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- on exitFrame
- cursor(0)
- repeat with g = 15 to 17
- if rollOver(g) or rollOver(g - 6) then
- puppetSound(1, 44)
- set the visible of sprite (g - 3) to 1
- updateStage()
- repeat while rollOver(g) or rollOver(g - 6)
- if the mouseDown then
- puppetSound(1, 42)
- repeat while the mouseDown
- nothing()
- end repeat
- case g of
- 15:
- go("timeline")
- 16:
- go("stories")
- 17:
- go("games")
- end case
- exit repeat
- end if
- end repeat
- set the visible of sprite (g - 3) to 0
- updateStage()
- end if
- end repeat
- set flag to 0
- repeat with g = 5 to 7
- if rollOver(g) then
- puppetSound(1, 45)
- set the memberNum of sprite g to the memberNum of sprite g + 1
- updateStage()
- repeat while rollOver(g)
- if the mouseDown then
- puppetSound(1, 43)
- repeat while the mouseDown
- nothing()
- end repeat
- case g of
- 5:
- set flag to 1
- go("myquit")
- 6:
- cursor(200)
- sound playFile 1, "Mainhelp.AIF"
- repeat while soundBusy(1)
- nothing()
- end repeat
- cursor(0)
- 7:
- set flag to 1
- go("credits")
- end case
- exit repeat
- end if
- end repeat
- if flag = 0 then
- set the memberNum of sprite g to the memberNum of sprite g - 1
- updateStage()
- end if
- end if
- end repeat
- go(the frame)
- end
-