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-
- ------------------------------------------------------------
- OS2.GAMES May 19, 1993 Version 2.0a
- ------------------------------------------------------------
-
- This file provides guidelines for running various games under OS/2.
- The info here has been gathered from postings to the net and from my
- own experiences. Much of the information here is incomplete, so if
- anyone spots an error, or if anyone has a solution for a particular
- problem, please email me and I will update this file.
-
- ---------------------------------------
-
- GENERAL TIPS (READ THIS FIRST!):
-
- Read the README file in your OS/2 root directory. It has tips for
- running specific DOS and Windows apps under OS/2.
-
- Read the comp.sys.ibm.pc.games FAQ. This is very important since it
- will tell you about possible problems when running the game even under
- plain DOS. If you can't find a copy of the FAQ in comp.sys.ibm.pc.games,
- email Chris Warren, the keeper of the FAQ, at warren@apple.com for a
- copy.
-
- If you have trouble installing the game under OS/2 and you are trying
- to install the game on an FAT drive, boot up plain DOS (via dual boot
- or the Boot Manager) and install it there. Sometimes a game (or other
- apps) won't install for some reason under OS/2, but once installed
- they'll work fine under OS/2.
-
- If you experience strange anomalies or incompatibilities of any kind
- (especially with older games), try booting a real copy of DOS from
- a floppy inside a VDM running under OS/2 and run the game in that
- DOS session. (See VMDISK in the Command Reference online docs for
- details.) Some games that require keydisks will only work this way.
-
- In order to achieve maximum performance and speed, especially for graphics
- intensive games such as flight simulators, try the following settings:
-
- DOS Fullscreen: check this option; best performance can always be
- achieved by running the game in a full screen DOS session.
- DOS_BACKGROUND_EXECUTION: OFF
- (so it won't take CPU time when you switch away from it)
- DOS_HIGH: ON (more memory for those that need it)
- DOS_RMSIZE: 640
- DPMI_MEMORY_LIMIT: 0 (most DOS games don't use DPMI memory)
- EMS_MEMORY_LIMIT: 1024 (this is EXPANDED memory. If a game
- uses more than 1024k, use a higher number; if the game uses no
- EMS, such as Ultimas 4-5 and most of the earlier EGA games
- [SSI games, Tunnels and Trolls, Might and Magic II, Dragon
- Wars, Magic Candle I, Knights of Legend, etc.] set EMS to 0)
- HW_ROM_TO_RAM: ON (copies ROM BIOS to RAM--several people
- have said this boosts performance on their machines)
- HW_TIMER: ON (this is important, especially for those games that
- use soundboards. However, one user noted that when this setting
- is set to ON it causes many games that send sound directly to the
- SB to crash the entire system. I have not experienced this myself.)
- IDLE_SECONDS: 10
- IDLE_SENSITIVITY: 100 (this is important)
- KBD_ALTHOME_BYPASS: ON (this prevents the DOS session from
- being shrunk to a window via ALT-HOME; keep it on OFF if you
- want to run your game in a window)
- VIDEO_FASTPASTE: ON (reported by some to boost performance)
- VIDEO_RETRACE_EMULATION: OFF (important for fast graphics,
- though you may have to experiment with this one)
- VIDEO_ROM_EMULATION: OFF
- XMS_MEMORY_LIMIT: 64 (this is EXTENDED memory; when you have
- DOS_HIGH=ON, DOS can use this 64k which will help give you more
- base memory)
-
- For best performance close ALL windows and apps (especially DOS apps) before
- you run the game so that the game can get as much of the CPU as
- possible.
-
- Trying to find the right combination of DOS parameters for finicky
- games is sometimes a matter of experimentation.
-
- -----------------------------------------
-
- SOUND CARDS:
-
- Soundblaster: make sure that you don't have your Soundblaster set for IRQ7.
- OS/2 uses IRQ7 (which is LPT1) to print, even though DOS doesn't, so
- under OS/2 you need to change the default IRQ for your SB from 7 to
- 5 (or to some other available IRQ).
-
- Roland LAPC-1: the default IRQ2 and 330 address work fine. IRQ2 is
- automatically mapped to IRQ9 on 386 and 486 boards.
