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- ------------------------------------------------------------
- OS2.GAMES January 16, 1995 Version 2.1d
- ------------------------------------------------------------
-
- ADMINISTRIVIA:
-
- OK, it's been quite some time since the last version of the list. My
- appologies for that, but I went for a time without internet access. Once
- again, my email address has changed. You can now reach me at
- gary.schrock@ssc.msu.edu. I've been monitoring comp.os.os2.games, and
- have been trying to save articles that contain info about running games,
- but I've undoubtably missed stuff, and I certainly missed stuff during
- the time that I was gone, so there are some definite holes in this,
- especially in the more recent game.
-
- This version of the list covers OS/2 version 2.1, 2.11, and Warp.
-
- The INF version hopefully will be out in another week or two. I'm also
- working on an HTML version. See below in the Where to Get Updates
- section for information about this.
-
- This list is really starting to get large, so if anyone has any suggestions
- for ways to format it so it's easier to find stuff, let me know.
-
- I'm also interested in trying to contact the various manufacturers of
- the games to try to establish a communication with them about this list.
- (Who knows, maybe we can get them to start taking OS/2 seriously). If
- anyone has information on how to contact them (preferably via Snail Mail,
- they might take that more seriously than email), I'd appreciate hearing it.
-
- I've listed the site eyelab.msu.edu a couple of times below. We're still
- waiting for it to take effect in the name server so at least for the
- first couple of days that this is out you probably won't be able to
- access it as that. If you have problems finding it with the name,
- try 35.8.64.179. Hopefully in a few days it'll be working normally with
- the name.
-
- My appologies to anyone who sent reports and had them bounce.
-
- ------------------------------------------------------------
- INTRODUCTION:
-
- This file brings together in one place the information that you need
- to be able to optimize the performance of your DOS based games. Unfortunately,
- much of the information still is incomplete, so your help would be greatly
- appreciated. If you happen to know how to get a game working
- that isn't listed, or how to get one working that's listed as not
- working, or even if you know that a specific game doesn't work under
- OS/2 2.1, please mail me (gary.schrock@ssc.msu.edu) so I can include
- the information.
-
- If you are having problems getting a game to work, please feel free
- to contact me (gary.schrock@ssc.msu.edu) and I'll do my best to help you
- out. Note, I am still running version 2.11 of OS/2 as I haven't gotten
- a chance to get Warp yet. I believe some more dos/windows settings were
- added in Warp, but I haven't the slightest clue what they were. If someone
- wants to drop me an email note about it, please do so and I'll update the
- list.
-
- ---------------------------------
- FUTURE PLANS FOR THE LIST:
-
- A .INF version will be made available sometime in the relatively near
- future.
-
- A rough HTML version is done, and further work will be done on it as
- time progresses. Web site maintainers can email me for it, or you can
- peruse it at the site listed below in 'Where to Get Updates'.
-
- ---------------------------------
- REPORTING CHANGES:
-
- I'd really appreciate it if you would mail me any changes or additions
- to this list. Some of the things that would be appreciated when you
- do this are:
-
- -Your system setup (things like sound card, IRQ's). This will help
- me coordinate what works with what.
- -Please mail this information to gary.schrock@ssc.msu.edu
-
- A template you can use to supply this information is in the file
- SETFORM.TXT which should accompany this document. Under Warp it's
- also possible to save the settings out to a file, but the couple of
- outputs here I've seen looked incomprehensible to the eye. If someone
- wants to explain how to read it to me (or point out what I'm missing that's
- obvious), I'll gladly take submissions in that format too.
-
- ---------------------------------
- WHERE TO GET UPDATES:
-
- You can obtain the list from any of several ftp sites. It is typically
- stored on ftp-os2.nmsu.edu in the /pub/os2/32bit/info directory. This version
- is games21d.zip.
-
- You can also get it off my distribution site for it, which is
- eyelab.msu.edu in /os2.
-
- You can peruse the HTML version by pointing your web browser to
- http://eyelab.msu.edu/people/gary/os2games/
-
- I've also started a mailing list that I will send out updated versions
- of the list on as they become available. This mailing list won't echo
- things that people send to it, it is only for the purpose of distributing
- new versions of the list (so traffic will be light on it). You can subscribe
- by sending email to:
- os2games@eyelab.msu.edu
- subject: subscribe
-
- I haven't set it up yet to send the current version on demand yet, but I'm
- planning on doing this.
- -------------------------------
- GENERAL TIPS (READ THIS FIRST!):
-
- Read the README file in your OS/2 root directory. Also, check the manual
- for OS/2 2.1. Both of these provide information for running some DOS and
- Windows apps under OS/2.
-
- Read the comp.sys.ibm.pc.games FAQ. This is very important since it
- will tell you about possible problems when running the game even under
- plain DOS. If you can't find a copy of the FAQ in comp.sys.ibm.pc.games.announce,
- email Jurgen Appelo, the keeper of the FAQ, but I don't have his email address
- currently. Also, look to see if a game-specific FAQ is available. Several
- games have these (Wolf3d, Civ, DOOM).
-
- If you have trouble installing the game under OS/2 and you are trying to
- install the game on a FAT drive, boot up plain DOS (via dual boot or the
- Boot Manager) and install it there. Sometimes a game (or other app)
- won't install for some reason under OS/2, but once installed they'll
- work fine under OS/2.
-
- If you experiance strange anomalies or incompatibilities of any kind
- (especially with older games), try booting a real copy of DOS from a
- floppy inside a VDM running under OS/2 and run the game in that DOS
- session. (See VMDISK in the Command Reference online docs for details.)
- Some games that require keydisks will only work this way.
-
- The following are the recommended base settings for running games under
- OS/2. If you have a game not listed in here, try these out and work from
- there to try to get it running.
-
- Dos Fullscreen: Check this option; Very few DOS games perform well in a
- window.
