home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Loadstar 219
/
219.d81
/
t.scavenger
< prev
next >
Wrap
Text File
|
2022-08-26
|
4KB
|
131 lines
u
S C A V E N G E R H U N T
Program by Bob Blackmer
Text by Fender Tucker
Just the name of this program
brings back memories of a more
innocent time when people could knock
on a stranger's door late at night
without starting a riot. Remember how
a scavenger hunt went? Each team was
given a list of ridiculous items to
accumulate. Then they did whatever it
took to get them and return to home
base where, if they were the first to
arrive, they won. It was sort of like
trick or treating for adults.
Well, traditional scavenger hunts
are out of the question these days,
but it's still pretty safe to try them
on your C-64 at home. Bob Blackmer's
excellent 3-dimensional simulation of
a madcap race through a 100-room
warehouse full of rings, crosses,
boxes, flags, orbs, canes, flasks,
sachels, wands and keys will keep you
and a friend busy for quite a while.
You only have to find six items, but
they must be the right color, and they
must be picked up in the right order.
Then you have to find the secret exit.
Whew! It may be easier knocking on
a stranger's doors at night.
The game is best played with two
joysticks but in a pinch you can use
the keyboard. You change your point of
view by moving the joystick right or
left and move forward by pushing it
forward. You can't pull back -- you
have to turn right or left twice to
make a 180-degree turn.
If you press the fire button
you'll see a highlight in the MOVE
box. Now you can move the highlight by
pulling back or pushing forward. The
other options are TAKE, HAVE, MAP,
DROP and NEED. To get back to moving,
put the highlight on MOVE, press the
button and the highlight will
disappear. Now you can move.
When you go into a room and see an
object, and it's what you need, put
the highlight on TAKE and press the
button.
To see what you have, do the same
for HAVE. You may not have more than
six items at a time.
To see what you need, choose NEED
and press the button. Remember, your
HAVE display must match your NEED
display in order to win.
MAP is very important. It will
show you where you are at any time.
DROP is pretty obvious. You may
drop a piece anywhere outside a room,
but don't expect it to stay where you
dropped it. You may only drop a piece
inside a room if it's empty. You
always drop the piece that's on the
far RIGHT of your HAVE display. This
is the last piece you took.
The keyboard equivalents of the
joysticks are as follows:
PLAYER 1 JOYSTICK PLAYER 2
A LEFT L
W FORWARD P
D RIGHT ;
S BACK (menu only) :
E BUTTON @
The way the computer polls the
keyboard is not geared for a two-
player game, so we highly recommend
using joysticks. For instance,
simultaneous moves by joystick are no
problem, but if both players are using
the keyboard, only one can move at a
time.
If you have just one joystick,
have the more advanced player use the
keyboard. It will serve as a handicap.
Notice that while you are in a
room, an object in that room will
always be in front of you for taking.
CMDR-Q will quit the game and
return you to LOADSTAR. It's not on
the screen so you have to remember
this.
This is really a well-programmed
game. The 3-D effect is true and the
logic involved in keeping track of
everything must be very sophisticated.
We've published several of Bob's
programs that came from Commodore
Magazine and we're really glad that he
expanded his horizons and is now
sending his bigger (and better) stuff
straight to LOADSTAR. Keep it up, Bob!
There's a place for your programs on
LOADSTAR.
FT