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- `══■══' `══■══'
- ▐▌█ u n o f f i c i a l ▐▌█
- ▐▌█ ┌─── ┌──┐ ┌──┐ ▐▌█
- ▐▌█ ├── ├──┤ │ │ ▐▌█
- ▐▌█ │ requently │ │ sked └─\┘ uestions ▐▌█
- ▐▌█ ▐▌█
- ▐▌█ Version 1.3 - dated 4.1.1996 e.v. ▐▌█
- ▐▌█ ▐▌█
- ▐▌█ (C)ompiled and written by Thomas Vogt ▐▌█
- ▐▌█ ▐▌█
- ▐▌█ MYSTERY BBS: 49-4103-15916 (Germany) ▐▌█
- ▐▌█ FIDO: 2:240/5442 ▐▌█
- ▌▌ Internet: Thomas_Vogt@GRAFT.FIDO.de ▌▌
- ▐ ▐
-
-
-
-
- Preface
- =======
- This FAQ is the result of endless hours of playing the game myself, looking
- with a hex-viewer through the program files plus some hints came from a number
- of contributions by other people. I tried to mention the original contributor
- everywhere.
- 'nough said, get going!
-
-
- Ingrediens:
- ===========
-
- Preface
- What is EXITILUS?
- Starting the game
- Races
- Classes
- Profession
- Your daily turn
- Basic actions
- Quests
- Evil Deeds
- Player Fights
- Monster Fights
- Level Ups
- Equipment
- Magic
- Further Actions
- Being King
- Being Rebel
- The Merchants Way
- Various hints
- Known Cheats
-
-
-
-
- What is EXITILUS?
- =================
- Exitilus is a shareware fantasy door written by Tao Ge. It is currently
- released in version 2.0 and word is that Tao is completly rewriting huge parts
- of the game to allow for multinode operation these days. I hope he gets some
- of the bugs out of the game before releasing the multinode version.
- In Exitilus, you not only go out killing monsters and other players, but you
- can invest your money in commercials, fight for the grace of the king (to
- receive a title from him, of course) or become king yourself. There can be a
- number of realms in the game and the kings can ally or go to war against each
- other.
- There's a lot more in the game, which I will not mention here. This is a FAQ,
- so I guess you either have the game or want to get it anyway. :-)
-
-
-
- Starting the game
- =================
- When you enter the game the first time, you have to create a character. You
- will have to select two races (mothers and fathers), two classes (childhood
- and teenager days), a profession and then either join a kingdom or start your
- own (if there are still free kingdoms left in the game).
-
-
- Races
- -----
- Races range from human to gargoyle plus you can be a mutant, too. Ok,
- according to my personal experiences, race doesn't matter that much. There is
- a slight difference in how much your attributes increase with each level, plus
- your starting attributes differ, but I did never notice that the race plays a
- decisive role.
- Just one hint on this: I'd recommend that you stay with one race, i.e. choose
- the same race both times. This is the only way that the difference between the
- races really could matter. If you must mix, try to mix races with similiar
- attributes, e.g. Orcs with Trolls or Orcs with Dwarfs. One of my players has
- an Elf/Dwarf mixture and is doing well, but I can't see him having any
- advantage from his race, while my own Gargoyle/Gargoyle seems to have a
- marginal advantage in hitpoints and constitution.
-
-
- Classes
- -------
- The opposite holds true for classes. I have never seen a player choosing the
- same class two times and I don't think it would do any good.
- Class selection is VERY important, so choose carefully. All classes have
- certain advantages, some of them are easier exploited while I'd recommend
- others only to experienced players who know how to get the maximum from them.
-
- The Alchemist and the Paladin belong to the later type. The Paladins runes
- come in too slowly and the Alchemists poison doesn't really matter as long as
- it isn't very strong, because it is useless in monster fights. Later in the
- game, though, when the Paladin finally has a full set and the Alchemist has
- one of the strongest poisons, it could come in quite handy.
-
- You should think about what kind of character you want to create, before
- choosing classes. If you want a fighter, second question is if it's gonna be a
- lone fighter (then include the Ranger) or if you want to engage in organized
- warfare (rebellions or inter-realm wars), then go for leadership and choose
- Soldier as one class.