- DOS_BACKGROUND_EXECUTION: OFF
- (so it won't take CPU time when you switch away from it, and
- so you don't die while it's running in the background)
- DOS_HIGH: ON (more memory for those games that need it)
- DOS_RMSIZE: 640
- DPMI_MEMORY_LIMIT: 0 (most DOS games don't use DPMI memory) or
- DPMI_MEMORY_LIMIT: 16 (more and more recent game use an extender which uses DPMI)
- EMS_MEMORY_LIMIT: 1024 (most games that use more than 640k use EMS
- memory. If you're playing an earlier game, you might not need
- this. Note also, many games may require more than this. Check
- the box that it came in)
- HW_ROM_TO_RAM: ON (copies ROM BIOS to RAM--several people have
- said that this improves performance on their machines)
- HW_TIMER: ON (very important, especially for games using soundcards)
- IDLE_SECONDS: 10
- IDLE_SENSITIVITY: 100 (very important)
- KBD_ALTHOME_BYPASS: ON (although keep it off if you want to flip to
- windowed, such as to check walkthroughs, etc)
- VIDEO_FASTPASTE: ON (some people say this helps)
- VIDEO_RETRACE_EMULATION: OFF (leaving this on can cause some games
- to run far too fast, and other to run too slow)
- VIDEO_ROM_EMULATION: OFF
- XMS_MEMORY_LIMIT: 64 (needed for DOS=HIGH. If the game supports
- XMS memory, naturally you should raise this)
-
- For best performance close ALL windows and apps, especially other DOS
- apps, before you run the game. Leaving other apps open steals CPU time
- from the game, thus slowing it down. (Although it IS possible to do
- high speed downloads while playing games, I don't recommend it)
-
- Sometimes you just have to fiddle with the settings until it works
- well for you, which is why this list is put together.
-
- -------------------------------------------
-
- SOUND CARDS:
-
- Sound cards are probably one of the leading causes of games not
- working under OS/2. The following are a couple of suggestions to
- help, but it's unfortunately all to common for them to be the
- culprit.
-
- Soundblaster cards: Somebody at Creative Labs decided that IRQ 7 should
- be the default. If your computer has an LPT1: (it probably does),
- you need to change the IRQ. I recommend IRQ 5, although it may
- not be free depending on your configuration. Make sure you have
- the BLASTER environment variable set, otherwise sounds might be
- cut off funny. (I think more recently Creative Labs realized that
- IRQ 7 was a bad choice and switched the default to 5).
-
- Roland LAPC-1: the default IRQ2 and 330 base address work fine. IRQ 2 is
- automatically mapped to IRQ9 on 386 and 486 computers.
-
- Pro Audio Spectrun-16: Make sure your IRQ's are set to something that is
- not used. Avoid 7,3,4 (I don't know what these cards can be set
- to). IRQ 5,2, and 10 tend to be free. You can load the PAS16's
- mvsound.sys by opening the DOS settings box, and adding a line
- to the DOS_DEVICE bos, such as:
-
- c:\proaudio\mvsound.sys d:3 q:2
-
- The path and the optional parameters will vary of course.
-
- -----------------------------------------
-
- SPECIFIC GAMES:
-
- Start with the base settings that were listed above, making sure to
- set EMS, XMS, and/or DPMI memory to what is specified for the game
- you are running. The idea here is to list as many of the games
- people are running as possible. If you are running a game, or
- having problems with one, PLEASE mail me so it can be added to
- the list (gary.schrock@ssc.msu.edu).
-
- A seperate section at the end of the list has been added to detail
- CD-ROM games seperately. If the game you are looking for is a
- CD-ROM game, you might want to try looking there first.
-
- Please note: If a game is listed as 'runs fine,' then it was tested
- by either the original maintainer of the list or by me (I do my best
- to specify which this is). 'Reported to run fine' means that people on
- the net have said that it runs.
-
- Most of the checking here was probably done under os/2 2.x. I believe
- almost all games that worked under it also work under Warp. I will try
- to note games where the only information I have applies to Warp.
-
- ACES OF THE PACIFIC:
- -Several people have reported this game to run fine.
- -Also note, there is a patch you may need which increases
- the screen update speed, so if the update speed is slow
- on your system you might want to try to find it.
-
- ACES OVER EUROPE:
- -The following modification to the default games settings have been
- recommended:
- DPMI_MEMORY_LIMIT: DISABLED
- -Other than this change, the game is supposedly pretty easy to get
- running, but will not run if set to enabled, and hangs when set to auto.
-
- ADVENTURES OF WILLY BEAMISH:
- -Reported to run fine.
-
- AIR WARRIOR:
- -Make sure ou allocate enough DPMI memory (try at least 6, more if it
- still gives a memory error).
-
- ALADDIN:
- -A user reported having problems with the sound (it would periodically
- give something that sounded like a shotgun). I've also heard rumours
- that a lot of the Disney stuff has enough trouble running under Dos,
- let alone os/2.
-
- ALONE IN THE DARK:
- -Reported to run fine. Make sure you set DOS_UMB and HW_NOSOUND
- to off and HW_TIMER to on for the best sound production.
-
- ALPHABET BLOCKS:
- -Reported to run fine.
-
- ARCHON ULTRA:
- -I was unable to get this to run, but didn't spend much time on it.
- Anyone else try it?
-
- A-10 TANK KILLER:
- -Reported to run fine.
-
- ATLANTIS:
- -Reported to run fine.
-
- A-TRAIN:
- -Several people say they have been able to get the game to
- run in monocrome, with no sound. Nobody that I know of has
- gotten it to run in color.
- -Another user said that he used the Migrate Applications
- utility and was able to get music, sound, color all working
- fairly well.
-
- BARDS TALE:
- -Reported to run fine.
-
- BATTLE CHESS:
- -Reported to run fine.
-
- BIO-MENACE (Apogee):
- -Reported to run fine in a real DOS VDM.
- -Start this game with the /LATCHPEL command line switch to reduce
- jerky graphics.
- -The following changes to the default settings for a DOS VDM were
- supplied by a user:
- a. Turn DOS_BACKGROUND_EXECUTION Off.
- b. Turn DOS_HIGH On. (This may or may not already be set
- - double check.)
- c. Select DOS_STARTUP_DRIVE, and enter C:\VMB\DOS.IMG in the
- "Value" field.
- d. Turn DOS_UMB Off.
- e. Set DPMI_DOS_API to DISABLED.
- f. Set DPMI_MEMORY_LIMIT to Zero (0).
- g. Set DPMI_NETWORK_BUFF_SIZE to One (1).
- h. Set EMS_FRAME_LOCATION to NONE.
- i. Set EMS_HIGH_OS_MAP_REGION to Zero (0).
- j. Set EMS_MEMORY_LIMIT to Zero (0).
- k. Turn HW_ROM_TO_RAM Off.
- l. Turn HW_TIMER On.
- m. Set IDLE_SECONDS to 60.
- n. Set IDLE_SENSITIVITY to 100.
- o. Turn INT_DURING_IO Off.
- p. Turn KBD_BUFFER_EXTEND Off.
- q. Turn VIDEO_ONDEMAND_MEMORY Off.
- r. Turn VIDEO_RETRACE_EMULATION Off.
