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~
Room 301
Your Kai Discipline reveals that the west path is a dead end.
You choose the south path and press 1.
~
Room 302
Press 1 to see if you hit the Giak.
~
Room 303
The forest here is sparse and hilly. It does not give much
cover from an attack from the air. You move as quickly as you
can from tree to tree, to avoid the Kraan but you can hear the
sound of Doomwolves close behind.
If you have the Kai Discipline of Camouflage, press 1.
If you do not, press 2.
~
Room 304
The Gem feels incredibly hot and burns your hand.
You quickly pick it up with the edge of your Kai cloak and slip
it into your Backpack. A Gem that size must be worth hundereds
of Crowns. But the Giaks are very close and their arrows
whistle past your head as you turn and run for the saftey of the
forest.
Press 1 to continue.
~
Room 305
Through the open doorway of the first hut, you can see the body
of a charcoal burner lying face down on the rough stone floor.
He has been murdered, stabbed in the back by a spear. All his
furniture and belongings have been smashed and broken and not
one piece remains intact.
This is the evil handiwork of Giaks without any doubt, for they
delight in the destruction of all things. A quick check of the
other huts reveals a similar story of murder and wreakage. In
the last hut that you search, you discover a Giak spear--proof
of your suspicions. You may keep this Weapon if you wish.
More determined than ever now to succeed in your mission, you
continue along the track.
Press 1 to continue.
~
Room 306
The sound of battle gradually fades behind you. Suddenly, you
are pulled to the ground. Three Drakkarim have dropped from a
tree above. You struggle but it is useless for there are too
many of them for you and they are very strong.
The last thing that you hear is the vicious snarls of Drakkarim
as they raise their spears.
~
Room 307
Your climb is swift and easy. It reminds you of the many trees
that you climbed and explored near Toran as a child, when you
wanted to pick fruit or to look out over the beautiful
countryside of Sommerlund.
Pushing open the treehouse door, you see an old hermit huddled
in the corner of the small cabin. A look of great relief
spreads across his face as he recognizes your green Kai cloak.
He tells you that this area is full of Giaks, and that he has
counted over forty Kraan flying over his home in the last three
hours. They were heading east.
He scurries over to a cupboard and returns with a plate of fresh
fruit. You thank him and place the fruit in your Backpack.
There is enough for one Meal. The hermit also produced a fine
Warhammer and lays it upon a table by the door. "Your need is
greater than mine, Kai Lord," he says. "Please take this trusty
Warhammer is you so wish."
You may take this Weapon only if you exchance it for another
Weapon already in your possession, for it is the only defence
that the hermit has against the enemy.
Thanking the old man, you carefully descend the tree and
continue on your mission.
Press 1 to continue.
~
Room 308
The stable door is open and you can hear the breathing of a
horse from inside the darkened interior. Suddenly, the horse
senses your presence and rushes past, knocking you to the
ground.
If you wish to use the Kai Discipline of Animal Kinship, press 1.
If you wish to chase after the runaway horse, press 2.
~
Room 309
You have taken less than ten paces when the raven squawks a
warning to the stranger. Turning to face you, the robed
creature utters a piercing screech that freezes your blood and
grips your stomach with fear and panic. It is a Vordak, a
lieutenant of the Darklords and one of the undead. Within
seconds, a host of Giaks appear at its side and attack you. You
fight bravely but you are greatly outnumbered.
The last thing you remember is the icy grasp of the Vordak's
skeletal fingers as they close around your throat.
~
Room 310
You notice a small faded sign on the wall of a building opposite.
"<- ROYAL COURT: 1 MILE"
You remember that the royal court sessions are held within the
citadel and you are sure that the west road must lead there.
Press 1 to continue.
~
Room 311
The hillside is steep and the earth is loose and slippery. You
chance a swift glance over your shoulder and see the two Giaks
emerge from the woods. They start to climb after you. About
halfway from the peak of the hill, you spot a cave to your
right, almost totally hidden by a landslide.
If you wish to hide in the cave, press 1.
If you wish to avoid the cave and continue your climb to the
peak, press 2.
If you have the Kai discipline of Camouflage, press 3.
~
Room 312
You curse your ill luck. It seems that nature and the Darklords
have conspired against you, but it does not shake your
determination to reack the King.
Wiping the sticky mud from your clothes, you turn and press on
into the forest.
Press 1 to continue.
