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- Prince of Persia
- User's Guide
-
- page 1...
- It is a time of darkness, while the sultan is off fighting a
- foreign war, his Grand Vizier Jaffar has seized the reins of
- power. Throughout the land, the people groan under the yoke
- of tyranny, the dream of better days.
-
- You are the only obstacle between Jaffar and the throne. An adventurer from
- a forieign land, innocent of palace intrigues, you have won the heart of the
- Sultan's lovely young daughter. And in so doing, you have unwittingly
- made a powerful enemy.
-
- On Jaffar's orders, you are arrested, stripped of your sword and possessions,
- and thrown into the Sultan's dungeons. As for the Princess, Jaffar gives her a
- choice, and an hour to decide: Mary him -- or die.
-
- Locked in her room high in the palace tower, the Princess rests all her hopes
- on you. For when the last sands drain from the hourglass, her choice can
- bring only a throne for the Grand Vizier...a new reign of terror for his
- long-suffering subjects...and death for the brave youth who might have
- been...Prince of Persia.
-
-
- Page 2...
- Getting Started
-
- IBM/Tandy
-
- Prince of Persia can be played with a joystick or from the keyboard. If you have
- a joystick, be sure it is properly installed.
-
- Note to Tandy owners: Prince of Persia features special digitized sound for the Tandy
- 1000SL and TL machines. In order to hear these sound effects, the game must be pl
- using the keyboard. If you want to play with a joystick, load the program with the
- following command: PRINCE STDSND (loads standard sound effects & allows use of
- the joystick).
-
- To play Prince of Persia you will need at least 512K of memory for EGA, CGA,
- Tandy or Hercules monochrome graphics, and at least 640K for VGA.
-
- Floppy disk users:
- Start your computer with DOS 2.11 or higher. Insert the 3.5" Prince of Persia
- disk or 5.25" Prince of Persia Disk 1 into drive A. At the A> prompt, type
- INSTALL, press ENTER and follow the on-screen prompts. The install
- procedure will automatically create a directory called PRINCE in your root
- directory. If you wish to put Prince of Persia in another directory, enter the
- desired pathname during the install procedure.
-
- To play Prince of Persia from the hard disk, enter the PRINCE directory, type
- PRINCE and press ENTER. Once the title screen appears, press a joystick
- button, or any key to start.
-
- Page 3...
- Apple
- p t p o p d i d 1 l s u i y h a j
- m s i i c t o y c a m t o
- t s w b f b a p a a s-r d
- w y a r t p p a j b o a k t s.
-
- Joystick Control
- I y u a j i s b t s-c k t j b
- c b u i
- w y b t d t p a c i t m
- y p j d p i y j s t b s
- y c r i b p CONTROL-J i t d f t p t
- a t j t c a p CONTROL-J a
- w y p CONTROL-J m s t j i i i c (r)
- p
-
-
- Page 4...
- Running, Jumping, and Climbing
- to turn around: Tap the joystick to the left or right.
-
- to run: Push the joystick in the direction you want to go (l or r). Release
- the joystick to stop.
-
- to take careful steps: Hold down a joystick button and push the joystick in the
- direction you want to go. You can use careful steps to move right up to the edge
- of a pit or a suspicious-looking floor section.
-
- to jump up: Push the joystick straight up.
-
- to jump forward: When you are standing still, push the joystick up diagonally
- in the direction you want to jump.
-
- You can jump farther with a running start. For a running jump over a chasm,
- back up at least two full strides from the edge. Push the joys. forward to start
- running, then up to jump. Don't be afraid of pushing the joystick up to early;
- your character will wait until the last possible moment to jump.
-
- to climb up onto a ledge: Stand facing the ledge and push the joystick straight
- up. If necessary, use careful steps to position yourself below the ledge.
-
- to hang from a ledge: Press a joystick button and hold it down. To let yourself
- drop, release the button. To pull yourself up onto the ledge, push the joys. up.