- s. Turn VIDEO_ROM_EMULATION Off.
- t. Turn VIDEO_SWITCH_NOTIFICATION Off.
- u. Turn VIDEO_8514_XGA_IOTRAP Off.
- u. Set XMS_MEMORY_LIMIT to 2048.
-
- BLAKE STONE:
- -Reported to work fine using the /noxms switch.
-
- BREACH 2:
- -One person has reported that he couldn't get the mouse to
- work, so he had to use the keyboard instead.
-
- CASTLE WOLFENSTEIN 3D:
- -This game can be real picky. Do not switch away from a
- session running this game, because it won't restore the
- screen right.
- -If you have a SoundBlaster and your sounds are getting cut
- off, check to make sure you are defining the BLASTER
- environment variable properly.
- -I was able to get the registered version to run fine, but
- the shareware one occaisionally would pause when I picked
- something up or got hit.
- -If you can't get the game to start up due to a conflict with LPT2,
- try starting the game with the /noss (undocumented parameter).
- (From Shawn Green, help@idsoftware.com)
-
- CHUCK YEAGER'S AIR COMBAT:
- -One user made the suggestion that when you are using the PC
- speaker for sound to start the game and allow it to go through
- the intro. Then do a test flight and hit a ^S to kill the sound.
- This stops the sound for future sessions. If you want digitized
- speech thereafter, you can turn it on during flights, but make
- sure you turn it off before finishing a mission.
-
- CIVILIZATION:
- -Get the most recent version of the game. I believe this is
- now version 5.
- -Always use fullscreen mode. (Tend to get divide by 0 errors
- if you try running it in a window)
- -Some people have had problems with running it in Adlib/Soundblaster
- where the game runs slow. A possible solution is to start the game
- in PC SPEAKER mode, quit, and run it again during the same DOS
- session with the Adlib/SoundBlaster Support enabled. This might
- fix that problem. (Note: I never had this problem with my
- SoundBlaster Pro)
- -A possible solution to the divide by 0 errors is to turn COM_HOLD
- to ON. I don't know that this works. Run it in fullscreen mode,
- that works, and windowed the game runs far too slow.
-
- CIVILIZATION FOR WINDOWS:
- -Runs fine in either full-screen or seamless mode. I recommend not
- running this version since it is very slow (nothing to do with OS/2
- though).
-
- COLONIZATION:
- -Reportedly locks up.
-
- COMMANCHE: MAXIMUM OVERKILL:
- -This game tries to go into a protected mode, and I believe they
- use the VCPI standard for that. As a result, it WILL NOT run.
- -There have been rumors that if the makers hear enough interest
- they will come out with a patch that will fix this (or a replacement
- executable, something along those lines).
-
- COMMANDER KEEN 3:
- -Reported to run fine.
-
- COMMANDER KEEN 4:
- -Reported to run fine, but you can't switch away from the session
- or the screen will get messed up.
-
- CONQUERED KINGDOMS:
- -One person said they couldn't get it to run because the mouse
- pointer gets lost. Anyone get this one to work?
-
- CONQUESTS OF THE LONGBOW:
- -Reported to run better with VIDEO_RETRACE_EMULATION set to ON.
-
- CURSE OF THE AZURE BONDS:
- -Runs fine. (original maintainer)
-
- DAGGER OF AMON RA:
- -Reported to run better with VIDEO_RETRACE_EMULATION set to on.
-
- DARK FORCES:
- -Create a dos full screen session with at least 8 or 12 megs of
- DPMI memory. Open the session, and then run it from the command
- line. (That makes two of these that won't start from the desktop,
- what's up with this?)
-
- DARKLANDS:
- -Runs fine. If the into runs jerky, you can try turning your
- VIDEO_RETRACE_EMULATION to ON (normally it should be set OFF
- for this game, so make sure once you've seen the intro you
- quit and change this setting back) Note: I thought the intro
- was slow whatever I did. I've never seen the game under DOS,
- so I don't know how it is normally.
- -Make sure you get the most recent version, which at this time
- is Version 7. I had problems running earlier versions.
-
- DARKSEED:
- -The copy protection wants to do something 'illegal' to the
- a: drive, and OS/2 catches it and stops it.
- -A couple of possible solutions:
- -There are a couple of cracks for this game, you could try
- one of these to see if it removes this check.
- -A user said he managed to get it to run by booting a real
- version of DOS under OS/2, but that the digitized sounds
- need to be switched off.
-
- DARK SUN:
- -Starting it from an object on the desktop appears to give an
- "unable to open window" error. This error reportedly goes
- away if you open the full screen dos session and start the
- program normally.
-
- DAY OF THE TENTACLE:
- -Reported to run fine.
-
- DESCENT:
- -Works great, including sound. Will also run in a window (although it
- is definitely slower there). If you switch from window to full-screen,
- the screen doesn't come up right, but hitting tap to bring up the map
- will fix it.
- -This game runs better for me under OS/2 than it does under Dos. I've
- got a system that's at the lower end of the playability realm for
- Descent.
-
- DINOSAUR ADVENTURE:
- -Reported to run fine.
-
- DINOSAUR DISCOVERY KIT:
- -Reported to run fine.
-
- DOOM:
- -Id includes a list of recommended settings for Doom under OS/2, so
- I'd recommend looking into using those. Some people have reported
- that Doom ran better with the default games settings.
- -Version 1.2 of Doom will not work with sound enabled. Do not try
- this because it could cause your system to lock up. A patch is
- supposedly in the works to fix this problem.
- -The most recent version I've tried is 1.1, which ran fine for me. Doom
- can be a very picky game, and you may have problems trying to get
- it to run even under Dos.
-
- DRACULA UNLEASHED:
- -Uses a proprietary memory manager. In other words, it doesn't work.
-
- DRAGON'S LAIR:
- -Has some problems with the sound and video getting out of sync. The
- following was recommended to try to reduce this:
- Create a Dos Session with memory allocated so that it's somewhat
- less than you have physically in the system. Run something that's
- memory intensive to make sure the swap file has been allocated for
- the memory. Then run the fine-tuning mechanism that comes with the
- game. Then run the game. You might be able to run the game in
- future sessions without going through all this hastle.
-
- DRAGON WARS:
- -Runs fine (original maintainer).
-
- DRAKKEN:
- -One user reports that this game runs, but it crashes often with
- a contact your IBM rep message. Note, this was probably under the
- BETA of OS/2 2.1, so it MAY be fixed. (Anyone know?)
-
- DUKE NUKEM II:
- -Reported to run fine.