~
Room 313
Wiping the foul Giak blood from your weapon, you quickly descend
before the Kraan spots its dead riders. Many times you lose
your footing on the loose rocks, falling several feet.
Press 1 to continue.
~
Room 314
It takes you nearly an hour to reach the citadel. When you
arrive you find that the citizens of Holmgard are in panic and
confusion. Your escort approaches the armoured guards at the
main enterance and tells them of your urgent message for the King.
Press 1 to continue.
~
Room 315
Wrapped in a bundle of women's clothing is a small velvet purse
containing 6 Gold Crowns and a Tablet of Perfumed Soap. You may
take these Items and continue your journey.
Press 1 to continue.
~
Room 316
In your haste to avoid the enemy, you catch your foot in a tree
root and you are pitched head over heals in a tumble of dust and
leaves. Crashing through the undergrowth at the base of the
hill, you quickly pick up your weapon and run into the thick
forest. The Kraan is no longer circiling above, but you can
make out the silhouette of two Giaks on the peak of the hill behind.
Wiping the grime from your eyes, you wince as you discover a
large bruise on your forehead. Without delay, you run deeper
into the saftey of the forest.
Press 1 to continue.
~
Room 317
Instinctively you dive away from the stairs, and land on the
stone floor. Your quick reactions have saved your life, for a
vast granite block has fallen from the ceiling and crushed the
steps, just in front of the lockplate!
Shaken but still in one piece, you get to your feet. A shaft of
dull grey light is seeping into the chamber from above, where
the stone block was. Through a hole in the ceiling you can see
a tangle of graveweed and the cloudy sky above. You clamber out
of the tomb and head for the arched south gate of the necropolis
as fast as possible. The pointed log walls of the city's outer
defence works are now visible.
Press 1 to continue.
~
Room 318
Two soldiers and a sergeant run towards youm their crossbows
aimed at your head. As they get nearer, they recognize your Kai
cloak and a look of relief spreads across their faces.
"My Lord," says the seargent, "where are the other Kai Masters?
We are in desperate need of their wisdom. The Darklords press
us most cruelly and our casualties are high."
You inform the brave soldier of the fate of your kinsmen and the
urgency of your mission to see the King. He takes you back to
the barges where an officer accompanies you on horseback towards
the high walls and the main gate of Holmgard.
Press 1 to continue.
~
Room 319
The slimy creature lets out a long, ghastly death cry and
collapses. You are neat to panic and scramble to your feet,
grabbing what you thing to be your belt from the jaws of the
dead beast. You can see light in the far distance, and you
sprint for it as fast as you can. When you finally emerge into
the daylight, you fall onto the leafy ground and fight for
breath in painful gasps.
Slowly sitting upright, you notice that you are still wearing
your belt--you had not lost it after all. What you grabbed from
the jaw of the Burrowcrawler was a leather strap with a small
pouch. You break open the clasp to find it contains 20 Gold Crowns.
Feeling a little better now, you gather your Equipment together
and push on eastwards into the forest.
Hit 1 to continue.
~
Room 320
As you race across the open field towards the wood, a Kraan
dives at you and claws your arm. Before you can fight back, it
has flown off again, shreiking with cold malice.
Press 1 to enter the wood.
~
Room 321
You walk for nearly an hour along the twisting river's edge.
Beyond the next turn you can hear the faint noise of battle,
You carefully climb a steep hillock to get a better view of the area.
Hit 1 to Continue.
~
Room 322
After what seems an eternity of struggling, you reach the peak
of the steep hill. Behind you, above the canopy of trees, you
can see the still smouldering remains of the monastery. To the
north, a column of jet black smoke rises high into the sky.
Small orange tounges of flame flicker at its base. Your heart
sinks as you realize that the port of Toran is ablaze.
Suddenly, a piercimg cry above warns you that a Kraan is about
to attack. It is about thirty yards away and diving for the kill.
If you are going to stand and fight it as it swoops down, press 1.
If you are going to evade its attack and slide down the other
side of the hill, away from the Kraan, press 2.
~
Room 323
From the top of the tower you can see above the trees in all
directions. Far to the north, a column of jet black smoke rises
high into the sky. Small orange toungs of flame flicker at its
base. Your heart sinks as you realize that the port of Toran is
ablaze. From the southwest, the wind carries the noise of
battle. It is close; no more than five miles at most.
On the floor of the watchtower is a large oblong box.
If you wish to open this box, press 1.
