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-
- PRESENTS
- SECRET OF THE SILVER BLADES RULE BOOK
-
- Amigatized by Orage Rouge
- Thanks to Lazarus Long/NASA for the original!
-
- Introduction.
-
- Welcome to the Official Advanced Dungeons and Dragons computer product,
- Secret of the Silver Blades, a Forgotten Realms Fantasy role-playing
- epic. This game is based on the rules and background created by TSR, Inc.
- and a story line created especially for this game.
-
- The people of New Verdigris have uncoverd an ancient evil that threatens
- to close forever the mine that is their livelihood. In desperation the
- miners gathered up the whole of their treasury and sacrificed it to the
- Well of Knowledge, beseeching the ancient artifact to send them heroes to
- combat the monsters -- Your Party of adventurers are those heroes.
-
- When you regain your senses after being brought to the Well of Knowledge,
- the Mayor of New Verdigris explains that the mining town is desperate for
- heroes to save it from the evil that has been unearthed. The mayor will
- give you several magical items and money to purchase equipment. You should
- distribute the items to the members of your party and then go into the town
- to finish outfitting your adventurers.
-
- Transfering Characters from Curse of the Azure Bonds
-
-
- Secret of the Silver Blades will accept characters which were created and
- played in Curse of the Azure Bonds, to transfer charcters use the
- REMOVE CHARACTER FROM PARTY command in the Party Creation Menu
- to take characters from their adventuring parties, then use the
- ADD CHARACTER TO PARTY command to put them in a Secret of the Silver
- Blades party.
-
- Using Menus
-
-
- All commands are menu based, and the concept of the active character is
- central to the game. Outside of combat the active character's name is
- highlighted on the display. During combat the active character is
- surrounded with a cursor at the start of his combat segment.
-
- During combat the active character is chosen automatically according to
- a character's initiative and random factors. Other times the active
- character may be selected by you before choosing commands.
-
- If a command affects the whole party, just select the command. If the
- command effects one character make that character active and then choose
- the command.
-
- Beginning to Play
-
-
- To begin playing the game you must load a saved game or generate
- characters and band them together into a party. This first menu
- gives you the intial options :
- CREATE A NEW CHARACTER
- ADD CHARACTER TO PARTY
- LOAD SAVED GAME
- EXIT TO DOS
-
- Create New Charcters - is used to build a character. Detailed information
- about character, races, classes and so on is available in the journal.
- (The Journal will be released soon! Be Patient - Lazarus).
- This command displays the following menus to define the character.
- - Pick Race - lists six races a player-character can be in the Forgotten
- Realms.
- - Pick Gender - lists the sex the character can be. Gender affects
- the characters maximum strength.
- - Pick Class - lists the class or classes the character is qualified
- for based on race.
- - Pick Alignment - lists all the possible alignments for the character
- based on character class.
-
- The computer randomly generates the character's ability scores.
- If you are not happy with the character's scores you may roll them again.
- Remember that you can use the MODIFY CHARACTER command on the Party
- Creation/Hall Menu to change the character's ability scores and hitpoints
- ( HP ) after the character has been generated.
-
- Name Character - provides a 15 letter space to type in the character's
- name. This name will be automatically saved to disk.
-
- Select Combat Icon - allows you to design the shape that will represent the
- character in combat. Customize this icon to represent the character's
- favorite weapon, armor, and colors. Different computers and graphic
- adapters have different capabilites, experiment to create the best icon
- for each character.
-
- Add Character to Party
-
- Allows you to add characters to the party from the saved game disk.
- A party is a group of characters composed of up to six player characters
- (Called PCs) and up to two non-player characters (called NPCs). A party
- should have a balanced mix of characters with different classes. You
- will also need to indicate the last game the character adventured in.
-
-
- Party Creation/Hall Menu
-
- Drop Character - elimnated a character from the party and erases him
- from the saved game disk. A dropped character may not be recovered.
-
- Modify Character - can change the characters ability scores and HP.
- Use Modify Character to change a character generated in Secret of the
- Silver Blades to match a favorite AD&D game character. A character
- cannot be modified once he has begun adventuring
-
- Train Character - (from Hall Menu only) increases a character's level
- when he has gained enough experience points (XP). Choose the character
- to train and if he has sufficent XP he will be able to advance one level.
- If a character has gained enough XP to advance more than one level,
- he will advance one level and then lose all XP in excess of one point
- below that required for advancement to the next level. See the
- section on Experience Points in the Journal for an example.
- Advancing in levels takes no game time. When magic-users
- advance, they may add a spell to their grimoire (spell book). See
- the Maximum Level Limites by Race, Class, and Prime Requisite chart
- in the journal for level limites. There is no charge for training
- characters.