-
- DUNE II:
- -Reported to run fine.
- -One user did have a problem where it would eventually hang after
- first losing the Soundblaster sound, and another user also said
- he couldn't get the digitized sounds working correctly either.
-
- EARTHSIEGE:
- -Works with digitized sound, but supposedly doesn't like to play music
- without giving errors. One suggestion was that if you don't have generic
- MIDI support, configure it to use general MIDI for the music. (Apparently
- you HAVE to have music setup in order to have sounds).
-
- ELDER SCROLLS: ARENA:
- -It'll supposedly work. At least, as well as it ever worked under Dos,
- which isn't exactly saying much. I always had problems when I casted
- a spell - it would crash at that point.
-
- ELF:
- -According to one user, there are problems with this game.
- -Wasn't that specific? Anyone know more?
-
- EL-FISH:
- -Works with a few quirks. Will not render (animate) fish in the
- background. Causes a DOS session crash after exiting (But you were
- closing the session anyways, so isn't too serious).
-
- ELFLAND (ver 1.1):
- -Reported to run fine, except you can't switch away from the
- game (traditional screen messed up problem).
-
- EMPIRE DELUXE FOR WINDOWS:
- -Reported to run fine.
-
- EPIC PINBALL:
- -I haven't gotten this to work acceptably for me, although several
- people apparently have. Here's the settings one of them sent me:
- AUDIO_ADAPTER_SHARING: REQUIRED
- DOS_FILES: 40
- DOS_UMB: OFF
- DPMI: AUTO, set at 4MB
- EMS: AUTO frame, set at 4MB
- HW_ROM_TO_RAM: ON
- IDLE_SENSITIVITY: 100
- INT_DURING_IO: ON
- XGA_IOTRAP: OFF
- VIDEO_FAST_PASTE: OFF
- VIDEO_RETRACE_EMULATION: OFF
- VIDEO_ROM_EMULATION: OFF
- VIDEO_SWITCH_NOTIFICATION: OFF
- XMS: 4MB, 32 handles
- -I've tried the above, and the sound still didn't work, and it was
- still too slow and too jerky to play. I do know that many people are
- getting it to run though.
- -I got an opportunity to try running it over break under dos and had the
- same problems with sound, so it appears the sound problem might not be
- OS/2 related. The slow moving board does appear to be related to OS/2.
-
- ERIC THE UNREADY:
- -The original maintainer of the list has this to say:
- This game crashed about a dozen times during play. OS/2
- reported several reasons for the crash, including trying to
- access a nonexistant FPU and trying to issue a command that's
- not supported by the 386 instruction set. I didn't try
- runnning it under a real copy of DOS booted in a VDM. I
- got the settings to a point where the last half of the game
- wend without a single crash; These settings were:
-
- COM_HOLD: ON
- DOS_HIGH: OFF
- DOS_UMB: OFF
- DPMI_MEMORY_LIMIT: 0
- EMS_MEMORY_LIMIT: 0
- HW_ROM_TO_RAM: ON
- HW_TIMER: ON
- IDLE_SECONDS: 30
- IDLE_SENSITIVITY: 100
- VIDEO_FASTPASTE: ON
- VIDEO_ONDEMAND_MEMORY: ON
- VIDEO_RETRACE_EMULATION: OFF
- VIDEO_SWITCH_NOTIFICATION: ON
- XMS_MEMORY_LIMIT: 0
-
- I ran the game in regular VGA mode. Crashing seemed
- to happen while music was changing themes.
- INT_DURING_IO seemed to have no effect. The music
- and digitized sounds & voices worked superbly under OS/2
- (except for the crashing).
-
- ETERNAM:
- -Reported to run fine.
-
- EYE OF THE BEHOLDER I:
- -Runs fine (original maintainer).
-
- EYE OF THE BEHOLDER II:
- -Reported to run fine.
-
- EYE OF THE BEHOLDER III:
- -Moving the IRQ on a SB card from 5/7 to 10 supposedly fixes a sound
- problem, although many games do not work with the IRQ set to 10.
- -I've been informed that the PAS cannot be set to IRQ 10, so this
- won't help those of you that have that card.
- -I've been told that the sound card problem is similar to what was
- occuring in the original release of doom, which was being cut off
- after a couple of minutes. This is a bug (feature?) of OS/2, which
- doesn't like the DMA being on for more than 2 minutes.
-
- F15:
- -One user said that the key disk protection caused OS/2 to
- generate an illegal instruction. Booting real DOS in a VDM
- didn't help.
-
- F15 STRIKE EAGLE 3:
- -Reported to run fine by several people (DOS_UMB to OFF, and
- give the game at least 64k XMS and several MB EMS).
-
- F17:
- -Reported to run fine.
-
- FALCON 3.0:
- -First step is to make sure you have the latest revision level.
- I believe this is level 'D'.
- -There have been several reports of a sound error when it tries
- to read sound.bnk (I had this error). The solution is supposedly
- to delete sound.bnk, then go into the CONFIG screen and reenable
- the sound. This will produce sound, but the voice you hear will be
- messed up. One person believes this to be an HPFS problem, as when
- he installed on a FAT partition the problem wasn't there, but when
- he moved it to an HPFS partition the problem occurred.
- -I never managed to get the game to work (I gave up). I had the
- sound.bnk problem, but the above solution did not work for me.
-
- FORGOTTEN REALMS UNLIMITED ADVENTURES (SSI):
- -If running with a SB type card, it runs for a while and then locks
- up. Turning off sound is supposed to fix this.
-
- FORMULA 1 GP:
- -Works, but if you add the ftp'able upgrade to add head-to-head modem
- support you can't do head-to-head. It supposedly won't access the
- modem under OS/2.
-
- FPS FOOTBALL:
- -Reported to run, but was a little jerky. This might be fixable
- by fiddling with the settings.
-
- FPS FOOTBALL PRO:
- -Hangs or bizzarre crashes when using the Soundblaster. Select Adlib
- sound by using the -A option to get by this.
-
- FRONTIER: ELITE II:
- -Reported to run fine.
- -I ran this once, and it ran, but I didn't play it long enough to be sure
- myself.
-
- FUN SCHOOL TEDDY:
- -Reported to get randomly occuring horizontal bars.
-
- GABRIEL KNIGHT: (SIERRA)
- -Reported not to run at all.
-
- GALACTIX:
- -Reported to run fine, though the person said his joystick (a Gravis
- Gamepad hooked to a Soundblaster Pro port) tended to lose sync and
- would drift.
