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- For all who have asked, here is the Time Killers handbook. It contains
- a list of moves for all of the playable characters in the game and it also
- contains biographies for everyone in the game(including Death). The following
- came straight out of the handbook. Only minor additions were made by me.
- This should answer most, if not all, questions about Time Killers. If anyone
- wants to turn this into a FAQ, be my guest, just acknowledge me. This list
- is pretty long so if you just want a quick list of moves, see the following
- post. Remember, if you find any part of the following incorrect, don't blame
- me, blame the handbook. However, I may still correct the changes and post
- another version, but you're probably better off posting the correction so
- everyone can just make the changes themselves. Anyway, here it is:
-
- TIME KILLERS OFFICIAL HANDBOOK
-
- Button Configuration:
- * Head
- * BackArm(BA) * WeaponArm(WA)
- * Backleg(BL) * WeaponLeg(WL)
- or
-
- * BackArm(BA) * Head * WeaponArm(WA)
- * BackLeg(BL) * Head * WeaponLeg(WL)
-
- note: Please remember that everything here will assume that your opponent is
- on the right. If the opponent is on the other side, perform the reverse
- of the printed move.
-
- BothLegs-BL and WL pressed together
- BothArms-BA and WA pressed together
- Flail-hit the button fast and repeatedly
- close-you must be right next to the opponent to execute this move
-
- Note: If you lose the required limb, another move may be substituted.
-
- Joystick controls will be abbrieviated as thus:
- A-Away from opponent U-UP D-Down T-Towards your opponent
- UA-Up and away DA-Down and away UT-Up and towards DT-Down and towards
-
- Jumping:
- Long jump-hold the joystick in the desired direction
- Short jump-tap the joystick once(don't hold) in the desired direction
- Multiple attacks and defends are possible while airborne.
-
- Basics:
- All 5 buttons pressed simultaneously will execute a death move.
- A super death move is close and all buttons. This can only be used when the
- opponent is stunned. This will chop off botharms and the head.
- Characters become stunned when repeatedly hit in the head. Some stun more
- easily than others. Flailing on the buttons shortens the stun's length.
- Execute A & Head to recharge after being stunned.
- Defending is simply holding the joystick away from the opponent or holding
- BA and BL together.
-
-
- THUGG:
-
-
- Origin: Mesopotamia Weapon: Stone Axe Height: 6' 9"
- Time Period: 20,000B.C. Death Move: Blood Chop Weight: 325 lbs.
- Fighting Place: Stone Age
-
- For centuries the alien Troglodytes dominated the earth, subjecting the emerging human race to the role of slaves and cattle. The ruthless reptillian
- race broke the spirit of these early humans, keeping them in constant pain and
- fear. At unexpected moments, the Troglodyte warriors would raid these prison
- camps and wreak havoc on the hapless humans. Some of the humans were enslaved
- to perform the lowest and most imhuman of tasks. Others were unceremoniously
- slaughtered, and the human meat consumed. Still others were hunted, brutalized
- and killed for sport. The frightened and disorganized human race nearly became
- extinct during the domination of the heartless Troglodyte race.
- Then Thugg, a huge and battleworn human, emerged from beyond The Edge.
- A natural and brutal leader, Thugg was attacked by a band of Troglodyte warriors
- at the base of the largest human death camp. The humans had never witnessed
- such a fierce battle, nor had they in their wildest imaginings dreamed that a
- single human could best such overwhelming odds. Thugg had slaughtered at least
- a dozen of the fiercest Troglodyte warriors single-handedly!
- Thugg suffered some serious injuries during his first encounter with the
- Troglodytes. The human witnesses, at first wary of this ferocious stranger,
- eventually took him in and dressed his wounds. Thugg's strong presence and
- self confidence made him a natural leader and the humans responded willingly.
- In a relatively short time, Thugg re-taught them many of the important basics
- of life that the Troglodytes had worked so hard to eradicate. With the return
- of their survival instincts came a sense of purpose of being and a drive for
- the preservation of the species. Thugg had taken a cowering, spiritless species
- and turned them into an organized and driven fighting force.
- In the continuous battles that folowed against the Troglodytes, Thugg
- led his men through victories and defeats, massive slaughters and devious
- espionage. During this time, Thugg turned his savage strength and beast-like
- agility into a formidable fighting style. With each dead enemy, Thugg would
- bite a chunk of green reptillian flesh from the dead corpse before him. He
- would chew on the alien flesh until he faced his next victim. Then, at the
- appropriate time, he would spit the pice of soft, rotted meat at his enemy. Th
- e Troglodyte was usually so shocked and repulsed that Thugg wold execute a final
- killer blow.
- After yars of bloody battles and scores of dead bodies, Thugg finally
- confronted the Supreme One, the hideous Troglodyte leader. These two enigmatic
- warriors locked into a battle of incredible brutality and destruction.