- If you want to create a wizard, then you HAVE to have either the Sorcerer
- (black magic) or the Sage (white magic). If you don't, you will not have
- access to those two guilds and therefore you will not be able to buy good
- spells.
- Monk and Cleric class are worth a thought, too. Monks can spend evil deeds
- (see below) to meditate, which sometimes brings in one of the following
- rewards:
-
- +3 monster fights
- +5 hitpoints
- +2 defense
- +5 hitpoints AND +2 defense AND +3 monster fights
- +5 hitpoints AND +2 defense AND +10 monster fights AND +2 divine favor
- +20 monster fights
- +20 hitpoints AND +5 defense AND +40 monster fights AND +3 divine favor
-
- Because of the divine favor and combat advantages you get by meditation, I
- would recommend the Sage/Monk as the ultimate spellcaster combination.
-
- Clerics have a full set of runes to start with, yes that means runestrikes
- from the very beginning. This can very well decide some of the early player
- fights. Plus Clerics have good healing abilities, i.e. they use up less
- potions than most other classes.
-
-
- Profession
- ----------
- This is another important decision. I have never selected Hermit so far, so I
- cannot elaborate on that.
- Knighthood is (of course) recommended for all fighting classes. If you made a
- Sage or Sorcerer, than you are FORCED to select Sorcery (could be that Hermit
- works, too, but Knighthood and Criminal sure don't!), because if you don't,
- they won't let you in in the guilds!
- Criminal sounds bad, but is quite a good selection if you are not looking for
- titles. Criminals get more advantages with training than other professions IN
- THE BEGINNING. Somewhere in the middle it turns, though. But the huge
- advantage of Criminals are the two places in the back ally that only Criminals
- can use. These things ARE devastating if you concentrate on one enemy at a
- time. I once did so and with five evil deeds I accomplished to have him
- assasinated, his properties burned AND his bank account destroyed, all in one
- day. He came crawling begging for peace the next day. :-)
- Criminals are also good partners for rebels. If you start to plan a rebellion,
- try to get a Criminal into the ranks of the rebels. He can severley damage the
- kings financial position, which makes your job much easier.
-
-
-
- Your daily turn
- ===============
- Pay attention to the order in which you do your different actions each day.
- Mine is as follows:
-
- (King commands)
- Quest
- Evil Deeds
- Player Fights
- Monster Fights
-
- Quests do not affect anything in the game itself, so you should do them first
- to earn some XP and gold, UNLESS your quest is tough and you are not sure if
- you can do it, then you should first try to get up a few levels and go on the
- quest later in the day.
- Evil deeds should ALWAYS be done before player fights, because if you loose a
- player fight, you will not only loose all player fights, but also all evil
- deeds for the day. You get five evil deeds each day.
- As I said - if you loose a player fight, that's it for the day, no more player
- fights. Therefore, fight your enemies the weakest first. You get three (some
- people say four, though I'm sure three is right) player fights per day.
- Monster fights are last, because you can die and if you're unlucky you'll not
- be found and loose the rest of the day.
- In the very beginning, having only played for a day or two, I once went to the
- monster fights first and was promptly killed in the second. Because I was not
- resurrected, that was it. I could not do a quest, could not spend evil deeds,
- no player fights. It was almost as if I hadn't played at all that day.
-
-
-
-
-
- BASIC ACTIONS
- =============
- These are the actions every player should take every day.
-
-
- Quests
- ======
- Although they look like nice additions, quests are actually an important part
- of Exitilus. They give you money and XP without wasting monster fights, plus
- you usually get a nice reward when you finish them (like the Extaliagus, the
- best armor in the game, more than twice as good as the best one you can buy!)
- Therefore ALWAYS be on a quest. Try to take one that's not too easy, but don't
- overestimate your powers. You cannot buy healing potions during quests, so if
- your survival depends on them potions, be careful. Start a new quest the same
- day you finish the old one.
- And - encourage your sysop to put in more quests. I wrote some five or so
- until now for my players and writing one is really not that difficult. You
- should be able to find my quests at the same location you found this FAQ. If
- not, I always have an archive of quests on my BBS for frequest or download. It
- usually has the name of EXQUESTS.RAR
-
-
- Evil Deeds
- ==========
- Another important part of the game. Do not underestimate these, they can be
- used in a number of very usefull ways.
