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WRAITH.NEW
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1995-01-01
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80 lines
~4=-------------------------=
~fPLAYERS' PROFESSION (TYPE)
~4=-------------------------=
~d -=--] FIGHTER [--=-
~2 Players who have chosen to become fighters, are very well adapted to
battle for many hours at a time. This is a "good all around" type and
is recommended to those without much experience in role-palying games.
Fighters can fight with any weapon (except magical items) and usually
receive more attribute-points at the community college than any of the
other types. They only lack at LUCK, but that doesn't seem to bother
them, for they can fight any mutation of any level that comes along.
One of the major advantages of this type of player, is the ability to
exchange weapons with any mutation killed in battle, also, armor and
shields of incredible protective range are available to this type.
~e ADVANTAGES
~2 + Easy to play
+ Ability to buy, steal, and trade weapons with almost anyone
+ Maximum allowed protective armor
+ Strongest weapon in the land
+ Constitution, Strength, and Dexterity higher than any other type
+ Gets more attribute-points at the community college
+ Cheapest healing potions than any other type
~e DRAWBACKS
~2 - Slightly unlucky, meaning more fights
- Cannot cast any magic
- Slightly dependant to healing potions in long journeys
- Better weapons must be found or captured
~d -=--] WIZARD [--=-
~2 Exceptionally clever individuals, WIZARDS prefer not to engage in battle
at short range, rather, they have developed the ability to cast spells
which may do minor to moderate amounts of damage to their enemies. Once
their enemies have been reduced after a series of spells, they usually
engage in short, sucessful battles. This is the type of character most
intriguing in the land. When played well, everything appears so easy,
but when used by inexperienced hands, death is almost certain.
~e ADVANTAGES
~2 + Can cast spells of any magic level including battle and heal
+ Can earn up to 24 bonus MANA points at the magician's temple
+ Only character allowed the use of magic items
+ MANA is regenerated, when used, at a rate of 1 point per 18 moves
~e DRAWBACKS
~2 - Weakest among all type of characters in the land
- Can buy but one weapon, everything else must be found
- Only type of player which is not allowed the use of shields
~d -=--] ROGUE [--=-
~2 True hybrids, Rogues are a remarkable adaptation model by any standard.
They combine the best of qualities found in the wizards and in fighters.
This type of player is very sucessful in long journeys. Their ability
to cast spells as well as to use weapons of medium damage range makes
them the ideal type for those seeking to conquer the land in minimuns
amounts of time.
~e ADVANTAGES
~2 + Can cast spells of medium\high magic level including battle and heal
+ Has a reportoire of valid weapons, all available for sale
+ Can earn up to 16 bonus MANA points at the magician's temple
+ Dexterity level is identical to FIGHTERS making them good in battles
+ MANA is regenerated when used at a rate of 1 point per 28 moves
~e DRAWBACKS
~2 - May never take true warrior-like weapons, armor, and shields
- Not allowed to handle any of the WIZARD weapons