-
- PRO AUDIO SPECTRUM-16: be sure to set the IRQ's to something other
- than 7. See the note under Soundblaster above. You can load
- the PAS16's mvsound.sys by opening the DOS games program
- object icon, going into its DOS settings, and entering a line
- similar to the following in the DOS_DEVICE box:
-
- c:\proaudio\mvsound.sys d:3 q:2
-
- The path and the optional parameters will vary of course.
-
- ------------------------------------------
-
- SPECIFIC GAMES:
-
- Use the settings detailed above for the following games, varying EMS
- as needed. Exceptions to the above settings are noted where applicable.
- I have decided to include all the games that were mentioned on the net
- by OS/2 users--even if there were no problems reported--to allow those
- who are thinking about buying a game to know how it runs. A complete
- list will also let people post or email additional hints when they see
- their game listed.
-
- [NOTE: "runs fine" means I've tested the game myself. "Reported to
- run fine" means that the game was mentioned on the net as being
- compatible with OS/2.]
-
-
- ACES OF THE PACIFIC:
-
- --reported to run fine by a couple different people.
- --one person made the following note:
- There's a patch out which increases screen update considerably.
- Without the patch, AotP is slightly slow on a 386/40, with the patch
- it is OK.
-
-
- ALONE IN THE DARK:
-
- --reported to run fine. Be sure to set DOS_UMB and HW_NOSOUND to off
- and HW_TIMER to on for best sound production.
-
-
- ATLANTIS:
-
- --reported to run fine.
-
-
- A-TRAIN:
-
- --two people reported having to run the game in monochrome mode because
- if you try to run it in color it displays in a horrible monochrome
- mode anyway; and although the game was playable there was no sound.
-
- Anybody got it to run in color?
-
-
- BATTLE CHESS:
-
- --reported to run fine.
-
-
- BREACH 2:
-
- --one user reported that he couldn't get the mouse to work, so
- he had to use the keyboard instead under OS/2.
-
-
- CASTLE WOLFENSTEIN [WOLF3D]:
-
- --this is one of the most finnicky games, and may require some
- experimentation to make it run well. According to net reports,
- this game uses a special split-screen mode of the video card,
- and thus its behavior tends to rely on a person's hardware
- peculiarities more than OS/2 itself. I find that I can run this
- game fine, but if I switch away from the game and then switch back
- to it the bottom portion of the screen will no longer display
- the statistics for my character.
- --sometimes the special effects sounds for this game (shots, doors
- opening, people talking, etc.) will get lost after a brief
- period of time. If this happens, create a batch file (wolf3d.bat)
- and have your program object point to the batch file. In the
- batch file put the following two lines:
- SET BLASTER=A220 I5 D1
- WOLF3D.EXE
- The first line tells the wolf3d.exe program which address you
- are using, which IRQ you are using (in this case it's IRQ5),
- and which DMA you are using (in this case DMA1). That should
- solve the loss of special effects sounds. SB-Pro owners should
- add T2 or T3 to the end of the first line (check your docs for
- details).
- --if you have further problems, set XMS memory to 64k.
-
-
- CHUCK YEAGER'S AIR COMBAT:
-
- --one user made the following suggestion when using the PC speaker
- for sound: Start up the game and allow it to go through the
- intro (even though the sound will just crackle). Then after
- the intro, do a test flight and do a ^S to kill the sound.
- This will kill the sound for future sessions. If you want
- digitized speech thereafter you can turn it on during flights
- BUT be sure to turn off the sound before you finish a mission.
-
-
- CIVILIZATION (Microprose):
-
- --Make sure you have the updated version. It will have the "rename" button
- on the city screen. This version performs much better under OS/2.
- If you don't have this version, you can download an update from the
- Microprose forum on CompuServe.
- --Always use fullscreen mode, and when the program starts up, use vga
- resolution and ibm sound. (ega or no sound slows it down.) If you
- want to turn off sound, do it from the options menu.
- --one person reported that he could not start a new game in vga since
- he got a divide by zero error in the dos box. But it was
- possible to load a saved game into vga mode. Another person
- reported that he cured this divide by zero error when he set
- COM_HOLD to ON.
- --another user made the following observation:
-
- I had been having speed problems running the game in adlib/soundblaster
- mode (and believe it or not I never tried anything else). However:
- When I ran Civilization in PC SPEAKER mode, then quit, and ran it
- again in soundblaster/adlib mode (in the same DOS session), it ran
- at the correct speed! Since doing this on a regular basis would be
- a pain in the ass, I wanted to find another way to 'prep' the system
- for Civilization: and I found it. I ran SBFMDRV.COM (comes with the
- soundblaster) before running civilization. This way I can run Civ
- from a batch file called by a WPS icon.
