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-
-
- Listing F19.DOC
-
- The PTL Club Presents:
-
- F19 Stealth Fighter Simulator Quick Reference
- Doc File and Crack by The Grand Elusion
-
- Note: The real manual for this game is 120 pages long, I have heard. This
- file is meant to be a quick keyboard reference and is from my observations
- playing the game. It is similar in controls to Microprose' other simulator,
- GUNSHIP.
-
- Flight Directional Control is by ALL 8 Numeric keypad directions (or Joystick)
-
- <Ins> sets 3 levels of keyboard sensitivity, 1 is fine control, 3 is coarse.
-
- Important Flight Controls: (number keys on top of kbd)
- --------------------------
- 1 - Release Flares
- 2 - Release Chaff
- 3 - Infrared Jamming On/Off Toggle
- 4 - ECM Jamming On/Off Toggle
- 5 - Release Decoy
- 6 - Landing Gear Up/Dn Toggle
- 7 - Autopilot (guided to waypoint) On/Off Toggle
- 8 - Weapon Bay Doors Open/Closed Toggle
- 9 - Flaps Up/Down Toggle
- 0 - Brakes (Air and Ground) On/Off Toggle
- <-> (white minus) Throttle Decrease
- <+> (white plus) Throttle Increase
-
- Shifted Letters that apply:
-
- Z - Accel On - Afterburners??
- X - Accel Off
-
- Important Instrumentation Controls: (unshifted Function keys)
- -----------------------------------
- <F1> - Return to Cockpit View
- <F2> - Select Air-Air, Air-Ground, or Navigational HUD Mode
- <F3> - Toggle Map/Tactical Display on Left Screen
- <F4> - Select Friend/Foe Database for Right Screen
- <F5> - Select Weapons Stores for Right Screen
- <F6> - Select Damage Control Report for Right Screen
- <F7> - Select Waypoint on Right Screen (Displayed if Map is on Left Screen)
- <F8> - Change Waypoint on Right Screen (not sure how this works, exactly)
- <F9> - Select ILS HUD when in range of ILS equipped runway
- <F10>- Select Mission Orders display on Right Screen
-
- Unshifted Letters that apply:
-
- z - Zoom Map or Tactical Display In
- x - Zoom Map or Tactical Display Out
-
- Important Weapons Controls:
- ---------------------------
- <Space> - Select Active Weapon Bay
- <BackSpace> - Fire Guns (also Joystick button #1)
- <Return> - Fire Missile (also Joystick button #2)
-
- Unshifted Letters that apply:
-
- </> - Tracking Camera Forward View
- <.> - Tracking Camera Rear View
- <,> - Tracking Camera Right View
- m - Tracking Camera Left View
- n - Tracking Camera Forward View (Alternate?)
- b - Tracking Camera Forward View (Alternate?)
-
- Important View Controls: (shifted letters and Function keys)
- ------------------------
- <Shift> - <F1> - View from Behind and Above (Tower??)
- <Shift> - <F2> - Nose Camera View (?)
- <Shift> - <F3> - Right Side Tracking View
- <Shift> - <F4> - Chase Plane View
- <Shift> - <F5> - Rear View without gear or shadow (wierd)
- <Shift> - <F6> - Rear View with gear and shadow (also wierd)
-
- Shifted Letters that apply: (out of cockpit views)
-
- <?> - Front View
- <>> - Rear View
- <<> - Right Wing
- <M> - Left Wing
-
- Unshifted Letters that apply:
-
- <c> - Toggle 2X Zoom on HUD
-
- Other Miscellaneous Important Controls: (ALT-Keys)
- ---------------------------------------
- <Alt> - <B> - Boss Key
- <Alt> - <J> - Jump to action
- <Alt> - <I> - similar to ALT-J
- <Alt> - <D> - Toggle 3 levels of Visual Detail
- <Alt> - <N> - Night/Day Toggle
- <Alt> - <P> - Pause game until key hit
- <Alt> - <Q> - Quit Game to DOS
- <Alt> - <T> - Training Mode Toggle
- <Alt> - <V> - Toggle 4 levels of Sound Effects
-
- and finally, last but not least:
-
- <Shift> - <F10> - Pilot Eject
-
-
- General Play Notes:
- -------------------
-
- To take off, advance throttle to full with white <+> key, then release brakes
- with the white <0> key. F19 has an incredibly short takeoff distance. Stall
- speed seems to be somewhere around 120-150 MPH. No-Fuel Gliding is difficult
- but glide time is fairly long, with moderate altitude (~10000 feet).
