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- KI faq 2000 (ver 1.0)
- Compiled and Confirmed by Steven C. Gilbreath (sgilbreath@cctr.umkc.edu)
- This faq can be obtained by e-mailing the above address
-
-
- Enjoy, and respond if you see something wrong or if you have anything new
- to add. Steve (Morlo)
-
- Basic Moves
- Chief Thunder - ;phoenix roll d-f+(4,5,>6)
- - ;turbo phoenix hold 5,roll d-f+release 5
- - <:tomahawk charge cb,f+(1,2,>3)
- - <~:rev tomahawk charge cf,b+2
- - head uppercut roll d-b+(<1,>2)
- - >(:a)head uppercut roll f-b+3
- - *<tomahawk dive roll d-b+3
- - knee f+6
- - air toggle roll d-f+4
- Transition Moves
- - phoenix - u/d
- - turbo phoenix - u/d
- - [hold 5,roll d-f+release 5] - u/d
- - head uppercut(3) - cb,f+3
- - head uppercut(3) - *tomahawk dive
- Highest Non-Ultra Combo [18 hits]
- - cb,3,f+3,6,b+2,1,roll d-b+2,air toggle (opponent must be
- crouching)
- Highest Ultra Combo [40 hits]
- - cb,3,f+3,6,b+2,1,roll f-b+3 - cf,b+2,f+1 - cf,b+2 --- roll
- d-b+2,air toggle (opponent must be crouching)
- Other
- - cb,f+2,b,6,f+1 for Ultra Combo - Chief Thunder will do the
- Ultra Combo in midair
- Cinder - ;inferno cb,f+(4,5,6) or f,f,(4,5,6)
- - comet charge <cb,f+(1,>2,3) or "f,f,(<1,<>2,3)
- - (:a)kick uppercut f-roll d-df+(>4,>5,>6)
- - <flaming palm b,b,1
- - (:a)desolidify roll f-b+2 or hold 1,roll f-b+release 1
- - invisible roll f-b+3
- - air toggle f,f,3
- Transition Moves
- - *comet charge(f,f,3) - *b+3
- Highest Non-Ultra Combo [20 hits]
- - cb,3,f+2,1,b+1,4,f+3,b,4,f+2,air toggle (opponent must be
- crouching)
- Highest Ultra Combo [34 hits]
- - cb,3,f+2,1,b+1,4,f+3,b,4,f+3,air toggle (opponent must be
- crouching)
- 80 Hit Combo
- - >cb,f+2 or >f,f,2,(cb,f+1 or f,f,1 - f-roll d-df+5),repeat
- '( )'
- Other
- - ~cf,b+1
- Fulgore - ;fireball roll d-f+(1,>2,3)
- - ;2 fireballs b,b,roll d-f+1
- - ;3 fireballs f,b,b,roll d-f+1
- - <claw charge cb,f+(4,>5,6)
- - (:a)claw uppercut f-roll d-df+(1,2,>3)
- - <~eye beam roll df-db+(4,5,6)
- - (:a)reflector roll d-b+(1,2,3)
- - teleport(front) b-roll d-db+(>1,2,3)
- - teleport(behind) b-roll d-db+(4,5,6)
- - air toggle b,b,roll d-f+1 or f,b,b,roll d-f+1 or
- [roll d-f+1]
- Transition Moves
- - claw charge - claw uppercut(1)
- - teleport - fireball
- - teleport - claw charge
- - teleport - claw uppercut
- - teleport - eye beam
- - teleport - reflector
- - teleport(1,2,4,5) - teleport(3,6)
- Highest Non-Ultra Combo [16 hits]
- - cb,3,f+6,6,roll df-db+6,b,6,f+5,air toggle (opponent must be
- crouching)
- Highest Ultra Combo [34 hits]
- - cb,3,f+6,6,roll df-db+6,6,f-roll d-df+1 - roll df-db+6 ---
- cb,f+5,air toggle (opponent must be crouching)
- Other
- - reflector captures Sabrewulf's bat fireball