- Criminal actions are one way to use evil deeds, but if the crime prevention in
- your kingdom is high, it's just a waste. Unless you are a Criminal, then you
- should never take the criminal actions, but go to you guilds instead. The
- chances there are much higher and they don't seem to be affected by the
- kingdoms crime prevention. Still, each action takes away one evil deed.
- Some actions ask for more than one deed. Illegal emmigrations takes five
- deeds, robbing the church does too (plus you need a password - which is
- OanCitadel :-) ). Attacking the palace (starting a rebellion) takes three
- evil deeds.
- Other usefull applications of evil deeds are in the back alley: The power body
- builders (+ strength, - mental), drugs (+ high XP, - mental) and the whores (+
- mental, + magic points). Also, rallying serfs to join your rebellion takes
- away one evil deed each.
- Further on, you can use evil deeds to cheat. Go to the church and cure a
- disease. The monk asks you for the name of the disease. This is a complete
- list of these diseases:
-
- INSANITY (+3 monster fights)
- HERPES (+1 player fight)
- AIDS (+3 dexterity)
- malaria (+3 magic points)
- plague (+5 high XP)
- cancer (+3 hitpoints) [thanks to Jonathan Roberts]
-
- Monks need evil deeds to meditate, and Clerics and Paladins need evil deeds (3
- of them?) to try to obtain new runes.
-
-
- Player Fights
- =============
- Batteling other players is another important part of the game. If your enemy
- is of a higher level than you yourself, and you beat him, you get a huge
- amount of XP. The winner also gets all the money the looser had on hand, so
- deposit your money in the bank or depository before initiating player fights.
- This is a good way of crippling someone financially - just play the day before
- he does, beat him in a player fight and you have all the money he earned
- through commercials. If you destroy his bank account as well and probably burn
- some of his properties, you can really ruin someone this way.
- Death matches make a huge amount of damage to the looser plus the winner can
- take away the loosers equipment. Combine this with what I said above about
- attacking someones finances and you have a very good recipe for pissing
- someone off.
- If you engage someone more than 5 levels lower than you, the "wrath of the
- gods" falls on you. This means that your rewards when you increase your level
- decrease. The effect doesn't seem to be devastating, to be honest, I didn't
- notice any effect at all. But I have only done so a few times and more testing
- is needed to be sure.
- Not fighting, i.e. selecting an opponent and than answering "no" to the
- question "really attack xyz?" DOES take away one player fight! The price for
- backing out, I guess.
- If you loose a player fight, not only do you loose your on-hand money, but
- also all player fights and evil deeds for the day.
- Strategic hint: Try to finish all fights in the first round. Buy the most
- powerfull spell you can afford and cast it. Make runestrikes if you can,
- berserk if you are of the right class. Alchemists can employ a different
- tactic: Go fully defense and wait for your poison to do its work on the
- opponent.
-
-
- Monster Fights
- ==============
- Easy enough: The higher your playing ground is, the higher the reward.
- Therefore, try to find out, what you can risk. If the monsters in your current
- area don't manage to hurt you - go to the next one, no matter what the levels
- say. I sometimes fight in those areas recommended for level 90+ while I'm
- still around level 60. It is risky, but well worth it.
- Strategic hint: Buy one or two powerfull spells, so you can finish off single
- monsters in areas far above your other capabilities before they strike. Run if
- there's more than one enemy. That's what I do when I do what I said above. The
- monsters have some 6.000 HPs, six times the amount I have, and would do a
- damage of some 3.000 HP which I would never survive if only they would get to
- strike in the first place. :-)
-
-
- Level Ups
- =========
- Do not accumulate XP and go to the level master at the end of the day. Rather,
- go there every few fights. Especially if you employ the tactic I talked about
- above, because you will need every hit- and defensepoint you can get.
- Also, go to the training hall as soon as you have enough high XP.
- One of the most difficult questions is which training to take. It really
- depends. It depends on what weaknesses your character has to cover up, what
- advantages you want to go for, which races and classes you selected and more.
- Decide on the spot and try them out.
-
-
- Equipment
- =========
- This is an IMPORTANT part of the game. You can be level 200+, if you have no
- equipment, you are dogfood.
- Always try to have good equipment on hand, plus a financial reserve in case
- someone beats you in a death match and takes away your stuff.
