SPACEBAR TO QUIT ]]
-
-
- 99
-
-
- *:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*
-
- -PRESS SPACEBAR TO QUIT-
-
-
-
- COPY II PLUS 4.1 DISK-BACKUP INSTRUCTI
- ONS
- 1/19/83
-
- 'T' INDICATES A TRACK NUMBER. WHEN A
- RANGE OF TRACKS ARE TO BE COPIED, YOU
- WILL SEE "TX-TXX". THIS MEANS SET THE
- START TRACK TO "X", AND THE END TRACK
- TO "XX". IF ONLY A SINGLE TRACK IS TO
- BE COPIED, YOU WILL SEE "TX". THIS
- MEANS USE "X" FOR BOTH START AND END
- TRACKS. NUMBERS TO THE RIGHT ARE
- PARAMETER CHANGES THAT SHOULD BE MADE
- BEFORE COPYING THE TRACKS SHOWN.
- "STEP" MEANS TRACK INCREMENT.
-
- WHEN MAKING A BACKUP, BE SURE TO FOLLOW
- THE STEPS IN ORDER. OFTEN A PARAMETER
- WILL NOT BE RE-LISTED IF IT IS SET FOR
- A PRIOR RANGE OF TRACKS.
-
- IF A PARAMETER LISTING INCLUDES "SECTOR
- EDIT", USE THE COPY II PLUS SECTOR EDIT
- OR TO MODIFY THE TRACK AND SECTOR
- SHOWN. BE SURE TO PATCH THE READ/WRITE
- ROUTINES IF THE LISTING SHOWS "PATCHED"
- AND TO USE THE CORRECT DOS (3.2 OR 3.3)
- .
-
- SOME DISKETTES CAN BE DUPLICATED USING
- THE DEFAULT PARAMETERS (OR COPY DISK
- FROM THE MAIN MENU). IF THE DISKETTE
- YOU WISH TO BACKUP IS NOT LISTED, TRY
- THE DEFAULT SETTINGS OR COPY DISK FIRST
- .
-
- A "*" NEXT TO THE PRODUCT NAME IN-
- DICATES THESE PARAMETERS WERE USER
- SUBMITTED AND HAVE NOT BEEN VERIFIED BY
- CENTRAL POINT SOFTWARE. WE ENCOURAGE
- OUR CUSTOMERS TO LET US KNOW WHEN THEY
- BACKUP A DISK NOT ON THIS LIST. THIS
- INFORMATION IS MADE AVAILABLE TO ALL
- COPY II PLUS OWNERS.
-
- NOTE TO ALL IBM PC OWNERS: COPY II PC
- IS NOW AVAILABLE. SAME PRICE AS COPY
- II PLUS FOR THE APPLE, AND IT IS HANDS-
- DOWN THE FASTEST, MOST RELIABLE AND
- MOST POWERFUL COPY PROGRAM FOR THE
- PERSONAL COMPUTER.
-
-
- ALIEN RAIN & TYPHOON (BRODERBUND)
- T0-T5 9=0, 31=0, D=D5
- , F=0
- T6-TE E=DE
-
- APPLE ADVENTURE *
- T0-T22 D=1, 10=96, 24=
- 96
-
- APPLE LOGO * (APPLE COMPUTER
- )
- T0-T22
- T1 A=1, 4B=1, 50=1
- (ERROR 6 OK)
-
- APPLE PANIC * (BRODERBUND)
- T0-TD
-
- APPLE WORLD * (USA)
- T0-T23
-
- APPLEWRITER II (APPLE)
- T0-T22 10=96
-
- APPLEWRITER /// (APPLE)
- T0-T22 D=1, 10=96, 24=
- 96
-
- A2-PB1 (PINBALL) (SUB LOGIC)
- T0 10=96
- T1-T15 A=3, E=DB, F=AB
- , 10=BF, 44=1,
- 45=D, 46=F
-
- AZTEC *
- T0-22 D=1, 10=96, 24=
- 96
-
- BACK-IT-UP II * (SENSIBLE)
- T0 10=96, 9=0
- T1.5-TB.5 10=B5, A=3
-
- BEER RUN
- T0 9=0
- T1.5-TD.5 D=1, 3B=40
-
- CANNONBALL BLITZ *
- T0-T22
- T3-TF 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- CANNONBALL BLITZ (ALTERNATE)
- T0-T22 10=96
- SECTOR EDIT DOS 3.3 PATCHED
- TRACK 17, SECTOR E.
- CHANGE ADDRESS CD FROM 49 TO
- 60
-
- CASTLE WOLFENSTEIN (MUSE)
- T0-T22 D=1, 31=0
-
- CEILING ZERO *
- T0-T2
- T3-T11 9=0, E=D6, 1C=D
- 6, 34=1, 38=F9, 4F=1
-
- CHESS 7.0 * (ODESTA)
- T0-T22 10=96, 9=0
-
- CHOPLIFTER & SERPENTINE (BRODERBUND)
- T0 A=3, 44=1, 45=D
- , 9=0, 0=F, 50=3
- T1-T8 4=FD, 31=0, 43=
- 0, 45=10, 4F=1, 46=12
- T9 45=8, 46=D
- TA-TB 45=2
- TC-T1E.5 STEP .5 45=8, 1
- 0=D4, 51=1, D=1
- T20 45=6, D=0, 4F=0
-
- NOTE: CHOPLIFTER, SERPENTINE, DAVID'S M
- IDNIGHT MAGIC AND STARBLAZER USE TRACK A
- RCING AND ARE VERY SENSITIVE TO DRIVE SP
- EED. IF YOU HAVE PROBLEMS, TRY REVERSIN
- G DRIVES.
-
- COLOSSAL CAVE ADVENTURE *
- T0-T22
-
- CRANSTON MANOR (ON-LINE)
- T0-T22
- T18 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- CROSSFIRE (ON-LINE)
- T0-TB 9=0
- T1 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- CRUSH, CRUMBLE AND CHOMP *
- T0-T22 10=96, 9=0
-
- DAVID'S MIDNIGHT MAGIC (BRODERBUND)
- T0 A=3, 44=1, 45=D
- , 9=0, 0=F, 50=3
- T1-TA 44=0
- TB 44=1, 31=0, 43=
- 0, 45=8
- TC-T19 STEP .5 10=F5, F=FD, 51
- =1, 4F=1, D=1
- SEE NOTES FOR CHOPLIFTER
-
- DB MASTER (STONEWARE)
- T0-T5 10=96, 24=96, D
- =1
- T6.5-T22.5 D=0
-
- DEADLINE * (INFOCOM)
- T0-T22
-
- DESKTOP PLAN II (VISICORP)
- T0-T22 10=96, 34=1, 36
- =2A
-
- DISK ORGANIZER *
- T0
- T1 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
- T2-T4 D=1
- TA-TB
-
- ELECTRIC DUET * (INSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ESCAPE *
- T0-T22
-
- EXECUTIVE SECRETARY *
- T0-T22 9=0, 8=1, 10=96
-
- EXPEDITOR (ON-LINE)
- T0-22 10=96
- T3 & T1F 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- FORMAT II *
- USE COPY DISK FROM MAIN MENU
-
- FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
- T0 10=96
- T1.5-T21 STEP 1.5 E=DB, F
- =AB, 10=BF, A=3, 4E=1
- T7-T8
- T9.5
-
- GALACTIC GLADIATORS *
- T0-T20 10=B7, E=D7, 9=
- 0, 31=0
- T21-T22 34=1
-
- GORGON (SIRIUS)
- T0 10=96, 9=0
- T1.5-E.5 D=1, 24=96, A=3
- , E=DD, F=AD,
- 10=DA, 3B=40
-
- HYPERSPACE WARS * (CONTINENTAL)
- T0-T22 9=0
-
- JAW BREAKER * (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- KRELL LOGO *
- T0-T22
-
- LIST HANDLER AND UTILITY *
- T1-T11
- T0 9=0, A=3, 44=1,
- 45=D, 50=3
- T12-T22.5 STEP .5 D=1, E=
- F5, F=D7, 10=F7
- 45=8, 4
- 6=D, 51=1
- (SEE NOTES FOR CHOPLIFTER)
-
- MAGIC WINDOW *
- T0-T22
-
- MICRO WAVE * (CAVALIER)
- T0-T22
- T11 3B=1, A=1, 4B=1
- , 4D=8, 50=1
-
- MOUSKATTACK * (SIERRA ON-LINE
- )
- T0-T22 10=96
- SECTOR EDIT DOS 3.3 PATCHED
- TRACK 18, SECTOR 3
- CHANGE ADDRESS B1 FROM 49 TO
- 60
-
- MULTI PLAN (MICROSOFT)
- T0-T22 10=96
-
- OLYMPIC DECATHALON * (MICROSOFT)
- T0-T22 9=0
-
- ORBITRON *
- T0-T1 9=0, 31=0
- T1.5-TF.5
- WRITE PROTECT COPY!
-
- PFS & PFS REPORT (SOFTWARE PUBLI
- SHING CORP.)
- USE "COPY DISK" FROM MAIN MENU.
- AFTER COPYING AND BEFORE
- USING, PUT A TAB OVER THE WRITE
- PROTECT NOTCH OR THE
- COPY WILL NOT WORK.
-
- PHANTOMS FIVE (SIRIUS)
- T0 9=0
- T2-T1C 3A=0, 50=20
-
- PRISM *
- T0-T22
-
- PRISONER *
- T0-T22
-
- RASTER BLASTER (OLD & NEW VERS
- IONS - BUDGECO)
- T0 10=96
- T5-T11 STEP 4 D=1, 9=0, 31=0,
- A=2, E=AD,
- F=DE, 3B=40
- T6-T12 STEP 4
- T7.5-TF.5 STEP 4
- T1.5-T3.5 STEP 2
-
- SABATOGE *
- T0-T22
- T3 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- SARGON * (HAYDEN)
- T0-T1A
-
- SCREENWRITER II *
- COPY DISK, THEN SECTOR EDIT
- DOS 3.3 PATCHED
- TRACK 3, SECTOR B
- CHANGE ADDRESSES 94, 95, 96 T
- O EA EA EA
-
- SNOGGLE * (BRODERBUND)
- T0-T9 9=0, 8=1
-
- SPACE INVADERS *
- T0-T22 10=96
-
- SNACK ATTACK (DATA MOST)
- T0-T12
- SECTOR EDIT DOS 3.2 PATCHED
- TRACK 0 SECTOR 3
- CHANGE ADDRESS 63 FROM 38 TO
- 18
-
- SNEAKERS (SIRIUS)
- T0 9=0, 10=96, 44=
- 1, 45=10, D=1
- T1.5-TC.5 44=0
- TD.5 44=1
-
- SOFTPORN ADVENTURE (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- SPACE EGGS * (SIRIUS)
- T0 9=0
- T2-T6
- T11-1A
-
- SPACE VIKINGS *
- T0-T22
-
- SPEED READING *
- T0-T22 9=0, 10=96
-
- SPIDER RAID * (INSOFT)
- T0
- T1-T17 A=3, E=92, F=93
- , 4F=1, 10=95, 44=1
- 46=A, 9=0, 8=1,
- D=1, 24=96
- 3F=1, 34=1, 36=
- 2A, 37=97
- 31=0, 43=0
- T1.5-T17.5 E=95, 10=92
- (SEE NOTES FOR CHOPLIFTER)
- (ONLY WORKS ON NEW VERSIONS)
-
- STARBLASTER *
- T0 10=96, 9=0
- T7-T20 STEP 1.5 E=DF, F=AD, 10=
- DE
-
- STARBLAZER (BRODERBUND)
- SAME AS CHOPLIFTER
-
- STARCROSS * (INFOCOM)
- T0-T22 10=96
-
- STELLAR INVADERS * (APPLE)
- T0-T22
-
- STOCK PORTFOLIO SYSTEM *
- T3-T22
- T0-T2 4=FD, 8=1, 10=A
- D
-
- TAX MANAGER * (MICROLAB)
- USE COPY DISK FROM MAIN MENU
-
- TAX PREPARER * (HOWARDSOFT)
- USE COPY DISK FROM MAIN MENU
-
- THRESHOLD (ON-LINE)
- T0-T22
- T1-T23 STEP 22 3B=1, A=1, 4B=1
- , 4D=8, 50=1
- (ERROR 6 OK)
-
- TUBE WAY *
- T0-T22
-
- TYPING TUTOR * (MICROSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ULTIMA II *
- COPY DISK, THEN SECTOR EDIT
- TRACK 3, SECTOR 0C
- CHANGE ADDRESSES 84, 85, 86 A
- LL TO EA.
-
- ULTIMA II *
- T0-T22 10=96, 9=0, 34=
- 1, 31=0
-
- VERSAFORM *
- T0-T22
-
- VISICALC (VISICORP)
- T0-T16
-
- VISICALC /// (APPLE COMPUTER
- )
- T0-T22 10=96, 24=96, D
- =1
-
- VISIDEX, VISISCHEDULE, VISITERM, VISITR
- END/VISIPLOT (VISICORP)
- DON'T USE BIT COPY. USE "COPY
- DISK" FROM MAIN MENU.
-
- VISIFILE (VISICORP)
- T0-T22 10=96, 34=1, 36
- =2A, 37=EB, 3E=2
-
- WIZARDRY * (FRONT SIDE)
- COPY DISK THEN USE BIT COPY:
- T3-T23 10=96, 24=96, D
- =1
- NOTE: WRITE PROTECT BACKUP OR I
- T WILL NOT WORK.
-
- WIZARDRY * (BACK SIDE)
- T1-T22 10=96, 24=96, D
- =1
-
- WORD HANDLER *
- USE COPY DISK FROM MAIN MENU
-
- ZARGS * (INOSFT)
- SAME AS SPIDER RAID
-
-
- (?=MENU, 1-9) ->:
-
-
- ---------------------------------------
- COPY II+ PLUS PARAMETERS
- ---------------------------------------
-
- FROM:
- THE FORBIDDEN ZONE
- THE ROM RAIDER
-
-
- UPDATE:3/28/83
-
-
- 3-D Graphics System * (Cal Pacific Computer)
- T0-T8
- T11-T12
- T15-T17
-
- 3-D Graphics System *
- T0-T2
- T4-T8
- T11-T18
-
- Adventure To Atlantis * (Synergistic)
- T0-T22 10=96 24=96 9=0 31=0 D=1
-
- Air Simulator * (Mind Systems)
- T0-TF
-
- Air Traffic Controller *
- T0-T22 10=96
- T23 31=0 50=1 10=96
-
- Akalabeth *
- T0 9=0 31=0
- T2-T3 E=DE F=AA 10=AD
- T6-T18
-
- Alien Rain & Typhoon Broderbund)
- T0=T5 9=0 31=0 D=D5 F=0
- T6-TE E=DE
-
- Alkem Stones *
- T0-T22 A=3 10=96
-
- Apple Adventure *
- T0-T22 D=1 10=96 24=96
-
- Apple Cillin II *
- T0-TC
-
- Apple //e Business Graphics *
- T0-T22 D=1 10=96 24=96
-
- Apple /// Business Graphics *
- T0-T22 (error 2 OK)
-
- Apple Logo *
- T0-T22
- T1 A=1 4B=1 50=1 E=FC 19=FD 1C=AA 1F=EE
- or for T1
- T1 A=1 4B=1 50=1 E=AA 1C=AA
- or
- T1 A=1 4B=1 50=1 3B=1 4D=8
-
- NOTE: We have been told that Apple Logo requires persistance!