- - >b-roll d-db+1 is not shadow >
- Glacius - ;fireball roll d-f+(1,2,>3)
- - <shoulder charge cb,f+(1,2,3)
- - dbl shoulder charge cb,f+1,hold f
- - >spike uppercut roll df-db+1
- - long jab repeat 1
- - (:a)teleport uppercut roll d-f+(<>5,>6)
- - teleport roll d-f+4
- - air toggle roll d-f+6
- Transition Moves
- - teleport - fireball
- - teleport - shoulder charge
- - teleport - spike uppercut
- - teleport - teleport uppercut(5)
- - teleport - teleport
- - teleport uppercut(5) - teleport uppercut(6)
- - teleport uppercut(6) - teleport uppercut(5)
- - teleport uppercut(6) - teleport uppercut(5),hold f
- Double Transition Moves (can not do if jump,block,or press 1-6)
- - teleport uppercut(6) - teleport uppercut(5) --- teleport
- uppercut(6)
- Highest Non-Ultra Combo [17 hits]
- - cb,3,f+3,2,b+2,2,roll d-f+3,air toggle (opponent must be
- crouching)
- Highest Ultra Combo [35 hits]
- - cb,3,f+3,2,b+2,2,f+3 - cf,b+2 --- roll d-f+3,air toggle
- (opponent must be crouching)
- Other
- - ~cf,b+2
- - vs Glacius on Cinder,Orchid,or Spinal Stage both players roll
- d-f+4 (0s) on the edge of the Stage - Glacius and Glacius
- will be stuck together
- Jago - ;fireball roll d-f+(>1,2,3)
- - (;1)yellow fireball hold 1,roll d-f+release 1
- - >(:a)uppercut f-roll d-df+(1,2,3)
- - (:a)long uppercut cf,roll d-df+3
- - <~flaming sword roll df-db+3
- - <:flying kick roll df-db+(4,>5,6)
- - :flying kick roll b-d+4
- - <:turbo flying kick hold 6,roll df-db+release 6
- - air toggle hold 2,roll d-f+release 2
- Transition Moves
- - fireball(1) - flying kick(6)
- - yellow fireball - flying kick(6)
- - flying kick(6) - cb,f+6
- - turbo flying kick - cb,f+6
- Double Transition Moves (can not do if jump,block,or press 1-6)
- - flying kick(6) - cb,f+6 --- b,f+6
- - turbo flying kick - cb,f+6 --- b,f+6
- Highest Non-Ultra Combo [18 hits]
- - roll d-f+1,roll df-db+6,b,f+6,5,roll df-db+3,5,1,f-roll
- d-df+2,air toggle
- Highest Ultra Combo [30 hits]
- - roll d-f+1,roll df-db+6,b,f+6,5,roll df-db+3,5,1,roll df-db+4
- Other
- - >f-roll d-df+1 is not shadow >
- Orchid - ;laser disc roll d-f+(1,2,>3)
- - <(:a)cougar charge cb,f+(1,2,3)
- - <kick charge cb,f+(>4,>5,6)
- - <staff dash roll df-db+(1,2)
- - >staff uppercut roll df-db+3
- - air toggle roll d-f+1
- Highest Non-Ultra Combo [32 hits]
- - cb,f+6(must hit only once),1,b+5,1,f+6,b,1,f+6,b,1,f+6,1,roll
- df-db+3,air toggle
- Highest Ultra Combo [48 hits]
- - cb,f+6(must hit only once),1,b+5,1,f+6,b,1,f+6,b,1,f+6,b,1,
- f+2,air toggle
- Other
- - ~cf,b+5
- Riptor - ";fireball roll d-b+(1,2,>3)
- - <dashing charge cb,f+(1,2,3)
- - :leap charge cb,f+(<4,<5,>6)
- - <:rev leap charge cf,b+(~4,5)
- - claw slash repeat 1 (0s)
