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  1. ##########################################################################
  2. #                                                                        #
  3. #        KINGS QUEST II [Quick Solution Series] By Phil J.Jatzek.        #
  4. #                                                                        #
  5. ##########################################################################
  6.  
  7. ##########################################################################
  8. #                                                                        #
  9. #                  KINGS QUEST II GAME BOARD MAP:                        #
  10. #            +------------------------------------------+                #
  11. #            |    CROSS-OVER  CROSS-OVER  CROSS-OVER    |                #
  12. #            |   +----+----+----+----+----+----+----+ M |                #
  13. #            | O | 1  | 2  | 3  | 4  | 5  | 6  | 7  | O |                #
  14. #            | C |    |    |    |    |    |    |    | U |                #
  15. #            | E +----+----+----+----+----+----+----+ N |                #
  16. #            | A | 8  | 9  | 10 | 11 | 12 | 13 | 14 | T |                #
  17. #         | N |    |    |    |    |    |    |    | I |                #
  18. #         |   +----+----+----+----+----+----+----+ A |                #
  19. #         | O | 15 | 16 | 17 | 18 | 19 | 20 | 21 | N |                #
  20. #         | C |    |    |    |    |    |    |    | S |                #
  21. #         | E +----+----+----+----+----+----+----+   |                #
  22. #         | A | 22 | 23 | 24 | 25 | 26 | 27 | 28 | M |                #
  23. #         | N |    |    |    |    |    |    |    | O |                #
  24. #         |   +----+----+----+----+----+----+----+ U |                #
  25. #         | O | 29 | 30 | 31 | 32 | 33 | 34 | 35 | N |                #
  26. #         | C |    |    |    |    |    |    |    | T |                #
  27. #         | E +----+----+----+----+----+----+----+ I |                #
  28. #         | A | 36 | 37 | 38 | 39 | 40 | 41 | 42 | A |                #
  29. #         | N |    |    |    |    |    |    |    | N |                #
  30. #         |   +----+----+----+----+----+----+----+ S |                #
  31. #         |    CROSS-OVER  CROSS-OVER  CROSS-OVER    |                #
  32. #            +------------------------------------------+                #
  33. #                                                                        #
  34. ##########################################################################
  35.  
  36. ##########################################################################
  37. #                                                                        #
  38. # NOTE: For the above map; Each game screen of the Kings Quest 2         #
  39. #       domain is equal to one square on the above map. will             #
  40. #       automatically start out on square one. It is a good idea         #
  41. #       to actually draw out location landmarks on the above map         #
  42. #       to help serve as reference through out the game.(ie: Store,      #
  43. #       dead lake, house, bridge, canyon, etc.) This quick solution      #
  44. #       does not tell you how to get the maximum score but just how to   #
  45. #       finish the game. So you will have to weasel around if you want   #
  46. #       to scrap up extra points.(ie: kill the vampire, wolf, witch,     #
  47. #       enchanter, (supposibly), give the basket of goodies to little    #
  48. #       red riding hood for flowers, etc.) Wandering monster will appear #
  49. #       once and a while on different areas of the game map. You have    #
  50. #       three choices 1: Stay only if under protection spell.(or die)    #
  51. #                     2: Find a way to kill the monster.                 #
  52. #                    3: Run for your life off the screen.                #
  53. #       Your main objective in this game is to obtain THREE keys inorder #
  54. #       to unlock a magic door. Once the door has been opened then you   #
  55. #       journey to the other side of it and try to find the damsel in    #
  56. #       distress (locked within a tower on a desolate island). You       #
  57. #       eventually marry and win the game.                               #
  58. #                                                                        #
  59. ##########################################################################
  60.  
  61. ##########################################################################
  62. #                                                                        #
  63. # KEY ONE: (* = wandering monster possiblity)                            #
  64. # ======== (Does not matter what order you obtain the follow object,     #
  65. #          only that you obtain them all before continuing)              #
  66. #                                                                        #
  67. ##########################################################################
  68. #                                                                        #
  69. # +--------------------------------------------------------------------+ #
  70. # |Goto:   3 - open box, get basket.                                   | #
  71. # |        6 - open door, pray, sir graham, leave.                     | #
  72. # |       13 - look opening, get brooch.                               | #
  73. # |       16 - get stake.                                              | #
  74. # |       22 - get shell, get bracelet.                                | #
  75. # |       29 - get trident.                                            | #
  76. # |       31   look stump, get necklace.                               | #
  77. # |       33 - look hole, get mallet.                                  | #
  78. # |     * 37 - get bird.                                               | #
  79. # |     * 39 - open door, down, right, open chest, look in chest, get  | #
  80. # |            earrings, leave.                                        | #
  81. # +--------------------------------------------------------------------+ #
  82. #                                                                        #
  83. # Goto: 35- look door, read door.                                        #
  84. #       15 - swim, look mermaid, give necklace to mermaid, ride horse,   #
  85. #            give trident to neptune, get key, leave.                    #
  86. #       35 - unlock door, read door.                                     #
  87. #                                                                        #
  88. ##########################################################################
  89.  