-
- Human Change Class - allows human characters to become a dual class
- character. Dual class characters lose the advantages of their
- first class until they exceed that level in the new class.
- For more information about Dual Class characters look under
- character Classes in the Adventurer's Journal.
-
- View Character - displays a character.
-
- Remove Character from Party - tranfers a character from the party
- to the saved game disk.
-
- Save Current Game - stores the current game to the saved disk or
- directory.
-
- Begin Adventuring - Starts the Game!!
-
-
- Non - Player Characters (NPCs).
-
- During the game the party will encounter non-player characters (NPCs).
- They may talk to the party, attack or even offer to join the party.
- There are two kinds of NPCs : those who volunteer to join the party
- and those who will only give information or fight the party. NPCs
- that join the party are treated like player characters with a few
- differences. The computer commands the NPCs in battle. They have
- morale. If things are going badly for the party, NPCs may run!
- Items can be traded to some NPCs, but they cannot be traded from
- conscious NPCs to other characters. If an NPC dies however you can
- use the TRADE command on the items Menu to take his items. Only
- TWO NPCs at a time may join the party and they may take a share of all
- treasures found.
-
-
- Viewing Characters
-
- The View command displays the character summary screen.
-
- Characters have no money at the start of the adventure, although the
- Mayor of New Verdigris will give the party some to help outfit them.
- The party will accumulate wealth, in the form of gems, jewelry,
- and some coins as they go. The value of gems and jewelry varies,
- and can only be determined by having the items appraised. Coins
- always have the same values. Platinum coins are the most valuable
- while gold and copper are more common. The relative value of each
- kind is :
- 1 Platinum piece (PP) = 5 Gold pieces (GP) = 10 Electrum pieces
- (PP) = 100 Silver pieces (SP) = 1000 Copper pieces (CP).
-
- Encumbrance is the total weight the character is carrying.
-
- Combat movement is how many squares a character can move during
- a combat segment. This is based on his readied armor, strength,
- and totaly encumbrance.
-
-
- Character Status
-
- OKAY - Status means that the characters has positve HP and can move and
- fight normally.
-
- UNCONSCIOUS - Status means that the characters has exactly 0 HP.
- He cannont move or fight, but is in no danger of dying.
-
- DEAD - Status means that the character has kicked the bucket.
- Non-elf characters have a chance of being resurrected with a Raise
- Dead spell. The character's chance of being resurrected is influenced
- by his constitution. See the constitution chart in the journal.
-
- Stoned - Status means that the character has been turned to stone.
- The character can be returned to normal with a Stone to Flesh Spell,
- which is availble at the temple in New Verdigris. Magic Users may
- also get a Stone to Flesh Spell if they are of high enough level.
-
- Fled - Status means that the character fled from the previous
- battle. After the battle he will rejoin the party.
-
- Gone - Status means that the character has been totally destroyed.
- Nothing can bring the character back to life.
-
- From the View Menu several options are available to inspect the active
- character. Not all these commands are available at all times.
-
-
- Items Menu
-
- - Ready - is used to change the status of a weapon, armor, or other
- item. Only readied items can be used in combat. A character
- cannot ready more than two hand-held items at once. Arrows and
- crossbow quarrels are assumed to be in a quiver and can be readied
- at all times. Some items may take one or two hands to ready.
- Some items can only be readies in either camp or combat.
-
- - USE - Activates an Item.
-
- - Trade - is used to transfer an item from one character to another.
- Choose the character to trade to and then choose the item or items
- to trade. Remember that a conscious NPC will not give up an item
- once he has it.
-
- - Drop - Permanently removes an item from a character. Dropped items
- can NOT be recovered.
-
- - Halve - will divide a bundle of some items into two equal
- bundles.
-
- - Join - combines all similar items into one line. No more
- than 255 similar items can be joined on line line. Some items,
- such as poitions, cannot be joined.
-
- - Sell - is described under the Armoury Menu
-
- - ID - is described under the Armoury Menu
-
- - Spells - is a listing of the spells a character has memorized and
- can cast.
-
- HEAL - is an ability of Paladins. Paladins may heal two HP (per level)
- of damage a day. Select the heal command and then select the
- character to be healed. This command is only displayed when a paladin
- has a heal available.
-
- CURE - is another ability of Paladins. A Paladin may perform one
- Cure Disease per week at levels 1-5, two cures a week at levels 6-10,
- and three cures a week at levels 11-15. This option is only displayed
- if the paladin has a cure available.
-
-
-
- Adventuring
-
- After setting up your party and reading the background information
- in the Adventurer's Journal, it is time to head for adventure,
- fame and glory. During your adventuring the party will engage in
- fierce battles, find treasures, and sometimes have to stop, recuperate,
- and memorize spells for futre use.