- Eventually, the tide of battle turned against Thugg. As Thugg struggled to
- stop the Supreme One from splitting him open with his own axe, a Troglodyte
- guard huled a long spear at Thugg's back. At the last possible instant, Thugg
- shifted his weight and spun around, and the spear pierced both of the Supreme
- One's hearts.
- With the death of their evil leader, the Troglodytes lost their sense of
- evil and reverted to a more complacent species. Thugg, immediately after his
- battle with the Supreme One, wandered back into The Edge and was never heard
- from again.
-
- Thugg Special Moves:
-
- Fast Trog hocker: DA,D,DT & head
- Slow Trog hocker: DT,D,DA & head
- Flip combo: T & bothlegs - then while still in air, BA for pound to
- head, WA for axe chop
- Body launch: D & bothlegs - then while legs are extended, BA for
- lobbing launch, WA for medium range
- launch, botharms for quick launch
- (Double hit move, legs and launch)
- Running head-butt combos: T & head to start running head-butt - then
- A to stop for "psych" or execute a standing
- attack. D to stop of execute a sliding
- crouching attack. If you run into a wall, you
- stun yourself.
- Body roll combos: DT & bothlegs to start rolling - then let the roll
- continue to hit the opponent. Hit any button
- combonation to execute a crouching attack.
- Body roll and running head-butt are great ways to get close to enemy or move
- under an airborne attack.
-
- Ground pound: A & WA Caveman will pound the ground so hard, that it forces
- the opponent to bounce toward him. Flail on the WA
- for faster hits.
- Super Uppercut: close T & BA to knock opponent up and away
- Super Kick: bothlegs to hurl opponent into the back wall.
- Quick blood chop: A & all buttons. This death move doesn't have the
- range of the normal death move, but is faster
- to execute.
- Kick/chop: WA/WL
-
-
- LEIF:
-
- Origin: Harstad, Norway Weapon: Battle-axe Height: 6' 7"
- Time Period: 829 A.D. Death Move: Berserker Weight: 284 lbs.
- Fighting Place: Nordic Conquest
-
- It seems as if Leif was always a grown man, seeking adventure and
- enjoying life to its fullest. No one remembered Leif as a child, and he never
- spoke of himself as a young man. He would, however, tell long and enthralling
- stories about himself and his incredible travels, describing exotic locations
- and fersome enemies with such exuberance and detail that he was welcomed and
- held in awe wherever he went. He never stayed in one place for long, but he
- was remembered fondly by all those with whom he came in contact.
- Many of Leif's adventures involved the mysterious Black Army, a ruthless
- plague of evil led by Black Thorn, hte hideous and cruel mystical leader of the
- savage undead armies. Leif led many battles against the armies of evil along
- the northern coast of Norway, keeping their disease from spreading outward.
- Leif's bravery and physical endurance were a symbol of strength and courage for
- his Viking comrades, and they gladly followed him into terrible battles,
- overcoming impossible odds.
- Black Thorn soon learned of Leif and his ability to rally his troops and
- foil hil plans. Black Thorn re-desingned his war strategy and turned all of his
- energies toward killing Leif, thereby removing the greatest obstacle to his
- military domination.
- Black Thorn and Leif mat many times through the years, but they never
- battled each other. This frustrated and enraged Leif greatly, for he knew that
- if Black Thorn was destroyed, the wars would be over and many lives would be
- saved. Black Thorn was wary and clever and never put himself in any personal
- jeopardy. He sent brutal henchmen and expendable minions to trap and kill Leif
- but through keen wits and enormous strength, Leif was able to overcome every
- trap that was set for him.
- At last Leif's frustration with Black Thorn's devious untouchability
- reached a searing climax, and Leif entered into a final desperate plan. During
- the Battle of Niffelheim, Leif butchered two dozen of Black Thorn's undead
- soldiers before he allowed himself to be captured. Risking instant execution,
- he was carried back to the Lair of the Unknown and thrown into the deepest of
- the evil stronghold's dungeons. There Leif waited, enduring unheard of tortures
- and pain, holding on to the hope that Black Thorn himself would come to finish
- him.
- After endurng many days of torture and humiliation, Black Thorn was
- finally convinced that Leif's tattered and bloodied body was no longer a
- personal threat. Black Thorn ordered that Leif's shackles be removed and that
- he be brought to him for the pleasure of a personal execution. Weaponless but
- free to move, Leif used his last bit of adrenaline to charg savagely at Black
- Thorn, who, so certain that he had broken Leif's spirit, was caught completely
- off guard by such a powerful attack. Leif crashed into Black Thron and pushed
- him back against his throne made of human skulls. The throne twisted and
- shattered against the far wall. As luck would have it, a decorative battle-axe
- fell from the wall and spun along the floor, stopping at Leif's feet. In one
- swift motion, Leif grabbed the axe and swung hard, sending the disbelieving
- Black Thorn into eternal darkness.
