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1994-03-02
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26KB
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501 lines
Log on as NEW user. WWIV Sysops will be validated automatically.
G = Guest Sysop Account systems [GSA]
Log on info - Name : Guestsys
PW : WWIV
Phone: 0000
─────────────────────────────────────────────────────────────────────────────
DIRECTORY
─────────────────────────────────────────────────────────────────────────────
Files & Account type-|
Services Protocol-| |
ACDEGILMNOPQSVWX*#@!%^ Node Net Phone BBS Name St Sp | |
─────────────────────────────────────────────────────────────────────────────
c M w *# 7 1 415-349-4141 Crest CA 16 <!$ A
W *# 856 1 011-81-611-733-4832 Shinobi's SwordJA 14 <!$ A
c ilm w *#@ 2050 3 512-631-5841 The Dragons Den TX 14 !$ A
C ilM w *#@ 2051 3 512-631-9417 The Dragon's Den II TX 14 !$ A
A DEG Mnop s wX # 2077 1 210-659-7267 Sam's BBS TX 14 <!$ A
c lm w % 2456 1 214-570-5950 The Insane Asylum TX 14 <!$ A
ACDeGilMN P svwX 2623 1 206-252-1568 The FIREHOUSE! WA 9 >! AG
cdeg n p s wx 2660 1 216-743-4215 R.A.D.S Y-TOWN BBS OH 9 ! AG
cdeg w 2661 1 216-337-0758 K's Korner BBS OH 14 !$ AG
CD n s W *# 2914 3 209-549-0423 Anything Goes BBS CA 12 !$ A
AcDEG lmNOP SvwX 2932 1 209-274-0621 Ship's BBS CA 14 !$ A
c mn p s wx ^ 3081 3 310-973-4949 Entity CA 14 !$ AG
cd gilm p ^ 3085 1 310-790-8560 The SlowSleep BBS CA 14 !$ G
acdeg mn p x 3101 1 301-229-2957 The Star-Lit BBS MD 14 !$ A
c m w 3106 1 301-208-0832 Dupont Plaza [ASV-GSA]MD 2 AG
cdegilmnps wx*# !%^ 3314 3 303-755-1884 Erana's Peace CO 14 !$ A
ACDEG NoP wX %^ 3359 3 313-668-0221 Freewheelin' BBS MI 14 !$ A
c n p s w * % 3459 1 314-861-1820 The M&M Factory MO 14 <!$ G
egilM !% 3476 3 314-939-4113 Callahan's Crosstime MO 9 ! AG
c il W 3484 1 314-963-7960 Rap City BBS MO 2 G
a D g MN P S X 3495 1 314-821-7985 Land of Little People MO 14 !$ AG
ac eg lmn w 3518 1 305-587-0185 The Samurai Palace FL 14 !$ A
g lmnOp s wx # 3900 3 309-452-2838 Adventurer's Corner IL 21 <!$ A
c mn w 3905 1 309-452-2616 The Dark Side IL 2 A
Cd ilmn p w @ 3950 3 319-296-1529 HIT BBS IA 16 <!$ AG
d il n p s w ^ 3956 3 319-277-0166 Diamond's BBS IA 16 <!$ A
acdEgILMn p s wx 4052 2 410-252-8355 The Futile Maelstrom MD 14 !$ A
cd g M p x 4065 1 410-374-4696 Doug's Den <CIN> MD 14 !$ A
4075 1 410-315-9854 Central Station MD 2 AG
acd g p S x 4079 1 410-290-3752 Sorcerer's Quarters MD 14 !$ AG
ACDEGi mNOP SvWX ~4654 1 416-208-7029 Sledgehammer Base BBS ON 14 !$ AG
acdi mn p s wx 4656 1 416-267-6559 Cloud 9 BBS ON 9 ! AG
acDEG mnop wX ~4703 1 407-352-4699 The Professor's Lab FL 14 !$ A
acdEg mn p s wx 4704 1 407-384-7166 No Name Yet!! BBS Fl 9 >! AG
ACDEgI MNoP s WX @ 4707 3 407-994-4427 Patriot Games MS 14 !$ AG
ABdEG mnoPs wX 5079 3 510-522-3583 StarPort Valhalla CA 14 !$ A
cdegIlmn p s x 5212 1 502-352-2169 The Barbarian's Hut KY 14 !$ AG
ac m 5480 1 514-652-5752 Twiggy's Board PQ 2 A
