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- 1) Freezes Guile
- a) Charge up for a Sonic Boom
- b) o- + fierce kick to execute an upside-down kick
- c) -o + any punch button to fire a Sonic Boom
- NOTES: you have to fire a Sonic Boom right after you have press the
- fierce kick button. DON'T wait for the upside-down kick to
- finish.
-
- 2) Guile freezes his opponent
- a) Charge up for a Razor Kick
- b) o + strong punch before strong kick
- |
- NOTES: your opponent must be close enough so that Guile throws his
- opponent right before he executes the Razor Kick.
-
- 3) Guile reset the machine
- a) Same as Guile-2)
- b) Use fierce buttons instead of strong buttons
- NOTES: same as Guile-2)
-
- 4) Unfreezes Guile's opponent and Magic Throw
- a) Charge up for a Sonic Boom
- b) -o + fierce kick and fierce punch at the same time
- OR
- -o + o- + fierce kick and fierce punch at the same time to throw
- in the other direction
- Result: If Guile has frozen his opponent, he will throw his opponent
- out of the freeze, otherwise, he will throw his oppoent
- without even touching him/her.
- NOTES: DON'T move the joystick too fast. Press the kick button a
- split second before the punch button (but NEVER try to press
- them one after the other).
-
- Dhalsim:
-
- 1) Invisible Dhalsim
- a) Throw a Yoga Fire by pressing strong kick and fierce punch at the
- same time (yes, strong kick and fierce punch)
- NOTES: Same as Guile-4)
-
- 2) Dhalsim reset the machine
- a) Same as Dhalsim-1)
- b) Use fierce kick instead of strong kick
- NOTES: Same as Guile-4)
-
- Ken/Ryu:
-
- 1) Endless hurricane kick
- a) Execute a hurricane kick as usual
- b) Press the fierce kick button as fast as possible while Ken/Ryu
- is in the air
- Result: Ken/Ryu will freeze in the air.
- NOTES: You have to press the fierce kick button as fast as possible
- (fast enough to make Chun Li executes her lightening kick?)
-
-
- For the other three "bosses" the ending is the same scene, but whoever you
- beat the game with is at the top of the diamond-shape.
- Vega rambles on about how the "beautiful" rule supreme. Final quote: "The
- ugly deserve no mercy, so I destroyed them all. Hee hee hee!"
- Sagat talks about how he lives for the fight, and then he calls out to Ryu
- to get better and fight again, saying that his chest-scar is proof that
- he learns from mistakes. Final line: "Maybe he was born to be a warrior."
- (actually, I'm not too sure about that one).
- Took me awhile to beat the game with Balrog (Barlog, heheh!) 'cause I've
- still not played a game that lets you continue. Don't remember much, except
- that he mentions the "American dream" or something like that. It's obvious
- to me that (since Balrog is apparently an evil boss like M.Bison) the
- Japanese were incinuating something insulting about us Americans... but oh
- well. :)
-
- Vega Moves and some tactics that I have discovered:
-
- While standing:
- All six buttons will slash with the claw (or hand if there is no claw).
- Jab(and short) will throw a useful quick jab claw, strong(or forward) will do
- an upward type slash (useful for counterattacking many opponents attacking from
- the air)
- Fiece will to a slash, similiar to the short slash, but more damaging, and
- quite a bit slower.
-
- While crouching:
- The punch buttons will slash/stab, while the kick buttons will perform leg
- sweeps.
- The slash/stab's are more or less similar, but they vary in speed and damage.
- I personally feel that the jab and strong slashes are the best.
- The short and forward sweeps are rather quick, and vega stays in place while
- leg sweeping. The roundhouse sweep slides into the opponent, knocking thme
- off their feet. BEWARE! This move can be very dangerous to your health,
- because it has a _long_ delay after execution. If your sweep is blocked,
- look forward to getting thrown or something mean happening to you.
-
- In the air:
- Every button does a kick.