- As Black Thorn perished, the unnatural forces that held thrall over the
- undead were released, freeing the captive souls and banishing the forces of evil
- from the face to the earth. Leif's fellow Vikings waited for days after the
- defeat of the unnatural army, but Leif never returned from the evil castle.
-
- Leif's Special Moves:
-
- Short Berserker: A and all buttons
- Rotoslice: D and botharms(spin the joystick clockwise for more
- spins)
- Super Kick: D and bothlegs to hurl opponent to back wall
- Axe Pole Vault: Bothlegs - then while still in air, BA low flying
- follow through, WA high flying follow
- through.
- Head Splitter: In air botharms
- Running head-butt combos: Head to start running head-butt - then A to
- stop for "psych" or execute a standing attack, D to
- stop or execute a sliding crouching attack.
- If you run into the wall, you will stun yourself.
- Flying Rotoslice: In air, start from T, circle joystick clockwise 360
- degrees, then botharms
- Viking spike Close and botharms
- Reverse pole poke: T & botharms
- Extended Trip: D & WL
-
-
- LORD WULF:
-
- Origin: Camelot, England Weapon: Broadsword Height: 6' 2"
- Time Period: 1202 A.D. Death Move: Flying Guillotine
- Fighting Place: Medieval Age Weight: 226 lbs.
-
- At a very early age, Lord Wulf left legendary Camelot to follow his own
- personal quests and make his life his own. After several years of travel and
- many adventures, he came to a place called Spinstershire, and there he fell in
- love and made his home.
- However, the fates were such that his new home was ruled by a corrupt
- and thoughtless government, which Lord Wulf learned of first hand. As a man of
- honor, Lord Wulf rallied the townspeople to make their voices heard and put an
- end to the tyranny they had been subjected to.
- Lord Wulf overcame great hardships and suffered unparalleled emotional
- loss while leading the charge to overthrow Count Morbid, the cruel ruler of
- Spinstershire. After losing his beloved wife and family to Morbid's malevolent
- deceit, Wulf eventually entrapped and exposed the corrupt ruler and banished him
- from the land. The townspeople rallied behind Lord Wulf, grateful for all that
- he had done for them, and they made him their new ruler.
- Lord Wulf ruled his new kingdom fairly and justly for many years, and
- the land prospered, yet Wulf was lonely and troubled. The butchering of his
- family and the horrible tortures endured by his wife while he was forced to
- watch in helpless agony had left him emotionally scarred, and was unable to
- form any fulfilling relationships. At night, Wulf's dreams brought distrubing
- visions of his slaughtered family, who shouted agonizing warnings and cries.
- He would also see foreboding images of Morbid commingling with unnatural and
- evil forces, and plotting his revenge on Spinstershire and all of England.
- Lord Wulf ordered that Spinstershire take arms once again, and turned
- the farming town into a well armed and well trained fortress. At last, during
- a fierce and unnatural thounderstorm, Lord Wulf's worst fears were realized.
- Seemingly from nowhere, a dark and mysterious army appeared out of the gloom
- and rained down on the stronghold. The townspeople, even prepared as they were
- never stood a chance against the overwhelming onslaught of primal hatred and
- vengeance.
- Lord Wulf fought valiantly against the treacherous hord, cutting a
- bloody path to the top of a precipice strew with the bodies of his fallen
- soldiers. There amidst the rivers of blood he confronted the leader of this
- unholy war. It was Morbid, now outfitted in full armor made of an unnatural
- black metal that seemed to consume any life force that came in contact with it.
- The battle was short and fierce, and Lord Wuld suffered great wounds and found
- himself unnaturally weak. It was then that Wulf reached deep within himself
- and called upon his noble bloodline of Camelot. With his last bit of strength,
- he raised his sword into the air and called to Excalibur, the mystical sword of
- legend. Morbid laughed at his enemy, and moved in for the killing blow. At
- that moment, a blinding bolt of white energy pierced through the sky and
- connected with Lord Wulf's outstretched sword. Wulf was filled with a
- revitalized energy, and he re-directed this power through him and into the
- approaching Morbid. Morbid writhed in agony and dismay as his ebony armor
- exploded and shattered. What was left of Morbid was not a human form, but
- rather a dark entity of pure hatred. Lord Wulf drove his sword deep into the
- center of the pulsating mass and relegated it back to the darkness.
- The storm subsided as night slowly turned to the beginning of a new day.
- There were only a handful of townspeople that survived the night's onslaught.
- Lord Wulf never came down from the hilltop and was never seen again.
