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- ; --------------------------
- ; Map Definition File
- ; MAPDATA.CO7
- ; for Corridor 7 CD-ROM
- ; by
- ; Warren Buss
- ; 11/94
- ; --------------------------
- ;
- ; Comment lines must have ';' as
- ; the first character on the line
- ; or they must be a blank line.
- ;
- ; 'Unused wall types shown below means the walls
- ; have not been used in the current CD-ROM version
- ; of the game'
- ;
- 0001 7020 Grey 1 - Diag Stripe
- 0002 2a30 Health Chamber Facade
- 0003 6830 Grey w/diam windows
- 0004 8f30 Maint. Corr. w/light reflect (see wall 0008)
- 0005 6440 Grey w/red symbol
- 0006 900* Electric Barrier
- 0007 7e30 Lite Panel w/rt. end chair rail
- 0008 8020 Grey Maint. Corridor (see wall 0004)
- 0009 c0c0 Red Access Term.
- 000b 90c0 Blue Access Term.
- 000d e680 Brn base/yel rail/wht w/blu-red stripes
- 000e 700* Fence
- 000f e730 Lite panel w/lft end chair rail
- 0010 7880 vertical shades
- 0011 c020 Exhaust Blower
- 0012 6930 Brn w/Blu stripes
- 0013 e940 double stacked lite panel
- 0014 9020 grey disk wall
- 0015 8010 Test table stg wall
- 0016 f00≡ White lit horiz pattern
- 0017 1e80 Light Panel I
- 0018 6050 Open triangles w/brn base
- 0019 c840 Orange Stg boxes
- 001a f830 wht w/grey center stripe
- 001b 7140 grey/blu lite panel
- 001c 7840 grey w/UFP Insignia
- 001d 4040 Infrared Scanner Panel
- 001e 4010 Intruder Alert (blank screen)
- 001f 4020 Intruder Alert (active screen)
- 0020 7630 Wht w/Brn base (companion to wall 0001)
- 0021 ce40 (A) Red Wall: Lft side w/yel lites (see wall 0024)
- 0022 9020 Blue/Wht Sparkle
- 0023 9f40 Health Chamber Activator
- 0024 ec40 (A) Red Wall w/yel lites (rt side) see wall 021
- 0025 1730 Blue Stripe w/Grey shield
- 0026 6010 Brown Block
- 0027 c00░ (A) Red Wall
- 0028 cb30 Yel w/red-grey horiz stripes
- 0029 cc30 Scanner panel
- 002a 4680 Picture w/orange cloud (lft side)
- 002b 6480 Picture w/orange cloud (rt side)
- 002c 4780 Plotter w/brn planet
- 002d 7440 (Aa) Grey/red skull door/wall (obj '6a')
- ;002e These three codes complete the animation
- ;002f sequence which depicts an alien door opening
- ;0030 for code '2d' above. (needs obj code '6a')
- 0031 4330 (Aa) Red/Blk door/wall (obj '6a')
- ;0032 These three codes complete the animation
- ;0033 sequence which depicts an alien door opening
- ;0034 for code '31' above. (needs obj code '6a')
- 0035 700X (a) Health Chamber Door (obj '6a')
- ;0036 These 3 codes complete the animation
- ;0037 sequence depicting the Health Chamber door
- ;0038 - code '35' - opening (needs obj code '6a')
- 0039 f0e0 Glass Partition
- 003a 6c30 Glass w/American Eagle sign
- 003b 8740 Grey/Wht w/chair rail
- 003c ef40 Glass w/Security Ofc. sign
- 003d f140 Glass w/UN insignia
- 003e 9030 Elevator Walls
- 003f 9630 Elevator Controls
- 0041 7e40 (A) Eyeball wall
- 0042 8e40 (A) Eyeball doorway cube
- 0043 ae40 (A) Grn w/ yel bars
- 0044 6e80 Operating Plotter w/brn planet
- 0045 f00k (unused wall type - pairs with next code)
- 0046 f00l (unused wall type - pairs with prior code)
- 0047 200░ (A) Green/Blk
- 0048 2440 (A) Grn/Red/Yel wall
- 0049 e00Σ Elevator Door (obj '6a')
- ;004a These 3 codes complete the animation
- ;004b sequence depicting the elevator door
- ;004c - code 49 - opening (needs obj code '6a')
- 004d 4830 (A) Red/Blk wall (use these 2
- 004e 8530 (A) Red/Blk wall (walls in pairs)
- 004f 4c30 (A) red animated wall
- 0050 4730 (A) Red wall
- 0051 700X (a) Octal door w/blu shield (obj '6a')
- ;0052 These 2 codes complete the animation
- ;0053 sequence depicting the Octal door shield opening.
