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-
- This text file contains installation instructions for Hard Drives only. You
- will need at least 4 megs of hard drive space to install this game. If you
- don't have that much space to spare, you may consider deleting some of the
- following files from the hard disk after they have been installed:
- *.MUS if you don't have a sound board
- *.RS if you don't want to hear the sound effects
- S101_E?.PIC if you don't want to see the EGA graphics
- S101_C?.PIC if you don't want to see the CGA graphics
-
- The entire game is contained in 9 files (orginally 9 360K 5 1/4" disks). UNZIP
- each file onto a separate disk and label them. To use INSTALL.BAT, insert
- System Disk #1 in drive 'A'. Type:
- A: <ENTER>
- then type:
- INSTALL <ENTER>
- and follow the directions that appear on the screen.
-
- HARD DISK START UP
-
- If you have an AdLib Music Synthesizer Card be sure to run SOUND.COM before
- starting the game; see Music and Sound for more information.
-
- To start the game on the hard drive, (having already followed the installation
- procedure above) change to the directory in which you installed the game. For
- example, if you installed the game on 'C' drivein \GAMES\LEGEND\S101, then
- you would type:
- C: <ENTER>
- and then
- CD \GAMES\LEGEND\S101 <ENTER>
- After this, type:
- S101 <ENTER>
- and the game will run.
-
- If you get an out of memory message when starting the game, be sure you have
- removed all of your TSR (terminate and stay resident) programs from memory. If
- on a 512K machine this still does not free up enough memory, you may wish to
- reboot your machine without your mouse or sound drivers and then play the
- game without mouse or musical score. You can also save memory by specifying
- CGA graphics instead of EGA.
-
- If you have a Roland MT-32 (or compatible) sound module, start the game with
- the command S101 MT32
-
- If you have an AdLib Music Synthesizer Card (and you have run SOUND.COM) the
- game will automatically detect its presence and will default to it upon
- start-up.
-
-
-
- MUSIC AND SOUND
-
- This game supports three types of music and sound effects technologies:
- RealSound, the AdLib Music Synthesizer Card, and the following Roland MIDI
- sounds modules: MT-32, MT-100, CM-32L, and LAPC-1.
-
- RealSound:
- RealSound is used throughout the game to play sounds effects on the PC's
- internal speaker. No additional hardware or software is required for you to
- hear RealSound features implemented in the game. If you do not have a MIDI
- sound module or an AdLib card, you will hear the RealSound title-track and
- sound effects. RealSound will be enabled only if you are running from a hard
- disk drive.
-
- AdLib Card:
- To use the AdLib card you must make sure the AdLib sound driver has been loaded
- on your machine BEFORE running the game. The sound driver is contained in a
- file name SOUND.COM which came packaged with your AdLib card. To load this
- memory resident sound driver, copy it to your current directory and type
- SOUND <ENTER> at the DOS command prompt.
-
- Roland MT-32, MT-100, CM-32L and LAPC-1:
- To use your MIDI sound module, make sure your equipment is configured as shown
-
- 1. A PC to MIDI Interface card is installed in your PC.
-
- 2. The PC to MIDI Interface card is connected to an MPU-401 or compatible
- MIDI Interface or MIDI Processing Unit.
-
- 3. A MIDI cable is connected from a MIDI OUT connector on the MIDI Interface
- to the MIDI IN connector on your sound module.
-
- 4. The audio output jacks on your sound module are connected to the audio input
- jacks on your amplifier or stereo.
-
- 5. One or two speakers are attached to the speaker connectors on your amplifier
- or stereo.
-
- CONFIGURATION DEFAULT OVERRIDES
-
- To override any defaults of the game, you may type one or more of the following
- options, separated by spaces, after typing S101, but before pressing <ENTER>
-
- CGA to force the game into Black and White CGA graphics if you
- have an EGA or VGA graphics card
-
- NOCYCLE to disable color cycling for Color EGA or VGA graphics
-
- REALSOUND to disable the Roland or AdLib and play RealSound only
-
- NOREALSOUND to disable RealSound
-
- MT32 # where the # is optional, and is a number from 3 to 9.
- This number will override the default MIDI IRQ channel 2.
-
- XMOUSE to override default mouse driver.
-
- So, for example, if you have an EGA graphics card, but you wish to see CGA
- graphics, then you would type:
- S101 CGA <ENTER>
-
-
- PLAYING THE GAME
-
-
- REGISTRATION FORM FOR SORCERER UNIVERSITY
-
- Student: Eaglebeak, Ernie
-
- Status: Freshman, Class of '41
-
- ID Number: 9179
-
- Advisor: Professor Otto Tickingclock
-
- Living Group: Frogkisser House
-
- Hometown: Port Gekko (alumni sector 14)
-
- Secondary School Class Rank: 23
-
- Sorcerer Aptitude Test Scores: Oral: 590 Anal: 670
-
- Dietary Restrictions (if any): none
-
- Allergies (if any): none
-
- Medical Checkup Completed: Yes
-
- Health Score: 91
-
- SCHEDULE FOR FALL TERM OF 1037
-
- course: days: time: location: professor:
-
- Spellcasting 101 MonWedFri 9:30-11:30 Meltingwolf Hall Wartytoad
- General Magic 101 MonWedFri 1:00-3:00 Meltingwolf Hall Friendofsheep
- Physical Skills 101 MonWedFri 4:00-6:00 Sorcerer Stadium [staff]
- Math & Science 101 TuesThurs 9:30-11:30 Meltingwolf Hall to be determined
- Mythology 101 TuesThurs 1:00-3:00 Meltingwolf Hall Barleybreath
- Ethics 101 TuesThurs 4:00-6:00 Meltingwolf Hall Hoppingturtle
-
-
- MAP LOCATIONS
- right dial left dial
- Sorcerer University Grub 4
- Balmoral City Grub 3
- Port Gekko Tick 2
- Putzburg Bat 1
- Port Curdle Pig 1
- Barfton Grub 10
- New Barfton Gnat 3
- Blabber Gnat 5
- Upper Blabber Asp 6
- Danderville Gnat 7
- Flem Gnat 8
- Spittul Asp 8
- St. Weinersburg Pig 14
- Fort Blackwand Pig 13
- island Tick 6
- island Boa 10
- island Slug 8
- island Bat 14
- island Pig 4
-
- top left to right - numbers 1 through 15
- right margin top to bottom (in order) - Grub, Fox, Tick, Boa, Bat, Slug, Pig,
- Gnat, Asp
-
- HELP Display the help screen
- HALF Removes the menus and makes more room for text
- ERASE Removes the last word from the command line
- DO Executes the command on the command line
- PICT Displays a picture in the graphics window
- MAP Displays a map in the graphics window
- INV Displays your inventory in the graphics window
- LOOK Puts a verbal description of your surroundings in the graphics window
-
- GAME COMMAND AND ABBREVIATIONS
-
- AGAIN (G) Repeats your last input
- CAST Shows you a list of all the characters you've met so far in
- the game, along with a short description of who they are.