Cd IL N P Svw 5489 1 514-948-4802 CYBERGATE! PQ 14 !$ AG
acde ilmn p wx # 5497 3 514-664-4503 Alternative Worlds CN 2 A
AcDEGi MNop S wX # 5800 1 508-795-7672 Bears Cave BBS MA 14 !$ A
d g w 5809 1 508-251-9812 Omega BBS MA 2 G
cdG ilMn p s wX @ 5900 3 509-487 6572 DATA*NORTH*WEST WA 14 !$ AG
CD MN W 6101 1 601-388-3745 Hacker's Heaven MS 21 <!$ G
cd gi Mn p s w *#@ % 6211 3 602-942-9228 Moon Valley Triangle AZ 14 <!$ AG
cd gi Mn p s ! ^ 6259 3 612-935-3505 AeroTech BBS MN 14 !$ AG
g mn p w 6401 3 604-578-7634 The BS BBS BC 9 ! AG
ACDEGIL V 6460 1 614-282-3409 The GWE BBS OH 14 <!$ A
AcDegi mNoP S wX !% 6754 3 617-247-3383 DataExpress MA 14 !$ G
AcDEG mNoPqs wx % 6755 1 617-282-7796 BitByteBob's BBS MA 14 !$ AG
AcDEG MNOP SvwX ~6970 1 619-446-1316 The Clinic BBS CA 14 !$ AG
cd g m ~7105 1 701-746-7778 The Hard Disk Cafe ND 14 ! A
a dEg mn w 7111 1 701-293-9197 The Final Frontier ND 16 <!% AG
acdegilmn p s wx % 7313 1 703-978-4611 The Church VA 9 ! AG
aCDeg Mn p svWx*# 7400 1 704-554-1496 Funny Farm (East) NC 14 <!$ AG
C ILM vW # ~7652 1 716-684-7939 BoardWalk [DSS] NY 14 < A
acd gilMn p s x 7653 3 716-677-0232 The Cavern [ASV/RIP] NY 16 >!$ A
d Gil * 7663 1 716-837-1636 Paragon NY 16 <!$ AG
acdegI mnop s wx ! 7663 2 716-691-7257 Lunar Lounge NY 14 !$ A
il 7668 3 716-649-3530 The Pinnacle NY 14 !$ A
AcdEgI NoP S x 7678 2 716-484-0065 Shadow Canyon NY 14 !$ AG
ac mn p s 7686 2 716-283-7236 Tower of High Sorcery NY 9 ! AG
d gI Mn p svw ! 7704 2 707-539-8361 Atlantica CA 14 !$ AG
d g n p s x 7707 1 707-485-7143 Divers Delight BBS CA 9 ! G
CD MN P Svw 7750 1 717-823-0027 The Doctor's Office PA 14 !$ AG
cdEgi M w *# 8135 1 801-774-5574 The Sandbox ][ [ASV] UT 14 <!$ A
cd g lMnop s w * 8251 1 812-877-4342 The Resource Center IN 14 <!$ AG
m w 8270 1 812-331-1796 The Gate BBS IN 2 AG
a d Mn p w 8307 3 803-749-3171 Dream World BBS SC 14 !$ A
CD gIL NopqsVWx #@ ^ 8315 3 803-731-0690 Trading Post [SOUTH] SC 16 <!$ A
acdeg mn p s wx 8375 1 813-434-0911 The Cat Box BBS FL 16 <!$ A
i m w ^ 8433 1 804-766-3192 Collage VA 14 !$ A
acdeg n vw 8513 1 805-937-5354 Info Center II CA 14 !$ AG
acdegilMn p s W # 8861 3 818-848-4101 Blue Thunder BBS CA 16 <!$ A
aCDeGilMN P s wx 9353 3 913-651-5129 Back At The Ranch BBS KS 14 !$ AG
c m w 9402 1 904-771-7770 Data*West BBS FL 2 AG
Ac E n p s wx 9408 1 904-223-5374 The Timewarp FL 14 AG
c e lm w 9654 1 916-891-3546 Mirage Works CA 2 G
acd I mn w # ! 9680 3 916-222-8911 Maestro BBS CA 14 <!$ A
cd m w 9692 1 916-674-0947 The DFLmemCyberStop CA 9 ! A
Cd i Mnop s ! 9707 3 907-356-7632 Trading Post [NORTH] AK 14 <!$ AG
c g % 9933 1 909-370-3773 Damar's Haven CA 9 ! A
de m s ~9939 1 909-931-7395 Dyson's Sphere CA 2 AG
m ~9949 1 909-621-2007 The Wireless Cafe CA 2 AG
acdegIlmn p svwx ! 9969 3 919-497-2963 The Pet Shop NC 14 !$ A
AcDEG MNOP S wX 9982 2 919-851-2657 Theater of Vampires NC 14 !$ A
M 13452 1 314-821-5146 Ronda's Riverboat BBS MO 14 !$ AG
C MN 15267 1 512-595-0838 Forbidden Borders TX 14 !$ AG
