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- Part 1
- NOTE: This walkthru was written without the thief stealing any
- treasures! When you get to a place where a treasure is supposed
- to be but it's not there, it means the thief has beat you to it.
- Do not attempt to fight the thief until you have attained 200
- points! Finding treasures, storing them in the Trophy Case and
- solving puzzles will gain you points. Just continue following
- the walkthru until you're at 200 points then fight the thief.
- When you kill him you will get all the missing and stolen
- treasures back.
- You're standing to the west of a boarded up white house in
- this, the first adventure in the ZORK trilogy.
- The mailbox contains a leaflet if you want to read it, but it
- won't help you solve the game. Go west and east to the Forest
- Path and climb the tree. Here, nestled safely in a nest, is a
- beautifully carved egg. It's so delicate that you couldn't
- possibly open it. But someone will, so get the egg, climb down
- and go north. There is pile of leaves here. Moving them
- reveals a locked grating. But, again, opening it or leaving it
- locked won't make a difference in the game. Go east, south and
- west to the back of the house. Here you see a small window
- that's slightly ajar. Open the window the rest of the way and
- go west.
- You find yourself in a kitchen with a lunch and a bottle of
- water sitting on the table. Don't bother with these items just
- now. Go west once more and you're in the living room. You see a
- lamp and a sword laying here for the taking. You also see a
- closed trophy case that, at the moment, is empty. This will be
- your drop-off point for treasures. Move the rug you see on the
- floor and you find a trap-door! Get the lamp, open the door and
- go down the stairs. Turn your lamp on (there are grues in the
- dark!) and go south and east. You've found the Art Gallery.
- It's been well ransacked, but the plunderers before you have
- left a lovely painting here! Get the painting, drop the egg
- (more about the egg later) and go north to the studio.
- You see a chimney leading upwards, so turn your lamp off and go
- up. You're back in the kitchen! This is the only time you'll
- use the chimney to get out of the cellar. Go west back to the
- Living Room, open the trophy case and put the painting in the
- case. You don't have to close it since this is a "safe" area
- from the thief, whom you'll run into him from time to time. If
- you're carrying any treasures, he'll take them from you. But
- you will get them back later on.
- Open the trap door oncemore, get the sword and go down. Turn
- your lamp on and go north. Good grief! What a vicious looking
- Troll you've encountered! There's no way out, so kill the troll
- with the sword. Randomly, you'll eventually kill him. When you
- have, drop the sword, leave the axe and go east three times.
- You're in a very strange room. Everything you say echoes back at
- you. And you find it impossible to get the Platinum Bar you've
- found! Don't panic, just say "echo" and the acoustics of the
- room change subtley, allowing you to pick up the bar. Now go
- up, northwest and east, then turn your lamp off. You're at the
- top of a dam with a control panel that seems to control the
- sluice gates. Go north to the Dam Lobby, get the matchbook then
- go east. Turn your lamp on, push the red button, then the
- yellow button.
- Ah, light! Turn your lamp back off and get the screwdriver and
- wrench, then go south twice back to the Top of the Dam. The
- green bubble is now glowing and you should be able to turn the
- bolt with the wrench. As you do so, the sluice gates open the
- and water pours through the dam. Drop the wrench and go down to
- the Dam Base. You find a pile of folded plastic here. Get the
- plastic and go up. Turn your lamp on and go south, down, east
- three times and south to the South White Cliffs Beach. Drop
- your plastic here, then go north, west twice, up and northwest
- back to Resevoir South. Now go north to the middle of the lake.
- You see a trunk bulging with jewels! Get the trunk and go
- north to Resevoir North. Hmmm, a hnd-held air pump! What
- luck! Get the pump and go north once more to the Atlantis Room.
- You see a beautiful Trident here. Your load is too heavy to
- carry it, though. We'll get it later. Now go up, west and
- north to the Mirror Room.
- This room is extremely strange. You can change the directions
- you're going by touching the mirror. This changes the
- directions. Go north. If you find yourself in the narrow
- passage, go north and west three times to the maze. If you find
- yourself in the Cold Passage, go west, down, north and west to
- the maze.
- This maze is not all that difficult to map. Unfortunately, you
- have to contend with the thief, who tends to pick up items you
- might drop for mapping purposes and moves them to other
- locations. So follow closely! Go south, east and up to the
- room with the Skeleton in it. Here you find several items, but
- all you should touch is the bag of coins. Again, your load is
- too heavy. We'll get the coins later. Go southwest, east,
- south and southeast. You're in a room with a ferocious looking
- cyclops! There's two ways to get rid of him, but the easiest is
- to say "Odysseus". Upon hearing the name of his father's
- ancient enemy, the cyclops let's out a frightened yell and runs
- straight through the eastern wall! Go east twice and you find
- yourself back in the Living Room! Now this is handy! Turn your
- lamp off and put your treasures in the case, turn your lamp back
- on and open the trap door again. Now that you've found a
- different exit from the Cellar, the door won't clos on you
- again.
