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-
- FAQ 3.0
-
- This file is Copyright (c) 1994. All rights reserved.
-
- Distribution of this file, in whole or in part is permitted, provided
- it isn't modified in any way and that proper credit is given to the authors.
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ Introduction _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- Hello all, and welcome to the Killer Instinct FAQ.
- Because I do not play SFII... but do play MK, I will try to explain
- everything as if you haven't played either.
- The game is a Mortal Kombat/Virtual Fighter/Street Fighter type game with
- graphics that blow em all away. My only current complaint is that it seems
- impossible to block combo moves, and this gets you killed way too quick for
- 50 cents. (IMHO)
-
- Sorry for the big delay I have been swamped. There is some new stuff in
- here as well as another format change.(last one I, really!)
-
- See the misc section for release date stuff!
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ Game Description _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- **********
- * Rounds *
- **********
-
- Each player starts with 2 bars of energy to use for the entire game.
- (Think of it as one LARGE bar but only half is shown onscreen at a time.)
- Once the first bar is gone, the player falls, gets up and starts to use the
- second bar of energy. The player who wins the first round gets to keep their
- remaining energy plus still has the second bar to use. This makes it more
- fair to the person who wins the first round. So, if you weren't paying
- attention, and lost big time the first round... chances are very slim for a
- come-back!
-
- Last Breath: This allows you one last chance for life. You get enough
- energy to take one more hit! I have one matches using this, and really
- upset some people! After the voice says 'No Mercy' start rotating your
- stick and maching buttons, you guy will get back up and start to fight
- again! You MUST do this before the other person start's doing the no mercy!
- If you were the winning person and do not want your opponent to come back
- with his 'Last Breath' you must just hit them again, and forget about the
- no mercy!
-
- **********
- * Combos *
- **********
-
- A combo is a consecutive series of hits (punches/kicks/specialty moves)
- without your opponent being able to retaliate. These are not all confirmed
- and don't work all the time. I did see Orchid do a Combo Breaker. I don't
- know how, she just did her Helicopter Kick, and the guy flew back.
- Each characters combos are discussed in detail on their page of the FAQ.
- They've given each combo a "name" and when you complete one the game will
- flash it up on the screen (similar to PR) and speak it, like "Hyper Combo"!
-
- The combo "names are as follows:
-
- 3 Hits: Triple
- 4 Hits: Super
- 5 Hits: Hyper
- 6 Hits: Brutal
- 7 Hits: Master
- 8 Hits: Awesome
- 9 Hits: King
- 10 Hits: Monster
- 20 Hits: Ultra!
-
- And they go on......
-
- **********************
- * Ultimate Victories *
- **********************
-
- If you win without losing your first bar of energy it is considered an
- "Ultimate Victory" and the character gets a close up animation!
- These animations are described in each character's section of the FAQ.
-
- **************
- * NO MERCY'S *
- **************
-
- More commonly known as fatalities......
- When you defeat your opponent the computer yells "NO MERCY" and that is
- your chance to kill him. (i.e. Finish HIM! from MK) These "No Mercy's"
- are also described in each character's section of the FAQ.
-
- **********
- * STAGES *
- **********
-
- Each game is played on a different stage. Each with its own background
- picture, music. The players cannot pick which stage to play on , it's
- randomly selected by the game. The current stages are as follows...
-
- - Canyon
-
- In this stage you are fighting on a rope/log bridge with a huge rock
- canyon in the background. An interesting effect is that the bridge kinda
- bounces when you jump on it. The setting sun has the sky turned blazing red
- and the clouds are streaming towards you like mad. The music for this
- stage has sort of an American Indian sound to it, with the chanting etc.
- The main thing to remember on this stage is to avoid being trapped on
- either end of the bridge since this puts you higher than your opponent and
- at a serious fighting disadvantage!
-
- - City Rooftop
-
- This stage has you on the rooftop of a skyscraper in a futuristic city at
- night. In the background there are various other buildings with flashing
- red beacons. There are also two billboards, one showing an animated
- Ultra 64 logo and the other showing a realtime scaled down version of your
- current fight! There is no high or low ground on this stage, but being
- trapped in a corner can be pretty damaging. Although the roof looks alot
- like the ring used in Virtual Fighter you CANNOT knock your opponent off
- the roof, they merely get cornered.
