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-
-
- TTT - a three-dimensional tic tac toe game.
-
- Ported to Amiga by
-
- Ron Charlton
- 9002 Balcor Circle
- Knoxville, TN 37923.
-
- This game runs under both V1.1 and V1.2 of Workbench and CLI.
-
- HOW TO PLAY:
-
- The game is played on a "board" consisting of four levels. Each level
- has 16 squares arranged as 4 X 4 (this will be obvious when you start the
- game). The board is displayed in perspective. The object of the game is
- to get four marks in a row before the computer does. The four in a row may
- be in any straight line, e.g., left-to-right, up-and-down, front-to-back,
- diagonally across a level or diagonally across the cube.
-
- To indicate your move, point to a square and click the left mouse button.
- Your move will be marked in green. After a moment's thought the computer
- will respond by flashing its move in red. You alternate moves with
- the computer until someone wins. Whenever someone wins the computer will
- highlight the winning row. You may then start a new game or quit.
-
- Three buttons are provided on the screen:
-
- SKIP - skips your move (e.g., to let the computer move first)
- RESTART - start a new game (at any time)
- QUIT - quit playing the game (at any time)
-
- You may click a button at any time (exception: SKIP doesn't work after
- someone has won and the only reasonable thing to do is RESTART or QUIT).
-
- Two informational "menus" are provided. Click the right mouse button and
- point at one to pull it down (just like real menus). One "menu" provides
- a brief description of the game and the other gives credit where credit is
- due (to me). Selecting any of the "menu" items has no effect.
-
- TTT will work best with an 80 column display but it will work okay
- if you select a 60 column display. The only effect is that one of the
- buttons (Restart) has its text running past the end of the box. It will
- work anyway.
-
- This program was compiled with Manx Aztec "C" V3.4a.
-
- 24-AUG-87 RonC
-
- p.s. The informational "menus" were developed using a program called
- MenuEdit, written by David Pehrson (P.O. Box 4001, Bellevue, WA 98008).
- It's menu-driven itself -- you build your menus onscreen and can preview
- them at any time. MenuEdit will create a "filename.c" file that can be
- compiled and linked with the program that uses the menus. Two lines
- in the main program are all that are required to activate the menus.
- You must write the code to handle the menus yourself. MenuEdit is
- WONDERFUL. $15 to Mr. Pehrson will get you a copy of the program with
- documentation.
-