- - >slash uppercut roll df-db+1
- - <flame roll df-db+3
- - <(:a)spinning tail roll df-db+(4,>5,"6)
- - air toggle roll d-b+1
- Transition Moves
- - dashing charge - cf,b+(3,4,5)
- - leap charge(6) - *fireball
- - leap charge(6) - *spinning tail(6)
- Highest Non-Ultra Combo [19 hits]
- - cb,3,f+4,1,b+4,1,4,roll d-b+3,air toggle (opponent must be
- crouching)
- Highest Ultra Combo [33 hits]
- - cb,3,f+4,1,b+4,1,4,f+4,air toggle (opponent must be crouching)
- Other
- - on Cinder,Orchid,or Spinal Stage,roll d-b+1. Riptor and the
- opponent must be at opposite ends of the Stage. The opponent
- must have only a few millimeters of red energy left. Right
- before the fireball hits,cb,f+3 - Riptor will keep dashing
- Sabrewulf - ;bat fireball roll d-b+(1,2,3)
- - <claw charge cb,f+(>1,2,3)
- - <~rev claw charge cf,b+2
- - <>(:a)roll charge cb,f+4
- - >dashing charge cb,f+5
- - <weak dashing charge c3b,f+5
- - <>(:1)pounce charge cb,f+6
- - howl roll df-db+6
- - air toggle cb,f+6
- Transition Moves
- - dashing charge - cf,b+(4,5,6)
- - weak dashing charge - cf,b+(4,5,6)
- Double Transition Moves (can not do if jump,block,or press 1-6)
- - dashing charge - cf,b+5 --- f,b+(4,5,6)
- - weak dashing charge - cf,b+5 --- f,b+(4,5,6)
- Highest Non-Ultra Combo [22 hits]
- - cb,3,f+4,b,2,f+2,b,6,1,f+5,cf,b+2,f+4 (opponent must be
- crouching)
- Highest Ultra Combo [36 hits]
- - cb,3,f+4,b,2,f+2,6,1,b+4 - cf,b+2,f+4 (opponent must be
- crouching)
- Other
- - howl will give a flashing line
- Spinal - [;flaming skull roll d-f+(1,2,3)]
- - [;2 flaming skulls hold 1,roll d-f+(2,3)+release 1 or hold
- 2,roll d-f+3+release 2]
- - [;fireball roll b-f+(1,2,3)] (3 or more skulls)
- - [;2 fireballs hold 1,roll b-f+(2,3)+release 1 or hold
- 2,roll b-f+3+release 2 (3 or more
- skulls)
- - <flaming sword cb,f+2
- - <~rev flaming sword cf,b+2
- - <dashing shield f,f,(>1,>2,>3)
- - absorbing shield hold b+1
- - :slide d+6
- - <:weak slide roll b-d+6
- - >teleport(front) d,d+(1,2,3)
- - >teleport(behind) d,d+(4,5,6)
- - air teleport(front) *hold 1,d,d+release 1
- - air teleport(behind) *hold 4,d,d+release 4
- - air toggle (roll d-f+1),repeat '( )'
- Transition Moves
- - dashing shield(2,3) - cf,b+2
- - teleport - flaming skull
- - teleport - fireball
- - teleport - dashing shield
- - teleport - weak slide
- - teleport - teleport(1)
- - air teleport - flaming skull
- - air teleport - fireball
- - air teleport - dashing shield
- - air teleport - weak slide
- Highest Non-Ultra Combo [21 hits]
- - cb,3,f+2,3,b+2,3,d,d+(1,2,3,4,5,6),air toggle(4x),hold 1,roll
- d-f+2+release 1 (opponent must be crouching)
- Highest Ultra Combo [29 hits]
- - cb,3,f+2,3,b+2,3,roll d-f+3 (opponent must be crouching)
- Other
