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ICONLAB.doc
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1988-04-27
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HERMES' ICONLAB (Version 1.1)
Copyright (c) 1988 A. G. Kartsatos
*** Shareware ***
TO RUN IT IMMEDIATELY:
CLI: PRESS "ICONLAB" or "RUN ICONLAB".
WORKBENCH: CLICK into the ICONLAB icon.
TO EXIT: PRESS the TAB KEY or CLICK into the LONG RECTANGLE
at the BOTTOM RIGHT of the screen. To get out
from a LARGE ICON or A LARGE PICTURE, JUST CLICK
INTO IT.
This is the definitive work on icons on the Amiga computer. In addtion
to its ability to show and save icons (Version 1.0) it can now do the
following:
SPLIT ICONS
JOIN ICONS
SHOW BRUSHES AS ICONS (What they would look like if you made icons out
them. They are shown in your personal Workbench
colors and MEDIUM resolution)
SHOW BRUSHES AS IFF PICTURES
SAVE ANY BRUSHES AS ICONS
It works with any size icons and/or brushes including sizes that fill
the entire screen.
To LOAD an ICON, just click into its name on the left and then click
into the LOAD gadget.
To VIEW A BRUSH or an IFF PICTURE, just click into its name on the left
and then click into the SHOW gadget.
NEW GADGETS:
(1) SPLIT: SPLITTING an icon, means creating an icon whose image
is the alternate image of the given icon. Thus, you
CAN ONLY SPLIT ICONS WITH TWO IMAGES.
LOAD an icon and click into the SPLIT gadget. If the
icon has two images, you will be asked to enter the
name of the new icon (whose image will be second image
of the loaded icon). Enter a valid pathname, like
DF0:Baby, or DH1:Hello/Baby, or just Baby. You don't
need to add .info at the end. The program will do
that for you. But, if you do add .info, no problem.
Now, if you want AN ICON WITH THE FIRST IMAGE OF THE
LOADED ICON, just save the present icon with high-
lighting BACKFILL or COMPLEMENT, but not IMAGE.
(2) JOIN: JOINING TWO ICONS, means creating a new icon with
images from both icons. For example, let's say you
have two icons with names Baby.info and Fires.info.
You want to make a new icon whose first image is
the first image of Baby.info and its second image is
the first image of Fires.info. Thus, you want to cre-
ate a two-image icon from the first images of the two
given icons. Let's say the name of the resulting icon
is DF1:BabyFires.info. Here is how you do it:
1. LOAD the icon Baby.info.
2. Click into the JOIN gadget.
3. Enter the name DF1:BabyFires in the requestor
gadget.
That's it! The program will inform you as to whether
your new icon has been created.
(3) SHOW: This gadget allows you to view a BRUSH (or any IFF
picture) in two ways:
1. You can view it as an ICON.
This means that you can view your brush or IFF in the
colors of your Workbench and MEDIUM resolution.
MEDIUM is the resolution of a normal Workbench.
Thus, no matter what the resolution or size of your
IFF is, you'll see it as if you had created an ICON
from it. This you can certainly do with the next
gadget.
2. You can view it as an IFF file. Well, you know
what this means. You just view the brush/picture
in its colors. However, if the brush is an incomplete
IFF file, IT IS SHOWN ONLY IN MEDIUM RESOLUTION. The
IFF files/brushes we are talking about here, could be
OVERSCAN pictures in any resolution. Naturally, if
the picture is a 4-color MEDIUM resolution one, the
ICON viewing is identical to the IFF viewing, except
for the fact that a brush will be centered on your
screen.
Now, take notice of the fact that when you show a
HIRES (640x400) picture as a MEDRES (640x200) picture,
you loose the lower 200 lines! So, don't be
surprised when this takes place with HIRES pictures
shown as ICONS. An analogous situation appears with
INTERLACE pictures.
Also, if you want to SAVE a picture that you are cur-
rently viewing as an icon, just have your HERMiT on.
This program is like GRABBiT and you will love it.
Just click into the file name on the left, and then
click into the SHOW gadget. If your file is a legiti-
mate IFF/BRUSH file, a requestor will ask you whether
you want to view it as an IFF picture or as a BRUSH.
CLICK INTO THE SCREEN to get rid of the IFF/BRUSH
screen and get back into the main panel.
This function can be particularly useful when you want
to cut a piece of a picture as a brush for an icon
(using Deluxe Paint) and you would like to know what
that picture looks like with your Workbench colors and
resolution. You also want to check which piece looks
good for a potential icon.
(4) B-->I: This means BRUSH TO ICON. You use this gadget to
create an icon from a given brush. A brush is just
your usual IFF picture with dimensions smaller
than those of the normal IFF's. For example a brush
can have width 50 and height 125, but regular IFF
files start at width 320 and height 200.
You CAN SAVE ANY BRUSH INTO AN ICON! This includes
even overscan pictures. But REMEMBER: The icon will
carry the colors of your Workbench and MEDIUM resolu-
tion (the normal Workbench resolution). To see what
your icon would look like (coming out of a brush), use
the icon option of the SHOW gadget.
To use BRUSH TO ICON, just click into a BRUSH/IFF file
name on the left and then click into the B-->I gadget.
If the file is legitimate, the program will ask you
for the name of the resulting file. Enter a legiti-
mate file name (you can include paths) and there is
your icon!
THIS IS A SHAREWARE PROGRAM.
IF YOU USE THE PROGRAM, PLEASE SEND $15.00 TO
A. G. Kartsatos
8524 Caladesi Island Drive
Tampa, FL 33637, USA
Other programs by the author:
PALETTA.ARC (Color Mixing, Modifying IFF's, Random Colors)
CALCULA.ARC (An Expression Parser And A Function Evaluator. Unique!)
