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-
- Bloodnet from Microprose 11/06/93
-
- -─═[ INTRO ]═─-
- You're Ransom Stark... a brilliant hacker with an attitude. You have
- been tricked into becoming dinner for a vampire named Abraham Van Helsing.
- Now, the only thing coming between becoming a vampire and you is your neural
- link. Too bad the link will last for only a few days. The link gives you two
- suggestions. Find Deirdre Tackett's WELL with the address "hope" to see if any
- of her text files can cure you and look through the notes on your hand-held
- computer. You don't have much time... can your skills in cyberspace save you?
-
-
- -─═[ KEYBOARD COMMAND SUMMARY ]═─-
-
- 1 - Calls up a menu comatining your character's stats. Also gives you
- access to the inventory menu.
- F1 - Combat menu
- F2 - View menu: Look, examine, and use items. Also lets you search
- the area and access your map.
- F3 - Party menu: Dismiss or rest members of your group.
- F4 - Deck menu: For connecting to cyberspace and examining your
- Deck Unit.
- F5 - Computer menu: Gives you commands for your hand-held computer.
- F6 - Game menu: Lets you turn sound off/on, save/load games, restart
- game, quit, and view the credits.
- ESC - Aborts menus and brings up a menu in cyberspace.
-
- -─═[ MOUSE COMMAND SUMMARY ]═─-
- Left Button - Go in the direction you are clicking in. Also puts stuff
- you have picked up into your inventory.
- Right Button - Click once to pick up stuff. A double-click will give
- you a description of your location or item depending
- on where you're mouse icon is.
-
- You can also bring up the F1-F6 menus by moving your mouse icon to the
- top of the screen.
-
-
- Bloodlust Indicator
-
- The vertical bar to the right of the interface icons at the top of the
- screen is your bloodlust indicator. Though only half a vampire, you
- must still drink the blood of humans to survive. If your bloodlust
- reaches the top of the scale Ransom Stark will die. To feed, select
- Bite form the combat menu, then select a victim. Rmeember, choose your
- victims wisely. The more innocents you take, teh faster your humanity
- indicator, below, moves to the vampire sitde.
-
- Humanity Indicator
-
- Teh horizontal bar under teh game icons indiates your status as a
- half-man/half-vampire. It is only a matter of time before your neural
- implant loses power and yoru vampire nature consuems your human aspects.
- Choices you make - committing unneesasry voiok,l.ence or kiling
- characters with a high innocnce factor- can accelerate the process,
- moving you closer to the vampire side.
-
-
- Comba tmode is initiated hwenever palyer selects the descriptinve or
- quick combat options frmo the game menuk ro whenever an NPC attacks the
- player. When descriptive combat egings, the user will palc eparty
- members ont eh amp before or after his popponent does so, depending upon
- whether he has the character with the highset leadership skills. A
- messag across the bottom fothe screen will prompt you to place the
- characters in your party one at a time.
-
- Ransom Star kmust be palced on the screen for all combat, but you ahv
- ethe option of witholding other members of your party. Striking the
- space bar will cause the character to dissappear from the mouse cursor.
- Left click to obtain the next character tfor placing. When you have
- placed all charactetrs the combat menu will appear.
-
- Quick Combat - in quick combat hte computer makes all of the ocmbat
- decisions,. You can halt the action at any timeby hitting escape, to
- view the status of your charactres, resuem combat, 3enter descriptive
- combvat, or retreat.
-
- Descriptive Combat - DEscriptive combat affords you greater contorl ove
- ryour paty during cobmat. YOu can position your troops before combat,
- issue battle orders, reposition and target your characters between every
- round if you wish.
-
- DEscriptive combat also offers a blow-by-blow accoutn of the battle. AT
- teh end of each round, the comptuer will update you on the action that
- just occurred. This report includes success of each attack, weapons
- used, and hit point damage incurred by each charactger. For exmpae, a
- reprot might red, "Jaz Bob (67/80) is struck by laer blast inthe torso
- (4/5) for 2 poitns of damage."
-
- Once yo have placed your characters in descpriptive combat you will be
- asked to issue orders to your forces a. At this point you could select
- quick combat from the combat menu if you do not wish to issue orders.
- If you remain in descriptive combat, you will chave the opportunity to
- issue new orders between every round of combat. A character will
- cotninue to carry out its latest orders until they are superseded by
- anothe rorder. When yo uwish to issue new orders, press the ESC hkey.
- The issue orders menu will appear iwhen the furrent round ends.
-
- During combat, ou can obtain brief status reports on characters by
- resting the mouse cursor over them. The status report will appear at
- the top of the screen and includedes; name, hit point, weapon in use,
- reaminign weapon scharges (if appropriate), current ordres, and current
- target.
-
- Vampires in combat: VAmpires enjoy enhnaced strenght and resiliency and
- are thus quite difficualt to defaeat in combat. Vampites can onl ybe
- kileld by having a stake or stake equivalent driven tino their heart
- during comabt. The player must target a party memeber's attack on a
- vampire's torso. If the character attacks with a stake or equivalent,
- it will have a chance to kill its vampire target.
-
- If a chracter enters combat carrying a cross, teh charactger can employ
- the cross to ward attacking vampires. The effectiveness of the cross is
- linked to a charctaer's faith skikl. The greater the player's belief,
- the greater teh chance it will siccessfully ward a vampire.