cDegil Nop S wX 15269 1 512-592-8054 Secret City BBS TX 14 !$ AG
cdeg Mn p s Wx ^ 19955 1 919-676-0738 The Rubicon NC 14 !$ A
a e x ^ 29951 1 919-571-1467 Alchemist's LaboratoryNC 2 < A
g m s 29958 1 919-523-3730 The Wizard's Conclave NC 14 !$ AG
─────────────────────────────────────────────────────────────────────────────
GUEST Sysop ACCOUNT INFORMATION:
────────────────────────────────
Name :Guestsys
PW :WWIV
Phone:0000
To apply for a listing, to update your's, or for additional info on setting
up a GSA, PLEASE contact 1@6211
LISTING ERRORS:
───────────────
I don't have time to "Police" all the listings in this directory. I take
the Sysop's word for the correctness of the listings. If, in your calling, you
find any descrepancies, PLEASE E-mail 1@6211 with that info, and I will look
into it.
As usual, all comments, complaints, and suggestions are welcome. That is
where I get the ideas to improve this directory.
───────────────┬─────────────────────────────────────────────┬───────────────
│ Type 0 Forum │
│ Edited by Omega Man (WWIVnet 1@5282) │
└─────────────────────────────────────────────┘
Dear Editor:
Recently, the 512 AC suffered a rather interesting connection problem I'd like
to share with the readers of WWIVnews. While this was a localized problem,
the nature of the problem was such that it could easily happen again if one
isn't too careful.
First, a little background:
Want to establish a direct connection with someone instead of going through a
server? Be aware there are some things to consider before going ahead with a
direct connect. How will this connection affect the other connections in the
network, and will you end up being the carrier for the LD traffic for more than
just yourself.
A good analysis of your connections could prevent you from finding out after
the bills come in that connecting directly to your good buddy's BBS in
Saskatchewan has also made you the conduit for half that area's packet
traffic!
Remembering the way WWIVnet logic is applied to node numbers may prevent
headaches and loss of money, and sketching mail routes between nodes on a
piece of paper also helps a great deal. The way it works is like this:
If your direct connection request causes fewer hops to occur between someone
else and your friend, you route will be the route chosen.
If the number of hops between systems is the same or more as having a network
servers handle it, the network server takes priority.
Got all that? Ok, with this in mind, here's what happened to AC512 that
caused all the headaches:
OK, remember that mail going from point A to point D will take the shortest
route. Default is to go to a netsever, or a node with the lowest number if
there are several alternatives.
In our situation here, we had Filo's net server, point A, (@1040) routing
mail (normally) through point B, @1021, which then goes to point C (@1043)
our LD netserver, then to point D (@1041) our local server, and then to all
of us here in Austin.
