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- Walkthrough for GOBLIINS 2 Henning Koch
- ========================== koch_h@lifra.lif.de
-
- Level 1 (Village, Well, Giant)
- ------------------------------
- First Fingus has to steal the bottle, while Winkle tries to steal
- the sausage. At the well Fingus has to push the statue. While the
- statue is spiting water, Winkle has to fill the bottle. Then
- Winkle has to scare off the frog with the bottle. Take the stone.
- With the stone Winkle must use the mechanism. Let Fingus pull down
- the mechanism, while Winkle goes up. After Fingus has spoken with
- the magician, let Winkle jump into the chimney. Now the door is
- open. In the house Winkle has to kick the tail. While the mouth is
- open, Fingus has to take the matches. Now you must use the bottle
- and the matches on the kettle (wait). Then one of them has to blow
- out the fire. Take the key, put it into the clock, turn the key
- and while the bird comes out, Winkle has to throw the stone on the
- bird. With the key you can open the door to the wine-cellar. Take
- the wine. In the village give the poured flower to the old man
- with the sausage. Now you must put Winkle on the mat in front of
- the house and Fingus has to push the button. From the top of the
- house Winkle can take the sausage. In the level with the giant
- Winkle has to grab the hen. While he holds the hen, Fingus must
- use the sausage on the hen's head. Take the egg. While Fingus is
- putting the sausage through the hole in front of the dog, Winkle
- goes past the dog and goes through the tree. Then both Goblins go
- back through the hole in the wall. After one of them fire the
- wood, Fingus has to put the egg into the fire. Then wake up the
- giant and give the sausage and the wine to him. Now you can go
- into the next level.
-
- Level 2 (Ditch, Kael, Vivalzart, Musicroom, Tom)
- ------------------------------------------------
- Fingus has to take a bomb out of the tower. While he holds it,
- Winkle fires it with the matches. Then Winkle takes a bomb and
- fires it while Fingus holds it. After that Fingus takes a bomb
- again and fires it while Winkle holds it. Then one of them goes on
- the carpet and speaks with the magician. In the level with Kael
- Winkle has to use the bottle on the nymph. After Winkle gives the
- bottle to Kael and stands on his branches, put Fingus on the rock
- under the branches. And now they have a flower. One of them has to
- put the flower in the stone and you get honey. Winkle opens the
- stone and Fingus has to jump on the bee. He gives the honey to the
- nymph and takes the mushroom which the nymph shows you. Let Winkle
- knock on the door and Fingus shows the mushroom to Vivalzart. In
- the house Winkle has to take a worm. Put Fingus on the plate under
- the vulture. Winkle must push the button and while Fingus is
- hanging on the meat, Winkle has to throw the worm to the vulture.
- Give the meat to the piranha and take the bone. Then Winkle has to
- put the mushroom in the machine and Fingus must push the button.
- After that Fingus goes on the dustbin and Winkle gives the bone to
- Vivalzart. Then take the wash-clip. Now both must fill the bottle
- and then they are at the musicroom. Winkle has to grab through the
- floodlight and put the blowstick through the catch- sock. Then he
- has a catch-net. Now Fingus has to jump on the feather. And while
- he is jumping, he has to grab through the floodlight. Now both
- have to jump on the feather (together). Then Winkle has to clamp
- the pipe with the wash-clip. Fingus goes to the guitar player
- through the hole on the left side. Winkle jumps into the hole on
- the right side and catches the guitar player's note with the net.
- Winkle blows the saxophon player with the pump. Then Fingus has to
- go through the hole and catches the mosquito. Now Fingus has to
- blow the saxophon player and Winkle catches the note. Now Winkle
- has to put the mosquito through the floodlight and Fingus catches
- the last note. Now they are in the level with Tom. Winkle has to
- throw the ball with the stone. Now he has to go into the house
- with the boy. While Winkle goes in, Fingus has to go into the
- house on the top. Now Fingus gives the ball to the
- basketballplayer. While the ball is jumping on the basket, Winkle
- has to jump into the basket. After you spoke with the mayor and
- Tom, Winkle has to throw the melody into the house at the bottom.
- Then speak with Tom. Take the sand-clock and use it on the ditch.
