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  1. .po8
  2. .pl66
  3.                     ANIMALS- A Learning Game
  4.                     ************************
  5.  
  6. Version:            1.0   Colour
  7.  
  8. Tape Title:         ANIMAL
  9. Disδá Filename║     ANIMALS.MW┬ (Thi≤ documentatioε iε ANIMALS.DOC)
  10. Tape Loading Time:  1.20 [1200 Bd] 5.20 [300 Bd]
  11. Hardware Required:  Microbee with min 16K RAM or Microbee with Disk
  12. Optional hardware:  Colour Microbee with colour monitor.
  13.  
  14.                     Copyright, Howard Gould
  15.  
  16.                Chrysalis Computing Services, 1985
  17.  
  18. Program Aim:
  19.  
  20. ANIMAL╙á i≤á ßá versioε oµ thσ well-knowεá 'Animal¼á Minera∞á o≥ ì
  21. Vegetableºá GUESSIN╟ game«á  Wheε thσ prograφ canno⌠ gues≤á you≥ ì
  22. anima∞ i⌠ ask≤ yo⌡ somethinτ abou⌠ i⌠ anΣ add≤ i⌠ t∩ thσ animal≤ ì
  23. i⌠á know≤ about«á  Thi≤ prograφ i≤ organiseΣ s∩ tha⌠ i⌠á ma∙á bσ ì
  24. useΣ a≤ ß simplσ game¼ ß languagσ exercise¼ o≥ a≤ par⌠ oµ ß uni⌠ ì
  25. oε Artificia∞ Intelligence.
  26.  
  27.  
  28.                             ANIMALS
  29.  
  30.          Think of an  animal and I'll try to guess it.
  31.  
  32.  
  33.  
  34. DESCRIPTION:
  35.  
  36. Caεá you≥á compute≥á think┐á  Caεá ßá prograφá learn┐á  Wha⌠á i≤ ì
  37. artificia∞ intelligence?
  38.  
  39. Herσá i≤ ß simplσ gamσ whicΦ exhibit≤ ver∙ littlσá intelligence«  ì
  40. I⌠á doe≤ learn¼á however¼á anΣ childreε ge⌠ ß kicδ ou⌠ oµ havinτ ì
  41. thσá statement≤ the∙ ente≥ a⌠ it≤ request¼á throwε bacδ a⌠á theφ ì
  42. late≥ iε questioε form.
  43.  
  44. Thσ prograφ make≤ ß gues≤ a⌠ thσ anima∞ yo⌡ arσ thinkinτ of«  Iµ ì
  45. i⌠á i≤ wronτ i⌠ ask≤ yo⌡ thσ namσ oµ you≥ anima∞á anΣá somethinτ ì
  46. abou⌠á it«á  Thσ nex⌠ timσ rounΣ i⌠ use≤ thi≤ informatioε t∩ asδ ì
  47. whethe≥á you≥ anima∞ ha≤ certaiε characteristics«á  Graduall∙á ß ì
  48. structurσá i≤ buil⌠ u≡ whereb∙ thσ prograφ caε finΣá thσá anima∞ ì
  49. yo⌡á arσ thinkinτ oµ o≥ discove≥ tha⌠ i⌠ i≤ onσ tha⌠ i⌠á doesn'⌠ ì
  50. kno≈ of«  
  51. .paèIµ yo⌡ arσ workinτ oε ß disδ baseΣ system¼á theε havinτ buil⌠ u≡ ì
  52. ßá storσá oµ animal≤ yo⌡ caε savσ theφ t∩ disδ anΣ the∙ wil∞á bσ ì
  53. loadeΣ bacδ thσ nex⌠ timσ yo⌡ usσ thσ program«á  T∩ star⌠ ßá ne≈ ì
  54. animal≤á filσá simpl∙ renamσ o≥ deletσ thσ filσá ANIMALS.DA╘á oε ì
  55. you≥á disk«á  Thσ prograφ decide≤ whethe≥ yo⌡ arσ workinτ witΦ ß ì
  56. disδ systeφ o≥ no⌠ anΣ organise≤ itselµ appropriately«á  D∩á no⌠ ì
  57. attemp⌠á an∙ oµ thesσ function≤ iµ yo⌡ writσ protec⌠ you≥á disk« ì
  58. T∩á renamσá o≥á deletσá thσ filσ ANIMAL.DA╘ oεá you≥á disδá froφ ì
  59. immediatσ modσ iε MicroworlΣ BASIC¼ usσ thσ followinτ syntax:
  60. NAM┼ "ANIMALS.DATó A╙ "xxxxxxxx.DATó <CR>
  61. áááááááááááááááááááwherσ xxxxxxx° i≤ thσ (ma° ╕ letters⌐ ì
  62. ááááááááááááááááááánew filename you wish to use.
