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- B A T T L E T E C H
-
- TECHNICAL READOUT 3025
-
- ----------------------
-
- WSP-1A WASP
-
- Overview:
- The WSP-1A Wasp was the first recon 'Mech to be mass-produced for the Terran
- military. Since its initial production in 2471, the 'Mech has spread to all
- parts of Human-occupied space. Old Star Leauge records show that thousands of
- Wasps were constructed in the four centuries preceding the Succession Wars.
- Though many of these have worn out or been detroyed, estimates show that more
- than half this total is still in operation. Further, some Wasp designs are
- still being constructed in some areas of the Successor States. The large num-
- ber of Wasps available for use should ensure that it remains among the main
- light recon 'Mechs of the Successor States for centuries to come.
- The Wasp design has always been used for general scouting and reconnaissance
- duty. Far too lightly armed and armoured for battle, its speed and maneuverab-
- ility can generally keep it out of major confrontations.
-
- Capabilities:
- The WSP-1A Wasp is well-fitted out for its scouting role. With a maximum
- speed of over 95 kph on open terrain, the 'Mech can usually flee from most harm.
- With its sophisticated Rawlings 52 jump jets, it can also bypass natural or un-
- natural obstacles with ease. Unless the jump jets are used extenively, heat
- buildup is rarely a problem for the Wasp. It can, it fact, fire its entire
- weapons complement continuously with little or no heat problems.
- The Wasp's armor is average for light 'Mechs, which means it cannot stand up
- to much punishment. Usually two hits in the same area are enough damage to
- cause the 'Mech major problems. The Wasp is armed with a Diverse Optics type 2
- medium laser placed in its right arm. A Bical SRM twin-rack is also mounted for
- close-in fighting.
- A major design flaw of the 'Mech was discovered during the reunification war
- (2575-2597). During the Battle of Imbros III in March 2580, the tactic of jump-
- kicking gained popularity. With this maneuver, jump-capable light and medium
- 'Mechs could jump and smash their leg components into the head and upper torso
- of opposing units, hoping to cause more damage than they inflicted upon them-
- selves. This tactic was very popular among Wasp warriors as it improved their
- offensive potential somewhat. Practitioners of the tactic soon learned that
- most Wasps were only able to use the jump-kick once, even if leg damage was
- repaired before another close combat. After performing the first or second
- jump-kick, the lower leg assemblies would actually rip off the body at the in-
- stant of impact, leaving the 'Mech totally immobile in the field. The problem
- was finally traced to the stress bars along the actuator paths in the lower leg
- components. The designers had never dreamed that a tactic such as jump-kicking
- would be developed for lighter 'Mechs, and so had not given them the mono-
- molecular stress-resistant material used onm newer and heaver 'Mech types. By
- 2610, nearly all Wasps and other light 'Mechs were rebuilt with MMSR actuator
- bars, alleviating the amputation problem.
-
- Battle History:
- During the Civil War brought on by Stefan the Usurper, loyal Star League
- forces launched an assault at the planet Cylene IV in March 2772. Massed recon
- lances composed mostly of Wasps and other light 'Mechs screened the assault.
- Not waiting for the major forces of the Loyalists to drop onto the planet, the
- rebel defenders launched a counter-offensive against the scout units. Many of
- the light 'Mechs simply fell back in good order and awaited reinforcements.
- Some, however, were caught in front of impassible terrain, allowing the rebels'
- medium and heavy 'Mechs to decimate the units before any support could arrive.
- By sacrificing these Wasps and other light 'Mechs, the main Loyalist assault
- force was able to drop on-planet unopposed, for the usurper forces were scat-
- tered from their many skirmishes with the first wave of Loyalist scout 'Mechs.
- The Loyalists made short work of the rebels, and the planet fell to them within
- four days.
- In April 2796, the infamous Kentares Massacre occured after Minoru Kurita's
- assassination. Oshita's Recon Lance of the First Sword of Light Regiment
- gained the ignominious honor of exacting the most civilian casualties on the
- population in that month-long spree. The Wasps of Oshita's lancd are part-
- icularly infamous for their systematic butchery in well-inhabited, hard-to-
- evacuate areas such as hospitals and high-rise apartment buildings. When word
- on the atrocities reached House Davion, its leaders placed a high price on the
- heads of the MechWarriors in Oshita's recon lance. By 2801, all four Mech-
- Warriors, along with their Techs and support personnel, had been killed in com-
- bat or by bounty hunters.
-
- Variants:
- There have been five major variations on the basic Wasp design. The Davion
- variant simply replaces the SRM twin-rack with two small lasers and a flamer.
- This increases heat output somewhat, but not to serious levels. The House
- Kurita version increases the Wasp's armor at the expense of some close-range
- hitting power. House Liao has dropped all the standard weaponry, and added one
- SRM quad-rack to its Wasp variant. Finally, many Wasps of the mercenary reg-
- iment Wolf's Dragoons are equipped with six small lasers for heavy-hitting close
- in fire, at the expense of any medium or long-range capability.
-
- Notable 'Mechs and MechWarriors:
-
- Mechwarrior Ross Malone
- Part of Cushing's Scout Lance of McGee's Cutthroats currently in the service
- of House Kurita, Ross Malone is noted as one of the best trackers in the Succes-
- or States. His mission is usually that of shadowing enemy 'Mech forces before
- battle, trying to ascertain their strength and intentions. An expert in 'Mech
- camouflage, Malone personally repaints his Wasp, the Nighshroud, after every
- campaign. As a member of the Cutthroats, he has masterminded a number of eff-
- ective ambushes. Not interested in promotion, Malone intends to comtinue his
- career as one the the Succession Wars' best scouts.
-
- MechWarrior Jody Okigama
- A member of Smithson's Chinese Bandits, Jody Okigama is well-known for her
- tactic of "backwalking". at which she has become quite adept. During combat,
- Okigama walks or runs her Wasp, the Dobber ]I[, backward while continuing to
- fire her weapons as pursuing targets. This dexterous use of her 'Mech has
- pulled her out of a number of tight situations, and helped her to tally up a
- score of eleven kills. That is quite an acheivement for the pilot of a light
- 'Mech.
-
- Mass: 20 tons
- Chassis: 1A Type 3
- Power Plant: GM 120
- Crusing Speed: 66.5 kph
- Maximum Speed: 95.1 kph
- Jump Jets: Rawlings 52
- Jump Capacity: 180 m
- Armor: Durallex Light
- Armament:
- 1 Diverse Optocs Type 2 Medium Laser
- 1 Bical SRM Twin-Rack
- Manufacturer: General Mechanics, Incorporated
- Communications System: Duoteck 65
- Targeting and Tracking System: Tadcom TXX
-
-
- Type WSP-1A Wasp Tons
- Tonnage: 20 Tons 20
- Internal Structure: 2
- Engine 120 GM 4
- Walking MPs 6
- Running MPs 9
- Jumping MPs 6
- Heat Sinks: 10 0
- Gyro: 2
- Cockpit: 3
- Armor Factor: 48 3
- Internal Armor
- Structure Value
- Head: 3 4
- Center Torso: 6 6/4
- Rt./Lt. Torso: 5 6/2
- Rt./Lt. Arm: 3 4
- Rt./Lt. Leg: 4 5
-
- Weapons and Ammo:
- Type Loc. Critical
- Medium Laser RA 1 1
- SRM 2 LL 1 1
- Ammo (SRM) 50 LT 1 1
- Jump Jets RL 3 1.5
- Jump Jets LL 3 1.5