-
-
- COMMANCHE: MAXIMUM OVERKILL:
-
- --this game will not run under OS/2 because it attempts to put the
- CPU into protected mode.
-
-
- COMMANDER KEEN 3:
-
- --reported to run fine.
-
-
- COMMANDER KEEN 4:
-
- --reported to run fine, with the exception that if you switch away
- from the game to the WPS and then back again the screen will get
- messed up.
-
-
- CONQUERED KINGDOMS:
-
- --one person said they could not get this game to run because the
- mouse pointer would get lost when using the game under OS/2.
-
-
- CURSE OF THE AZURE BONDS:
-
- --runs fine.
-
-
- DARKLANDS:
-
- --runs fine. If you find the intro animation jerky, try turning your
- VIDEO_RETRACE_EMULATION to ON (normally you should set it to OFF
- for best performance).
-
-
- DARKSEED:
-
- --one person said:
- the intro will start and run OK under OS2, but then as part of the
- copy protect mechanism, the game wants to do something'illegal' on the
- A-disk'. OS2 catches the illegal instruction, and the game won't
- proceed beyond the demo.
- --another person said he could get this game to run by booting real DOS
- from a boot image, but the digitized sounds needed to be turned off
- because it exhibited the same problems that Wizardry has (see
- "WIZARDRY 7").
-
-
- DRAGON WARS:
-
- --runs fine.
-
-
- DRAKKHEN:
-
- --one user reported that this game runs under OS/2, but it often
- crashes giving the "Contact your IBM rep" message. Any
- suggestions?
-
-
- DUNE II:
-
- --reported to run fine. One user, however, said that when he ran it
- the game would eventually hang after first losing the Soundblaster
- sound, and another user said he could not get the digitized sounds
- to work correctly either.
-
-
- ELF:
-
- --according to one user there are problems with this game.
-
-
- ELFLAND (ver. 1.1):
-
- --reported to run fine, with the exception that if you switch away
- from the game and then back to it the screen will get messed up.
- Also, according to the person who made the report on this game,
- it tends to lock up occasionally under OS/2, but that occurred
- under plain DOS as well.
-
-
- ERIC THE UNREADY:
-
- --this game crashed about a dozen times during play. OS/2 reported
- several reasons for the crash, including trying to access
- a nonexistent fpu and trying to issue a command that's not
- supported by the 386 instruction set. I didn't try running it
- under a real copy of DOS booted in a vdm because I wanted to
- continue to tinker with the DOS settings. I got the settings
- to a point where the last half of the game went without a single
- crash; here were my final settings for the game:
-
- COM_HOLD: on (don't know if this matters or not)
- DOS_HIGH: off
- DOS_UMB: off
- DPMI_MEMORY_LIMIT: 0
- EMS_MEMORY_LIMIT: 0 (this game doesn't use any)
- HW_ROM_TO_RAM: on
- HW_TIMER: on
- IDLE_SECONDS: 30
- IDLE_SENSITIVITY: 100
- VIDEO_FASTPASTE: on
- VIDEO_ONDEMAND_MEMORY: on
- VIDEO_RETRACE_EMULATION: off
- VIDEO_SWITCH_NOTIFICATION: on
- XMS_MEMORY_LIMIT: 0
-
- I ran the game in regular vga mode. It has svga (VESA) capability,
- but that just makes the pictures smaller, so I didn't use it. As
- far as the crashing goes, it seemed to do it when the music changed
- themes or when the music started a song over again. I tried turning
- INT_DURING_IO to ON but it made no difference. I have an LAPC-1
- on IRQ2 and a Soundblaster at IRQ5. BTW, this game has the BEST
- music I've ever heard--tons of different songs... some of them
- written for just one scene in the game! And the Soundblaster
- digitized voices and digitized sounds worked superbly under OS/2.
-
-
- ETERNAM:
-
- --reported to run fine.
-
-
- EYE OF THE BEHOLDER I:
-
- --runs fine.
-
-
- EYE OF THE BEHOLDER II:
-
- --reported to run fine.
