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- # KINGS QUEST II [Quick Solution Series] By Phil J.Jatzek. #
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- # #
- # KINGS QUEST II GAME BOARD MAP: #
- # +------------------------------------------+ #
- # | CROSS-OVER CROSS-OVER CROSS-OVER | #
- # | +----+----+----+----+----+----+----+ M | #
- # | O | 1 | 2 | 3 | 4 | 5 | 6 | 7 | O | #
- # | C | | | | | | | | U | #
- # | E +----+----+----+----+----+----+----+ N | #
- # | A | 8 | 9 | 10 | 11 | 12 | 13 | 14 | T | #
- # | N | | | | | | | | I | #
- # | +----+----+----+----+----+----+----+ A | #
- # | O | 15 | 16 | 17 | 18 | 19 | 20 | 21 | N | #
- # | C | | | | | | | | S | #
- # | E +----+----+----+----+----+----+----+ | #
- # | A | 22 | 23 | 24 | 25 | 26 | 27 | 28 | M | #
- # | N | | | | | | | | O | #
- # | +----+----+----+----+----+----+----+ U | #
- # | O | 29 | 30 | 31 | 32 | 33 | 34 | 35 | N | #
- # | C | | | | | | | | T | #
- # | E +----+----+----+----+----+----+----+ I | #
- # | A | 36 | 37 | 38 | 39 | 40 | 41 | 42 | A | #
- # | N | | | | | | | | N | #
- # | +----+----+----+----+----+----+----+ S | #
- # | CROSS-OVER CROSS-OVER CROSS-OVER | #
- # +------------------------------------------+ #
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- # NOTE: For the above map; Each game screen of the Kings Quest 2 #
- # domain is equal to one square on the above map. will #
- # automatically start out on square one. It is a good idea #
- # to actually draw out location landmarks on the above map #
- # to help serve as reference through out the game.(ie: Store, #
- # dead lake, house, bridge, canyon, etc.) This quick solution #
- # does not tell you how to get the maximum score but just how to #
- # finish the game. So you will have to weasel around if you want #
- # to scrap up extra points.(ie: kill the vampire, wolf, witch, #
- # enchanter, (supposibly), give the basket of goodies to little #
- # red riding hood for flowers, etc.) Wandering monster will appear #
- # once and a while on different areas of the game map. You have #
- # three choices 1: Stay only if under protection spell.(or die) #
- # 2: Find a way to kill the monster. #
- # 3: Run for your life off the screen. #
- # Your main objective in this game is to obtain THREE keys inorder #
- # to unlock a magic door. Once the door has been opened then you #
- # journey to the other side of it and try to find the damsel in #
- # distress (locked within a tower on a desolate island). You #
- # eventually marry and win the game. #
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- # KEY ONE: (* = wandering monster possiblity) #
- # ======== (Does not matter what order you obtain the follow object, #
- # only that you obtain them all before continuing) #
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- # +--------------------------------------------------------------------+ #
- # |Goto: 3 - open box, get basket. | #
- # | 6 - open door, pray, sir graham, leave. | #
- # | 13 - look opening, get brooch. | #
- # | 16 - get stake. | #
- # | 22 - get shell, get bracelet. | #
- # | 29 - get trident. | #
- # | 31 look stump, get necklace. | #
- # | 33 - look hole, get mallet. | #
- # | * 37 - get bird. | #
- # | * 39 - open door, down, right, open chest, look in chest, get | #
- # | earrings, leave. | #
- # +--------------------------------------------------------------------+ #
- # #
- # Goto: 35- look door, read door. #
- # 15 - swim, look mermaid, give necklace to mermaid, ride horse, #
- # give trident to neptune, get key, leave. #
- # 35 - unlock door, read door. #
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- # KEY TWO: (* = wandering monsterpossiblity) #
- # ======== (The carpet will only fly if you are in front of the store) #
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- # Goto: * 20 - open door, give brooch to lady, give earrings to lady, #
- # get cloth, rublamp, ride carpet, right, rub lamp, kill #
- # snake, right, enter cave, get key, exit cave, look hole, #
- # ride carpet. #
- # 35 - unlock door, read door. #
- # #
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- # #
- # KEY THREE: (* = wandering monster possiblity) #
- # ========== (The path to the castle is lines with posionious thorns) #
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- # #
- # Goto: * 25 - give bracelet to feind, get in boat, get out of boat, #
- # wear cross, open door, left, up, open drawer, get candle, #
- # down to torch, light candle, down, right, right, get ham, #
- # right, down, left, look in coffin, get pillow, get key, #
- # leave castle, get in boat. #
- # 35 - unlock door. #
- # #
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- # #
- # THE OTHER SIDE GAME BOARD MAP: #
- # +------------------------------------------+ #
- # | CLIFF OCEAN OCEAN | #
- # | +----+ +----+----+----+ | #
- # | M | B | | 7 | 8 | 9 | | #
- # | O | | O O | | | | O | #
- # | U +----+ C C +----+----+----+ C | #
- # | N | A | E E | 6 | 5 | 4 | E | #
- # | T | | A A | | | | A | #
- # | I +----+ N N +----+----+----+ N | #
- # | A | C | | 1 | 2 | 3 | | #
- # | N | | <---------> | | | | | #
- # | +----+ +----+----+----+ | #
- # | CLIFF OCEAN OCEAN | #
- # +------------------------------------------+ #
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- # #
- # THE OTHER SIDE: (Can't go back except by winning the game) #
- # =============== #
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- # #
- # Goto: B - get net. #
- # C - fish, get fish, throw fish, ride fish. #
- # 8 - get amulet. #
- # 5 - open door, up, up, feed lion, open door, kiss girl, look #
- # amulet, HOME. #
- # #
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- # <<< GAME OVER >>> #
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- # #
- # KINGS QUEST II [Quick Solution Series] #
- # Written By Phil J.Jatzek #
- # #
- # Look for these other Quick Solutions: #
- # #
- # KINGS QUEST Series LEISURE SUIT LARRY Series ULTIMA Series #
- # SPACE QUEST Series POLICE QUEST Series BARDS TALES Series. #
- # #
- # And Many Many More! #
- # #
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