- ; - code '51' -(needs obj code '6a')
- 0054 700x (a) Open Octal door w/o blu shield ( '6b')
- 0055 ec30 (a) Medic Pack (obj '6a')
- ;0056 These 2 codes along with code '58' complete
- ;0057 the animation sequence depicting the
- ; opening of the medic pack door - code '55'. (needs obj '6a')
- 0058 9c30 Medic Pack (open)
- 0059 c730 Medic Pack (empty)
- 005a f780 Control Panel I
- 005b 7f80 Control Panel II
- 005c 8730 Grey wall
- 005d 4740 Visor Battery Charge
- 005e 4240 Used Visor Charge
- 005f 9050 Tape Drives (operating)
- 0060 9c50 Tape drives - unloaded
- 0061 a330 grn/red right side wall CD-ROM
- 0062 a530 grn/red left side wall CD-ROM
- 0063 f740 Lighted Wall Panel
- 0064 2040 (A) Varigated grn w/skull
- 0065 2650 (a) Earth - lg and sm (56, 57, 58)
- ;0066 These 3 codes are the same as code 65 above
- ;0067 except they are offset 1/4 turn progressively
- ;0068 of the large earth to enable animation
- 0069 4e50 (Aa) Red/Yel alien heart (56, 57, 58)
- ;006a These 3 codes are the same as code 69 above
- ;006b except they are offset 1/4 turn progressively
- ;006c to enable the picture to appear animated
- 006d e450 (A) Red/Yel bleeding alien heart
- 006e 9e40 Blue Storage Boxes
- 006f 8430 Ammo Bay (full)
- 0070 4830 Ammo Bay (empty)
- 0071 2380 (A) Grn w/grn skull
- 0072 3280 (A) Grn w/rabbit head
- 0073 400░ (A) Blk/Red animated wall
- 0074 e240 (A) Green/Yel wall
- 0075 2e40 (Aa) Green/Yel wall/door ('6a')
- ;0076 These 3 codes complete the animation
- ;0077 sequence depicting the green/yel door
- ;0078 above - code '75' - opening (needs obj code '6a')
- 0079 300▒ Green w/seated figure
- 007a f00a (unused wall)
- 007b 2430 (Aa)grn/red/yel (left) CD-ROM wall
- 007c 4240 (Aa)grn/red/yel (right) CD-ROM wall
- 007d 4a30 (used in test area of level 2)
- 007e f00? (used in test area of level 2)
- 007f f00? (used in test area of level 2)
- 0080 f00b (unused wall)
- 0081 8040 gry diag stripes CD-ROM wall
- 0082 f00c (unused wall type)
- 0083 7e30 book binder (silver/gold) wall CD-ROM
- 0084 8030 grey medallion on black CD-ROM
- 0085 f00d (unused wall)
- 0086 9230 (A)Blk/wht/gry w/diam head CD-ROM wall
- 0087 9130 gry metal with light reflected CD-ROM wall
- 0088 f00e (unused wall)
- 0089 f00f (unused wall)
- 008a 6130 Brn vert. blocks CD-ROM wall
- 008b f00g (unused wall)
- 008c c730 red stripes on gray CD-ROM
- 008d f00h (unused wall)
- 008e f00i (unused wall)
- 008f f00j (unused wall)
- 0090 6850 Undulating red spot on gray CD-ROM
- 0091 6950 wht/grey rectangles CD-ROM wall
- 0092 6a50 grey cloud (rt side) CD-ROM wall
- 0093 6b50 grey cloud (left side) CD-ROM wall
- 0094 6c50 red segmented cir on grey
- 0095 6d50 (a) Earth plotter (56, 57, 58)
- ;0096 These 3 codes complete the animation sequence
- ;0097 depicting the plotter in motion - code '95' -
- ;0098 (needs obj code '56, 57, or 58')
- 0099 f00n (unused wall)
- 009a f00o (unused wall)
- 009b f00p (unused wall)
- 009c f00q (unused wall)
- 009d 6340 full double glass partition
- 009e 7630 moon in last quarter
- 009f f00r (unused wall)
- 00a0 f00s (unused wall)
- 00a1 a230 Glass hockey rink partition
- 00a2 f00t (unused wall)
- 00a3 f00u (unused wall)
- 00a4 f00v (unused wall)
- 00a5 f00w (unused wall)
- 00a6 7f30 (A)grey/wht CD-ROM
- 00a7 f00x (unused wall)
- 00a8 10c0 var wht/gry/blk CD-ROM wall
- 00a9 9330 var brn w/lite reflection
- 00aa f00y (unused wall)
- 00ab b130 var wht/gry/brn/blk CD-ROM wall
- 00ac c230 var brn/gry w/vert. stripe
- 00ad f00z (unused wall)
- 00ae f00A (unused wall)
- 00af f00B (unused wall)
- 00b0 1010 var grn/gry CD-ROM wall
