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1995-06-15
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15KB
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489 lines
THE PIT v4.15 - PLAYER EDITOR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SYSOP'S MANUAL
Written By
James Berry
Copyright (c) 1990-95 by Midas Touch Software, all rights reserved.
Copyright (c) 1990-95 by James R. Berry, all rights reserved.
TABLE OF CONTENTS
~~~~~~~~~~~~~~~~~
Introduction Pg. 3
Multiline Use Pg. 3
Program Layout Pg. 3
List of Players To Edit Pg. 4
Editing Player Information Pg. 4
BBS Player Account Information Pg. 4
Game Alias Pg. 4
Condition Pg. 4
Level Pg. 5
Score Pg. 5
Health Pg. 5
Hand Weapon Pg. 6
Range Weapon Pg. 6
Projectiles Pg. 6
Armor Pg. 6
Magic/Technology Pg. 6
Wins/Losses Pg. 6
Wealth Pg. 6
Attack Phrase Pg. 6
Losing Phrase Pg. 6
System Status Pg. 7
Optional Settings Pg. 7
Date/Time Settings Pg. 7
2
Introduction
~~~~~~~~~~~~
This is the player editor for The Pit v4.x. Use this program to edit
the possessions and other information of any player in the game.
Multiline Use
~~~~~~~~~~~~~
We recommend that you do not attempt to edit users while someone is
playing the game. This can have an adverse effect on the data files,
and might actually cause unrepairable damage to the game files.
Program Layout
~~~~~~~~~~~~~~
Use the standard control keys (Arrows, Pg Up, Pg Down) to move to the
item you wish to change and press Enter. The area will be
highlighted while you're working on it. When you're done, just press
ESC.
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LIST OF PLAYERS TO EDIT
~~~~~~~~~~~~~~~~~~~~~~~
When you initially enter the program, a complete player listing is
displayed. You can scroll through this list editing or deleting any
player you wish.
Occasionally you may encounter a corrupted player account. The only
way to repair this damage is to delete the account from the player
list.
EDITING PLAYER INFORMATION
~~~~~~~~~~~~~~~~~~~~~~~~~~
This section provides you with a given player's information. You can
edit anything listed.
Notice that items such as weapons and magic items are dependent upon
the GAME FILE setting in the CONTROL program. These items will differ
depending on which set of game files you are utilizing. More detailed
information on each item follows.
1. BBS Player Account Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the truncated real name of the user on the BBS system. This
account information is here primarily for reference only. There is no
need to edit it since it performs no function. It only exists so that
you know which user you are editing.
2. Game Alias
~~~~~~~~~~
This item is the name that the player is known as in the game. Both
you and the player can easily edit this information. You can edit it
from this program, and the player can edit it from the options menu
of THE PIT.
3. Condition
~~~~~~~~~
A. PLAYER IS DEAD
~~~~~~~~~~~~~~
This condition normally occurs only after the player has been
defeated in the CHALLENGE section of THE PIT. A player is
never truly dead even after losing a battle in the ARENA. The
healers always slightly heal the player at the end of each
losing battle.
However, when a player leaves the game, another opposing
player can challenge them while they are not in the game and
defeat them. This results in their status being set to
"DEAD".
B. PLAYER IS ALIVE
~~~~~~~~~~~~~~~
This is the default setting for the player when they enter
the game. The player is considered alive and well.
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C. PLAYER HAS A BATTLE PENDING
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This condition occurs when the player has either hung up or
has run out of time when in the middle of a battle with ARENA
ENEMIES. The enemies were powerful enough to require the game
to be saved for continuation. The next time the player enters
the game the battle will continue right where it left off.
D. PLAYER IS BEING CHALLENGED
~~~~~~~~~~~~~~~~~~~~~~~~~~
The player's data file is being used to represent an opponent
that another player is online battling in the ARENA. The
affected player cannot enter THE PIT until the battle has
been completed.
E. PLAYER IS ONLINE
~~~~~~~~~~~~~~~~
The player's multiline status is listed as being online. It
will change to "PLAYER IS ALIVE" when the player leaves the
game.
4. Level
~~~~~
A player's level of skill can be edited to any number from 1 to 499.
Editing this value may affect the value of the SCORE and the TOTAL
HEALTH of the player.
5. Score
~~~~~
A player's score can effect their level and health. The number has
its effect based on a chart listed below. The score can range from 0
to 49,063,999.
LEVEL SCORE
~~~~~~~~ ~~~~~~~~~~~~~~~~
1 0 - 249
2 250 - 499
3 500 - 999
4 1,000 - 1,999
5 2,000 - 3,999
6 4,000 - 7,999
7 8,000 - 15,999
8 16,000 - 31,999
9 32,000 - 63,999
10 64,000 - 163,999
+1 Level +100,000
6. Health
~~~~~~
A player's health is controlled by their level. A player can never
have a TOTAL HEALTH value less than their LEVEL. And the maximum
HEALTH can never exceed 10 times their level. The player's CURRENT
HEALTH can range from 0 to the TOTAL HEALTH of the player.