-
- Lord Wulf Special Moves:
-
- Energy Bolt: A & head then T(Start a war cry, but before yelling push the
- joystick towards your opponent)
- Spinning guilliotine: Head & botharms - spin the joystick clockwise for more
- spins
- Sword Plant Double Leg: bothlegs
- Super Uppercut: close T & BA to knock opponent up and away
- Quick-Slide Uppercut: T, T & BA (2 taps toward, then the backarm)
- Super Kick: D & bothlegs to hurl opponent into the back wall
- Airborne Guilliotine: in air all buttons
- Slide trip: D & BL
- Super Head Split: in air botharms
-
- Lord Wulf can push off opponents in the air for airborne combination moves,
-
- Flying Head Jab: in air BA
- Heel crunch: in air WL
-
- Lord Wulf can easily execute three or four move combinations.
-
- In air 1. Heel Crunch
- 2. Flying Head Jab
- 3. Super head split
- 4. Sword plant double leg
-
-
- MUSASHI:
-
- Origin: Nagashima, Japan Weapon: Kitana, Daito Height: 5' 11"
- Time Period: 1455 A.D. Death Move: Dragon's Bite
- Fighting Place: Feudal Japan Weight: 167 lbs.
-
- Musashi was a brilliant war strategist and the finest general in all of
- Feudal Japan. He and his army of devoted fighting men had fought numerous,
- complex war campaigns and never lost a battle or had a casualty. His men
- regarded Musashi not only as brilliant in the art of war, but they sought
- Musashi's advice on nearly every subject of life and spriit. Musashi regarded
- his undefeated army as his sons, and treated them with respect, devotion, and
- love. He taught his men to seek enlightenment through becoming one with your
- spirit and finding harmony in your surroundings.
- These happier times ended abruptly during a secret mission deep in the
- rough and uncharted land known only as the Foothills of the Serpent. For the
- first time, Musashi decided to deviate from his carefully laid plans and take a
- new route through the unknown and forbidded territory. As Musashi led his
- devoted soldiers through the eerie landscape, the sky was blackened by a huge
- shadow that threateded to swallow them up. Musashi stipped and looked toward
- the heavens. There, for an instant, he believed he saw two fiery red eyes lock
- onto his very soul. Then, a sudden sharp pain to the back of his head sent him
- hurtling to the ground.
- As Musashi recovered his helmet, he noticed that lodged within the metal
- and leather was a mysterious spiked scale. As Musashi touched the strange
- object, the ebon sdy turned bright orange and Musashi saw the unnatural image of
- a huge flying serpent: The legendart Yofune'-Nushi dragon. Without wrning, the
- dragon belched black smoke and white-hot fire from it's gaping jaws. Musashi
- watched in helpless horror as his men burned to bone and ashes in the searing
- flames. Musashi, protected by the dragon's scale lodged in his helmet, was
- untouched by the unnatural flames. Yet in his mind he could feel the heat and
- the pain and the despair of all of his men as their spirits burned from their
- flesh.
- Reeling from guilt and shame for leading his men to their dishonorable
- deaths, Musashi was even more tortured now by the horror that played over and
- over in his mind. The twisted evil that was in the dragon now forced his mind
- to watch helplessly as his men were so casually and horribly slaughtered.
- Musashi, tormented and shamed, vowed to avenge the deaths of his comrades and
- and restore his honor by hunting down and destroying the evil beast.
- As the years passed, Musashi traveled the farthest corners and the
- darkest regions of Japan in search of the fabled serpent. His many adventures
- and driven wanderings taught Musashi many things, and his deeds became the stuff
- of legends. Musashi had lost his ability to become one with his world, but he
- was able to find an enlightenment of sorts through the perfection of his
- swordsmanship. He developed the Dragon Bite sword technique, specifically
- designed to vanquish the monstrous serpent.
- At long last, Musashi discovered the lair of the Youfune'Nushi dragon.
- It took weeks of travel in pitch darkness, but Musashi persisted, guided by the
- serpents scale that longed to be reunited with its rightful owner. The dragon,
- also anxious for his property, waited for Musashi in a huge chamber lit by the
- red glow of burning rocks. Knowing that the dragon could sense the scale,
- Musashi placed it around a curve in the main tunnel and entered the chamber
- from another direction. The dragon was caught by surprise, and Musashi managed
- to strike first, slicing one eye and damaging the other. A heated battle
- ensued, but Musashi overcame the beast and sliced the monster to ribbons.
- It is said that Musashi still resides in the dragon's lair, offering
- portions of the dragon's flesh to the spirits of his dead soldiers.
-
- Musashi Special Moves:
-
- Butterfly: T & flail WA. Flail botharms to get faster.
- Lightning Slice: T & flail BA.
- Off The Wall: While in the air and against the wall, move joystick
- away from wall to jump forward
- Flying Dragon: In air All buttons
- Flip To Head: Bothlegs
- Back Slam: D & bothlegs
- Katana Flash: D & flail WA
- Daito Flash: D & flail BA
- Double Slice: Botharms
- Slide Trip: D & BL
- Katana Blender: In air flail BA
- Samurai Hair Cut: In air flail botharms
- Flip Double Lunge Kick: In air bothlegs
-
-
- RANCID:
-
- Origin: New Chicago, U.S.A. Weapon: Chainsaw Height: 6' 6"
- Time Period: 2024 A.D. Death Move: Head Shred Weight: 261 lbs.