-
- Any time you jump or fall within reach of a ledge, you can grab onto it by
- pressing a button. Remember -- when you release the button, you let go of the
- ledge.
-
- to climb down from a ledge: Step up to the edge, turn around, then push the
- joystick down. To hang from the ledge, press a joystick button and hold it down.
-
- to duck: Push the joystick straight down. Release it to stand up.
-
- to pick something up: stand in front of it and press the button.
-
-
- Page 5...
- Sword Fighting
-
- When you come face to face with an armed opponent, release the joystick. You
- will automatically draw your sword--if you have one--and go en garde. In this
- stance, the controls are somewhat different:
-
- to strike: Press a joystick button.
-
- to advance: Push the joystick in the direction you're facing (towards your
- opponent).
-
- To retreat: Push the joystick away from your opponent.
-
- To block your opponent's strike: Push the joystick up just as your opponent is
- striking. It may take some practice to get the timing right. Watch your opponent
- carefully, and wait for him to strike.
-
- To stop fighting: Push the joystick down. Once you have put away your sword,
- you are free to run, jump and climb as usual. Be careful, though--when you are
- off guard, a single sword blow can kill you. To draw your sword again, press a
- joystick button.
-
- Practice:
-
- IBM/Tandy: From within the game, press SHIFT-L on the keyboard to advance
- one level.
-
- Apple: From within the game, type SKIP on the keyboard to advance one level.
-
- This special feature allows you to practice and impove your running, jumping,
- climbing and swordfighting skills on levels 2 through 4. When using the
- practice mode your time remaining is reduced to fifteen minutes and it is not
- possible to win the game.
-
- When you are finished practicing, press CONTROL-R to start the game over.
-
-
- Page 6...
- Keyboard Control
-
- In keyboard mode, use the following keys in place of the joystick:
-
- IBM:
-
- 7 8 9 Button: <SHIFT>
- 4 5 6
-
- Apple:
-
- U I O Button: <Closed or Open Apple>
- J K L
-
- Page 7...
- Hints
- * To get the maximum distance from a standing jump across a
- chasm, use careful steps to move right up to the edge of the pit
- before you jump.
- * If you jump a chasm but fall short, you may still be able to grab
- on to the opposite ledge by pushing a button. Remember, when
- you let go of the button, you let go of the edge.
- * Every time you block an opponent's sword strike, the force of
- the blow pushes you back slightly. If you adopt a defensive
- strategy, you will find yourself steadily losing ground. Try
- following up a successful block with a strike.
- * Test for loose floor sections by jumping up and down.
- * You can knock out a loose floor section by standing directly
- beneath it and jumping up. Try not to be there when it lands.
- * There are two kinds of pressure-activated floor plates. One kind
- raises gates, the other lowers them. With experience, you can
- learn to distinguish them from ordinary floor sections and from
- each other.
- * Learn to recognize different kinds of potions by sight.
- * You can cross a bed of spikes safely by taking careful steps.
- * A two-story drop will hurt you. A three-story drop will kill you.
- * You never know what you'll find in a dungeon. Don't be afraid
- to explore, and to experiment. After all, you've got nothing to
- lose except your life, the Princess, and the entire kingdom.
-
-
- Page 8...
- Life and Death
- The row of bullets in the lower left corner of the screen indicates your
- current strength. Every time you get hurt, you lose one unit of strength.
- When the last of your strength disappears, you die.
- You start the game with three units of strength. Later on, you may be able to
- increase your strength beyond this limit.)
- Things that cost you one unit of strength include a blow by a guard's sword,
- two-story falls, and having a section of the floor collapse on your head.
- Other, more serious accidents can kill you outright.
- An opponent's strength is indicated by a row of bullets in the lower
- right corner of the screen. To kill an opponent, you need to take away all his
- strength units.
-
- Adventuring
- Although this is your first time inside the Sultan's palace, you do have some
- general information that may help you:
- * The Princess is imprisoned in the high tower of the palace. To
- reach her, you must find your way out of the dungeons, through
- the palace's main building, and up to the top of the tower.