-
-
- F15:
-
- --one person said that he could not get this game to run at all. It
- either gave him an illegal instruction @$c, or failed to run when
- trying to read the keydisk. He even tried loading DOS 5.0 and
- DR DOS 6.0 in a vdm, but it still did not work.
-
-
- F15 STRIKE EAGLE 3:
-
- --reported to run fine by several people (make sure that DOS_UMB is
- set to off, and try giving the game at least 64k XMS and several
- MB EMS).
-
-
- F17:
-
- --reported to run fine.
-
-
- FALCON 3.0:
-
- --several patches have been put out for this game. I believe that there
- have been four, with patch 'd' being the latest and the one which
- lets the soundblaster work the best. Check comp.sys.ibm.pc.games
- for details. One person said that the mission disk (Operation
- Flying Tiger) also has a patch available that fixes minor problems.
- --one user reported that he needed to have the HW_TIMER set to OFF or
- the game hung. But when he set it to OFF the screen updates were
- excruciatingly slow.
-
- --there have been several reports of an error when the program tries
- to read the file sound.bnk. The solution seems to be to delete (or
- rename) sound.bnk, then go into the CONFIG screen and reenable the
- sound. This will produce sound, but the voice you hear over the
- radio will not work correctly. One person emailed me about this
- problem to say that he thinks it is HPFS related; when he installed
- the game on an FAT partition the problem wasn't there, but when he
- moved the game to an HFPS partition the problem came back. He said
- he was unable to get the voices to work.
-
-
-
- FPS FOOTBALL:
-
- --reported to run fine, though a bit jerky [user said he needed to
- fine tune the settings though].
-
-
- GALACTIX:
-
- --reported to run fine, though the person said his joystick (a Gravis
- Gamepad hooked to Soundblaster Pro port) tended to lose sync and
- would drift.
-
-
- GLOBAL DILEMMA:
-
- --one user made the following observation:
-
- Well, here's one for the "better DOS than DOS" department: I just
- noticed that "Global Dilemma" (or Guns & Butter), which ran just fine on
- my Compaq 386, won't run on my new 486; the AMI Bios doesn't seem to like
- the way the game addresses the keyboard. That's under real DOS-5.
- In a DOS task under OS/2 it runs just fine.
-
-
- GUNSHIP 2000:
-
- --reported to run fine.
- --one user reported that the game would not install onto an HPFS
- drive. He was able to install it onto a FAT drive, though.
- He could run the game on an HPFS drive if he copied the
- installed files from his FAT drive to his HPFS drive.
-
-
- HARPOON GOLD:
-
- --reported to run fine.
-
-
- HONG KONG MAHJONG:
-
- --one person said it hangs at the opponent selection screen, but he
- found a way to get around this (but he didn't mention how).
-
-
- HUMANS:
-
- --reported to run fine (be sure to set IDLE_SENSITIVITY to 100).
-
-
- THE INCREDIBLE MACHINE (SIERRA):
-
- --reported to run fine by a couple different people.
-
-
- INDIANA JONES (FATE OF ATLANTIS):
-
- --reported to run fine by several people.
-
-
- INDY 500:
-
- --reported to run fine.
-
-
- JACK NICKLAUS SIGNATURE GOLF:
-
- --one user reported that he could only run this game to the point that
- he sunk the ball in the first hole, at which point the entire
- machine (not just the game) would freeze forcing a reset (cold
- boot).
- --another user responded that the game works fine for him with the
- sounds turned off.
-
-
- JET FIGHTER II:
-
- --this game is extremely ill-behaved. According to numerous reports it
- will not run under OS/2, but there is a later version that allows
- itself to be run under memory managers (such as QEMM). I have
- had a number of people email me telling me they couldn't get it
- to run, but one person said the following in response to a
- statement that the game would not run under OS/2:
-
- Yes, it runs--for me a least. JFII is the absolutly most finicky
- game I've run across.
- 1) JFII uses all the video memory (A000-B7FF). Exclude this if necessary.
- 2) Disable Video retrace and Video emulation in DOS settings notebook.
- 3) Disable DPMI, XMS, EMS memory allocation. This will speed things up.
- 4) If you have a DX2-66, you must start game in non-turbo mode to load.
-
-
- JILL OF THE JUNGLE:
-
- --runs fine.