If you would prefer to descend the ladder, and leave the tower,
taking care to use only the good rungs, press 2.
~
Room 324
You pull up your hood and drop down behind the rocks that litter
the mouth of the cave. Holding your breath, you curl up into a
tight ball, and completely cover yourself with your green cloak.
Only a few minutes later the Giaks clamber over the rocky ledge
outside, their evil yellow eyes furtively searching every
crevice of the hillside.
Then cursing in their strange tounjge, they leave the ledge and
start to climb towards the peak. You silently thank your old
Masters for teaching you the Kai Discipline of Camouflage--it
has probably saved your life on this occasion.
If you wish to explore the cave, press 1.
If you wish to leave and descend the hill in case the Giaks
return, press 2.
~
Room 325
Upon seeing you emerge from the woods, the Giak officer shouts
"Ogot! Ogot!" to his cowering troops who flee the ruins and run
to the saftey of thw forest.
Shaking his mailed fist at you, the black-clad Giak screams,
"RANEGF ROGAG OK--ORGADAKA OKAK ROGAG GAJ!" before leaving.
Surveying the scene of battle, you count over fifteen Giak dead
lying among the broken pillars of Raumas.
The young wizard wipes his brow and walks towards you, his hand
extended in friendship.
Press 1 to continue.
~
Room 326
You carefully insert the Key and turn it clockwise. You hear a
dull click--the Key works. You lift out the pin, and the large
granite door slowly swings towards you on hidden hinges. The
grey half-light of the Graveyard floods into the tomb. The exit
is overgrown with Graveweed and you suffer many cuits to your
face and arms as you fight your way through to the surface.
Looking back, you see the tomb door slowly close and a cruel
inhuman laugh seems to rise out of the very ground on which you
stand. In blind panic, you race through the eerie necropolis
towards the south gate.
Press 1 to continue.
~
Room 327
Within a few minutes, you can see the Kraan hovering over a
hilltop behind you. At a guick count you can make out at least
sixteen of these horrible creatures, each of which has at least
two Giaks riding upon its back. They are armed with long spears
and wear tall pointed helmets of dull bronze. You hear the
excited grunts of the Giaks. They have spotted you.
You jump for the enterance of the tunnel some twenty-five feet
below, but your boot gets caught in a thorny briar and you hang
helplessly upside down--weaponless and vulnerable. Fortunately
for you the end is swift: As the first Giak lance pierces your
heart, death is instantaneous.
~
Room 328
As the creature dies, its body slowly disolves into a vile green
liquid. You notice that the grass and plants beneath the
smoking fluid are beginning to shrivel and die. But a large
valuable looking Gem lies on the ground near to the decaying body.
If you wish to take the Gem hit 1.
If you would rather leave as quickly as possible hit 2.
~
Room 329
As you descend the ridge towards the Graveyard of the AAncients,
you are aware of a strange mist and cloud that swirls all around
this grey and forbidding place, blocking the sun and keeping the
Graveyard in perpetual gloom.
A creeping chill seems to penetrate your very bones. Your horse
becomes startled and no matter how you urge him on, he refuses
to go any nearer to this dreadful place. So you must leave your
horse and press on by foot.
Press 1 to continue.
~
Room 330
Fatigued by your exertions, you stop to rest for a few minutes
at a fallen tree. You notice a large bundle, beneath the trunk.
If you wish to examine the contents of the bundle, press 1.
If you wish to leave it where it is and continue your mission,
press 2.
~
Room 331
Surrounded by thorny briars and closely packed roots, you see
the enterance of a tunnel disappearing into the hillside beyond.
It is approximately seven feet in height and just over ten feet
wide. As you get closer, you can feel a slight breeze coming
from the inky blackness. If the other end of this tunnel
emerges on the far side of the hill, it could svae you many
hours of difficult climbing. But it could also harbour unknown danger.
If you wish to enter the tunnel, press 1.
If you would prefer to climb the hillside, press 2.
~
Room 332
You walk for nearly ten minutes along a dark and winding
corridor, and then start to climb a steep staircase to a small
wooden door. The man presses a secret catch and the door opens.
You enter a large, plushly decorated bedroom with a huge marble
bath that takes up one corner of the room. The man suggests
that you refresh yourself here whilst he seeks an audience with
the King.
You quickly bathe and change into some white robes that have
been left out on a large marble table. Shortly, the man returns
and leads you through a long corridor lined with exquisite
tapestries. You finally arrive at a large door guarded by two
soldiers wearing silver armour.