- - >d,d+(1,2,3,4,5,6),u
- - vs Chief Thunder(>d,d+1,u) - Spinal will change into Chief
- Thunder. If you are hit or leave the ground,you will change
- back
- - vs Jago(>d,d+4,u) - Spinal will change into Jago. If you are
- hit or leave the ground,you will change back
- - if Spinal absorbs 6 basic moves,or if he absorbs one more
- basic move after skulls turn red he will explode and take
- damage
- - do absorbing shield,then only hold 1 - Spinal will not explode
- - absorbing shield will give a flashing line
- - >f,f,(1,2,3) are not shadow >
- T.J. Combo - <>backhand charge cb,f+1
- - <dbl backhand charge cf,b+1
- - <>:roll charge cb,f+2
- - <>:tpl roll charge c3b,f+2
- - >dashing charge cb,f+3
- - <weak dashing charge c3b,f+3
- - vertical knee charge cb,f+5
- - <knee charge cb,f+(4,>(:1)6)
- - punching bag repeat 1 (0s)
- - wind-up punch hold 3 for 3 sec,release - 3
- - air toggle cb,f+3
- Transition Moves
- - roll charge - cf,b+5
- - dashing charge - cf,b+(1,2,3,6)
- - weak dashing charge - cf,b+(1,2,3,6)
- Highest Non-Ultra Combo [24 hits]
- - c3b,3,f+2,b+1,f,5,b+1,f,5,b+1,f+1,cf,b+1,f+6,air toggle
- (opponent must be crouching)
- Highest Ultra Combo [42 hits]
- - c3b,3,f+2,b+1,f,5,b+1,f,5,b+1,f,4,5,5,b+3 - cf,b+1,f+6,air
- toggle (opponent must be crouching)
- Other
- - on Cinder,Orchid,or Spinal Stage,cf,b+1,f,b+3 for Ultra Combo
- on the edge of the Stage. The opponent must have only a few
- millimeters of red energy left - T.J. Combo will do the Ultra
- Combo in midair
- Eyedol - (;1)fireball roll d-f+(1,2,3)
- - (;1)3 fireballs stomp - roll d-f+(1,2,3)
- - <dashing move b,f+1
- - stomp b+2
- - >(:a)club uppercut b,f+3
- - <(:a)forward club move uf or b,f+4
- - (:a)vertical club move u or b,f+5
- - (:a)backward club move ub or b,f+6
- - air toggle b,f+1
- Transition Moves
- - dashing move - f,b+(1,3)
- - stomp - b,f+1
- - stomp - 2
- 80 Hit Combo
- - >b,f+3,(air toggle),repeat '( )'
- Other
- - club uppercut captures Sabrewulf's bat fireball
- - on Cinder,Orchid,or Spinal Stage,roll d-f+1. Eyedol and the
- opponent must be at opposite ends of the Stage. The opponent
- must have only a few millimeters of red energy left. Right
- before the fireball hits,b,f+1 - Eyedol will keep dashing
- Recover Moves
- - must do 1 sec after falling
- Chief Thunder - roll d-b+(1,2,3) Orchid - <(:a)cb,f+(4,5,6)
- Cinder - :f-roll d-df+(4,5,6) Riptor - cb,f+(4,5,6)
- Fulgore - :f-roll d-df+(1,2,3) Sabrewulf - cb,f+(4,5,6)
- Glacius - roll d-f+(4,5,6) Spinal - d,d+(1,2,3,4,5,6)
- Jago - :f-roll d-df+(1,2,3) T.J. Combo - cb,f+(4,5,6)
- 1,2,3,4,5,6 <
- - opponent must be on ground
- - *1,4 *3,5 *4,1 *6,2
- Chief Thunder - *2,6 Orchid - *2,6 *5,3
- Cinder - *3,5 *5,3 Riptor - *2,6 *5,3