Filo had set one of his connects on 1040 to a BBS located in Spain (yes,
that's in Europe, of all places!), WWIVnet @871. This node was having some
trouble connecting with @1040, so Filo added a connect to @1041 to hopefully
cure @871's connect problems. As a result, @1040-@871-@1041 is now that the
routing being taken for all the mail coming to Austin.
Can anyone see what happened?
Since @871 hasn't connected to Filo since the change to the connections, a
9+ Meg file started accumulating on Filo's server. Meanwhile, our traffic
was waiting to go overseas before coming back here!
All this dawned on me as I was trying to determine why the mailpacket arriving
on @1021 was not containing ANYTHING for our local systems, as well as some LD
systems that connect to @1043. When I started looking for connects that @1040
and @1043 have in common, I saw the "short-circuit". A quick voice call to
Filo corrected the matter, and as expected the dam did burst open and Austin
was flooded with about 10 days worth of backlogged network traffic.
While some might see this as just a local problem, it could just as easily
happen anywhere if people aren't careful about setting up their network
connections.
─────────────────────────────────────────────────────────────────────────────
Dear Editor:
DOS 6.2 has arrived, and once again we're given dull white text on black as
the command line default. While it's true that we can always use ANSI.SYS
and the PROMPT command to modify things, this takes up memory that some
of us can find a better use for it. This is especially true when all some
of us want to do is simply change the default screen colors to something
more readable on an aging, fading monitor.
Here is the procedure for changing the default colors. Some of the addresses
may be different on some releases, but the principle is the same. Remember,
the new color only take effect when you do a CLS.
DEBUG \COMMAND.COM
-RCX
CX BAE5
-S 100 L BAE5 CD 10
22CC:432B
22CC:4337
22CC:435F
22CC:436C
22CC:4370
22CC:4376
-U 4300
-
- Enter U a few times
-
-U
22CC:4366 B406 MOV AH,06
22CC:4368 B707 MOV BH,07
22CC:436A 32DB XOR Bl,BL
-Q
What you're looking for here is the MOV BH,07 instruction. Remember to hit
ENTER twice after the RCX instruction. The address you get after RCX and the
listing when you enter the S command determines where you start looking for
the MOV instruction.
Note that in the example above, the address for the MOV you're after is 4368.
Add 1 to that address (whatever you come up with) and then do the following:
DEBUG \COMMAND.COM
-D 4369 L1
22CC:4369 07
-Q
You should see 07 off to the right, otherwise go back and search again. When
you've found the correct address, do the following:
DEBUG \COMMAND.COM
-E 4369
22CC:4369 07.
-W
Writing 0BAFB bytes
-Q
After you do the E instruction, debug will return the address with the "07.";
now select the colors you want, and enter them after the period. The first
number denotes the background color, while the second is the foreground
color. Be sure that you don't enter a number larger than 7 for the first
number, or the screen will flash!
Here's the list of colors as DOS sees'em:
Black - 0 Grey - 8
Blue - 1 Bright Blue - 9
Green - 2 Bright Green - A
Cyan - 3 Bright Cyan - B
Red - 4 Bright Red - C
Magenta - 5 Bright Magenta - D
Brown - 6 Yellow - E
White - 7 Bright White - F
You may want to change where you start searching from. The important thing is
to look for the MOV BH,07 instruction.
Dipole Vaulter
WWIVnet 111@5282
Editor's Reply:
While it' *is* true that ANSI.SYS can do the same things this patch does,
there are those out there who consider ANSI.SYS a waste of memory even in
this day and age of UMB's. Still, the general aesthetic non-configurability
of the basic DOS environment reminds me of how Peter Norton once paraphrased
Henry Ford: "You can have it in any color you want, so long as it's black!"
─────────────────────────────────────────────────────────────────────────────
Dear Editor:
With the release of WWIV 4.23, many a Sysop has voiced concerns that WWIVnet
in it's current state may be assimilated inside FIDOnet. I think it's an
unwarranted fear mostly found in people who are wary of change.
Ive been involved with WWIVnet since August of 1990. I've seen the network
grow, change and adapt. In it's present format it has become quite viable.