- Fighting Place: Post Modern Age
-
- Abandoned as a child in a rusty trash can in a rat infested alley,
- Rancid's only home was the dark and twisting underground tunnels of the decaying
- city. Growing up alone, hated and shunned by even the lowliest beggar or the
- meanest criminal, Rancid knew nothing about human interaction and the ways of
- the common man.
- Rancid survived these early years due to his incredible sense of
- survival and self-preservation. Rancid never stopped moving, and his actions
- were clever and unpredictible. Having no sense of right and wrong, he simply
- did what he had to do to stay alive and satisfy his needs. More often than not,
- Rancid would stumble into circumstances that were beyond his comprehension, yet
- his intervention would unwittingly create a beneficial, though sometimes bloody,
- outcome. These events gave Rancid a reputation and mystique throughout the city
- as an enigmatic urban force.
- As Rancid grew older and a bit wiser, he moved through the city's
- streets with ease and tried his hardest to live up to the reputation that he had
- so unwittingly earned. One dark night he was surprised by a vicious street gang
- war party. After killing three savage attackers and experiencing a narrow
- escape, Rancid went seeking answers to this unprovoked attack.
- Through stealth, deceit, and brutality, Rancid learned that he was
- being accused of The X Murders, a series of horrible serial killings that left
- the disfigured corpses with an X branded into their skulls. A reward was posted
- for thirty million credits for Rancid's capture, dead or alive. Rancid, now
- wanted by both the Police and the Underworld, went on a personal mission to
- elude capture and to find the creature responsible for his sudden infamy. The
- days and nights that followed were a blur of panic and brutal instinct, as
- Rancid fought and killed to stay alive and discover the truth.
- Eventually, Rancid's bloody trail led to an abandoned warehouse, where
- he confronted a being named Plague. Caught off guard for a moment due to his
- long days of sleeplessness, Plague stunned Rancid and branded his forehead with
- an X, Plague's evil death mark. As Plague was about to eviscerate him with his
- razor-sharp spiked gauntlet, Rancid regained consciousness and kicked Plague
- squarely in the groin. Plague, shocked and enraged with pain, lashed out
- blindly at Rancid. Rancid took a deep wound to his chest, but rolled with the
- blow, out of reach of Plague's treacherous finger weapons. Plague managed a
- kick to Rancid's ribs that sent him reeling into a pile of decaying rubble and
- rotting wood.
- Through a blur of blood and sweat, Rancid spotted a rusting chainsaw
- buried beneath the rotting materials. Rancid grabbed the saw and instinctively
- pulled on the cord, and the chainsaw sprang to life. Plague, never having a
- victim fight back before, grew wild with rage and charged at Rancid. The
- smoking chainsaw plunged deep into Plague's chest, and carved a wide and jagged
- X through his spasming body.
- To this day, the mystery of the X murders remains unsolved. No one has
- discovered Plague's multilated corpse, and Rancid seems to have vanished from
- the city.
-
- Rancid's Special Moves:
-
- Chain Ride: A, DA, D, DT, T & botharms
- In Air Ride: In air U, UT, T, DT & botharms
- Head Dance: In air bothlegs, aim this towards the opponent's head
- to do multiple head stomps.
- Crotch Rocket: T & botharms
- Jump Split Kick: T & bothlegs
- Both Leg Bullet: bothlegs
- Dirty Knife In Boot: close T & WL
- Flying Knee: T & WA
- Flip Trip: DT & bothlegs
- Slide Trip: D and bothlegs
- Spinning Saw: in air WA
- Chainsaw Lobotomy: in air botharms
- Flying Head Slam: in air head
-
- ORION:
-
- Origin: Alpha Labs Orbital Weapon: Electric Sabre Height: 6'
- Outpost M-X29 Death Move: Satellite Slash
- Time Period: 2885 A.D. Weight: 175 lbs.
- Fighting Place: The Last Frontier
-
- When the creation of the dimensional slide-drive was near stabilization,
- a series of space stations was launched from Earth where humans began building
- manned exploration vehicles. Born from a test tube in the first of these
- orbital outposts, Orion grew up regarding the industrial satellite as a prison,
- holding him back from the wonders of the cosmos.
- As soon as he was able, he trained to be a pilot for the exploration
- ships that the colony produced. Orion excelled in his pilot and survival
- skills, and although he was never considered a model student, he was the
- youngest cadet to ever graduate from the rigorous training academy. To
- celebrate his impending freedom from the confines of the station, Orion
- "borrowed" an experimental slide craft and took a short joyride to the Pleides
- cluster and back.