SIMPLICA.ARC (The Simplex Method Of Linear Programming)
ROST.ARC (Reports On Storage And Tasks On Their Windows. Useful!)
LISTA11.ARC (Very Useful Directory Lister. Alpha, Bytes, Patterns,
CLI, Refresh. Opens Its Own Window)
SCRIPTA.ARC (Online!-PCP Script Maker. Easy Online! Script Files!)
FORMULA!.ARC (FORMIDABLE 3D-Grapher In C. It graphs z = f(x,y).
Choice Of Colors. 17 Functions Supported. An Artist's
Tool)
FINANCA.ARC (Mortgage, Compound Interest And Annuity)
CONTOURA.ARC (SPECTACULAR Contour Grapher. Definitely An Artist's
Tool. CENTER, ZOOM IN, ZOOM OUT, FLOWING PALETTE...)
ARCHA11.ARC (ARC-PAK-ZOO Utility. It Also Has Another 12 Utility
Gadgets And 7 Drive Gadgets. Only 29K, It Can Be Used
As An Efficient Directory Utility)
DUHERM27.ARC (Beautiful Directory Utility. A multitude Of Functions.
72 Gadgets Out Of Which 48 Are User-configurable!
One Of The Major Powerful DirUtils For The Amiga)
VIEWOVER.ARC (This Is The Program View (V. 1.8) With Overscan
Capability By HERMES. Very Small (About 6K) And Very
Convenient)
HERMIT.ARC (This Program Allows You To Save/Cycle Your Front Screen.
It resides In The Background And "Listens" To Your Key-
board For HOT KEYS. Nice And Only About 15K Long)
Feel free to distribute this program, with this doc intact, to any
bulletin boards and other non-profit establishments in the US and abroad.
You may also upload this program to major boards like Compuserve,
Delphi, GEnie, PLink, etc.
The inclusion of this program, or any part of it, in any form in a
commercial package, or its use for any commercial purposes, requires the
written permission of the author.
FOR SUPPORT, CALL *HERMES BBS* IN TAMPA, FL.
TELEPHONE: 813-985-7624. 70 MEG OF STORAGE, 1500 FILES ONLINE, GOOD
MESSAGE BASE.
ALTHOUGH IT IS A PRIVATE BOARD, YOU MAY LEAVE A MESSAGE TO THE SYSOP
CONCERNING ANY QUESTIONS OR COMMENTS YOU MIGHT HAVE ABOUT HERMES' PROGRAMS.
HERMES' ICONLAB (Version 1.0)
Here is a nice program that will let you see your icons and their
alternate images without having to go to the Workbench.
I wrote it because I am tired of having to construct a new icon for
a drawer in order to see all the icons in it from the Workbench.
I also don't like to scroll a Workbench window to see the icons in it
when it is full of them.
The program will also allow you to change various icon parameters like
ICON TYPE, HIGHLIGHTING, DEFAULT TOOL, TOOL TYPES and STACK.
To SEE an ICON, choose it from the file requester table and then click
into the LOAD gadget. To see its ALTERNATE image, just click into the TOGGLE
gadget. You can thus toggle between the two images of an icon provided there
is an alternate image. Just because an icon changes colors when you click
into it, it does not necessarily mean that there is an alternate image.
GADGETS:
9 DRIVES:
The nine DRIVE gadgets on the left allow you to attach to anyone
of those drives. If you don't have VD0:, or VDK, or any one of the other
drives, it does not matter. Just cancel the requestor when it shows up.
The program starts by attaching first to your RAM: volume. From
then on you can attach to any of 9 drives listed by clicking into them. You
can also attach to any drive/directory by entering it into the DRAWER gadget
and pressing return.
PARENT: This gadget allows you to attach to the parent directory, if
you are not already at the top.
LOAD: The LOAD gadget loads an icon into the large rectangular area
on the right. If the icon is bigger than that area, it auto-
matically gets loaded into its own window, whose dimensions
are commensurable with those of the icon itself. Before you
load an icon, you must click into its name (ending with .info)
first.
SAVE: You may change the following characteristics of an icon:
ICON TYPE,
HIGHLIGHTING,
DEFAULT TOOL,
TOOL TYPES,
STACK
You should always use the up/down arrows to change the para-
meters in ICON TYPE and HIGHLIGHTING. You can thus change
ANY icon type to ANY other icon type very easily. Do not alter
the highlighting to IMAGE if the icon does not already have an
ALTERNATE image. Remember: if you change the ICON TYPE to
DISK and its name is disk.info, you usually need to reboot
in order to see the icon on the Workbench.
The SAVE gadget saves the icon to the pathname given by the
user in the DRAWER/FILE gadgets. The program does check to
see if the volume/directory in the DRAWER gadget exists.
Make sure that the parameters on the right are the ones that
you actually want to save. Again, use the ADD and DEL gadgets
in order to ADD and DELETE TOOL TYPES, respectively.
Otherwise your icons will not be saved right.
TOGGLE: Toggles between the main and the alternate image of the icon
that has been loaded.
DELETE: Deletes the file whose pathname is in the DRAWER/FILE gadgets.
ATTENTION: (1) If your icon is TOO BIG, its window will not have a
TOGGLE and an EXIT gadget. Just PRESS "T" or "t" to see its
alternate icon and "Q" or "q" or TAB to exit into the main
window.
(2) If you get the message: "Cannot Open The Icon Window",
EXIT the program because you don't have enough memory left to
open a large icon's window.
@@-->>> HERMES