-
- - Castle Rooftop
-
- Similar to the City Rooftop scene but in this one you are set in more of a
- medieval time. Sort of a Transylvania feel to it, with bats flying around
- and lightning flashing....even has a full moon! Again, no high or low
- ground but watch those corners. And again, you cannot be knocked off the
- roof.
-
- - Boxing Gym
-
- This one has you in a boxing workout gym with a boxing ring in the
- background and large punching bags hanging down. This is one of the cooler
- scenes cause as you and your opponent move back and forth the perspective of
- the scene changes and you can really see the 3-D effect with the punching
- bags and all.
-
- - Alleyway
-
- Wow we're out on the streets, fighting amongst the broken down cars and
- graffiti covered buildings! This scene is also on of the better ones for
- seeing the 3-D effect of the perspective changes, particularly in the cars
- in the background. The music here has lots of police sirens going in it.
-
- - Chateau
-
- Here you are fighting in a nice cozy little room with a fire going in the
- fireplace and classic paintings hanging on the walls. Rich maroon velvet
- drapes and gold chandeliers add to the feel of the room. There is a large
- wooden door to the far right and stairs leading upwards to the left.
- Don't get forced onto the stairs, this puts you on higher ground and
- therefore at a disadvantage.
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ Controls _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- Your character is controlled using 6 buttons and 1 joystick.
- The top row of buttons are high attacks/punchs and the row bottom are low
- attacks/kicks. To keep the move list simple I will use the numbers 1-6 to
- represent button presses. Below is the map.
-
- 1 2 3
-
- 4 5 6
-
- If you have played the SF games then the buttons are:
- 1 = Jab Punch 2 = Middle Punch 3 = Fierce Punch
- 4 = Jab Kick 5 = Middle Kick 6 = Fierce Kick
-
- Pull Back (away from opponent) to block.
-
- To explain joystick movements I will use the following:
-
- F = Forward B = back D = Down U = Up
-
- QCT= quarter circle towards QCB = quarter circle back
-
- HCT = half circle towards HCB = half circle back
-
- I've found that not all moves are quarter or half circle.
- There are moves that seem to require a 3/4 circle from back to top.
- For these I will use 3/4CF. (for 3/4 circle forward, from back to top)
-
- Almost all the characters have a move using QCT and Punch, I just do not
- know exactly what they all do. (yet)
-
- Almost all moves that start off with Back need to charge for a few seconds!
-
- Moves with * in front of them have not yet been confirmed by myself, or more
- than one person. As I try them, or anyone else (besides the person who gives
- them to me in the first place)says they worked I will take off the *. I am
- not saying I don't trust people..., I just don't want to get flamed by
- people saying "Your FAQ says this, and it doesn't work, and I lost,and..."
- So let me know if you can confirm a move!
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ *********************** CHARACTERS *************************** _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- **************
- * T.J. Combo *
- **************
-
- Description:
-
- Looks like Apollo Creed from Rocky except really huge. He wears black shorts
- and an American flag pattern tank top. He seems to be pretty powerful.
- It might have been better to digitize him rather than render, cause he looks
- a little too plastic-like for me.
-
- Known Moves:
-
- Swinging Backhand: B(for a few seconds),F,1
- Double Roll and Punch: B,F,2
- Charge at Opponent: B,F,3
- Straight Knee: B,F,4
- Straight Up Knee: B,F,5 (Can knock opponents out of the air)
- Flying "Tiger Knee": B,F,6
- Punching Bag: 1,1,1,1,etc (Must be close)
-
- Combos:
-
- 8 hit combo: Jump,6,B&D,2,2,F,2,6,6
- ? hit combo: B,F,2,F,B,1. (ultra at end of match)
-
- No Mercy: F,F,F,F,(2 or 5)
- A bell rings, he jabs his opponent in the gut and then turns his back to
- the viewer, and breaks the opponents neck!
-
-
- ********
- * Jago * (rumored he will not be in the final release)
- ********
-
- Description:
-
- Wears a sword strapped across his back like Conan and wears a mask sort of
- like the ninjas in MKII. He has a short sword for close range attacks.