- Upon his return, Orion was met with a horrible sight. The space station
- had been ripped open like a paper bag. People and equipment were being shot
- through the shredded hull and into the frozen void. Orion steered his ship
- headlong into the stream of twisted debris and writhing bodies, in the hopes
- that he may yet save some of his peole from certain death. As he approached,
- however, he noticed strange images floating gleefully through the mutilated
- corpses. They were nearly as black as the emptiness of space, and blended
- almost perfectly as if invisible. They seemed to be tearing the bodies apart
- and feeding on them. Both fascinated and repulsed, Orion moved in for a closer
- look.
- Suddenly, something attached itself to Orion's view screen. It was all
- black, with no true shape or form. From it's center was row upon row of long,
- sharp, yellow teeth warped into a hideous and menacing grin. Green and yellow
- bile oozed from the slathering orifice, which began to eat its way through the
- hull of the ship. A loud, haunting, horrible sound filled the void making
- Orion's ears burn. Orion on instinct jammed the craft into slide drive, which
- sent him speeding through the dimensional fabric of space. The creature seemed
- shocked by the jolt of speed beyond comprehension, released the ship and
- vanished from sight.
- When Orion at last regained his wits, he guided his ship to the closest
- space station to report the disaster. He was met with a military escort and a
- call to surrender his vehicle. Apparently, the shadow creatures had left no
- trace of their visit, and Orion, with his stolen slide craft, was the prime
- suspect in the annihilation of the space station and all who were aboard.
- Orion, assuming that no one would believe his story and fearing confinement in a
- prison, a fate worse than death, once again activated the experimental slide
- drive and made his escape.
- Orion went on to travel the dimensional cosmos, in search of the Shadow
- Beast responsible for destroying his people and making him a fugitive. During
- his travels as the first human to visit countless new worlds, Orion's survival
- skills were put to the test again and again. The slide ship became a trophy
- room of sorts, displaying the treasures he found and the species he conquered.
- He became legendary among many galaxies as a tortured and driven being, eager
- to right a wrong and make an impossible task possible.
- Legend has it that Orion at last was able to locate the lair of the
- Shadow Beasts. Orion set his course directly for the shadow planet in a
- mysterious and dark dimension and has never returned to this galaxy.
-
- Orion's Special Moves:
-
- Spinning Drill: U, UT, T, DT, D & WL
- Gravity Throw: in air T,T or A,A. On the way up, tap the joystick
- twice in the direction of the new gravity.
- Roll Stab: DT & botharms. This move has the potential for 2 hits
- first on a roll kick and them on a stab follow through.
- High Torpedo: bothlegs
- Low Torpedo: D & bothlegs
- Airborne Slash: in air all buttons
- Soprano Slice: close T & botharms
- Knee to a Kick: close BL. A knee hit followed by a kick.
- Spin Stab: close T & WA
- 360 Spin Chop close botharms
-
- Orion can change direction in the air. This is effective with the following
- moves:
-
- Body Spear: in air Head
- Football Kick: in air WL
- Flying Spin: in air bothlegs
-
-
- MATRIX:
-
- Origin: Mars Colony A-7, Weapon: Photon Blade Height: 5' 10"
- Sector 709 Death Move: Photon Fury Weight: 133 lbs.
- Time Period: 3297 A.D.
- Fighting Place: Galactic Conlinization
-
- Matrix was four years old when the Cyber Wars began on Mars. At this
- early age, she watched in horror as the Nannydrone that had raised her tortured
- and disemboweled her parents and older brother. Matrix managed to escape
- certain death from the mysteriously re-programmed drone when a rampaging
- Postaldrone blew up the front door, destroying the Nannydrone. Matrix ran from
- her house to find her sector in total and bloody chaos. Something had
- mysteriously re-programmed all of the machines and robots to destroy life
- rather than serve it. Fortunately for Matrix, the rampaging horde were
- disorganized and random in executing their new-found orders, which gave her a
- chance to find safety and eventually meet up with other human survivors.
- Matrix was ten when she first battled the now re-created and wholly
- organized Cyberdrone army. On her way back from a routine delivery mission,
- Matrix was spotted my a patrolling Plasmadrone. As the charging war drone
- approached, Matrix somehow managed to climb on top of the Plasmadrone. In one
- smooth motion, she smeared mud over the drone's optical sensors and jammed a
- sharp wooden spike into the robot's power grid. The confused and spasming
- Plasmadrone was still able to raise its weapons toward Matrix, and it fired a
- searing blast of energy. Matrix jumped up avoided the plasma stream, grabbed
- the barrel of the plasma gun with her hand and pointed it downwaard. The burst
- of pure energy sheared the top of the drone's armor, scrambling the intricate
- intelligence grids within and locking the drone's plasma bursts into a
- continuous stream of destruction.
- Following the explosive sounds, more Cyberdrones came to join in the
- ensuing battle. Matrix continued to ride the bucking monstrosity, aiming the
- death ray into the approaching robotic reinforcements. When the Plasmadrone
- finally fell to the earth, fully spent of all of its destructive power, Matrix
- had managed to destroy an entire battalion of Cyberdrones single-handedly.
