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- Space Quest V: The Next Mutation Hints
- Compiled By Dark Spyre / Captured Directly From Sierra BBS
-
- Area: StarCon
- ~~~~~~~~~~~~~
- Problem:
- I'm stuck at StarCon. How do I get started?
-
- Hint:
- The first thing you should do is open the classroom door with the hand icon and
- take the SAT. If you can't find the classroom, maybe you should be playing
- Mixed-Up Mother Goose.
-
- Problem:
- I'm having trouble with the SAT.
-
- Hint:
- If you're like most people, you'll have to cheat to pass the SAT. Use the eye
- icon to peek at your classmates' answers and mark them on your test. The
- correct answers for the SAT test are: number one, "d"; number two, "e"; number
- three, "e"; number four, "c"; number five, "e"; number six, "c"; number seven,
- "e"; number eight, "d"; number nine, "a"; number ten, "a."
-
- Problem:
- I keep getting caught in the act by the Proctormatic Nine-Thousand.
-
- Hint:
- You'll have to be more subtle when you cheat. Don't look at anyone else's test
- unless the droid is facing away from you.
-
- Problem:
- How do I clean the StarCon crest?
-
- Hint:
- After completing the test, go to the janitorial supply closet. Open the closet
- using the hand icon and get the orange safety cones and the scrubber. Then take
- the elevator down to the StarCon crest located in the rotunda. Once you reach
- the crest, place an orange safety cone at each corner Put the Scrub-O-Matic on
- the floor and click the hand icon on it twice to board and start it. Then use
- the brush icon to clean all parts of the crest.
-
- Problem:
- How do I get into the areas marked "off-limits"?
-
- Hint:
- Don't bother trying to get to any of the areas that are off-limits to cadets.
- You can't. Forget it and get on with the adventure.
-
- Problem:
- What do I do after I've cleaned the StarCon crest?
-
- Hint:
- Go back up to the hallway. After the rat and conference room sequence, go to
- the bulletin board next to the classroom and use the hand icon to get your test
- score. If you scored at least 50% you pass the test.
-
- Area: The Eureka & Garbage Recovery
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Problem:
- I was just made captain of the Eureka. How do I proceed?
-
- Hint:
- Click the command icon on Flo, then select "Hail StarCon" from her order menu.
-
- Problem:
- How do I get to the first recovery site?
-
- Hint:
- Click the command icon on Droole, then select "Lay in a course" from the order
- menu. Enter coordinates Seven-One-Five-Five-Two. Click the command icon on
- Droole again and select "Regular Speed."
-
- Problem:
- How do I get to the second recovery site?
-
- Hint:
- Click the command icon on Droole, then select "Lay in a course" from his order
- menu. Enter coordinates Nine-Two-Seven-Six-Seven. Click the command icon on
- Droole again and select "Lite Speed."
-
- Problem:
- How do I get to the third recovery site?
-
- Hint:
- Click the command icon on Droole, then select "Lay in a course" from his order
- menu. Enter coordinates Two- Zero-Zero-One-One. Click the command icon on
- Droole again and select "Lite Speed."
-
- Problem:
- How do I pick up garbage from the designated sites?
-
- Hint:
- Once you have reached a designated pickup site, click the command icon on
- Droole and select "Regular Speed." After Flo says she's tracking a waste
- beacon, order Droole to "Activate RRS."
-
- Problem:
- The Eureka keeps losing hull integrity. Is there any way to prevent this?
-
- Hint:
- Go to the ship's engineering section and open the trash compartment. Take the
- creature you find there and put him in the specimen tank you'll find at the
- southwest corner of the science lab.
-
- Problem:
- How do I neutralize Spike's metabolism?
-
- Hint:
- Get the antacids from Cliffy's toolbox in the hallway. Go to the southwest
- corner of the science lab and put the antacids in the specimen tank with Spike.
-
- Problem:
- I have a cloaking device. How do I use it?
-
- Hint:
- Give the cloaking device to Cliffy. He'll install it -- eventually.
-
- Problem:
- Flo intercepted a message from StarCon. What now?
-
- Hint:
- Click the command icon on Droole, then select "Lay in a course." Enter
- coordinates Nine-Zero-Two-One-Four. Click the command icon on Droole again and
- select "Lite Speed."
-
- Area: Kiz Urazgubi
- ~~~~~~~~~~~~~~~~~~
- Problem:
- We're under attack by a killer android! What do I do?
-
- Hint:
- Go to the transporter in the science lab. Stand on the platform, click the talk
- icon on it and beam down to Kiz Urazgubi.