-
- Because stark is not whooly a vampire, he is not as pwoerfulas other
- vammpires in BloodNet. Stark enjoys enhanced physical abilities, and
- sufers fromthe vampire's blodo curse, but does not yet have a vampire's
- immortality. Thus Stark can be kille dlike any other character.
-
- Stark will not require rest except to restore his hit points. When he
- does require rest, he must do so in a coffin lined with soil from his
- native land.
-
- Cybersapce: A user's guide
-
- Hardware:
- Decks - TransTechnicals has produced three generations of decking
- technology. The praxis 2300XC, the Praxis 2300 Elite, and compatibles,
- and the Praxis 3000. See the glossary for more information. For a deck
- to function it must have some version of the components listed below.
-
- Cloaks - Security in cyperspace is extremely tight ad deadly. Each time
- you enter cyberspace you have a chance of being apprehended by security,
- with teh penalty growing more severe with repeast offenses. Cloaks
- shield yourprescence in the net from security. Cloaks offer fourlevels
- ofprotection, with safety ncreasing the higher the cloak level.
-
- Soul Boxes - The sould box i shte software genereated means by which
- your concsiousness moves throug hcyberspace. Should the soul box
- deteriorate, teh chractaer risks having his data corrupted. A
- worst-case scenario would have the character's mind breaking up and
- being dispersed throughout cyberspace, a fate akin to death.
-
- Four types of soul boxes exist: Tin soldier, Samurai, Azrael, and the
- Dragon, each progressively stronger, allowing you to remain in
- cyberspace for longer periods of time. The soul box aldo determines how
- you and other characters will appear visually in cyberspace.
-
- Looker - The basic syberspace navagational tool; essential for a deck to
- function.
-
- Memory: Objects in cyberspac are reprseented by icons and arehandled
- like objects found in Manhattan. However, all items retrieved in
- cyberspace must be stored in the decking unit's inventory. The deck's
- inventory is accounted for in the boxes along the bottom ofthe decking
- unit screen. there are four levels of memory chip, each freeing up
- progressively more meory slots.
-
- Selecting the "Enter Cyberspace" option if you have a functional decking
- unit and if you are in a room with a cyberspace port enters you into
- cyberspace. If you have patch cords you can take other members of your
- party into cyberspace with you (you only need one decking unit).
-
- The General Plane - This is the virutal highway accessed by cyberspace
- travelers. The General Plane allows you to access any locatin in
- cyberspace. Upon entering cyberspace you will observe that your
- rotoscoped walking figure has been replaced by a rotating statuette
- tahat is the effect created b your soul box. Movement across a
- cybespace map is identivcal to movement in other maps.
-
- FATS - yu will frequently access a FATS (file access table system)
- modeule. Teh fats is the mans by which you travel to various cyberspace
- locations. Each location has an address code assocaited with it. FATS
- will propt you to enter a cyberspace address. If thise adress is valid
- yyou will be immmediately transported by modem to the exactly location.
-
- Locations: From the FATS system you can tranport to data clusetsr or
- WELLS. Data clusters are fashioned by TransTechnicals and are
- repositories for data bases and other information services. WELLS are
- niches in cybrspace illegally created by memebers of the
- cyberundergroound. Part of creating a WELL involves secretly entering
- its location into the FATS system without the company detecting it.
-
- Smart Drugs
-
- The following drugs have specific effects but almost all have side
- effects once the drug wears off. You will find that a drug taken one night
- to temporarily enhance strengh during combat, for example, wlill leave
- you weak and worthless in the morning. After each use of a drug, the
- effects of that drug diminish as you bild up a tolerance. YOu can
- synthesize many of the drugs from componenets inf you have a
- pharmeceutical kit in your inventory and you or a member of your party
- has adequate medicinal skill.
-
- Breathers: increase alertness and sensitivity to stimuli, giving the
- user a feeling of hak-like senses. C: Milacemine 27, Primaphetamine.
-
- Hero Makers: This amphetamine give smany the feling of invincibility,
- often causing recklessness. C: Cortiocyclidine, Milacemine 27,
- Nootroamphetamine.
-
- House Calls: A combination fast-acting antibiotic, anesthetic, adn
- anmphetamine that increases haealth recovery rate. Thsi sinot a
- narcotic and has no detrimental effects. C: House Call gel, Milacemine
- 27, Vitacompoud G
-
- Nosferatutam: A preventive to be taken tprior t combat; making ones's
- blood toxic to vampies.
-
- One-Tracks: Causes tunnel visiona dn keeps the mind intensely focused.
- C: Milacemine 27, Pilocarpine molder.
-
- Psilo Blossom: A psychadelic delivered b y the ingestionof
- hauuiconogen-laced flower blossoms.
-
- Red Lifters: These amphetimnes give the user the feling of immense
- strength. C: Cortiocosteroid, Milacemine 27.
-
- Vaspopressin: A smart drug that increases intelligence by "waking up"
- the brain, improving concentration attention, memory retntion, and
- recall.
-
- First Aid Items:
-
- Nightengales: These devices incrase one's injury recovery rate. They
- are used on the character's garb sheet to deliver apowerful analgesic
- directly to the injured area. c: Bioprocessor, Flexi-cast, House Call
- Gel.
-
-
- Flei-Cast: This cast conforoms to the injred area forming a strong
- support while delivering medication. C: Muscle Effector, ilocarpine
- Molder, Vitacompound G
-
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