- Keep trying
- track 1 until the disk works.
-
- Apple Panic * (Broderbund)
- T0-TD
-
- Apple Panic *
- T0-T5 9=0 F=0
- T6-TD E=DE
-
- Apple Pilot and Super Pilot *
- T0-T22
-
- Apple World * (USA)
- T0-T23
-
- Apple Writer II (and IIe)
- T0-T22 10=96
-
- Apple Writer II Pre-Boot *
- T0-T22 10=96 9=0
-
- Apple Writer /// (Apple)
- T0-T22 D=1 10=96 24=96
-
- A2-PB1 (Pinball) (Sub-Logic)
- T0 10=96
- T1-T15 A=3 E=DB F=AB 10=BF 44=1 45=D 46=F
-
- AZTEC *
- T0-T22 D=1 10=96 24=96
-
- Back-It-Up II * (Sensible)
- T0 10=96 9=0
- T1.5-TB.5 10=b5 A=3
-
- Battle of Shilo *
- T0-T22 E=D4 10=b7
-
- Beer Run
- T0 9=0
- T1.5-TD.5 D=1 3B=40
-
- Bomb Alley *
- T0-T22 E=D4 10=B7 34=1 37=6E 38=fe
-
- Borg * (Sirius)
- T0 10=96 9=0
- T1.5-TB.5 D=1 24=96 A=3 E=DD F=AD 10=DA 3B=40
- TD-T20
-
- Cannonball Blitz *
- T0-T22
- T3-TF 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)
-
- Cannonball Blitz (alternate)
- T0-T22 10=96
- Sector Edit Dos 3.3 Patched
- Track 17, Sector E
- Change Address CD From 49 to 60
-
- Castle Wolfenstein (Muse)
- T0-T22 D=1 31=0
-
- Caves of Olympus *
- T0-T22 10=96 9=0
-
- Ceiling Zero *
- T0-T2
- T3-T11 9=0 E=D6 1C=D6 34=1 38=F9 4F=1
-
- Chess 7.0 * (Odesta)
- T0-T22 10=96 9=0
-
- Chess 7.0 *
- T0-T22 10=96 9=0 8=1 3E=2
-
- Choplifter, Serpentine, & Starblazer (Broderbund)
- T0 A=3 44=1 45=d 9=0 0=F 50=3
- T1-T8 4=FD 31=0 43=0 45=10 4F=1 46=12
- T9 45=8 46=D
- TA-TB 45=2
- TC-T1E.5 Step .5 45=8 10=D4 51=1 D=1
- T20 45=6 D=0 4F=0
-
- NOTE: Choplifter, Serpentine, David's Midnight Magic and
- Starblazer use track
- arcing and are very sensitive to drive speed. If you have
- problems, try
- reversing drives.
- -- Sea Fox may also copy using these parameters --
-
- Colossal Cave Adventure *
- T0-T22
-
- Congo *
- T0-T22 D=1 9=0 24=96 10=96
-
- Cranson Manor (On-Line)
- T0-T22
- T18 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)
-
- Crossfire (On-Line)
- T0-T8 9=0
- T1 3B=1 A=1 4B=1 4D=8 50=1 (error 6 OK)
-
- If you want CRUSH, CRUMBLE AND CHOMP you're crazy! That game
- sucks!
-
- Dark Crystal (On-Line)
- Copy all 4 sides from main menu
- Sector Edit side 1A as follows:
- Track 5, Sector F change address A8-AA all to EA
- Track 7, Sec C, change addressess 22-24 all to EA
-
- David's Midnight Magic (Broderbund)
- T0 A=3, 44=1, 45=D, 9=0, 0=F, 50=3
- T1-TA 44=0
- TB 44=1, 31=0, 43=0, 45=8
- TC-T19 STEP .5 10=F5, F=FD, 51=1, 4F=1, D=1
- SEE NOTES FOR CHOPLIFTER
-
- DB MASTER (STONEWARE)
- T0-T5 10=96, 24=96, D=1
- T6.5-T22.5 D=0
-
- DEADLINE * (INFOCOM)
- T0-T22
-
- DESKTOP PLAN II (VISICORP)
- T0-T22 10=96, 34=1, 36=2A
-
- DISK ORGANIZER *
- T0
- T1 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
- T2-T4 D=1
- TA-TB
-
- DLM Software *
- T0-T22
-
- Dragon Fire *
- T0-T22 10=96 9=0
-
- Early Games *
- Use Copy Disk from Main Menu
-
- Education Activities Software *
- T0-T22
-
- Einstein Computer *
- Copy Disk from Main Menu
- Sector Edit Track 8, Sector 4
- Change Addresses 2A-2C from BD 8C C0 to 4C E2 91
-
- ELECTRIC DUET * (INSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ESCAPE *
- T0-T22
-
- EXECUTIVE SECRETARY *
- T0-T22 9=0, 8=1, 10=96
-
- EXPEDITOR (ON-LINE)
- T0-22 10=96
- T3 & T1F 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- First Class Mail *
- Use Copy Disk from Main Menu
-
- FORMAT II *
- USE COPY DISK FROM MAIN MENU
-
- FS-1 (FLIGHT SIMULATOR) (SUB LOGIC)
- T0 10=96
- T1.5-T21 STEP 1.5 E=DB, F=AB, 10=BF, A=3, 4E=1
- T7-T8
- T9.5
-
- GALACTIC GLADIATORS *
- T0-T20 10=B7, E=D7, 9=0, 31=0
- T21-T22 34=1
-
- GORGON (SIRIUS)
- T0 10=96, 9=0
- T1.5-E.5 D=1, 24=96, A=3, E=DD, F=AD,
- 10=DA, 3B=40
-
- HYPERSPACE WARS * (CONTINENTAL)
- T0-T22 9=0
-
- JAW BREAKER * (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- KRELL LOGO *
- T0-T22
-
- LIST HANDLER AND UTILITY *
- T1-T11
- T0 9=0, A=3, 44=1, 45=D, 50=3
- T12-T22.5 STEP .5 D=1, E=F5, F=D7, 10=F7
- 45=8, 46=D, 51=1
- (SEE NOTES FOR CHOPLIFTER)
-
- MAGIC WINDOW *
- T0-T22
-
- MICRO WAVE * (CAVALIER)
- T0-T22
- T11 3B=1, A=1, 4B=1, 4D=8, 50=1
-
- MOUSKATTACK * (SIERRA ON-LINE)
- T0-T22 10=96
- SECTOR EDIT DOS 3.3 PATCHED
- TRACK 18, SECTOR 3
- CHANGE ADDRESS B1 FROM 49 TO 60
-
- MULTI PLAN (MICROSOFT)
- T0-T22 10=96
-
- OLYMPIC DECATHALON * (MICROSOFT)
- T0-T22 9=0
-
- ORBITRON *
- T0-T1 9=0, 31=0
- T1.5-TF.5
- WRITE PROTECT COPY!
-
- PFS & PFS REPORT (SOFTWARE PUBLISHING CORP.)
- USE "COPY DISK" FROM MAIN MENU. AFTER COPYING AND BEFORE
- USING, PUT A TAB OVER THE WRITE PROTECT NOTCH OR THE
- COPY WILL NOT WORK.
-
- PHANTOMS FIVE (SIRIUS)
- T0 9=0
- T2-T1C 3A=0, 50=20
-
- PRISM *
- T0-T22
-
- PRISONER *
- T0-T22
-
- RASTER BLASTER (OLD & NEW VERSIONS - BUDGECO)
- T0 10=96
- T5-T11 STEP 4 D=1, 9=0, 31=0, A=2, E=AD,
- F=DE, 3B=40
- T6-T12 STEP 4
- T7.5-TF.5 STEP 4
- T1.5-T3.5 STEP 2
-
- SABATOGE *
- T0-T22
- T3 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- SARGON * (HAYDEN)
- T0-T1A
-
- SCREENWRITER II *
- COPY DISK, THEN SECTOR EDIT
- DOS 3.3 PATCHED
- TRACK 3, SECTOR B
- CHANGE ADDRESSES 94, 95, 96 TO EA EA EA
-
- SNOGGLE * (BRODERBUND)
- T0-T9 9=0, 8=1
-
- SPACE INVADERS *
- T0-T22 10=96
-
- SNACK ATTACK (DATA MOST)
- T0-T12
- SECTOR EDIT DOS 3.2 PATCHED
- TRACK 0 SECTOR 3
- CHANGE ADDRESS 63 FROM 38 TO 18
-
- SNEAKERS (SIRIUS)
- T0 9=0, 10=96, 44=1, 45=10, D=1
- T1.5-TC.5 44=0
- TD.5 44=1
-
- SOFTPORN ADVENTURE (ON-LINE)
- T0-T22 9=0
- T3 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- SPACE EGGS * (SIRIUS)
- T0 9=0
- T2-T6
- T11-1A
-
- SPACE VIKINGS *
- T0-T22
-
- SPEED READING *
- T0-T22 9=0, 10=96
-
- SPIDER RAID * (INSOFT)
- T0
- T1-T17 A=3, E=92, F=93, 4F=1, 10=95, 44=1
- 46=A, 9=0, 8=1, D=1, 24=96
- 3F=1, 34=1, 36=2A, 37=97
- 31=0, 43=0
- T1.5-T17.5 E=95, 10=92
- (SEE NOTES FOR CHOPLIFTER)
- (ONLY WORKS ON NEW VERSIONS)
-
- STARBLASTER *
- T0 10=96, 9=0
- T7-T20 STEP 1.5 E=DF, F=AD, 10=DE
-
- STARBLAZER (BRODERBUND)
- SAME AS CHOPLIFTER
-
- STARCROSS * (INFOCOM)
- T0-T22 10=96
-
- STELLAR INVADERS * (APPLE)
- T0-T22
-
- STOCK PORTFOLIO SYSTEM *
- T3-T22
- T0-T2 4=FD, 8=1, 10=AD
-
- TAX MANAGER * (MICROLAB)
- USE COPY DISK FROM MAIN MENU
-
- TAX PREPARER * (HOWARDSOFT)
- USE COPY DISK FROM MAIN MENU
-
- THRESHOLD (ON-LINE)
- T0-T22
- T1-T23 STEP 22 3B=1, A=1, 4B=1, 4D=8, 50=1
- (ERROR 6 OK)
-
- TUBE WAY *
- T0-T22
-
- TYPING TUTOR * (MICROSOFT)
- USE COPY DISK FROM MAIN MENU
-
- ULTIMA II *
- COPY DISK, THEN SECTOR EDIT
- TRACK 3, SECTOR 0C
- CHANGE ADDRESSES 84, 85, 86 ALL TO EA.
-
- ULTIMA II *
- T0-T22 10=96, 9=0, 34=1, 31=0
-
- VERSAFORM *
- T0-T22
-
- VISICALC (VISICORP)
- T0-T16
-
- VISICALC /// (APPLE COMPUTER)
- T0-T22 10=96, 24=96, D=1
-
- VISIDEX, VISISCHEDULE, VISITERM, VISITREND/VISIPLOT (VISICORP)
- DON'T USE BIT COPY. USE "COPY DISK" FROM MAIN MENU.
-
- VISIFILE (VISICORP)
- T0-T22 10=96, 34=1, 36=2A, 37=EB, 3E=2
-
- WIZARDRY * (FRONT SIDE)
- COPY DISK THEN USE BIT COPY:
- T3-T23 10=96, 24=96, D=1
- NOTE: WRITE PROTECT BACKUP OR IT WILL NOT WORK.
-
- WIZARDRY * (BACK SIDE)
- T1-T22 10=96, 24=96, D=1
-
- WORD HANDLER *
- USE COPY DISK FROM MAIN MENU
-
- ZARGS * (INOSFT)
- SAME AS SPIDER RAID
- ---------------------------------------
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- STARTING IN 86,SEARS WILL ISSUE THE
- "DISCOVER" CREDIT CARDS.THESE SHOULD
- SOON PROVE BETTER THAN VISA AND MASTER
- CARD WITH CONSUMER AND DEALER DISCOUNTS
- AND 35 BILLION IN CREDIT AVAILABLE.
- REMEMBER THE CHAOS WHEN VISA MAILED
- OUT MILLIONS OF CREDIT CARDS! WATCH
- YOUR MAILBOX (AND YOUR NEIGHBORS) IN
- 86 FOR YOUR VERY OWN UNUSED "DISCOVER"
- CREDIT CARD(S).
-
- NUFF SAID-
- BOOTLEG
- ======================
- DOS Notes & Pointers..
- ======================
-
- -=> By THE FREEZE <=-
-
- Suggested reading: Beneath Apple DOS
- The DOS Manual
-
- Needed equipment: Apple, Drive
- IQ > 60
-
- I will start this article by giving
- you an overview of what is in DOS and
- what it does. First of all there is
- the RWTS. This allows you to read or
- write a sector at a time. All oper-
- ations are done either directly or
- indirectly through this. Starting at
- $B600 and ending at $BFFF RWTS takes
- up about 2.5K. Next is the File
- Manager. This goes from $AAC9 to $B5FF
- This is a bunch of subroutines which
- execute your commands from basic.
- Then there are the main DOS routines.
- These interpret your commands and tell
- the file manager what to do, which in
- turn uses the RWTS to do them. These
- routines go from $9D00 to $AAC8.
- When you have MAXFILES set to 3, DOS
- reserves memory from $9600 to $9CFF.
- Setting MAXFILES higher will take up
- more memory, lower than $9600.
- There is another part of DOS, which
- resides in the latter part of page 3
- or from $3D0 to $3FF. This is called
- the Dos Vector Table. I will go into
- detail on that later.
-
- Well now, lets say you put a disk in
- the drive and turned your computer on.
- Then you loaded a file, edited it and
- saved it. Why don't we take a look and
- see exactly what is happening.
-
- When you turn your computer on (if
- you have autostart) the code on your
- drive controller prom takes over.
- This loads in a routine at $800.
- This is called Boot 0. Then it jumps
- to $801 and executes that code (boot
- 1). That code loads in sectors 1
- through 9 which in turn loads in the
- rest of DOS. Then it looks to see if
- you have a HELLO program and jumps
- to it. The first thing it does when
- loading in a program, in this case
- the HELLO program, is look at the
- catalog track. Then after it finds
- the file and the track and sector it
- starts on, it reads in the first
- sector. The first sector of a program
- is called the Track Sector List or
- TSL. This is a listing of all tracks
- and sectors that have data for that
- program. DOS reads this into memory
- and then starts loading the program
- in. But where does it know where to
- load the program in and how does it
- know what file type it is?