-
-
- KING'S QUEST IV:
-
- --reported to run fine. One person said that for him the keyboard
- buffer would eventually fill up and he couldn't clear it while
- running this game, but I never experience that.
-
-
- KING'S QUEST V:
-
- --runs fine.
-
-
- KNIGHTS OF LEGEND:
-
- --runs fine.
-
-
- LEISURE SUIT LARRY 5:
-
- --one person asked the net how to get this game to run under OS/2;
- no one answered him. Any more info?
-
-
- LEMMINGS (see next entry for Lemmings 2):
-
- It is important to have this game configured with HW_TIMER=ON,
- VIDEO_RETRACE_EMULATION=OFF, and to have it configured to run in
- a full screen session.
-
- You may also have to install the game under plain DOS if you get a protection
- violation under OS/2 during installation (even though it will run under OS/2
- after installation).
-
- One user reported that Lemmings wouldn't run except in a "Specific DOS"
- session, so if you have troubles try that. Also, if performance suffers,
- or if you have flickering problems, try NOT running the game in "High
- Performance PC" mode.
-
-
- LEMMINGS 2:
-
- --There have been a number of reports that say this game uses some
- type of copy protection that looks either at the boot sector of
- the hard drive, or looks at the bios, and OS/2 kills its attempt
- to do this.
- --One person responded to the paragraph above and said:
- I have a friend who installed it and is running it under OS/2.
- Kind of. He installed geoworks in a DOS box and the patches
- from hobbes. He then installed Lemmings from the geoworks
- session(stilling running OS/2) and it worked! I know he was
- not dual booted because I hit alt-esc and it popped me out to
- the desktop.
- --Another poster said:
- I installed and run Lemmings by creating a VM boot image out of the
- install disk. You still have to leave the diskette in the machine,
- but only until the program starts up. I can even run it in a window.
-
-
-
- LINKS:
-
- --one user posted this helpful notice:
-
- I have adjusted my Links settings and think that I have the best
- solution for running LINKS under OS/2 2.0. First, Migrate it to
- the DOS File. Next, instead of executing the file LINKS.BAT, use
- the SETTINGS to have it run GOLF.EXE with NO optional parameters
- (the /t in LINKS.BAT appears to be for the title screen). As soon
- as the program starts, select SYSTEM and turn off ALL sounds. This
- last step will alleviate the slow down immediately after the swing
- as Links tries to create the sound even if HW_SOUND is turned off.
- I also have HW_NO_SOUND set to ON and MOUSE_EXCLUSIVE_ACCESS turned ON.
- This seems to have the game working quite well for me in full screen
- mode. I hope that it helps others.
-
- --another user said that the game works fine for him in a full screen
- DOS session with full sounds without having to do any of the
- above.
-
-
- LINKS 386 PRO:
-
- --according to several users there are problems running this game
- under OS/2. One user called Access Software (1-800-793-8324)
- and was told that a fix would be put out if there was enough
- interest.
- --one user said he could play the game by booting DOS in a vdm, but
- the game soon gave an insufficient swap space message and
- eventually dumped him back to the DOS prompt. Apparently the
- game uses its own swap file that doesn't run correctly under
- OS/2.
- --another user said it runs for him under OS/2 ok, but with the
- following problems: it plays too fast (timing is important,
- so it's harder to play under OS/2), there are occasional
- lockups, and Soundblaster digitized sound will only play
- the first one or two seconds of a given sound.
- --one person emailed me and said that the game uses DPMI memory,
- and that was the cause of insufficient memory that people
- were experiencing. He said to set DPMI_MEMORY_LIMIT to
- 16 MB and you should have no problems.
-
-
- LOST ADMIRAL:
-
- --one person noted that this game (and other QQP games) will lose the
- mouse pointer under OS/2.
-
-
- MAGIC CANDLE I:
-
- --runs fine.
-
-
- MAGIC CANDLE II:
-
- --runs fine in full screen, but you cannot switch away from the session
- and then back to it without getting screen distortion. Be sure
- you have the updated version that has the mouse driver in it
- for best performance (a sound blaster/Roland board combination
- will not work otherwise).
-
-
- MARTIAN DREAMS:
-
- --reported to run fine.
-
-
- MIGHT AND MAGIC II:
-
- --runs fine. If you have trouble with the keydisk being recognized,
- boot up real DOS in a vdm (see VMDISK in the Command Reference
- for directions on how to do this).
