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-
- THE SENTINEL
-
- by Bradley W.. Schenck
- Created for the 1989 BADGE Killer Demo Contest
-
- ============================================================================
- ==
- System Requirements:
- 3 Megabytes of RAM, two floppy drives recommended
-
-
- The Sentinel is a large ray-traced animation created with Turbo Silver
- SV, Deluxe Photolab, Deluxe Paint III and The Director (trademarks of
- Impulse, Inc., Electronic Arts, and the Right Answers Group). The animation
- was created on a five megabyte Amiga 2000 with a Midget Racer by CSA to
- reduce the rendering times, during a period of about three and a half weeks.
- Altogether there are approximately 60 to 70 frames of animation.
-
- There are two versions of The Sentinel: one for systems with more than
- three megabytes of memory (all data is loaded into memory at the start) and
- one for three megabyte systems (there are a few disk loads during the
- animation). Either version will run from the WorkBench or from the CLI.
-
- To run the animation from the CLI, type:
-
- 3_Megabyte_Version OR 3.5_Megabyte_Version
-
- The animation will know where to find everything on disk one. If you
- wish to run it from your hard drive (or RAM, but let's be serious.....) you
- can copy both disks into a directory and, before starting the animation,
- type:
-
- `assign Sentinel.2: <your pathname>'
-
- If you are running the three megabyte version, I strongly suggest that
- you run it from floppy. Some of the pauses in that version depend on the
- time it takes to load certain files from disk. The greater bulk of data
- will still remain in memory while the animation loops.
-
- Brad Schenck October, 1989
-
-
-
- [To run Sentinel from Hard Disk, you can also copy the files on both disks
- to a directory on the HD and use the HD_ versions of the icons.]
-
-