- Useful for those players with poor memories who abhor taking
- notes
- CREDITS Is a list of everyone who worked on Spellcasting 101 and what
- they did. Yes, we know you couldn't care less, but we all have
- egos the size of a zeppelin.
- FULL MODE Removes the menus, compass rose, and graphics window, leaving
- you with a full screen of text (F4 key)
- HALF MODE Removes menus, but still displays compass rose and the
- graphics window (F3 key) (HALF button)
- HELP Displays the help screen (F1 key)
- INVENTORY Tells you what Ernie is carrying (F7 key) (INV button)
- LOOK (L) Will give full description of your current location. Always a
- good thing to try if you don't know what else to do.
- LOOK MODE Displays a verbal description of your surroundings in the
- graphics window. (F8 key) (LOOK button)
- MAP MODE Displays the map in the graphics window (F6 key) (MAP button)
- MENU MODE Restores menus to the screen if removed previously (F2 key)
- (MENU button)
- MUSIC OFF Turns off the music (to turn off sound effects, however, use
- SOUND OFF)
- MUSIC ON Turns the music back on.
- NAUGHTY Puts you in Naughty Mode, with gutter language, lewd
- encounters, and all sorts of other fun stuff.
- NICE Puts you back in Nice Mode, which is the mode the game starts
- in. Nice Mode is kind of like TV - no four-letter words, no
- sexual acts, no elimination of bodily wastes, but still plenty
- of gratuitous violence.
- NOTIFY Normally, the game will tell you when your score changes. If
- you don't want to be bothered, NOTIFY will turn off this
- feature. And, if you change your mind, NOTIFY will turn it
- back on! Yow, what a versatile command, eh?
- OOPS (O) If you mistype a word, use OOPS instead of retyping the entire
- input. For example, you type> PUT THE HARNESS ON THE HORE, and
- the game responds, "I don't know the word 'hore'" You would
- simply type OOPS HORSE. (That IS what you meant to type, isn't
- it?) Naturally, you menu-users will never neeed to use OOPS.
- PICFIRST Will display a new location picture before the accompanying
- room description appears in the story window.
- PICTURE MODE Restores the picture to the graphics window (F5 key) (PICT
- button)
- QUIT (Q) Tells the game "Hey, I'm outta here!" You might want to SAVE
- first.
- RESTART Starts the game over. Again, you might want to SAVE first.
- RESTORE Brings you back to any point in the game where you've
- previously made a SAVE file.
- SAVE Creates a file which the RESTORE command can use to return you
- to this point in the story. You should SAVE now and then, and
- especially before trying dangerous things like >PUT MY HEAD IN
- THE RABID DRAGON'S MOUTH.
- SCRIPT Sends all text output of the game into the specified file,
- which you can then read, print, edit, delete, etc.
- SOUND OFF Turns off the sounds effects (but not the music)
- SOUND ON Turns the sounds effects on
- STATUS Gives you a brief report on your progress in the game, such as
- your score, your rank, whether you're being naughty or nice,
- and the number of turns you've taken.
- STATUS MODE Displays your status in the graphics window (F9 key)
- TERSE Tells the game to give you the normal level of descriptiveness
- in which you see a full description of a place only the first
- time you go there. On subsequent visits to the location, you
- won't get a full-blown description.
- TEXTFIRST As you move from location to location, you will encounter a
- wait while the new picture loads. If you would like to spend
- this time reading the text that accompanies the new location
- use this command.
- UNDO Probably the single most useful thing ever conceived in all of
- recorded human history. Undo simply takes you back one turn,
- undoing the effects of whatever bonehead thing you just did.
- UNSCRIPT Stops sending the text output to a file.
- VERBOSE Puts you in the level of maximum descriptions; you'll get a
- full description of your location every single time you enter
- it.
- VERSION Gives you the release number of your copy of Spellcasting 101
- as well as some legal stuff.
- VOLUME # if you have a sound card or sound module, the VOLUME command
- followed by a number from 1 - 10 allows you to control the
- volume of the game's music. This command has no effect on the
- level of the RealSound sound effects.
- WAIT (Z) Ernie will just stand around while time passes in the story.
- You can also say things like WAIT 45 MINUTES or WAIT 3 HOURS
- or WAIT UNTIL 8:00.
-
-
-
-