home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Best of Select: Games 3
/
cd.iso
/
games
/
dcg303
/
initgame.scr
< prev
next >
Wrap
Text File
|
1993-07-01
|
5KB
|
127 lines
!
! FILE : initgame.scr
!
! DESCRIPTION
! Example introduction script. This script is executed when the game
! is first started. The 'player' is initialized, but the character
! creation screen has not been called yet.
!
! The player attributes are loaded from statistics record # 0 (which
! you can modify using the DCWORLD program). These attributes are
! modified as follows when the game starts:
!
! group.gold = 1000; (1000 silver or 100 gold)
! group.food = 25;
! player.name = "John Doe";
! player.type = REGULAR;
! player.class = HUMAN;
! player.level = 1;
! player.experience = 1;
! player.energy = 1000; (See note # 3 below)
!
! You may change any attribute within this script to accomodate your
! needs. If you end the script with the CONTINUE statement, instead of
! the STOP statement, the character creation screen will be invoked and
! the player will be allowed to:
!
! a) Set the player's name IF it was not changed from 'John Doe' to
! any other value by this script.
!
! b) Set the player's character class IF it was not changed from the
! default class (HUMAN).
!
! c) Distribute 25 attribute points amongst the player's attributes
! for strength, speed, aim, dexterity, hit-points, iq and power.
! (see note # 3 below)
!
! IMPORTANT NOTES: The following special conditions affect the way the
! attributes may be distributed.
!
! 1) Any attribute that has a value greater than 9 may not be modified
! by the user. This allows you to specify a fixed starting value
! for SOME of the attributes, and let the user set the other ones.
!
! 2) Any attribute that has an initial value less than 9 is automaticly
! raised to 9 taking away from the initial 25 attribute points. The
! users may NOT lower an attribute below 9, nor may they raise any
! attribute above 20. This allows you to reduce the number of points
! that are available for distribution.
!
! 3) If you set the 'group.energy' variable to a value between 0 and 40
! the value will be used as the initial number of points available
! instead of 25 (still subject to notes 1 and 2). In such a case,
! the group.energy attribute is set to 1000 AFTER character creation
! takes place.
!
! Examples:
! player.pwr = 35; ! Player starts with 35 power points. User may not
! ! change this value.
!
! player.str = 4; ! By seting this value to 4, the game will take 5
! ! points of the 25 and assign them to this attribute
! ! which leaves only 20 points to be distributed by
! ! the player.
!
! group.energy = 30; ! Distribute 30 points instead of 25
!
!------------------------------------------------------------------------
! If you don't wan't to use the character creation screen, you may set
! the attributes in many different ways, for example:
!
! You might get the name this way:
! :XLOOP
! write( "What is your name: " );
! L0 = getstr( "Hey You" );
! if S0 = "" goto XLOOP; ! You HAVE to enter a name
! player.name = S0;
!
! You might set the class using a menu, as follows:
! L0 = select( "Wizard", "Elf", "Dwarf" );
! on L0 goto XWIZ, XELF, XDWARF;
! :XWIZ player.class = WIZARD; goto XNEXT;
! :XELF player.class = ELF; goto XNEXT;
! :XDWARF player.class = DWARF; goto XNEXT;
! :XNEXT
!
! Or directly...
! player.class = ELF;
!
! The standard attributes can be set directly in statistics record # 0
! (using the DCWORLD program) or in this script by direct assignment.
!
! IMPORTANT: If you end this script with STOP, the character creation
! screen is NOT invoked, so you need to set BOTH attribute fields:
! player.pwr = 30; ! Current Value
! player.mpwr = 30; ! Maximum Value
!
! The character creation screen automaticly copies all CURRENT values to
! the MAXIMUM values, so you don't have to set the maximum values if the
! screen is going to be invoked.
!
!***********************************************************************
! Cheat so we can test with high attributes.
!
! group.energy = 40; ! Number of points to distribute between the attributes
! ! that we do not modify here. May be between 0 and 40.
! ! Default is 25 points.
!
! player.pwr = 90; ! Pre-set pwr to 90
! player.iq = 90; ! Pre-set iq to 90
! player.hp = 90; ! Pre-set hp to 90
!
!***********************************************************************
system ( "mem /C >freemem.tmp" );
music ( "intro1.cmf" ); ! Play background music
viewpcx ( "intro1.pcx" ); ! Show a nice picture
wait ( 120 );
music ( "intro2.cmf" ); ! Play background music
readtext( "intro1.txt" ); ! Read some text. Restores screen
writeln( "You will now get a chance to create your character. You may" );
writeln( "select a name, a character class and customize your attributes:" );
write ( "Press <SPACE> to continue" );
pause;
CONTINUE; ! Continue with normal character creation