- Go through the hole and you're in the next level.
-
- Level 3 (Guards, Blacksmith, Well)
- ----------------------------------
- In the level with the guards Winkle has to wake up Krusty. While
- the mouth of one guard on the right side is open, Fingus has to
- grab the bubble gum. One of them puts the bubble gum into the
- keyhole. Winkle has to put the mayonnaise under the mask on the
- floor. Then Fingus goes above the board on the top of the screen
- and jumps on the mayonnaise. While the guard is deverted Winkle
- has to grab the rapier. Give the rapier and the stamp to the
- blacksmith. Then Winkle has to use the stool on Oto. Fingus
- quickly has to jump on the lance. After Fingus jumps on the
- bellow, he goes to the blacksmith and takes the key and the anvil.
- While Winkle gives the mayonnaise to the gnome on the right side,
- Fingus takes a piece of meat with the stool. In the level with
- the guards Winkle gives the meat to the gnome with the teeth. Then
- one goblin opens the cupboard. Take a diving suit with each
- goblin. In the level with the well the well goes into the tunnel.
- Then he lifts the axe. Now Fingus pushes the button at the axe.
- Fingus goes into the tunnel. And while the mouth is moving, Winkle
- goes into the door. Now Fingus quickly goes on the stool and ties
- the rope on Schwarzy. Then Winkle shocks Schwarzy with the teeth
- and gives the anvil to him. Finnaly both goblins put on their
- diving suit and go into the well. Now you can swim into the next
- level.
-
- Level 4 (Wreck, Mermaid)
- ------------------------
- Fingus has to push the light-fire. Then Winkle has to catch the
- lamp-fish. Now Winkle puts the lamp-fish to the ??? on the right
- side. In the level with the blind mermaid Fingus slips through the
- hole besides the exit. While Winkle is throwing the shell, Fingus
- catches it. Now Fingus climbs on the sea-horse with the stool.
- Then he grabs into the cave and while the glove appears, Winkle
- throws the shell from the place where Fingus catched the shell.
- Now Winkle grabs the shell and takes a glove and a starfish. Then
- Fingus puts the glove above the gel-monster, takes the bottle and
- gives the parchment to the octopus. Now Winkle takes the bottle,
- takes the pearl and gives it to the mermaid. Then he takes the
- glove and goes back to the wreck. There Winkle calls the moray
- per light-fire. Now put Fingus on the big shell. When Winkle uses
- the control wheel, Fingus will catapult up. While Winkle throws
- the starfish on the chest, Fingus has to touch the statue and
- takes the rapier. Now Winkle goes through the door and Fingus
- throws the rapier against the skull. He takes the diamond, gives
- it to the mermaid and goes to the exit (don't forget the stool).
- Now you are in the next level.
-
- Level 5 Stock Chamber, Throne Room, Armament Chamber)
- -----------------------------------------------------
- In the stock chamber Fingus has to touch the sword-fish. Now
- Fingus lifts the cover of the pot and Winkle puts the salt into
- the pot. Take the file out of the three pots. Then Winkle goes to
- the rope above the cook. While Fingus takes the rope on the other
- side, Winkle pulls on the rope. Fingus has to file the chain of
- the cage and takes a nail. Winkle has to put the salt on the meat
- balls, while Oumkapok takes up the cook. Winkle has to put the
- nail on the box. Now Fingus must pour the friend- drink above the
- flying meat ball and Oumkapok is now friendly. Then you must go to
- the throne room. Fingus takes the pepper. Winkle holds his hands
- on the parapet and Fingus goes on them. Now Fingus pushes the
- button and Winkle goes through the door on the right side. Fingus
- goes to the tongue and pulls it while Winkle is in the ear. Now
- Winkle pulls the tongue while Fingus is in the ear. Then Fingus
- grabs in the hole on the right side with the glove while Glotziok
- is deverted from Winkle whilst he puts his head through the
- opening on the right side. You must put the cockroach in front of
- the hole on the right side and pour friend-drink on it. Now you
- let a cockroach come again, take the cockroach and go to the
- armament chamber. At the armament Fingus jumps per stone-pressure
- in front of the window. He opens the visor and puts the crown on
- the helmet. Then you take a feather from the helmet and put this
- feather in the red paint at the painter, put the cockroach in
- front of the hole, pour the friend-drink above it, use the red
- feather on it and put pepper on it. The fool is free now and can
- reduce the both goblins. Now you are in the next level.