- Try to have equal armor and weapons. Roughly, at least. The worst extrem I had
- so far were 13,000 points of armor with only 3,600 points of weapon. You guess
- it - I was a spellcaster and killed my enemies of with spells, otherwise I
- wouldn't have gotten very far with that.
- Spellcasters should have more armor, warriors should always have the best
- weapons they can afford. The intention in both cases is that you kill your
- enemies off quickly.
- Go for rings and necklages, too! Most of the rings do not only increase your
- armor rating, but give you hitpoints, magicpoints or other advantages.
- Necklaces give hitpoints and divine favor.
- Here are some rings with remarkable features (only those you can buy - those
- with "2" as price are only obtainable via quests):
-
- Blue Ring (+100 armor, +120 wisdom, +120 intellect, +150 magicpoints)
- Purple Ring (+200 Armor, +200 wisdom, +100 intellect, +300 magicpoints)
- Garnet Ring (+1500 armor)
- Phoenix Ring (+200 armor, +600 hitpoints)
- Jade Ring (+2000 armor)
- Dragon Ring (+800 armor, +800 hitpoints)
- Exitilus Ring (+1500 weapon, +1000 armor, +300 hitpoints, +80 strength,
- +40 divine favor, +100 wisdom, +100 intellect,
- +300 magicpoints, +80 defense)
- Diamond Ring (+3000 armor)
- Life Ring (+1500 armor, +1500 hitpoints)
- Nemesis Ring (+5000 weapon, +3000 armor, +800 hitpoints, +100 strength,
- +50 divine favor, +400 wisdom, +500 intellect, +600 mp)
- I think, this is the ultimate ring. Even those you cannot buy have mostly
- worse features. Exceptions on hitpoints and magic-wise. Ring of Qilin Master
- gives 2000 armor and 2000 hitpoints and the Ring of Ultimate Magic gives 2000
- weapon, 2000 armor, 500 hitpoints, 1200 each wisdom and intellect and 1500
- magic points.
-
- Ok, let's sum this up. The best equipment combat-wise you can buy is:
-
- Soul Gauntlets 190 armor
- Guardian Boots 180 armor
- Exitilus Armor 3000 armor
- Exitilus Helmet 2500 armor
- Mystic Pants 500 armor
- Aegis Straps 700 armor
- Exitilus Shield 4000 armor
- 2x Nemesis Ring 6000 armor 10000 weapon
- Aura Cape 650 armor
- 2x Nemesis Sword 200000 weapon
-
- Making a total of 210,000 weapon and 17,720 armor. Most of the stuff is not
- that expensive, but the shield, the rings and the swords are. (The Nemesis
- sword is not even on the list, but you can buy it, it's number 343 and it
- costs 1,000,000,000,000,000,000,000,000,000 gold. Don't even ask me what that
- numer is called. :-)
- The best equipment you can ever get would total to the same weapon (there are
- no non-buyable weapons and no ring gives more weapon power than the nemesis
- ring), but 28,200 armor.
-
-
-
- Magic
- =====
- Spellcasters should try to obtain at least one very powerfull spell, so you
- can hopefully kill monsters and players in the first round of combat, before
- they even can strike at you.
- Pure warriors should posess at least one spell, too (take the most expensive
- one at the public guild, it's still a waste compared to the real spells, but
- the others are truly worthless). But don't usually use that spell, because
- casting inhibits your following attack. If your enemy seems to have heavy
- armor and your attacks don't do much damage, then try your spells.
- Mixed classes with fighting and magic abilities have to carefully judge how
- far to rely on each type of combat.
-
-
-
-
-
- FURTHER ACTIONS
- ===============
- The following parts of the game will not always apply to you.
-
-
- Being King
- ==========
- The position of king is a rewarding one - you get high XP for just being king
- plus you can steal out of the treasure, which you should heavily do. But, it
- is dangerous and nobody can make himself more enemies than the king more
- easily. Just being king gets you into the crosshairs of nearly everybody.
- To secure your position, build up a strong army, full cannons (30), full
- knights (100), full equipment (1000), and NEVER forget to train your army!
- Rebel armies have 70 training by default, your army will start with 20 and you
- can only increase it by 1% each day.