- Now, we're going to get the coins, so north, west, south, east
- and up. Get the coins. If they're not here, the thief beat you
- to them. Now go southwest, east, south, southeast and east
- twice. Turn your lamp off and put the coins in the case. It's
- time to go for a ride on the river, so get ready for a wild
- white-water ride!
- Part 2
- Ready to go? Good! Go down the stairs, turn you lamp on and
- go north, east five times, then south. Inflate the plastic with
- the hand pump, drop the pump and get in the raft. Launch the
- raft (wheee!). You have to work quickly at this point. Any
- hesitation will carry you over the Argrain Falls to you death!
- Get the buoy and go east to the East Shore. Get out of the boat
- and open the buoy. You find a beautiful Emerald hidden inside!
- Get the Emerald, drop the buoy and get the boat. Now go north
- to the Sandy Beach, drop the boat and get the shovel. Time to
- go digging!
- Go northeast to the Sand-filled Cave and dig four times (no
- more, no less!). All your digging finally uncovers a jeweled
- Scarab! Drop the shovel and get the Scarab then go southwest.
- Get in the boat and launch it then go west back to the South
- White Cliff Beach. Get out of the boat and go north, west
- twice, up, northwest, and north three times to the Atlantis
- Room. You should now be able to get the Trident. Get it and go
- south three times, southeast, southwest, north, southwest, west,
- south and up the stairs to the living room. Turn your lamp off
- and store the emerald, scarab and trident i the trophy case.
- Now go east to the kitchen, go up the stairs and turn on your
- lamp. Get the knife and rope, turn your lamp off and go down
- the stairs. Go west and down the stairs. Turn your lamp back
- on and go north, east twice, southeast and east. Tie the rope
- to the railing and go back west, northwest, west twice, south
- and up the stairs. Now go west twice to the Cyclops Room.
- By now you should have 200 points and you're strong enough to
- do away with the thief. If you don't have 200 points, save your
- game at this point and try to kill him anyway! I managed to
- kill him with 130 points. Go up the stairs....
- As you enter the Thief's Treasure Room, he appears through an
- unseen passage, mumbles a few magic words and all the treasures
- disappear! Kill the thief with the knife. This action, like
- killing the troll, is random and you may have to keep fighting
- him for several turns. Eventually, though, you're successful
- and all the treasures he's stolen from you magically reappear!
- In addition to your treasures, you see that he's managed to open
- the Delicate Egg and there's also an ornate Silver Chalice here.
- Drop the knife and get everything you can carry except for the
- knife and the thief's stilleto, go down the stairs and east two
- times back to the Living Room. Turn your lamp off and put all
- the treasures in the case. Repeat this process until you've
- taken all the treasures from the Thief's Treasure Room and
- stored them in the case. When you've completed this task, go
- back down the trap door's staicase, turn your lamp on and go
- north, east twice, southeast and east to the Dome Room.
- Climb down the rope and you find a beautiful Ivory Torch
- burning! Not only have you found another treasure, but you've
- found another source of light! So get the Torch and turn your
- lamp off. It's time to visit Hades!
- Go down and get the small bell, then go south to the South End
- Temple. You see on the Altar a Book and two burning Candles.
- Take these items and go down twice. You're at the entrance to
- Hades. The spirits jeer at you and your feeble attempts to
- enter. But don't let them daunt you! You have the means to
- disspell the evil forces baring your entrance!
- Ring the bell. As you do so, the bell becomes red-hot and you
- quickly drop it! In the process, you also drop the candles and
- they go out. Get the candles, and light them with one of your
- matches. Your efforts seem to be taking effect as the spirits
- and wraiths cower at your new found power! Finally, read the
- book. Suddenly, a loud voice commands the spirits to be gone
- and they scream in terror, fading through the walls. Go south
- into the Land of the Dead. Around you in piles are the bones of
- other adventurers less lucky than you. Also laying here is a
- carved Crystal Skull, grinning nastily. Get the skull and go
- north. Drop the book and candles and go up, west and north to
- the Cold Passage. If you find yourself in the Narrow Passage,
- go back south to the Mirror Room, touch the mirror, then go
- north again. Now to west and down the slide, then up te
- stairs. Put the skull in the case and go east to the Kitchen.
- Open the sack and get the garlic, then back west to the Living
- Room and down the stairs.