-
- Level 6 (Board)
- ---------------
- At the map Winkle takes the point of the knife and Fingus takes
- the grasp. You must repeat this process some times. Now take the
- reader-sign. Winkle has to lever the eye with the match and the
- fool kicks the eye. Put the reader-sign in the candle and hold the
- fragment into the light-ray. You must put the wax into the seal
- and take the imprint. You must put this imprint into the stamp.
- Put the seed on the Village on the map, slide down the beanpole
- and you are in the next level.
-
- Level 7 (Kael, Dreamland, Mountain)
- -----------------------------------
- Winkle climbs through the hole and takes a bean. He gives this
- bean to the mole. While the mole is pulling the bean, Fingus takes
- the moles' cap. Now Winkle takes with the match an apple from the
- tree. While the apple is jumping, Fingus catches it with the cap.
- Winkle puts the apple in the hole. Finally both goblins must eat a
- mushroom. In the dreamland Fingus touches the cone and while the
- ball is jumping, Winkle goes on the star. Winkle puts the ball on
- the cover and stay with it there. Now Fingus has to stand on the
- plate (safety-pin). You take a ball again, put it on the cover and
- put Fingus on the catapult. Fingus jumps on the plate again and
- Winkle is up. There Winkle has to push the aerial, put himself on
- the bubble and when he lands on the cover, Fingus must jump on the
- plate (safety-pin). Now you put Winkle up again. Put Fingus on the
- plate in front of the bubble-man and Winkle jumps on the topmost
- plate. Now Fingus is up, too. Fingus pushes the button. And while
- the fool is catched in the bubble-ring, Winkle pushes the aerial.
- Now you must prick the bubble with the safety-pin and they are in
- the level with the beanpole again. Put the fool on the catapult.
- While Fingus pushes the button (then the key comes), Winkle
- catapults the fool to the key (try it, until a bird comes). Now
- you can go to the mountains. While Fingus lifts the stone, Winkle
- takes it. Now Fingus takes the stone, which Winkle lift to him.
- Then put Winkle on the head of the lion and let Fingus throw the
- stone. Winkle pushes down the head. You must lift the stone again,
- but this time only to the second floor. Then Winkle goes on the
- head of the lion again and Fingus throws the stone. Fingus goes on
- the head of the lion and Winkle let fall the head. Now you let
- jump Fingus on the !!! until Winkle can reach the rock. Winkle
- makes a bridge between the rocks. Fingus goes above the bridge,
- file the bird out of his cage, takes the key and the fool, goes
- into the screen with the beanpole, unlocks the door and goes into
- the next level.
-
- Level 8 (Tazaar)
- ----------------
- Give the magic water to the fool. Winkle has to paint with the
- pencil on the portrait and a boomerang comes fly, which Winkle can
- take from the arm-chair. Winkle pours water on Tazaar with the cup
- and Fingus takes the teeth-poke with the boomerang. Now Winkle has
- to paint on the board with the pencil three times. Winkle opens
- the skeleton with the teeth-poke and makes the sponge wet in the
- puddle. Winkle blows the whistle and Fingus holds the sponge into
- the smoke. Now you must go through the door and you are in the
- next level.
-
- Level 9 (Death-Empire)
- ----------------------
- There Winkle goes to the !!! and Fingus on the eye. While the
- crocodile wants to snatch the mouse which Fingus holds to it, put
- Winkle on the head. He will catapult up, throws the boomerang
- against the teeth and quickly goes the !!!. Winkle puts the sponge
- on the rock. Now put the fool on the eye and catapult him to the
- sponge. While the water runs out, Fingus quickly must paint a door
- on the rock and Winkle quickly must open the door. Go out of the
- door and you can enjoy the Happy-End.
-
-
- Henning.
-
- --
- Henning Koch, koch_h@lifra.lif.de
- D-6367 Karben 5, Germany, Phone: +49 6034 5237
- (Errors in my English? I'm only 12 years old and still learning...)
-
-
-