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EnergionBattleSystem_v1.0
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The files in this archive are the program, documentation and
demonstration files for the Energion Battle System, which should be
contained in the file ebs.lzh.
EBS is Copyright 1990 by Henry E. Neufeld and may be ordered in full
from Energion Publications, P.O. Box 1147, Bellevue, NE 68005. Price is
$30.00. Nebraska residents please add applicable sales tax for you
residence. Additional information on ordering is available in the EBS.DOC.
which is included.
The files contained here are:
EBS, the EBS executable.
EBS.DOC, which contains the description of the system and of the various
modules used to create scenarios. It also contains ordering information.
It is essential reading for anyone who wishes to design wargame scenarios
using EBS.
USER.DOC, which describes the menus and user interfaces. Users of the
demonstration version (registration number in "About" reads as a 1) will
note that the module and marker editing windows do not function in that
version. The functions of those windows are available, however, through
the script language. See the file SCRIPT.DOC for a description of those
commands. The distributed version, besides being a demo, is intended for
users with limited memory. EBS is only useable on 1 meg systems (requires
a minimum of about 550K free with a 4 color LORES NONINTERLACE map).
SCRIPT.DOC, which describes the script language and the AREXX (tm)
interface in detail. Note that script commands which open the module and
marker editing windows are not available in the demo version.
TUTORIAL.DOC, which contains tutorials for some of the basic functions
of EBS, as well as detailed startup information.
MISC.DOC, which contains miscellaneous information and a short glossary
of terms as used in EBS.
MODULES.DOC, which contains design notes concerning various of the more
difficult EBS modules.
Demonstration Files
All the following files should be dearchived onto a disk named 'map:' or
into a directory with the assigned pathname of 'map:'. EBS scripts may be
in any path assigned to 'EBSSCRIPT:'. Graphics files for all the maps
assume a filepath of 'map:'.
etemp.info - default icon. EBS loads this and saves it as file icon when
icons are enabled.
tankcourse1.escn - Tank scenario one, not self-starting. This will give
you a chance to play with the parameters while running the script.
tankcourse1.ebs - unit file for the sample scenario (non self-starting).
tankcourse2.cfg - configuration file for the second tank scenario.
tankcourse2.escn - scenario file for the second tank scenario. This is a
very simple demonstration scenario, which is self-starting.
tankcourse.cfg - configuration file for the first tank scenario.
tankcourse.lo3 - graphics file for the tank scenarios.
crater.ebs - AREXX (tm) script for the tank scenario. Ignore this file if
you do not have AREXX installed.
startup.ebs - AREXX (tm) startup script.
startup1.ebs - non AREXX (tm) startup script. May be placed in 's:' and
renamed as 'startup.ebs' or it may be loaded using the 'load unit' option.
tankcourse2.ebs - unit file for the second tank scenario.
Kebd.emap - sample map, square in degrees and minutes.
kebd.hi3 - graphics file for the 'S' map.
aqurrupol.emap.info - icon for the sample 'O' type map.
AqurruPol.emap - map file for the 'O' map.
aqurruo.hi3 - graphics file for the 'O' map.
*** ADDENDUM TO USER DOCUMENTATION ***
When restoring a game after saving it via the 'execute save status'
command, you should clear EBS (using the CLEAR option on the first main
menu) before reloading the game. Also, the status save may be saved and
reloaded as a scenario provided that the files "t:statfile.ebs" and
"t:current.escn" are moved to an appropriate directory. They will be in
't:' when first saved. Any file names can be used when loading them as a
scenario, but for them to be restored using the 'execute restore' command,
they must be in 't:' with the above names.
The simple script capability without the use of AREXX (tm) is a late
addon, and has some inconveniences. Please see the file STARTUP1.EBS in
the archive for the format required. No control facilities are provided by
this system. This system could result in some confusion when these files
are used in the same directory. The '.ebs' extension is used for:
1. EBS unit files.
2. EBS scripts run through AREXX (tm).
3. EBS scripts loaded as unit files.
The best way that I can think of to keep them straight is to keep them
in different directories -- unit files in 'map:' and scripts in 'REXX:' or
'EBSSCRIPT:'. Since there is no reason to use scripts loaded as unit files
if you have AREXX (tm) available, there should be no confusion between the
latter two.
* AREXX is a trademark of William B. Hawes.