- The file type was back on the catalog,
- more (lots more) on that later...
- On the first sector of data, not the
- TSL, in the first two bytes is the
- address to start loading in at. These
- bytes as usual are in reverse order.
- Well, now you know a little of how
- DOS works. Lets go into more detail.
-
- Here is where I will probably lose
- you. If it gets confusing hang on.
- Now we will look at track $11, which
- is the catalog track. The VTOC or
- Volume Table Of Contents is stored
- at track $11, sector $00. This tells
- DOS such things as: what sectors are
- free, volume #, DOS version, first
- link to catalog sector...
- Bytes $01 & $02 of the VTOC tells us
- where to find the
- first catalog sector. This usually is
- track $11, sector $0F. Byte $02 is
- the DOS version. Either a "1", "2",
- "3", for DOS 3.1, 3.2, 3.3, consec-
- utively. Byte $07 is the volume #
- usually $FE (254). The next thing of
- interest is the Bit Map. Starting at
- byte $38 you will see "FFFF0000".
- For now, ignore the last two bytes.
- The "FFFF" is a binary representation
- of what sectors are free on a certain
- track. In the two bytes there are
- 16 bits. Makes sense doesn't it, 16
- bits and 16 sectors. If the bit is
- set or a "1" then that sector is free.
- If it is a "0" then it's used.
- Now lets look at the catalog link.
- On track $11, sector $0F, byte $01,
- are two bytes that tell what track
- and sector to find the first catalog
- sector. This is almost always track 11
- sector $0F. On track $11, sector $0F,
- bytes 1 and 2, is a pointer to the
- next sector, track $11, sector $0E.
- The links continue until sector $01
- where you will see zero's in those
- bytes. I have been asked many times
- how to get more than 105 files onto
- a disk. If you edit the second and
- third bytes on track $11, sector $01
- to "100F", you will be able to use
- track $10, sector $0F for a catalog
- sector. You can continue on track
- 10 sector F and make a link to the
- next sector and so on. Be sure to
- mark it on the bit map or it will
- get wiped out when DOS has to write
- there. Well, we have covered most
- of the VTOC, lets look at how the
- catalog sectors are formatted.
-
- Starting at byte $0B on any catalog
- sector, is the entry for a file.
- The first two bytes after that, tells
- what track and sector the program
- starts on. Then is the file type (more
- on that later). Next comes the file
- name, up to 30 characters. The last
- byte before the next entry tells us
- how many sectors the file takes.
- This usually never goes over 255
- sectors, however text files can take
- more than 255 sectors. Now we can
- look at the file type. We have to look
- at this at the binary level. If the
- first bit is set, it is a text file.
- If the second is set, it's Integer.
- Third is applesoft, fourth is binary.
- If the eigth or MSB is set, the file
- is locked. It's really quite simple.
- $00 means a text file. $80 means a
- locked text file. If it is a $84,
- we have a locked binary file.
-
- Now for the complicated stuff, how
- DOS writes sectors, INITs a disk,
- the "6 & 2" split. Lets say you put a
- blank disk in the drive, initialized
- it, and saved a file onto it. Lets see
- what happens. First off, at $A54F is
- the INIT routine. If you did A54FG
- from monitor, it would INIT your disk
- without a hello program. This lets
- your disk boot faster because it does
- not have to load in that file.
- Ok. So you type in "INIT HELLO". DOS
- takes over and starts formatting your
- disk starting with track 0 and ending
- with track $23. Then it writes the
- catalog track and VTOC. Last it writes
- in DOS. Lets take a close look at a
- disk at the track level. First off we
- have what is called a GAP. This is made
- up of "FF"'s. Then we have the prolouge
- marks, ye olde "D5 AA 96". After that
- comes the volume, track, sector, check-
- sum, epilouge "DE AA EB". Then comes a
- smaller GAP with a different prolouge
- "D5 AA AD". Then $342 bytes of user
- data. Oops! $342 bytes of user data?
- I thought there were only $FF or 255
- bytes per sector! (more on this later).
- Then we have the checksum. And last
- we have the epilouge "DE AA EB".
- There are certain bytes that DOS
- doesn't write as data. These bytes are
- used in proulouge and epilouge marks.
- DOS looks for these when trying to find
- a sector. Now for the "6 & 2" split.
- The hardware on the apple doesn't allow
- for more than $3F different bytes to
- be written. That's why they used the
- "5 & 3" split on 3.2 disks. What that
- means is that from one byte, five bits
- are taken out and form one byte. The
- other three bits form one byte also.
- The six and two split is the same thing
- as the five and three but allows for
- more combinations.
-
- Now for a little on copy protection.
- Back in the good 'ol days we could just
- demuffin everything. All they had was
- a modified DOS or changed address marks
- etc. After that they got a little
- smarter and some wrote their own DOS
- or used a modified RWTS. But nothing
- stops us pirates, all you had to do
- is read in data through their RWTS and
- write it back out standard. Then they
- got dirty, using the text page and the
- input buffer for data or code. They
- even used the stack (page 1) for code.
- To get around this, NMI card like
- crackshot and cracking chips were made.
- these dumped all memory to disk allow-
- ing the text page and the input buffer
- to be undisturbed. The newest thing
- seems to be SPIRAL TRACKING. The first
- game I saw this on was Maze Craze.
- Cracking it was quite easy though. All
- you had to do is cut out one part of
- disk access (at $855) that wasn't even
- needed. But who knows what we will be
- up against in the future.
-
- I suggest you read "Beneath Apple DOS"
- and look at the DOS manual supplied
- with your Apple. This is for beginners
- or people who are too lazy to read
- a book...
-
- I would appreciate lots of questions,
- I may not have made myself too clear
- or you may want to know more about
- a certain area. Just leave me e-mail.
-
- The Freeze
-
- D O S T R I C K S
-
- TRY THIS TO SEE ANY DOS, REMOVE THE
- REAR MOST SET OF RAM CHIPS FROM YOUR
- APPLE (THE ONES NEAR THE I/O SLOTS).
- THEN INIT A DISK, REPLACE THE RAM AND
- BOOT UP UNDER THE PROGRAM YOU WISH TO
- DEPROTECT. THEN FORCE A REBOOT WITH THE
- DISK YOU INITED IN DRIVE 1. THE DOS
- FROM THE PROTECTED DISK WILL (IN MOST
- CASES) STILL BE IN THE RAM UP TOP....
-
- THIS NEW DOS IS A SLAVE AT 32 K AND
- THE OLD (AND PROTECTED DOS) IS STILL
- AT 48 K. THIS WILL WORK ON ABOUT 50%
- OF THE PROGRAMS. ENJOY
-
-
- YOU CAN ALSO REMOVE THE TOP 32K AND
- GET TWICE AS MUCH.
-
- =======================================
- CHECKSUM TRICK
-
- A VERY HANDY TECHNIQUE FOR TAKING A
- LOOK AT THE DATA ON A PROTECTED DISK IS
- TO DISABLE THE CHECKSUM IN THE RWTS.
- THE FORMATS OF MANY PROTECTED DISKS
- VARY ONLY IN THIS CHECKSUM, SO TURNING
- IT OFF SHOULD ALLOW ANY STANDARD
- TRACK/SECTOR UTILITY TO LOOK AT THE
- DISK! TO DO THIS, BOOT UP THE DOS THAT
- YOU WISH TO USE, AND ENTER THE MONITOR.
- THEN ENTER B942:18 FOR DOS 3.3 OR
- B963:18 FOR DOS 3.2. THIS CHANGES A
- SET CARRY INSTRUCTION TO A CLEAR CARRY
- INSTRUCTION. NOW RETURN TO DOS AND RUN
- YOUR EDITOR. IF THE DISK YOU ARE
- LOOKING AT IS PROTECTED WITH THIS
- SYSTEM, YOU SHOULD BE ABLE TO READ IT
- NOW. TO MAKE THIS CHANGE TO A DOS ON A
- DISK, THIS DATA IS CONTAINED IN TRACK 0
- SECTOR 3, AT EITHER BYTE $42 OR BYTE
- $63, FOR DOS 3.3 OR 3.2, RESPECTIVELY.
- GOOD LUCK.......
- RANDY
-
- =======================================
-
- TO AVOID RE-LOADING THE LANGUAGE CARD
- ON BOOTUP ( A MAJOR IRRITATION )
- CHANGE THE FOLLOWING :
-
-
- IN A 48K SYSTEM, CHANGE $BFCC TO 00 AND
- $BFCF TO 00 : THIS WILL PREVENT THE
- LANGUAGE CARD FROM BEING WRITTEN TO.
- (INITIALIZE A DISKETTE WITH THIS DO
- TO MAKE IT BOOT UP IN THIS FASHION)
-
- (IF YOU LOOK AT THE CODE, YOU CAN MAKE
- THE SAME MODS IN A COPY OF A SYST
- MASTER ON THE DISK ITSELF, SO A MASTER
- CREATE WILL PUT THIS DOS ON A DISKETTE.
- CHANGE THE CODE THAT SAYS LDA C081 WITH
- LDA C000 -- THAT SSHOULD WORK FINE.
-
- =======================================
-
- GET INTO MONITOR FROM A NORMAL DISK.
- TYPE: 400<A800.ABFFM
-
- POOF THERE YOU HAVE ALL THE DOS COMANDS
- NOTICE THAT ALL THE LETTERS IN THE
- COMAND ARE FLASHING BUT THE LAST ONE
- THAT IS TO TELL YOU WHERE THE COMAND
- ENDS. NOW NOTICE WHERE THE INIT,LOAD,
- BLOAD,SAVE,BSAVE,CATALOG, ETC...
- THEN BOOT SOMETHING LIKE BRAIN SURGEON
- OR SOMETHING THAT HAS SOMETHING LIKE
- A NORMAL FORMAT THEN TYPE THAT LINE
- AND THEN YOU CAN SEE IF THEY CHANGED
- ANY OF THE COMANDS!
- ---------------------------------------
-
- =======================================
- E.D.D. PARMAMETERS
- ---------------------------------------
-
- A2-FS1:
- T0 - T6 INC 1.5
- T7 - T8
- T9.5-TA.5
- TC - T21 INC 1.5
- ABM:NORM
- A.E SIDE A:
- T1.5-TD.5
- TE -T18.5 INC 1.5
- SIDE B:NORM
- ASCII EXPRESS PROFESSIONAL:NORM
- ADVENTURE:NORM
- AIRSIM-1:NORM
- WRITE-PROTECT BEFORE BOOTING!
- ALGEBRA 1:NORM
- ALKEMSTONE:NORM
- APPLE PRESENTS- ERNIE'S QUIZ:NORM
- APPLE PRESENTS- INSTANT ZOO:NORM
- APPLE PRESENTS- SPOTLIGHT:NORM
- APPLE PRESENTS- MIX AND MATCH:NORM
- APPLE WORLD:
- T0-T23
- APPLE WRITER:NORM
- APPLE WRITER II:NORM
- APPLE WRITER IIE:NORM
- APPLE WRITER 80 COLMN PRE-BOOT:NORM
- APVENTURE TO ATLANTIS:NORM
- ARCADE MACHINE:
- T0 -T11
- T12.25-T21.25
- ASTEROID FIELD:NORM
- AUDEX:NORM
- AZTEC:NORM
- BANK STREET WRITER:
- T0 -T1A
- T1B-T22 PPM#3 OR #4
- BATTLE FOR NORMANDY:SEE MINER 2049ER
- BEER RUN:
- T0 PARM 28=2 OR 3
- T1.5-TD.5 PPM#2
- BENEATH APPLE MANOR:(SPECIAL EDITION)
- T0-T22 PARM 0=3
- BILL BUDGE 3-D GRAPHICS:NORM
- BILL BUDGE SPACE ALBUM:NORM
- BILL BUDGE TRILOGY OF GAMES:NORM
- BORG:
- T1.5-TB.5
- TD-TE
- T0 PARM 28=2 OR 3
- BUG ATTACK:
- T0-T22
- T1.5 =PPM#2
- T22 =PPM#2
- BUSINESS GRAPHICS:NORM
- CAMPAIGN TRILOGY:NORM
- CANNONBALL BLITZ:NORM
- CANYON CLIMBER:NORM
- CARTELS AND CUTTHROATS:NORM
- CASTLE WOLFENSTEIN:NORM
- CCA DATA MANAGEMENT:NORM
- CHECKERS (ODESTA):NORM (T0-T6)
