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- Solve for bug-infested Space Quest 5 Beta v0.028 2-7-93 1:05am PST
- ────────────────────────────────────────────────────────────────────────────────
- Typed by Patch (dictated to me over the phone), gameplay by Conroy
-
- Hi all! Patch here ... we both got past this game, then Conroy replayed it
- entirely so our solve would be exact. Pretty cool game, but would be nice not
- to have all the damn bugs in it (but hey, it was FREE!). Included is the
- original coordinates file I released in the US for Vaiski (SQ5COORD.TXT), and 3
- save games (2 at lockup points and 1 at the end of the game). Ok, skip the
- bullshit, on with the freak show ...
-
-
- Go north. Enter classroom to take test. + 5
- No matter what choices you make on the test, you'll pass. You get in
- trouble for being late so you have to clean the crest. Go south. Open
- the janitor closet and take the pylons and the waxer. + 20
-
- Go south then east. Stand on the teleporter to go down to the crest.
- Place the pylons on the floor. Place the waxer on the floor and open it
- up to use it. Clean all dirty spots (it's timed, so if you don't do it in
- the amount of time you have, you lose the game). Crest is now cleaned. + 50
-
- Quirk and Wankmeister talk to you a bunch. Go west. A mouse jumps into
- the test computer and fucks up the scores. Game locks up. Load up save
- game #0 included in this package.
-
- The mouse gets fried and the machine gives you a perfect score on the SAT
- (Starcon Aptitude Test). While this happens, a conference is going on
- with the admiral, ambassador, and a bunch of other people. the ambassador
- is bitching everyone out to try and get them to take action against people
- who illegally dump wastes on her planet. They halfheartedly agree to get
- off their asses and do something to get her to shut up. The whole time
- Wilco is eavesdropping on them, and when the ambassador walks out of the
- room, Wilco falls on his ass because he was leaning up against the door.
- Anyway, because of your high grade on the SAT, you are promoted to captain
- or something and are in charge of a garbage scow. + 105
-
- Talk to Flo. Hail Starcon for clearance to leave. Talk to Droole and lay
- in coordinates for Gangularis (71552). Lite speed. When Droole tells you
- that you are approaching the planet, change to Regular speed. Activate
- the RRS (Refuse Removal System). + 100
-
- You'll be notified that there is a life form in the waste compartment.
- Get out of chair and open the trash (white door on the right). + 20
- An aliens creature will hop out and stick on your face, then walk away.
- While you're here click on the toolbox. Get the laser torch, + 5
- fuse, + 5
- hole punch, + 5
- antacids. + 20
- Go to the Engineering room (door on left). Walk out and then back in and
- Spike will be there. Walk to lower left corner. Put him in the specimen
- container on the right (the red glass jar). + 20
- Put the antacids in the container to calm him down. + 15
-
- Go to the bridge and lay in a course for Peeyu (92767). Once there,
- activate the RRS. + 100
- You'll intercept a message about a dirty deed going down. Lay in a course
- for Kiz Urazgubi (kiss your ass goodbye) (20011). You get caught in a
- tractor beam and are hailed by a bounty hunter because of your mail fraud
- in SQ3. She tells you to beam down to the planet. Go to the Engineering
- room and beam down. + 10
-
- You'll start on a screen with a waterfall and pool. Go to the northwest
- corner into the mouth of the cave FAST! because the bitch is gonna try and
- zap you. Go east. Click the hand icon on the BRANCH (not the log). The
- branch snaps and you fall down. Get the stick. + 10
- Go back to the log screen. Click the walk icon on the log to get to the
- other side. Hit the bananas with the stick. While they're swinging, take
- a banana. + 25
- Crawl back through the log and then go west. Enter the left cave. You'll
- be on a waterfall screen. Enter the left cave. You'll come out on the
- left side at the top. Jump across and climb up to the boulder. Use the
- stick to knock the boulder loose. + 100
-
- You knock the bitch silly. Go back down to the pool where you started out.
- The bitch is still alive, but her cloaking device is gone. Go to the log
- screen and climb in the middle. She will land on top and look for you.
- Stick the banana in her jetpack. + 200
- She will blow up. Climb back out and get her head. + 25
- Go back down to where you started. Cliffy is there and you talk to him.
- You get beamed back. + 175
-
- Go out of Engineering and go back in. Cliffy is fixing up the robot. You
- will automatically give him the robot head and he'll give you a remote
- control. Beam down (Cliffy comes with you). Use the remote control on
- yourself. + 100
- The ship is now uncloaked. Stand on the platform to enter the ship.
- The game will lock up here if you touch the panel. Load up save game #1.