-
-
- MIGHT AND MAGIC III:
-
- --runs fine with the exception that the digitized intro speech by
- Sheltem at the beginning of the game and another speech toward
- the end of the game will not work with a Soundblaster under
- OS/2.
- --this game runs faster under OS/2 than under plain DOS due to OS/2's
- super-FAT and HPFS.
-
-
- MIGHT AND MAGIC IV:
-
- --runs fine in a full screen vdm.
-
-
- MONKEY ISLAND II:
-
- --one user posted the following observation:
-
- After intensive study and exhaustive analysis ( :) ) I have
- finally determined a solution to the problem I've been having.
- The problem was that The Secret of Monkey Island 2 would not play
- music correctly on the sound blaster under OS/2. I asked several
- people for help in reconfiguring my Sound Blaster, and I thank
- you all for your help, but that wasn't the problem. The new wave
- of LucasFilm games has implemented a new music system they call
- iMUSE. It turned out in my case that the iMUSE driver I had for
- the sound blaster was out of date or something, I'm not sure. But
- I copied the SOUNBLAS.IMS file from my copy of Indy 4 into my
- Monkey Island 2 directory. Now, no problems. It may be a hack
- solution, but it works now, and I'm waiting for LucasFilm to call
- me back.
-
- This person then followed up:
-
- I got a call back from LucasFilm Games about my Monkey Island II
- question about sound, and they'll be sending me a disk with new
- *.IMS files. I'm going to ask permission to post them onto the
- net somewhere, but these should solve all sound problems with the
- game.
-
-
- NOVA 9:
-
- --reported to run fine.
-
-
- OUT OF THIS WORLD:
-
- --one user reported the following:
-
- Out of this World will run under OS/2 if HW_TIMER is set OFF,
- not ON as many other games have required. Also, it requests
- that you do not use an expanded memory manager, so setting
- EMS_MEM_LIMIT 0. I have found that this combination is extremely
- slow with any sound support, and so I have been playing it without
- sound.
-
-
- PACIFIC WAR:
-
- --reported to run fine.
-
-
- PATRIOT:
-
- --reported to run fine.
-
-
- PERFECT GENERAL:
-
- --one user reported that this game (and other QQP games) will lose
- its mouse pointer when run under OS/2. Another user emailed me
- to say that he never had this problem when he played Perfect
- General under OS/2.
-
-
- POOL OF RADIANCE:
-
- --runs fine.
-
-
- PRINCE OF PERSIA:
-
- --reported to run fine.
-
-
- QIX:
-
- --one user posted a note saying that he had problems running this
- game under OS/2. He gave no specifics.
-
-
- RED BARON (Dynamix):
-
- --this game runs fine, but two users observed that although RB's music
- played OK for them, the sound effects (such as guns and engine
- noise) were silent. The cure for this is simply to run Red
- Baron's install program (with RB already installed) and choose
- the appropriate options again to make them take effect.
- --Although I have had no problems running RB with my Soundblaster and
- with my Roland LAPC-1, another user noted the following:
-
- At least on my machine (486, 8 Megs and Soundblaster Pro) this program
- locks up if you set the sound option to Sound Blaster; however if
- you set the option to Adlib, you still get digitized sound and the
- program runs fine.
- --this game will NOT run in a window. You should run it in full screen
- mode only.
-
-
- RINGWORLD:
-
- --reported to run fine.
-
-
- SCORCHED EARTH (ver. 1.1 and 1.2):
-
- --reported to run fine, with the exception that the screen will get
- messed up if you switch away from the game and then back to it.
- The game has a screen redraw option that fixes it each time though.
-
-
- SECRET OF THE SILVER BLADES:
-
- --runs fine.
-
-
- SECRET WEAPONS OF THE LUFTWAFFE:
-
- --reported to run fine.
-
-
- SHANGHAI II: DRAGON'S EYE:
-
- --reported to run fine in a full-screen session.
-
-
- SHERLOCK HOLMES (CD GAMES):
-
- --one user said that this game (games?) could not be played under OS/2.
-
-
- SIEGE:
-
- --reported to run fine: be sure to set the HW_TIMER to ON.
-
-
- SIMCITY:
-
- --reported to run fine; if you want to run it in a window, be sure
- to turn MOUSE_EXCLUSIVE_ACCESS to ON.