- Jumping straight up with a roundhouse kick does Vega's "stright-out" kick, where
- his leg is parallel to the ground - Firece will have the same effect. The
- other four buttons perform the kick which points down at the earth. Jumping
- in any direction and then attacking will perform the diagonally pointing kick,
- but if you are on top of your enemy (also in the air) and use strong or fierce,
- you will do some funky looking air-throw. From my experience, it's best to
- use fierce. It will roundhouse normally - and if someone jumps in the air to
- meet you, you may airthrow them also (without having to switch buttons *grin*)
-
- Special moves:
- O- O -O (sonic boom motion) with a punch button will do Vega's rolling claw
- attack (or rolling punch). If you are close enough to your enemy, you can
- potentially hit the opponent three tiems (but not enough to stun). This
- move can be useful in hitting opponents out of the air - _if_ the timing
- and distance is right. It is also possible to use it to _dodge_ under an
- arial attack (i.e., someone jumping in at you), and you can often recover in
- time to throw. ^H
-
- / O / O
- O /or O \ (sonic kick motion - sort of, I'll explain)
- You have to charge this attack by crouching (any direction) for about 2 - 3
- seconds. Then, by pushing the joystick to _either_ corner of the controller,
- you will jump off the wall and perform the "screaming eagle attack". Pushing
- toward backwards flip will jump to the wall behind you, pushing the joystick
- the other way will jump to the wall you are facing. When you come off the
- wall, you have some control over where Vega lands. (Basically, you can land
- in the left, middle, or right part of the screen) Simply push the joystick
- there to land there. As you are coming down, push Fierce or Strong - You can
- use the others, but you don't want to, since Fierce or strong _will_ backdrop
- if you are close enough, otherwise, you will to the spread eagle attack
- (arms extended). The trick to the backdrop is to aim Vega to the _back_ of
- the opponent, and pushing Fierce or Strong just as you are descending upon them.
- Vega is somewhat vulnerable (about 1/3 second) afterwards (he bounces around
- after landing), so be careful if you are fighting against Zangief (he can
- spin you after you land).
-
- O- O O- (tap joystick left twice (assuming that is back defense) )
- or
- / ! /
- O O O (d. crouch, crouch, d. crouch)
- or
- /
- O- O O- (b. defense, d. crouch., b. defense)
-
- All the above will do Vega's flipping attack. It is useful against flying
- attacks (like the Blanka ball, sumo torpedo).. but be careful about using it
- otherwise. A smart opponent will follow the flip and throw (or d. punch) you
- as you get out. Other than that, it is fun to use because it look so cool :).
-
- Tactics:
-
- General tactics:
-
- Master the "Screaming eagle back drop". If you master this move, you will be
- able to pull so many wins out of your ass. It's important to mix it up. The
- secret is to aim for the back of your opponent. If he goes into the air, the
- job is alot easier, but if he stays on the ground, _aim_ for the back and hit
- Fierce just as you are about to land. This is one of the most powerful moves
- in the game, and only a few characters have a great counter attack against it.
- (No, Guile isn't one of them).
-
- Mastery of the back flipping dodge is nice. I still haven't got this one down.
- But it is damned impressive looking and you usually get a throw out of it (if
- you dodge the right attacks (Sumo torpedo, etc.. ) ).
-
- The surprise throw can be effective in keeping your opponent honest. If he is
- just sitting there in defense. You might try walking up and throwing him.
-
- Vega's jump kick does not have the highest priority in the world. His kick
- can be beaten by alot of other kicks, _unless_ you get it off after the other
- person kicks (depending ont he character, of course). Jumping into the
- opponent and pushing roundhouse immediately is quite effective.
-
- The rolling claw can be devestating, but use it with caution. It is quite
- vulnerable to counter attacks, a simple jab can stop it, and a dragon punch can
- really make you look bad. However, a good time to use it is after your
- opponent is down - walk up next to him and do it just as he gets up (before he
- throws you). You will knock of a little energy (hey, it's a free hit) if he
- defends.. If he trys to throw, you'll score three nasty hits.