- Fulgore - *2,6 *5,3 Sabrewulf - *2,6 *5,3
- Glacius - *2,6 *5,3 Spinal - *2,2 *2,6 *5,3
- Jago - *2,6 T.J. Combo - *2,3 *2,6 *5,3 *5,6
- Air Combos
- - opponent must be in air
- - must hit opponent
- Chief Thunder - *(1,4),roll d-b+3 Orchid - *(1,4),f,b+3
- - *(2,5),roll d-b+1 - *(2,5),f,b+1
- - *(3,6),roll d-b+2 - *(3,6),f,b+2
- Cinder - *(1,4),f,b+3 Riptor - *(1,4),f,b+6
- - *(2,5),f,b+1 - *(2,5),f,b+4
- - *(3,6),f,b+2 - *(3,6),f,b+5
- Fulgore - *(1,4),f-roll d-df+3 Sabrewulf - *(1,4),f,b+6
- - *(2,5),f-roll d-df+1 - *(2,5),f,b+4
- - *(3,6),f-roll d-df+2 - *(3,6),f,b+5
- Glacius - *(1,4),f,b+6 Spinal - *(1,4),f,b+6
- - *(2,5),f,b+4 - *(2,5),f,b+4
- - *(3,6),f,b+5 - *(3,6),f,b+5
- Jago - *(1,4),roll df-db+6 T.J. Combo - *(1,4),f,b+6
- - *(2,5),roll df-db+4 - *(2,5),f,b+4
- - *(3,6),roll df-db+5 - *(3,6),f,b+5
- Combo Breakers
- - can do after every hit of combo except for last
- - (1,4) after (2,5) hit
- - (2,5) after (3,6) hit
- - (3,6) after (1,4) hit
- Chief Thunder - roll d-b+(1,2,3) Riptor - b,f+(4,5,6)
- Cinder - f-roll d-df+(4,5,6) Sabrewulf - b,f+(4,5,6)
- Fulgore - f-roll d-df+(1,2,3) Spinal - f,f,(1,2,3)
- Glacius - roll d-f+(1,2,3) T.J. Combo - b,f+(4,5,6)
- Jago - f-roll d-df+(1,2,3) Eyedol - b,f+(1,2,3)
- Orchid - b,f+(4,5,6)
- No Mercy
- - opponent must have no bar and stunned
- Chief Thunder - roll d-f+3 (2s-3s) Orchid - b,f,f,1 (0s-1s)
- - ___,5 - d,f,b+4,6 (0s-1s)
- - roll d-b+6 (0s-1s) - ___,6
- Cinder - ___,1 Riptor - roll d-f+2 (0s-4s)
- - b,b,b,2 (0s-3s) - b,b,b,5 (0s-4s)
- - roll d-f+4 (1s-2s) - f,f,b,6 (2s)
- Fulgore - roll d-b+3 (2s) Sabrewulf - b,b,f,2 (2s)
- - ___,4 - b,b,5 (0s-1s)
- - roll d-f+6 (1s-4s) - ___,6
- Glacius - roll d-f+2 (2s) Spinal - ___,2
- - roll d-b+5 (2s) - b,b,f,4 (0s-1s)
- - b,b,b,6 (0s-4s) - b,b,b,5 (0s-4s)
- Jago - b,f,f,1 (0s-1s) T.J. Combo - b,f,f,2 (0s-1s)
- - b,b,f,f,2 (1s-4s) - ___,4
- - ___,6 - roll d-f+6 (0s-1s)
- Humiliations
- - must have green bar
- - opponent must have no bar and stunned
- - 0s-4s
- Chief Thunder - d,d,f+4 Orchid - roll d-f+3
- Cinder - b,b,b,6 Riptor - d,d,f,f+3
- Fulgore - roll d-f+5 Sabrewulf - f,f,f,1
- Glacius - f,f,b,4 Spinal - roll d-f+6
- Jago - roll d-b+5 T.J. Combo - d,d,d,1
- Shadow Moves
- shadow > - [hold (>)+release]
- Chief Thunder - [*<hold 3,roll d-b+release 3]
- - [;hold 5,roll d-f+release 5]
- Cinder - [roll f-b+1]
- - [hold 1,roll f-b+release 1]
- Fulgore - [(:a)hold 3,f-roll d-df+release 3]
- - [<hold 6,cb,f+release 6]
- Glacius - [;hold 1,roll d-f+release 1]
- Jago - [;hold 3,roll d-f+release 3]
- - [<:hold 6,roll df-db+release 6]
- Orchid - [<hold 2,roll df-db+release 2]
- - [<(:a)hold 3,cb,f+release 3]
- Riptor - [;hold 2,roll d-b+release 2]
- Sabrewulf - [<claw charge]