- Buzzing with the glory of war, Matrix raised her arms high in victory. Her
- ecstasy turned to horror as she saw that the hand that held the plasma gun was
- a mass of fused flesh, bone and metal.
- The human scientists learned mush from the captured Cyberdrone
- technology. From these components they created an indestructible bionic hand
- that was grafted to Matrix's arm. This melding of technologies gave Matrix
- the unexpected ability to tap into the remote commands that were being fed to
- the robotic armies. This ability to understand and anticipate the actions of
- the enemies at last gave the human freedom fighters the edge they needed in
- fighting against the unfeeling Cyberdrones.
- At age twenty-four, and more battle worn than anyone would like to
- believe, Matrix at last decoded and pinpointed the location of the hidden
- Cyberdrone stronghold. With a hand-picked strike force of hardened and
- experienced soldiers, Matrix led a final mission into the heart of enemy
- territory. As the strike force engaged the CyberGuard Warriors, Matrix's fully
- operational bionic senses led her to a hidden underground chamber. Deep within
- the eerie steel tunnels Matrix encountered the Master Drone. The Master Drone
- was a malevolent bio-technical entity from unknown origins. Oozing from the
- cracks of its dark metallic armor was a black pus that breathed as if it had a
- life of its own. The Master Drone attacked Matrix, throwing everything it had
- at her on both the physical and binary levels. Through sheer fighting skill
- and years of training, she was able to counter the vicious attacks. Slowly and
- painfully, Matrix moved closer and closer to the monster, attempting to execute
- a final desperate attack. Suddenly, with her Photon Blade blazing, Matrix cut
- a panel of the gunmetal plating away from the Master Drone's Central
- Intelligence Unit. Matrix then plunged her bionic fist into the mass of
- writhing black stench. Master Drone let out a horrible shriek, like the sound
- of metal grinding into metal. The black slime sizzled and vanished and the
- Master Drone crumpled to dust.
- All over the planet, the machines of destruction stopped dead in their
- tracks and ceased to function. The remaining soldiers of Matrix's elite strike
- force emerged from the ruins of the enemy stronghold. No sign of Matrix was
- ever found.
-
- Matrix's Special Moves:
-
- Flying Super Butt: in air head & WA & BL
- Cyber Punch: T, flail BA
- Low Cyber Punch: D, flail BA
- Eat My Feet: D & bothlegs
- Tornado Spin: in air botharms
- Super Uppercut: D & close BA
- Airborne fury: in air all buttons
- Short Leg Spin: in air, clockwise 360 degrees & WL
- Long Leg Spin: in air, clockwise 360 degrees & bothlegs
- Super Side Kick: BL to hurl opponent into the wall
- Leg Launch: T & BL to launch opponent up and away
-
- Matrix's facing position can change in air by pointing joystick at opponent.
- Use this by jumping past the opponent and attacking from behind.
-
- Flying Pummel: in air flail BA
- Photon Slice: in air WA
-
-
- MANTAZZ:
-
- Origin: Unknown Weapon: Serrated Forearms Height: 7' 2"
- Time Period: 4002 A.D. Death Move: Secare Slice Weight: 187 lbs.
- Fighting Place: Mutant Armageddon
-
- No one is certain whether the Mantazz race invaded Earth from another
- planet, or if they evolved through natural selection in a remote and radioactive
- area of the Overzone jungle. At first there were only myths and legends that
- described these vicious insect-like creatures that fed humans to their young.
- However, when many of the rogue explorers who went into this particular sector
- of uninhabitable land never came out, and the few that did survive were horribly
- mutilated and completely insane, the public began to take notice.
- Eventually, when RADnet radio communications in that area failed, and
- SATnet pictures showed no warm-blooded creatures in the entire sector, the world
- leaders took action. Teams of heavily armed ToxoSquads were ordered to
- infiltrate and destroy whatever menace was in the seemingly barren and
- foreboding landscape. Not long after this elite group of fighters entered the
- Overzone, a breif skirmish was recorded by SATnet before all of the human life
- was extinguished.
- From the SATnet records, the people of Earth saw first-hand the
- mysterious creatues that had conquered and infested the Radioactive jungle.
- The world watched in helpless horror as hideous, insect-like creatures casually
- defended against a powerful ToxoSquad attack and annihilated and devoured the
- entire human force.
- Soon after this shocking massarcre, the Mantazz began a careful and
- strategic migration from the Overzone, leaving nothing but bloody destruction
- in their path. The human race regrouped and retaliated, eventually finding some
- methods of combat that slowed down the frenzied Mantazz migration, but could
- not stop it completely.