-
- Problem:
- How do I avoid instant death upon beaming down to Kiz Urazgubi?
-
- Hint:
- You can temporarily avoid trouble by entering the network of caves. Click the
- walk icon on the far left cave entrance near the pool.
-
- Problem:
- What do I need to survive on Kiz Urazgubi?
-
- Hint:
- You'll need three things to survive on Kiz Urazgubi: some fruit, a branch, and
- a boulder. You can find all three items nearby.
-
- Problem:
- How do I get the fruit?
-
- Hint:
- Pick up the broken branch after you fall into the pool. When you find the
- dangling fruit, hit it with the branch. Quickly grab the fruit while it's
- swinging.
-
- Problem:
- How do I fight an enemy I can't see?
-
- Hint:
- After you jump the chasm, climb to the boulder balanced on the cliff. Use the
- branch to topple the boulder onto WD40. Your timing has to be just right, and
- you have to start while WD40 is still in the cave.
-
- Problem:
- What does it take to rub out WD40 once and for all?
-
- Hint:
- You can defeat WD40 with the banana-up-the-tailpipe trick. Hide inside the big
- hollow log. When WD40 appears, shove the banana-like fruit up her jet-pack.
-
- Problem:
- I've destroyed WD40 but Cliffy won't beam me back to the Eureka!
-
- Hint:
- Cliffy will beam you back up if you pick up the android's head. Once aboard the
- Eureka, exit and re-enter the lab to exchange the robot's head for the ship
- opener.
-
- Problem:
- How do I get inside WD40's ship?
-
- Hint:
- After you get the ship opener from Cliffy, beam down to the planet where WD40
- parked her ship. Click the ship opener on Roger and an elevator will lower. Use
- the walk icon on the elevator platform.
-
- Problem:
- What do I do once I am on board WD40's ship?
-
- Hint:
- Use the hand icon to open the cloaking panel on the right wall of the ship.
- Then use the hand icon again to open the center latches in the following order:
- turn top left knob; turn bottom right knob; open top left panel; open bottom
- right panel; turn bottom left knob; turn top right knob; open top right panel;
- open bottom left panel.
-
- Area: The Spacebar
- ~~~~~~~~~~~~~~~~~~
- Problem:
- When should we go to the Spacebar?
-
- Hint:
- When your crew suggests that they take a break.
-
- Problem:
- How do I get to the Spacebar?
-
- Hint:
- Click the command icon on Droole. Select "Lay in a course" from his order menu.
- Enter coordinates Six-Nine-Eight-Six-Nine. Click the command icon on Droole
- again and select "Lite Speed."
-
- Problem:
- What do I do in the Spacebar?
-
- Hint:
- Click the walk icon on the table to sit down with your crew. Relax, watch the
- "meanwhile" sequences, and play Star Cruiser with Quirk.
-
- Problem:
- How do I play Star Cruiser?
-
- Hint:
- Check the on-line help. Use your probes. Fire in a checkerboard pattern to hit
- every other square. Don't worry, you can still win the adventure even if you
- lose to Quirk playing Star Cruiser. Just don't tell anyone you lost to some
- smart-aleck artificially intelligent game program.
-
- Problem:
- Cliffy got busted! What do I do?
-
- Hint:
- Hey, you're the hero in this adventure. What do you think you're supposed to
- do? That's right: you've got to rescue Cliffy. But first, return to your table
- and talk to Flo and Droole.
-
- Problem:
- How do I get past the brig guards?
-
- Hint:
- The guards may be dumb, but they're not stupid. You need to create a diversion.
- Dump the packet of Space Monkeys into your drink at the booth.
-
- Problem:
- I took care of the guards, but still can't enter the brig.
-
- Hint:
- Go to the detention area. Use the hand icon to turn off the force field at the
- console.
-
- Problem:
- Which cell is Cliffy in?
-
- Hint:
- To locate Cliffy, use the hand icon on the second cell to the left. Talk to
- Cliffy.
-
- Problem:
- What's the trick to getting Cliffy out of the cell?
-
- Hint:
- Get Spike and put him on the bars to Cliffy's cell. You did remember to bring
- Spike with you, didn't you?
-
- Problem:
- What should I do once I've freed Cliffy?
-
- Hint:
- It's only a suggestion, but maybe you should beam back to the Eureka before the
- station blows up!
-
- Area: Clorox II
- ~~~~~~~~~~~~~~~
- Problem:
- There isn't any garbage on Clorox II. What do I do?
-
- Hint:
- Order Droole to "orbit planet."
-
- Problem:
- I'm stuck in orbit around Clorox II. Any suggestions?
