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2022-08-26
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u
3 - D B R E A K O U T
by M W Gallon
3-D BREAKOUT is a 3-Dimensional
version of the original game, with the
wall in the distance and with the ball
apparently moving in and out of the
screen at you. The player is required
to hit the ball back towards the wall
with the joystick controlled bat (Port
2) in order to knock the wall down and
score points.
The game differs from the original
in two ways. First, at high scores,
the bat does NOT reduce in size and
secondly, when the ball is hit through
a gap in the wall it does bounce back
and forth BEHIND the wall and breaks
through the wall at random. The game
gradually speeds up as you score more
points until it plays at twice the
starting speed.
The speed increases occur at 400,
800, 1200, 2000, 4000, and 10000
points, and if you can get to that
stage, you must have faster reflexes
than the author!
The game starts with three balls,
and adds a ball for every 1000 points
scored. Also, when you succeed in
clearing the screen, you get a bonus
of another three balls -- up to a
maximum of nine.
The game can be paused by pressing
any key, and restarted by pressing the
space-bar. To start or restart a game
(if you should happen to miss a ball)
simply press FIRE on the joystick.
MWG
[DAVE'S AFTERSHOT:] I have always been
fascinated with the illusion of
perspective. 3-D on a flat, 2-D screen
(or paper or canvas or whatever) is
always an illusion.
In computational terms, it is an
"expensive" illusion -- especially for
ray casting as performed with MOOD and
PC/Game Box virtual realities. Here,
carefully designed sprites create the
effect -- and a sweet effect it is!
A big thanks to Chris Ryan and
Commodore Gazette for finding this
nice little PD game. The Gazette is a
great source of Public Domain
software, collected on 5.25 or 3.5
disks. To get in touch with Chris,
write:
Commodore Gazette
5296 Devonshire Road
Detroit, MI 48224
DMM