-
-
- SIMEARTH:
-
- --reported to run fine by several users.
-
-
- SOLITAIRE'S JOURNEY:
-
- --one user reported that he had trouble getting the mouse cursor to
- work correctly under OS/2. It would leave black blocks on the
- screen or extra mouse cursor images.
-
-
- SPACE QUEST IV:
-
- --runs fine, with the exception that some of the digitized sounds
- on the soundblaster may be cut short. For example, I noticed
- that the lightning sounded fine when I was far away from it,
- but when I drew near the sound of the thunder would be cut
- short (this is on a 386/33 with Roland music and SB speech).
- --one person emailed me and said that OS/2 comes with a fix for this
- game, called SQ4FIX.COM, but he didn't know what it did.
- [I haven't tried it myself yet.]
-
-
- SPEAR OF DESTINY:
-
- --one user emailed me to say that this game would just start and
- then hang the DOS box.
-
-
- SPECTRE:
-
- --reported to run fine.
-
-
- SPELLCASTING 101 and 201:
-
- --reported to run fine.
-
-
- STAR CONTROL 2:
-
- --one person said that this game causes intermittent crashes, and
- one crash even trashed his save file causing him to start over
- again.
- --another person emailed me in response to what the person above said,
- and he said that he played and completed the game without any
- crashes or glitches; he said he had no sound board and set the
- battle to "Cyborg".
-
-
- STAR TREK: 25th ANNIVERSARY:
-
- --reported to run fine.
-
-
- STELLAR 7:
-
- --reported to run fine. One user however could not get the game to
- run using his Soundblaster, and he was informed that Stellar 7
- is hard coded to use IRQ7 (which conflicts with OS/2's use of
- LPT1 at that IRQ).
-
-
- STUNT ISLAND:
-
- --three users reported problems trying to get this game to run under
- OS/2. One of them said it hung on him during the intro; another
- said it would eventually crash while playing the game. But another
- user responded with "I've played Stunt Island ALOT without it ever
- crashing."
-
-
- STUNTS [Broderbund]:
-
- --reported to run fine both full screen and windowed.
-
-
- SUPER JEOPARDY:
-
- --one person posted a message saying he had trouble with the timer in
- the game. He set the clock for 20 minute rounds but they only
- lasted about 5 minutes. [any other experiences?]
-
-
- SVGA AIR WARRIOR:
-
- --one user reported that this game will not run under OS/2 because
- it attempts to put the cpu in protected mode.
-
-
- TASK FORCE 1942:
-
- --reported to run fine.
-
-
- TERMINATOR 2029:
-
- --one user reported problems trying to get this game to run under OS/2.
- Another user was more explicit: it gave him an illegal instruction
- message when he tried to run it, and when he called Bethesda Soft-
- works the rep there said it would not run under OS/2.
-
-
- TEST DRIVE 3:
-
- --reported to run fine.
-
-
- TRISTAN PINBALL:
-
- --one person said that when he tries to run this game it randomly
- crashes, sometimes to the point of rebooting.
-
-
- TUNNELS AND TROLLS:
-
- --runs fine.
-
-
- ULTIMAS 4 and 5:
-
- --if you have trouble with the keydisks for these games being recognized,
- boot a real copy of DOS in a vdm (see VMDISK in the Command
- Reference for details).
-
-
- ULTIMA 6:
-
- --runs fine.
-
-
- ULTIMA 7:
-
- --this game will NOT run under OS/2 since it uses its own memory manager.
- No amount of tweaking will make it run, so don't waste your time.
- Instead, spend the time to write Origin and tell them to patch it!
-
-
- ULTIMA UNDERWORLD:
-
- --there is a patch that fixes many inventory bugs in this game. Check
- comp.sys.ibm.pc.games for more details.
- --this game will not run in a window since it will be distorted.
- --the digitized intro speeches for this game will not work reliably
- under OS/2 with a Soundblaster; this is the only time in the
- game where there is digitized speech though. To READ the
- intro speeches, configure the game for no sound (or PC speaker)
- and then run the intro.
- --some people report no problems with this game, other people can't get
- it to run under OS/2 at all. Most people are able to run the game
- if they start the game in one of the following two ways:
-
- 1) Set the game to start minimized with background execution OFF.
