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- King's Quest II --W E--
- Romancing the Throne
- S
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- As king of Daventry you are loved by your people and have the best of all
- kingdoms. But something is missing in your life. You walk to your magic mirror
- and in it you see a beautiful maiden. Her name is Valanice, and you know she is
- to be you queen. But Valanice is very sad, for she was locked in a tower by the
- evil witch Hagatha, and you know you must save her. So you lay down your crown
- and set off for the kingdom of Kolyma, where you must unlock (literally) the
- clues to rescue the beautiful Valanice.
- Before you start: Never use object until told, or else you may have ruined
- your chance to score 185 possible points, or it may cost you your life.
- And be careful, don't walk into evil Hagatha, and watch out for dwarves and
- evil enchanters. But don't worry, at one point in the game, a fairy will come
- down and sprinkle fairy dust on you, which protect's you from Hagatha and the
- others.
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- King's Quest II
- Start
-
- To begin your adventure, move King Graham east for two boards.Here you will
- see Grandma's house, and a mailbox. Open the mailbox, and inside the mailbox is
- a basket of goodies. Get the goodies, and move west. Move south, and wait for a
- few seconds.... Little Red Riding Hood should appear on the screen looking sad.
- Move over to Red, and type: give girl goodies. In return Little Red Riding Hood
- will give you a bouquet of flowers. Now move to the north, then west, and south
- for three screens. If Red does not appear move north and then south, waiting a
- few seconds on each board for Red to come.
- You will come upon a scene with a log against a tree. The log has nothing
- to do with it, but if you look south of the log you will see a clamshell (you
- may have to look hard, because the shell blends in with the ground). Walk over
- to the shell, pick it up, and underneath the shell there is a bracelet. Pick up
- the bracelet, and move Graham to the east. Here you will come upon a scene with
- a large tree, and resting against it is a stake, get the stake and then move
- Graham back to the west. Move south, and south again. You will see a trident on
- the ground, pick it up and move east, and then south.
- Here you are going to see a cave, leave the board as quickly as you can by
- going past the cave and going east. On the next board go north and you will see
- two dead logs. Move between the log's, and type: get necklace. Then move to the
- east, and then south.Lo and behold! There's a door in a tree? Anyway, just open
- the door, and walk in. In this room is a ladder. Go down the ladder but be very
- careful (there was many a time when I fell off). When you reach the bottom, go
- east. You are in a small room, with a fireplace. If there is a dwarf in here
- with you, leave the room, go up the ladder (be careful) and go back down again.
- The dwarf should have left by now. And now just move in front of the fireplace
- (don't worry about being burnt), and type: get soup. Then move in front of the
- chest and type: open chest. Inside are some earrings, get the earrings. Now you
- may leave. Once outside, go east, north, and you will see a tree with a hole in
- it. Move to the north side of the tree and type: get mallet (which is in the
- hole). If a dwarf steals you treasure, return to his home and you will find it
- in his chest.
- Now move Graham south, and then south again and here you will see a church.
- Move to the east, and you will see the door of the church. Go in the door, move
- to the altar, and type: pray. Once Graham gets up, the monk praying there will
- get up and ask your name. Type: Graham or King Graham. the monk will give you a
- cross. Wear the cross, and then leave the church. Move south, and move to the
- pile of rocks. Type:look in opening. In the opening is a brooch. Get the brooch
- and move back up to the north. Maneuver Graham around the church, and go to the
- far left of the board (try not to go off the screen), and then go north.
- Here is a bridge, cross it (don't fall into the chasm). Move Graham to the
- east, and then north. What is this? A door is in the middle of nowhere, oh
- well! Move to the door, and type: read inscription. Then move back, cross the
- bridge again, and move south, and then west for five screens....
-
- King's Quest II
- Part I
-
- Here you are back at the starting board (I hope). Move south for two boards
- and you will see a mermaid sitting on a rock. Swim to the mermaid and give her
- the flowers. She will then summon a seahorse. Get on the seahorse, and it will
- lead you to King Neptune (ruler of the ocean). Give the king the trident, and
- a giant clam will open, revealing a gold key. Move over to the clam and get the
- key. Then move the seahorse east to the next scene.From there the seahorse will
- guide you back up to the water. Swim back to shore, and then move south for 3
- more scenes, and then east. Move south and enter the cave. Type: take cloth out
- of bottle. Then move over to the cage and cover it with the cloth. Get the cage
- and exit the cave. Move back up north and swim across the lake (both screens),
- go east for two scenes, then south, and east again (pant pant).