- 00b1 f00C (unused wall)
- 00b2 f00D (unused wall)
- 00b3 f00E (unused wall)
- 00b4 6240 brn/grn var. CD-ROM wall
- 00b5 6740 brn/gry var. CD-ROM wall
- 00b6 7010 var yel/brn CD-ROM wall
- 00b7 8230 var brn/wht gry CD-ROM wall
- 00b8 9010 var wht/gry CD-ROM wall
- 00b9 c020 (A) Red/Blk Tweed wall CD-ROM
- 00ba b010 brn bars on vert. white CD-ROM
- 00bb c010 diam sculpted grey CD-ROM
- 00bc 8040 grey disk storage (CD-ROM)
- 00bd 6050 6 brn circles w/blk centers
- 00be f00F (unused wall)
- 00bf 1020 brn/blk w/lite reflection CD-ROM wall - NT
- 00c0 f00G (unused wall)
- 00c1 3430 inoperative door CD-ROM wall - NT
- 00c2 f00H (unused door)
- 00c3 f00I (unused door)
- 00c4 f00J (unused door)
- 00c5 7230 blue grid CD-ROM wall
- 00c6 f00K (unused wall)
- 00c7 6030 9 brn circles w/brn centers CD-ROM wall
- 00c8 c060 (A) Red-striped CD-ROM wall
- 00c9 f00L (unused wall)
- 00ca f00M (unused wall)
- 00cb d020 grey w/lite reflection CD-ROM wall
- 00cc f00N (unused wall)
- 00cd f00O (unused wall)
- 00ce f00P (unused wall)
- 00cf f00Q (unused wall)
- 00d0 f00R (unused wall)
- 00d1 f00S (unused wall)
- 00d2 c040 (A) Red/Blk Glass wall ('68' obj code)
- 00d3 7050 (A)
- 00d4 8030 (A)
- 00d5 f00T (unused wall type)
- 00d6 f00U (unused wall type)
- 00d7 f00V (unused wall type)
- 00d8 f00W (unused wall type)
- 00d9 f00X (unused wall type)
- 00da f00Y (unused wall type)
- 00db f00Z (unused wall type)
- 00dc e00a (unused wall type)
- 00dd 4240 Red/Grn Brick (CD-ROM)
- 00de e00b (unused wall type)
- 00df 7040 grey metal CD-ROM
- 00e0 7a40 grey metal w/grn moss CD-ROM
- 00e1 5740 mag/lt gry squares (CD-ROM)
- 00e2 e00c (unused wall type)
- 00e3 7030 Grey Sculptured (CD-ROM)
- 00e4 7830 Grey Wall (CD-ROM)
- 00e5 700X (a) Camera Shutter door (CD-ROM) ('6a')
- ;00e6 These 3 wall types complete the animation
- ;00e7 sequence depicting the opening of the above
- ;00e8 door - code 'e5' - (needs obj code '6a')
- 00e9 e00g (unused wall type)
- 00ea e00h (unused wall type)
- 00eb e00i (unused wall type)
- 00ec e00j (unused wall type)
- 00ed 6230 (a) Spinning Planets w/numbers (57)
- ;00ee These 3 wall types complete the animation
- ;00ef sequence depicting the planet spinning and
- ;00f0 numbers changing - code 'ed'- (needs obj code '57')
- 00f1 e00n (unused door type) ('6a')
- ;00f2 These 3 door types complete the animation
- ;00f3 sequence depicting the opening of the door.
- ;00f4 Code 'f1' above (needs obj code '6a')
- 00f5 8140 Grey diam CD-ROM
- 00f6 8240 Gry squares CD-ROM
- 00f7 8340 Gray CD-ROM
- 00f8 e00r (unused wall type)
- 00f9 e00s (unused wall type)
- 00fa e00t (unused wall type)
- 00fb 700X Unlocked Door (solid)
- 00fc 900X Locked door (blue)
- 00fd c00X Locked door (red)
- 00fe 700X Unlocked door (see-thru)
- 00ff f730 Door slot wall (CD-ROM)
- 0100 10b0 Floor
- 0101 20b0 Floor
- 0102 30b0 Floor
- 0103 40b0 Floor
- 0104 50b0 Floor
- 0105 60b0 Floor
- 0106 70b0 Floor
- 0107 80b0 Floor
- 0108 90b0 Floor
- 0109 a0b0 Floor
- 010a b0b0 Floor
- 010b c0b0 Floor
- 010c d0b0 Floor
- 010d e0b0 Floor
- 010e f0b0 Floor
- 010f 1330 Floor
- 0110 90a0 Floor
- 0111 a0a0 Floor
- 0112 b0a0 Floor
- 0113 c0a0 Floor
- 0114 d0a0 Floor
- 0115 e0a0 Floor
- 0116 71d0 Floor deaf guard code and Teleporter target
- 0117 9001 Floor Teleporter target #1
- 0118 9002 Floor Teleporter target #2
- 0119 9003 Floor Teleporter target #3
- 011a 9004 Floor Teleporter target #4
- 011b 9005 Floor Teleporter target #5
- 011c 9006 Floor Teleporter target #6
- 011d 9007 Floor Teleporter target #7
- 011e 9008 Floor Teleporter target #8
- 011f 10c0 Floor Teleporter to next level
- ;