- Click on the panel on the right. You are now looking at the cloaking
- device. Click on the top latch then the bottom latch. Turn all 4 dials
- so they are diagonal. Click on the panel to the left of the upper left
- lock. It will open. Do the same for the lower right lock. It will open.
- Turn the remaining 2 locks so they are both straight. Click on the panel
- for the upper right lock. It will open. Do the same for the lower left
- lock. It will open. Get the cloaking device. + 200
- Run out FAST!
-
- Now you're back on the ship. Go to the bridge and lay in coordinates for
- the Starcon Academy (69869). After you change to Regular speed, enter
- Standard Orbit. Grab Spike from the container. Beam down. + 10
-
- Sit down with your friends at the table on the left side. Some guy will
- come up and give you free Space Monkeys and his business card. Quirk will
- approach you next and challenge you to a game of Battle Cruiser. Beat em. + 75
- If you don't beat him, you don't get the points. Cliffy gets in a brawl
- and is taken away to jail. Talk to Flo and Droole to figure out an escape
- plan. You have to make a distraction, so put the Space Monkeys in your
- drink. They will multiply and take over the station. + 50
- Walk east and the guards will run off to try and stop the monkeys. Click
- on the panel to shut the shields off. + 25
- Click the hand icon on the 2nd cell. Use Spike on the cell so he will pee
- acid all over it and melt it away. + 50
- Go west to teleport back to your ship.
-
- Put Spike back in his container and then go to the bridge. You'll get a
- message to head to Clorox II. Lay in a course for 90210. Standard orbit. + 10
- Ask your Science Officer (the orange button by your right hand) to scan
- the planet. Beam down. + 5
-
- You're on a desert type planet. Go in the big building. Click on the
- computer in the center of the room. You'll be attacked by a loogy
- monster. Dodge his loogy blasts 5 times. Droole will then shoot him. + 50
- the monster will transform back into a man. He grunts something about
- looking to the west for a secret path. Get the piece of paper he dropped. + 5
- Look at the computer. Punch in 80869 (the code on the paper). + 20
- Leave the building. Walk to the lower left corner (secret path). On the
- close-up shot, look at the container. + 50
- Beam up.
-
- Go to the bridge. You get a weak emergency signal from the Goliath. An
- animation sequence is played. You're told that the Goliath is in the
- Thrakus system. Lay in a course for 53284. Standard orbit. + 20
- Go down to the docking bay. Get the rebreather mask (panel to the left of
- the suits). + 5
- Get the oxygen tank to the left of the mask. + 25
- Go to Engineering and put the mask on. + 20
- Beam down.
-
- Walk to the pod and look inside it. Grab the coat. + 10
- Push the red button to shut off the homing beacon. + 35
- Walk to the left until you are jumped by the girly. It's Wankmeister!
- You fight and end up hanging onto the edge of the mushroom. Before she
- falls, use the coat. + 35
- Use the communicator on yourself. + 35
- Wankmeister will drop a vine to you. Grab the vine. + 5
- You barely escape. Once back on your ship, she's sick. She gives you
- a warpdrive distributor cap she stole from the Goliath. Open the Cryo
- chamber. + 20
- Put her in the Cryo chamber. + 20
- Look at the panel in the lower left corner. Put her on Cryo for 10
- seconds. + 65
-
- Go to the bridge. Your ship will be attacked. Tell Droole to do Evasive
- Action. Tell him to head for the asteroid field. + 35
-
- Cliffy goes outside to fix some shit. He ends up floating off into space
- and you have to rescue him. Go down to the docking bay. Enter the EVA.
- Watch your fuel gauge. Maneuver yourself so you are in front of Cliffy
- and until you see a green box on his chest. A message will say "Target in
- range". Extend the claw and push the button with your thumb to grab him. + 300
- Head back to your ship. + 50
-
- Once back inside, Cliffy is all fine. Go to the bridge and lay in a
- course for the Space Station that was mentioned on Clorox II (41666).
- Standard orbit. + 10
- Beam down.
-
- A fly will enter the teleporter at the same time and fuck you up. It's
- unavoidable. You'll turn into a fly. Your communicator will drop on the
- ground. Click on the part where the water meets the green grass. A frog
- will try to catch you and lands on your communicator, turning it on. + 100
- Land on the communicator. + 40
- Talk to Flo. She says the teleporter is broken, but will tell Cliffy that
- you are a fly. Now go to the west (click on the right side of the hill on
- the right side of the screen). Click on the dumpster. You'll be on a
- screen with a waterfall and a card slot. Click on the card slot. + 20
-
- When you walk through the card slot, note which laser beams affect which
- locking mechanisms. You'll need it later. Land on the computer screen. + 10
- Clicking on Security lets you see what's going on outside. Click on
- Projects and keep doing Next until you see Project X. + 20
- Click on Accounting to see that Quirk was bribed. + 15
- Fly back outside. Click on Cliffy. + 5
- Take Cliffy to the dumpster where your body is so he can fix you. Your
- body will jump out. Click on your body. + 10
- You'll then be teleported by Cliffy to fix you up. + 50
-
- Use the hole punch on the business card. + 5
- Make an X pattern on the business card so the lasers will go through. + 500
-
- Use the new business card on the slot to get back in. Get the liquid
- nitrogen containers that are in the cabinet near the stairs. + 50
- Go back out. WD40 will return your communicator to you and she will beam
- back up. Tell Cliffy to beam you up.