-
- In flight, the waypoint system will be indicated on the compass HUD as an
- arrow. If you select autopilot, it will home on that marker. Hitting <F7>
- with the map display present (hit <F3> if it is not) will display your travel
- along the waypoint route.
-
- Combat is a little hairy. First, it is usually best to bring up your Tactical
- Map with <F3>. Zoom in and out on that with <z> and <x>. If you see some-
- thing worth blowing up, first you have to select the correct HUD mode with
- <F2> to Air-Gnd or Air-Air (depending on whether it's a Ship/S.A.M. or a
- MIG...). Next, make sure your bay doors are open with white <8>. Then when
- it gets 4-5 grids on the Tactical Map away, your Tracking Camera can probably
- lock in on it. The six keys <bnm,./> (unshifted lower row) control tracking
- camera views. The forward view is the most useful (i'm not sure if you can
- missile lock on things behind you or not) keep hitting the forward view
- until it locks in on something. The Trackcam display will tell you stats
- about what/who it is, and how far away it is (it helps if you study the weapon
- descriptions so you know the effective ranges of the missiles). The trackcam
- will lock in on different targets each time it is selected if more than one is
- present in range. Also, the HUD Mode (Air-Gnd or Air-Air) will decide what
- type of targets the trackcam will lock onto. The Database is worth looking
- at, hit <F4> and you get more statistics about the enemy (armament, speed,
- etc. will be displayed). Now, you have an image of the enemy (hopefully) on
- the Trackcam display, so choose the weapon you want to use with <Space>. The
- target will be boxed in on the HUD and on the tactical map with a colored box,
- white for correct weapon not in range, black for incorrect weapon (like Air-
- Gnd missiles on a plane, for example) and brown (in EGA anyway) when in range
- but incorrect weapon. If you have the correct weapon and are in range, the
- box pulls into a hexagon (sort of) and turns red. The Trackcam will also
- indicate missile lock. Fire while you can!!! The HUD is not nearly as useful
- for Air-Gnd usage, but if you use Mavericks (optical guided) or Laser Guided
- bombs (like Rockeye II's), they are practically automatic. For multiple
- "bogeys", Fire, then hit Trackcam forward view, and acquire a new target as
- soon as possible. Then fire when in lock. Guns are straight-ahead firing
- and pretty basic. No special HUD mode for it, and I can't figure out if the
- NAV HUD does anything special.
-
- After your mission is complete and you are heading toward a base, use the
- autopilot to get you back to the vicinity of the airbase, then hit <F9> to
- bring up the ILS HUD, and throttle back to about 50%. When on final approach
- to the runway, drop Throttle to about 30-40%, hit white <6> to drop your gear,
- and white <9> to drop the flaps. If your speed is too great, hit the brake
- (white <0>) momentarily then again to disengage air braking. Use the cross-
- hairs of the ILS (glide slope and localizer) to guide you horizontally and
- vertically down to the runway. When you touch down kill the throttle and
- hit the brakes again <0>. After a short pause it will end the mission.
-
- If you run out of fuel you'll have to ditch it. Try to get as far out of
- enemy territory as possible, and glide as long as you can before hitting
- the eject <Shift>-<F10>. If you're captured, you'll create an international
- incident!
-
- The annoying but VERY accurate jet engine noise may be silenced with <Alt><V>.
-
-