-
- Known Moves:
-
- Fire ball: HCT, any Punch button
- * Flying Heel Kick: D,HCT (F,D,B,), any Kick button
- * Uppercut: F,D,F, any Punch button
-
- Combos:
-
- 7 hit combo: Jump,6,F,2,2,2,D,F,2
- ? hit combo: HCB,6,5,5,HCB,4 (ultra at end of match)
-
- * NO Mercy: F,F,F,1.
- (Not confirmed. But I did see one where he stabs the opponent twice.)
-
-
- ***********
- * Glacius *
- ***********
-
- Description:
-
- Think of metal dude from Terminator 2, but made of ice. He has these wierd
- fang like features on his face. He has many easy moves to do, but hard to
- get them to connect.
-
- Known Moves:
-
- Blade Arm: HCB,1
- Slide: HCB,3
- Puddle Port: HCB,4
- Puddle Punch: HCB,6
- Bouncy Ball: HCF,1
-
- Combos:
-
- 7 hit combo: D,F,D,B,5,B,3,3,D,F,3
- ? hit combo: B,F,3,2,2,HCB,3 (ultra at end of match)
-
- * No Mercy1: Freeze: D,HCB(F,D,B),6
- * No Mercy2: Blob: D,HCB(F,D,B),4
- * No Mercy3: Icepick: 2* HCB or 2* HCF then 3 or 6.
- This means 2 half circles forward or backward.
-
- These are definately unconfirmed.
- So, if anyone has seen these please let me know!
-
-
- **********
- * Spinal *
- **********
-
- Description:
-
- He's a Skeleton warrior. He wields a huge scimitar in his left hand and a
- shield in his right. Wears a red bandana around his head. And he lets
- loose this really evil (ala Tales from the Crypt) laugh when he wins.
-
- Spinal can Morph inot the other characters, but only the character
- he is fighting against! I have done this several times on accident,
- but do NOT have the confirmed move!
-
-
-
- Known Moves:
-
- Absorption Shield: B,1 (hold till hit with a projectile)
- Flaming Skull: HCT,any Punch button (only with circling skulls!)
- Teleport Near: D,D,D,3
- Teleport Far: D,D,D,6
- Charge: F,F,2+5. (the + means both at once)
- Slide: HCB,6 or D,6
- Morph: ??? (Someone must know!)
-
- Combos:
-
- 9 hit combo: Jump,6,F,F,1,B,3,3,3,F,F,3,F,3.
- (you can add a slide onto it if it worked!)
- also instead of the F,F do a charge (F,F,2+5)
- ? hit combo: F,F,(3+6), 2*QCT,3 (2 times QCT)
-
- No Mercy: B,B,B,B,5 (Stand close)
- Another skeleton comes out of the ground and grabs opponent's body,
- and brings it down with him!
-
-
- **********
- * Orchid *
- **********
-
- Description:
-
- She wears a green jumpsuit and wields two little sticks (sorta like nunchuks
- without the chain). These sticks glow when she hits and can magically
- lengthen to about 3' so the can be used like a sword for some of her
- specialty moves. She moves very quickly but, her moves seem too easy to
- block, and not do much damage. But, I have seen her do some killer combos!
-
- Known Moves:
-
- Backflip Kick: B(for a few seconds),6.
- Tiger Animality: B(for a few seconds),F,1
- She turns into a tiger, and runs accross the screen
- to attack the opponent.
- Helicopter Kick: B(for a few seconds),F,5
- Charge Block: B
- Laser Beam: QCT,1
- * Spinning Slash: HCB,3
- * Helicopter Blade: HCB,2
-
- Combos:
-
- 7 hit combo: Jump,6,B,D,F,6,B,6
- ? hit combo: B,F,6,B,F,6
-
- No Mercy: D,F,B,1 (Stand about 1 person away)
- The opponent turns into a frog. After that press 6 and if you're close
- enough you will step on them and kill them!
-
-
- *****************
- * Chief Thunder *
- *****************
-
- Description:
-
- Indian chief with tomahawks. Very quick, very strong, very cool graphically.
- Better description coming up in the next FAQ.