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7. Hand Weapon
~~~~~~~~~~~
Selecting this option will pop up a scrollable list of hand weapons
to choose from. Simply press enter on the weapon you want this player
to own.
8. Range Weapon
~~~~~~~~~~~~
Selecting this option will pop up a scrollable list of range weapons
to choose from. Just press enter on the weapon you wish this player
to have.
9. Projectiles
~~~~~~~~~~~
This selection is dependent upon the type of range weapon you choose
for this player to have. The number of projectiles can never exceed
999.
10. Armor
~~~~~
Selecting this option pops up a scrollable list of armors. Choose
which one you wish the player to own.
11. Magic/Technology
~~~~~~~~~~~~~~~~
Selecting this option allows you to toggle on or off the possession
of specific magical/technical items. A scrollable list is displayed
and pressing <ENTER> will toggle the selection as owned or not owned.
12. Wins/Losses
~~~~~~~~~~~
These numbers represent the wins and losses the player has
experienced while playing the game. They have little effect other
than to demonstrate the fighting efficiency of the player. They are
used to determine the rank of a player if any scores match.
13. Wealth
~~~~~~
These numbers represent the total wealth of the player. The player
has money in their hand as well as in the bank. Neither number can
exceed 99,999,999 monetary units.
14. Attack Phrase
~~~~~~~~~~~~~
This is the attack phrase of the player. When an opponent fights the
player in combat this information will be displayed to them.
15. Losing Phrase
~~~~~~~~~~~~~
This is the losing phrase of the player. When an opponent defeats the
player in combat this information will be displayed to them.
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16. System Status
~~~~~~~~~~~~~
This section will turn on or off specific flags that affect the
player.
A. Player is Poisoned
~~~~~~~~~~~~~~~~~~
If this flag is on, the player will lose one point of health
for every move they make in the ARENA. It can be cured in the
HEALING SHOP in THE PIT.
B. Player is Diseased
~~~~~~~~~~~~~~~~~~
If this flag is on, the player will lose an additional point
of health for every move made in the ARENA. It can be cured
in the HEALING SHOP.
C. Player is Blind
~~~~~~~~~~~~~~~
Blindness results in the player being unable to see the exit
from the ARENA as well as all enemies. This is a tough
disadvantage to compensate for. It can be healed in the
HEALING SHOP.
D. Hang Up Penalty Active
~~~~~~~~~~~~~~~~~~~~~~
This is an individual flag the sysop can set to result in a
player being PENALIZED for hanging up in THE PIT. This flag
being turned on will result in a penalty if the GLOBAL HANG
UP PENALTY FLAG is OFF (See Control.exe). This allows you to
individually control the penalty. Some rather hateful users
might require this action to prevent cheating.
17. Optional Settings
~~~~~~~~~~~~~~~~~
These are the settings that effect what the player sees and controls
on their remote end.
A. Color Monitor
~~~~~~~~~~~~~
The user either has a color or non-color screen.
B. BBS Music
~~~~~~~~~
If this is on, then ANSI MUSIC is sent to the remote user
when they are playing in ANSI mode.
ANSI MUSIC is used by both TELEMATE and QMODEM. It is
somewhat similar to ANSI COLOR codes, but produces musical
notes instead.
C. Adlib/Snd Blaster Music
~~~~~~~~~~~~~~~~~~~~~~~
If this is on, the remote PIT Terminal user is utilizing
their ADLIB or SOUND BLASTER cards to listen to music.
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D. Sound Effects
~~~~~~~~~~~~~
If this is on, the remote PIT Terminal user is using their
sound card or pc speaker to hear sound effects.
E. Status WIndow After Win
~~~~~~~~~~~~~~~~~~~~~~~
If this flag is on, a status window will display the items
won after each enemy is defeated. This option allows slower
users (2400 baud or less) to avoid getting a pop-up status
window after each win.
F. Menus Displayed
~~~~~~~~~~~~~~~
There are three types of menu modes; NONE, Regular ANSI, and
Super ANSI.
"NONE" displays no menus at all.
"Regular ANSI" was designed for slower users (2400 baud or
less) so that the menu display time could be reduced. Single
color menus are displayed and require only minimal ANSI code
inclusion to display.
"Super ANSI" is the default setting. This displays colorful
menus and makes the game more eye-appealing. Fast modem users
are not usually bothered by the additional ANSI code required
to acheive this effect.
G. Mouse
~~~~~
When this flag is turned on, the remote Pit Terminal user
wishes to use their mouse to play THE PIT.
H. Joystick
~~~~~~~~
When this flag is turned on, the remote PIT Terminal user
goes through a joystick calibation process and then is
allowed to use the joystick to fight in the ARENA.
18. Date/Time Settings
~~~~~~~~~~~~~~~~~~
This section displays the date the player was last in THE PIT.
The only editable feature is the player's Time Left. This value
represents how much time the user has left in the game today. Notice
that the value resets itself, when the user plays daily, to either
the callers time left on the BBS or the "Max Time In Game" (See
Control.exe), whichever is smallest.
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