You are about to meet the King.
Press 1 to continue.
~
Room 333
You have cut your way through the thick undergrowth for about
half an hour when you hear the beating of wings high above the
trees. Looking up you see a large Kraan approaching from the north.
It is one of the monsters that attacked the monastary and on its
back are two creatures armed with long spears. They are
Mountain Giaks-small ugly creatures full of hatred and malice.
Many centuries ago, their ancestors were used by the dark
lordsto build the infernal city of Helgadad, which lies in the
volcanic wastelands beyond the Durncrag mountain range. The
construction of the city was long and tortuous, and only the
strongest of the creatures survived the heat and poisonous
atmosphere of helgedad.
Hidden by the trees, you freeze, keeping absolutely still as the Kraan
passes overhead and dissapears to the south. When you are sure
that it has gone, you move once again into the forest.
Hit 1 to continue.
~
Room 334
As the stream vanishes up into the rocky hillside, you can see
on the track above four soldiers and their officers. They wear
the uniform of the kings army.
If you wish to approach them, hit 1.
If you want to use the Kia discipline of camouflage hit 2.
If you want to use the discipline of Sixth sense, hit 3.
~
Room 335
As you approach, the black bird flies off above the trees and
soon disappears from view. You search the tree on which it was
perched but find nothing unusual. Rather than waste any more
precious time, you continue off along the track.
Press 1 to continue.
~
Room 336
You rush into a clearing and take the Giaks completely by
surprise. Without a moments hesitation, you strike at the one
nearest you. He is dead before his body hits the ground. The
other Giaks unsheath their swords and attack you. You must fight
them one at a time.
If you win free the ranger and hit 1 to continue.
~
Room 337
Just as you remove the ornate pin, a loud crack deafens you.
~
Room 338
When you awake, you find yourself lying at the foot of a steep
slope. All your equipment is gone and your head aches violently.
You cannot tell how long you have been unconcious, but you
realize time is running out and you must press on. Standing up,
you notice your equipment on the slope above. You pick it up and
move on.
Hit 1 to continue.
~
Room 339
You quickly sidestep just as a long dagger shatters the glass
top of the counter. A swarthy youth is attacking you and you
must fight him.
Hit 1 to continue if you survive.
~
Room 340
You gallop forward to meet the oncoming Doomwolf and rider, your
weapon raised to strike. The Giak sees you and unsheaths his
skimitar. You must fight both as one enemy.
If you survive, hit 1 to continue.
~
Room 341
The gaurds do not believe your story and refuse to let you
enter. Your escort disappears into the crowd and you are left
alone to find your way.
Shocked, and then dejected by such a rebuff, you are carried
along by the crowds until you find yourself at the entrance to
the guildhall.
If you wish to enter the Guildhall hit 1.
If you wish to search for another route into the citadel hit 2.
If you wish to use the Kia Discipline of tracking hit 3.
~
Room 342
As your voice echos through the trees, the stranger slowly turns
to face you. Your heart pounds and blood freezes as you realize
the stranger is not human. It is a Vordak, a hideous Lieutenant
of the Darklords and one of the Un-dead. A piercing scream fills
your ears, and the creature comes at you with a huge black mace.
Frozen with horror you can also feel the creature attacking you
with the force of its mind.
If you win hit 1 to continue.
~
Room 343
You are held by the mass of tangled branches and roots.
Eventually you free your right hand, grab your axe and hack your
way slowly down through the foliage to the clearer foliage
beyond. Your cloak is torn in several places and your left arm
is cut and badly bruised, causing you to lose 2 endurance points.
HIt 1 to continue.
~
Room 344
You are weak and dizzy. You can no longer feel your legs and
they refuse to bear your weight. You try to crawl for the door,
but the robber jumps on you and pins you down.
Hit 1 to continue.
~
Room 345
You pull up the hood of your green Kia Cloak as the Kraan
circles above. After a few minutes, you hear the frantic curses
of the Giaks. The beating of Kraan wings fades, as they
disappear toward the west. Your quick reflexes have saved you
from capture and likely death.
You can now return to the track by hitting 1.
Or push on under cover of the trees by hitting 2.
~
Room 346
Lodged deep in the rib cage of the skeleton is a Spear. It is in
good condition and you may take it if you don't already have one.
Hit 1 to continue when done.
