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- Copyright: 3:48PM 4/22/95
-
- This is a message I had received about the DOOM Codes.
- *******Special thanks to Brian Rowan, who sent me this message*******
-
- Stephen,
-
- Okay, you got my curiosity up -- what's the network code for Doom?? I thought
- it was removed from the game but...I guess not!
-
- By the way, I liked the in-depth descriptions of all the codes you put in
- your file. However, there's a couple clarifications I'd like to make and some
- inside information for you:
-
- 1. You left out one Doom II code. IDMUSxx changes the music, where 'xx' is
- the level number on which the music you want is heard (it works like the
- IDCLEV code).
-
- 2. The IDFA code gives you ALL WEAPONS, AMMO, but _NOT_ the keys. You had it
- the other way around in your file. Think of it this way: No 'K', no keys!
-
- 3. Do you know what SPISPOPD stands for? "Smashing Pumpkins Into Small Piles
- Of Putrid Debris". Weird, huh? There's a story behind this one; John Romero
- explains:
-
- "While designing maps, sometimes (!) we made mistakes with switches and
- triggers and inadvertently closed ourselves off from the rest of the map, so
- we created the IDSPISPOPD cheat code so we could walk through all the walls
- and out of our dilemma. Why did we name it SPISPOPD? Well, this is a little
- story that goes back many months ago, when the USENET newsgroup
- comp.sys.ibm.pc.games.action was positively going nuts waiting for Doom's
- release. Many of the people on the newsgroup were tired of talking about Doom
- for almost a year, so they invented something _even cooler_ that they could
- talk about, namely, the fictitous game SPISPOPD, or "Smashing Pumpkins Into
- Small Piles Of Putrid Debris." They invented all kinds of awesome things this
- game would do (using chainsaws on pumpkins) and who would be publishing it
- (Ego Software). They even created a FAQ (frequently asked questions) for it!
- Then-someone actually wrote the game! It wasn't anywhere near as ambitious as
- the spec, but it was fun and is actually on the Internet Top 100 games list.
- So, we included its name as an inside joke to all the Doom players on the
- Internet."
-
- 4. Did you know that the "DQD" in the IDDQD code stands for Delta-Q-Delta,
- some kind of weird organization one of the id Software guys was in? Here's
- the full story behind that one, in John Romero's words:
-
- "We created the IDDQD cheat mode so we could watch the attack frames of an
- attacker, so we didn't get killed while analyzing. Why DQD? Well, one of id's
- programmers, Dave Taylor, was part of a three-person group called
- Delta-Q-Delta. They named themselves DQD because they were the fraternity of
- guys who would Quit their college classes before getting F's."
-
- 5. Did you know that when the IDDT full map mode is on, the white arrow
- representing the player has the letters "ddt" on it in green? Again, I have a
- John Romero quote to explain this one:
-
- "When the Automap was being programmed, we needed to see if the special
- codes we put on the map line segments were correct, so we needed a cheat to
- display all a map's lines. This code is IDDT because Dave Taylor's signature
- is DDT with an arrow through it. In the Automap, type IDDT twice and you
- will see all the things that can be seen in a map and your player will be an
- arrow with DDT over it!"
-
-
- Whew! :) Hope you find this information interesting, I know I did. And I
- still would like to know what the network cheat code is.
- Thanks!
-
- B.J. Blazkowicz
- 73552,3423
-
- Well That't it! In case you were wondering, My other file is DOOMCDS.TXT,
- which I have uploaded to the modemgames forum and the ACTION games forum.
- It is either called:
-
- ALL THE CODES YOU WANT-Deeply detailed
- OR
- DOOM CODES-Deeply Detailed
- OR
- Something like that :)
-
- Please send Comments, Questions etc to Stephen Bozzone at 76463,1405...
-
-
- DOOM, DOOM2 and any other affiliates are trademarks of ID software.
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!ENJOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
-