- Start the game and WAIT until all disk activity stops (about 10-15
- seconds on my 386/33). Then switch to the game. This works best
- for me, and allows me to switch back and forth from the game safely.
- I've never had the game crash on me doing it this way, and I've
- switched back and forth from my word processor hundreds and
- hundreds of times.
- 2) Set the game to start in a windowed DOS session. The game will look
- garbled, but wait until you see the blue title screen come up. Then
- switch the game to full screen mode with ALT-HOME. If the keyboard
- doesn't respond after doing this, tap the ALT key to unstick it.
-
-
- ULTIMA UNDERWORLD II:
-
- --see "ULTIMA UNDERWORLD" above if you have problems starting/running
- this game.
- --the new digitized sounds in this game will not work reliably under
- OS/2. You will hear the sounds for 5-30 seconds or so, and
- then they'll stop. Going into the sound option in the game
- and turning the sound off and on will make them come back on
- again, but they won't stay on. All the sound files are simple
- .voc files located in the \uw2\sound directory and may be
- heard with any .voc player. Those with Roland cards will
- be able to hear the nondigitized versions of the sounds under
- OS/2 without problems.
-
-
- V FOR VICTORY ("UTAH BEACH"):
-
- --reported to run fine.
-
-
- VELIKIYE LUKI:
-
- --reported to run fine by two different people, one of whom said
- it ran fine on his 486 with Soundblaster Pro, while the other
- said it ran very fast even on his 386
- --one user posted a message saying that he couldn't get it to run
- under OS/2 because it would generate an illegal instruction.
-
-
- WAYNE GRETZKY HOCKEY 3:
-
- --two people posted messages to say they could not get the game to
- run under OS/2. [any other experiences?]
-
-
- WELLTRIS:
-
- --reported to run fine in a full screen session.
-
-
- WHEEL OF FORTUNE:
-
- --reported to run fine.
-
-
- WHERE IN THE WORLD IS CARMEN SAN DIEGO:
-
- --reported to run fine.
-
-
- WING COMMADER I-II (and SM1-2, SO1):
-
- --these run fine, even with the speech pack.
- --I have found that in WCII my soundblaster's digitized voices in
- battle often hang causing me to have to hit ESC to "unstick"
- them. This happens only when there are lots of enemy ships
- in the area. I have a 386/33; testing it on a 486/33 didn't
- exhibit this problem.
-
-
- WINTREK (for Windows):
-
- --one user reported that this game doesn't work under Win-OS2 because
- it requires Win 3.1.
-
-
- WIZARDRY 7:
-
- --reported to run fine, with the exception that the digitized sounds
- will give problems and cause the game to slow down to a crawl at
- points (several people have made this observation). The only
- solution seems to be to disable the sound. One person observed
- that you don't need the sound to enjoy the game; another person
- said he decided to just play it under plain DOS because he felt
- the digitized sounds added a lot.
- --Sir-Tech and IBM have been talking over the problem with the
- Soundblaster sound in the latest Wizardry game (Dark Savant).
- We called Sir-Tech's support line and were told that Sir-Tech
- is working on the problem and will send out information (possibly
- a patch?!) to people who call and request that their names be put
- on the mailing list... So call Sir-Tech's tech support line at
- 315-393-6644 (9-5 PM EST) and tell them you're running the game
- under OS/2 and you want it fixed!
-
-
- WOLF3D:
-
- [listed under "Castle Wolfenstein"]
-
-
- WONDERLAND:
-
- --runs fine.
-
-
- WORLD WRESTLING FEDERATION:
-
- --according to one user there were problems with this game.
-
-
- X-WING
-
- --reported to run fine by several people.
-
-
- ------------------------------------------------
-
- Note: I may not be reachable after May 20, 1993, since I am losing
- this account. If you email me and it bounces, please post your questions
- or revisions in comp.sys.ibm.pc.games or comp.os.os2.misc. I will
- probably see the post and add your comments to the file, or if someone
- else is updating this file they will probably see your post.
-
- Steve Smith | __|__ | " #*&<-[89s]*(k#$@-_=//a2$]'+=.(2_&*%>,,@
- <smsmith@magnus.acs. | | | {7%*@,..":27g)-=,#*:.#,/6&1*.4-,l@#9:-) "
- ohio-state.edu> | | |
- BTW, WYSInaWYG | | | --witty.saying.ARC
-