-
- Hint:
- Order Flo to "hail ship" and ask WD40 for a recommendation. WD40 will suggest
- that you beam yourself down to the surface.
-
- Problem:
- What do I do on Clorox II?
-
- Hint:
- Walk down the hill to the green house. That's the building with the hole in the
- wall. Find the computer console.
-
- Problem:
- How do I work the computer console?
-
- Hint:
- If you think things were bad before, try using the hand icon on the computer
- console. Someone will appear and give you a disgusting welcome.
-
- Problem:
- How do I defeat the attacking pukoid?
-
- Hint:
- When you hear the mutant hawk up a loogie, get ready to duck. The moment the
- pukoid spits, use the hand icon to move Roger's head and dodge the phlegm.
-
- Problem:
- I defeated the pukoid, now what?
-
- Hint:
- The pukoid was trying to keep you from using the computer. Search the floor for
- a slip of paper the pukoid dropped. It has the information you need. Try using
- the computer now.
-
- Problem:
- What do I do with this secret code I found?
-
- Hint:
- You need the code to run the computer. At the computer's log-in prompt, enter
- the code from the pukoid's piece of paper. Read the log.
-
- Problem:
- Ok, I read the log. Now what do I do?
-
- Hint:
- Use the walk icon to leave the greenhouse and go to the top (the foreground).
- Follow the secret path to the left of the screen.
-
- Problem:
- What is the significance of the canister?
-
- Hint:
- Use the look icon on the canister. Once you have read the canister label, use
- the communicator to beam back to the Eureka. It's time to get out of here.
-
- Problem:
- What do I do once I've returned to the Eureka after visiting Clorox II?
-
- Hint:
- Return to the bridge. You should receive a distress call. How distressed? Very
- distressed.
-
- Area: Thrakus
- ~~~~~~~~~~~~~
- Problem:
- There's no homing beacon on Thrakus! What do I do?
-
- Hint:
- If you can't detect a homing beacon, there's no point in beaming down to the
- surface. There won't be anything of interest there. Come back later. There will
- be.
-
- Problem:
- Help! I die as soon as I beam down!
-
- Hint:
- You died because your wardrobe was incomplete. You need to be wearing a
- rebreather mask. You did bring one from the Eureka, didn't you? If you need a
- mask, look in the Eureka's pod bay. The mask is in the storage compartment
- immediately to the left of the pressure suits. It will probably look very good
- on you.
-
- Problem:
- How do I reach the steaming pod?
-
- Hint:
- You can't jump the chasm, so you'll have to walk to the pod. Walk across the
- bridge. In the next scene, exit by walking between the large Fungi stems.
- (Click the walk icon on the stems on the right side of the screen.)
-
- Problem:
- What do I do with the escape pod?
-
- Hint:
- Use the eye icon to look inside the pod's hatch. Look carefully around the
- pod's interior before you leave.
-
- Problem:
- I keep getting "puked-out" after searching the pod.
-
- Hint:
- You've got to turn off the flashing red homing beacon. Look under the frock.
- Use the hand icon to deactivate the beacon. Exit the scene and begin searching
- for the person who landed the pod.
-
- Problem:
- How do I stop the ambassador from knocking me off a cliff?
-
- Hint:
- There's nothing you can do to prevent it, so just hang in there. However, you
- should give Flo a call on your communicator.
-
- Problem:
- A woman is pulling down my pants while I'm hanging off a cliff. What should I
- do?
-
- Hint:
- Lower the frock you found in the escape pod to Beatrice. You did take the frock
- from the escape pod, didn't you?
-
- Problem:
- Beatrice has left me twisting slowly in the wind. Any ideas?
-
- Hint:
- It's time to play Tarzan. Use the hand icon to grab the vine Beatrice lowers to
- you.
-
- Area: Genetix
- ~~~~~~~~~~~~~
- Problem:
- Why won't they let us enter the Genetix lab?
-
- Hint:
- Genetix is a top secret research facility. You won't be able to enter it until
- you cause certain events to occur. Come back later when you've done everything
- you're supposed have done.
-
- Problem:
- The transporter really bugs me. How do I avoid this unfortunate accident?
-
- Hint:
- You can't avoid the accident, so use your small size to explore places you
- normally couldn't. Fly to the scene with the waterfall. Land on the small lock
- panel to the left of the rock wall. Crawl through the lock to the science lab.
-
- Problem:
- I'm in the science lab. What should I do?
-
- Hint:
- Look around. Land on the computer console. Fool with the controls until you've
- read all the files and viewed the three security cameras.
-
- Problem:
- Cliffy squished me!