Perhaps it's not as well spread outside North America as FIDOnet, or
INTERNET/USENET, however WWIVnet continues to grow and expand. With the
multi-language addition it will most certainly attract new systems from other
areas world wide.
What has made WWIV software popular among those who use it is it's user
friendly interface. With a minimum of computer literacy, most have been able
to run a netted WWIV BBS. Such is not the case with FIDOnet compatible BBS
softwares.
In the past year we have seen features such as multi-network capability. This
has brought to life numerous WWIV based networks, some which are bound to
expand, but most are nothing more then local networks who's well-being is
entirely dependent on one individual, the N.C. Most of these smaller nets come
and go without affecting WWIVnet.
As AC in WWIVnet and IceNET for the 514 area, I've noticed recently that most
of the BBSes that have had longevity with WWIVnet also carry either WWIVlink,
IceNET as well as local networks.
We've had FIDOnet in the 514 area code for as long as I can remember. Twice a
local system had decided to gate subs between FIDO and WWIV. Twice it was
dropped due to the lack of interest from the majority of the sysops in both
networks.
Making WWIV software compatible with FIDOnet will permit those who already
gate subs or run a dual system to continue to do so. Those who are like myself
who like things quick and dirty and had been thinking FIDO will take the leap,
but for most it will be nothing more then an extra feature they have the
option to use.
The philosophy behind both networks is totally different from both the
standpoint of the Sysop and also that of the users. We can all enjoy the
anonimity that WWIV provides us. This is extremely important to those who are
part of visible and not so visible minorities. As a female pagan, I have the
opportunity to discuss with others all over without the fear of being
persecuted for my beliefs in my daily life.
Fidonet does not have the same standards. For instance it is common practice
to send files via the network, through automatic request. WWIVnet is a more
cost conscious network, where Sysops are concerned about the extra cost of
having routing information imbedded in the messages.
Even the structure of both networks is different. My understanding is that it
is easier to weed out bad apples in WWIVnet, and keep some control over the
systems that are in the network. Have you tried moderating a heavy traffic
Fidonet conference?
Assimilated inside Fidonet? In some people's dreams only. Those who have made
the network what it is today will not go Fidonet tommorow. If they had wished
to do so, they would have left long ago.
Jessica Lovecraft
WWIVnet 1@5462
Editor's Reply:
As most of you know, I personally have a rather negative stance on Fidonet,
its sysops, and its policies. As Fidonet compatibility with WWIV comes
closer to becoming part of the basic WWIV package, this issue will become
a bit more heated. A future issue of WWIVnews will spotlight the multi-net
WWIV, and I'll have a more in-depth commentary on the matter then.
─────────────────────────────────────────────────────────────────────────────
Dear Editor:
Since the arrival of RIP graphics, many WWIV sysops have encouraged both Wayne
Bell and myself to jump on the RIP bandwagon and add RIP graphics to WWIV.
This issue is one which has both pros and cons and deserves careful
consideration.
First, it is not now apparent which, if any, of the competing graphics
packages will emerge as the "winner." Of these, there are three that stand
out as potential standards - NAPLPS, RIP, and RoboFX.
NAPLPS is a graphics package which was available before RIP. It has some
decent support and many adherents. Apparently it is more compact in its
graphics design. The last blurb that I saw on it mentioned that a terminal
program - NAPLPS/JPEG - would have 3D-Windows, CUA/GUI interfacing, mouse
support, and built-in protocols including Xmodem, Ymodem, and Zmodem.
RIP is the second of the competing graphics programs to be developed and has
the advantage of having Qmodem and Telix announce that they intend to support
it. It is, however, built to an EGA standard while NAPLPS and RoboFX are
built to a VGA standard.
RoboFX is the latest entrant to the field. It is promoted by RoboBoard BBS
and, according to some, has the best graphics of any of these graphic designs.
So, one problem facing WWIV is that of selecting which of these competing
products would seem to be the best. At one time, Roland De Graff, the VBBS
author thought that his VGIX would become the standard, but apparently he has
given up the project after spending several months on coding the VGIX project.