-
- GLOBAL DILEMMA:
- -One user reported the following:
- "Well, here's one for the 'better DOS than DOS department: I just
- noticed that 'Global Dilemma', which ran just fine on my Compaq 386,
- won't run on my new 486; the AMI Bios doesn't seem to like the way
- the game addresses the keyboard. That's under real DOS-5. In a DOS
- task under OS/2 it runs just fine."
-
- GOBLINS 2:
- -Whenever the game tries to play digitized sounds the system crawls and
- the sound gets distorted.
-
- GUNSHIP 2000:
- -Reported to run fine, although one use said that it would not install
- onto an HPFS drive. The solution is to install onto a FAT drive and
- copy the files to the HPFS drive.
-
- HARDBALL 4:
- -Reported to run fine except for sound, which is screwed up.
-
- HARPOON GOLD:
- -Reported to run fine.
-
- HERETIC:
- -Everything except the sound works (the usual ID software problem).
-
- HONG KONG MAHJONG:
- -One person said it hangs at the opponent selection screen, but he
- found away around the hang, but didn't report how.
-
- HOYLE'S BOOK OF GAMES VOL 3:
- -Reported to run better with VIDEO_RETRACE_EMULATION set to ON.
-
- HUMANS:
- -Runs fine.
-
- THE INCREDIBLE MACHINE (SIERRA):
- -Reported to run fine by a couple of different people.
-
- INDIANA JONES (FATE OF ATLANTIS):
- -Reported to run fine by several people.
-
- INDYCAR RACING:
- -Use DPMI memory
- -Problems with digitized sounds have been reported
-
- INDY 500:
- -Reported to run fine.
-
- IRON HELIX:
- -Supposedly will give a GPF when you scan for DNA. This problem might
- not be related to OS/2, so you can give the program a shot.
-
- JACK NICKLAUS SIGNATURE GOLF:
- -One user reported it runs until his sinks the ball on the first hole,
- at which point the entire machine freezes.
- -Another user responded that the game works fine for him with the
- sounds turned off.
-
- JET FIGHTER II:
- -This game is extremely ill-behaved. Apparently there are a couple
- of versions of this, one of which can run under memory managers.
- You'd need this one to have any chance. Here's the suggestions
- one user made:
- 1) JF2 uses all the video memory (A000-B7FF). Exclude all of it.
- 2) Disable video retrace and video emulation in DOS settings
- notebook.
- 3) Disable DPMI, XMS, EMS memory allocation. This will speed things
- up.
- 4) If you have a DX2-66, you must start the game in non-turbo mode
- to load.
-
- JILL OF THE JUNGLE:
- -Runs fine (original maintainer).
-
- JOURNEYMAN PROJECT:
- -Reported to run fine in a Win-OS/2 session.
- -The user who reported this said that he had to hack the installation
- program because it kept crashing.
-
- KING'S QUEST IV:
- -Reported to run fine.
-
- KING'S QUEST V:
- -Runs fine (original maintainer).
-
- KNIGHTS OF LEGEND:
- -Runs fine (original maintainer).
-
- LANDS OF LORE:
- -Moving the IRQ setting from 5/7 to 10 supposedly fixes a sound
- problem. The problem here is that many games don't work properly
- with an IRQ of 10.
- -I've been told by another user that he was able to get the sound
- to run fine even on normal IRQ's, but that you have to adjust the
- sound levels to max volume with one of the mixer tools for MMPM to
- be able to hear it (apparently plays very quietly).
-
- LEGENDS OF VALOUR:
- -Reported to run fine, although text scrolling is a little fast.
- -I've run this fine.
-
- LEISURE SUIT LARRY 3:
- -Reported to run fine.
-
- LEMMINGS (also see Lemmings 2):
- -It is important to have this game configured with HW_TIMER=ON,
- VIDEO_RETRACE_EMULATION=OFF, and to have it configured to run in
- a full screen session. You may have to install the game under
- plain DOS if you get a protection violation under OS/2 during
- installation.
- -One user reported that Lemmings wouldn't run except in a "Specific
- DOS" session, so give that a try if you have problems. Also, if
- performance suffers, or if you have flickering problems, try NOT
- running the game in "High Performance PC" mode.
-
- LEMMINGS 2:
- -This game uses a copy protection that does something that OS/2
- prevents. A possibility around this is to find a crack that
- removes the check (although I couldn't even get it to install).
- -One person said that they had geoworks installed in a DOS box
- with the patches from ftp-os2. He then installed Lemmings 2
- from the geoworks session and it worked.
- -Yet another person installed an ran Lemmings 2 by creating a
- VM boot image out of the install disk. You still have to leave
- the diskette in the machine, but only until the program starts up.
- Supposedly also works in a window this way.
-
- LINKS:
- -One user posted this:
- I have adjusted my Links settings and think that I have the best
- solution for running LINKS under OS/2. First, Migrate it. Next,
- instead of executing the file LINKS.BAT, use the SETTINGS to have
- it run GOLF.EXE with no parameters. As soon as the program starts,
- select SYSTEM and turn off ALL sounds. This last step will alleviate
- the slow down immediately after the swing as Links tries to create
- the sound even if HW_NO_SOUND is turned off. I also have
- HW_NO_SOUND set to ON and MOUSE_EXCLUSIVE_ACCESS turned ON. This
- seems to have the game working quite well for me in full screen mode
- -Someone else said it works fine for them in full screen mode with
- full sounds without having to do all of the above.
-
- LINKS 386 PRO:
- -You need the update for Links386 if you are running earlier than
- version 1.08 (I think that's the one). The current version is
- at least 1.11. If you need it, call Access or look on internet.
- LINKS110.ZIP (version 1.10) is available from wuarchive.wustl.edu
- in /mirrors/msdos-games/Patches.
- -You need to set the DPMI_MEMORY_LIMIT high (8 megs should work)
- -With this patch, the game ran for me, but I couldn't get it to
- let me use my SBPro. After some checking, it appears there might
- be a bug with the way Dos boxes handle DPMI memory. Another user
- got the 1.11 patch and had it work after that. I tried 1.11 and
- it didn't work for me.
- -I might not have had the environment variable set in the dos box
- to tell it the settings for my sound card. One user reported that this
- might fix the problem (haven't dragged out my copy of the game to
- give it a shot).
-
- LION KING:
- -Install it under native Windows. Pray that you don't have problems with
- it there. If you get that to work, it might work under Warp.
-
- LOST ADMIRAL:
- -One person noted that this game will lose the mouse pointer under
- OS/2.
-
- MEGA RACE:
- -Reported to work fine.