- CHESS 7.0 (ODESTA):NORM
- CHOPLIFTER:
- NOTE:SOMETIMES VERY HARD TO COPY
- T0-TB PARM 28=2 00=3
- TC.25-T21.25
- T22
- COMPUTER AMBUSH:NORM
- COMPUTER AMBUSH VER 2:NORM
- COMPUTER BISMARK:NORM
- CONGO:NORM
- COPTS & ROBBERS:SEE EPOCH
- COPY II PLUS:NORM
- CRANSTON MANOR:
- T0-T22
- T18 PPM#3
- CRIME WAVE:NORM (T0-T11)
- CRISIS MOUNTAIN:NORM
- CRITICAL MASS:
- SIDE A:
- T0-TA
- T22 PPM#3
- SIDE B:NORM
- CROSSFIRE:
- T0-T22
- T1 PPM#3
- CROSSWORD MAGIC (BOTH SIDES):
- T0-T22 PPM#2
- CUSTOM MICRO SYSTEMS ASSEMBLER:
- T0-T23:NORM
- D.B. MASTER AND UTILITIES:
- T0 - T5
- T6.5-T22.5
- DARK CRYSTAL:NORM
- DATA TREE:NORM
- DEADLINE:NORM
- DESKTOP PLAN II:NORM
- DISK EDIT 2.0 (DISK EDITOR):
- T0
- T1.5 -T5.5
- T21.25-T22.25
- DISK RECOVERY:NORM
- IF THAT DOESN'T WORK, TRY:
- T0
- T1.25-T10.25 PPM#2
- DOS ENHANCER:NORM
- DUNG BEETLES:NORM
- EASY-WRITER:NORM
- EDU-PAINT:NORM
- EINSTEIN COMPILER:NORM
- ELECTRIC DUET:NORM
- EMPIRE I: WORLD BUILDERS:NORM
- EPOCH:
- T0 PARM 28=2 OR 3
- T1.5-TF.5 PPM#2
- EVOLUTION:
- T0.25-T18.25
- E-Z DRAW:NORM
- FINANCIAL MANAGMENT SYSTEM III:
- T0-22
- T3 PARM 4=10 9=3 A=14 B=13 11=3;
- PPM#3 OR #4
- FIRE BUG:NORM
- GALACTIC EMPIRE:NORM
- GALACTIC REVOLUTION:NORM
- GAMMA GOBLINS:SEE BEER RUN
- GAME SHOW & SUBJECTS:NORM
- GERMAN/ENGLISH HANGMAN:NORM
- GERMANY 1985:NORM
- GORGON:
- T0 PARM 28=2 OR 3
- T1.5-TE.5 PPM#2
- HADRON:SEE GORGON
- HAIL:NORM
- HEAD-ON:NORM
- HELLFIRE WARRIOR:NORM
- HOME ACCOUNTANT:NORM
- INFORMATION MASTER:NORM
- JAWBREAKER:
- T0-T22
- T3 PPM#3
- KNIGHT OF DIAMONDS:PPM#2
- L.A. LAND MONOPOLY:NORM
- LABYRINTH:SEE CHOPLIFTER
- LETTER PERFECT:NORM
- LINGUIST:NORM
- LIST HANDLER & UTILITIES:
- T11
- T12.25-T22.25 PARM 0=3
- T0 PARM 0=0 28=2
- MASTER TYPE:NORM
- MATH GAMES:NORM
- MERLIN ASSEMBLER:NORM
- MICROBE:NORM
- MIDNIGHT MAGIC:
- T0 - T12
- T13.25-T15.25
- T22
- MINER 2049ER:
- T1-T22
- T0 PPM#3 OR #4
- MINGS CHALLENGE:SEE MINER 2049ER
- MISSION ASTEROID:NORM
- MOPTOWN:
- T0-T22 PARM 28=3
- MILTIPLAN:
- T0-T22
- TA PPM#3 OR #4
- MUSICOMP:NORM
- NIBBLES AWAY II:NORM
- NIGHT MISSION PINBALL:NORM
- ODYSSEY:NORM
- OLYMPIC DECATHALON:NORM
- OLYMPIC INSURANCE SYSTEMS:NORM
- PEGASUS II:SEE JAWBREAKER
- PFM:NORM
- PFS-FILE:
- T1-T22
- T0 PPM#3 OR #4
- >> WRITE-PROTECT BEFORE BOOTING !!! <<
- PFS-FILE IIE:SEE PFS-FILE
- PFS-GRAPH:SEE PFS-FILE
- PFS-REPORT:SEE PFS FILE
- PHANTOMS FIVE:SEE EPOCH
- PINBALL CONSTRUCTION SET:NORM
- POOL 1.5:PPM#2
- PRESIDENT ELECT:NORM
- PRISONER:NORM
- PULSAR II:
- T: - T19
- T1A.5-T1D.5
- QUEEN OF PHOBOS:NORM (T0-T1A)
- REAR GUARD:NORM
- RENDEZVOUS:SEE MINER 2049ER
- RESCUE AT RIGEL:NORM
- ROBOTWAR:NORM
- SABATOGE:SEE JAWBREAKER
- SARGON II:NORM
- SCREENWRITER II:NORM
- SEA FOX:SEE CHOPLIFTER
- SENSIBLE SPELLER:NORM
- SERIES RU-2:NORM
- SERIES SP-2:NORM
- SERIES FR-2:NORM
- SERPENTINE:SEE CHOPLIFTER
- SNEAKERS:SEE BEER RUN
- SOFTPORN ADVENTURE:SEE JAWBREAKER
- SORCEROR OF SIVA:NORM
- SPACE EGGS:NORM
- SPANISH/ENGLISH HANGMAN:NORM
- SPECTRE:NORM
- SPITFIRE SIMULATOR:NORM
- SPY'S DEMISE:NORM
- STARCROSS:NORM
- STAR THIEF:
- T0-T13
- T22 PPM#3
- SWASHBUCKLER:PARM 28=10
- SUPER DISK COPY III:NORM
- TWALA'S LAST REDOUT:PPM #2
- TAXMAN:NORM
- TEMPLE OF APSHAI:NORM
- TERRORIST:NORM
- IF THAT DOESN'T WORK, TRY:
- T0-T1F
- T20.75-T22.75
- THE ROUTINE MACHINE:NORM
- THIEF:
- T0-T22
- T4-T5 PPM#2
- THREE MILE ISLAND:NORM
- THRESHHOLD:SEE CROSSFIRE
- THUNDER BOMB:NORM (T0-T11)
- TIC TAC SHOW:
- T0
- T1.5-T4.5
- T6-T22
- SERIES DISKS:NORM
- TIME ZONE SIDE A:SEE MINER 2049ER
- SIDES B-L:NORM
- TORPEDO FIRE:NORM
- TRACK ATTACK:SEE CHOPLIFTER
- TRANSEND: PPM#2
- TRANSYLVANIA:NORM
- TUBEWAY:NORM
- TYPING TUTOR:NORM
- ULTIMA:NORM
- ULTIMA II:SEE RENDEZVOUS
- ULYSSES:NORM
- VISICALC 3.3:NORM
- VISICALC 80 COLMN PRE-BOOT:NORM
- VISICALC IIE:NORM
- VISIDEX:NORM
- VISIFILE:NORM
- VISIPLOT:NORM
- VISISCHEDULE:NORM
- VISITERM:NORM
- VOCABULARY BUILDER-FRENCH:NORM
- VOCABULARY BUILDER-GERMAN:NORM
- VOCABULARY BUILDER-SPANISH:NORM
- WARP FACTOR:PPM#2
- WIZARDRY:PPM#2
- WORD HANDLER:
- NOTE: SOMETIMES VERY HARD TO COPY
- T11
- TB.25-T10.25
- T0-TA PARM 0=0 28=2
- WORD RACE:PPM#2
- WORLDS GREATEST BLACK-JACK:NORM
- ZENITH:SEE CHOPLIFTER
- ZOOM GRAPHICS:NORM
- ZORK I:NORM
- ZORK II:NORM
- ZORK III:NORM
- ----------------------------------------
-
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- CBS IN NYC HAS AN EXPERIMENTAL RESEARCH
- STATION GOIN AT 149.195,149.220 AND
- 149.245 MHZ TO DETERMINE THE FEASIBILIT
- Y OF MOBILE SATELITE USE.
-
- OTHER RESEARCH STATION ARE-
-
- MOTOROLA-SCHAUMBERG,ILL. 1359.6 AND
- 1360.06 MHZ.
-
- MOTOROLA-CANTON,MASS. SAME AS ABOVE
-
- MOTOROLA-CUPERTINO,CA. SAME AS ABOVE
-
- NUFF SAID-
- BOOTLEG
- ATTENTION ][ E hackers! Having problems doing serious disk snooping
- because you can't reset to the monitor? For just 19.95 + 2.00 s/h I will send
- you the chip to make it all possible. Easily installed in 5 minutes with no
- cutting or soldering. These chips come programmed, tested, and ready to go.
- Cracking hints, tips and docs. included. Send check or money order to: Hacker
- Chips Inc. P.O. Box 2571 Hag. Md. 21740-2571. Allow 2 to 3 weeks for delivery.
- NOTE not available for the E or C YET!
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- HERE IS THE NEWEST FILE FROM THE LEGION
- OF DOOM:
- HACKING THE COSMOS PART 1
- HERE IS A BRIEF DESCRIIPTION OF THE
- MOST COMMONLY USED TRANSACTION CODES:
- CAY-CREATE AN ASSEMBLY
- DAY-DELETE AN ASSEMBLY
- DRE-DENY AND RESTORE ESTABLISHMENT
- FLR-FFRAME LAYOUT REPORT
- ISH-INQUIRE ABOUT A CIRCUIT(PHONE #)
- LO-LIST ORIGINATING LINE EQUIPMENT
- MAL-MANUAL ASSIGNMENT LIST
- MAY-MODIFY AN ASSEMBLY
- MCH-MANUALLY CHANGE HUNT
- MDC-MANUALLY DISCONNECT A CIRCUIT
- SCA-SERVICE ORDER COMPLETION
- SIR-SORTING INQUIRY BY RANGE
- SLC-SUBSCRIBER LINE COUNTS FOR
- CUSTOM CALLING FEATURES
- US- LIST USOC FILE DATA
- WC- WIRE CENTER CHANGE
- THOSE WILL BE DISCUSSED IN FURTHER
- DETAIL IN PART 2.
-
- PREFIXES, FORMATS AND CODE VALUES:
- ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
- COSMOS PROVIDES A LANGUAGE BY MEAN OF
- WHICH A USER CAN COMMUNICATE WITH THE
- SYSTEM. THE LANGUAGE INCLUDES VARIOUS
- PREFIXES AS WELL AS INPUT FORMATS AND
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- INPUT VALUES. PREFIXES ARE ABBREVIATION
- WHICH REPRESENT SPECIFIC DATA CATAGORIE
- TO THE SYSTEM WHEN INPUT BY THE USER.
- AN EXAMPLE OF A PREFIX IS "TN"WHICH
- MEANS "TELEPHONE NUMBER". AN INPUT
- FORMAT DETERMINES THE NUMBER OF CHARAC-
- TERS FOLLOWING A PREFIX AS WELL AS THE
- PATTERN IN WHICH THESE MUST BE ENTERED.
- FOR EXAMPLE, "TN XXX-XXXX" MEANS THAT
- THE PREFIX "TN" MUST BE FOLLOWED BY
- SEVEN CHARACTERS IN THE FORMAT SHOWN.
-
- INPUT VALUES ARE THE ALLOWABLE DATA
- ENTERED FOR EACH PREFIX IN THE CORRECT
- INPUT FORMAT. AS MENTIONED IN THE
- PREVIOUS PARAGRAPH THE INPUT FORMAT
- FOR THE PREFIX "TN" IS "TN XXX-XXXX"
- THE FIRST THREE CHARACTERS (XXX) MUST
- BE ALPHANUMERIC; THE LAST FOUR (XXXX)
- MUST BE NUMERIC. SO, COSMOS WOULD CON-
- SIDER AN INPUT OF "TN 935-2481" AS
- VALID INPUT. BUT YOU *MUST* USE THE
- CORRECT WIRE CENTER FOR THE (XXX) IN
- QUESTION. IN HACKING COSMOS PART 2
- LEX WILL HAVE A LIST OF THE MOST
- COMMONLY USED PREFIXES, FORMATS AND
- PREFIX CODE VALUES WHICH ENABLE YOU
- TO READ AND UNDERSTAND COSMOS TRANS-
- ACTIONS.
- SALLY RIDE:::SPACE CADET
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- COSNIX IS THE MUTATED VERSION OF COSMOS
- AND UNIX BOTH WRITTEN BY BELL LABS.
- COSNIX IS THE OPERATING SYSTEM OF THE
- COSMOS SYSTEM.
- SYSTEM COMMANDS------AS SOME OF YOU
- WILL NOTICE, IF YOU READ THE BASICS OF
- HACKING II, BY THE KNIGHTS OF SHADOW,
- ALOT OF THE COMMANDS USED ON UNIX ARE
- ALSO USED ON COSMOS. COMMANDS ARE AS
- FOLLOWS::
- WHERE---GIVES LOCATION OF THE SYSTEM::
- THIS COMMAND CAN BE VERY USEFUL
- SINCE YOU CAN GO TRASHING AT
- THE LOCATION THAT THE CENTER IS
- AT.
- WC%WHERE====COSMOS 5
- STREET ADDRESS
- CITY, STATE ZIP
- WHAT----TELLS WHAT VERSION OF COSNIX
- THE SYSTEM IS RUNNING ON.
- WC%WHAT==COSNIX OPERATING SYSTEM9.2.3
- RELEASE DECEMBER 7, 19831.2.2
- ETC.
- JUST LIKE ON UNIX, TO SEE WHO ELSE IS
- ON THE SYSTEM TYPE: WC%WHO
- COM3 TTOO GB
- FW6 TTO4 HH, ETC.
- COLUMN ONE BEING THE USERNAME, NEXT THE
- TT#, AND LAST IS THE WIRE CENTER. SEE
- THE CONTINUED CONCLUSION NEXT POSTING.
-
- MSG LEFT BY: SALLY RIDE
- DATE POSTED:
-
- TO SEE WHAT YOU HAVE ACCESS TO TYPE:
- WCLLS, OR WC%LS /* TO SEE ALL THE FILES
- YOU HAVE ACCESS TO.
- USE CAT/FILE-NAME TO SEE SOME MORE INFO
- THIS WILL BE EXPLAINED IN MORE DETAIL
- IN FUTURE EDITIONS.
- DATE==SIMPLY GIVES THE DATE
- USING CONTROL C WILL INTERUPT ANYTHING
- YOU ARE EXECUTING AT THE TIME. YOU MAY
- HAVE TO ENTER IT MORE THAN ONCE.
-
- THAT IS ALL FOR PART 1, IT SHOULD GIVE
- YOU A BASIC UNDERSTANDING OF COSMOS.
- PART 2 WILL EXPLAIN AND SHOW YOU HOW TO
- HOOK UP PHONE #'S AND SEE WHAT EQUIPMNT
- IS ATTACHED, ALSO, WHAT THE ABBREVIA-
- TIONS ARE SO YOU CAN UNDERSTAND IT ALL.
-
- ACKNOWLEDGEMENTS: THE WARLOCK
- BIOC AGENT 003
- TUC-TUCBBS
- WRITTEN BY: LEX LUTHOR
-
- UPLOADED HERE BY:
- SALLY RIDE:::SPACE CADET
- POST SOME DAMN MESSAGES YOU SLUGS!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- APPLE CLONES
-
- 64K
- CPM
- NUMERIC KEYPAD
- FUNCTION KEYS
- AUTO REPEAT
- 100% APPLE COMPATABLE
-
- $650
-
- IBM CLONES
- 128K RAM
- ROM CHIPS NOT INCLUDED
- AVAILABLE IN PC OR XT VERSIONS
-
- $650
-
- CALL FOR DETAILS- 503-592-4461
-
- NUFF SAID-
- BOOTLEG
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
- LOCKSMITH PARAMETERS LIST
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- DONATED BY: SHERLOCK APPLE
-
- ZORK (OLD VERSIONS)
- T0-T22: 1E=0B
- T3: 4C=1B (PATCH NC30 FOR VERSI
- ON 4.0)
- 4C=1B 57=00
- E9=02 (USES NIBBLE COUNT SEE TECH NOTE
- S) (VERSION 4.1 ONLY)
- ZORK I AND ZORK II (NEW VERSIONS)
- T0-T22: 46=96 40=14
-
- WARP FACTOR ** SAME AS TORPEDO FIRE
- .FF4
- WORD HANDLER
- T0: 46=96 54=12
- -T22
- T1-TC: 44=FF 45=DF 46=DE (8 ERRORS
- O.K.)
- .FF5
- WORD HANDLER II
- T0: 46=96 54=12 53=00
- T11-T22
- T1-TC: 44=FF 45=DF 46=DE
- (NOTE-IF
- AN 8 ERROR OCCURS RECOPY TRACK IT HAPPE
- NED ON UNTIL GOOD.)