-
- Hint:
- Cliffy will swat you as long as he thinks you're just an ordinary fly. Use the
- fly icon to buzz over the water near the right side of the pool. When the
- amphibian creature turns on your communicator, talk to Flo about your
- situation.
-
- Problem:
- Flo wasn't able to help me return to normal. What do I do?
-
- Hint:
- You'll need Cliffy's help. After you see Cliffy on the security monitors, fly
- to the waterfall room, land on his nose, and talk to him. Fly to the dumpster
- scene behind the big boulder.
-
- Problem:
- I don't feel like a mutant anymore but I can't get back in the Lab!
-
- Hint:
- You need a key to get inside the lab. To make one, use the hole punch, the
- business card the "Merchant of Venus" gave you at the Spacebar, and the lab's
- locking mechanism code.
-
- Problem:
- I've forgotten the locking mechanism code. Is there any way to enter the Lab
- without it?
-
- Hint:
- You can use the hole punch from Cliffy's tool box to punch five holes in the
- business card given to you in the Spacebar. The holes should be in the shape of
- an "X" -- like the five on a die.
-
- Problem:
- Ok, I've managed to renter the lab. What should I do now?
-
- Hint:
- Use the hand icon on the panel on the left side of the machine to open the cold
- storage compartment. Take the liquid nitrogen canister back upstairs and give
- it to Cliffy.
-
- Problem:
- I gave Cliffy the cold stuff, but have no clue as to how I should proceed.
-
- Hint:
- There's nothing left for you to do at Genetix. Use the talk icon or order icon
- on Cliffy to return to the ship.
-
- Area: The Goliath
- ~~~~~~~~~~~~~~~~~
- Problem:
- We received a message from the Goliath. What should we do?
-
- Hint:
- Click the command icon on Droole, then select "Lay in a course" from his order
- menu. Enter coordinates Five-Three-Two-Eight-Four. Click the command icon on
- Droole again and select "Lite Speed."
-
- Problem:
- The Goliath vaporizes us right after I beam up from Thrakus. Can I prevent this
- from happening?
-
- Hint:
- There's no way you can come out ahead in a direct confrontation with the
- Goliath. Order Droole to take "Evasive Action" when the Goliath attacks. Then
- choose "OK, let's risk almost certain death in the asteroid field."
-
- Problem:
- The Goliath blows us away every time we approach it.
-
- Hint:
- To sneak up on the Goliath, you need to use the cloaking device from WD40's
- ship back on Clorox II. As you near the planet, go to "Regular Speed" and
- quickly order Cliffy to "Cloak Ship."
-
- Problem:
- How do I get from the Eureka to the Goliath?
-
- Hint:
- You can get important information from your crew. Ask WD40 for advice. Then go
- down to the engine room and talk to Cliffy. Go to the pod room and take the EVA
- pod to the Goliath.
-
- Problem:
- A pukoid welcoming committee is waiting for me whenever I enter the Goliath!
-
- Hint:
- You've landed in the wrong spot. Carefully guide the EVA pod to the spot on the
- Goliath's hull Cliffy told you about.
-
- Problem:
- How do I enter the Goliath?
-
- Hint:
- Use the hand icon to open the pod door. Use the cutting torch from the Eureka
- to burn a hole in the Goliath's hull.
-
- Problem:
- What do I do in the Goliath's engine room?
-
- Hint:
- Place the warp distributor cap Beatrice gave you on the console at the top of
- the stairs.
-
- Problem:
- I've finished work on the console. What do I do next?
-
- Hint:
- You need to find a way to get to the Goliath's bridge. Use the door at the far
- end of the engine bay to leave the engine room.
-
- Problem:
- I keep getting fried in the hallway!
-
- Hint:
- The solution is at your feet. Use the hand icon on the floor grate and climb
- into the sub-floor. Be sure to avoid the pukoid walking above you.
-
- Problem:
- How do I get through the sub-floor maze?
-
- Hint:
- The first step in getting through the maze is to find the elevator shaft. Save
- your game before entering the elevator shaft. The elevator will move and squish
- you every other time you enter. If it does, just restore your game and try
- again. When you get inside the shaft, climb up as many levels as possible. The
- exit from the sub-floor maze is on level 2. If you have trouble finding your
- way through the maze, write our hint department and they will be happy to
- provide you with a map.
-
- Problem:
- What should I do on the Goliath's bridge?
-
- Hint:
- While you could do a lot of things on the bridge, there's only one thing you
- have to do: deactivate the Goliath's shields.
-
- Problem:
- How do I restore the Goliath's crew?