-
- MAGIC CANDLE I:
- -Runs fine (original maintainer).
-
- MAGIC CANDLE II:
- -Reported to run fine, but you can't switch away and come back.
-
- MARTIAN DREAMS:
- -Reported to run fine.
-
- MASTER OF MAGIC:
- -Reported to run fine.
- -Make sure BLASTER is defined (if you're using a SB type).
- -Allocate at least 2700K EMS.
-
- MASTER OF ORION:
- -Runs fine.
- -A user reported that on some system configurations that the game will not
- run at all, or that switching away and back will cause the game to lock up
- at the next mouse or keypress.
-
- MECHWAR 1.12 (Shareware game):
- -Must be run Full Screen
-
- MIGHT AND MAGIC II:
- -Runs fine. If you have problems with the key disk being recognized,
- boot up real DOS in a VDM.
-
- MIGHT AND MAGIC III:
- -Runs fine, with the exception that the digitized speach at the
- beginning and end of the game will not work with a SB.
- -Also noted is that it runs faster on an HPFS drive than a FAT drive
- under DOS.
-
- MIGHT AND MAGIC IV:
- -Runs fine. (even the speech that I've found)
- -This refers to both Clouds and Darkside.
-
- MIXED-UP MOTHER GOOSE:
- -Reported to run fine with regular settings.
-
- MONKEY ISLAND II:
- -Reported to run fine.
- -You need to get updated *.IMS drivers. The ones that came
- with the game for the SB supposedly didn't work.
-
- MORTAL KOMBAT:
- -Set the DPMI memory relatively high (8 is probably good).
- -The user who reported this one says that he couldn't get digitized
- sounds to work.
- -Switching away from this one will probably hang the program.
-
- NHL HOCKEY (Electronic Arts):
- -Reported to work fine except for digitized sounds/speech not
- functioning.
-
- NOVA 9:
- -Reported to run fine.
-
- OUT OF THIS WORLD:
- -Reported to run, note: HW_TIMER needs to be set to OFF,
- EMS_MEM_LIMIT should be 0. This can be very slow with sound,
- so you might need to turn sound off.
-
- PACIFIC WAR:
- -Reported to run fine.
-
- PANZER GENERAL:
- -Reported to work fine by some, won't work by others (no settings were
- supported, the implication I've gotten is that they're using normal
- settings.
-
- PATRIOT:
- -Reported to run fine.
-
- PERFECT GENERAL:
- -Some people have had problems with it losing the mouse pointer,
- but others haven't.
-
- PINBALL DREAMS:
- -Reported to run fine.
-
- PINBALL FANTASY:
- -Reported to run, but slow and sound is distorted.
- (sounds like the problem I was having with epic pinball/silverball)
- -Recently people have been reporting this as not working. I have yet
- to see someone actually post settings that had it work, so maybe it
- doesn't.
-
- PIRATE GOLD:
- -Reported to run fine.
-
- POOL OF RADIANCE:
- -Runs fine (original maintainer).
-
- PRINCE OF PERSIA:
- -Reported to run fine.
-
- PRIVATEER:
- -Origin is up to their usual tricks. This one uses a proprietary
- memory manager, so it doesn't run OS/2.
-
- QIX:
- -One user reported problems with it, but gave no specifics.
-
- RAILROAD TYCOON DELUXE:
- -Reported to crash sometimes when saving.
- -I've also heard that this one runs too fast one some systems.
-
- READY SET READ:
- -Reported to run fine.
-
- RED BARON:
- -Reported to run fine, with the following notes:
- -Sound options may need to be set to Adlib if you run have
- a SB type card. Otherwise it could lock up.
- -Won't run in a window.
-
- RED STORM RISING:
- -Reported to generate a SYS3176 error, which is an illegal instruction
- error.
-
- RETURN TO ZORK:
- -Activision recommends that you do not run this game under OS/2.
- -They also have made available a list of settings they have been
- told work:
- DPMI_MEMORY_LIMIT: 0
- HW_TIMER: ON
- IDLE_SECONDS: 0 (These two seem odd to me)
- IDLE_SENSITIVITY: 75
- INT_DURING_IO: ON
- VIDEO_RETRACE_EMULATION: OFF
- XMS_MEMORY_LIMIT: 4096
- -Some sound cards tend to cause problems with running this, while others
- don't. I don't have a list one way or the other.
-
- RINGWORLD:
- -Reported to run fine.
-
- SCORCHED EARTH:
- -Runs fine, although if you switch away and back, you need to have
- it redraw the screen. Also, it ran kinda fast on my machine.
-
- SECRET OF THE SILVER BLADES:
- -Runs fine (original maintainer).
-
- SECRET WEAPONS OF THE LUFTWAFFE:
- -Reported to run fine.
-
- SENSIBLE SOCCER:
- -Reported to run fine.
-
- SHADOWCASTER:
- -The game crashes occassionally. The DPMI memory limit needs to be
- set to something higher than 2, but I don't know what.
-
- SHANGHAI II: DRAGON'S EYE:
- -Reported to run fine.
-
- SIEGE:
- -Reported to run fine.
-
- SILVERBALL (and EPIC PINBALL):
- -A user contributed the following change to allow this to work
- with a SB16 (he had the MMOS2 stuff installed):
- change the following line in the config.sys:
- DEVICE=C:\MMOS2\SB16D2.SYS 1 1 5 5 220 8 /N:SBAud1$ to
- DEVICE=C:\MMOS2\SB16D2.SYS 1 1 5 5 220 128 /N:SBAud1$
- Note that the values that didn't change are related to your
- cards settings (IRQ, address, DMA), and may be different on your
- machine. This person also says that the Fantasy board also
- ran on his system with these settings. Unfortunately, sound
- was still messed up, but apparently is not an OS/2 problem.
- -I haven't talked to anyone who has gotten the Fantasy board to
- work. It locks the session up when you try to play it.
- -I haven't gotten this to work acceptably for me, although several
- people apparently have. Here's the settings one of them sent me:
- AUDIO_ADAPTER_SHARING: REQUIRED
- DOS_FILES: 40
- DOS_UMB: OFF
- DPMI: AUTO, set at 4MB
- EMS: AUTO frame, set at 4MB
- HW_ROM_TO_RAM: ON
- IDLE_SENSITIVITY: 100
- INT_DURING_IO: ON
- XGA_IOTRAP: OFF
- VIDEO_FAST_PASTE: OFF
- VIDEO_RETRACE_EMULATION: OFF
- VIDEO_ROM_EMULATION: OFF
- VIDEO_SWITCH_NOTIFICATION: OFF
- XMS: 4MB, 32 handles
- -I've long since stopped playing this game, but have discovered one
- thing while home on break. Apparently the static that I was getting
- with the sound is not due to OS/2, but due to Epic Pinball/Silverball.