-
- Walking under people and throwing works very well with most opponents (Vega
- is so damned fast!), and sacrifice throws work quite well too, however you have
- to be in close to the attack to throw (unlike Sagat or Zangief or even Ken for
- that matter).
-
- Vega vs Vega:
- The main strategy here is a) watching out for the screaming eagle attack.
- b) knock the other Vega's claw off first. If the other Vega heads for a wall,
- if you are charged and your timing is good, go for the opposite wall and
- meet in the air. Otherwise, head for the same wall and attack when the
- other vega hits the ground. If you are not ready for an attack, you have
- a few options to get away. If there is enough distance, jumping back with
- roundhouse will kick the other Vega down (usually), if not, try either
- rolling out of the way, or sliding out of the way. DO NOT JUMP! You are
- only making it easier to slam you. If the other vega heads for the wall
- you are facing, if you have time, try to catch Vega 2 in the air with an
- air throw (Vega when heading for the wall is vulnerable).
- The other important tactic is to constantly jab, jab, jab, roll.. jump in
- with roundhouse, jab, jab, etc.. (but mix up the number of each, to keep
- the other vega off guard). Once you've knocked off the other vega's claw
- You are in good shape. Walking under and throwing works well, as does
- sacrifice throws, provided that you are very close to the attack (otherwise,
- you will get hit with many stabs).
-
- Vega vs. Ken/Ryu:
- Patience is the key here. Pester Ken/Ryu with occasional jabs and crouchine
- and standing strong stabs - but keep it a surprise, or you can have your claw
- uppercutted. Occassionally, throw several jabs _short_ of Ken/Ryu to try to
- fool them into a dragon punch (for Ken, you want to jab alot farther away,
- since his Fierce dragonpunch has some serious range). Always be ready for
- the fireball. As soon as you see Ken/Ryu go for the fireball, jump in with
- Roundhouse then Strong, then jump back. If you get in fast enough, not even
- Ryu has time to avoid being hit. If Ken/Ryu goes into the air, use the
- standing strong to knock him back down (only if you have a claw). Be cautious
- about the screaming eagle attack here, only use if you can be tricky. One
- tactic is to jump at the wall behind the enemy (tricking him into a dragon
- punch) and come back and slam. OR, you can jump to your own wall and land short
- (provided you have enough space). Keeping the opponent off guard as to where
- you are going and landing is the key here.
-
- Vega vs. Honda:
- Use the stabs carefully, because they are easy for honda to hit. Perhaps jab
- a few times, kick and then retreat. If honda torpedoes, block, jump or dodge
- it with the backflip. If Honda tries to corner you with the 1000 hands, jump
- over him and throw (he can't stop the hands in time). As for the rolling
- claw, only use it from a long distance, or if the opponent is down (then get
- ready to jump away, since the 1000 hands can come out soon). Caution with
- the diving attack - Make sure you land _behind_ honda, or he can headbutt
- you out of it. If you land behind him, you should have a backdrop or a
- slash at the very least. The trick is to vary the walls that you jump off of.
- A good trick is to jump off the wall behind your opponent, and when he turns
- around, land behind him *grin*
-
- Vega vs. Zangief
- The trick here is just to keep Zangief away, with jabs and the strong upward
- slash. Vary the timing of your jabs, or Zangief may hit your arm/claw. If
- he spins, use the roundhouse slide. The rolling claw should only be done
- from a distance. For the screaming eagle attack - make sure you slam or
- connect with your attack. And use it sparingly, since Zangief can just spin
- around to hit you away. If you do not slam Zangief, he has enough time to
- SPD you.. owch. Otherwise, Zangief should not be hard.
-
- Vega vs. Dhalsim
- HAHAHAHAHAHAHA - Good practice for your Arial backslam. This is the easiet
- match for Vega. Occassionally, his headbutt can knock you out of the air,
- but the timing is hard, and if your opponent gets good at it. Aim your landing
- far behind him and slash instead, this will keep your opponent honest about
- using the headbutt, then it's back to backslams from the air again.