-
- Hint:
- Be sure to watch the sequence that takes you to the transporter room for clues.
- When all of the pukoids are on the transporter pad, use the order icon on
- Cliffy. Timing is critical.
-
- Problem:
- I have successfully restored the crew. What's next?
-
- Hint:
- Return to the Goliath's bridge and call Flo on your communicator. Select the
- "Call Cliffy and tell him to beam me over to the Eureka" option.
-
- Area: Rescuing Bea & Cliffy
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Problem:
- The woman of my dreams has just been slimed! How do I save her?
-
- Hint:
- You can't cure Bea immediately, so you'll have to put her in cold storage for a
- while. Use the hand icon to put her in the Cryo chamber in the science lab. Be
- sure to read the directions on the "Cryochef."
-
- Problem:
- How do I save Beatrice and go after the pukoids?
-
- Hint:
- Talk it over with your crew. You need to find the source of the substance that
- caused the mutations. Then you can cure Bea and go after the mutants.
-
- Problem:
- What is the source of the mutations?
-
- Hint:
- There is an empty container on Clorox II that should help. Take the secret path
- at the west end of the ridge overlooking the settlement near the abandoned
- mining equipment. The information you need is on the canister label.
-
- Problem:
- How do I reach the mutant source?
-
- Hint:
- Click the command icon on Droole, then select "Lay in a course" from his order
- menu. Enter coordinates Four-One-Six-Six-Six. Click the command icon on Droole
- again and select "Lite Speed."
-
- Problem:
- Beatrice croaks when I try to cure her!
-
- Hint:
- Make sure you have everything you need: the "Project X: Primordial soup"
- information from the Genetix computer, a hint from Spike, Cliffy's help, and
- the "defrost" instructions for the Cryochef.
-
- Problem:
- What is Spike trying to tell me?
-
- Hint:
- Watch what Spike has to say. When the choice box comes up, choose the one that
- refers to the manual bypass on the transporter circuit.
-
- Problem:
- I've defrosted Beatrice. Now what?
-
- Hint:
- Go to the bridge. Click the command icon on Droole, then select "Lay in a
- course" from his order menu. Enter coordinates Eight-One-One-Zero-Zero. Click
- the command icon on Droole again and select "Lite Speed."
-
- Problem:
- Cliffy is lost in space. How do I save him?
-
- Hint:
- Ask your crew for ideas. Get some advice from WD40. Go to the pod bay. You'll
- have to use the EVA pod to rescue Cliffy. Use the hand icon to take the oxygen
- from the storage locker in the pod bay. Activate the "rotate pod" function on
- the control pedestal. Then use the hand icon to get inside the pod.
-
- Problem:
- How do I use the EVA pod?
-
- Hint:
- Read the on-line instructions. Maneuver the pod to the red dot on your scope.
- When you can't get any closer to Cliffy, extend the claw. Maneuver right or
- left until you see a green targeting rectangle. When it's visible, you can
- successfully grapple Cliffy.
-
- Area: The Blob [End Of Game]
- Problem:
- The Blob crushed us all. Is there any way around this?
-
- Hint:
- You need to act quickly and distract the Blob. Hurry to the bridge and order
- Droole to open fire.
-
- Problem:
- I prevented the Blob from crushing the Goliath, but it got the Eureka. Is there
- any way to prevent this?
-
- Hint:
- You can't stop the Blob with your weapons. However, you can trash that piece of
- garbage doing what you do best. Order Droole to "activate RRS."
-
- Problem:
- We captured the Blob, but the Eureka is coming apart at the seams!
-
- Hint:
- The Eureka can't hold the Blob very long. Order Flo to "Abandon Ship." Then go
- to the transporter room and beam yourself out.
-
- Problem:
- We can't abandon ship! The transporter has failed! What do I do?
-
- Hint:
- Someone with your talents should be able to repair the transport easily. Go to
- the engine room and climb into the maintenance tunnel. Replace the burnt out
- fuse with a new one.
-
- Problem:
- Where are the spare parts for the transporter?
-
- Hint:
- You'll find the spare fuse you need to repair the transporter in Cliffy's
- toolbox.
-
- Problem:
- The transporter has been repaired. What next?
-
- Hint:
- Be a hero. Let Spike out of his tank and get Bea out of the Cryo chamber. Put
- them in the transporter and beam them away.
-
- Problem:
- Everyone has safely beamed away except for myself. What should I do?
-
- Hint:
- Discretion is the better part of valor. It's time to get out of there. Go to
- the transporter and beam yourself out. If the transporter doesn't work, get
- another fuse and fix it. Then you can watch the happy ending.
-
-