-
- VISICALC (DOS 3.3 VERSION)
- T0-T15 NORMAL (T1 ERR IS OK)
- VISICALC (APPLE ///)
- T0-T22 SYNC
- VISIDEX (CHANGE AS OF 11-18-81)
- T0-T22: 40=04 16=08 41=FF 19=00 58
- =0B 59=FF 81=AA 82=EB
- 83=FD 21=02
- 46=96 54=12
- VISIFILE SAME AS DESK TOP PLAN II E
- XCEPT PARM C0=FD SHOULD BE
- C0=EC
- VISISCHEDULE
- T0-T22: 40=04 16=08 41=FF 19=00 58
- =0B 59=FF 81=AA 82=EB
- 83=EC 21=02 46=96 54=12
- .FF3
- VISITERM
- T0-T22 NORMAL
- T6: 40=08 16=08 41=FF 19=00 58=0B
- 59=FF 81=AA 82=EB 83=FC
- .FF3
- VISITREND/VISIPLOT
- T0-T22 NORMAL
- T7: 40=08 16=08 41=FF 19=00 81=DE
- 82=AA 58=0B 59=FF
-
- U-BOAT COMMAND **
- T0-T22: 4E=00 51=00 52=00 40=02 1E
- =30 1B=19 1D=18 44=00
- 45=00 46=EB 47=AF
- 48=FB 49=EB
- .FF2
- ULTIMA
- T0-T22: 1E=0B
- ULYSIS **
- T0-T22 NORM
- T3: 4C=1B APPLY PATCH NC30 (VERSIO
- N4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBBL
- E COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
-
- TAX PREPARER
- T0-T22: 46=96 54=12 4C=19
- .FF4
- THRESHOLD
- T0-T22 NORMAL
- T1-T23 BY 22: 4C=1B (PATCH NC30 FO
- R VERSION 4.0)
- 4C=1B 57=00 E9=02 (
- USES NIBBLE COUNT SEE TECH
- NOTES) (VERSION 4.1 ONLY)
- .FF2
- TINY TROL
- T0-T22 NORMAL T3.5-T5 BY 1.5
- .FF2
- TORPEDO FIRE
- T0 NORMAL T1-T22: 4F=0B
- .FF3
- TWERPS **
- SAME AS GORGON
- PLUS T1C: 4C=1B 57=00 E9=02 D2=00
- TWERPS **
- T0: 18=20 19=00 46=96 4D=00 4E=00
- 52=00 53=00 54=12 57=00
- 40=20
- T1.5-TE.5 BY 1 SYNC: 72=00 73=00 7
- 7=00 78=00 79=12 7C=00
- 44=DD 45=AD 46=DA
-
- SABATOGE **
- T0-T22 NORM
- T3: 4C=1B APPLY PATCH NC30 (VERSI
- ON 4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBBL
- E COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
- SARGON II **
- T0-T1A NORM: 19=00 54=12 47=FF 4C=
- 18 48=FF 50=00 51=00 52=00
- 53=00
- SCREENWRITER II **
- T0-T2: 4D=00
- SHATTERED ALLIANCE
- T0-T22: 25=19
- SHATTERED ALLIANCE (NEW)
- T0: 4C=18 47=FF 53=0B 54=12
- T1-T22: 44=D4 46=B7
- .FF2
- SINGA SHAPE MANAGER **
- T0-T22 SYNC
- SNAKEBITE ** SAME AS GORGON
- SNEAKERS
- T0: 18=20 19=00 46=96 4D=00 4E=00
- 52=00 53=00 54=12 57=00
- 40=20
- T1.5-TD.5 BY 1 SYNC: 72=00 73=00 7
- 7=00 78=00 79=12 7C=00
- 40=20 19=00 44=DD 45=AD 46=DA
- .FF5
- SNOGGLE **
- T0-T9 NORM
- OR
- T0-TF NORM T10.5-T11.5 SYNC
- .FF4
- SOFTPORN ADVENTURE
- T0-T22 NORMAL (ALL VERSIONS)
- T3: 4C=1B APPLY PATCH NC30 (VERSIO
- N 4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBBL
- E COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
- .FF2
- SOUTHERN COMMAND **
- T0-T22: 25=19 6B=00 34=D5 35=AB
- .FF3
- SPACE EGGS
- T0 NORM T2-6 NORM T11-13 N
- ORM
- T14-1A: 44=DD
- SPACE QUARKS
- T0: 18=50 19=00 40=20 46=96 4D=00
- 4E=00 52=00 53=00 54=12
- 57=00
- T1-T2: 44=AB 45=D4 46=AB
- T3.5-T5.5 BY 1 T7
- T9: 44=FE 45=DD 46=AF
- TA.5-B.5 BY 1: 44=AA 45=DE 46=BB
- TD-15 BY 1
- SPACE WARRIOR
- T0: 18=50 19=00 40=20 46=96 40=20
- 4E=00 52=00 53=00 54=12
- 57=00
- T2.5-T3.5: 44=DF 45=AD 46=DE
- T5-T8 BY 3 T6.5 TA-T10 BY
- 3
- STAR BLASTER **
- T0 NORM
- T7-T20.5 BY 1.5 SYNC: 72=00 73=00
- 77=00 78=00 79=12 7C=00
- 40=20 19=00 44=DF 45=AD 46=DE
- STAR CRUISER **
- T0-T3 BY 3 SYNC T5-TB BY 1 SYN
- C T11-T12 BY 1 SYNC
- T4 SYNC: 44=AA 45=DD 46=BB
- STAR MINES **
- T0 NORM
- T1-T2 NORM: 46=AD
- T4-TA NORM
- STAR RATERS **
- T0-T5 NORM (TRACK 5 ERROR MAY OCCU
- R)
- STAR THIEF
- T0-T13 NORMAL (TRACK E-13 ERRORS M
- AY OCCUR) (ALL VERSIONS)
- T22: 4C=1B APPLY PATCH NC30 (VERSI
- ON 4.0 ONLY)
- 4C=1B 57=00 E9=02 (USES NIBB
- LE COUNT SEE TECH NOTES)
- (VERSION 4.1 ONLY)
- .FF2
- SUPER APPLE BASIC **
- T0-T22 NORM T3 NORM-EXTENDED R
- ETRY
- .FF3
- SUPERSCRIBE II
- T0-T22 NORM
- T3 NORM: 45=00 50=00
- SUPERSCRIBE II ** SAME AS PEGASUS I
- I
- .FF2
-
- RASTER BLASTER (FOR OLD RASTER BLASTER
- ONLY)
- T0 NORMAL
- T5-T11 BY 4 SYNC: 44=AD 45=DE 53=0
- 0
- T6-T12 BY 4 SYNC T7.5-TF.5 BY
- 4 SYNC T1.5-T3.5 BY 2
- SYNC
- .FF4
- RASTER BLASTER (NEW VERSIONS)
- T0: 46=96 54=12
- T5-T11 BY 4 SYNC: 44=AD 45=DE 46=0
- 0 72=00 73=00 75=00 78=00
- 79=12
- T6-T12 BY 4 SYNC T7.5-TF.5 BY
- 4 SYNC T1.5-T3.5 BY 2
- SYNC
- .FF3
- RETROBALL **
- T0, T4-T6, T
- ----------------------------------------
-
-
-
-
-
-
-
-
-
-
- YEP-WEVE BEEN A LITTLE LATE WITH THIS
- ISSUE DUE TO MOVING.
- STILL HAVE THE SAME PHONE NUMBERS,
- BUT OUR CURRENT ADDRESS TIS-
-
- THE BOOTLEGGER/HACKER MAGAZINE
-
- 1080 HAYS CUT-OFF ROAD
- CAVE JUCTION,OR.97523
- 2
-
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- [[ PRESS SPACEBAR TO QUIT ]]
-
-
- NIBBLES AWAY PARAMETERS
-
-
- COMPANY NAME:
- AUTO-LOAD FILE
- PROGRAM NAME COPY TRACKS PARA
- METERS TO CHANGE TO USE
- ---------------- ----------- ----
- ---------------- ----------------
- A P P L E C O M P U T E R
- SUPER PILOT ------- 0-0............ADDR
- =D5 AA 96
- 2-22
- SECTMOD [F=16,C
- =OFF,T=0,S=0A]
- CHANGE ADDRES
- S 79 FROM 43 TO EA
- CHANGE ADDRES
- S 7A FROM 41 TO EA
- CHANGE ADDRES
- S 7B FROM C6 TO EA
-
- A U T O M A T E D S I M U L A T I O N
- S:
- TEMPLE OF APSHAI -- 0-22...........ADDR
- =D5 AA B5
-
- A V A N T E - G A R D E
- HI-RES SECRETS ---- 0-22...........ADDR
- =D5 AA 96
-
- B R O D E R B U N D S O F T W A R E:
- WARLORDS ---------- 0-F............ADDR
- =D5 AA B5
-
- C E N T R A L P O I N T S O F T W A
- R E:
- COPY ][ PLUS ------ 0-2............NORM
- AL
- DEL
- BYTE =20
- D A T A M O S T:
- SPACE KADET ------- 0-22...........ADDR
- =D5 AA 96
- MARS CARS OVER
- IDE STANDARDIZER
- CRAZY MAZEY
- TAX BEATER -------- 0-22...........ADDR
- =D5 AA 96
- REAP SECTMOD [F=16,C
- =OFF,T=0,S=03]
- CHANGE ADDRES
- S 42 FROM 38 TO 18
- MONEY MUNCHER ----- 0-22...........ADDR
- =D5 AA 96
-
- E D U W A R E:
- THE PRISONER ------ 0-22...........SYNC
- ALGEBRA I --------- 0-22...........ADDR
- =D5 AA B5
- EMPIRE 1 WORLD ---- 0-22...........ADDR
- =D5 AA 96
- BUILDERS 3-3............NIBB
- LE COUNT
- PRISONER ][ ------- 0-22...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C
- =ON,T=1F,S=0E]
- CHANGE ADDRESS
- D5 FROM AD TO 2F
- CHANGE ADDRESS
- D6 FROM 99 TO AF
- CHANGE ADDRESS
- D7 FROM F0 TO 32
- I N F O C O M:
- STARCROSS --------- 0-22...........ADDR
- =D5 AA 96
-
- I N S O F T:
- ELECTRIC DUET ----- 0-22...........ADDR
- =D5 AA 96
- INS=
- DE AA EB
- OVER
- IDE STANDARDIZER
- FIX
- AMNT=04
- I N T ' L S O F T W A R E M K T G
- MATH MAGIC -------- 0-22...........NORM
- AL
-
- I D S:
- PRISM PRINT ------- 0-21...........ADDR
- =D5 AA 96
- OVER
- IDE STANDARDIZER
- SECTMOD [F=16,C
- =ON,T=21,S=00]
- CHANGE ADDRES
- S 27 FROM FB TO 22
-
- L E A R N I N G C O M P A N Y
- BUMBLE GAMES ------ 0-22...........ADDR
- =D5 AA 96
- BUMBLE PLOT NOTE: WRITE PROTECT
- BEFORE BOOTING!
- ROCKY'S BOOTS
- JUGGLER'S RAINBOW
-
- M I C R O L A B
- JIGSAW ------------ 0-0............NORM
- AL
- A-17...........NORM
- AL
- 1-9............ADDR
- =D3 96 F2
- M U S E:
- BEST OF MUSE ------ 0-22...........SYNC
- THREE MILE ISLAND
- GLOBAL WAR
-
- M I C R O S O F T:
- OLYMPIC DECATHALON 0-22...........ADDR
- =D5 AA B5
-
- O N L I N E S Y S T E M S:
- GENERAL MANAGER --- 0-22...........ADDR
- =D5 AA 96
- V1.5 SECTMOD [F=16,C
- =ON,T=1F,S=0E]
- CHANGE ADDRES
- S C1 FROM -- TO 4B
- CHANGE ADDRES
- S C2 FROM -- TO E0
- CHANGE ADDRES
- S C3 FROM -- TO 49
- SECTMOD [F=16,C
- =ON,T=21,S=01]
- CHANGE ADDRES
- S 2E FROM -- TO 60
- SABOTAGE ---------- 0-22...........NORM
- AL
- ALIEN RAIN
- SNOGGLE ----------- 0-22...........ADDR
- =D5 AA B5
-
- TIME ZONE V1.1 ---- 0-22...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C
- =ON,T=03,S=0B]
- CHANGE ADDRESS
- F0 FROM 20 TO EA
- CHANGE ADDRESS
- F1 FROM 00 TO EA
- CHANGE ADDRESS
- F2 FROM 17 TO EA
-
- P E N G U I N S O F T W A R E:
- PIE MAN ----------- 0-22...........ADDR
- =D5 AA 96
-
- P H O E N I X S O F T W A R E:
- ZOOM GRAPHICS ----- 0-22 BY 2......ADDR
- =D5 AA 96
- 2ND EDITION INS=
- DD AA ED B5
- 1-21 BY 2......ADDR
- =D4 AA 96
- N O T E: WRITE PROT
- ECT BEFORE BOOTING!!
-
- ADVENTURE IN TIME - 0-C...........NORMA
- L
- BIRTH OF THE ------ 0-9...........NORMA
- L
- PHOENIX
-
- P I C A D I L L Y S O F T W A R E:
- FALCONS ----------- 0-0............ADDR
- =D5 AA B5
- 1.5-4.5X1.5....ADDR
- DF AD DE
- 5.5-5.5X1
- 7-AX1
- B.5-E.5X1.5
- 10-12X1
- 13.5-14.5X1
- 16-19X1.5
- 1A-1B.5X1.5
-
- S E N S I B L E S O F T W A R E:
- IMAGE PRINTER ----- 0-2............ADDR
- =D5 AA 96
- 3-7............ADDR
- =F7 AA 96
- 9-22
- SECTMOD [F=16,C=OF
- F,T=0,S=03]
- CHANGE ADDRESS 4
- 2 FROM 38 TO 18
- SECTMOD [F=16,C=OF
- F,T=2,S=03]
- CHANGE ADDRESS 2
- A FROM 2C TO 4C
- CHANGE ADDRESS 2
- B FROM 06 TO 5D
- CHANGE ADDRESS 2
- C FROM B7 TO B4
- SUPER DISK COPY --- 0-22...........ADDR
- =D5 AA 96
- (VERSION 3.7) ERR
- ORS OK
- THE BUG ----------- 0-0............NORM
- AL
- 15-15..........GAP
- BYTE 2=FF
- GAP
- SIZE=10
- 16.5-16.5
-
- S E R I U S S O F T W A R E:
- KABUL SPY --------- 0-21...........ADDR
- =D5 AA 96
- (BOTH SIDES) SECTMOD [F=16,C=OF
- F,T=0,S=0
- CHANGE ADDRESS 4
- 9 FROM -- TO EA
- CHANGE ADDRESS 4
- A FROM -- TO EA
- CHANGE ADDRESS 4
- B FROM -- TO EA
- DARK FOREST ------- 0-22...........ADDR
- =D5 AA B5
- OVER
- IDE GLITCH DETECT
-
- S I L I C O N V A L L E Y S O F T W
- A R E:
- WORD HANDLER ][ --- 0-0C...........ADDR
- =FF DF DE
- 11-22..........ADDR
- =D5 AA 96
- S O F T A P E:
- DRAW POKER -------- 0-22...........ADDR
- =D5 AA B5
-
- S O F T W A R E P U B L I S H I N G
- C O R P.:
- PFS/PFS REPORT ---- 0-13...........ADDR
- =D5 AA 96
- (REVISED) OVER
- IDE STANDARDIZER
- GAP
- BYTE 1=C0, GAP BYTE 2=D0
- FILT
- ER=C0-C8 (NO INVERSE)
- N O T E: WRITE PROT
- ECT BEFORE BOOTING!!