- - [<:roll charge]
- - [<(:1)pounce charge]
- Spinal - [<flaming sword]
- T.J. Combo - [hold 3,cb,f+release 3]
- Ultamite Combos
- - opponent must have flashing red bar
- Chief Thunder - ^roll df-db+2 Orchid - ^roll f-b+5
- Cinder - ^roll f-b+5 Riptor - ^roll b-f+1
- Fulgore - ^roll df-db+2 Sabrewulf - ^roll b-f+3
- Glacius - ^roll f-b+1 Spinal - ^roll df-db+1
- Jago - ^roll b-f+3 T.J. Combo - ^roll f-b+5
- Ultra Combos
- - opponent must have flashing red bar
- - [shadow ultra]
- Chief Thunder - ^cb,f+1 Orchid - ^cb,f+2
- Cinder - ^cb,f+3 or ^f,f,3 Riptor - ^cb,f+4
- Fulgore - ^f-roll d-df+1 Sabrewulf - ^cf,b+4
- Glacius - ^cb,f+3 Spinal - ^roll d-f+3
- Jago - ^roll df-db+4 T.J. Combo - ^cf,b+3
- Game Preferences
- Color Select - u/d at character select
- Random Select - u+start at character select
- Stage Select - u/d+any button or d+start at character select
- (2 player mode)
- Chief Thunder Stage - d+1 T.J. Combo Stage -
- Cinder Stage - d+start or u+6 Eyedol Stage I - d+3
- Fulgore Stage - d+6 Eyedol Stage II -
- Glacius Stage - u+1 Castle Stage -
- Jago Stage - Ice Stage - u+3
- Orchid Stage - u+5 No Corners Cave Stage - u+2
- Riptor Stage - d+2 Street Stage - d+4
- Sabrewulf Stage - d+5 Cloud Stage - d+5 (both
- Spinal Stage - u+4 players)
- Music Select - u/d+any button or d+start at character select by the
- player that did not select the stage after stage
- select is performed (2 player mode)
- "Combo Breaker" - both players must hold d+start at animated vs screen
- for 1 sec - you can now use any combo breaker against
- any combo
- Turbo - both players must hold right+1+2+3 at animated vs
- screen for 1 sec
- Eyedol Code - choose Cinder then hold right,1,4,3,5,2,6 at animated
- vs screen
- Other
- cb - can be cdb > - only after 2 hits
- cf - can be cdf b+2 - opponent must be crouching (0s-1s)
- c3b - can be c3db <b+3 - opponent must be crouching (0s-1s)
- ~ - only once in combo turbo > - hold (>)+release
- ~ - only after 2 hits last breath - (b,f+1-6),repeat '( )' (must have no
- bar and stunned)
- Key
- 1 2 3 " - can also do in air
- 4 5 6 ^ - only in combo
- c - charge(1 sec) < - combo starter
- c3 - charge(3 sec) ~ - combo extender
- b - back > - combo finisher
- f - forward ; - projectile
- u - up : - anti-projectile
- d - down ;1 - projectile 1
- dbl - double :1 - anti-projectile 1
- tpl - triple :a - anti-projectile and anti-projectile 1
- rev - reverse [ ] - with flashing line
- sec - second 0s - touching opponent
- vs - versus 1s - 1 step away
- --- - wait 2s - 2 steps away
- + - and 3s - 3 steps away
- / - or 4s - 4 steps away
- * - must do in air 4x - 4 times
- Killer Instinct ver. 1.5
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