A second problem is one of disk space and time on line. As I understand it,
these graphical interfaces may be like the ANSI graphics on our own boards and
sent over the modem; however, such an approach is time consuming and somewhat
slow. The graphics, on the other hand, may be downloaded from the board and
triggered by the BBS. In that instance, the actual graphic would be on the
user's hard disk and the imaging would be much faster. The problem here (as
I see it) is that most users will not want to devote multi-megabytes of their
hard disks just to see "pretty pictures". If hard disk space becomes cheaper
and/or CD-ROM usage becomes greater, this disadvantage might change rather
quickly. However, until users are willing to use their hard disks for such
storage, the use of such graphics will almost demand that sysops stay with
"standard" menus.
A third problem is that it appears that the primary way to obtain such graphic
capability is by the purchase of "libraries" from the distributor which are
then compiled into the BBS. This would (I think) virtually mean that we would
have to distribute some OBJ files as part of the BBS code or that WWIV sysops
would have to individually purchase that library code. Currently, the RIP
people sell that for $199. The RIP_PAINT program is also $199 and is needed
to create individualized graphics unless one registers the shareware version
which is $69. The shareware version will produce graphics that can be seen
locally but will not produce graphics for over the modem use until it is
registered.
So, the questions are:
1) Should WWIV Software Services invest in Rip Graphics?
2) Are sysops willing to pay the $199 or $69 for drawing
programs to produce such graphics?
3) Are users willing to devote megabytes of their hard
disks for storage of RIP graphics.
4) Is RIP the graphic that will "win" the graphics race?
Clearly answers to such questions must be determined in the months ahead. In
order for us to make the best choice, it will be advantageous for WWIV Sysops
to educate themselves regarding these types of graphical interfaces, to call
board which use them, and to become familiar enough with them that they can
guide us in this choice.
Filo
1@2050 WWIVnet
Editor's Reply:
For those not aware, RoboTerm is out now. Reports from its users say that the
RoboFX support is a bit buggy, and not very tolerant of minor menuing errors.
Still, it has one definate advantage over RIP, and that's the fact that
it supports VGA level graphics. RIP is *still* mired in EGA, which renders
it unadaptable for most GUI environments according to several Windows and
OS/2 programmers who've looked at the routines.
Another problem with RIP is the extortion fees that the designers of the
RIP Menuing programs are demanding for their wares. Without getting into
a debate over the idiocy of believing that demand can automatically
dictate a higher expense for software, the bottom line is that very few,
if any, WWIV sysops are willing to pay for any additional software save
for the cost of registering WWIV itself.
There's a comment a local TBBS sysop once made when comparing WWIV to TBBS.
He claimed that he couldn't understand why everyone in WWIV and WWIVnet
hadn't registered each and every WWIV-based chain, game and/or util for as
low as they cost. In the TBBS world, he claimed, the average cost per
onliner is $100, and the average cost per TBBS-specific utility is $150!
Compared to these costs, the average WWIV setup is a drop in the bucket!
Of course, the average WWIV system has more to offer than the average
still-rooted-in-monochrome-RBBS TBBS setup, but that's beside the point.
The question still remains whether WWIV Sysops are willing to fork over
the bucks to purchase something that's obviously overpriced just to
make their systems just a bit more flashier.
I'm open to comments on this one, folks. Filo's opened up a serious can
of worms, and we need to see if they're worth fishing with!
─────────────────────────────────────────────────────────────────────────────
Dear Editor:
I've noticed that many people are interested in changing the flashing red
on their boards to non-flashing for ALL new users. But usually they don't
know what the number codes are for the standard IBM color set, or have
a hard time figuturing it out. Here is a simple system to use to figure
out the color numbers:
0 Black
1 Blue
2 Green
3 Cyan
4 Red
5 Magenta
6 Brown
7 Grey
Add 8 to make it Intense (bright) (brown becomes yellow)
Add the color number * 16 for background (ignore to leave black).
Add 128 to make it flashy..
So you want Red(4) + Intense(8) + Black-Background(0*16=0) And no flashy.
4 + 8 + 0 = 12.
Or look at this way, 140 - 128(flashy) = 12.
So non-flashy intense red is 12.