- PFS GRAPH --------- 0-22...........ADDR
- =D5 AA 96
- OVER
- IDE STANDARDIZER
- GAP
- BYTE 1=C0, GAP BYTE 2=D0
- FILT
- ER=C0-C8 (NO INVERSE)
-
- S P E C I A L D E L I V E R Y S O F
- T W A R E:
- UTOPIA GRAPHICS --- 0-22...........ADDR
- =D5 AA 96
- SYSTEM TURN
- ON 3.3 FILTER
- SECTMOD [F=16,C=
- ON,T=0,S=0]
- CHANGE ADDRESS
- 42 FROM 38 TO 18
- GALACTIC WARS ----- 0-22...........ADDR
- =D5 AA 96
- BRIDGE TUTOR
-
- S T O N E W A R E:
- D B MASTER -------- 0-5............ADDR
- =D5 AA 96, SYNC
- UTILITY PAC #1 6.5-22.5.......SYNC
-
- S T R A T E G I C S I M U L A T I O N
- S:
- BATTLE OF SHILOH -- 0-22...........ADDR
- =D4 AA B7
- WARP FACTOR
-
- S Y T O N I C S O F T W A R E:
- INTERLUDE ----------0-22...........ADDR
- =D5 AA B5
-
- X P S:
- APPLE CILLIN ------ 0-0............ADDR
- =D5 AA 96
- 1-22...........ADDR
- =D5 AA B5
- 11-11..........ADDR
- =D5 AA 96
-
- PARAMETERS: OCTOBER 19
- 82
-
-
- COMPANY NAME:
- PROGRAM NAME COPY TRACKS PARA
- METERS TO CHANGE
- ---------------- ----------- ----
- ----------------
- A D V E N T U R E I N T E R N A T I O
- N A L:
- ELIMINATOR -------- 0-21...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C
- =OFF,T=03,S=0D]
- CHANGE ADDRES
- S 2E FROM 20 TO EA
- CHANGE ADDRES
- S 2F FROM 30 TO EA
- CHANGE ADDRES
- S 30 FROM 72 TO EA
-
- A P P L E C O M P U T E R:
- VISICALC /// ------ 0-22...........SYNC
- APPLE WRITER /// -- 0-22...........SYNC
- APPLE LOGO -------- 0-22...........ADDR
- D5 AA 96
- 1-1............ADDR
- AA D6 EE
- NIBBL
- E COUNT=Y
- FI
- ND MAX=03
- SHIF
- T N+ = 08
- SHIF
- T N- = 00
-
- APPLE WRITER ][ --- 0-3............ADDR
- D5 AA DA (OR D5 AA DB)
- 4-22...........ADDR
- D5 AA 96
-
- A V A N T E - G A R D E C R E A T I O
- N S
- ZERO GRAVITY PINBALL 0-22...........ADD
- R=D5 AA B5
-
- B P I:
- (REVISED)
- ACCOUNTING -------- 0-22...........ADDR
- =D5 AA 96
- SYSTEM FIX AMNT=04
- , GAPBYTE1=C8
- GLOBAL MOD
- BYTE D972 FROM 03 TO 00
- 11-11..........INS=
- AD FB E6 FF E6
- SYNC
- SIZ=0A
-
- B R O D E R B U N D S O F T W A R E:
- APPLE PANIC ------- 0-D
- GENETIC DRIFT ----- 0-0............ADDR
- =D5 AA B5
- 1-3............ADDR
- =BB D5 BB
- 4.5-6 BY 1.5
- 7.5-B.5
- D-D............ADDR
- =D4 D5 BB
- E.5-12.5.......ADDR
- =AD B5 DE
-
- SPACE QUARKS ------ 0-0............ADDR
- =D5 AA B5
- 1-2............ADDR
- =FF DF DE, DATA MAX=25
- 3.5-5.5
- 7-9 BY 2
- A.5-B.5
- D-15
-
- SPACE WARRIOR ----- 0-0............ADDR
- =D5 AA B5, DATA MAX=30
- 2.5-3.5........ADDR
- =DF AD DE
- 5-8 BY 3
- 6.5-6.5
- A-10 BY 3
-
- B U D G C O:
- RASTER BLASTER ---- 0-0............ADDR
- =D5 AA 96, SYNC
- DATA
- MIN=18, DATA MAX=40
- 5-11 BY 4......ADDR
- =AD DE, DATA MIN=13, SYNC
- 6-12 BY 4......SYNC
- 7.5-F.5 BY 4...SYNC
- 1.5-3.5 BY 2...SYNC
-
- C A V A L I E R C O M P U T E R:
- MICROWAVE --------- 0-22...........ADDR
- =D5 AA 96
- SECTMOD [F=16,C=O
- N,T=02,S=01]
- CHANGE ADDRESS
- DA FROM A9 TO AD
- CHANGE ADDRESS
- DB FROM 60 TO 03
- CHANGE ADDRESS
- DC FROM 8D TO 81
- CHANGE ADDRESS
- DD FROM 7E TO 60
-
- C O N T I N E N T A L S O F T W A R E
- :
- GUARDIAN ---------- 0-1............ADDR
- =D5 AA B5
- 2-11...........ADDR
- =D6 AA B5
- INS=
- DF AA EB F7, SYNC SIZ=0A
- D A T A M O S T:
- COUNTY FAIR ------- 0-22...........ADDR
- =D5 AA B5
- SNACK ATTACK SECTMOD [F=13,C=OF
- F,S=03,T=00]
- CHANGE ADDRESS 6
- 3 FROM 38 TO 18
- SNACK ATTACK ------ 0-22...........ADDR
- =D5 AA B5
- (REVISED) SECTMOD [F=13,C=OF
- F,S=01,T=00]
- CHANGE ADDRESS 3
- 9 FROM 38 TO 18
-
- SWASHBUCKLER ------ 0-22...........ADDR
- =D5 AA 96
- CASINO 21 SECTMOD [F=16,C=OF
- F,S=03,T=00]
- CHANGE ADDRESS 4
- 2 FROM 38 TO 18
-
- D A T A S O F T:
- DUNG BEETLES ------ 0-0............ADDR
- =D5 AA B5
- 1-1............ADDR
- =F5 F6 F7
- 4-22
- SECTMOD [F=13,C=ON
- ,T=00,S=01]
- CHANGE ADDRESS
- 6D FROM 01 TO 7B
- CHANGE ADDRESS
- 6E FROM 61 TO 69
-
- G E B E L L I S O F T W A R E:
- FIREBIRD ---------- 0-0............ADDR
- =DD AD DA, SYNC
- 1.5-B.5........SYNC
-
- H O W A R D S O F T:
- TAX PREPARER ------ 0-22...........ADDR
- =D5 AA 96
-
- I N F O C O M:
- DEADLINE ---------- 0-22...........ADDR
- =D5 AA 96
-
- I N N O V A T I V E D E S I G N S O
- F T W A R E:
- POOL 1.5 ---------- 0-15...........ADDR
- =D5 AA B5
- 1E-21
- SECTMOD[F=13,C=OF
- F,T=0B,S=07]
- CHANGE ADDRESS
- 6A FROM 8D TO 60
-
- ------------------------------------------------------------------------------
-
- STEP BY STEP GUIDE TO BACKING-UP DISKS
- WITH
- NIBBLES AWAY ][
-
- THERE ARE THREE BASIC STEPS TO BACKUP A DISKETTE:
-
- 1. LOCATE THE TRACKS WHICH CONTAIN DATA.
- 2. FIND THE ADDRESS MARKER FOR THE SECTORS THERE.
- 3. FIGURE OUT ANY ADDITIONAL PROTECTION.
-
- (HINT: #3 IS THE HARD ONE!)
-
- FOR MOST OF THE PROCEDURES BELOW, A BASIC WORKING KNOWLEDGE OF THE
- TRACK/BIT EDITOR (TBE) IS REQUIRED. FOR THOSE WHO ARE NOT FAMILIAR WITH THE
- TBE, AN OVERALL DESCRIPTION AND SOME EXAMPLES ARE GIVEN BELOW. THE EXAMPLES
- ARE EASIER TO UNDERSTAND IF THEY ARE PERFORMED AS YOU READ THIS, SO YOU MAY
- WANT TO BOOT UP NIBBLES AWAY ][ AND TRY THEM OUT TO GET A BETTER UNDERSTANDING
- OF WHAT IS GOING ON.
-
- ENTER THE TBE BY SELECTING OPTION 'T' FROM THE MAIN MENU. A LARGE
- SECTION OF NUMBERS WILL APPEAR ON THE SCREEN, WITH TWO DASHED LINES AT THE
- TOP. THE INFORMATION IN BETWEEN THESE LINES IS THE STATUS INFORMATION AND
- INFORMS YOU OF SUCH THINGS AS CURSOR POSITION, TRACK NUMBER, AND IS ALSO THE
- LOCATION WHERE VARIOUS PROMPTS APPEAR FOR CERTAIN FUNCTIONS. THE NUMBERS AT
- THE BOTTOM ARE SEPARATED INTO TWO SECTIONS. ON THE LEFT ARE THE STARTING
- MEMORY ADDRESS'S FOR EACH LINE TO THE RIGHT. MOVE THE CURSOR AROUND USING
- I,J,K OR M, AND WATCH THE ADDR INDICATOR IN THE STATUS LINE. IT WILL TELL YOU
- EXACTLY WHAT MEMORY ADDRESS THE VALUE UNDER THE CURSOR REPRESENTS. THE ARROW
- KEYS CHANGE THE AREA OF MEMORY WHICH YOU CAN SEE. THEY SHIFT YOUR VIEW 256
- BYTES FORWARD OR BACKWARD AT A TIME. THE ONLY REALLY IMPORTANT THING TO KNOW
- FOR THIS DISCUSSION IS HOW TO USE THE ARROW KEYS TO MOVE THE VIEWING 'WINDOW'
- AROUND IN MEMORY.
- THE ';' (UNSHIFTED '+') AND THE '-' KEYS INCREMENT AND DECREMENT THE
- TRACK NUMBER IN THE STATUS LINE. PRESSING 'R' WILL CAUSE DRIVE ONE TO READ
- THE DATA FROM THE TRACK INDICATED IN THE STATUS LINE INTO MEMORY. THE BYTES
- ON THE SCREEN WILL CHANGE, SINCE DIFFERENT DATA HAS BEEN READ IN. PRESSING
- THE 'R' KEY MULTIPLE TIMES WILL RESULT IN DIFFERENT DATA BEING DISPLAYED.
- THIS IS BECAUSE NIBBLES AWAY ][ STARTS READING AT WHATEVER POINT HAPPENS TO BE
- UNDER THE HEAD WHEN THE DRIVE IS TURNED ON, WHICH IS RANDOM, HENCE THE CHANGE
- IN THE DISPLAYED DATA (THE DATA IS NOT ACTUALLY DIFFERENT, IT IS JUST NOT
- LOADED AT THE SAME MEMORY LOCATION AS IT WAS PREVIOUSLY).
-
- STEP 1:
- TO DO THIS WE MUST LOCATE ALL OF THE TRACKS ON THE DISK WHICH CONTAIN
- DATA. TO DO THIS WE SHOULD HAVE THE TRACK POINTER SET TO TRACK 00. PRESSING
- 'R' WILL READ IN THE TRACK AND SHOW IT ON THE SCREEN. THE ARROW KEYS SHOULD
- BE USED TO MOVE THE VIEWING 'WINDOW' TO START AT $2000. NOW WE WILL MOVE
- FORWARD AND TRY TO DETERMINE IF THIS TRACK CONTAINS VALID DATA. ACTUALLY,
- TRACK 00 MUST CONTAIN SOME DATA IN ORDER FOR THE DISK TO BOOT, BUT WE WILL BE
- USING THIS PROCEDURE ON OTHER TRACKS WHICH DO NOT NECESSARILY CONTAIN DATA.
- THE MAIN THING WHICH WILL IDENTIFY A TRACK AS CONTAINING DATA IS THE
- PRESENCE OF GAPS. GAPS ARE SECTIONS OF THE SAME BYTE REPEATED SEVERAL TIMES.
- NORMALLY THEY ARE MADE UP OF $FF'S AND ARE 6-20 IN LENGTH. TO SEE WHAT THESE
- LOOK LIKE, INSERT YOUR SYSTEM MASTER DISK AND READ IN TRACK 00 AS DESCRIBED
- ABOVE. MOVING THROUGH THE BUFFER WITH THE ARROW KEYS WILL REVEAL A LARGE
- VARIETY OF VALUES. SPACED OUT AMONG THESE SHOULD BE SECTIONS OF FF'S WHICH
- CONTAIN ABOUT 6-20 IN A ROW, DEPENDING ON THE EXACT DISK. NORMALLY DOS 3.2
- DISKS HAVE LARGER GAPS THAN DOS 3.3 DISKS. THERE SHOULD BE MANY OCCURANCES OF
- THE GAPS, SPACED OUT SO THAT YOU SEE ONE ABOUT EVERY OTHER TIME THAT YOU USE
- THE ARROW KEYS TO MOVE FORWARD OR BACKWARD.
-
- NOTE:YOU MAY SEE A SECOND, SMALLER (2-5 $FF'S), GAP FOLLOWING A LARGE GAP,
- WITH A SMALL SECTION OF DATA IN BETWEEN. THIS IS CALLED THE SECONDARY
- GAP. WHEN REFERING TO A GAP HERE, WE WILL ALWAYS BE TALKING ABOUT THE
- PRIMARY GAP, NOT THE SECONDARY ONE.
-
- NOW TRY LOOKING AT OTHER TRACKS ON THE DISK. FIRST LOOK ONLY AT THE FULL
- TRACKS (NO .5 ON THE END). ALL OF THEM WILL BE SIMILAR TO TRACK 00 IN THE
- APPEARANCE OF THE GAPS. YOU MAY WANT TO TRY THIS SEVERAL TIMES TO BECOME
- COMFORTABLE WITH LOCATING GAPS ON A GIVEN TRACK.
- NOW READ IN A HALF TRACK (.5 ON THE END). SCAN MEMORY TO LACATE SOME OF
- THE GAPS. SINCE SYSTEM MASTER DISKS DO NOT USE HALF-TRACKS, THE DATA WHICH WE
- SEE HERE IS REALLY 'CROSS-TALK'. IN OTHER WORDS, DATA WAS WRITTEN ON THE FULL
- TRACK, BUT THE MAGNETIC PATTERN SPREAD OUT A BIT, AND SO WE SEE SOME DATA
- HERE. THE TELL-TALE SIGN OF THIS PHENOMENA IS THAT THE GAPS WILL NOT BE ALL
- THE SAME. THAT IS, THEY MAY HAVE ONE OR MORE VALUES IN THEM WHICH ARE NOT
- CONSISTENT. THIS TELLS US THAT THERE IS SOME DATA ON THIS TRACK, BUT THAT IT
- IS NOT VALID DATA. TAKE A LOOK AT SOME OTHER HALF-TRACKS SO THAT YOU CAN TELL
- IF YOU ARE LOOKING AT A FULL TRACK OR A HALF TRACK BY EXAMINING THE GAPS.