-
- Spike will jump around, trying to convey a message to you. Tell Cliffy
- to reverse the teleportation process. Look at the Cryo chamber. Look at
- the control panel. Put Beatrice on Defrost for 10 seconds. + 50
- Pick up Beatrice and put her on the teleporter. Cliffy will kick the
- machinery to fix it. + 50
- Beatrice is all fine now but will rest in the Cryo chamber. Talk to WD40
- to get the plan of action. Go to the bridge and lay in a course for
- Commodore LXIV (64, get it?) (81100). As soon as you get there, they tell
- you that the Goliath will be in sight in 10 seconds. Call up Cliffy (the
- green button by your right hand). Tell him to cloak the ship. + 50
- He will tell you to come to Engineering. Walk back there.
-
- Cliffy will tell you where to land the pod (where the least amount of
- Pukazoids are at). Go back down to the docking bay and get in the EVA. + 300
- Click the hand icon on the part of the ship immediately to the right of
- the engines. You'll connect up to the ship. Use the laser torch on the
- hull of the ship. + 100
- You automatically walk in the ship. + 70
-
- Wait until the guard has left the room. Walk up to the computer in the
- middle. Put the warpdrive distributor cap back. + 100
- Wait for the guard to come back in and leave. Creep to the door. Click
- on the grate in the middle of the hallway. + 100
-
- You're on level 8 in the service tunnels. Go east then north. You're now
- in the elevator shaft. Climb up the ladder as high as you can and enter
- the small door at the top. You should now be in level 6. Go South, West,
- North, North, East, North.
-
- Climb up. Enter the top door. You should now be in level 4. Go South,
- West (a Pac-Man chases you to the East twice), West, West, North, North,
- West, West, North.
-
- Climb up. Enter the top door. You should now be in level 2. Go South,
- South, West, South, East, South. + 350
- Click on the button. Pull it down. + 20
-
- A Loogy monster grabs you. Big animation sequence. Once inside the
- teleporting room, wait for ALL of the monsters to be on the platform and
- give Cliffy a command so he'll beam up back to normal. + 20
- You don't know where Quirk is, so you head back to the bridge. You see
- Quirk fly into the blob in space. Flo calls you and asks what you want to
- do. Tell her to beam you back over. + 20
-
- Go to the bridge. Give Droole a command to Fire. + 50
- The blob will float towards your ship. Tell Droole to activate the RRS
- to suck the monster into the garbage bay. + 200
-
- You're screwed. Push the red button by your right hand to get the self-
- destruct mechanism up. Push the button on the left to start it. + 100
- Go to the Engineering room. Get Beatrice out of the Cryo chamber. + 10
- Stand on the energizer platform. It blows out! Run to the fuse tunnel
- and pull out the fuse in the middle from the front row. Put the new fuse
- you got a long time ago in its place. + 175
-
- Go to the Engineering room. The blob will be oozing out of the garbage
- container. Jump into the Engineering room. Get Spike out of his
- container. + 10
- Stand on the teleporter and energize!
-
- Congratulations! You have passed bug-infested Space Quest 5 Beta! ────
- Total points: 4955
-
-
- Conroy's Notes
- ──────────────
- 1) When you die, if you click the mouse about an inch below the word Space on
- the top bar, you can see different death scenes.
-
- 2) It looks like Dynamix is trying to make this game work under Windows. DLL
- files are included. Also, SCIWV.EXE is actually a ZIP file. If you rename
- it to SCIWV.ZIP and uncompress it, you have an EXE file that will only run
- under Windows. Neat, eh?
-
-
- Greets: Patch - Dark Knight of Sinister Cheats, my new group
- Zax of The Phoney Coders
- Robbin (beta tester for Future Crew)
- The U Dub Crew (Barfman, Cyberpunk, Guildmaster, Milhous)
- Bassline, King of Oreo cookies
-
- Conroy - Rifleman
- Pantamime
- Snowboy
- Max Sterling
-
- Dual greets: Wilco and Vaiski (IRC dudes, thanks for the coordinates)
-