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Club Amiga de Montreal - CAM
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CAM_CD_1.iso
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021.lha
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robot
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tutorial.doc
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1986-11-10
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Tutorial Example of How to Use the Program
Many combinations of interaction with the program are possible.
The following sequence is just one possibility.
1. Start up the program.
2. A wire frame view of the arm will appear.
3. Turn the reference axes on with the "ref axes" item in the View
menu.
4. Note the direction of positive angle rotations and click on the
"ok" box of the message requester to get rid of it.
5. Go to the Rotate menu and select "elbow". Rotate it about the X
axis by the full -145 degrees. Since the arm is always scaled to fit
into the screen a "cramped up" arm displays bigger. Hidden surface
elimination is also more apparent.
6. Go to the Rotate menu and rotate the wrist by +45 degrees on the
Z axis..
7. Click off the reference axes and go to the "color" item in the
project menu and try out the various color settings. Pick one you
like and stay there for awhile. The red one grows on you.
8. Go to the View menu and try out some different viewpoints. Click
on the reference axes for orientation. Try the wire frame view if
the orientation is still unclear.
9. Go to the Rotate menu and click on the shoulder menu and return
the joint settings to the zero position (already there I guess).
Return the elbow and wrist to the zero settings. The arm should have
straightened out. Check what the viewpoint setting is if does'nt
look like what it did when the program started.
10. Now try some animation. Click on the "set all joints" item in
the Goal menu. Change a few of the angles of the joints by a
sizeable amount. Once again a large elbow movement makes for more
interesting displays and animation.
11. After the last requester (wrist) has disappeared, click on the
Rotate menu and note the warning. Don't destroy the old settings,
but go to the "arm" item in the Animate menu and click on it.
12. The number of frames generated is a function of the maximum
angle change you specified, divided by 5 degrees. 30 or so frames
are possible.
13. Go to 10. and make some more joint changes then select the wire
frame view. Set the colors to "set2" (good contrast for wire frame)
and try animation again. Note the slight improvement is speed.
14. Try a perspective view. Not always terribly interesting or
predicatable. I think there are some bugs here somewhere.