- THE NEXT ITEM WHICH YOU NEED TO BE ABLE TO IDENTIFY IS A BLANK TRACK. TO
- DO THIS, INSERT A BLANK (NON-INITIALIZED) DISK INTO DRIVE ONE. READ ANY TRACK
- ON THIS DISK AND SCAN THROUGH THE MEMORY ADDRESSES. THERE WILL BE NO GAPS
- FOUND, AND MANY OF THE BYTES SEEN ON A TRACK LIKE THIS WILL END IN 0 (I.E.
- $A0,$B0,$E0), WHICH ARE NOT LEGAL DISK BYTES. THIS MEANS THAT THE CONTROLLER
- CAN FIND NO VALID DATA ON THE TRACK. SOME DISKS HAVE PORTIONS OF TRACKS WHICH
- ARE NOT USED, SO YOU SHOULD ALWAYS BE SURE TO EXAMINE AT LEAST 24 SCREENFULLS
- OF INFORMATION TO MAKE SURE THAT THERE IS NO DATA AT ANY POINT ON THE TRACK.
- OUR NEXT TOOL FOR FINDING DATA IS THE FACT THAT VALID DATA MUST BE AT
- LEAST 1 TRACK APART. IN OTHER WORDS, IF YOU LOCATE DATA ON TRACK 3.5, THEN
- TRACK 4 CANNOT HAVE DATA AND THE NEXT PLACE WHERE DATA CAN BE IS TRACK 4.5.
- THIS IS VERY HELPFUL FOR FINDING TRACKS WITH DATA.
-
- NOTE: IF YOU LOCATE DATA ON A GIVEN TRACK, IT IS A GOOD IDEA TO LOOK AT THE
- TRACKS ONE HALF TRACK TO EITHER SIDE, TO MAKE SURE THAT THEY LOOK LESS
- VALID THAN THE ONE THAT YOU HAVE SELECTED AS THE REAL ONE.
-
- WELL, NOW THAT WE KNOW HOW TO LOACATE DATA ON A TRACK, WE CAN BEGIN AT
- TRACK 0 AND STEP TOWARDS TRACK 22, CHECKING EACH TRACK TO SEE IF IT APPEARS TO
- HAVE DATA ON IT. MOST DISKS HAVE A PATTERN TO THE POSITION OF THE DATA, AND
- IF YOU CAN FIGURE IT OUT, YOU MAY BE ABLE TO JUST CHECK A FEW TRACKS TO MAKE
- SURE, AND THEN GO ON TO STEP 2. OTHERWISE THE DATA MUST BE LOCATED ONE TRACK
- AT A TIME.
- MOST DISKS USE THE STANDARD TRACKS (1,2,3,...,22), BUT THERE ARE SOME
- WHICH USE HALF-TRACKS AND SOME WHICH USE ALL THE WAY OUT TO TRACK 23 (WHICH,
- BY THE WAY CANNOT BE READ ON ALL DRIVES SINCE NO DRIVES WERE EVER DESIGNED TO
- GO OUT THAT FAR).
- WHEN ALL TRACKS WHICH CONTAIN SOME TYPE OF DATA ARE LOCATED, WE CAN MOVE
- ON TO STEP 2.
-
- STEP 2:
- NOW WE MUST TELL NIBBLES AWAY ][ HOW TO READ THE INFORMATION ON THE
- TRACKS WHICH WE HAVE FOUND TO CONTAIN VALID DATA. THIS IS DONE BY GOING BACK
- TO EACH OF THESE TRACKS WITH THE TBE AND FINDING THE ADDRESS MARK FOR EACH
- ONE. THE ADDRESS MARK WILL BE THE FIRST 3 BYTES FOLLOWING THE GAP. TO SEE
- THIS IN OPERATION, TAKE A LOOK AT A TRACK FROM YOUR SYSTEM MASTER DISK. AFTER
- EACH GAP YOU WILL SEE EITHER 'D5 AA 96' FOR A DOS 3.3 MASTER DISK, OR 'D5 AA
- B5' FOR A DOS 3.2 DISK. THESE VALUES SHOULD BE NOTED DOWN ALONGSIDE OF EACH
- TRACK NUMBER WHICH CONTAINS DATA. MANY TIMES THERE WILL BE ONLY ONE, OR MAYBE
- 2 PATTERNS FOR ALL TRACKS.
- AFTER THIS, WE ARE READY TO BACK-UP THESE TRACKS. THIS IS DONE BY
- EXITING THE TBE (USE 'Q') AND THEN SELECTING 'M' FOR THE MODIFIERS MENU. THEN
- SELECT 'B' FOR BACKUP MODIFIER. WHEN ASKED 'USE ADDRESS MARK' ANSWER 'Y' AND
- THEN TYPE IN THE ADDRESS MARK WHICH YOU NOTED DOWN FOR THE RANGE OF TRACKS TO
- BE BACKED-UP. SIMPLY PRESS RETURN TO THE REST OF THE QUESTIONS AND THEN
- RETURN TO THE MAIN MENU. SELECT 'N' TO ENTER NIBBLES AWAY ][, AND ANSWER 'Y'
- TO THE QUESTION 'CHANGE DEFAULT OPTIONS'. USE THE <RETURN> KEY TO MOVE TO THE
- 'START TRACK' PROMPT, AND THEN ENTER THE FIRST TRACK TO BE BACKED-UP. PRESS
- RETURN AND THEN TYPE IN THE LAST TRACK TO BE BACKED-UP WITH THE CURRENT
- ADDRESS MARKER SETTING. IF THE TRACKS IN THE SPECIFIED RANGE ARE NOT SPACED
- AT 1 TRACK INTERVALS, ENTER THE INTERVAL AT THE 'TRACK INCREMENT' PROMPT.
- PRESS RETURN FOR THE FOLLOWING QUESTIONS AND BEGIN THE BACKUP AFTER INSERTING
- THE DISKS WHEN PROMPTED. WHEN YOU RETURN TO THE MAIN MENU, REPEAT THE ABOVE
- PROCEDURE FOR EACH RANGE OF TRACKS WHICH CONTAINS A DIFFERENT ADDRESS MARKER.
- NOW COMES THE MOMENT OF TRUTH! TRY TO BOOT UP THE BACKED-UP DISK (IF THE
- ORIGINAL HAD A WRITE-PROTECT TAB, THE BACK-UP SHOULD TOO!). IF THE BACKUP
- BOOTS, THEN ALL WENT SUCCESFULLY.
-
- STEP 3:
- IF THE BACK-UP DID NOT WORK PROPERLY THEN THERE ARE A FEW THINGS TO LOOK
- FOR.
-
- 1....DID ALL OF THE TRACKS WHICH SHOULD HAVE BACKED-UP DO SO? THIS CAN BE
- SEEN WHILE THE BACK-UP TAKES PLACE AS A 'Y' OR AN 'N' UNDER THAT TRACKS
- STATUS LOCATION. IF SOME DID NOT, THEN THE ADDRESS MARKER WAS PROBABLY
- NOT DETERMINED PROPERLY. IF THIS IS THE CASE, THEN GO BACK TO THE TBE
- AND TRY THOSE TRACKS AGAIN.
- 2....IF EVERYTHING SEEMED TO GO WELL, BUT THE BACKUP REFUSES TO WORK (YOU MAY
- WANT TO TRY THE PROCEDURE AGAIN, MAYBE WITH THE SOURCE AND DESTINATION
- DRIVES REVERSED, TO MAKE SURE IT WAS NOT A POWER GLITCH OR OTHER SUCH
- OCCURANCE WHICH MESSED THINGS UP) THE NEXT STEP IS TO TRY THE PROCEDURE
- WITH THE 'SYNCHRONIZED COPY' OPTION SELECTED. DISKS WHICH USE THIS
- METHOD OFTEN MAKE VIOLENT HEAD MOVEMENTS DURING THEIR BOOT PROCEDURE.
- THIS CAN BE A CLUE TO THIS TYPE OF PROTECTION.
-
- ADDITIONAL INFORMATION:
- ON SOME DOS 3.3 DISKETTES, THE GAPS BETWEEN THE SECTORS ARE REDUCED IN
- SIZE. IN SOME CASES THEY CAN BE AS SMALL AS 4 OR 5 BYTES. WHEN
- NIBBLES AWAY ][ FINDS THE BEGINNING OF A SECTION OF DATA, IT NORMALLY ADDS 8
- BYTES OF SYNC JUST BEFORE THE DATA. THIS WILL NORMALLY PUT SYNC BYTES INTO
- THE GAP BEFORE THE DATA, WHERE IT SHOULD BE. HOWEVER, IF A DISK HAS VERY
- SMALL GAPS, THEN THE ADDED SYNC CAN OVERWRITE THE END OF THE PREVIOUS SECTOR.
- THE PARAMETER FIX AMNT CONTROLS THE NUMBER OF SYNC BYTES WHICH ARE ADDED, SO
- THIS VALUE CAN BE REDUCED TO PREVENT ANY DATA FROM BEING OVERWRITTEN. THE
- VALUE THAT NIBBLES AWAY ][ USES FOR THE SYNC WHICH IT PUTS IN IS CONTAINED IN
- THE PARAMETER FIX VALU. NORMALLY THIS IS A $7F, BUT IT CAN BE SET TO ANY
- DESIRED VALUE.
- IT SHOULD BE NOTED THAT NIBBLES AWAY ][ REGARDS ANY DATA BYTE WHICH HAS
- ITS HIGH BIT CLEARED TO BE A SYNC BYTE. SO THE $7F WHICH IS NORMALLY IN THIS
- PARAMETER MEANS THAT A SYNC $FF IS TO BE ADDED. IF THE 'OVERIDE STANDARDIZER'
- OPTION IS SELECTED, THEN NIBBLES AWAY ][ WILL NOT ADD ANY BYTES, IT WILL
- SIMPLY CONVERT THE DATA WHICH IS PRESENT BEFORE A SECTOR INTO SYNC, WITHOUT
- CHANGING ITS VALUE. THIS TECHNIQUE CAN ALSO BE USED FOR DISKS WHOSE GAPS ARE
- VERY SMALL.
-
- ANOTHER ITEM TO WATCH FOR IS DISKS WHOSE TRACKS APPEAR TO BE VERY LONG.
- SOME DISK PROTECTION SCHEMES PUT GARBAGE ON A PORTION OF THE TRACK. WHEN THIS
- GARBAGE IS READ BACK, MORE BYTES ARE READ IN THAN WERE WRITTEN OUT. THIS
- CAUSES THE TRACK TO BE LONGER THAN NORMAL, AND IN SOME CASES IT BECOMES SO
- LONG THAT THE DEFAULT PARAMETERS FOR NIBBLES AWAY ][ CANNOT FIND THE DATA
- PROPERLY. THE PARAMETERS DATA MIN AND DATA MAX CONTROL THE MINUMUM AND
- MAXIMUM TRACK LENGTHS (IN INCREMENTS OF 256 BYTES) WHICH NIBBLES AWAY ][ WILL
- ACCOMODATE. THE NORMAL VALUE OF DATA MAX IS $1D, BUT THIS CAN BE SET TO A
- HIGHER VALUE, SUCH AS $25, IF A TRACK APPEARS TO BE VERY LONG. EVEN THOUGH
- THE TRACK MAY READ IN AS A LARGE NUMBER OF BYTES, MANY OF THESE WILL BE
- REMOVED BY THE NIBBLE FILTER, SINCE THEY ARE GARBAGE BYTES. THIS WILL ASSURE
- THAT THE AMOUNT OF DATA WRITTEN BACK OUT WILL NOT BE TO LARGE TO FIT ON THE
- DESTINATION TRACK.
-
- WHEN NIBBLES AWAY ][ FINDS A SECTOR OF DATA, IT LOOKS FORWARD IN THE DATA
- TO FIND A SECOND OCCURANCE OF THE SAME PATTERN. THIS INSURES THAT THE SECTOR
- HAS BEEN READ IN AND LOCATED CORRECTLY. ON MANY DISKS, THERE IS A PRIMARY
- SECTION OF DATA, CALLED THE ADDRESS FIELD, AND THE THE ACTUAL DATA FIELD
- FOLLOWS. IN BETWEEN THESE IS A SMALL GAP, AND MANY TIMES IT CONTAINS RANDOM
- INFORMATION. THIS MEANS THAT NIBBLES AWAY ][ SHOULD ONLY MATCH THE NUMBER OF
- BYTES WHICH ARE FOUND IN THE ADDRESS FIELD, SINCE THE BYTES IN THE GAP MAY NOT
- READ AS THE SAME VALUE EVERY TIME. THE PARAMETER FIND MAX CONTROLS THE NUMBER
- OF BYTES WHICH ARE CHECKED DURING THIS PROCEDURE. THE DEFAULT VALUE OF $0C
- WORKS IN MOST CASES, BUT SOME DISKS USE A SMALLER ADDRESS FIELD WHICH MAY
- REQUIRE THIS PARAMETER TO BE SET TO A SMALLER VALUE. HOWEVER, IF THIS
- PARAMETER IS SET TOO LOW, THEN NIBBLES AWAY ][ MAY IDENTIFY THE MATCH FOR A
- SECTION OF DATA WHOSE FIRST FEW BYTES ARE THE SAME, BUT WHICH DIFFER LATER ON.
- THEREFORE ONE SHOULD EXCERSIZE CAUTION WHEN LOWERING THIS VALUE.
- ---------------------------------------
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- OK,HERE TIS SOME BASIC SATELITE TELCO
- TUTORIALS NEVER BEFORE WRITTEN!
-
- FIRST OF ALL EVERY SATELITE HAS 24
- TRANSPONDERS EACH 36 MHZ WIDE.
- INDIVIDUAL TELCO CARRIERS ARE 4KHZ
- WIDE.THE VOICE/DATA CARRIER IS USED
- TO MODULATE A DOUBLE BALANCED MODULATOR
- WHERE ONE OF THE 2 SIDEBANDS TIS ELIMIN
- ATED WITH A FILTER.THE REMAINING SIDE
- BAND SIGNAL IS APPLIED TO ANOTHER
- CARRIER FREQUENCY BETWEEN 64-108 KHZ.
- THESE CARRIERS ARE THEN MULTIPLEXED
- TOGETHER IN GROUPS OF 12.SUPERGROUPS
- CONTAIN 5 GROUPS AND MASTERGROUPS
- CONTAIN 5 SUPERGROUPS.(300 CARRIERS)
- THESE ARE THEN SENT VIA SATELITE IN
- "PACKETS" CONTAINING EITHER GROUPS,
- SUPERGROUPS,OR MASTERGROUPS IN THE
- 0 TO 10.75 MHZ RANGE ON A TRANSPONDER.
