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t.persuasion
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2022-08-26
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PERSUASION
From Compute! Gazette
Text by Dave Moorman
Here is a cute, two-player game
from the illustrious, long kaput
Compute! Gazette. The programmer's
name was not included in the program,
but if any of you have old issues, you
might want to look it up and let me
know.
The game is loosely based on the
Civil War Between the States. The two
players become North and South. The
playing field consists of areas to be
persuaded to support one side or the
other.
Uncontested areas are red. Once
one of the armies march into the
area, the people are completely
undecided (green) and willing to go
with either side. When one army
marches into a green area, half of
the people will take up the army's
color. When the same army marches
into a "half-persuaded" area, the
people all cheer their champions! Once
fully persuaded, the enemy can not
change their loyalty.
However, if the other army enters
a "half-persuaded" area, it returns
to happily uncommitted (green). And,
if you march into a fully persuaded
area of your own color, the people
get all grumpy about an excessive
military presence, and revert to
uncommitted.
So the race is on - to fully
persuade the greatest number of
areas, interfere with your opponent's
work, and (this is important) not to
undo the persuasion you have already
accomplished!
I am no strategist or tactician,
but it seems prudent to me to busily
move back and forth between two areas
until persuaded, then move on. When
you have a chance to mess up your
enemy's work, do it!
The main reason I included this
clever little mental exercise is that
I am sure Lance Thomas will be able
to create the artificial intelligence
needed for the computer to become a
formidable opponent. This is just the
kind of head-scratcher he fits so
well in 7 x 7 playing fields! How
'bout it, Lance? Or anyone else!
DMM