home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
ftp.wwiv.com
/
ftp.wwiv.com.zip
/
ftp.wwiv.com
/
pub
/
DOOR
/
2100W200.ZIP
/
WRAITH.HLP
< prev
next >
Wrap
Text File
|
1995-01-01
|
10KB
|
213 lines
~4=----------------------=
~fHOW TO MOVE IN THE LAND
~4=----------------------=
~e MAIN MENU
~2 When you first start the game, you are presented with a menu of choices
represented by a letter. The choices [~fP~2]lay and [~fQ~2]uit also have the keys
~fEnter~2 and ~fEsc~2 associated with them respectively.
At this point in the game, you can also configure the game to colors of
your liking, as well as write messages to other player, challenge other
player, or when times are rough kill your self ([~fS~2]uicide).
~e MAP LEVEL
~e The map level is where you will be most of the time. To travel across
the land, you will need to have your numeric key-pad in the on position
at all times. To turn it on, press the key labeled ~fNum Lock ~2in your
keyboard.
Most keyboard have the numbers 8, 4, 2, and 6 labeled with an arrow key
as well. It is important for you to know that the keys 7, 9, 1, and 3
are also used in the game to achieve diagonal movement. Usage of those
keys is necessary in many parts of the game that can not be traveled
otherwise. Also, it is recomended you use them as much as possible to
travel the land in as few steps as possible. Each time you move, you
have chances of being in battle, therefore, the less you move the fewer
battles you'll be in!
~4=---------------------------=
~fHOW TO READ THE PLAYING AREA
~4=---------------------------=
~e THE MAP
~2 The map of the land is located at the upper left corner of the screen
and occupies most of the viewing area. The meaning of many items is
already revealed to you, but there are many more items for you to
interact with that are not known to you. You must find their meaning,
but do not be afraid to explore, there is no 'bad' items in the land.
~e YOUR ATTRIBUTES
~2 Located in the upper right area of the screen, are your attributes.
This information is vital to your survival and you must learn to read
it. They have been color-grouped for your convinience.
- First, you see the type of player you are -in case you forgot-
- The first color-group, gives you information about your level,
money, and experience points. Experience points are needed to
increase in level, which is rewarded by a chance to study at any
community college, to raise you 'vital' attributes. There is a total
of 24 levels available to registered versions of the game,
unregistered versions, are limited to level 5. As far as money, you
will know what to do with it.
- The second color-group, displays your 'vital' attributes and it looks
like this:
~bST: 18 ~2 [~fSTRENGHT:~2 used for calculating damage]
~bLK: 16 ~2[~fLUCK:~2 Encounter mutations less frequently and of
lower levels. Good at gambling]
~bDX: 22 ~2[~fDEXTERITY:~2 Determines your hit/fail ratio]
~bMN: 34 ~2[~fMANA:~2 Amount of spell points for Rogues and Wizards]
~aHP: 30 ~2[~fHIT POINTS:~2 Perhaps the most important attribute
of all! When it reaches ZERO, you die.
Mana points are regenerated with time or using a healing potion.
If you see many 'What a feeble shot, you missed' messages, your
dexterity is too low and you should correct this situation as soon as
possible.
With lots of strength, you will do lots of damage even if you fought
with your bare hands.
- Then, you find the message ~4HPotion=~fYES~2 or ~4HPotion=~cNOT, ~2healing
potions are found at alchemist's temples -for a price- or can
be found (about 10% of the time) in the bodies of your dead foes.
- Lastly, you see your current weapon, armor, and shield. You need
need not worry about their attack/defense values, when you find
a better item, it will be transfered to you automatically.
- The last part of this section is not an actual attribute, but could
be considered one: is the time you have left on the game.
~e THE MESSAGE AREA
~2 All the interaction of the game is displayed here. Watch this area
carefully, for a lot of messages will be displayed once only and there
is almost always lots of usefull information in them.
~4=-------------------------------------=
~fMOVING AROUND THE LAND. EXTENDED HELP.
~4=-------------------------------------=
~e WHILE EXPLORING
~2 Moving around the game is accomplished with the numeric-key pad located
at the right of your keyboard. Make sure the NUM LOCK key is on.
To interact with the world, move towards the person or item you want to
interact with and things will happen depending on the item you are
touching. Watch the message area for important information.