-
- Adventure Menu.
-
- Move - is used to change the party's facing or to move forward. The
- party can turn right or left, turn around, or move forward. Normally
- each move forward takes one minute of game time. If the party has
- Search On, each move takes ten minutes.
-
- Area - Toggles between the Area and 3-D View. In many regions this
- command may not be available.
-
- Cast - displays the Cast menu if the active character is a
- Spell-Caster. See the Magic section for more infomation. Some
- spells have no effects in combat.
-
- View - Displays the character screen and the View Menu.
-
- Encamp - displays the Encamp menu.
-
- Search - toggles searching on and off. A party moving with Search off
- is a moving at a normal rate of one minute per move. With Search On
- the party takes 10 minutes per move because they are checking for
- secret doors, traps, etc. When a Party has Search On, SEARCH will
- be displayed on the screen to the right of the point of view
- windows. Because of the slow speed the chance of random encounters
- is also greatly increased.
-
- Look - is used to search an individual square. A LOOK command acts
- as if the party moved into the current square with Search on.
-
-
- Encamp Menu.
-
- The Encamp Menu includes options like saving the Game, Resting to heal,
- and memorize spells, and changing items such as game speed or party
- orders.
- REST - Allwos characters to memorize spells and to heal
- naturally. Characters catch their normal sleep without having
- to encamp. When spells are momorized, the intial rest time is
- established by the time necessary to memorize any spells selected
- from the MEMORIZE command in the Magic Menu. For every 24 hours
- of uninterrupted hours of rest in camp, each wounded character
- regains one HP. Rest can be interrupted by encounters. If possible
- find safe places to take LONG rests, such as the Mayor's Residence
- in New Verdigris or places that you are told are safe during the game.
-
- Rest Menu - includes commands Rest,Days,Hours,Minutes,Add,Subtract,and EXIT
-
- Alter Menu - included commands Order, Drop, Speed, Icon, pics, and Game
- Level and Exit.
-
- Fix Command in Encamp Menu - is used to heal many wounded characters
- with a single command. ALl characters with first level clerical
- spells will memorize as many cure light wounds as they can, cast
- them on the party, and then rememorize their previous spells
- automatically. FIX takes game time and may be interrupted by an
- encounter. Fix will not return HP to diseased characters, a
- Cure Disease spell must first be cast upon them.
-
-
- Magic
-
- To get the Magic Menu options, the active character must be able to cast
- spells. Spell-Casters can get a list of their memorized spells
- from the Cast option of the Magic Menu or from the Spells option
- of the View Menu. They can get a list of their spells on scrolls
- from the SCRIBE option in the magic menu.
-
-
-
- Civilization In The Game..........
-
- The Mining town of new Verdigris will provide many valuable services
- and supplies for the adventurer. In the town you will find an armour,
- hall, temple, bar, and the Mayor's and Mage's Residences.
-
- The Mayor's Residence - is a good place to rest and gather information.
- He will inform you of anything the people of New Verdigris have learned
- since your last visit. Whenever the party is in town, the mayor will
- provide a safe place to rest and memorize spells. While staying with
- the mayor, the party may safely encamp to memorize spells and regain HP!
-
- The Armoury - Provides a place to buy and sell equipment using the
- Armoury Menu of Buy, View, Take, Pool (to pool Money), Share,
- appraise, and exit.
-
- The Mage's House - is where you go to purchase magic items. The
- options that appear are similar to those in the Armoury Menu.
-
- The Hall - is where the characters can advance levels. Here you can
- modify the party using the Party Creation / Hall Menu.
-
- The Temple - offers healing spells and performs other clerical
- services. The commands on the Temple Menu are the same as those on
- the Armoury Menu and the addition of the Heal Command.
-
- The Bar - is a rowdy place full of gossip, stories, and information.
- Buy a round of drinks and listen to the stories and pinch the Bar Maid's
- Butt.
-
- The Vault - will store money and equipment for you. You may also
- convert platinum pieces into gems. One hundred platinum pieces
- will usually buy you one gem. There is no charge for this service.
-
- The Old Man - in New Verdigris is a valuable source of information
- and clues. All you have to do is FIND him.
-
- The Well of Knowledge - is another valuable source to the players.
- This Powerfull magic place is where the people of New Verdigris
- wished for warriors (you) to combat the menace of evil. The well
- will also answer queries you may have about your adventure.
- To gain information from the well you will need to feed it with
- 100 Gems before gaining information (expensive huh ? )
-
- The Location of the Well is on the map of New Verdigris Area found
- in the Journal.
-
- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- CALL: Destruction's Realm (708) 474-4280
- Das Reich Zerst÷rung TRSI US HQ
- Le Royaume De la Destruction Elites Only!
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