- Further on, try to get a few loyal players and pay them for their loyality
- with titles of nobility. Nobles will receive high XP, too - something which is
- nearly invaluable.
- Try to have a Criminal in your ranks of noble players to ruin rebels
- financially. If a rebellion is taking off, i.e. you see your enemies
- recruiting huge amounts of soldiers, increase taxes to the maximum. Send some
- money to your loyal people, so they don't get pissed at you. The trick here is
- that with 80% taxes on commercials and 60% on monster kills, YOU always get
- more money than your enemies from their own sources, so your army will always
- be stronger than theirs. Also, increase rebel prevention, illegal trade
- prevention and crime prevention early.
- In dealing with other kingdoms, ally with the strong and beat up the weak. Buy
- forts, but not land until you have a strong army to protect it. There is
- nothing like a huge country with a small army to make the other kings lick
- their lips.
- If you yourself are not going to start a war, go for the highest diplomatic
- proposals. If you are neutral, it takes only one day to go to war, which
- doesn't give you much time to increase your army. Three days should give you
- time enough.
- One more note on the army: At the moment, my local game is out of soldiers! In
- a long and still ongoing struggle for the throne, we have managed to recruit
- all serfs as soldiers. Watch out for this to happen. If it does, whoever plays
- first the day can recruit some soldiers (the population increases) and knows
- for sure that nobody else can do so the whole day, no matter how much money he
- has.
- As a king, you are able to steal money out of the royal treasury, and unless
- you urgently need the money (e.g. to build up your army), you should do so.
- The serf's won't like it, but you can rebuild your popularity for a fragment
- of the amount you took away.
- If you know your throne is secured, you can set taxes to max and take most of
- it into your own pocket. This is what our local king did until we finally
- revolted. Nevertheless, he made some 10 billion gold each day for nearly two
- weeks. His armor and weapon ratings are nearly twice that of the next ones and
- his commercial properties are beyond anything I've ever dreamed about.
-
- The dual kingship trick:
- Ok, here comes a special trick to make your throne as safe as it can get. You
- will need one friend whom you can really trust.
- One of you is king, the other one is prince and dual kingship is activated.
- This way, both can use all palace functions like training the army or buying
- equipment, changing taxes and (off course) stealing from the treasury.
- BUT there is one huge difference. As king, you cannot build up a rebel army
- (of course not - who would you want to rebel against?), but the prince can!
- So, while both of you are clinging to the throne, one builds up a rebel army
- (with money stolen from the royal treasurey - yeah!). If someone else starts a
- revolt and wins, his army is most likely heavily decimated from the civil war
- and the former prince immediatly starts his own rebellion, becoming king and
- putting the former king into the position of prince - and the game starts
- again.
-
-
- Being Rebel
- ===========
- I have been king, I have been rebel, and I can't say which position is more
- interesting. The ultimate goal of every rebel is, of course, the throne. But
- most of the times, that way is long and dangerous.
- Dangerous mostly because you cannot recruit soldiers nor rally serfs without
- it being postet to the world news, therefore as soon as you start to build up
- your rebel army, the king will know of your intention and can begin to work
- against you. And don't expect it being just an increase in the royal armys
- strength! When I am king and I see a rebel emerging, I throw anything on him I
- have. I kill him in player fights (death matches, if he's close to my own
- level), burn his properties, raise taxes to dry out his financial sources and
- more. Being a rebel is dangerous, and you should not be one just for the fun
- of it. If you start a rebellion, you should have a number of things
- straightened out BEFOREHAND.
- You need a source of finances, better some of them. You will have to recruit a
- strong army in as short a time as possible. If you are broke on the second day
- of your rebellion, you've had it, because the king will never be broke, he
- gets taxes every day.
- You will also need at least a few friends. I have only one time seen a
- solitary rebel succeed in taking the throne, and that he was level 60 when he
- took it while all other players where level 50 or less. Plus the king was weak
- financially and combat-wise.
- You should also look out for alternate ways to engage the king. Player fights,
- if you are stronger, criminal actions if not.
- Use your evil deeds for rallying. There is a huge random factor in it, and I
- guess it depends on your charisma, too. Therefore, if you only gather 2 people
- with your speech, don't give up. You could get some 200 next time, at least
- exactly this happened to me not too long ago.