- MASTERGROUPS ARE 5 SUPERGROUPS MULTIPLE
- XED AND 1 MIXING CARRIER PER SUPERGROUP
- WHICH ARE UPLINKED BY THE TOC(TOLL
- OPERATIONS CENTER) LOCATED IN VARIOUS
- AREAS OF THE U.S.
- BLOCK CONVERSION IS USED TO EXTRACT
- GROUPS DURING DOWNLINKING.
-
- CONTINUED NEXT MSG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- THEN THE GROUP IS MICROWAVED VIA
- TERRESTIAL MICROWAVE CIRCUIT TO THE
- DESTINATION TOC WHICH DEMODULATES THE
- GROUP USING A LOWER SIDEBAND RECEIVER.
- THE CARRIERS ARE THEN SENT TO THEIR
- FINAL DESTINATION VIA LEASED TELCO
- LINE OR RADIO CIRCUIT.
-
- SCPC (SINGLE CHANNEL PER CARRIER)
- MAY OPERATE BY THEMSELVES OR BE SLTTED
- (OOPS)SLOTTED NEXT TO GROUPS.THESE ARE
- 60 KHZ WIDE WITHIN 65 TO 85 MHZ
-
- AS SMALL AS AN 4.5 METER DISH WITH 30-
- 100 WATTS POWER WILL ACHIEVE UPLINK
- CAPABILITIES.
-
- TVRO RECIEVES 3.7-4.2 GHZ AND DOWNCONVE
- RTS TO SOME IF(SUCH AS 70MHZ) THEN
- DEMODULATES TO 0-10.75 MHZ(BASEBAND)
- IF YA OWN A TVRO-RUN CABLE FROM THE
- VIDEO/DEMODULATED/BASEBAND OUTPUT OF
- THE RECEIVER TO A HAM RECEIVER (SUCH
- AS AN ICOM R-71A) TO TUNE IN THE
- 0-10.75 MHZ RANGE OF YOUR SATELITE
- OF CHOICE.HEE-HEE-HEE
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- OK-NOW YA GOTTA FIND OUT WHERE TO LOOK
- FOR TELCO TRANSPONDERS.BELOW TIS YE
- MAIN SATELITE/TELCO INFO-
-
- SATELITE TELCO TRANSPONDERS
-
- SATCOM V 3-5-7-11-17-13
- SATCOM IR 5-7-9-10-17-23
- COMSTAR IV 1-3-4-6-7-15-16-19-22-23
- WESTAR IV 14-20-24
- TELSTAR IIIA ALL
- COMSTAR III 2-5-6-7-9-14-15-16
- 18-20-21-22-23
- WESTAR II 1-4-5-8-9
- GALAXY II 12 MCI TRANSPONDERS HERE
- COMSTAR 01/02 ALL
- SATCOM IIR 3-4-7-19-21-22-23-
-
- REMEMBER EACH CARRIER MAY USE TO 2700
- VOICE CHANNELS WITH NUMBERS GROWING.
- DUPLEX FM OR SSB/SCPC CARRIERS ARE
- YE FUTURE PHREAKERS TARGETS.
-
- TRYING TO TRACE YE NEW GENERATION OF
- SATELITE PHREAKS WILL LEAD TELCO SECUR
- ITY STRAIGHT TO A LOCATION IN OUTER
- SPACE!!! HAR-HAR-HAR
-
- NUFF SAID-
- BOOTLEG
-
-
-
- DUE TO POPULAR DEMAND AND THE HUGE
- AMOUNT OF INFORMATION NOW AVAILABLE
- TO ME,I HAVE DECIDED TO PUBLISH A
- SISTER MAGAZINE TO THE BOOTLEGGER
- CALLED-
-
- "THE HACKER"
-
- SAME SUBSCRIPTION PRICE AS THE
- BOOTLEGGER.SAME ADDRESS ALSO,BUT
- THE HACKER WILL BE PUBLISHED IN
- BETWEEN BOOTLEGGER ISSUES SO THAT
- YOU CAN GET INFO A LOT QUICKER!
- NATURALLY THE HACKER WILL PUBLISH
- A LOT OF GREAT INFO PERTAINING TO
- THE UNDERGROUND HACKING WORLD-
- SUBSCRIBE NOW-DON'T MISS ISSUE #1.
-
- (SOME OF THE HACKERS INFO WILL
- INCLUDE FILES TAKEN RIGHT OUT OF
- THE LATEST ESS MANUALS!)
-
- NUFF SAID-
- BOOTLEG
- -------------------------------------
- FUN STUFF FOR SYSOPS
- ---------------------------------------
- First, you must be a sysop.
- (Obviously!) Or, you may be at a
- sysop's house (When he or she is not
- around.)
-
- Second, you must be VERY popular,
- or VERY daring. Either way, your
- victim will have a strong dendency
- to: a) crash your board, b) hate you,
- or c) spread malicious rumors about
- you, and, or your board to everyone
- in the world that will listen.
-
- I am going to write about AE
- fun first, and then Net-Worx.
-
-
- AE Fun
- -- ---
-
- So you are bored, and want to
- have some fun, huh?
- Go into your room, or wherever
- you have your apple, and sit down.
- Turn on the monitor, and lets see
- if there is a leech on the line.
- (-note: if you are the unlucky type,
- I suggest that you give this up,
- because for all you know, that sysop
- of the 20meg board is on your line,
- and he's going to be your victim!!)
- Now for some of these pranks, you
- will need to make things before-
- hand. I suggest you read this through,
- and make the necessary mods.
-
- 1) This one is probably my meanest
- trick, and should only be used on
- people like Matt Ackerett, or Little
- Al.
- Your victim has to be leeching
- a game off of your AE for this to
- work.
- You wait until your victim is at
- his last 2 blocks of memeory to go
- until the transfer is done, and
- you take out the disk.
- This will ruin the >entire<
- transmission. It won't piss them off
- too bad if it is only 50 or so blocks,
- but can you imagine:
-
- Send: Matt Ackerett is a fag
- 290 blocks
- crc=167
- <289>
-
- Note- The victim has to get 290
- blocks, you only let the victim get
- 289!
-
-
- At that point, take out the disk!
- They have just waited 1/2 hour for
- nothing! They can't get the last block
- and have to go through the whole
- thing again!! Ha ha!
- This is very mean, especially if
- they aren't phreaking, they have
- been >paying< for it all!
-
-
- 2) If you want to see if the person
- on is intelligent...simply let him
- catalog your drive once, then when he
- is done, take the disk out, and
- put in the disk from the other drive.
- When they catalog the disk next, it
- will be different!
- This will freak them out, they will
- think that they have switched to d1
- somehow. The victim will then L)og the
- drive, and find it still on D2. Wow!
- Hopefully they will catalog D1
- anyway, thinking that they were
- originally on D1 and it switched.
- Now comes the fun.
- Put the right disk back in D2,
- and put the disk that used to be in D2
- into D1, so they will get the same
- catalog.
- Now they are confused. Now
- they will catalog D2, and find the
- normal stuff. Hopefull they will
- read something, now take the disk
- out while they are typing in the name,
- and slip the other disk in. It
- will say 'file not found.'
- Good. Now they will catalog it,
- and look! The wares have changed!
- Now something is wrong here! They
- will say:
-
- hey! stop it!
-
- Oh no! They are on to your scheme!
- But, 1 last joke! Get a copy-protected
- type disk, one that you <gasp> bought.
- They won't be able to catalog this
- at all! Ha!
- If they get mad, they might
- say something like:
-
- Hey! Stop it!
-
- But will you listen? nnnoooooo!
- Take the disk out, and slip something
- totally new, preferably the disk that
- has "sneakers" or some ancient wares.
- Maybe they will think these are the
- latest! Watch them post!:
-
- Hey! I just got some new
- Warez! Do you want to trade??
-
- hah hah!
-
- Satisfied, you may put the normal
- disks back in and walk off to see
- some football game.
-
- 3) Lock out the space-bar. This will
- make it so that they can't type a
- <space>. Then, they can't read
- anything that requires a space.
- Most likely the victim will think that
- there is something wrong with >his<
- computer. Thusly sending him/her/it
- into a 1/2 hour scan of their install
- program to see what is wrong.
-
- 4) Change the commands...such as:
-
- d)irectory= c)irectory
- - -
-
- They will have to hack at the
- commands! This won't be too funny,
- because they won't do anything stupid
- like posting:
-
- hey your commands are screwed!
-
- Most likely they wont find the
- command for 'copy'.
-
-
- 5) lock out the "ctrl-c". This will
- piss them off when the victim just
- can't exit from posting. Ha!
-
- 6) Change the ring count, most, or
- almost >all< AE lines are set to
- pick up after just 1 ring. Change it
- to...say...5 rings, and only tell your
- friends that it is at 5 rings. When
- they call, they will only wait for
- about 2 rings, and hang up thinking
- that the line is down. Only the people
- you like will get on, because they
- will be the only ones to wait 5 rings.
- Mean huh?
-
- 7) When someone is posting, or c)opy-
- ing a message, pick up the voice line,
- and blow into the reciever. This will
- put all of these weird characters onto
- the screen. He will save a gay looking
- message, that will make it look like
- the victim can't type!!
-
-
- Net Works
- --- -----
-
- I don't have as many fun tricks
- with net-worx as I do with AE, but
- here are a couple of my favorites...
-
- 1) In the program, make a bug, like
- "ctrl-k" that when pushed (like ctrl-t
- for chat) it will dump you into basic.
- take out the disks, and put in like
- the "bare-bones" net-worx disk and let
- them have fun reading fake messages,
- mail, and passwords. Ooooh! They will
- think:
-
- oh yay! I have everyone's pass!
-
- Now, see if he/she will init the
- disks, if they do, you know what type
- of user it is. If they are nice,
- and 'hang' the line for you so that
- no one wil be able to get on after,
- or they try to beep you, then give
- them a level raise.
-
- 2) Be a tyrant. Juggle their levels
- while they are on. Like break into
- chat, change their level, and watch
- them get all mad.
-
- 3) Break into chat, and just walk off,
- leaving a frustrated user sitting
- there.
-
- 4) break into chat, and change the
- time. In other words, leave them
- with -10 minutes, instead of 35 or
- so.
-
- 5) when they log off, and they get
- that stupid message about:
-
- Thank you for
- calling
-
- and all of that, press 'ctrl-c' a
- few times, and they will be brought
- back. Wow! What happened? Let them
- try to log off a few times nd keep
- pressing ctrl-c. Finally they should
- just press 'reset'. He he!
-
-
- I hope you have enjoyed these
- little pranks. Your users will hate
- you if you do this too often, unless
- they are like Matt Ackeret or Little
- Al. Then it doesn't matter much.
- Remember! I hold no responsibilty
- for people wanting to crash your
- system because they are so pissed
- at you!
-
- Sysop fun- A Surf Rat file.
-
- Call The Realm of the Rogues!
- 415/941-1990 20 megs!!
-
- Call The Twilight Zone!
- 408/253-2140 C00L!
-
- Call The Gossip Line! (AE)
- 415/949-1049:pw/gossip
-
-
- And hey! dont put >your< name in here!
-
- Surf..
- -BFB
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
-
-
- A LOT OF YOU HAVE BEEN ASKING FOR
- PROGRAMS THAT WILL HACK OUT VARIOUS
- CODES,NUMBERS,PSWDS,ETC.
-
- OK-IVE COMPILED THE MOST POPULAR
- AND EFFICIENT HACKING PROGRAMS
- EVER ASSEMBLED!THESE INCLUDE SUCH
- INFAMOUS PROGRAMS AS THE OUTLAWED
- "TSPS" AND THE NOTORIOUS "JOSHUA".
- ALONG WITH THESE FAVORATES,INCLUDED
- ARE THE 600 CODE PER NIGHT HACKING
- PROGRAM BY THE PROFESSOR.ALSO,ALL THE
- OTHER UNDERGROUND HACKING PROGRAMS
- THAT HAVE EARNED THEIR FAME IN THE
- SPIRIT OF WARGAMES!!!
-
- TO ORDER "THE HACKER" SEND $100
- TO-
-
- THE HACKER
-
- 1080 HAYS CUT-OFF ROAD
- CAVE JCT.OR.97523
-
-
- NUFF SAID-
- BOOTLEG
-
- P.S. THIS COLLECTION OF HACKING
- PROGRAMS WILL DEFINATELY TAKE
- UP SEVERAL DISKS OF SPACE!
- THE BOOTLEGGER HAS A FOOLPROOF METHOD
- OF SAFELY TRADING DISKS WITHOUT BEING
- RIPPED OFF!
- SIMPLY SEND 10 OR MORE DISKS TO ME
- WITH $2 TO COVER POSTAGE,AND I WILL
- HOLD THEM UNTILL THE PERSON YOU ARE TRADING WITH ALSO SENDS THE DISKS YOU
- WANTED! WHEN BOTH PARCELS ARE RECEIVED-I'LL
- MAIL THEM OUT.IF ONLY ONE PARCEL IS RECEIVED- AFTER 2 WEEKS ILL MAIL IT BACK,OR
- FILL YOUR DISKS WITH NEW PROGRAMS!
- I RESERVE THE RIGHT TO COPY ANY PROGRAMS WHILE WAITING! HEE-HEE
-
- NUFF SAID-
- BOOTLEG
-
- P.S. AT LEAST ONE PARTY TO THE TRADE
- MUST BE A CURRENT SUBSCRIBER!
- ALSO-FILL BOTH SIDES OF YOUR DISKS.
- I'VE BEEN GETTING SOME OLD STUFF
- IN THE TRADE CLUB LATELY,SO WHAT IM
- DOING IS EXCHANGING OLD FOR OLD,NEW
- FOR NEW! (GET THE HINT?)
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- VA (VARIABLE ANI ROUTE TREATMENT) IS
- USED TO PROVIDE THE START SIGNALS AND
- CATAGORY SIGNALS AS REQUIRED FOR
- VARIOUS PULSING FORMATS,SUCH AS BELL
- SYSTEM STANDARD AND NT-500.THE SYSTEM
- OUTPUT AND INPUT PARMS FOR THIS ROUTE
- TREATMENT ARE-
-
- ANIFST & ONIST
-
- START SIGNALS FOR AN ANI/ONI FAIL TYPE
- CALL ARE 15 FOR KP,12 FOR ST,13 FOR
- STP,14 FOR ST2P,11 FOR ST3P,OR 0 FOR
- SENDING THE START SIGNAL PASSED BY THE
- TRANSLATOR.
-
- NUFF SAID-
- BOOTLEG
-
- MSG LEFT BY: SYSTEM OPERATOR
- DATE POSTED:
-
- WANT DTMF DECODER FER YER COMPUTER?
-
- THEY CAN BE HAD FROM $22.95 TO $89.95
- FROM ENGINEERING CONSULTING AT
- 714-671-2009
-
- LOTS OF PHUN WITH YE STUFF THIS COMPANY
- SELLS.ASK FOR CATALOG
-
- OH YEA- VISA AND MASTERCARD ACCEPTED!
-
- HAR-HAR-HAR
-
- NUFF SAID-
- BOOTLEG
-