home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Black Box 4
/
BlackBox.cdr
/
bbs_ra
/
mines220.arj
/
MINEFLD.DOC
< prev
next >
Wrap
Text File
|
1991-05-01
|
8KB
|
168 lines
Mine Field 2.20
Copyright (c) 1990 by Motor City Software
All rights reserved
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ LICENSING INFORMATION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
This program is not Freeware. This is SHAREWARE which means it is user-
supported software. If you use this program for more than 30 days, you are
asked to register or remove it from your system. The registration fee is
a poultry $5.00 is not a lot to ask.
The concept works only with your support. If you find that you can
use this program, then a registration fee of $5.00 U.S. funds will
help defray the development cost and encourage the authorship of other
programs that might be useful to you. A Registration Form for this
purpose is included with the distribution archive and is called MINEREG.DOC.
Mine Field is Copyrighted 1990 by John Parlin, 922 7th Street South, Hopkins,
MN 55343. All rights are reserved. You may copy this program and
documentation for backup purposes. You also may copy and share UNMODIFIED
copies of the program package, providing that the copyright notice is
reproduced and included on all copies.
You may not sell the product for a fee and/or distribute the product
along with other products without expressed written permission, nor may
you modify or remove the Copyright Notice from the program or the
documentation.
John Parlin shall not be held responsible for any damage incurred by
the user to hardware, software or peripheral devices during the operation of
the Mine Field program. This program has been tested on a PC/XT clone using
both COM1 and COM2 configurations and also on an AT clone using a COM1
configuration. Support is included (in theory) for COM3 and COM4 as well
but I have not tested this.
Comments, suggestions and bug reports are welcome. If you have any,
you may call the City Terminal BBS in Hopkins, Minnesota, at (612) 938-4301,
and leave a message to John Parlin. If you're reporting a bug, please give
as much detail as possible about the problem you are having.
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ INTRODUCTION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
Mine Field is an online door program for RemoteAccess 0.01 thru 1.00, QuickBBS,
SuperBBS and any other BBS that uses a FOSSIL driver and an RBBS-style
DORINFOx.DEF file. The game challenges users to achieve the highest monthly
score possible. The object of each game is to maneuver the man (the 'X'
character) from the "START" square to the "FINISH" square without being blown
up. Moving is done with the numeric keys 1, 2, 3, 4, 6, 7, 8, and 9. For
this reason and for ease of movement, it is recommended that players use the
numeric keypad and have their NUM LOCK set to on.
Mine Field runs fine as a type 7 door. User time remaining, user inactivity
and carrier detect are all tracked from within the program. Also, this version
supports CTS flow control on high speed modems using locked DTE.
This is an ANSI game which requires the end user to have ANSI graphics turned
on on the BBS. The user must also be running a communications program which
supports ANSI or a system which has an ANSI driver loaded. If the user does
not have ANSI graphics enabled on the BBS, Mine Field will notify the user
that ANSI is required and will then exit back to the BBS.
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ INSTALLATION ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
Mine Field is a pretty simple game. It allows the Sysop to define three
command line parameters. They are:
/Pn - Where 'n' is the number of plays each player may make per
day. If not used, the default of 32000 (unlimited) is used.
/S - Supresses the status bar. The default setting is to display
the status bar.
Examples:
MINEFLD.EXE /P5 /S Allows players 5 games per day
Status bar is supressed
MINEFLD.EXE /P100 Allows players 100 games per day
MINEFLD.EXE /P1000 Allows players 1000 games per day
MINEFLD.EXE /P32000 Virtually allows players to play for as long as they wish
MINEFLD.EXE Same as last example since the default is 32000
Mine Field can be run in the BBS system directory or in a directory of it's
own. If run in a separate directory, you must use a batch file and copy
the DORINFO1.DEF file to the directory where Mine Field is being run. For
example, you might call Mine Field as a type 7 which in turn calls a batch
file:
Type 7 command line:
*C /c \RA\PLAYMINE.BAT
PLAYMINE.BAT:
Cd \RA\MINE
COPY \RA\DORINFO1.DEF
MineFld.Exe /P100
Cd \RA
Or, if you are running Mine Field from the BBS system directory, no batch
file is needed:
Type 7 command line:
MINEFLD.EXE /P100
That's all there is to installing the Mine Field door. There is no setup
program or command line parameters needed.
╒═════════════════════════════════════════════════════════════════════════════╕
│░░░░░░ PLAYING THE GAME ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░│
╘═════════════════════════════════════════════════════════════════════════════╛
The object of the game is to maneuver your man (the 'X' character) through
the mine field, ultimately reaching the "FINISH" square. Each time you make
it alive, your score is incremented.
Each game begins with a value of 500 points. Each move you make adds to
that value. The more mines there are planted, the more each move is worth.
Number of Mines Planted Move Value
----------------------- ----------
3 25
4 50
5 75
6 100
7 125
8 150
Each time you move, the Move Value is added to the Game Worth. If you make
it to the "FINISH" square, the Game Worth is added to your score. So, the
more moves you make, the more the current game is worth. But don't be a
hot-dog or you might be sorry!
Each month, all the player scores are reduced back to 0 and the play begins
over again.
To move your player, turn your NUM LOCK key ON. Then use the numeric key pad
to move your man up, down, left, right and even diagonally. If you feel you
must quit during a game, pressing Q will end the current game. Pressing R
will redraw the screen (in cases where line noise is a present).
N U M E R I C K E Y P A D
(u)
(up/left) 7 8 9 (up/right)
(left) 4 5 6 (right)
(down/left) 1 2 3 (down/right)
(d)