  90. ##########################################################################
  91. #                                                                        #
  92. # KEY TWO: (* = wandering monsterpossiblity)                             #
  93. # ======== (The carpet will only fly if you are in front of the store)   #
  94. #                                                                        #
  95. ##########################################################################
  96. #                                                                        #
  97. # Goto: * 20 - open door, give brooch to lady, give earrings to lady,    #
  98. #              get cloth, rublamp, ride carpet, right, rub lamp, kill    #
  99. #              snake, right, enter cave, get key, exit cave, look hole,  #
  100. #              ride carpet.                                              #
  101. #         35 - unlock door, read door.                                   #
  102. #                                                                        #
  103. ##########################################################################
  104.  
  105. ##########################################################################
  106. #                                                                        #
  107. # KEY THREE: (* = wandering monster possiblity)                          #
  108. # ========== (The path to the castle is lines with posionious thorns)    #
  109. #                                                                        #
  110. ##########################################################################
  111. #                                                                        #
  112. # Goto: * 25 - give bracelet to feind, get in boat, get out of boat,     #
  113. #              wear cross, open door, left, up, open drawer, get candle, #
  114. #              down to torch, light candle, down, right, right, get ham, #
  115. #              right, down, left, look in coffin, get pillow, get key,   #
  116. #              leave castle, get in boat.                                #
  117. #         35 - unlock door.                                              #
  118. #                                                                        #
  119. ##########################################################################
  120.  
  121. ##########################################################################
  122. #                                                                        #
  123. #                     THE OTHER SIDE GAME BOARD MAP:                     #
  124. #           +------------------------------------------+              #
  125. #           |     CLIFF               OCEAN  OCEAN     |              #
  126. #           |    +----+             +----+----+----+   |              #
  127. #           |  M | B  |             | 7  | 8  | 9  |   |              #
  128. #           |  O |    | O         O |    |    |    | O |              #
  129. #           |  U +----+ C         C +----+----+----+ C |              #
  130. #           |  N | A  | E         E | 6  | 5  | 4  | E |              #
  131. #           |  T |    | A         A |    |    |    | A |              #
  132. #           |  I +----+ N         N +----+----+----+ N |              #
  133. #           |  A | C  |             | 1  | 2  | 3  |   |              #
  134. #           |  N |    | <---------> |    |    |    |   |              #
  135. #           |    +----+             +----+----+----+   |              #
  136. #           |     CLIFF               OCEAN  OCEAN     |              #
  137. #           +------------------------------------------+              #
  138. #                                                                        #
  139. ##########################################################################
  140.  
  141. #########################################################################
  142. #                                                                       #
  143. # THE OTHER SIDE: (Can't go back except by winning the game)            #
  144. # ===============                                                       #
  145. #                                                                       #
  146. #########################################################################
  147. #                                                                       #
  148. # Goto:   B - get net.                                                  #
  149. #         C - fish, get fish, throw fish, ride fish.                    #
  150. #         8 - get amulet.                                               #
  151. #         5 - open door, up, up, feed lion, open door, kiss girl, look  #
  152. #             amulet, HOME.                                             #
  153. #                                                                       #
  154. #########################################################################
  155.  
  156. #########################################################################
  157. #                          <<< GAME OVER >>>                            #
  158. #########################################################################
  159. #                                                                       #
  160. #               KINGS QUEST II [Quick Solution Series]                  #
  161. #                    Written By Phil J.Jatzek                          #
  162. #                                                                       #
  163. #         Look for these other Quick Solutions:                  #
  164. #                                                                       #
  165. #  KINGS QUEST Series  LEISURE SUIT LARRY Series  ULTIMA Series         #
  166. #  SPACE QUEST Series  POLICE QUEST Series        BARDS TALES Series.   #
  167. #                                                                       #
  168. #                        And Many Many More!                            #
  169. #                                                                       #
  170. #########################################################################
  171.