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The Best of Select: Games 9
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con2272
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readme.txt
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1995-02-02
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CONFLICT OF 2272 Ver. 1.1
S&E LABS 1995
CONTENTS
1. OTHER EPISODES AVAILABLE
2. SYSTEM REQUIREMENTS
3. INSTRUCTIONS
4. SOUND CARD SETUP
5. PROGRAM PERFORMANCE
6. LICENSE & DISTRIBUTION
7. CREDITS
********* EPISODES 2 & 3 *********
2. RISE OF THE EMPIRE
After the fall of the klingons in 2272. Some warriors and
engineers escaped to the borders of romulan space. The
romulan council offered safe haven to the klingons for the
plans of a new weapon. An alliance was formed and they
prepared for an invasion. You are in command of the
federation flag ship and have been ordered to gather
intelligence and patrol the neutral zone.
- New enemy ships weapons and battles
- New star maps to explore with killer graphics
- Realistic digitized sound effects
- Over 3mb of all new graphics
- Challenging enemy commanders
3. THE ENCOUNTER
The federation has lost contact with two star ships in sector
A4-29. The sector is uncharted and unexplored. Your
ship and crew has been rerouted from your current mission to
investigate immediately. Your orders are explicit, find the
missing star ship at all cost. Star base K10-9d borders
the sector. You are to dock and receive any updated intel
and proceed into the sector.
- New alien encounters
- Over 3mb of all new graphics
- New digitized sound effects
- New battle scenes
- All new enemy strategies
Both episodes are available for only $9.95
Send check/money order/mc or visa to:
S & E Labs
P.O. Box 1634
Terre Haute IN 47808
Please add $4.00 for shipping and handling USA ORDERS!
$8.00 for foreign orders.
Specify disk size (5.25/3.5) with all orders.
THANK YOU FOR YOUR SUPPORT!!!!
******** SYSTEM REQUIREMENTS *********
386 or Higher
3.5 mb Free Hard Drive Space
1mb Ram
VGA
Mouse (Microsoft, Mouse Systems, or Logitech Compatible Driver)
Sound Blaster (Not necessary but Highly Recommended)
{ NOTE : EPISODES 2 & 3 REQUIRE 2MB OF RAM }
************ INSTRUCTIONS *************
THE MISSION !!!
The year is 2272 the klingon empire has declared all out war
on the federation. You are in command of the flag ship U.S.S
Enterprise. You have been ordered to sector A18-27 along the
klingons neutral zone. Your mission is to search out and
destroy all klingon war ships, outpost, and supply depots.
The enterprise and your crew are expendable...
**** MAIN MENU ****
Move mouse pointer to desired button and press left mouse button once.
Esc key used to close a screen and return to pervious window.
NEW - Starts a new game, once selected a PLAY LEVEL menu appears.
Level TRAINING is the easiest, a good place to start until
you have mastered command of your ship.
Level VETERAN and TREKKER get much more difficult.
RETURN - Returns you to a game in progress. Does nothing if no
game exists.
LOAD - Loads a perviously saved game.
SAVE - Saves a game for future play.
HELP - Quick help screen, info on basic operations.
QUIT - Exit program to dos.
**** COMMAND CONSOLE *****
This is the core menu for ships control.
ESC Key - Returns to Main Menu
+ Key - Slows down Command Consoles animations
- Key - Speeds up Command Consoles animations
NOTE : See PROGRAM PERFORMANCE for detailed explanation
on the +,- Keys.
SCREEN - button enlarges the view screen, to return to the command
console press any key.
NAVIGATION - This is the section that moves the star ship. You are
in a sector. A sector is a grid broken down into
individual quadrants. The sector you are in has the
dimensions 24 by 24, this means there are 576 different
quadrants you can explore (24 * 24 = 576).
SECTOR - This menu allows you to move the star ship from
quadrant to quadrant. Once sector is selected and the computer
is activated you will see a 24 by 24 grid. A red indicator
light will show your current location. To move to a new
quadrant move the mouse pointer to the desired position and
click. The read out screen will now indicate the coordinates
you will move to. You can repeat this process until you have
selected the quadrant you want. With your destination set, you
now set Warp Factor. The read out screen will now say "Press
any key to engage". Press a key and you are warping to a new
location. Becareful not to cruise to far from home while in
training !
QUAD - The QUAD menu allows you to move your ship inside an individual
quadrant. When the game starts you are in quadrant 4,24. This
is the home quadrant for Star Base K97. To dock with the base
you have to move to it. You will see a button label "Base",
press the button. The ship will now engage impulse engines, and
move towards the Star Base. This process will operate the same
for any objects in space. Example: To move into orbit of a planet,
move into a Nebula, etc..., press the correctly label button.
Becareful with what you fly into ...
SENSORS - This section will allow you to look around at the space you
occupy.
LONG - Long range sensors examine the 9 closest quadrants to your current
ships position. These sensors are not as detail as the short range.
SHORT - Short range sensors examine all objects within the current
quadrant you are in. A detailed computer report is generated describing
the attributes of the selected object.
COMMUNICATIONS - This section is used to communicate with starfleet,
and anything else you may encounter on your mission!
COM - Button actives communications station. The starfleet button
signals headquarters for your mission statistics. The Hail
button sends a general hail, or receives a hail.
ENGINEERING - This section is used to control the power flow of your
star ship.
SYSTEM - The System menu reports power levels of the ship, and allows
you to transfer energy from system to system. Example: To move
1000 units of energy from Core to Shields, press core button
press shield button, then type 1000 and press enter. The read
out screen will reflect the transfer. The reset button is used
to reset a transfer if you have made a mistake.
WEAPONS - This section does all functions associated will battle!
SHIELDS - This menu gives control over deflector shields. ALWAYS
have shields raised when going into BATTLE!!!
DAMAGE - Damage control menu reports operating condition of ships
systems. When systems are at 99 they are at full operation.
STATUS - Reports power level of phasers, and number of photons you have
on board.
BATTLE - This button engages battle mode. If a war ship is in the
quadrant you can engage them. Operation is performed as
follows :
+ Key - Slows down arcade sections speed
- Key - Speeds up arcade sections speed
NOTE : See PROGRAM PERFORMANCE for detailed explanation
on the +,- Keys.
CTRL KEY - Fires Phasers
ALT KEY - Fires Photon
CURSORS - Move Star Ship
ESC - Returns to command console
If there are no war ships in the quadrant this button will
not operate!!!
**** GENERAL HINTS ****
The sector you are in has 576 quadrants and is filled with not only
klingons, but planets, nebulas, black holes, and etc... Take short
jumps and use the sensors to examine everything!!! Who knows what
what you will find!!!!!
Save your games often! Your enemy is very intelligent and is
constantly moving and patrolling. There sole purpose is to gang
up and overwhelm you.
Never stay in a quadrant to long.
**** SOUND CARD SETUP ******
If the program does not operate with your sound card.
A setup utility has been provided to reconfigure the
game. The software ships with Default Values for Sound
Blaster of :
PORT = 220
IRQ = 5
DMA = 1
If your system differs run SETSOUND.EXE from the game
directory, and change the setting to match your configuration.
If the card still does not work properly, copy "CT-VOICE.DRV"
from your sound card driver directory (c:\sb\drv) or (c:\sbpro\drv)
to the games subdirectory.
******* PROGRAM PERFORMANCE **********
If the software is operating to fast in the arcade section and or
Command Consoles anim