-
- Vega vs. Chun-li
- Stay away from her 1000 kicks, or you will lose your claw quickly. If she
- jumps up and down, get in close, then run under and slam her. He is one of
- the very few characters who is fast enough to do this. If she goes up in the
- air, jump back if, possible, otherwise block. You cannot counter attack her
- from the air. As for arial slams, just make sure you get behind her, and you
- will usually be okay. Otherwise, she can jump straight up and kick you out
- of the air. Keep her busy with jabs and strongs when she is on the ground,
- occasionally jumping in with the roundhouse or using the rolling claw. Make
- sure that you use the "run under-and-slam" technique whenever she jumps up
- into the air.
-
- Vega vs. Balrog
- Keep attacking with standing strong, and if you see the opponent coming in with
- a charging punch, knock him down with roundhouse. If he jumps in the air, use
- the upward slash (standing strong) to knock him down. If you go for the air
- slam, make sure you land behind Balrog, or he can clock you out of the air,
- and boy, does that hurt!
-
- Vega vs. Guile
- Guile is tricky, because he will keep you honest about throwing constant jabs
- and strong claw attacks. The key here is to be very patient about attacking.
- If he uses several medium kicks or the 360 kick, try to sneak in a sliding
- roundhouse. If he throws a sonice boom, sometimes you can jump in and annoy
- him a little, but he will usually block this. However, with the screaming
- eagle attack, you can fake most Guile players out of their blade kick. Bu
- By jumping on the same wall, and landing short, many times a tense guile will
- release his bladekick, allowing you to walk up and slam. Or... you can head
- for the wall behind Guile, and if he doesn't turn around, air slam. If he
- does, land short and slam if guile doesn't do the blade kick.. With this move,
- you have a definate advantage - sometimes, you can jump off the wall without
- attacking and just slam the opponent when you land next to him, but it's
- sometimes risky..
-
- Vega vs. Bison
- Your first move should almost always be a strong slash - it will keep Bison
- from torpedoing or even doing his Blitz-kick. Keep the strong slash up,
- varying it with the roundhouse (jumping) kick. If you get it in right, you
- shoudl ususally kick Bison out of his flaming torpedo. If he is a ways away
- and he does a torpedo, you can a) kick him out of it... b) do the screaming
- eagle attack and backslam him as he gets out of the torpedo. If you aim for
- the location _behind_ him, it is VERY hard for Bison to counter it. However,
- if you see Bison start up another torpedo, direct yourself do a safe spot to
- land in.
- If he does the torpedo and you block, if you are within an inch when he reaches
- the corner, use the strong throw to slam him, otherwise try jumping away, or
- just blocking. (I recommend jumping away..although perhaps back flipping may
- work)
-
- Vega vs. Sagat
- Argh, this is a very tough one. Having high and low tigers makes it hard to
- time when to come in and attack, and one of Sagat's hits takes like 10 of yours
- to make up with. You cannot keep stabbing, because a) you may get hit with
- a tiger or worse b) You can get hit with a tiger uppercut. If you have
- alot of distance, you may try jumping off a wall and landing way short to
- draw Sagat into a tiger uppercut. If you can time it well, jump over the tiger
- and use a roundhouse kick, then strong hit, then retreat again. Or, if you
- are very fast, jump the tiger and slam Sagat, but this is risky. A good
- Sagat can give you problems, because that Tiger uppercut is much more deadly
- than Ryu or Ken's (hell, all his moves are nasty).
-
- Vega vs. Blanka
- This is a bad matchup for Vega. Blanka wins in the air almost every time,
- unless you jump early with roundhouse and he jumps in at you to attack, in
- which case, you will hit. But he can also jump straight up and fierce slap
- you, or do a standing fierce (claws up) to hit you. His ball attack can be
- stopped by kicking it, but that is risky. Don't even think about doing the
- screaming eagle. Blanka seems to be _very_ good at defending it, and at best,
- you will just land safely. Continuous thrusting of the claws means getting a
- ball in the face. On top of that, Blanka does heavy damage per hit, and
- you will find yourself incapable of matching that damag easily... really, its
- like 10 hits of yours to one of his, only Blanka is alot faster than Sagat.