-
- Known Moves:
-
- Head Attack: HCB,3
- (If you miss then do the second part of this below.)
- Reverse Head Attack: HCT,3
- (In the air after a miss. He then dives at the opponent.)
- Tomahawk Throw: 3/4CT,6 (3/4 circle from Back to Up, then 6.)
- You can move the tomahawk like Kung's hat!)
- * Spinning Chop: B,F,1
-
- Combos:
- 9 hit combo: Jump,B,6,3,F,3,B,3,D,F,6
- ? hit combo: B,F,3,B,F,1
-
- No Mercy: ?????
-
-
- ***********
- * Fulgore *
- ***********
-
- Description:
-
- He is a grayish metallic looking guy with blue veins running all over the
- surface. He has two large blue glowing sloth-like claws on each hand. He
- also has a funky looking crest on his head. He has VERY fast kicks, and
- combos.
-
- Known Moves:
-
- * Electric Bolts: HCT,1
- * Electric Charge: B,F,4
- * Uppercut: F,D,F,1
- Lightning Bolt: QCT and 1. Push back twice, and he shoots out 2.
- * Reflector: HCB,4(or 3) Any missle attack towards him gets
- reflected back at the opponent!
- * Teleport Near: B,D,B, any Punch button
- * Teleport Far: B,D,B, any Kick button
-
- Combos:
-
- 6 hit combo: Jump,6,D,3,F,D,F,3
- ? hit combo: B,F,6,4,4,1 (keep hitting 1)
-
- No Mercy: HCT,3. (Stand 2 characters away)
- He shoots a laserbeam from his head and fries his opponent.
-
-
- ************
- * Meltdown *
- ************
-
- Description:
-
- He is similar to Glacius but he is made of fire! He always has a glow
- around him and little puffs of flame coming off him floating upward.
-
- Known Moves:
-
- Human Fireball: F,F, any Punch button (can be done in the air!)
- Flame Thrower: F,F, any Kick button
- * Flip Kick: F,D,F, any Kick button
- * Anti Projectile: HCB,1
- Outline: QCB,1 He turns almost invisible. He is just a
- outline, and he can walk through opponents as
- well as missle attacks.
- Invisible: QCB,3 This turns him into just a few flames. He is
- very difficult to see, and this can be very
- devastating.
-
- Combos:
-
- 7 hit combo: Jump,6,B,B,1,F,3,6,D,F,6
-
- No Mercy: B,B,B,B,(1 or 4)
- Burns opponent up...(Toasty!)
-
-
- *************
- * Sabrewulf *
- *************
-
- Description:
-
- Grayish colored wolf/werewolf wearing some torn up green clothing. Very cool
- blood dripping from his mouth all the time.
- Probably the best guy for beginners.
-
- Known Moves:
-
- Spinning Claw: B,F,3. Keep pressing 3 for more than one spin.
- Energy Howl: D,B,HCT,5 (I think) He will howel, and all his
- moves will do more damage, and last longer!
- Lunge: HCB,6
- Throw Bat: QCT,1 Throws a bat at you.
- * Big Slash: F,D,F,3
- ????: B,F,5 (all back moves must charge!)
- ????: B,F, 4 (Think it's a short lunge...will know by Monday!)
-
- Combos:
-
- 7 hit combo: Jump,B,6,B&D,6,F,3,3,D,3
- ? hit combo: B,F,4,3,3,B,F,4
-
- No Mercy: ????
-
- If you win without using up your first energy bar, he has a AWESOME
- animation where he is all bloody!
-
-
- **********
- * Riptor *
- **********
-
- Description:
-
- Two legged raptor type dinosaur. Reddish orange in color. When he gets
- hit he bleeds purple blood. Seems a little out of place in this game.
-
- Known Moves:
-
- * Fireball: HCB,1
- * Charge: B,F,1
- * Leaping Claws: B,F,any Kick button
- Fireball air: Jump up, half circle (from up to down), 2+5
- (both 2&5 at the same time.)
- Tail: HCB,5
- * Fireball: HC (from up to down),any Punch button
- * Flip & Slap: HCB,any Kick button
-
- Combos:
-
- 6 hit combo: Jump,6,F,3,D,B,3
- ? hit combo: B,F,5,3,3,B,F,4
-
- No Mercy: ????