Understanding the messages is a key to sucessfully playing this game.
Many things or people in the game have more than one thing to say, so
it pays to re-visit some of them. As long as your path is not
obstructed by a wall, you can move in any direction you wish. Walls
are represented by the solid block '~f█~2' everything else has a different
meaning which you have to find out. Do not be afraid of exploring,
there are no 'bad' items in the land; however, your response or
reaction to them may not be good for your health.
~e WHILE IN BATTLE
~2 As you explore the countries of the land, sometimes you will be
attacked by the many mutations available to stop you from disrupting
Khala's awakening plans. Move as you normally do in the map areas
and escape as many fights as you can. The arena doors are represented
by a hyphen '~b-~2' Sometimes, your foes will be one up on you and there
will be no escape from them, you must then battle to the death.
To attack, just move toward your enemy and you will yield your current
weapon. Magic casters can cast spells depending on the spells they
have learned by pressing the plus sign '~f+~2' or the '~fS~2' key.
~4=-------------------------=
~fPLAYERS' PROFESSION (TYPE)
~4=-------------------------=
~d -=--] FIGHTER [--=-
~2 Players who have chosen to become fighters, are very well adapted to
battle for many hours at a time. This is a "good all around" type and
is recommended to those without much experience in role-palying games.
Fighters can fight with any weapon (except magical items) and usually
receive more attribute-points at the community college than any of the
other types. They only lack at LUCK, but that doesn't seem to bother
them, for they can fight any mutation of any level that comes along.
One of the major advantages of this type of player, is the ability to
exchange weapons with any mutation killed in battle, also, armor and
shields of incredible protective range are available to this type.
~e ADVANTAGES
~2 + Easy to play
+ Ability to buy, steal, and trade weapons with almost anyone
+ Maximum allowed protective armor
+ Strongest weapon in the land
+ Constitution, Strength, and Dexterity higher than any other type
+ Gets more attribute-points at the community college
+ Cheapest healing potions than any other type
~e DRAWBACKS
~2 - Slightly unlucky, meaning more fights
- Cannot cast any magic
- Slightly dependant to healing potions in long journeys
- Better weapons must be found or captured
~d -=--] WIZARD [--=-
~2 Exceptionally clever individuals, WIZARDS prefer not to engage in battle
at short range, rather, they have developed the ability to cast spells
which may do minor to moderate amounts of damage to their enemies. Once
their enemies have been reduced after a series of spells, they usually
engage in short, sucessful battles. This is the type of character most
intriguing in the land. When played well, everything appears so easy,
but when used by inexperienced hands, death is almost certain.
~e ADVANTAGES
~2 + Can cast spells of any magic level including battle and heal
+ Can earn up to 24 bonus MANA points at the magician's temple
+ Only character allowed the use of magic items
+ MANA is regenerated, when used, at a rate of 1 point per 18 moves
~e DRAWBACKS
~2 - Weakest among all type of characters in the land
- Can buy but one weapon, everything else must be found
- Only type of player which is not allowed the use of shields
~d -=--] ROGUE [--=-
~2 True hybrids, Rogues are a remarkable adaptation model by any standard.
They combine the best of qualities found in the wizards and in fighters.
This type of player is very sucessful in long journeys. Their ability
to cast spells as well as to use weapons of medium damage range makes
them the ideal type for those seeking to conquer the land in minimuns
amounts of time.
~e ADVANTAGES
~2 + Can cast spells of medium\high magic level including battle and heal
+ Has a reportoire of valid weapons, all available for sale
+ Can earn up to 16 bonus MANA points at the magician's temple
+ Dexterity level is identical to FIGHTERS making them good in battles
+ MANA is regenerated when used at a rate of 1 point per 28 moves
~e DRAWBACKS
~2 - May never take true warrior-like weapons, armor, and shields
- Not allowed to handle any of the WIZARD weapons
~4=-----------------------------------------------------------------------------=
~f All characters, missions, maps, design, interface, and all items, ideas, and
concepts pertaining to the game, as well as the trademarks RPG-2100 and
The Wraith Of Khalal are Copyright (c) 1994, Carlos R. Garcia.
~2 Enjoy!
~4=-----------------------------------------------------------------------------=