- The best option here is to sacrifice throw _alot_. This means getting Blanka
- to jump up, and taking the roundhouse hit and then slamming.
-
- Well, that's most everything i've learned so far. One cool trick
- though - If you know your opponent is coming in for a tick. Do the rolling
- claw. 3 hits that will make him think about ticking next time *grin*.
-
- BISON:
- Flaming Torpedo - Guile sonic boom motion (jab - short distance, fierce -
- long distance). 4 to 6 hits if blocked using fierce.
- Scorpion (head stomp followed by rounded punch) - Guile whipkick to start
- flying into the air, followed by a kick button to stand on
- the opponent's head, followed by fierce and a push of the
- joystick toward the person for best results.
- Double foward kick - Guile Sonic boom with a kick button (again length of
- flight is dependant upon the kick button pushed)
- Those are the majors, the slide is roundhouse and the throw is the same as
- other character's throws......
-
-
- VEGA: (personal favorite)
- "Screamin' Eagle" - Guile whipkick (corner to corner) to fly and scream, fierce
- to spread eagle. (followed by backbreaker can sometimes stun)
- NOTE: If you crouch left and sonic kick up to the left corner then you will
- jump off the left wall, if you crouch left and sonic kick to the right
- corner you will jump off the right wall.
- Claw roll - Guile sonic boom from crouch to forward with any puch button.
- Highly effective if close. It can hit 3 times almost like a
- Blanka ball.
- Bison Buster - regular jump kick when Bison does his torpedo.
- All other moves in the air are jump kicks, even punch buttons, on the ground
- the opposite is true, all buttons are stabs, including kick buttons. The
- backbreaker is like Guile's. You can throw an opponent out of the air but
- timing is critical!
-
-
- SAGAT:
- Tiger Uppercut - Ryu uppercut albiet harder.
- Tiger fireball - Ryu fireball with punch to get the high ones, kicks for low
- ones.
- Tiger knee - Guile sonic boom with kick button.
- Throw - Toward an opponent with fierce or strong button.
- Nothing else a major factor with him to learn....
-
- BALROG:
- Turnaround Pause punch - hold down the three top punch buttons and then release
- must be timed correctly to work. For a faster punch,
- hold down for three seconds, release, push them again,
- release (hold for 1 sec the second time).
- Charging punches - Guile sonic boom with any button. Balrog will slide and
- punch but be prepared to be tripped.
- Headbutt - Push joystick toward opponent and press strong or fierce. Highly
- effective if the opponent doesn't shake it off
- because he will keep doing it for as long as they
- don't touch anything.
- Obviously anything he does takes off mondo damage but he is the most
- ineffective character in the game due to the fact that he gets hit quite a bit
- and cannot retaliate.
-
-
- Now for other "improvements"
- - the game is definitely faster with little slowdown whatsoever
- - Ken has a wider arced uppercut that covers half the screen, and a twice as
- fast hurricane kick which does little damage.
- - Ryu is almost unchanged except for faster fireballs.
- - Zangief can move with the spinning punch and has a faster SPD.
- - E Honda can move with his wipe on wipe off hands and can torpedo faster.
- - Blanka got deadly! He can do repeated balls and get his electricity off 10x
- faster now. Also he doesn't have the double ball claw move anymore, yeah!
- - Chun Li has a bird kick that can hit an opponent on the back of the head with
-
- her knee in a "bird kick" plus she also has a push away kick.
- - Guile has one new thing, instead of a stationary knee he "flies" with the
- knee or as we call it "cheezyknee"
- - Dhalsim can now spin twice as fast but that's about all. He does shout
- "ooga" everytime you noogie someone though.
-
- "Arguments with furniture are rarely productive."
- -- Kehlog Albran, "The Profit"
-
-
-