-
-
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
- _/ Miscellaneous Stuff _/
- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-
- **********
- * Rumors *
- **********
-
- Jago will NOT be in the final release.
- The game was designed in Europe, and just created here.
- Glacius has 3 No Mercy's.
- The game is on a hard drive... well almost.
- I have been told, to make updates easier, currently it's on a CD rom.
- This explains the delays at the beginning of play.
- And yes it will change, before it's released!
- There will be 14 total stages in the final release!
-
- ********
- * Bugs *
- ********
-
- Since nobody (at a certain game company) wants to say what version the
- current one is, I don't know what bugs are in what version.
-
- Sometimes when on the roof stage, a player will get knocked into the air
- with the camera angle from above looking down. The camera is about 50 feet
- in the air, and there is NO body floating around up there. All you see is
- the one person still on the ground. If the person on the ground is Chief
- Thunder, he can keep doing the Flying Head Butt, and keep this invisible
- body in the air!
-
- Also if you get stuck in the corner... and the Chief keeps headbutting
- you into the air... your stuck till you die.(and then some)
-
- Not known, but most likely a hardware bug that is also in SOME MK II
- machines, nobody will be able to move. The characters just stand there.
- If you hit the machine (near the joystick's) this will free them up.
-
- Not all 'No Mercy's' work on all characters. Either the animation for these
- are not completed, or you must use a different 'No Mercy' on that person.
-
- ********
- * Misc *
- ********
-
- Release Dates:(yea) The game is being made slowly, and is being shipped to
- all the BIG aracdes, and will go into super mass shipping by DEC 1st. So
- All the little arcade everywhere will start to see it then!
-
- Appologies for the lack of descriptions, like I said before I have been
- swamped. Version 3.1 of this (hopefully out next week!) will be much more
- descriptive. I just needed to get the format change done, and a few new
- additions!
-
- If anyone can fill in the blanks let me know! I am in touch with a Midway
- rep... Hopefully we will get some inside info.
-
- This FAQ is also available by FTP, courtesy of GamePro magazine's Andy Eddy.
- Just FTP to netcom.com and cd /pub/vi/vidgames/faqs. Hopefully the latest
- version will always be here. So if your in doubt about which version you
- have, give this place a try.
-
- Hopefully the list of places to get this faq will grow. If you have a FAQ
- site, let me know! It will be on Karl Czapla's site, but I don't have the
- info how to access it. (sorry, next time!)
-
- The latest version will also be in the rec.games.video.arcade news!
-
- Midway, Nintendo, Ultra64, Killer Instinct, Mortal Kombat, Terminator, and
- all other trademarks used in this FAQ are hereby acknowledged.
-
- I am not associated with anyone! And take no responsibility for anything.
-
- *** Please DO NOT call any of these companies begging for moves or hints.
- It will only hurt relations! If you have some big questions ask me, and I
- will TRY to get an answer! Getting answers from them has been is a very
- touchy subject, and we are trying to keep an opening here. Thank you.
-
- Credits and Thank You's!
-
- Brian Smolik (me).............................smolik@maat.mct.anl.gov
- John George ..................................jvl@ripco.com
- Michael J. Kokal .............................mjk@paragonind.com
- Steve Christofferson .........................sbchrist@rs6000.cmp.ilstu.edu
- Scott Wiersum ................................swiersum@interaccess.com
- Benjamin Novak ...............................b-novak@ux5.cso.uiuc.edu
- Andy Eddy ....................................vidgames@netcom.com
- Utz Vogt .....................................Deathlove@aol.com
- Karl Czapla ..................................kczapla@night.vtc.vsc.edu
- Steven D. Gould ..............................Bhubsc01@solix.fiu.edu
- Jeff Yang ....................................None
- Steven Petroniak .............................None
- Jason Homesley ...............................None
-
- Special Thanks
- Several Midway Reps. for giving what information they could at the time,
- and will hopefully be as helpful in the near future. They know
- who they are ;-)
- Nintendo .....................................Nintendo of America
- Midway .......................................Williams/Bally/Midway
-
-