- Now you are back at the bridge, cross it, go east and then north. Move over
- to the door and unlock it. Upon unlocking it you see another door, and another
- inscription. Read the inscription and move back south and the west, and cross
- the bridge again....
-
- King's Quest II
- Part II
-
- Now go north for four scenes (that includes swimming across the lake) and
- you will come upon a little shop. Enter the shop, and an old lady will ask if
- she can help you. Give the lady the bird and in return she will give you an old
- oil lamp. Exit the shop and then rub the lamp. A genie will appear and he will
- give you a magic carpet. Rub the lamp again, and the genie will then give you a
- sword. Rub the lamp once more and receive a bridle. Fly on the magic carpet and
- it will lead you to the top of a cliff. Move east, and on the next screen is a
- poisonous snake. Throw the bridle on the snake and it will turn into a flying
- horse. Talk to the horse and it will give you a magic sugar cube, and then fly
- away. Move east again and you will see a cave. Enter the cave, and there on a
- rock is another key. Move over to the rock and get the key. Exit the cave, and
- fly on the carpet again (which will lead you back to the shop).
- Move back south for four screens, and cross the bridge. Go east, and then
- north, and unlock the second door. Upon doing that you will reveal a third door
- and another inscription. Read the inscription and cross the bridge again.
-
- King's Quest II
- Part III
-
- Move south, and then west for three screens. Here you are back at Grandma's
- house. Go into Grandma's house and move to Grandma. Give her the soup, and she
- will tell you to look under the bed. Look under the bed, and you will be given
- a ruby ring and a black cloak. Wear the ring and cloak and then exit Grandma's
- house. Move east, and then north for three screens.
- Here you will see a dreary castle on the other side of a poisoned moat. And
- in the moat is a boatman. Eat your sugar cube and climb into the boat. When on
- the other side, move north, and right in your way are two ghosts. Move past the
- ghosts, and open the door.
- When in the castle, move west. Here are some winding stairs. Move up the
- stairs carefully (you may want to save your game at this point) and at the top
- is a room. Walk over to the dresser and type: open drawer. A drawer will open
- revealing a candle. Take the candle and leave. When you are by the torch that's
- on the wall, light your candle off of it by typing: light candle. Now move down
- to the bottom of the stairs and go east for two screens. Here is a table with a
- slab of ham on it. Move to the south end of the table and get the ham. Exit the
- room through the passage on your right. Here are a set of narrow stairs. Move
- down them with caution, all the way to the bottom. Now go through the passage.
- In this room is a coffin. If it is open, leave the room, and come back in.
- (If it's not closed by now, repeat this step). Move to the coffin, open it, and
- quickly type: kill dracula. With the mallet you will quickly pound the stake in
- dracula's heart. After he dies, he will leave behind a silver key. Also, in his
- coffin is a pillow. After retrieving the pillow you will see a gold key! The
- last and final key. Exit the room, go up the stairs, and go through the passage
- on the north wall. In here are more dangerous stairs. Go up them by constantly
- keeping against the wall, and moving diagonally. In here is a chest. Unlock the
- chest, and then open it. In the chest is a tiara. Get the tiara, and leave the
- castle. When across the moat, blow out your candle, move east for two boards, &
- then south for two boards. Cross the bridge, move east, north, and then unlock
- the last door. Here you will enter a new world.
-
- King's Quest II
- Part IV
-
- No time to enjoy the scenery, you have to get your queen. Move north, and
- here you come upon a fishing net. Get the net, move over to the water and fish
- until you catch a large golden fish. Get the fish and throw him back into the
- water. For saving him, he offers you a ride across the water (how about saving
- your game). Ride the fish, and you are thrown onto the shore of an island. Move
- east, and here you will see an amulet. Pick up the amulet and move south. Right
- in front of you is a tower. Open the door, and walk in. In the tower are some
- rickety stairs. Walk carefully up the stairs, and at the top is a lion guarding
- the door. Move up to the lion (but not to close) and give him the ham. The lion
- will fall asleep, and you can open the door. You've done it. Here is your queen
- Valanice (you my kiss her if you wish). Talk to Valanice and tell her your name
- Then type: home, and the magical powers of the amulet will send you home. When
- you arrive home you are at your wedding. You have won again King Graham!
-