- Don your miner's cap and get ready to dig some coal...we're
- going mining!
- Part 3
- From the Cellar go north, east twice, southeast, east and down
- the rope. Now go down, south, down and north to the Mirror
- Room. Go north. If you're not in the Cold Passage, go back
- south and touch the mirror, then go north again.
- From the Cold Passage, go west and north to the Mine Entrance.
-
- Now go west and north to the Bat Room. Good thing you have your
- garlic with you because there's a Vampire Bat here! Leave the
- Jade Figurine you see. We'll get it on the way back. Now go
- east to the Shaft Room. You see a sort of basket/chain
- arrangement. Put the screwdriver and the Torch in the basket
- and go north. Turn your lamp on and go down. Whew...Gas!! If
- you'd brought the Torch with you, it would've been quite
- explosive in here! Leave the Bracelet. Now we're going into a
- series of Coal Mines, so go east, northeast, southeast,
- southwest, and down twice. Go south and get the coal.
- Ready? Right! Go north, up twice, north east, south, north
- up, and south to the Shaft Room once more. Put the coal in the
- basket and lower the basket using the chain. Once more, trudge
- back to the Ladder Bottom by going north, down, east, northeast,
- southeast, southwest, and down twice. Now go west. You have
- come to a room with a tight squeeze heading west. There's a
- timber laying here, bt it's not good for anything. Drop
- everything you're carrying and go west into the Drafty Room.
- Aha! So this is where the basket went to! Get the Torch, Coal
- and Screwdriver from the basket and go south.
- You're in a bizarre room with a strange looking machine. Lift
- the lid and put the coal inside, then close the lid. Now, how to
- start the blasted thing? Your fingers are much too large to
- turn the switch, but the screwdriver will do the job nicely!
- Turn the switch with the screwdriver and all sorts of commotions
- come from the machine accompanied by flashing lights! After a
- few minutes all is quiet again. Drop the screwdriver and open
- the lid. Inside the machine is a Large Diamond! Get the
- Diamond and go north. Put the Diamond and Torch into the basket
- and go east. Get everything you dropped except the timber.
- It's time to leave the Coal Mine.
- Go east, up twice, north, east, south, and north. Get the
- Bracelet and go up and south. Raise the basket and get the
- Torch and Diamond, then drop your lamp...you won't need it any
- longer. Go west and get the Jade Figurine, then south and east
- and drop the garlic. Go south and down the slide back to the
- Cellar, then up the stairs to the Trophy Room. Put the Diamond,
- Jade and Bracelet in the case, get the Canary and go one last
- time down the stairs to the Cellar.
- Go north, east twice, southeast, east and down the rope. Now go
- down twice to the Egyptian Room. You see the golden coffin of
- Rameses II sitting here! Get the Coffin and go up and south.
- There's no wy for you to get the Coffin down those stairs, but
- seeing as this is an Altar, why not pray? As you pray, you feel
- disoriented for a moment and then find yourself in the forest!
- And all your items are with you! Open the Coffin and you see a
- multi-hued Sceptre! You'll need the Sceptre, but leave it in
- the Coffin for now so you don't have to worry about carrying too
- many items.
- Go east, north, east, south and east to the Canyon View. Go
- down twice and north to the End of the Rainbow. Seems to me
- there should be a Pot of Gold at the end of the rainbow! Wave
- the Sceptre and look! The rainbow solidifies into a passable
- bridge! Go east onto the Rainbow then go back west. There it
- is! The Pot of Gold! Get the Gold and go southwest, up twice,
- northwest, west, east and west. Now for the Canary. Wind the
- Canary up. As you do so, it begins to sing. As it winds down a
- Songbird flies overhead and in the effort of trying to sing back
- to the Canary opens its beak and drops a lovely Brass Bauble at
- your feet! The Bauble and go west twice to the Living Room and
- put the Coffin, Bauble, Canary, Sceptre and Pot of Gold in the
- case.
- As you put the last treasure in the case, a voice whispers in
- your ear to look to your treasures for the final secret. When
- you look in the Trophy Case you see an Ancient Parchment which
- appears to be a Map! Get the map and go east twice, south and
- west. You now see a path that wasn't there before! Go
- southwest and you find yourself in front of a Stone Barrow!
- Enter the Barrow and the dor slams behind you! You see that
- you've found the beginning of ZORK II and have solved ZORK I due
- to your skill and bravery! Congratulations! Now on to ZORK
- II...can you face the Wizard and conquer him?
- ZORK is a trademark
- of Infocom, Inc.
- This walkthru is copyrighted
- by Barbara Baser, 1984.
-