  63. o≥ t∩ deletσ thσ file:   KILL "ANIMALS.DAT" <CR>
  64.  
  65. N.B«á T∩á ge⌠ t∩ immediatσ modσ iε BASIC¼á pres≤ "BREA╦ t∩á endó ì
  66. wherσ indicated.
  67.  
  68.  
  69. PROGRAM STRUCTURE:
  70.  
  71. Thσá structurσá useΣá t∩ organisσ thσá program'≤á knowledgσá anΣ ì
  72. facilitatσá aεá efficien⌠á proces≤ oµ eliminatioεá i≤á ßá "treeó ì
  73. structure«  AlthougΦ i⌠ i≤ no⌠ documenteΣ iε thσ program¼ iµ yo⌡ ì
  74. pres≤á ES├á wheε yo⌡ ge⌠ thσ messagσ "Pres≤ RETUR╬á wheεá you'vσ ì
  75. though⌠ oµ aε animal¼ o≥ BREA╦ t∩ end"¼ yo⌡ wil∞ bσ ablσ t∩ vie≈ ì
  76. thi≤á treσ structurσ anΣ follo≈ thσ branche≤ froφ nodσ t∩á node«  ì
  77. Node≤ havσ thσ form:
  78.  
  79. Thi≤ node≤ number, (root≤ number), QUESTION, ye≤ pointer
  80.                                              no  pointer
  81.  
  82.  
  83.  
  84. Thσá firs⌠ nodσ oε thσ screeε ma∙ bσ editeΣ anΣ an∙ nodσ ma∙á bσ ì
  85. madσ thσ firs⌠ nodσ b∙ enterinτ it≤ numbe≥ anΣ pressinτá return«  ì
  86. Notσá tha⌠á havinτá selecteΣá EDI╘ witΦ ES├ yo⌡á mus⌠á edi⌠á thσ ì
  87. QUESTIO╬ anΣ thσ tw∩ pointers«  Jus⌠ pres≤ RETUR╬ fo≥ eacΦ iµ n∩ ì
  88. changσ i≤ required.
  89.  
  90. Aεá interestinτá thinτá t∩ d∩ witΦ thi≤ prograφ i≤á t∩á givσá i⌠ ì
  91. sentence≤á likσ "I⌠ i≤ hair∙ anΣ i⌠ hate≤ thσ sun"¼á wheεá askeΣ ì
  92. fo≥á ß discriminatinτ sentencσ abou⌠ you≥ animal«á  Thσá prograφ ì
  93. caε makσ quitσ sensiblσ question≤ ou⌠ oµ simplσ sentence≤ bu⌠ i⌠ ì
  94. doesn'⌠á handlσá conjunction≤á ver∙ well«á  I⌠á wil∞á turεá thi≤ ì
  95. sentencσá int∩ thσ questioε "I≤ i⌠ hair∙ anΣ i⌠ hate≤ thσá sun?ó ì
  96. whicΦ i≤ obviousl∙ ill-formed«  Iµ yo⌡ wisΦ t∩ 'givσ thσ prograφ ì
  97. ßá handº usσ thσ ES├ featurσ t∩ acces≤ thσ 'treeº anΣ edi⌠á tha⌠ ì
  98. nodσ s∩ tha⌠ i⌠ ha≤ ß morσ reasonablσ question.
  99.  
  100.  
  101.  
  102. Thσá fac⌠ tha⌠ thσ prograφ doesn'⌠ handlσ thi≤ simplσá "languagσ ì
  103. skillóá shoulΣá generatσá quitσ ß bi⌠ oµá discussioεá abou⌠á thσ ì
  104. difference≤áá betweeεá human≤á anΣá computer≤á witΦá regarΣáá t∩ ì
  105. language.èACTIVITIES:
  106.  
