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-
- WINDY DAY
-
- by Harvey Warwick
-
- Can you guide the windblown traveller back to his home? He's out in a gale-
- force wind with nothing between him and the elements but the clothes he's
- wearing and an umbrella. Among the storm debris, watch out for windblown gulls
- and kamikaze kites. If you're quick, you can deflect these with your umbrella
- and earn points for it. The wind can blow good things along, too: it's always
- nice to have a hat on a blustery afternoon. But are you daring (or foolish)
- enough to pit this windblown waif against a tornado - with only an umbrella for
- protection? (Hint: it can be done!)
-
- To play, plug a joystick into Port 2 of your Amiga, and double-click on the icon
- to play the game. To deflect/destroy incoming objects, hold the fire button
- down to open the umbrella and interpose it between the traveller and the object.
- It's usually better to move backwards (to your left) when trying to destroy
- something with the umbrella, as you have less chance of getting hit yourself.
- You get an extra life every 10,000 points.
-
- This game was created with the Shoot `Em Up Construction Kit from Accolade. It
- was originally intended for the Amiga Plus Shoot `Em Up contest, but it was not
- completed in time, so I am distributing it instead. I wanted to create a game
- that scrolled sideways, which SEUCK unfortunately does not support directly, so
- I cheated a little. The backdrop is still, but by using background-like
- objects that move sideways, I simulated a moving backdrop. The trick of making
- this effect is to take the background objects and start them completely off-
- screen. By repeatedly moving them up one path unit (off-screen), clicking the
- fire button to rest the object, then moving it down and pressing the fire
- button again, objects can be made to appear onscreen at any desired time. For
- a continuous moving effect, I created a sidewalk area on most of the levels
- with an invisible object shooting out "bullets" that are the sidewalk cracks.
- The playing area had to be restricted so the traveller could not walk into them
- (it gave new meaning to "step on a crack and break your back"). This method
- has one serious drawback, however: it uses up the available "path movement"
- units very quickly. As a result, Windy Day has only seven levels. I would
- have liked it to be longer but that was the most that could be done with the
- effect I was trying to achieve. SEUCK is not the best game-making program but
- for the price, it's not bad. If SEUCK is ever upgraded (are you listening,
- Accolade?) I would like to see sideways scrolling backgrounds supported.
- Having the "Join Enemies" option extended to the Player 1 and Player 2 objects
- would be nice too. Even so, SEUCK has to be the easiest to use game creation
- program around.
-
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