- Throught SATnet, mankind learned that the Mantazz are a race of
- insect-like warriors warriors solely dedicated to self-preservation. They
- stand over seven feet tall and yet are light enough to fly. Their outer surface
- is composed of a meta-hard exoshell, coated with a layer of brightly colored
- toxic acid. Each double-jointed forearm houses a razor-sharp, serrated
- claw-like appendage. Toenails and teeth seem to be of the same material and
- are sharpened to knife points. A paralyzing acidic enzyme exudes from both the
- toes and mouth. Every adult Mantazz has the ability to fire devastating plasma
- bursts from their eyes, giving it the advantage of long-range attacks.
- After years of warfare, the human race was on the brink of exinction at
- the hands of the deadly Mantazz race. The remaining humans had finally learned
- that the Mantazz were somehow feeding living human flesh to a single Queen,
- who would produce ten eggs for every human she consumed. The gestation period
- of a Mantazz egg was unknown but estimated at less than three days. A hatchling
- reached full maturity at twelve days. The life span of an adult Mantazz was
- nearly forever. The remaining humans realized that if they were to avoid
- extinction, they would have to destroy the Queen, located in the Overzone
- jungle. A hundred of the best human warriors battled their way into the toxic
- domain. A dozen soldiers survived to reach the Queen's immense nest. There
- they witnessed the Queen Mantazz, seemingly in conversation with a strange
- glowing being of dark energy. The Mantazz nodded and disappeared in a flash of
- black light.
- With the Queen gone, the Mantazz drones fell into chaos and disarray.
- The remaining soldiers took gleeful joy in destroying every last one of the
- unhatched Mantazz eggs. As time progressed, humans once again prospered and
- multiplied, and cut the number of Mantazz adults to a manageable size.
- Eventually, Man and Mantazz learned to co-exist on Earth for many generations.
-
- Mantazz's Special Moves:
-
- Fast Eye-beam: DA, D, DT & Head for faster beams
- Slow Eye-beam: DT, D, DA & Head for slower beams
- Low Eye-beam: D, D & Head(joystick down, back to center, then down
- with head button)
- Fly: T, T or A, A while airborne, tap the joystick twice in
- the direction you want to fly.
- Elbow-spinning Double Kick: close T & bothlegs
- Super Spin Trip: D & WL will trip, flail on WL to move towards opponent.
- Move joystick DA, D, DT back and forth across the
- bottom while flailing WL to double the speed across the
- screen
- Helicopter Secare: D & Head & botharms. You have some control over range
- and height by moving the joystick.
- Airplane Secare: A, A & WA
- Knife Sharpener: flail botharms. You can execute this standing or
- crouching or switch between the two via the joystick.
- Super Extension Kick: D & bothlegs. This move only works while both arms are
- intact.
- Double Elbow Hurl: close T & botharms
-
-
- DEATH:
-
- Life and Death, the two prime forces of nature, have fought a timeless
- struggle for dominance over All That Is. The incarnate forces of Life and
- Death clash constantly, within and without all dimensions, planes and times.
- Both Life and Death enjoy victories and mourn losses in their struggle, but for
- the most part the two entities are evenly matched.
- Death is not content with this celestial balance and craves power and
- domination over all things. Throughout time Death has launched his most
- devious, brutal and destructive plans in pursuit of the elimination of Life and
- the gaining of Eternal Domination. Death infused a portion of his being into
- mortal creatures of power and evil who performed his horrible machinations.
- And, to his eternal chagrin, Death has been soundly defeated by and individual
- and seemingly inconsequential agent of the Life Force.
- Throughout time, these warriors have triumphed over Death's earthly
- incarnations, weakening Death's cosmic balance and enraging him to unfounded
- heights of frustration and resolve. From these great losses Death plots a
- devious new scheme that will exact his revenge on those who defeated him and
- severely weaking the Life Force at the same time.
- Death plucks each hero from the time stream at the moment of victory.
- He approaches the heroes separately, disguised as Chronos, Master of Time and
- Messenger for Good. Death lies to each mortal, spinning moral fantasies and
- catering to individual secret desires. Death convinces each warrior to fight
- seven messengers of Death throughout the time stream in order to defeat evil
- and preserve Life. A promise of immortality is offered to each mortal if he or
- she is successful in this false mission. The TIME KILLERS heroes, still
- fatigued and disoriented from their previous encounters, believe the Master of
- Deceit and agree to meet the challenge.
- Death has orchestrated events that will pit eternity's greatest warriors
- and Death's greatest enemies against each other. Whichever TIME KILLERS
- warrior survives these bloody battles will have to face a fully powered and
- vengeful Death in his own dark underworld. Will Death be victorious and
- reclaim a hold on All That Is? Or will one of the TIME KILLERS heroes overcome
- the power of this prime force and become forever immortal? Only time will
- tell...
-
-
- --
- With Faint heart, tired feet and many ___________
- a tear, through our opposed path | |\
- we must persevere. A minor poem | |---|__\ Jay H. Anderson
- for a minor obstacle(Life)-Beast \/ | \ gt4976c@prism.gatech.edu
-
-