- * Generally speaking, the guards on dungeon duty tend to be the
- dregs of the Sultan's corps. The more capable ones are usually
- assigned to the palace's main building. The very best of
- them -- the deadliest swordsmen in the Sultan's employ -- are
- responsible for the personal safety of the Princess and of the
- Grand Vizier.
-
-
-
- * Since your arrival in the city, you have heard some strange
- rumors. It is whispered that the Grand Vizier Jaffar is a
- magician, a master of the black arts of enchantment; that his
- powers are more than mortal. Knowing, as you do, that much
- of what passes for magic is mere trickery and superstition, you
- are reluctant to take these stories too seriously. Nevertheless,
- they don't do much for your peace of mind.
-
-
- Page 9...
- Death and Continuation
- When you die, the message "PRESS BUTTON TO CONTINUE" will appear on the
- screen. Press a button to return to the beginning of the current level.
- If you don't press a button, the message will remain on the screen for about
- 20 seconds, then start to flash in warning, accompanied by a chime. After ten
- chimes, the game will end and you will be returned to the title sequence.
- If you get yourself into a situation where you can find no way out, press
- CONTROL-A to restart the level.
- You can continue a game as many times as you want without penalty.
- Remember, though, the sands in the hourglass are draining away....
- To see how much time is left, press the space bar.
-
- Disk Access
- Becuase the Prince of program needs to access the disk occasionally
- during play, the disk should be kept in the drive at all times with the drive
- door closed.
- IBM/TANDY
- The 3.5" Prince of Persia disk or the 5.25" Prince of Persia Disk2 should
- remain in the drive at all times with the drive door closed. This applies only
- to floppy disk users.
- Apple
- a t e o l 2 t m t d o w a w y
- s t m t t p o p d o o t d a p i
- b i w t l s f d c t d d a p a
- j b o a k t c t g
- y w n n t t t d o a u y e t g a
- r t t t s.
-
-
- Page 10...
- Saving Your Game
- Once you have reached Level 3, you will have the option of
- saving your game to disk and continuing it later. To save your
- current game, press CONTROL-G at any time during play. The
- program will briefly access the drive, then continue with the game.
- The next time you boot the Prince of Persia disk, instead of pressing a
- joystick button or any key to start a new game, press CONTROL-L. The game
- will resume from the beginning of the level you were on when you last
- saved it.
-
-
-
-
-
-
-
- Page 11...
- Special Keys
- Esc.............Freeze frame. Press again for single frame advance
- Press any other key to resume play.
- Control-J.......Selects joystick control. Also recalibrates the program
- to match your joystick. Make sure that when you press
- this key, the joystick is in its center (released) position.
- Control-K.......Selects keyboard control.
- Control-R.......Ends the game and returns you to the title sequence.
- Control-A.......Restarts play from the beginning of the current level.
- Control-S.......Turns off all sound. Press again to turn the sound back
- on
- Control-N.......Turns off the music. Press again to turn the music back
- on. (Apple only)
- Control-G.......Saves the current game to disk.
- Control-L.......Resumes the last saved game. (Press during the title
- sequence.)
- Control-Q.......Quit the game and return to DOS. (IBM only)
- Space bar.......Press to see how much time is left.
-
-
- Page 12...
- About the Author
- j m 25 i t a o t a-w c g
- k h b g m a a s l k
- b n g i t u o c t t t a s w a
- c g a h s o 400,000 c w
- t a t e r o t a i p o p
- j s h o l-a f i s
- s f c h s f o t t t
- y i t m p o p i t c o a l
- f w a a o t y o h o t a II
- a n n y a a 1985 g o y u j n
- l i s f.
-
- About the Music
- The music for Prince of Persia uses a "leitmotiv" approach in which each
- themem is associated with a specific character or idea. The basic themes are:
- Prince, Princess, Jaffar, Danger, Sword, Shadow, Death, Time, and Magic.
-
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