-
- SIMCITY:
- -Reported to run fine; For use in a window, turn
- MOUSE_EXCLUSIVE_ACCESS to ON.
-
- SIMCITY 2000:
- -Contrary to many reports, this DOES run under OS/2 according to their
- tech support.
- -Read the readme file to see if there's anything specific about your setup.
- -Set XMS_MEMORY_LIMIT to 5000KB
- Set MOUSE_EXCLUSIVE_ACCESS to ON
- -to run, type: SC2000 NO_MEM_CHK NO_INTRO
-
- SIMEARTH:
- -Reported to run fine.
-
- SIM-LIFE:
- -Reported to run fine.
-
- SIMHEALTH:
- -Reportedly generates and exception error if you touch the keyboard.
-
- SOLAR WINDS:
- -One user reported that he couldn't get it to run, although he wasn't
- sure if it was an OS/2 specific problem.
-
- SOLITAIRE'S JOURNEY:
- -One user reported that the mouse cursor behaved funny. It would
- leave black blocks or extra mouse cursor images.
- -There is supposed to be a fix that brings the program version up
- to 1.03. The fix addressed mouse incompatibility problems, and
- apparently this fixes the above problem.
-
- SPACE HULK:
- -Reported to run fine.
-
- SPACE QUEST 4 & 5:
- -Runs fine, although digitized sounds get messed up.
- -There's a fix for 4 with OS/2, but I don't know what it does,
- I've never tried it.
-
- SPEAR OF DESTINY:
- -I got it to work fine. Make sure you have VERTICAL_RETRACE_EMULATION
- set to OFF or else it hangs.
-
- SPECTRE:
- -Reported to run fine.
-
- SPELLCASTING 101 and 201:
- -Reported to run fine.
-
- STAR CONTROL:
- -Reported to run fine.
-
- STAR CONTROL 2:
- -There were a few bugs with the original versions that crashed dos,
- so make sure you have a more recent version. I don't know of any
- updates available.
- -The copy protection would crash the system on me. My solution was
- to run the TSR crack.
- -Also, the only way I was ever able to get this to run was with the
- /s:silent parameter when you run the game.
-
- STAR TREK: 25TH ANNIVERSARY:
- -Reported to run fine.
-
- STAR TREK: JUDGEMENT RIGHTS:
- -Reported to run fine.
-
- STELLAR 7:
- -Reported to run fine, although you might not be able to use a
- Soundblaster. Rumor has it that Stellar 7 is hard coded to use
- IRQ 7, which conflicts with LPT1.
- -Dynamix says that the game supports IRQ 3 or 7 (which conflict with
- LPT1 and COM2).
-
- STRIKE COMMANDER: (Origin)
- -Origins screwey memory manager. Will not run under OS/2 as a result.
-
- STTNG Interactive Technical Manual:
- -Won't run.
-
- STUNT ISLAND:
- -Several people have said that this program crashes, although
- one user says that he has played the game a lot without any
- crashes.
-
- STUNTS (Broderbund):
- -Reported to run fine full screen and windowed.
-
- SUPER JEOPARDY:
- -One user reported problems with the timer. He set the clock for
- 20 minute rounds but they only lasted 5 minutes.
-
- SVGA AIR WARRIOR:
- -Set the DPMI memory up to 4 or 6. Uses the DOS4GW extender, and
- apparently this extender causes really jittery joystick control under
- OS/2.
-
- TASK FORCE 1942:
- -Reported to run fine.
-
- TERMINATOR 2029:
- -Bethesda Softworks says it will not run under OS/2.
- -Another user reported:
- Use default settings for the programs, with the following changes:
- DOS FULL SCREEN
- DOS_HIGH: ON
- DOS_UMB: ON
- INT_DURING_IO: ON
- VIDEO_8514A_VGA_IOTRAP: OFF
- XMS_MEMORY_LIMIT: 64
- -Starting with the default games settings was reported to provide erratic
- devices.
-
- TEST DRIVE 3:
- -Reported to run fine.
-
- TIE FIGHTER:
- -Some people have said that it runs without sound, but that enabling
- it will cause it to crash after a short period of time. Others have
- the sound working. Appears to be a sound card dependancy again.
-
- TRISTAN PINBALL:
- -One user said that when he tries to run this game it randomly crashes,
- sometimes to the point of rebooting.
- -Another user reported running it with the standard games settings worked
- fine.
-
- TUNNELS AND TROLLS:
- -Runs fine (original maintainer).
-
- ULTIMAS 4 and 5:
- -If you have problems with keydisks not being recognized, boot a real
- copy of DOS in a VDM.
-
- ULTIMA 6:
- -Runs fine (original maintainer).
-
- ULTIMA 7:
- -Won't run. It uses it's own memory manager.
-
- ULTIMA 8:
- -Origin finally moved away from their funny memory manager, but they
- say that the game will not run under any multi-tasking system.
-
- ULTIMA UNDERWORLD:
- -Will not run in a window.
- -The digitized speech in the intro won't work reliably. If you want
- to see it, configure the game for no sound, read the intro, change it
- back to play the game.
- -If you can't get it to run, try this:
- 1) Set the game to start minimized with background execution OFF.
- Start the game and WAIT until all disk activity stops (10-15
- secs or so?). Then switch back to the game.
- 2) Set the game to start in a windowed DOS session. The game will
- look garbled, but wait until you see the blue title screen come
- up. Then switch to full screen with ALT-HOME. If the keyboard
- doesn't respond after this, tap the ALT key to unstick it.
-
- ULTIMA UNDERWORLD II:
- -See Ultima Underworld if you have problems starting/running this.
- -The sound will only run for 5-30 seconds before stopping. Going into
- the sound option in the game and turning them off and on again will
- cause them to come on for a while again, but they won't last.
-
- UNDER A KILLING MOON:
- -Won't run. IBM and the company that makes it both apparently know
- about it and it's supposedly being worked on.
-
- V FOR VICTORY:
- -Reported to run fine.
-
- VELIKIYE LUKI:
- -Reported to run fine by a couple of people, while another person has
- said that it generates an illegal instruction error.
-
- WARCRAFT:
- -Reported to run fine by some with the standard dos settings, although
- some people have also reported that it crashes after going through
- the demo.