-
-
- The Merchants Way
- =================
- If you are sick of all the power-games, and if you live in a kingdom with low
- commercial taxes, you could become a merchant.
- All players will have more or less commercial properties, but these are only
- ways to make money for equipment or spells.
- The merchant makes money for its own sake. He invests most of his money in
- further properties. It takes a while, but as your properties become more
- extensive, you will become a deciding factor in your kingdom, because your
- money could boost the rebels army or strengthen the royal troops enough to
- decide the civil war.
- The way to success is a difficult one. You need to make friends with the king
- so that he doesn't raise commercial taxes, you should make friends with all
- criminals in your kingdom, because they are able to burn your properties
- rather easily.
- In most cases, you should be loyal to the king, not only because of the taxes,
- but also because you will want to have a strong royal army, because if your
- country looses a war and the victor goes plundering, you will loose a lot of
- your properties. Therefore, the more safe your kingdom, the more secure your
- properties.
- You should also distribute your investments. Go for ship yards and illegal
- trades. Buy bordells ONLY if you can be sure there will be no tax changes. If
- the king one day decides to raise commercial taxes to 80%, you will do best to
- immediatly SELL all your legal properties and invest in illegal trades instead
- (no taxes for drug dealers <g>). Bordells sell for 50 gold each.
- Keep excess money in the bank as long as your kingdom is not engaged in any
- wars. Move it to the depository as soon as a war starts. Also sell your
- marketplaces and other properties which are easily looted.
- Do NOT invest much money in equipment. Try to get along with as cheap an
- equipment as possible. If you are a wizard, you can nearly make it without any
- weapons. Try to obtain equipment via death matches or quests.
- Most of your money should be invested into further commercials.
-
-
-
- Various hints
- =============
- Giving to the poor may increase your divine favor.
- Blessings at the church can yield one to fourty(!) billion gold, but I have no
- idea under which circumstances.
- Voting at the voting booth will bring you one of the following: + 6 high-XP,
- +5 hitpoints, +1 foundry, +50 marketplaces or +3 agility.
- Stealing from the church will get you 2 mio. gold. Never more, never less.
-
-
-
- Known Cheats
- ============
- There are a number of cheats in this game, some are surely deliberate, some
- are bugs.
- The "Cure Disease" option in the church allows you to turn evil deeds into
- certain advantages. Look above at the chapter "Evil Deeds" for more details.
- This is a deliberate cheat.
- Second option at the church, donating to the church takes you to the cellar
- where you are asked for a word. The word is "OanCitadel". Afterwards, you are
- asked for the amount of money you want. Don't get greedy or you will not get
- any. There is the number of 9 mio in the code, so I guess this is the maximum
- you can take. This, too, is a deliberate cheat.
-
- [ripped from Delusion's short-FAQ]
- The commercials cheat is a bug, I'd say. It works this way: Take all your
- money and buy properties. If it says, you can afford, say 2105, enter 2999.
- You got the idea - leave the first number and select 9 for the others, so if
- it says you can afford 18947, enter 19999. It will give you this number, but
- it will not charge you anything, even if it says different.
- One of the patches for the game disables this bug for most commercials. In my
- version with patches up to #5, it still works with the illegal trades.
- Another bug works in the monster areas. Simply buy potions. Buy 0 if you have
- a full 200, doesn't matter. Every five times or so, it will give you a random
- event, mostly potions which increase your HP, dex, magicpoints etc. or money.
- It does so even if you have no monster fights left. Someone said that this
- only works in the higher areas, but I have seen it happen in the lower ones,
- too. Could be that the chances for random events are higher in the higher
- areas.
-
- [again from Delusion]
- Ever notice how when selecting the place you want to go outside of the kingdom
- it goes from like 1-30. Well it seems they skipped #29. Or then again, more
- than meets the eye. Try it if your sysop registered it or the trial isn't up
- yet. Pretty neat place. 1 HP characters with over a million gold each! WATCH
- OUT THOUGH!!! They're powerfull.
- When you have spells, the ones that take the most power are all the way to the
- right. But, when the last on isn't available anymore, and they have one or two
- left. Look at the number you have to enter to activate the spell all the way
- to the right. Type the number right after it. For instance, if it was 2 enter
- 3 and you will cast the other spell which would make you go into negatives.
- Pretty cool for those high costing spells!
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