~
Room 347
The trees start to thin out and just ahead you can make out the
silhouette of a log cabin beneath and oak tree. This hut seems
to be abandoned with little of value left. Opening a small chest
by the front door, You discover bunches of twigs tied together
with twine--Torches!! You take a torch. Closing the door to the
cabin, you head off along an overgrown path towards the southeast.
Hit 1 to continue
~
Room 348
Raising your boot to kick away the dead snake, your heart skips
a beat as you realize that it was a red marshviper. THere is no
known cure for its venemous bite. You decide going any further
in this direction would be suicide. Carefully retracing your
steps, you eventually reach firm ground and continue your mission.
Hit 1 to continue.
~
Room 349
He is a young blond-haired youth with deep brooding eyes. His
face is lined with exhaustion and the grime of battle, and his
long sky-blue robes bear evidence of living rough in the wilds.
He shakes your hand and bows. "My eternal thanks, Kai Lord. My
powers are nearly drained. Had you not come to my aid, I fear I
would have ended my days atop a Giak lance."
He is weak and unsteady on his feet. You take his arm and sit
him down upon a fallen pillar where you listen intently to what
he has to say.
"My name is Banedon. I am journeyman to the Brotherhood of the
Crystal Star, which is the magician's guild of Toran. My
Guildmaster has sent me to your monastery with this urgent
message." He removes a vellum envelope from inside his robes
and hands it to you.
"As you see, I have opened the letter and read its contents.
When the war started, I was on the highway with two travelling
companions. The Kraan attacked us and we lost each other in the
forest during our escape."
The letter is a warning to the Kai Lords that the Darklords have
mustered a vast army beyond the Durncrag range. The Guildmaster
urges the Kai to cancel the celebrations of Fehmarn and prepare
for war.
"I fear we were betrayed," says Banedon, his head bowed in sorrow.
"One of my order, a brother called Vonatar, had explored the
forbidden mysteries of the Black Atr. Ten days ago he denounced
the Brotherhood and killed one of our Elders. He has since
disappeared. It is rumoured that he now aids the Darklords."
You tell Banedon what has happened at the monastery and of your
mission to warn the King. Silently, he removes a gold chain
from around his neck and hands it to you. On the chain is a
small Crystal Star Pendant. "It is the symbol of my
Brotherhood, and we are both tryly brothers in this hour of
darkness. It is a talisman of good fortune--may it protect you
on your road ahead."
You thank him, place the chain around your neck and slip the
Crystal Star inside your shirt.
Banedon bids you farewell. "We must leave this place lest the
Giaks return with more of their loathsome kind to put an end to
us. I must return to my Guild. I bid you farewell, my brother.
May the luck of the gods go with you.
Press 1 to comtinue.
~
Room 350
You enter the Chamber of State, a magnificent hall decorated
lavishly in white and gold. The King and his closest advisers
are studying a large map spread upon a marble plinth in the
centre of the chanber. Their faces are lined with worry and
concentration. A silence fills the hall as you tell of the
death of your kinsmen and of your perilous journey to the
citadel. As you finish your story, the King approaches and
takes your right hand in his.
"Lone Wolf, you have selfless courage: the quality of a true
Kai Lord. Your journey here has been one of great peril, and
although your news comnes as a grevious blow, the spirit of your
determination is like a beacon of hope to us all in this dark
hour. You have brought great honour to the memory of your
Masters, and for that we praise you."
You receive the praise and heartfelt thanks of the entire
hall--an honour that brings a certain redness to your young
face. The King raises his hand and all the voices cease.
"You have done all that Sommerlund cound have asked of a loyal
son, but she is greatly in need of you still. The Darklords are
powerful once more and their ambition knows no bounds. Our only
hope lies within Durenor with the power that once defeated the
Darklords an age ago. Lone Wolf, you are the last of the
Kai--you have the skills. Will you journey to Durenor and
return with the Sommerswerd, the sword of the sun? Only with
the gift of the gods may we crush this evil and save our land."
If you wish to accept the quest of the Sommerswerd, begin your
adventure by E-Mailing Krago of the Mountains (9at8252) for Chapter 2
of the Lone Wolf adventures: Fire on the Water
~
room 351
If you survive hit 1 to continue
~
room 352
The Kraan has ripped away your backpack and equipment, but you get away.
Hit 1 to continue.
~
room 353
The kraan wounds you in the arm, you lose 3 endurance points
~
room 354
You have survived
~
room 355
You have won.
~
Room 356
~
@