-
- WAYNE GRETZKY HOCKEY 3:
- -Will not run. (I seem to recall this one being in the manual for
- OS/2, or the readme for the beta service pack).
-
- WELLTRISS:
- -Reported to run fine in a full screen session.
-
- WHEEL OF FORTUNE:
- -Reported to run fine.
-
- WING COMMANDER I-II:
- -Supposed to run fine, including the speech pack.
- -Sometimes during battle the digitized voices might "stick", try
- hitting the ESC key.
-
- WING COMMANDER ACADEMY:
- -Reported to run fine, although it seems to crash more often than under
- DOS.
-
- WINTREK (for Windows):
- -One user reported that this game doesn't work under Win-OS2 because
- it requires Win 3.1. Anyone try this with OS/2 2.1?
-
- WIZARDRY 7:
- -Runs fine except the digitized sounds don't work.
- -Sir-Tech was supposedly working on this problem, and was supposed to
- send out information to people who were put on a mailing list by
- calling them. Anyone hear anything about it? Give Sir-Tech a call
- at 315-393-6644 (9-5PM EST) if you want to find out about it.
-
- WOLF3D:
- -Listed under "Castle Wolfenstein."
-
- WONDERLAND:
- -Runs fine (original maintainer).
-
- WORLD CIRCUIT v1.05 with modem update:
- -Reported to run fine, but you can't use modem play. Reported to
- generate an invalid 386 instruction if you try.
-
- WORLD WRESTLING FEDERATION:
- -According to one user there were problems with this game.
-
- X-COM:
- -Reportedly works at least without sound.
-
- X-WING:
- -Runs fine.
- -Some reports of problems with digitized sounds
-
- -----------------------------------------------------------------
- CD-ROM GAMES:
-
- CYBERIA:
- -Has problems with loading stuff from the CDROM, causing the sound and
- images to jump.
-
- FATTY BEAR'S BIRTHDAY SURPRISE (CDROM):
- -DPMI_MEMORY_LIMIT to 4
- IDLE_SECONDS to 0
- -Reported to run fine.
-
- GUNSHIP 2000 (CD-ROM):
- -Use default settings for the programs, with the following changes:
- DOS FULL SCREEN
- DOS_HIGH: ON
- DOS_UMB: ON
- INT_DURING_IO: ON
- VIDEO_8514A_XGA_IOTRAP: OFF
- XMS_MEMORY_LIMIT: 64
- -Starting with the default games settings was reported to provide erratic
- devices.
-
- KINGS QUEST 7:
- -Reportedly works fine under Warp. Will ONLY work under Warp, since it
- uses Win32S.
-
- IRON HELIX (CD-ROM):
- -Reported to run fine.
-
- LITTLE BIG ADVENTURE:
- -Dies after displaying the DOS4GW message. (The demo supposedly worked).
-
- MANTIS XF5700 (CD-ROM):
- -Use default settings for the programs, with the following changes:
- DOS FULL SCREEN
- DOS_HIGH: ON
- DOS_UMB: ON
- INT_DURING_IO: ON
- VIDEO_8514A_XGA_IOTRAP: OFF
- XMS_MEMORY_LIMIT: 64
- -Starting with the default games settings was reported to provide erratic
- devices.
-
- MYST:
- -Ok, some people have supposedly been getting this to work by doing the
- following (at least under Warp):
- Install QuickTime for windows 2.0 and allow it to remove all old
- Quicktime files (do this under native windows). Install Myst under
- Warp. Replace TIMER.DRV in \windows\system with TIMER.DRV from os/2 2.11
- (good luck finding that). Make sure the session is running in enhanced
- mode. Change the system.ini file. In the [timer.drv] section, add
- TimerMax286Res=20 and TimerMax386Res=20. Raise the DPMI limit to
- something like 16 megs.
-
- OUTPOST:
- -Some people are getting it to work, some not.
-
- PANZER GENERAL:
- -Reported to work fine, but see the non-cd section for further info.
-
- PGA TOUR 486 GOLF:
- -Someone reported that they couldn't get it to work with sound, but
- didn't actually say that it worked without sound.
-
- PUTT-PUTT GOES TO THE MOON (CDROM):
- -DPMI_MEMORY_LIMIT to 4
- IDLE_SECONDS to 0
- -Reported to run fine.
-
- REBAL ASSAULT: (CDROM)
- -The following settings have been suggested to run this:
- DOS_UMB=OFF
- DPMI_DOS_API=ENABLED
- DPMI_MEMORY_LIMIT=6
- DPMI_NETWORK_BUFFERSIZE=10
- EMS_FRAME_LOCATION=NONE
- EMS_LOW_OS_MAP_REGION=0
- EMS_MEMORY_LIMIT=0
- HW_TIMER=ON
- INT_DURING_IO=ON
- VIDEO_*=OFF/NONE
- XMS_MEMORY_LIMIT=4500
- -Also try increasing the default size of your swapfile.
-
- 7TH GUEST:
- -Rumor has it that to get digitized speech you need to set the SB to
- IRQ 10. Note, this setting may cause problems with other games.
- -I've seen conflicting reports on whether this runs or not, although
- it's also rumored that the place that wrote it used OS/2 on their
- development machines.
-
- SHERLOCK HOLMES (CD GAME):
- -won't run under OS/2. Uses a funny memory manager.
-
- STELLAR 7 (CD-ROM):
- -Use default settings for the programs, with the following changes:
- DOS FULL SCREEN
- DOS_HIGH: ON
- DOS_UMB: ON
- INT_DURING_IO: ON
- VIDEO_8514A_XGA_IOTRAP: OFF
- XMS_MEMORY_LIMIT: 64
- -Starting with the default games settings was reported to provide erratic
- devices.
-
- SYSTEM SHOCK:
- -Reportedly works fine, except if you change the resolution away from the
- default, and then move the mouse, the session will crash.
-
- WING COMMANDER:
- -Reported to run, but with no sound.
-
- WING COMMANDER III:
- -The official story from Origin is that it probably doesn't work, but most
- people seem to be getting it to work without too much trouble. Make sure
- you allocate a fair amount of DPMI memory.
- -An interesting side point: Some of the "off-brand" processors (such as
- Cyrix) have problems running this under Dos. The problems often seem
- to go away when run under OS/2.
- -You also might want to try adding the /I parameter to your cdrom driver
- if it's supported. Performance tends to be better. The other solution
- is go out and get a SCSI cdrom that's not running off a sound card.
-
- X-WING COLLECTORS CD:
- -You have to set by hand the values that are in the migration database
- of warp for the non-cd version. Supposedly works fine if you do that.
-