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1993-01-22
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╔══════════════╗
┌───╫──────────────╫───┐
│ ║ WWMAPGEN ║ │
└───╫──────────────╫───┘
╚══════════════╝
Written by Brian Borden
Amphisbane Software
(c) 1993
version 1.00
WWMAPGEN creates a new randomly generated War World map for new games.
It also allows editting to be done on a current map. Note that it is
compatible with War World versions up through 2.XX ONLY!
WWMAPGEN is fairly fast. On a 386SX/20, a new map can be generated in a
matter of about 30 seconds.
Before running WWMAPGEN, you must edit WWMAPGEN.CFG. This file contains
the registration code and the parameters used in the game to determine how
much of the world you want to be WATER, MOUNTAIN, SWAMP, and FOREST - in
that order. These four numbers are used as percentages.
Example:
0000000000 < Registration code
30
10
5
25
This would make 30% of the world WATER,
10% of the world MOUNTIAIN,
5% of the world SWAMP,
and 25% of the world FOREST.
That's all to setting up WWMAPGEN.CFG!
A sample WWMAPGEN.CFG file is already in the ZIP file. WMAPGEN has its own
defaults which it will use if the software has not been registered.
WWMAPGEN uses runtime parameters to tell it what you need. These
paramters are:
V - To display/edit the map in VGA mode. This parameter is
optional. If it is not given then the map will be displayed
in ANSI mode. In ANSI mode you are only shown a potion of
the map at a time.
E - Edit the map. (Registered versions only)
G - Generate a new map.
L - Load the current map. WWMAPGEN uses a file called
"MAPFILE.GEN". To load the current map, copy MAPFILE. to the
MAPFILE.GEN file, first.
A - Auto-save. This tells WWMAPGEN to automatically save a newly
generated map without displaying it (thus, no operator inter-
vention is required).
Certain parameters are exclusive and will not work together, such as:
WWMAPGEN L A - Telling it to load and autosave is mutually exclusive,
therefore, it won't work.
WWMAPGEN G L - Loading and generating is a waste. It won't work.
Some good combinations are:
WWMAPGEN V G E - This tells WWMAPGEN to use VGA mode, generate a new
map and then let you edit it.
WWMAPGEN G A - Tells WWMAPGEN to generate a new map, and then save
it automatically without displaying it to you.
WARNING!!! Using the 'V' parameter without support for VGA graphics will
cause unpredictable results!!!
There! That said, I can continue.
If your system does not support VGA graphics, do not fear. Although a
bit more cumbersome, WWMAPGEN will also display the map in ANSI mode
(similar to what is shown in the War World game). In ANSI mode, the map
displays 70 columns and 20 rows at a time. From this you can scroll thru
the map - Left, Right, Up, and Down. The Quit option leaves the map
display.
Once you have left the map display, you will be asked if you wish to save
the new map. If you answer 'Y', then the old MAPFILE. will be overlayed
with your new map.
If you save your new map, and are happy with it, then copy MAPFILE.GEN to
MAPFILE.
IMPORTANT NOTE!!!
WWMAPGEN is only to be used to generate a NEW map for a NEW WW game!
If you save your new map, you will wipe out any information from the
previous game. Before running WWMAPGEN, always run WWRESET.BAT to
reset the current game!
Registration info.
I wrote this generator to help Jeff Freeman. Registration for WWMAPGEN
is $5.00.
Send registration to:
Brian Borden
c/o Amphisbane Software
2415 W. 4th Street
Irving, TX
75060
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