  107. Aεá exercisσ fo≥ Senio≥ HigΦ Schoo∞ student≤ migh⌠ involvσá theφ ì
  108. iεá usinτá thi≤ prograφ t∩ builΣ u≡ ß reasonabl∙ largσá treσá oµ ì
  109. data«  No≈ investigatσ thσ node≤ t∩ see:
  110.  
  111. 1.  Whethe≥ therσ arσ an∙ whicΦ arσ essentiall∙ thσ samσ ì
  112. áááábu⌠ oε differen⌠ branches«  Iµ therσ are¼ coulΣ the∙ ì
  113. áááábσ linkeΣ o≥ consolidateΣ iε an∙ way?
  114.  
  115. 2.  Wha⌠á woulΣ happeε iµ thσ orde≥ oµ thσ node≤ oεá thσ ì
  116. áááábranche≤á werσá changed┐á (Yo⌡ caε tr∙ thi≤á ou⌠á b∙ ì
  117. ááááeditinτ thσ pointer≤ usinτ thσ ES├ feature)«á  Unde≥ ì
  118. ááááwha⌠ circumstance≤ doesn'⌠ thei≥ orde≥ matter?
  119.  
  120. 3.  Wha⌠á algorithφ i≤ useΣ b∙ thσ prograφ t∩ changσ thσ ì
  121. ááááanima∞á name≤ anΣ sentence≤ int∩á questions┐á  CoulΣ ì
  122. ááááyo⌡ improvσ oε it?
  123.  
  124.  
  125. Desigεá aεá algorithφ (anΣ implemen⌠ i⌠ a≤ ß prograφá iµá you'rσ ì
  126. int∩á tha⌠ sor⌠ oµ thing⌐ t∩ analysσ thσ treσ anΣ lis⌠á al∞á thσ ì
  127. animals¼á togethe≥ witΦ thσ characteristic≤ whicΦ caε bσ saiΣ t∩ ì
  128. holΣ truσ oµ them«á  Noticσ tha⌠ aε anima∞ wil∞ generall∙ havσ ß ì
  129. numbe≥á oµá characteristic≤ froφ node≤ abovσ it¼á no⌠á jus⌠á it≤ ì
  130. distinguishinτ characteristics.
  131.  
  132. EDITING FEATURES:
  133.  
  134. Wheε editing¼á BREA╦ wil∞ wipσ ou⌠ thσ defaul⌠ fielΣ value¼á TA┬ ì
  135. wil∞á restorσ i⌠ anΣ RETUR╬ wil∞ accep⌠ al∞ tha⌠ yo⌡ seσ iεá thσ ì
  136. field«á  Thσ followinτ key≤ havσ specia∞ functions¼ althougΦ thσ ì
  137. amoun⌠á oµá editinτ yo⌡ arσ likel∙ t∩ d∩ i≤ s∩ smal∞ tha⌠ i⌠á i≤ ì
  138. unlikel∙ yo⌡ wil∞ neeΣ them.
  139.  
  140.      DEL        :delete backwards
  141.      CTRL-G    á:gobblσ characte≥ a⌠ curso≥ position
  142.      LINE FEED á:movσ curso≥ t∩ thσ right
  143.      BACK SPACEá:movσ curso≥ t∩ thσ left
  144.      CTRL-V    á:togglσ insert/overstrikσ mode
  145.      ESCá      á:accep⌠á fielΣá u≡ t∩á characte≥á a⌠ curso≥ positioε 
  146.      RETURN    á:accep⌠ all
  147.      BREAK     á:deletσ thσ wholσ field
  148.      TAB       á:restorσ thσ defaul⌠ o≥ deletσ value
  149.  
  150.    *********************************************************
  151.  
  152. Othe≥ associateΣ program≤ arσ MATCHE╙ anΣ DOTS«  Seσ particular∙ ì
  153. thσ documentatioε fo≥ MATCHE╙ iµ yo⌡ wisΦ t∩ usσ thesσá program≤ ì
  154. a≤ par⌠ oµ ß senio≥ uni⌠ oε Artificia∞ Intelligence.
  155.  
  156.    *********************************************************
  157.  
  158. Program≤ MATCHE╙ anΣ DOT╙ arσ availablσ forφ Necta≥ Software¼á ▒ ì
  159. Barrack≤ St¼ Em⌡ Plains¼ 2750.